
Cartoonito
Cartoonito od do
Meet the Batwheels
Batwingin' It. Batwing flies high over Gotham in her video diary as she shares exciting tips and tricks to what makes her brand of crimefighting so special! (10 min)
The Mr. Bean...
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)
The Mr. Bean...
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (15 min)
The Mr. Bean...
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (10 min)
The Mr. Bean...
Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (15 min)
Thomas & Friends - Shorts XXV
Kana and the Butterflies (10 min)
Grizzy and The Lemmings
Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)
Grizzy and The Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)
Grizzy and The Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (15 min)
Grizzy and The Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)
Grizzy and The Lemmings
Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (10 min)
Grizzy and The Lemmings
High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (5 min)
Grizzy and The Lemmings
Bear Scents. When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect? (15 min)
Alice & Lewis
Fighting Back. Alice loathes injustice and never hesitates to call someone out on it. But while defending the Cards against the Queen, she finds out that standing up to the powers that be can sometimes have negative consequences: she’s now banished from Wonderland!! In an effort to get Her Majesty to cancel her punishment and change the way she treats her subjects, Alice teaches Lewis and the Cards a method of fighting back that is completely foreign to the Wonderlanders: going on strike! Sometimes, safety in numbers really is the way to go! (10 min)
Alice & Lewis
The Painting. It’s Painting Day today and everyone is to make a picture of the Queen! Delighted at being a part of it, Alice grabs some art materials from the Twins’ caravan. Except, she picks up absorbent paint by mistake, and, a few brush strokes later, the Queen winds up imprisoned inside Alice’s canvas! Alice feels so bad, so she and her friends do everything in their power to find a way to get Queeny out of there, before she gets stuck inside the picture for eternity! (20 min)
Alice & Lewis
Giddy Up! As soon as she sets foot in Wonderland, this particular day, Alice causes an accident, sending the Twins’ caravan rolling right into the Queen’s teatime table! Her Majesty is so upset, she banishes the caravan from the kingdom forever!... Unless Alice & Lewis can prove to her that the vehicle is faster than her SquealMobile! And so begins a crazy race wherein Alice goes all out to make that caravan a winning racer! (10 min)
Alice & Lewis
Crazy Hide and Seek. Alice has bought herself a gorgeous new cap but gets laughed at when she wears it to school. Seriously embarrassed, she escapes to Wonderland. Today just happens to be “Hide & Seek Day” in the kingdom – a game that has all the subjects quaking with fear. And for good reason: whoever remains unfound will vanish forever! Of course, Alice is unaware of this rule and hides so well that she doesn’t get spotted. She subsequently starts becoming more and more transparent, finally turning invisible! Her friends MUST find a way to make her visible again! (15 min)
Dorothy and the Wizard of Oz
Castle Sitters. When Dorothy, Ozma and Glinda set off to the Witchy Bazaar, Wilhelmina sends her Monkeys to Glinda's house to steal the Great Book of Ozian Records so she can erase Dorothy from Oz history! However, the Monkeys are in for a surprise – Scarecrow, Tin Man and Lion are castle sitting. (10 min)
Dorothy and the Wizard of Oz
Stuck on You. Dorothy presents Ozma with a magical Best Friends necklace (half says best and the other half says friends) that she found while digging in her garden. Ozma is thrilled and puts it on immediately! But what they didn't realize is that the second you put on the necklaces, you're literally joined/connected at the hip! They must find the key to friendship to get unstuck! (20 min)
Dorothy and the Wizard of Oz
Family Matters. It's Family Day in Oz, but Woozy doesn't have a family. When Dorothy and her friends' attempts to find Woozy's family go comically awry, Woozy bursts into tears – creating a raging river that sweeps through Oz! While saving Woozy, they realize that they are a family. (10 min)
Dorothy and the Wizard of Oz
Emeralds of Zog. Dorothy and friends are looking for a replacement emerald for Ozma's magic wand when they are captured by Zog, a sea monster, and taken to his under water kingdom. The sea fairies help them escape, but when Mera the sea fairy is captured during the rescue, Dorothy sacrifices the emerald to save her new friend. (15 min)
