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      • CoComelon

        Daisy Bell (Bicycle Built for Two). Happy Valentine’s Day from your friends at Cocomelon! (10 min)

      • The Mr. Bean...

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)

      • The Mr. Bean...

        Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (15 min)

      • The Mr. Bean...

        Hot Date. Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it. (10 min)

      • The Mr. Bean...

        Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (15 min)

      • Thomas & Friends - Shorts XXV

        Carly and Cranky's Big Lift Off (10 min)

      • Grizzy and The Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)

      • Grizzy and The Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (15 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (10 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (15 min)

      • Alice & Lewis II

        Seam Stress. Today, Queen has decided to commission a unique dress from her talented Seamstress Card: she wants it made out of wild thread – a very difficult one to tame! And should her Seamstress Card fail to pull it off, she will be relieved of her duties on the spot! Alice and Lewis jump to it, coming up with all kinds of bright ideas to help out the poor card. As a result, in the end, a whole cat walk of dresses awaits the Queen! (10 min)

      • Alice & Lewis II

        The Freeze-All Cutie-Twee. Alice and Lewis find the twins frozen in place! It turns out to be the doing of a young Freeze-All Cutie-Twee who has become friends with Charlie. In fact, these two besties are having the time of their lives, traveling all over the place, freezing the whole Kingdom, unaware that the young Cutie-Twee has not yet mastered its powers! Alice and Lewis must find a way to persuade Charlie to take the Cutie-Twee back to its peers. (20 min)

      • Alice & Lewis II

        Not a Piece of Cake! When the Wonderland cuckoos realize their precious wild strawberry pies have all been picked, it’s mayhem! They go bonkers, screeching up a storm, almost deafening our poor friends. The Queen subsequently orders Alice and Lewis to put an end to this din! But the mission gets tricky when our two heroes find out who picked the pies! (10 min)

      • Alice & Lewis II

        Snow Queen. Alice and Lewis make a "snow-woman" in the Queen’s likeness. But, miffed at not bearing a very strong resemblance to the original, she heads off to meet her model. Our two heroes are scared: their mockery is about to be discovered! But surprise surprise!: the Queen is anything but offended! In fact, she takes the snow-woman under her wing, even going so far as to appoint her her deputy! Unfortunately for Alice and Lewis, this icy substitute becomes just as moody as the Queen: now they’re going to have to do all they can to remind her who she truly is! (15 min)

      • Dorothy and the Wizard of Oz III

        The Good the Wicked and the Silver Part 1. When they put all the clues for the silver slippers together, Dorothy and friends discover that the answer is through hole in the ground the Quox made. Taking the drill coaster down through the tunnel, they evade the Quox and end up on the bottom side of the world where the Silver Fortress awaits them. They enter the Fortress, evading traps and magical guards and making it all the way to the top of the highest tower where the silver slippers reside. But just as Dorothy can get her hands on the slippers, the Wicked Witch swipes them away, taking them for herself! (10 min)

      • Dorothy and the Wizard of Oz III

        The Good the Wicked and the Silver Part 2. The Wicked Witch has taken the silver slippers and now the entire Silver Fortress and its silver army is under her command! Dorothy and her friends escape the fortress and go back to Oz to try to warn everyone, but the Wicked Witch is right behind them, riding on the back of the Quox. The Witch tells them that Dorothy must surrender the ruby slippers to her before the silver army gets there and marches on Emerald City. But Dorothy and friends refuse to go down without a fight. And they have some volunteers to help: Baron Fernando Von Soozle, the infamous Witch Hunter, is back. But this time he's brought an entire League of Witch Hunters to help them take on the Wicked Witch. Will it be enough? Well, it'll have to do for right now. (20 min)

      • Dorothy and the Wizard of Oz III

        Just for Kicks. The Wicked Witch decides she needs an army to replace the one that she lost and sets her sights on the all-female all-dancing army of General Jinjur. She lures the overworked and over-danced army of Jinjur away from her and has plans to turn their kicks destructive. Jinjur goes to Dorothy for help. They team up to create a new army to get the Witch's one away from her, but the only people they're able to recruit are Woozy and his friends. They're going to have to whip Woozy and the other animals into shape if they stand a chance of defeating the Witch's karate-kicking army. (10 min)

