• Cartoonito

    • Cartoonito od do

      • Meet the Batwheels

        A Joking Matter. A musical montage features the Joker, Gotham's most prickling prankster, as he causes trouble big and small for Batman, the Batwheels, and Gothamites alike! (10 min)

      • The Mr. Bean...

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)

      • The Mr. Bean...

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (15 min)

      • The Mr. Bean...

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (15 min)

      • The Mr. Bean...

        A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)

      • Thomas & Friends - Shorts XXV

        Crystal Cavern (10 min)

      • Grizzy and The Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)

      • Grizzy and The Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (5 min)

      • Grizzy and The Lemmings

        In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (15 min)

      • Grizzy and The Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (5 min)

      • Grizzy and The Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (10 min)

      • Grizzy and The Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)

      • Grizzy and The Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (15 min)

      • Alice & Lewis

        Mr. Invisible. Convinced there’s an invisible spirit attacking the castle at night, the Queen orders Lewis to capture it. The rabbit does as he’s told and catches the “culprit.” But it turns out to be the Doormat Card: after being ignored for so long by all the people who wipe their feet on it, it had turned invisible! Now, all it’s trying to do is attract attention, from the Queen in particular! Alice and Lewis are going to help the Doormat Card get seen and appreciated by the monarch and its fellow cards. Mmm, easier said than done… (10 min)

      • Alice & Lewis

        Shhh! It’s a Secret! Alice is annoyed: Carole and Bastien are hiding something from her. And when she goes to Wonderland, she discovers that Lewis has a secret from her, too, in the form of an origami butterfly; it flies away and hides inside a box of secrets in order to remain undisclosed. It’s Alice’s conviction, however, that friends should never have secrets from each other so she goes behind Lewis’ back and tries to get his butterfly out of the box to reveal its message. Unfortunately, not only does she free his secret, she also releases ALL of Wonderland’s secrets, in one go! Oh-oh… (20 min)

      • Alice & Lewis

        Swap-Swap. After getting struck by a lightning bolt courtesy of a grumpy magic cloud named Mr. Gray, the Queen and Lewis find themselves in a “swap-swap situation”: their bodies have been switched over! With Alice’s help, the Queen (in Lewis’ body), and Lewis (in the Queen’s body) must go and see Mr. Gray and get him to swap their bodies back again. But things get messy when all the Cards mistake Lewis for the Queen, and when Chester and Alice also become victims of a swap-swap! (10 min)

      • Alice & Lewis

        Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (15 min)

      • Dorothy and the Wizard of Oz

        Everything's Coming Up Poppies. It's the Poppin' Poppies Parade and while making a float for Queen Ozma, Dorothy and her friends run out of poppies. When Wilhelmina gives them some of hers, it turns out they're the Wicked Witch's enchanted sleeping poppies, and Wilhelmina is planning to steal Dorothy's Ruby Slippers when she falls asleep. Now, it's up to Tin Man and Scarecrow to get help from the Good Witch Glinda before Wilhelmina steals Dorothy's slippers and all of Oz is put to sleep forever. (10 min)

      • Dorothy and the Wizard of Oz

        A Cut Above the Rest. Ozma is helping Dorothy get ready for the big Oz Royal Ball, where all the Royals of Oz will meet. Dorothy's worried about remembering all the proper protocol, but luckily Patchwork Girl makes a magic dress that will help her! But when Wilhelmina's monkey minions, Frank and Lyman, sabotage the dress, the animated gown wreaks havoc, starting skirmishes between the royals. How will Dorothy manage to fix the Ball and show she was born to be a princess? (20 min)

      • Dorothy and the Wizard of Oz

        Abraca-Oops! When Ozma forgets her magic word Dorothy yells out "Abracadabra". But in Oz, that magic word actually takes magic away! The good news is that it only lasts a day. The bad news is that today is the magic contest where wizards, witches and people from all over compete for the wishing stone and one wish. (10 min)

      • Dorothy and the Wizard of Oz

        Halloween Heist. When Dorothy teaches her friends about Halloween, Wilhelmina thinks this sounds like the perfect holiday for her and decides to hijack it! She creates Jack Pumpkinhead with her magic to play a trick on Dorothy… but Jack actually helps Dorothy pull off the best Halloween spook ever. (15 min)

      • Grizzy and The Lemmings

        Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (10 min)

      • Grizzy and The Lemmings

        Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)

      • Grizzy and The Lemmings

        Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (15 min)

      • Grizzy and The Lemmings II

        Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)

      • Grizzy and The Lemmings II

        Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (5 min)

      • Grizzy and The Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (5 min)

      • Grizzy and The Lemmings II

        Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (10 min)