Grizzy and The Lemmings
Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (10 min)
Grizzy and The Lemmings
Bear Under Lock And Key. Unwilling to share the food both he and the Lemmings are wild (5 min)
Grizzy and The Lemmings
Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (10 min)
Grizzy and The Lemmings
Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (10 min)
Grizzy and The Lemmings
Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)
Grizzy and The Lemmings
Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)
Grizzy and The Lemmings
Lemmings in Space. The Lemmings have unearthed a box filled with birthday (10 min)
Grizzy and The Lemmings
Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread. (15 min)
Mighty Mike
And Then There Were None. Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget. (5 min)
Mighty Mike
Mike Flu. Poor Mike is bedridden. He's been struck down by a nasty cold so Iris and the turtles are forced take care of his every need, including trying to repel the raccoons from the house. Fighting raccoons isn't their specialty and Iris and the turtles quickly end up locked in the garage. Mike is forced to intervene but he's so sick and weak that he's a pushover. How can he overcome the raccoons this time? Mike's problem could be the very solution he needs to defeat the tenacious raccoons. (5 min)
Mighty Mike
In The Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (15 min)
Mighty Mike
Slippery When Wet. The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)
Mighty Mike
Wacky Tacos. Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner. (10 min)
Mighty Mike
The Cone Of Shame. Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris. (5 min)
Mighty Mike
Skate Pool. Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (15 min)
Dorothy and the Wizard of Oz
Copy Cat. Wilhelmina steals Ozma's "copy cat" and uses it to make clones of herself in order to storm the Emerald Castle and demand the ruby slippers. Now, Dorothy and friends are outnumbered! (10 min)
Dorothy and the Wizard of Oz
Snow Place Like Home. When Queen Ozma shakes her magic snow globe, for the first time, it snows in Oz! Although the Ozians love the snow, it gets colder and colder with no sign of letting up. So Dorothy and friends must find a way to bring the winter to an end. (15 min)
Dorothy and the Wizard of Oz
Mirror Madness. Wilhelmina steals Queen Ozma's Magic Mirror and becomes so infatuated with her own reflection that she gives up on all her other hobbies. The more she looks in the mirror, the bigger her reflection grows. When Dorothy tries to recover the mirror, the mirror breaks and the "Reflection Beast" is released! To stop her reflection, Wilhelmina must do something "good" and looks to Dorothy to train her in the ways of goodness. (10 min)
Dorothy and the Wizard of Oz
Everything's Coming Up Poppies. It's the Poppin' Poppies Parade and while making a float for Queen Ozma, Dorothy and her friends run out of poppies. When Wilhelmina gives them some of hers, it turns out they're the Wicked Witch's enchanted sleeping poppies, and Wilhelmina is planning to steal Dorothy's Ruby Slippers when she falls asleep. Now, it's up to Tin Man and Scarecrow to get help from the Good Witch Glinda before Wilhelmina steals Dorothy's slippers and all of Oz is put to sleep forever. (15 min)
Alice & Lewis II
The "Werewolf Cactus". Lewis gets a shock when he wakes up one morning and sees all his carrots have been gobbled up overnight! To get to the bottom of it, Alice and Lewis call on the Police Card. Our two heroes accuse Dodson right off the bat: he seems to be the perfect suspect! But then discover the true culprit: a cactus that transforms into a “werewolf cactus” when night falls! And Alice and Lewis are in for a big surprise when they find out who is behind this famished creature! (15 min)
Alice & Lewis II
The Spirit of Adventure. Lewis is at the end of his rope: the Twins have set up home in his yard and have left the Cutie-Twees to their own devices, letting them wreak havoc in the poor rabbit’s house! Alice devises a stratagem to restore Twee Di and Twee Dum’s taste for adventure and travel. But little does she know they’re still recovering from their last expedition, which went seriously south! (15 min)
Alice & Lewis II
An Imaginary Injury. While Lewis prepares for the arrival of the Carrot-Grow Cloud (which will triple his carrot harvest), the King almost runs into him with his chariot! Luckily, the rabbit suffered more fear than pain, but the monarch is convinced he was badly affected by this accident! Wanting to do the right thing, he forces Lewis to rest and goes about pampering him. Our rabbit friend doesn’t dare contradict him. But the Carrot-Grow-Cloud is approaching, and, at this rate, the King is going to spoil everything! Alice decides to help her friend accomplish his harvesting mission and say ‘No’ to the King, without offending him… (10 min)