      • Dorothy and the Wizard of Oz III

        The Tin Champion. When Tin Man is responsible for a series of stopped crimes and rescues, Dorothy remarks how much he reminds her of a superhero from the comic books back in Kansas. Tin Man doesn't know what a superhero is, but when Dorothy explains the concept, he loves the idea and wants to become Oz's first: The Tin Champion! When the Wicked Witch learns of this new hero in Oz, she decides it's up to her to take him down before he disrupts any more of her schemes. (15 min)

      • Grizzy and The Lemmings II

        Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (10 min)

      • Grizzy and The Lemmings III

        Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (15 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (5 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (10 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (15 min)

      • Mighty Mike

        Duchess In Charge. Mike has a visitor for the afternoon "Duchess" and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (5 min)

      • Mighty Mike

        Gone To Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (5 min)

      • Mighty Mike

        Animal Magnetism. Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike's going to have to use all of his imagination to defeat the raccoons. (15 min)

      • Mighty Mike

        Hypnosis. Mike wakes up in the bathtub, huh? The house has been turned upside down and the other animals are being weird. They're acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon's dastardly scheme... and refill the Mikkelson's fridge! (5 min)

      • Mighty Mike

        Mike Impounded. The raccoons finally get the better of Mike while he tries to retrieve an object in their lair. They lock him in a cage and Freddy rushes off to rob the Mikkelsens while Mike's imprisoned. Mike needs to get free and fast. Can Mike outsmart Mercury, find a way out of the raccoons and stop Freddy from ransacking the house? (10 min)

      • Mighty Mike

        Lights, Camera... Inaction! Mike is inspired by a movie he sees on TV and decides to direct his own film. He enlists the help of Iris, Fluffy and the turtles. but just as he's about to begin his epic masterpiece the raccoons interrupt and derail his production. Now Mike is embroiled in a real action film with a jaw dropping finale. Can he beat the bad guys and save Fluffy like a real movie star? (5 min)

      • Mighty Mike

        Freddy's Blues. Mercury's clumsiness leads to his brother Freddy being locked in the safe in their den. Now Mercury has to break into the Mikkelsens to steal something to get him out. Stealing with his brother was difficult enough, but doing it all myself himself is even harder. Without his brother, Mercury is totally unpredictable and Mike will have to up his game to take on this new type of enemy. (15 min)

      • Dorothy and the Wizard of Oz III

        North Meets West. With the Wicked Witch becoming more of a threat, Dorothy, Glinda, and the gang go to Tattypoo, the retired Good Witch of the North to see if she'll come out of retirement to help them fight against the Wicked Witch of the West and her silver slippers. Just as Tattypoo is about to agree, the Wicked Witch strikes and erases her memory, putting her out of commission. The Wicked Witch has a plan to trick the amnesiac Tattypoo into believing that she was an evil witch just like her before she lost her memory. It's up to Dorothy and friends to retrieve enough mementos from Tattypoo's past to help her remember who she really was. (10 min)

      • Dorothy and the Wizard of Oz III

        Battle for the Silver Slippers Part 1. With the Wicked Witch run amok with power, Dorothy decides that enough is enough and she's got to find a way to stop the silver slippers. She and her friends travel back to the Silver Fortress to see if it can provide any clues to the slippers' power. But the Wicked Witch knows what they're up to and is watching they're every move. When they find a mysterious door inside the fortress, the Witch traps them and opens it herself. From the other side of the door walks out someone they would never expect, the Wicked Witch of the East! (15 min)

      • Dorothy and the Wizard of Oz III

        Battle for the Silver Slippers Part 2. Dorothy and the gang retreat back to Oz to inform everyone what's happened: the Wicked Witch of the East is back! When the two Wicked Witches show up in Emerald City and come after Dorothy for her ruby red slippers, everyone else is forced to retreat while Dorothy protects the slippers by herself alone in Emerald City. If the Wicked Witch of the East gets her hands on them, she'll be back for good! Glinda helps the gang recruit all their friends and the people Dorothy has helped to come to her aid and take on the two Wicked Witches as a united Ozian front. Just for long enough to get those silver slippers off the Wicked Witch of the West's feet so East gets sent back to the other side! (10 min)