      • Grizzy and The Lemmings II

        High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (15 min)

      • Mighty Mike

        A Sick Trick. The racoons watch Mike enviously as he makes himself comfortable in his living room. If only they could get a piece of that sweet action. Then Freddy has an idea. He crashes into the bay window and pretends to be injured, forcing the Mikkelsens to take him in. Mike sees through the ruse immediately, but if he's going to unmask the scheming raccoon he's going to have to defeat the imposter without getting himself in trouble for fighting the poor "injured" Freddy. (5 min)

      • Mighty Mike

        Aye Aye Aye Phone. Laura leaves her cell phone at home and Mike discovers a hilarious video of Fluffy on it that he absolutely has to show Iris. But the raccoons want to get their hands on the phone too and during an insane chase Fluffy scoops it up in her mouth and accidentally swallows it. Fluffy dashes around the house to escape the racoons and every time she gets bumped it sets off a new app. Will Mike ever get the phone back? (5 min)

      • Mighty Mike

        Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent. can he live up to it? (15 min)

      • Mighty Mike

        What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (5 min)

      • Mighty Mike

        Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (10 min)

      • Mighty Mike

        The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (5 min)

      • Mighty Mike

        Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (15 min)

      • Dorothy and the Wizard of Oz

        Wheelers of Fortune. Bricks are disappearing from the Yellow Brick Road. When Dorothy and her friends follow the wheel prints back to the Wheelers hideout, they find that Rustle, the biggest and baddest Wheeler, has been stealing the bricks to cover up the fact that his back wheel is broken. Dorothy brings Rustle to Smith & Tinker to fix his wheel. Overwhelmed with gratitude, Rustle helps them speedily repair the Yellow Brick Road. (10 min)

      • Dorothy and the Wizard of Oz

        Sister Sister. Glinda the Good's twin sister, Melinda the Mean, plans to displace Glinda as the most loved witch in Oz. Melinda thinks that being good can't be hard. But when each of Melinda's "good" deeds shows her true colors, Dorothy and the gang figure out there is an imposter! Now, they not only have to find Glinda, but also prove to the Munchkins that she is the true Good Witch. (15 min)

      • Dorothy and the Wizard of Oz

        Moody Magic. Wilhelmina finds a magical mood ring, which she uses to control Dorothy's mood and turn her evil. Wilhelmina might get those ruby slippers, if only Dorothy doesn't figure out that she can overcome the powers of the ring by acting better than she feels. (10 min)

      • Dorothy and the Wizard of Oz

        If The Shoe Fits. Wilhelmina uses a spell to get one of Dorothy's ruby slippers, but when she tries to use the single slipper, she's whisked away to Under the Rainbow, the land where misbehaving magic objects are taken. Dorothy and friends must follow Wilhelmina and reclaim the ruby slipper. (15 min)

      • Alice & Lewis

        The Cuckoo Hunt. Alice drops in on Lewis unannounced, making him jump while he’s adjusting the clock. It’s a disaster: the clock goes on the blink and the facetious little cuckoo jumps on this opportunity to scram! The Queen is famished and says she’ll give Alice and Lewis a big punishment if the cuckoo isn’t back in time to announce teatime! And so ensues a wacky and very lively cuckoo hunt involving everyone… Teatime can NOT be late, no matter what!! (15 min)

      • Alice & Lewis

        The New Friend. Alice and Lewis are about to play Twee-boing, a tennis of sorts played in Wonderland. But the two besties are having so much fun that the jealous Queen takes Lewis’ place, appointing Alice HER best friend! Alice and Lewis try to explain to the monarch just how friendship works but it’s all gobbledygook to her! Now, they’re going to have to find a ruse to have fun together despite this “third wheel!” (15 min)

      • Alice & Lewis

        Long Live The Queen! Her head in the clouds, Alice fails to applaud the Queen when she receives her prize for being the “The Most Wondrous Queen ever!” Threatened with being banished from Wonderland, the girl heads off with Lewis and the Twins to the Land of Hurray to find gifts that will celebrate the Queen like she’s never been celebrated before. But unfortunately, discord and negativity cause them to lose the awesome presents they’d picked up so Alice suggests they band together to present the Queen with a very colorful rainbow. Now, all they need to do is find out how to get it out of the sky... (10 min)

      • Alice & Lewis

        Alice in the Sky. Alice gets dizzy while climbing the rope during PE, at school. When she goes to Wonderland and finds Lewis repainting the Queen’s castle, she keeps her fear of heights hidden. She even suggests a solution for painting the building without climbing it. So when the Queen sends her up to the top of the highest tower, lucky for her that Lewis and Chester are around to save her just in the nick of time! Maybe discussing one’s problems with one’s friends could be a way of avoiding trouble in the future…? (10 min)