Alice & Lewis II
The King's Birthday. After discovering that the King has never celebrated his birthday, Alice and Lewis set about finding out what would make him happy. But he’s so obsessed with being a good sovereign that their job proves more difficult than expected. The problem is: his majesty is so used to helping other people at the drop of a hat and bending over backwards for them that he’s unable to do anything for himself! So our two heroes pull out all the stops to make sure the King ignores his “rescue missions” for a while so he can concentrate on finding a hobby of his own. (10 min)
Alice & Lewis II
A Losing Game! The Queen and King appoint Alice and Lewis to play Kroki-kroka (a kind of mini-golf) on their behalf. But when the King is unfortunate enough to compliment the Queen on her “inability to lose,” she takes umbrage and decides to become the biggest loser of all time!! Even if it means sabotaging the match! (15 min)
Grizzy and The Lemmings II
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (10 min)
Grizzy and The Lemmings II
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)
Grizzy and The Lemmings II
Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (10 min)
Grizzy and The Lemmings II
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (10 min)
Grizzy and The Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)
Grizzy and The Lemmings II
Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (5 min)
Grizzy and The Lemmings III
Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)
Grizzy and The Lemmings III
Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (15 min)
Mighty Mike
Best In Show. When Tom suggests to his mom that Mike could be a show dog, she bursts out laughing. Mike is hurt and sets out to prove that he's show dog material. Mike asks the classiest dog he knows for help and Iris agrees to put Mike through his paces. She creates an obstacle course for Mike to overcome and hone his show dog skills. But Mike's training is interrupted by the raccoons trying to steal from the house. (5 min)
Mighty Mike
Stuck On You. Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other. (5 min)
Mighty Mike
Hoverboard. Mike is impressed with Tom's hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard, including the raccoons. It's the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom's hoverboard back. (15 min)
Mighty Mike
Duchess In Charge. Mike has a visitor for the afternoon "Duchess" and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house. (5 min)
Mighty Mike
Gone To Pot. It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons? (10 min)
Mighty Mike
Animal Magnetism. Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike's going to have to use all of his imagination to defeat the raccoons. (5 min)
Mighty Mike
Hypnosis. Mike wakes up in the bathtub, huh? The house has been turned upside down and the other animals are being weird. They're acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon's dastardly scheme... and refill the Mikkelson's fridge! (15 min)
CoComelon
My Sister Song. Do you have a big brother? Watch and sing along as we see TomTom being a great big brother! (2 min)
CoComelon
Pumpkin Patch - Fall Halloween Song. Welcome to the Pumpkin Patch Join JJ and his family as they have fun at their Grandpa’s Pumpkin Patch! (4 min)
CoComelon
Five Little Birds V3. It’s the five little birds’ first time flying! Watch as mama bird helps them to fly! (3 min)
CoComelon
Thank You Song V2 (School Version). JJ and friends and Ms. Appleberry are celebrating Thanksgiving at Melon Patch Academy! Watch and sing as they share their thanks to one another! (1 min)
CoComelon
Mom and Daughter Song. Spend some time with the ladies of JJ’s family! Watch and sing as mom and Yoyo spend the best mother and daughter day ever! (12 min)
CoComelon
Taekwondo. JJ is learning Taekwondo! Hana, dul, set, Kya! Tae-kwon! Tae-kwon-do! (3 min)
CoComelon
JJ Song. It’s another wonderful morning with JJ! Who knows what fantastical adventures JJ will have! Watch and sing along as everyone greets JJ in the morning! (3 min)
CoComelon
Dinosaur Song. ROAR! Meet the Melon Patch Academy Dinosaurs! Roar and sing with our prehistoric friends! (3 min)
CoComelon
Christmas Songs Medley (Deck the Halls, Jingle Bells, We Wish You a Merry Christmas). Have a Merry Christmas! Dance and sing along with JJ, his family, and their animal friends as they celebrate the holiday! (2 min)