      • Dorothy and the Wizard of Oz

        Beware the Woozy. In the series premiere, Queen Ozma's Potion of the Month Club package arrives and she can't wait to try it. Unfortunately, Dorothy doesn't read the instructions before spritzing Ozma with a "Perfume of Petrification." When Ozma instantly becomes a statue, the only way to change her back is with a special antidote. (15 min)

      • Alice & Lewis II

        The Blue Door Mystery. Queen is seething: her QueenMobile has broken down on the other side of Wonderland and she hasn’t found any blue doors to get her back home. So she commissions Alice and Lewis to draw up a map of all the blue doors in the Kingdom. The mission turns out to be more complicated than expected when our heroes realize the doors in question are VERY FIDGETY! (15 min)

      • Alice & Lewis II

        Trainee Book-Wizards. Before heading off on a trip to find new seeds, the Book-Wizard entrusts his garden to his new apprentices, Alice and Lewis. But it’s a pretty stressful experience: besides having to tend to the garden, they also have to answer the Twins when they come to ask for advice, and entertain the Queen when she decides to turn up unannounced, for teatime! And when Charlie gets whisked away by a bird-book, it’s panic-stations for the two apprentices. In fact, things get so out of hand that they have to call the Book-Wizard to the rescue! (15 min)

      • Alice & Lewis II

        Heel! What a disaster!: the Queen’s favorite booties have gone missing! And if Alice and Lewis don’t find them, they’re going to have to shine all fifty-thirteen other pairs of shoes in her majesty’s possession! Hot on the heels of the mischievous boots, our two heroes must use clever tactics to persuade them to get back to the Queen’s feet! (10 min)

      • Alice & Lewis II

        Too Young. When Alice and Lewis go to the Valley of the Night to look for MooMoo wool, they run into Queen and Charlie. When the little prince asks if he can go with the girl and her rabbit friend, the Queen begrudgingly agrees, and orders the two friends to take good care of her nephew. Charlie is ecstatic to be able to go on a “big boy’s adventure!” But is brought down to Earth with a bang when he finds out his aunt has been following them on the quiet. Feeling betrayed, he decides to run away. (10 min)

      • Alice & Lewis II

        The Frost Ball. The King of Frostaland invites the Queen to a “frost ball” in his realm. Eager to look good, the Wonderland monarch appoints Lewis to open the ball, and threatens to remove him as clockmaster should he mess up! The poor rabbit must now set about learning the art of “tea-skating,” a kind of ice-skating on teapots! Only problem is, he’s scared of taking the plunge and decides to listen to Dodson’s advice (the dodo’s taken on the role of self-appointed coach) instead of simply trying it out himself. Needless to say, Dodson exploits the situation to get extra special treatment. So Alice steps in, determined to do whatever it takes to bring Lewis to his senses. (15 min)

      • Grizzy and The Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (10 min)

      • Grizzy and The Lemmings

        Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)

      • Grizzy and The Lemmings

        Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (10 min)

      • Grizzy and The Lemmings

        Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (10 min)

      • Grizzy and The Lemmings

        Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (5 min)

      • Grizzy and The Lemmings

        High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (5 min)

      • Grizzy and The Lemmings

        Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (5 min)

      • Grizzy and The Lemmings

        Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (15 min)

      • Mighty Mike

        Dognapped. The raccoons resort to kidnapping Iris in order to create a diversion so Freddy can rob the Mikkelsens house. Back in the lair, Mercury is left in charge of watching Iris who turns out to be more than a match for the bumbling raccoon. Mike isn't going to let Freddy get away with his robbery either. (5 min)

      • Mighty Mike

        Fluffy The Fugitive. Mike rescues Fluffy from the raccoon's lair but he doesn't notice that the kitty has pocketed one the racoon's favourite toys. Fluffy and the turtles are in love with their new musical toy! The indignant raccoons turn up at the Mikkelsens looking for a way to get it back. How dare someone steal their stuff! But they didn't count on how hard Fluffy and the turtles will fight to keep their new favourite toy out of the racoon's hands. (5 min)

      • Mighty Mike

        And Then There Were None. Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget. (15 min)

      • Mighty Mike

        Mike Flu. Poor Mike is bedridden. He's been struck down by a nasty cold so Iris and the turtles are forced take care of his every need, including trying to repel the raccoons from the house. Fighting raccoons isn't their specialty and Iris and the turtles quickly end up locked in the garage. Mike is forced to intervene but he's so sick and weak that he's a pushover. How can he overcome the raccoons this time? Mike's problem could be the very solution he needs to defeat the tenacious raccoons. (5 min)

