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CoComelon
Lost Hamster. Continued from our previous video, "Class Pet Sleepover": Jelly Bean is missing! JJ, TomTom, and YoYo are on the case Watch and sing along as the kids search for their lost hamster! (14 min)
The Mr. Bean...
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)
The Mr. Bean...
In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (15 min)
The Mr. Bean...
A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)
The Mr. Bean...
Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (10 min)
Thomas & Friends - Shorts XXV
Too Loud Nia (15 min)
Grizzy and The Lemmings III
Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (5 min)
Grizzy and The Lemmings III
False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (5 min)
Grizzy and The Lemmings III
Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (15 min)
Grizzy and The Lemmings III
Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (5 min)
Grizzy and The Lemmings III
Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)
Grizzy and The Lemmings III
In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (5 min)
Grizzy and The Lemmings III
Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (15 min)
Alice & Lewis
Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (10 min)
Alice & Lewis
Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (20 min)
Alice & Lewis
The Mole and the Mirror. It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever! (10 min)
Alice & Lewis
Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (15 min)
Dorothy and the Wizard of Oz III
Just for Kicks. The Wicked Witch decides she needs an army to replace the one that she lost and sets her sights on the all-female all-dancing army of General Jinjur. She lures the overworked and over-danced army of Jinjur away from her and has plans to turn their kicks destructive. Jinjur goes to Dorothy for help. They team up to create a new army to get the Witch's one away from her, but the only people they're able to recruit are Woozy and his friends. They're going to have to whip Woozy and the other animals into shape if they stand a chance of defeating the Witch's karate-kicking army. (10 min)
Dorothy and the Wizard of Oz III
The Tin Champion. When Tin Man is responsible for a series of stopped crimes and rescues, Dorothy remarks how much he reminds her of a superhero from the comic books back in Kansas. Tin Man doesn't know what a superhero is, but when Dorothy explains the concept, he loves the idea and wants to become Oz's first: The Tin Champion! When the Wicked Witch learns of this new hero in Oz, she decides it's up to her to take him down before he disrupts any more of her schemes. (20 min)
Dorothy and the Wizard of Oz III
Battle for the Silver Slippers Part 1. With the Wicked Witch run amok with power, Dorothy decides that enough is enough and she's got to find a way to stop the silver slippers. She and her friends travel back to the Silver Fortress to see if it can provide any clues to the slippers' power. But the Wicked Witch knows what they're up to and is watching they're every move. When they find a mysterious door inside the fortress, the Witch traps them and opens it herself. From the other side of the door walks out someone they would never expect, the Wicked Witch of the East! (10 min)
Dorothy and the Wizard of Oz III
Battle for the Silver Slippers Part 2. Dorothy and the gang retreat back to Oz to inform everyone what's happened: the Wicked Witch of the East is back! When the two Wicked Witches show up in Emerald City and come after Dorothy for her ruby red slippers, everyone else is forced to retreat while Dorothy protects the slippers by herself alone in Emerald City. If the Wicked Witch of the East gets her hands on them, she'll be back for good! Glinda helps the gang recruit all their friends and the people Dorothy has helped to come to her aid and take on the two Wicked Witches as a united Ozian front. Just for long enough to get those silver slippers off the Wicked Witch of the West's feet so East gets sent back to the other side! (15 min)
Grizzy and The Lemmings
Midsummer Bear's. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (10 min)
Grizzy and The Lemmings
Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of (5 min)
Grizzy and The Lemmings
Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (15 min)
Grizzy and The Lemmings
Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (5 min)
Grizzy and The Lemmings
Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)
Grizzy and The Lemmings
Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (5 min)
Grizzy and The Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (10 min)
Grizzy and The Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (15 min)
Mighty Mike
Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (5 min)
Mighty Mike
Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (5 min)
Mighty Mike
Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (15 min)
Mighty Mike