CoComelon
New Year Song. There’s a party at JJ’s house! Watch and sing along as they JJ and his family count down for the New Year! (3 min)
CoComelon
Class Pet Song. JJ and his classmates are getting a new class pet! What is it? (4 min)
CoComelon
Piggy Bank Song. JJ, YoYo, and TomTom found some coins! What do they do with them? And where do they put them? (10 min)
Grizzy and The Lemmings III
Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (5 min)
Grizzy and The Lemmings III
In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (5 min)
Grizzy and The Lemmings III
Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (10 min)
Grizzy and The Lemmings III
1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (15 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (20 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (10 min)
Meet the Batwheels
The Knight Shift. Bam can't wait to recharge after a long night of heroism in Gotham, but first, the Batwheels need all kinds of help, delaying his much-needed nap just a little bit longer... (10 min)
Toad & Friends
Scare Toads. The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good. (10 min)
Toad & Friends
Nurse Toad. When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels. (10 min)
Thomas & Friends - Shorts XXV
Skiff Upon the Sea (10 min)
The Mr. Bean...
What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (10 min)
The Mr. Bean...
The Robot. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (15 min)
The Mr. Bean...
Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)
The Mr. Bean...
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (15 min)
CoComelon
Looby Loo. Everybody get up and dance! It’s time to move and groove with all your Cocomelon friends! (10 min)
Interstellar Ella
The Crystal Contingency. Ella and Tilly’s playtime results in the smashing of precious crystals that are part of Mom’s meticulous experiments. Determined to replace them, Ella battles a pulsar and then a super-hot planet before she realizes her sidelined little sister could be a big help! (10 min)
Interstellar Ella
Jupiter's Moons. Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy! (15 min)
Interstellar Ella
Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)
Interstellar Ella
Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (10 min)
Bugs Bunny Builders: Hard Hat Time
Don't Be Fooled By His Size. Tweety Bird uses his crane to lift stuff in this music video as he helps his crew get the job done. (15 min)
Bugs Bunny Builders
Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (10 min)
Bugs Bunny Builders
Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (15 min)
Bugs Bunny Builders
Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (10 min)
Bugs Bunny Builders
Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (15 min)
Bugs Bunny Builders: Hard Hat Time
Boogie Button. Bugs tries to play music for the crew on their lunch break, but his “boogie button” is busted. (10 min)
Grizzy and The Lemmings II
Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)
Grizzy and The Lemmings II
Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (5 min)
Grizzy and The Lemmings II
Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (15 min)
Grizzy and The Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)
Grizzy and The Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)
Grizzy and The Lemmings II
Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (15 min)
The Tom and...
Duck Sitting. Tom and Jerry must keep Lil' Quacker safe from Butch and Meathead so that he can testify to a crime in court. (5 min)
The Tom and...
Three Heads Are Better Than One. Tom, Jerry Van Mouseling and the village mice must deal with a howling three head dog that Tom has accidentally awakened. (5 min)
The Tom and...
Dam Busters. Tom must cut firewood for the Manor fireplaces while Jerry harasses him. (15 min)
The Tom and...
My Buddy Guard. A robot turns from friend to foe, forcing Tom, Jerry, Spike and Tuffy to team up in order to rid themselves of the invader. (10 min)
The Tom and...
Hangin' Tough. Tom battles Butch to prove to Toodles that he's the better gentlemen. While they battle it out, Jerry calls in Cousin Muscles who demonstrate how a true gentleman really behaves. (5 min)
The Tom and...
Shadow of a Doubt. The detectives are desperately trying to help George and Junior find a missing black panther from the city zoo. (5 min)
Thomas & Friends - Shorts XXV
Red Light, Green Light (15 min)
The Mr. Bean...
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)
The Mr. Bean...
Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket’s new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell – by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats? (15 min)
The Mr. Bean...
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)
The Mr. Bean...
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)
Bugs Bunny Builders: Hard Hat Time
Bugs Bunny Boogie. Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town. (15 min)
Toad & Friends
Poetry Slam. Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten? (10 min)
Toad & Friends
Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (10 min)
Thomas & Friends - Shorts XXV
Horrible Hiccups (10 min)
Interstellar Ella
Interstellar Treasure Hunter. Dad gives Ella and Slippy a mysterious Treasure Map of their solar system. When Ella cuts corners as soon as she realizes where the final step is! But when that doesn’t yield them the treasure, she must learn to follow instructions. All of them... (10 min)
Interstellar Ella
Speed of Ella. Ella’s super excited to check out the Orion flare stars with her family. She’s been looking forward to it for weeks. But when Madhu asks a favour and Slippy calls her for help, Ella can’t say no and might miss the festival entirely! Can she use science to get there in time? (20 min)
Bugs Bunny Builders
Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (10 min)
Bugs Bunny Builders
Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (15 min)
Bugs Bunny Builders
Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (10 min)
Bugs Bunny Builders
Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (10 min)
Bugs Bunny Builders: Hard Hat Time
Buckle Up. A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds. (10 min)
The Tom and...
Here Comes the Bribe. Toodles' folks are coming for a visit. The problem is, they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to Tom; her mom coddles Jerry and Tuffy a little too much; and Toodles' ex-boyfriend, Butch, learns that his girl "got hitched." (10 min)
The Tom and...
Slaphappy Birthday. It's Spike's birthday and he has been counting the days down. Every year, Rick goes all out to make it special, but not this one. He has forgotten! Seeing how sad Spike is, Tom and Jerry work together to give the pooch a birthday to remember. Unfortunately, their every effort backfires -- but don't worry, it ends happily. (5 min)
The Tom and...
Reward if Lost. After Jerry mocks up a "Reward If Found" poster for Tom with the address of a neighbor with a ferocious dog, some good Samaritans bring Tom "home." Now, Tom has to escape from the house with his nine lives intact before he's brought back again and again. (15 min)
The Tom and...
Big Top Tom. After believing that Jerry has been eaten by a hungry bear cub, Tom must avoid the mama bear's wrath as he tries to retrieve his pal. Meanwhile, oblivious to Tom's plight, Jerry's enjoying the perks of circus life. (5 min)
The Tom and...
X Marks... Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches. (10 min)
The Tom and...
Dragon Down the Holidays. Hildie sends Tom and Jerry into the woods to find a baby dragon who they befriend on their way home. But when Hildie tells them she plans on making the dragon into dinner, Tom and Jerry work together to save him. (10 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (10 min)
Grizzy and The Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (5 min)
Grizzy and The Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (10 min)
Grizzy and The Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (10 min)
Interstellar Ella
Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (10 min)
Interstellar Ella
The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (20 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (15 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (10 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (15 min)
Meet the Batwheels
Bad to the Chrome. A music video introducing the villainous vehicle squad - The Legion of Zoom - introducing their shifty skills and pernicious personalities. (10 min)
The Mr. Bean...
Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (10 min)
The Mr. Bean...
Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (15 min)
The Mr. Bean...
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)
The Mr. Bean...
Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (15 min)
Thomas & Friends - Shorts XXV
Percy and the Skunks (10 min)
Grizzy and The Lemmings
Bear Luck. Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing? (5 min)
Grizzy and The Lemmings
Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (5 min)
Grizzy and The Lemmings
Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (15 min)
Grizzy and The Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (5 min)
Grizzy and The Lemmings
Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (10 min)
Grizzy and The Lemmings
Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (5 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (15 min)
Alice & Lewis
Cutie-Twee Safari. Alice loves adventures in the wilderness. So imagine her joy at having the opportunity to accompany her friends on a trip to look for CutieTwees – the magic little critters that embellish Wonderland with their various colors! It’s also a chance for Alice and Lewis to see how the Twins go about taming these wild creatures. But a word of warning: one must be careful at all times while out in the wild, especially when you’re dealing with critters with extraordinary powers! (10 min)
Alice & Lewis
Ahahaha! Feeling in a jokey mood, Alice catches up with Lewis while he’s paying a visit to the Book-Wizard. Unfortunately, the latter doesn’t appreciate the little girl’s jokes! And when the Queen turns up on the scene, he tells the two friends to leave. But in her hasty departure, Alice accidentally takes a piece of paper with a treasure map drawn on it! Unable to resist, she heads off to hunt for said treasure… which turns out to be the Book-Wizard’s joke book which he had purposefully buried to make sure the Queen would never come across it. Oops! (20 min)
Alice & Lewis
Too Full For School. Alice has to learn a bunch of math for a school test. She pays a visit to Lewis, hoping he might be able to help her. But his method is so efficient that Alice learns EVERYTHING! Wow – couldn’t ask for more! However, when she goes back to the real world, she makes a fool of herself during the test: all the knowledge she has is Wonderland knowledge, which has nothing to do with that of the real world. Oops – she’d better get back and see Lewis fast so they can find a solution to this tricky equation! (10 min)
Alice & Lewis
And, Action! Alice suggests she and Lewis make a film as a birthday gift for the Twee Twins: Lewis will play the hero, “Super Lewis!” With Charlie and Chester helping them, the shoot starts off swimmingly! But the Queen muscles in on the project and, before long, she’s acting like a total egocentric movie-star diva! To the detriment of the film, and much to Lewis’ dismay. But Alice gets an idea: what if they were to call the Queen’s bluff…? It’s going to be a very interesting screening! (15 min)
Dorothy and the Wizard of Oz
Cooking Up Some Magic. It's Cookie Eating Day and Dorothy must whip up enough cookies for all of Oz. To complete this mission, Dorothy uses a magical baking pan, but in addition to multiplying the cookies, it also brings them to life! Now, Dorothy and her friends must protect the cookies from being eaten and find them a home where they can live happily ever after. (10 min)
Dorothy and the Wizard of Oz
Copy Cat. Wilhelmina steals Ozma's "copy cat" and uses it to make clones of herself in order to storm the Emerald Castle and demand the ruby slippers. Now, Dorothy and friends are outnumbered! (20 min)
Dorothy and the Wizard of Oz
Snow Place Like Home. When Queen Ozma shakes her magic snow globe, for the first time, it snows in Oz! Although the Ozians love the snow, it gets colder and colder with no sign of letting up. So Dorothy and friends must find a way to bring the winter to an end. (10 min)
Dorothy and the Wizard of Oz
Mirror Madness. Wilhelmina steals Queen Ozma's Magic Mirror and becomes so infatuated with her own reflection that she gives up on all her other hobbies. The more she looks in the mirror, the bigger her reflection grows. When Dorothy tries to recover the mirror, the mirror breaks and the "Reflection Beast" is released! To stop her reflection, Wilhelmina must do something "good" and looks to Dorothy to train her in the ways of goodness. (15 min)
Grizzy and The Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler. (10 min)
Grizzy and The Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)
Grizzy and The Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (15 min)
Grizzy and The Lemmings
Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (5 min)
Grizzy and The Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)
Grizzy and The Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (10 min)
Grizzy and The Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and The Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (15 min)
Mighty Mike
Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (5 min)
Mighty Mike
Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (5 min)
Mighty Mike
Private Eye Mike. Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all. (15 min)
Mighty Mike