      • Mighty Mike

        In The Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (10 min)

      • Mighty Mike

        Slippery When Wet. The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)

      • Mighty Mike

        Wacky Tacos. Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner. (15 min)

      • CoComelon

        Doctor Check Up Song. The doctor is going to check to see that we’re healthy today! (2 min)

      • CoComelon

        Five Little Monkeys Jumping on the Bed. Play, sing, and dance along with this favorite classic song! (3 min)

      • CoComelon

        The Teacher Song. We love teachers! Take time to say thank you to your teachers today! (3 min)

      • CoComelon

        The Soccer (Football) Song. Soccer (Football) is such a fun game! Sing and play along! (2 min)

      • CoComelon

        Row, Row, Row Your Boat V2 (Ant Version). Adventure awaits! Follow grasshopper and the ants as they sail off to find the mysterious candy cove! (3 min)

      • CoComelon

        Car Wash Song. Uh oh! The car is all dirty! Let’s work together to clean it up! (2 min)

      • CoComelon

        Jobs and Careers Song. What do you want to be when you grow up? Let’s sing and play pretend together about occupations! (11 min)

      • CoComelon

        The Boo Boo Song. Mommy is the best person to make you feel better when you have a boo boo. Sing along! (3 min)

      • CoComelon

        The More We Get Together V2 (3 min)

      • CoComelon

        Potty Training Song. J.J. is ready to use the potty! Sing along as his family helps him learn how! (3 min)

      • CoComelon

        My Mommy Song. Mommies are the best! They take good care of us, and they love us a lot! Be sure to say thank you to all the moms you know today! (3 min)

      • CoComelon

        Pat a Cake V2. We’re having fun in the kitchen making a cake! Let’s all sing and clap together! (2 min)

      • CoComelon

        The Lunch Song. It’s lunchtime! What yummy foods will we find in our lunchboxes today? (3 min)

      • CoComelon

        Yes Yes Save the Earth Song. What things can we do to help the earth? Let’s sing along and find out! (3 min)

      • CoComelon

        My Daddy Song. Happy Father’s Day from your friends at Cocomelon! Be sure to say thank you to all the awesome dads you know today! (4 min)

      • CoComelon

        John Jacob Jingleheimer Schmidt. Let's play "follow the leader". In this game, everyone follows and also leads (10 min)

      • Grizzy and The Lemmings

        Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (5 min)

      • Grizzy and The Lemmings

        The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)

      • Grizzy and The Lemmings

        Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (15 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (10 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)

      • Grizzy and The Lemmings

        The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on! (15 min)

      • Bugs Bunny Builders

        Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (10 min)

      • Bugs Bunny Builders

        Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Buckle Up. A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds. (10 min)

      • Batwheels

        When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (10 min)

      • Batwheels

        Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (20 min)

      • The Mr. Bean...

        Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (10 min)

      • The Mr. Bean...

        Sofa. Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean. (20 min)

      • The Mr. Bean...

        Treasure! In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia. (10 min)

      • The Mr. Bean...

        Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (10 min)

      • Meet the Batwheels

        The Knight Shift. Bam can't wait to recharge after a long night of heroism in Gotham, but first, the Batwheels need all kinds of help, delaying his much-needed nap just a little bit longer... (10 min)

      • Toad & Friends

        EauDeToad. Toad decides to create his own stylish cologne. But when the weasels ruin it and then occupy his home, is the new stinky cologne the answer to regaining Toad Hall? (10 min)

      • Toad & Friends

        The Ghost Tour. It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it? (10 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Change. The bugs talk about how they feel when things change. (1 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Favourite Things. The bugs talk about some of their favourite things. (9 min)

      • Interstellar Ella

        Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)

      • Interstellar Ella

        Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (20 min)

      • Grizzy and The Lemmings III

        Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. (5 min)

      • Grizzy and The Lemmings III

        Ancient Brainteaser. The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first! (5 min)

      • Grizzy and The Lemmings III

        Couch Wrestling. The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat. (15 min)

      • Grizzy and The Lemmings III

        Goldrush. After a spat over a jar of Yummy, Grizzy and the Lemmings find gold leaf-wrapped chocolate bits scattered in the jungle. Delicious! On the backs of a bat and a tapir, the rodents and the bear fight over the harvest of candy. (5 min)