It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (5 min)
Mighty Mike
Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (10 min)
Mighty Mike
Paws For Thought. Mike's owner buys him a pair of cute new shoes for his paws. Mike isn't pleased by the new footwear at all and they make some seriously awful squeaking noises. Meanwhile, the raccoons step in glue in the garage and discover that they now have the power to walk on the ceiling. Now they have a great way to rob the house and they can hear Mike from a mile off. (5 min)
Mighty Mike
Martial Arts Mike. The raccoons break into the Mikkelsens house again and Mike is easily defeated during a fight against the determined crooks. It's clear that fighting isn't his forte. Mike turns to the turtles to teach him the ancient art of karate so he can have a chance at defeating the rodents. Our determined pooch does his best but he just can't seem to get the hang of it. Time for Mike to ditch karate and resort to plan B. (15 min)
Dorothy and the Wizard of Oz III
North Meets West. With the Wicked Witch becoming more of a threat, Dorothy, Glinda, and the gang go to Tattypoo, the retired Good Witch of the North to see if she'll come out of retirement to help them fight against the Wicked Witch of the West and her silver slippers. Just as Tattypoo is about to agree, the Wicked Witch strikes and erases her memory, putting her out of commission. The Wicked Witch has a plan to trick the amnesiac Tattypoo into believing that she was an evil witch just like her before she lost her memory. It's up to Dorothy and friends to retrieve enough mementos from Tattypoo's past to help her remember who she really was. (10 min)
Dorothy and the Wizard of Oz
Beware the Woozy. In the series premiere, Queen Ozma's Potion of the Month Club package arrives and she can't wait to try it. Unfortunately, Dorothy doesn't read the instructions before spritzing Ozma with a "Perfume of Petrification." When Ozma instantly becomes a statue, the only way to change her back is with a special antidote. (15 min)
Dorothy and the Wizard of Oz
Magical Mandolin. When Wicked Witch Wilhelmina (JESSICA DiCICCO) steals the Magical Mandolin ("Play it by day, it makes you dance; but play it at night, it puts you in a trance!"), Dorothy and her friends have to get it back…and fast! Or Wilhelmina will use the Mandolin to put Dorothy in a trance and steal her Ruby Slippers! Dorothy has to rely on her friends and the power of her Ruby Slippers to get it back or Wilhelmina will have her, and all of Oz, dancing to a new tune. (10 min)
Dorothy and the Wizard of Oz
Toto Unleashed. Wilhelmina wants a pet and what better pet than Dorothy's? While Dorothy is busy on an errand for Queen Ozma, the Monkeys snatch Toto and take him to Wilhelmina, who has a hard time winning Toto's affection until she enchants his collar, turning it from ruby red to a pernicious purple. Can Dorothy rescue Toto and prove love is stronger than magic? (15 min)
Alice & Lewis
Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (15 min)
Alice & Lewis
The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (15 min)
Alice & Lewis
Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (10 min)
Alice & Lewis
Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (10 min)
Alice & Lewis
A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (15 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (10 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (10 min)
Grizzy and The Lemmings II
Lemmings Plant. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)
Grizzy and The Lemmings II
Target Bear. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)
Grizzy and The Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and The Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (15 min)
Mighty Mike
Ditzy Home. Stephan upgrades the house's security system and it looks like Mike might be able to take a break from playing guard dog. The new system immediately detects when the raccoons are trying to break in and ejects from the property. Mike didn't even have to lift a paw. Unfortunately, the system works a little too well and quickly targets Mike as an intruder too. Now Mike and Freddy are on the same team trying to break in so he can defeat the errant security system and save Mercury and Fluffy who are still trapped inside. (5 min)
Mighty Mike
Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (5 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (15 min)
Mighty Mike
Who's The Boss. Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he's always wanted. To Mike's horror, Tom makes him promise to make sure nothing happens to Mercury while he's at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (5 min)
Mighty Mike
Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone... especially Iris. (10 min)
Mighty Mike
The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (5 min)
Mighty Mike