Chickie's Return. Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons. (5 min)
Mighty Mike
Feline A Little Racoon. Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three. (10 min)
Mighty Mike
Electric Turtles. The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time. (5 min)
Mighty Mike
Rescuing Roxanne. Playing with Louise and her doll gives Mike an idea. He decides to stage a rescue mission with the doll from the roof of the Mikkelson's house so he can be a hero and impress Iris. But as he prepares to show Iris that he's a real-life superhero, the racoons arrive and ruin his plans. Mercury falls in love with the doll the minute he lays eyes on it while Freddy sets his sights on her sparkly tiara. Now Mike has a real rescue on his hands, all under Iris's watchful gaze. The stakes couldn't be higher! (15 min)
Dorothy and the Wizard of Oz
A Cut Above the Rest. Ozma is helping Dorothy get ready for the big Oz Royal Ball, where all the Royals of Oz will meet. Dorothy's worried about remembering all the proper protocol, but luckily Patchwork Girl makes a magic dress that will help her! But when Wilhelmina's monkey minions, Frank and Lyman, sabotage the dress, the animated gown wreaks havoc, starting skirmishes between the royals. How will Dorothy manage to fix the Ball and show she was born to be a princess? (10 min)
Dorothy and the Wizard of Oz
Abraca-Oops! When Ozma forgets her magic word Dorothy yells out "Abracadabra". But in Oz, that magic word actually takes magic away! The good news is that it only lasts a day. The bad news is that today is the magic contest where wizards, witches and people from all over compete for the wishing stone and one wish. (15 min)
Dorothy and the Wizard of Oz
Halloween Heist. When Dorothy teaches her friends about Halloween, Wilhelmina thinks this sounds like the perfect holiday for her and decides to hijack it! She creates Jack Pumpkinhead with her magic to play a trick on Dorothy… but Jack actually helps Dorothy pull off the best Halloween spook ever. (10 min)
Dorothy and the Wizard of Oz
Haunt Me Not. Dorothy and her crew are trick-or-treating on Halloween night when they come to the end of the Yellow Brick Road. Not ready to call it a night, Dorothy convinces them to follow the Red Brick Road instead, which leads to a haunted house, where the Candy Man spooks them and steals their candy. (15 min)
Alice & Lewis II
Abracada-Present. In order to get her confiscated skateboard back from the Queen (her aunt), Dinah must give her the “perfect gift.” Easy peasy: it just so happens that Lewis has a gift-making machine! Having said that, in order to manufacture the gift, the girl must use objects that match the Queen’s tastes. And since Dinah is in such a hurry to get her skateboard back, she neglects this fact, making the situation even worse. So much so that the Queen says she’ll keep the skateboard forever! But with Alice and Lewis’ help, Dinah learns more about her aunt, enabling her to come up with a gift the monarch really likes, and retrieve her precious skateboard as a result. (15 min)
Alice & Lewis II
Wired. Alice decides to accompany Lewis on his trip to deliver vitamins to the Rainbow. It’s a pretty risky operation, involving climbing a very long wire, but Lewis is fearless thanks to his “balance button.” However, when he drops the button halfway, it’s panic all round! In the end, thanks to Alice, Lewis realizes that in order to accomplish his mission, he doesn’t need to recover his “balance button” after all - he merely needs to restore his self-confidence! (15 min)
Alice & Lewis II
The Lost Crown. After skidding out of control, the Queen loses her crown a little too long for comfort: as per the official rules, this deprives her de facto of her royal powers. At least now the tables can be turned: she can step into the shoes of her subjects, for once, and find out what it’s like to be a commoner. Or at least that’s what Alice is planning: unbeknownst to Lewis, she has hidden the precious crown on purpose: this little life lesson will do the Queen the world of good! (10 min)
Alice & Lewis
It’s a Win-Win! The Queen and Alice are playing against each other in a croquet game Wonderland-style: if Alice wins (which the Queen sees as impossible!), all the Wonderland residents will hereafter be allowed to win – not just the Queen, as has always been the case up until now! (10 min)
Alice & Lewis
Merry Qweensmas. Today, Wonderland is celebrating “Qweensmas!” Well, more precisely, the Queen is the only one celebrating because at this time of year, all the residents have to give her their stuff, whether they like it or not! Alice finds the whole tradition so unfair and speaks her mind to the Queen. So they come to an agreement: the monarch will give her subjects their stuff back… if and only if Alice and Lewis give her a better gift than ALL the other gifts combined! Mission impossible? Not for Alice and Lewis! No sir: this year, EVERYONE in Wonderland will be spending a very Merry Qweensmas, not just the Queen! (15 min)
Grizzy and The Lemmings III
Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (10 min)