      • Grizzy and The Lemmings III

        Theft Reactions. Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. The bear catches up with them, mounted on the back of a giant bat, but the cargo falls onto the roof of a sacred Mayan temple that's boobytrapped! When they recover the Yummy, Grizzy and the Lemmings are pursued by a stone giant! (10 min)

      • Grizzy and The Lemmings III

        High Tension Fireflies. Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies. (5 min)

      • Grizzy and The Lemmings III

        Skull of Discord. After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos. (15 min)

      • Bugs Bunny Builders

        Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)

      • Bugs Bunny Builders

        Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (20 min)

      • Batwheels

        When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (10 min)

      • Batwheels

        Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)

      • Meet the Batwheels

        I’ll Be Your Shelter. A musical tribute to Ace, the super-brave bat-hound! (10 min)

      • The Tom and...

        Day of the Jackalope. On vacation in the west with Rick and Ginger, Tom and Jerry encounter the legendary Jackalope! (5 min)

      • The Tom and...

        Diamonds Are For Never. The cat and mouse detective are hired to find a missing rare diamond. (10 min)

      • The Tom and...

        Camelot Cat. Tom and Jerry save King Arthur's kingdom from and evil sorcerer, Morgan. (5 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Change. The bugs talk about how they feel when things change. (10 min)

      • The Tom and...

        Big Pig. A bet between two farmers over who can raise the biggest pig goes haywire for the farm hands. (5 min)

      • The Tom and...

        Millenium Mouse. An ancient flying machine is discovered in Postlewaite Manor. (5 min)

      • The Tom and...

        Grumpelstiltskin. A oompah land retelling of the Rumpelstiltskin story. (10 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Favourite Things. The bugs talk about some of their favourite things. (10 min)

      • The Mr. Bean...

        Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (10 min)

      • The Mr. Bean...

        Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (15 min)

      • The Mr. Bean...

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)

      • The Mr. Bean...

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (15 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hide N' Seek. The crew plays Hide N’ Seek at headquarters and Tweety is the seeker. (10 min)

      • Toad & Friends

        Scare Toads. The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good. (10 min)

      • Toad & Friends

        Nurse Toad. When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels. (10 min)

      • Thomas & Friends - Shorts XXV

        Crystal Cavern (10 min)

      • Interstellar Ella

        Space Oddity. When a prized possession goes missing, Slippy’s sure the mysterious Alien Silicon Jellyfish took it! Ella’s pretty sure the Jellyfish doesn’t exist... but as the gang hunts for it, Ella learns that supporting her friend is what matters most! (10 min)

      • Interstellar Ella

        Runaway Rover. On the eve of Dad opening his museum of human artifacts on the moon, Ella and Slippy help him by “fixing” a lunar rover until it drives off, with Glitch on board! Determined to fix this themselves, our gang understands it’s best to admit your mistake and ask for help. (19 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (1 min)

      • Bugs Bunny Builders

        Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)

      • Bugs Bunny Builders

        K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (20 min)

      • Batwheels

        Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)

      • Batwheels

        Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (15 min)

      • The Tom and...

        Drone Sweet Drone. Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house. (5 min)

      • The Tom and...

        Home Away from Home. Tom falls asleep inside a rolled-up carpet left out on the curb by Rick with a "free" sign attached. When the new owners unload their pickup truck and leave the carpet in front of their home, a sleepy Tom doesn't notice at first that everything is similar to, but a little different than, his usual surroundings. Soon Tom feels that he's landed in bizarro world. (10 min)

      • The Tom and...

        From Riches to Rags. After a series of beatings from Tom, Jerry storms off into his mouse hole. Soon he falls asleep and dreams himself to be the Lord of Downton Abbey! Tom is now servant to Lord Jerry, and the Master wastes no time in making Tom's life miserable. Tom is caught in the act of exacting revenge, so Lord Jerry challenges Tom to a duel in the dream world. (15 min)

      • The Tom and...

        Chew Toy. Tom is watching a hypnotist on TV, when the words "you are asleep" hit him hard. He becomes a virtual rag doll and ends up in a jumble of junk for Rick and Ginger's yard sale. A woman who thinks he's a stuffed animal buys him. Jerry feels bad and hops aboard the car to rescue Tom. (5 min)

      • The Tom and...