Trojan Racoons. The raccoons find a brilliant way of getting into the Mikkelsen's house without anyone noticing by getting mailed to the house inside in a cardboard box. Mike falls for it and the raccoons are free to steal whatever they want in their few minutes of freedom inside the house. The racoons skedaddle back to their lair, but instead of stealing the loot, Mercury brings back an old grandfather clock that belonged to the family's grandmother. Now Mike has to break into the raccoon's lair, retrieve the family heirloom and give the raccoons a taste of their own medicine. (15 min)
CoComelon
Harvest Stew (2 min)
CoComelon
Nature Walk (3 min)
CoComelon
Train Song (2 min)
CoComelon
The Wheels on the Bus V1 (4 min)
CoComelon
Ants Go Marching (3 min)
CoComelon
Planet Song (5 min)
CoComelon
Construction Vehicles Song. Look at the many types of construction vehicles! Watch and sing along as JJ and friends build a beautiful castle for the knight and princess! (1 min)
CoComelon
12345 Once I Caught A Fish Alive! V1 (12 min)
CoComelon
Row, Row, Row Your Boat V1 (2 min)
CoComelon
The Socks Song (3 min)
CoComelon
Five Senses Song V1. JJ and friends are learning about the five senses. Watch and sing along as Ms. Appleberry shows them all! (3 min)
CoComelon
Three Little Pigs V1. Can you tie your shoes? Mom and Dad teach the kids how to tie their shoe laces! Sing and learn along with CoComelon! (3 min)
CoComelon
The Duck Hide and Seek Song. We need to give the five little ducks a bath! But where did they go? See if you can help us find them while we sing this song! (3 min)
CoComelon
Please and Thank You Song (4 min)
CoComelon
Three Little Kittens. Sail with the three little pigs on the Alley Oh as they try to escape from the Big Bad Wolf! (10 min)
Grizzy and The Lemmings III
Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (5 min)
Grizzy and The Lemmings III
Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)
Grizzy and The Lemmings III
Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (15 min)
Grizzy and The Lemmings III
Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (5 min)
Grizzy and The Lemmings III
The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (10 min)
Grizzy and The Lemmings III
Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)
Grizzy and The Lemmings III
Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (15 min)
Bugs Bunny Builders
Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (10 min)
Bugs Bunny Builders
Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (10 min)
Bugs Bunny Builders: Hard Hat Time
Bugs Bunny Boogie. Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town. (10 min)
Batwheels
Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)
Batwheels
Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (20 min)
The Mr. Bean...
Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (10 min)
The Mr. Bean...
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (15 min)
The Mr. Bean...
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (15 min)
The Mr. Bean...
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Meet the Batwheels
Fly. Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song. (10 min)
Toad & Friends
Poetry Slam. Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten? (10 min)
Toad & Friends
Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (10 min)
Lu & The Bally Bunch - Shorts
Talking About Disappointment. The bugs talk about times they felt disappointed. (1 min)
Lu & The Bally Bunch - Shorts
Talking About Things That Are Dear To Your Heart. The bugs talk about things that are dear to their hearts. (9 min)
Lu & The Bally Bunch
Cupcake Surprise. Lu learns that she can’t be upset with someone for doing something she has also done (5 min)
Lu & The Bally Bunch
A New Pet. Lu learns to be aware of and include others' need for choice (5 min)
Lu & The Bally Bunch
Don't Want To Miss Out. Lu learns to commit to a decision (20 min)
Grizzy and The Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)
Grizzy and The Lemmings II
Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)
Grizzy and The Lemmings II
Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (15 min)
Grizzy and The Lemmings II
Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)
Grizzy and The Lemmings II
Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (10 min)
Grizzy and The Lemmings II
Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)
Grizzy and The Lemmings II
Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (15 min)
Bugs Bunny Builders
Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)
Bugs Bunny Builders
Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (20 min)
Batwheels
Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (10 min)
Meet the Batwheels
Bibi Bops. Bibi guides the audience through an interactive workout featuring jumping, spinning, and other athletic feats! (10 min)
The Tom and...
Ghost Party. When the Witches leave on vacation Tom's dreams of rest and relaxation are ruined when their ghost nephew Grayson comes over and throws a giant ghost party. When he steals the witches' crystal ball Tom and Jerry must travel into the afterlife to steal it back. (10 min)
The Tom and...