      • Alice & Lewis

        Flea Jump. Alice catches fleas from her cat Echo! Her dad wants to treat them with lemon juice but the little girl takes off to Wonderland to ask Lewis for an alternative remedy. Unfortunately, in the process, she passes the fleas over to Lewis! In Wonderland, fleas don’t make you itch; they make you jump super high! Not a huge problem per se, except, when the Queen sees Alice and Lewis “boinging” up in the sky, she wants to punish them for out-jumping her! Quick!: Alice and Lewis must get rid of their fleas before the Queen catches them! (15 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (10 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (10 min)

      • Grizzy and The Lemmings III

        Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (10 min)

      • Grizzy and The Lemmings III

        Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (5 min)

      • Grizzy and The Lemmings III

        Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (5 min)

      • Grizzy and The Lemmings III

        Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (5 min)

      • Grizzy and The Lemmings III

        Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (15 min)

      • Mighty Mike

        In The Doghouse. Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up. (5 min)

      • Mighty Mike

        Slippery When Wet. The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor. (5 min)

      • Mighty Mike

        Wacky Tacos. Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner. (15 min)

      • Mighty Mike

        The Cone Of Shame. Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris. (5 min)

      • Mighty Mike

        Skate Pool. Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison. (10 min)

      • Mighty Mike

        Go Fetch. A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting. (5 min)

      • Mighty Mike

        Robot-Attack. Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot. (15 min)

      • CoComelon

        The Teacher Song. We love teachers! Take time to say thank you to your teachers today! (2 min)

      • CoComelon

        The Soccer (Football) Song. Soccer (Football) is such a fun game! Sing and play along! (3 min)

      • CoComelon

        Row, Row, Row Your Boat V2 (Ant Version). Adventure awaits! Follow grasshopper and the ants as they sail off to find the mysterious candy cove! (3 min)

      • CoComelon

        Car Wash Song. Uh oh! The car is all dirty! Let’s work together to clean it up! (2 min)

      • CoComelon

        Jobs and Careers Song. What do you want to be when you grow up? Let’s sing and play pretend together about occupations! (3 min)

      • CoComelon

        The Boo Boo Song. Mommy is the best person to make you feel better when you have a boo boo. Sing along! (4 min)

      • CoComelon

        The More We Get Together V2 (3 min)

      • CoComelon

        Potty Training Song. J.J. is ready to use the potty! Sing along as his family helps him learn how! (10 min)

      • CoComelon

        My Mommy Song. Mommies are the best! They take good care of us, and they love us a lot! Be sure to say thank you to all the moms you know today! (2 min)

      • CoComelon

        The Lunch Song. It’s lunchtime! What yummy foods will we find in our lunchboxes today? (3 min)

      • CoComelon

        Yes Yes Save the Earth Song. What things can we do to help the earth? Let’s sing along and find out! (4 min)

      • CoComelon

        My Daddy Song. Happy Father’s Day from your friends at Cocomelon! Be sure to say thank you to all the awesome dads you know today! (3 min)

      • CoComelon

        John Jacob Jingleheimer Schmidt. Let's play "follow the leader". In this game, everyone follows and also leads (2 min)

      • CoComelon

        Music Song. Join us in class to learn our Do, Re, Mi’s. Let’s sing along! (1 min)

      • CoComelon

        Funny Face Song. We are here to see who can make the best funny faces! How good is your funny face? Come join the fun! (15 min)

      • Grizzy and The Lemmings III

        Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (5 min)

      • Grizzy and The Lemmings III

        Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (5 min)

      • Grizzy and The Lemmings III

        Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (15 min)

      • Grizzy and The Lemmings III

        Foodie Phantoms. Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost. (5 min)

      • Grizzy and The Lemmings III

        Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. (10 min)

      • Grizzy and The Lemmings III

        Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. (5 min)

      • Grizzy and The Lemmings III

        The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (15 min)

      • Bugs Bunny Builders

        Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (10 min)

      • Bugs Bunny Builders

        Dino Fright. George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Boogie Button. Bugs tries to play music for the crew on their lunch break, but his “boogie button” is busted. (10 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (10 min)

      • Batwheels

        Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (20 min)

      • The Mr. Bean...

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)

      • The Mr. Bean...

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (15 min)

      • The Mr. Bean...

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (15 min)

      • The Mr. Bean...