        Live and Let Diet. The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts. (5 min)

      • The Tom and...

        Auntie Social. When Rick and Ginger go to a couple's retreat, they leave Tom with Rick's Auntie Louella. Hearing that she's a whiz in the kitchen, Jerry comes along. The old woman is sweet, but she has a nasty little lap dog that bedevils Tom like crazy. Louella keeps treating Tom poorly, and Tom and Jerry make their plans to escape. (15 min)

      • Grizzy and The Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (10 min)

      • Grizzy and The Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)

      • Grizzy and The Lemmings II

        Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (5 min)

      • Grizzy and The Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (10 min)

      • Grizzy and The Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (10 min)

      • Interstellar Ella

        Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (10 min)

      • Interstellar Ella

        Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (20 min)

      • CoComelon

        Doctor Check Up Song. The doctor is going to check to see that we’re healthy today! (2 min)

      • CoComelon

        Five Little Monkeys Jumping on the Bed. Play, sing, and dance along with this favorite classic song! (3 min)

      • CoComelon

        The Teacher Song. We love teachers! Take time to say thank you to your teachers today! (3 min)

      • CoComelon

        The Soccer (Football) Song. Soccer (Football) is such a fun game! Sing and play along! (3 min)

      • CoComelon

        Row, Row, Row Your Boat V2 (Ant Version). Adventure awaits! Follow grasshopper and the ants as they sail off to find the mysterious candy cove! (2 min)

      • CoComelon

        Car Wash Song. Uh oh! The car is all dirty! Let’s work together to clean it up! (2 min)

      • CoComelon

        Jobs and Careers Song. What do you want to be when you grow up? Let’s sing and play pretend together about occupations! (12 min)

      • CoComelon

        The Boo Boo Song. Mommy is the best person to make you feel better when you have a boo boo. Sing along! (3 min)

      • CoComelon

        The More We Get Together V2 (3 min)

      • CoComelon

        Potty Training Song. J.J. is ready to use the potty! Sing along as his family helps him learn how! (2 min)

      • CoComelon

        My Mommy Song. Mommies are the best! They take good care of us, and they love us a lot! Be sure to say thank you to all the moms you know today! (3 min)

      • CoComelon

        Pat a Cake V2. We’re having fun in the kitchen making a cake! Let’s all sing and clap together! (2 min)

      • CoComelon

        The Lunch Song. It’s lunchtime! What yummy foods will we find in our lunchboxes today? (3 min)

      • CoComelon

        Yes Yes Save the Earth Song. What things can we do to help the earth? Let’s sing along and find out! (4 min)

      • CoComelon

        My Daddy Song. Happy Father’s Day from your friends at Cocomelon! Be sure to say thank you to all the awesome dads you know today! (3 min)

      • CoComelon

        John Jacob Jingleheimer Schmidt. Let's play "follow the leader". In this game, everyone follows and also leads (10 min)

      • The Mr. Bean...

        Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (10 min)

      • The Mr. Bean...

        The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (20 min)

      • The Mr. Bean...

        The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (10 min)

      • The Mr. Bean...

        Keyboard Capers. Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out! (10 min)

      • Thomas & Friends - Shorts XXV

        Hay, Now! (10 min)

      • Grizzy and The Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)

      • Grizzy and The Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and The Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (15 min)

      • Grizzy and The Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (10 min)

      • Grizzy and The Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (5 min)

      • Grizzy and The Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (15 min)

      • Alice & Lewis II

        The Sleeping King. When the Queen reluctantly takes Charlie to Frostaland so he can take part in the traditional “Cherry-Choc Harvest,” she finds the King fast asleep, due to a blunder committed by Alice. But instead of helping Alice and Lewis find an antidote to break the magic spell he’s under, the monarch throws every monkey wrench she can possibly get her hands on into the works! Truth is: she’s jealous of Charlie’s affection for the King of Frostaland. (10 min)

      • Alice & Lewis II

        Lewis' Shadow. Lewis’ shadow becomes detached when Alice accidentally shuts the door behind her rabbit friend a little too fast! Alice finds it super funny. Lewis, on the other hand, is freaking out: his shadow’s a bit too facetious for his liking, not to mention the fact that Queen has a rule against shadows coming off! Unfortunately, the shadow has a mind of its own and the monarch soon finds out. When Alice and Lewis get grounded because of it, the rabbit blames his shadow. But when the latter comes to their rescue, he realizes he misjudged it. In fact, he actually grows pretty fond of it in the end! (20 min)