Cat-Astrophe. Bigby invents the Asteroid Buster Elite which Jerry uses for fun to destroy asteroids. Tom accidentally gives himself electrical superpowers after causing a power outage. Jerry must fend off Tom while fighting off an asteroid heading right toward their lab. (10 min)
Lu & The Bally Bunch - Shorts
Talking About Disappointment. The bugs talk about times they felt disappointed. (10 min)
The Tom and...
Curse Case Scenario. Tom and Jerry are hired by Dutch to find his missing cursed ruby that causes him to have bad luck when it's missing. They help him find Roxie the burglar but find out that she's also being cursed by the ruby. (10 min)
The Tom and...
Say Cheese. Tom eats some canned cheese that has gone bad and hallucinates. He then gets all sorts of visitors from the Tom and Jerry worlds. Tom must become a better cat to end the nightmare. (10 min)
Lu & The Bally Bunch - Shorts
Talking About Things That Are Dear To Your Heart. The bugs talk about things that are dear to their hearts. (10 min)
The Mr. Bean...
What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (10 min)
The Mr. Bean...
The Robot. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (15 min)
The Mr. Bean...
Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)
The Mr. Bean...
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)
Bugs Bunny Builders: Hard Hat Time
Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (15 min)
Toad & Friends
Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)
Toad & Friends
Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (10 min)
Thomas & Friends - Shorts XXV
Diesel's Rules (10 min)
Lu & The Bally Bunch
Penguin Please. Declan causes a stir when he decides not to say please. (5 min)
Lu & The Bally Bunch
Swing Me. Elodie upsets Lu when she forgets her promise to push her on the swing. (5 min)
Lu & The Bally Bunch
The Long Good-Bye. Lu finds it hard to say goodbye to her favourite uncle (10 min)
Lu & The Bally Bunch - Shorts
Talking About Sadness. The bugs talk about feeling sad. (9 min)
Bugs Bunny Builders: Hard Hat Time
Bugs Bunny Boogie. Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town. (1 min)
Bugs Bunny Builders
Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (20 min)
Batwheels
A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)
The Tom and...
The Devil You Know. A guilty conscience causes Butch to change his ways. But Tom, Jerry, Spike and Tuffy quickly decide they like the old Butch better. (5 min)
The Tom and...
Counting Sheep. Tom and Jerry are hired by Dixie Wolf to find all the sheep that've gone missing. (10 min)
The Tom and...
The Old Gray Hair. After discovering a gray hair, Spikes decides he's too old to be the alpha of the house which sends Tom into full bully mode. Jerry will have to act fast to convince Spike he's still the alpha dog. (15 min)
The Tom and...
Chutes and Tatters. Tom's assigned laundry duty at the estate and Jerry's determined to soil the job. (5 min)
The Tom and...
(Not) Your Father's Mouse-Stache. It's the battle of the moustaches when Tom accidentally drinks a hair tonic potion left behind by Jerry – and Butch realizes he needs to acquire some facial hair of his own if he is to compete for Toodles and Dollface's attentions. (5 min)
The Tom and...