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)

      • Meet the Batwheels

        Bam! Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom. (10 min)

      • Toad & Friends

        Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)

      • Toad & Friends

        Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (10 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Friends. The bugs talk about what it means to be someone's friend. (1 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Kindness. The bugs talk about ways to show kindness. (9 min)

      • Interstellar Ella

        Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (10 min)

      • Interstellar Ella

        Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (20 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (15 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (5 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (10 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (15 min)

      • Bugs Bunny Builders

        Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (10 min)

      • Bugs Bunny Builders

        Cheddar Days. The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day. (20 min)

      • Batwheels

        Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)

      • Batwheels

        Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (10 min)

      • Meet the Batwheels

        Silly Stowaway. The Batcave's cutest resident bat Alfie sneaks into Bam the Batmobile and causes adorable chaos during a mission to stop the Ducky Boat down at Gotham Docks. (10 min)

      • The Tom and...

        Wild Goose Chase. The detectives agree to escort a goofy Canadian goose back across the border before duck hunting season begins. (5 min)

      • The Tom and...

        Play Date with Destiny. A wild chase leads Jerry into the arms of a little girl and now Tom has to help Jerry escape her clutches. (5 min)

      • The Tom and...

        Mind Your Royal Manners. Fearful that he will lose his place in the Manor, Tom adopts the attitude of a member of the Royal Guard in order to keep the mice and their new friend, Boswell, from wreaking havoc in the kitchen. (10 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Friends. The bugs talk about what it means to be someone's friend. (10 min)

      • The Tom and...

        A Rare Breed. Mistaken for a rare breed of Guinea Pig by the Duchess's professor friend, Jerry uses his protected, elevated status to create endless problems for Tom. (5 min)

      • The Tom and...

        Oh Brother. Spike's big brother, Max, shows up on the run from some bad guys and Spike must enlist the help of Tuffy, Tom and Jerry to get rid of him. (5 min)

      • The Tom and...

        Who Sled the Dogs Out? The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race. (10 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Kindness. The bugs talk about ways to show kindness. (10 min)

      • The Mr. Bean...

        Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (10 min)

      • The Mr. Bean...

        For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (15 min)

      • The Mr. Bean...

        Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (10 min)

      • The Mr. Bean...

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Porky Perfect. Porky Pig uses his steamroller to flatten and make sure every build is “Porky Perfect” in this music video. (15 min)

      • Toad & Friends

        Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)

      • Toad & Friends

        Security! Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right. (10 min)

      • Thomas & Friends - Shorts XXV

        Carly and Cranky's Big Lift Off (10 min)

      • Interstellar Ella

        Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)

      • Interstellar Ella

        Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (19 min)

      • Bugs Bunny Builders: Hard Hat Time

        Awesome Duck. A music video of Daffy Duck using his dump truck to haul supplies and goof around on the job. (1 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (20 min)

      • Batwheels

        Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)

      • Batwheels

        Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (15 min)

      • The Tom and...

        Flea Bitten. When Tom finds Butch taking a bath upstairs, he gives the alley cat the boot. Unfortunately, a ring around the tub isn't the only thing he's left behind. With the house now infested with fleas, Tom, Jerry and Spike declare war on the pesky little bloodsuckers. (5 min)

      • The Tom and...

        Shadow Boxin'. Trouble ensues when Tom is separated from his own shadow. Having been trapped with Tom its entire life, the shadow refuses to go back to the life it once had. But when the shadow becomes a total nuisance to Tom and Jerry, they team up to shed some light on the problem! (10 min)

      • The Tom and...

        Dandy Do-Gooders. Quacker, Tuffy and others in the Dandy Do-Gooders club earn their badges with the help of their club leader, Jerry, who creates new ways of irritating Tom. (15 min)

      • The Tom and...

        The Art of War. Rick's taken up painting to help him relax. Although he's warned them to stay out of his studio, Tom and Jerry inadvertently destroy his first painting. In an effort to reproduce it before he returns home, Tom and Jerry end up in a competition to prove who's the better artist. May the best Renoir win! (5 min)

      • The Tom and...

        From Nuts to Soup. When the Witch Sisters are brewing up their latest concoction, they discover that their stash of walnuts has disappeared. Needless to say, Jerry is enjoying the "nuts" of his labor, while Tom is sent out to gather more nuts. When Tom steals the winter's supply of nuts from a feisty flying squirrel, things go from bad to worse. Not only does the squirrel take Jerry's stash, but the irate rodent launches an attack on Tom inside the house. (5 min)

      • The Tom and...