      • Alice & Lewis II

        Teatime on the Moon. Following a mess-up by Alice, the Queen shamelessly decides to hold her teatime ritual on the Moon, without asking its permission. During this “incursion,” Alice & Lewis do all they can to keep the satellite and its odd inhabitants (Moon-Cutie-Twees, who clean the moon all year round) from being disturbed. But unfortunately, the Queen gets it into her head to build a “vacation home” on the Moon! There’s only one way to get her out of there: her castle must be invaded! (10 min)

      • Alice & Lewis II

        A Joker for a Queen. Jojo, one of the King of Frostaland’s joker cards, looks on in awe as Queen skillfully guides her procession of cards with a snap of her fingers! When the King responds with his own parade, however, he lets his cards do whatever they please, leaving poor Jojo clueless. This prompts her to decide to leave Frostaland and head off to train in Wonderland, to be part of the Queen’s parade. Noticing how sad the King is to see his joker card go, Alice and Lewis do everything they can to persuade Jojo to return. But in so doing, they too find themselves enrolled alongside the Queen’s cards! (15 min)

      • Dorothy and the Wizard of Oz

        Magical Mandolin. When Wicked Witch Wilhelmina (JESSICA DiCICCO) steals the Magical Mandolin ("Play it by day, it makes you dance; but play it at night, it puts you in a trance!"), Dorothy and her friends have to get it back…and fast! Or Wilhelmina will use the Mandolin to put Dorothy in a trance and steal her Ruby Slippers! Dorothy has to rely on her friends and the power of her Ruby Slippers to get it back or Wilhelmina will have her, and all of Oz, dancing to a new tune. (10 min)

      • Dorothy and the Wizard of Oz

        Toto Unleashed. Wilhelmina wants a pet and what better pet than Dorothy's? While Dorothy is busy on an errand for Queen Ozma, the Monkeys snatch Toto and take him to Wilhelmina, who has a hard time winning Toto's affection until she enchants his collar, turning it from ruby red to a pernicious purple. Can Dorothy rescue Toto and prove love is stronger than magic? (20 min)

      • Dorothy and the Wizard of Oz

        Official Ozian Exam. The Mayor tells Dorothy she must pass the Official Oziam Exam in order to stay in Oz. Scarecrow (MICHAEL GOUGH) tries to tutor her, but an emergency in Munchkinland takes her attention off the books and onto an adventure. She has to save Munchkinland from a terrible dragon who has taken refuge on the Sapphire City. Is Dorothy is able to help and have time to study? How will she pass the test? (10 min)

      • Dorothy and the Wizard of Oz

        Locket Locket in My Pocket. The Munchkins are throwing a down-home, country fair in honor of Dorothy. While Dorothy enjoys the pleasures of the fair, Wilhelmina finds a magical locket that allows her to look exactly like whoever's picture she keeps in it (except for a green streak in her hair). Wilhelmina uses it to take the form of Dorothy and crash the fair. With the wicked Dorothy impersonator running about the fair, the Munchkins are appalled that Princess Dorothy is acting so greedy, grabby and ungrateful! The real Princess Dorothy must figure out what's going on and clear her name before the citizens of Oz revoke her Princess-ship. (15 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (10 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (5 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (15 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (5 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (10 min)

      • Grizzy and The Lemmings III

        Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)

      • Grizzy and The Lemmings III

        Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (15 min)

      • Mighty Mike

        The Cone Of Shame. Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris. (5 min)

      • Mighty Mike

        Skate Pool. Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (5 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (15 min)

      • Mighty Mike

        Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (5 min)

      • Mighty Mike

        Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (10 min)

      • Mighty Mike

        Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (5 min)

      • Mighty Mike

        Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three. (15 min)

      • Dorothy and the Wizard of Oz

        Mixed-Up Mixer. Ozma wants to whip up a snack but has never baked before. Dorothy shows her how to make cookies. But Dorothy accidentally grabs the Potion of Life instead of the vanilla and pours it into the mixing bowl! The hand-mixer spins to life, magically mixing things together as it whizzes around the room. Oh my! The mixer spins out of the palace, mixing everything in its path! Realizing the only way to reverse the mix-up is to reverse the spell, Dorothy and Ozma must use the mirror to change the Potion of Life into the Liquid of Petrification. (10 min)