Balloonatics. Tom and Jerry fight each other with the balloons that Rick has placed all over the house to surprise Ginger on their anniversary. (15 min)
Grizzy and The Lemmings III
Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (10 min)
Grizzy and The Lemmings III
Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)
Grizzy and The Lemmings III
Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (5 min)
Grizzy and The Lemmings III
Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (10 min)
Grizzy and The Lemmings III
Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (10 min)
Lu & The Bally Bunch
Penguin Please. Declan causes a stir when he decides not to say please. (10 min)
Lu & The Bally Bunch
Swing Me. Elodie upsets Lu when she forgets her promise to push her on the swing. (5 min)
Lu & The Bally Bunch
The Long Good-Bye. Lu finds it hard to say goodbye to her favourite uncle (15 min)
CoComelon
Harvest Stew (2 min)
CoComelon
Nature Walk (3 min)
CoComelon
Train Song (2 min)
CoComelon
The Wheels on the Bus V1 (4 min)
CoComelon
Ants Go Marching (3 min)
CoComelon
Planet Song (5 min)
CoComelon
Construction Vehicles Song. Look at the many types of construction vehicles! Watch and sing along as JJ and friends build a beautiful castle for the knight and princess! (1 min)
CoComelon
12345 Once I Caught A Fish Alive! V1 (12 min)
CoComelon
Row, Row, Row Your Boat V1 (2 min)
CoComelon
The Socks Song (3 min)
CoComelon
Five Senses Song V1. JJ and friends are learning about the five senses. Watch and sing along as Ms. Appleberry shows them all! (3 min)
CoComelon
Three Little Pigs V1. Can you tie your shoes? Mom and Dad teach the kids how to tie their shoe laces! Sing and learn along with CoComelon! (3 min)
CoComelon
The Duck Hide and Seek Song. We need to give the five little ducks a bath! But where did they go? See if you can help us find them while we sing this song! (3 min)
CoComelon
Please and Thank You Song (4 min)
CoComelon
Three Little Kittens. Sail with the three little pigs on the Alley Oh as they try to escape from the Big Bad Wolf! (10 min)
The Mr. Bean...
Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)
The Mr. Bean...
The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (15 min)
The Mr. Bean...
Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)
The Mr. Bean...
Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (10 min)
Thomas & Friends - Shorts XXV
Lighthouse Disco (15 min)
Grizzy and The Lemmings III
1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (5 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (15 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)
Grizzy and The Lemmings III
Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (10 min)
Grizzy and The Lemmings III
Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (5 min)
Grizzy and The Lemmings III
A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (15 min)
Alice & Lewis
Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (10 min)
Alice & Lewis
Unlucky Charm. Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky! (20 min)
Alice & Lewis
Travelling Dodo. Dodson the dodo wants to get to the top of the cliff to enjoy the sunset with Junior. When he spots the caravan, nearby, he realizes he could use the vehicle to get him there effortlessly. But he causes an accident, damaging the caravan in the process. Alice, Lewis and the Twins are stuck, with Dodson. Fixing their ride with this dodo around isn’t going to be a piece of cake, especially since his only real talent consists of goofing up! (10 min)
Alice & Lewis
How to Train Your Cat. Alice has been trying to train Echo, to no avail. So she heads off to Wonderland to try her method out on Chester. But she invites the big cat to the Queen’s teatime and wreaks havoc in the process: Chester knocks over the Queen’s favorite cake, which just happens to be the first one of the season! Fuming, the Queen orders them to find another cake on the double! Chester is the only one able to help Alice, thanks to his sense of smell and various other feline talents. Alice is also going to have to learn to act like a cat, fast, to pull off this feat… (15 min)
Dorothy and the Wizard of Oz
Official Ozian Exam. The Mayor tells Dorothy she must pass the Official Oziam Exam in order to stay in Oz. Scarecrow (MICHAEL GOUGH) tries to tutor her, but an emergency in Munchkinland takes her attention off the books and onto an adventure. She has to save Munchkinland from a terrible dragon who has taken refuge on the Sapphire City. Is Dorothy is able to help and have time to study? How will she pass the test? (10 min)
Dorothy and the Wizard of Oz