      • Dorothy and the Wizard of Oz

        Ojo the Unlucky. Dorothy and the gang need to take a munchkin Ojo the Unlucky to the Land of Ev to reverse his curse! As soon as they start their journey, they find out how Ojo the Unlucky earned his name – when they are plagued with the worst bad luck they've ever seen! From having to cross the Deadly Desert to getting attacked by Orks, it's bad luck at every turn. When the Nome King catches them, he's determined to lock them up to keep the bad luck out of his kingdom. But Dorothy reframes their day, realizing it was actually Ojo's good luck that got them out of every obstacle. (15 min)

      • Dorothy and the Wizard of Oz

        The Lion's Share. The Lion (TODD STASHWICK) has the honor being named King of the Forest now that he has his medal of courage. Will his trek out to the forest over water, darkness and spiders be too much for this big scaredy cat or will he learn the real meaning of courage? (10 min)

      • Dorothy and the Wizard of Oz

        Rules of Attraction. It's Valentine's Day and Dorothy wants to teach the Ozians all about this tradition. Ozma gives her new BFF the perfect Valentine's present – a love magnet! However, the magnet magically makes everyone fall in love with Dorothy. It becomes mayhem when the gift giving and "acts" of love overwhelm Dorothy. Could there be such a thing as too much love? (15 min)

      • Alice & Lewis II

        Double Teatime in Wonderland. Jealous of the King of Frostaland, who is celebrating Alice’s “non-birthday,” the Queen organizes a double-teatime at the castle and forces all her subjects to attend. Alice and Lewis try to enjoy both celebrations. But there’s no denying it: it’s way more chill at the King’s party than the Queen’s, where the poor guests are subjected to fear and intimidation! In fact, it’s so bad that before long, the Queen’s guests start defecting, migrating to the more fun venue in Frostaland. Alice and Lewis try to avoid a crisis by making sure the Queen doesn’t find out they’re having fun behind her back… (15 min)

      • Alice & Lewis II

        Dodson's Predictions. In order to escape punishment, Dodson kids the Queen into believing he is able to read the future. Falling for his story, Queen names him “Great Fortune-Telling Dodo” and invites him to live in the castle. Dodson milks it, using his influence over the monarch to fulfill all his desires, even if it means relieving poor Lewis of his clockmaster duties! Luckily, Alice runs to her rabbit friend’s rescue. But how are they going to prove to the Queen that Dodson doesn’t actually have a single power and that he’s merely using her for his own benefit?! (15 min)

      • Alice & Lewis II

        The "Werewolf Cactus". Lewis gets a shock when he wakes up one morning and sees all his carrots have been gobbled up overnight! To get to the bottom of it, Alice and Lewis call on the Police Card. Our two heroes accuse Dodson right off the bat: he seems to be the perfect suspect! But then discover the true culprit: a cactus that transforms into a “werewolf cactus” when night falls! And Alice and Lewis are in for a big surprise when they find out who is behind this famished creature! (10 min)

      • Alice & Lewis II

        The Spirit of Adventure. Lewis is at the end of his rope: the Twins have set up home in his yard and have left the Cutie-Twees to their own devices, letting them wreak havoc in the poor rabbit’s house! Alice devises a stratagem to restore Twee Di and Twee Dum’s taste for adventure and travel. But little does she know they’re still recovering from their last expedition, which went seriously south! (10 min)

      • Alice & Lewis II

        An Imaginary Injury. While Lewis prepares for the arrival of the Carrot-Grow Cloud (which will triple his carrot harvest), the King almost runs into him with his chariot! Luckily, the rabbit suffered more fear than pain, but the monarch is convinced he was badly affected by this accident! Wanting to do the right thing, he forces Lewis to rest and goes about pampering him. Our rabbit friend doesn’t dare contradict him. But the Carrot-Grow-Cloud is approaching, and, at this rate, the King is going to spoil everything! Alice decides to help her friend accomplish his harvesting mission and say ‘No’ to the King, without offending him… (15 min)

      • Grizzy and The Lemmings

        Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (10 min)