Locket Locket in My Pocket. The Munchkins are throwing a down-home, country fair in honor of Dorothy. While Dorothy enjoys the pleasures of the fair, Wilhelmina finds a magical locket that allows her to look exactly like whoever's picture she keeps in it (except for a green streak in her hair). Wilhelmina uses it to take the form of Dorothy and crash the fair. With the wicked Dorothy impersonator running about the fair, the Munchkins are appalled that Princess Dorothy is acting so greedy, grabby and ungrateful! The real Princess Dorothy must figure out what's going on and clear her name before the citizens of Oz revoke her Princess-ship. (20 min)
Dorothy and the Wizard of Oz
Mixed-Up Mixer. Ozma wants to whip up a snack but has never baked before. Dorothy shows her how to make cookies. But Dorothy accidentally grabs the Potion of Life instead of the vanilla and pours it into the mixing bowl! The hand-mixer spins to life, magically mixing things together as it whizzes around the room. Oh my! The mixer spins out of the palace, mixing everything in its path! Realizing the only way to reverse the mix-up is to reverse the spell, Dorothy and Ozma must use the mirror to change the Potion of Life into the Liquid of Petrification. (10 min)
Dorothy and the Wizard of Oz
Ojo the Unlucky. Dorothy and the gang need to take a munchkin Ojo the Unlucky to the Land of Ev to reverse his curse! As soon as they start their journey, they find out how Ojo the Unlucky earned his name – when they are plagued with the worst bad luck they've ever seen! From having to cross the Deadly Desert to getting attacked by Orks, it's bad luck at every turn. When the Nome King catches them, he's determined to lock them up to keep the bad luck out of his kingdom. But Dorothy reframes their day, realizing it was actually Ojo's good luck that got them out of every obstacle. (15 min)
Grizzy and The Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (10 min)
Grizzy and The Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (5 min)
Grizzy and The Lemmings
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (15 min)
Grizzy and The Lemmings
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Grizzy and The Lemmings
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (5 min)
Grizzy and The Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)
Grizzy and The Lemmings
Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (10 min)
Grizzy and The Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (15 min)
Mighty Mike
Mike's Paws. Mike is running around like a headless chicken: saving Fluffy from danger, stopping the turtles from breaking everything in the house, and fighting the raccoons. He's in serious need of a break. Seeing how overworked Mike is, Iris and the turtles decide to take over Mike's duties for the day so the exhausted pooch can get a well-deserved rest. The friends mean well but they might have underestimated just how hard Mike's job is! (5 min)
Mighty Mike
Sauna. It's cold and grey outside. Mike invites Iris over to warm up over a hot chocolate. The raccoons sneak into the house and damage the Mikkelsen's home Automation Temperature regulator in the process. Now the house is randomly flipping between blistering hot to freezing cold. Mike has to face danger, overcome challenges, and battle the elements in order to boot the raccoons out of the house. (5 min)
Mighty Mike
The Wrong Mike. The raccoons steal Iris's favorite toy but accidentally drop it on the terrace during their escape. Mike picks it up while cleaning, thinking it's Fluffys. Iris notices and thinks Mike stole it. She stomps over to the house to get it back, but Fluffy has already made off with it. By the time Mike has figured it all out, the raccoons have stolen it back again. Mike needs to get the toy back if he wants Iris to ever forgive him. (15 min)
Mighty Mike
The Rival. Mike's plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris's affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (5 min)
Mighty Mike
The Prank. It's April Fool's Day. Mike has invited Iris over for a romantic dinner but instead of romance, Iris is more interested in pranking Mike. Mike does his best to take it in his stride and keep the evening on track. Meanwhile, the raccoons have their sights set on the dinner. Mike and Iris team up to create the ultimate prank obstacle course around the house and the joke is on the raccoons. (10 min)
Mighty Mike
White Cat. A cute white cat turns up on the Mikkelsen's patio. Everyone thinks it's super-duper adorable, especially Iris. It looks like Fluffy has found a new friend, but for some reason Fluffy seems to be finding himself in increasingly life-threatening situations. Thankfully, Mike is on top of it and saves Fluffy's life more than once. But curiously, that cute new kitty is always around. Is he trying to replace the family's cat and become the new favorite? (5 min)
Mighty Mike
The Party. It's Mike's birthday and he's excited to be spending the day with Iris. But instead of a private party, Iris has invited the entire neighbourhood. As soon as the raccoons learn there's a party, they resolve to crash it and steal Mike's birthday cake and presents. Mike has his work cut out for him. He has to get rid of raccoons and throw a great birthday party. (15 min)
Dorothy and the Wizard of Oz
The Lion's Share. The Lion (TODD STASHWICK) has the honor being named King of the Forest now that he has his medal of courage. Will his trek out to the forest over water, darkness and spiders be too much for this big scaredy cat or will he learn the real meaning of courage? (10 min)
Dorothy and the Wizard of Oz
Rules of Attraction. It's Valentine's Day and Dorothy wants to teach the Ozians all about this tradition. Ozma gives her new BFF the perfect Valentine's present – a love magnet! However, the magnet magically makes everyone fall in love with Dorothy. It becomes mayhem when the gift giving and "acts" of love overwhelm Dorothy. Could there be such a thing as too much love? (15 min)
Dorothy and the Wizard of Oz
Brain Power of Love. The Scarecrow has lost his smarts. He just stammers and stumbles around the scrappy dressmaker Patchwork Girl. Wilhelmina thinks Patchwork Girl must be a witch and traps her to find the secret of stealing brainpower. Dorothy comes to the conclusion that the Scarecrow is a bit dimwitted around the Patchwork Girl because he likes her. Scarecrow's brilliant plan guides the gang in freeing the Patchwork Girl from Wilhelmina's clutches! (10 min)
Dorothy and the Wizard of Oz
Jinxed. When Ozma and Dorothy say something at the same time, Dorothy playfully calls out, "Jinx!" Suddenly, Lion, Scarecrow, and Tin Man look somber. "Oh no, Dorothy! You can't say that in Oz!" Dorothy and Ozma have lost their voices! They try charades but are comically bad at it. The group must travel the land of Jibber Jab and meet the Yakity Yaks for the antidote. (15 min)
Alice & Lewis
Because I Said So! Mom is super busy. So when Alice comes to her to ask if she can go out, she refuses. And when questioned, she responds: “Because I said so!” So Alice decides to go see Lewis instead. But the rabbit is refusing to leave his house, on the Queen’s orders. And when Alice asks why, he says the answer he got back from the Queen was: “Because I said so!” Alice can’t bear it: she goes out with Chester instead, to enjoy the glorious weather. But unfortunately, they trigger a mysterious “cloud shower” which wreaks havoc in Wonderland and ruffles the Queen no end! While going about trying to resolve this weird weather problem, Alice and Lewis discover the real reasons the Queen grounded Lewis… (15 min)
Alice & Lewis
Dodson’s Egg. Dodson has been “couch-surfing” in Lewis’ living-room for a whole three days now: he needs to hatch his egg with lots of “tea, cookies and luxurious leisure!” But he’s getting in the rabbit’s way and hindering him in his work. So, to help her friend get the dodo to leave, Alice makes the Queen jealous. The plan works and the monarch invites Dodson to the castle, launching a challenge at the same time: the castle has to be the coziest place to hang! Dodson accepts the invitation but insists on having Alice and Lewis come with, as his assistants. There’s work for them in store, as the Queen is ready to go to any lengths to win her bet! (15 min)
Alice & Lewis
The Play. Alice turns up in Wonderland super excited: she’s written a play and wants to stage it, with Lewis. Her Majesty loves the idea and demands they perform it in her castle. Our two little friends run to ask Di and Dum to play the leading characters. But both of them are adamant about playing the part of the knight, and there’s no way to make them see eye to eye. So, to settle the matter, Lewis suggests they organize an audition. Sounds good… except Alice’s ego kicks in and, refusing to have her lines changed in the slightest, she goes out of her way to make sure Dum gets the part. (10 min)
Alice & Lewis
The Unforgettable Trip - Part 1. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (10 min)
Alice & Lewis
The Unforgettable Trip - Part 2. Alice has just moved into a new neighborhood but is nervous she might not be able to make new friends. However, when she finds a little key in the attic of their new house, everything changes. When she tries out the key, it takes her to Wonderland, a place where clocks catch colds and where rabbits drink carrot tea at teatime!... Alice doesn’t know it yet but she’s just opened the door to the finest friendship of her life! (15 min)
Grizzy and The Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)