        Toodle Boom! Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation. (15 min)

      • Grizzy and The Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (10 min)

      • Grizzy and The Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)

      • Grizzy and The Lemmings

        Bear in the Wind. The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV! (5 min)

      • Grizzy and The Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)

      • Grizzy and The Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a (15 min)

      • Interstellar Ella

        For the Win. Ella’s mom is a hall of fame Enceladus 500 race champion, and Ella wants to be just like her! She plans to skate, scooter race and geyser jump her way to a championship trophy! (10 min)

      • Interstellar Ella

        Highs and Lows. Ella and Slippy have been practicing their rock-climbing skills, so that they can tackle the recently formed, huge crater on Saturn’s moon, Enceladus. Ella, however, prefers relying on her space boots to get her to the top of the rock wall (20 min)

      • CoComelon

        The Teacher Song. We love teachers! Take time to say thank you to your teachers today! (2 min)

      • CoComelon

        The Soccer (Football) Song. Soccer (Football) is such a fun game! Sing and play along! (3 min)

      • CoComelon

        Row, Row, Row Your Boat V2 (Ant Version). Adventure awaits! Follow grasshopper and the ants as they sail off to find the mysterious candy cove! (3 min)

      • CoComelon

        Car Wash Song. Uh oh! The car is all dirty! Let’s work together to clean it up! (2 min)

      • CoComelon

        Jobs and Careers Song. What do you want to be when you grow up? Let’s sing and play pretend together about occupations! (3 min)

      • CoComelon

        The Boo Boo Song. Mommy is the best person to make you feel better when you have a boo boo. Sing along! (4 min)

      • CoComelon

        The More We Get Together V2 (3 min)

      • CoComelon

        Potty Training Song. J.J. is ready to use the potty! Sing along as his family helps him learn how! (10 min)

      • CoComelon

        My Mommy Song. Mommies are the best! They take good care of us, and they love us a lot! Be sure to say thank you to all the moms you know today! (2 min)

      • CoComelon

        The Lunch Song. It’s lunchtime! What yummy foods will we find in our lunchboxes today? (3 min)

      • CoComelon

        Yes Yes Save the Earth Song. What things can we do to help the earth? Let’s sing along and find out! (4 min)

      • CoComelon

        My Daddy Song. Happy Father’s Day from your friends at Cocomelon! Be sure to say thank you to all the awesome dads you know today! (3 min)

      • CoComelon

        John Jacob Jingleheimer Schmidt. Let's play "follow the leader". In this game, everyone follows and also leads (2 min)

      • CoComelon

        Music Song. Join us in class to learn our Do, Re, Mi’s. Let’s sing along! (1 min)

      • CoComelon

        Funny Face Song. We are here to see who can make the best funny faces! How good is your funny face? Come join the fun! (15 min)

      • The Mr. Bean...

        Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (10 min)

      • The Mr. Bean...

        In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (15 min)

      • The Mr. Bean...

        Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (10 min)

      • The Mr. Bean...

        No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (10 min)

      • Thomas & Friends - Shorts XXV

        James and the Dragon (15 min)

      • Grizzy and The Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)

      • Grizzy and The Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)

      • Grizzy and The Lemmings

        Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (15 min)

      • Grizzy and The Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (5 min)

      • Grizzy and The Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (10 min)

      • Grizzy and The Lemmings

        Bear in the Wind. The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV! (5 min)

      • Grizzy and The Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (15 min)

      • Alice & Lewis II

        The Day Star. It’s the Night of the Stars in Wonderland and Lewis invites Alice to see the show. Afterwards, our two friends make an unexpected encounter in the garden: they find a little star that’s eager to see daytime! Alice is only too happy to help it fulfill its dream. But when it starts gradually losing its star dust, they realize there’s a risk it might not be able to rise back into the sky to shine once again alongside its relatives. Alice and Lewis must prevent that danger from occurring, ASAP! And so off they head to the Valley of the Night! (10 min)

      • Alice & Lewis II

        Tooth the Rescue! When one of Lewis’ teeth falls out, no little tooth fairy comes to see him. Instead, the whole of Wonderland converges upon him! Basically, in this world, a loose tooth is an opportunity for making a wish, which makes it a very sought-after commodity among the Wonderlanders!! In the midst of all this squabbling, Alice must use cunning to help her good friend Lewis hold onto his precious tooth! (20 min)

      • Alice & Lewis II

        Journey to the Moon. While delivering a yummy stew to the Queen, Alice and Lewis notice the moon is crying and that its falling tears are flooding the castle! Afraid her royal residence is about to collapse any minute, Queen orders Alice and Lewis to find a solution to this problem on the double! And so off they go to the moon, where a whole plethora of surprises awaits them. (10 min)

      • Alice & Lewis II

        Seam Stress. Today, Queen has decided to commission a unique dress from her talented Seamstress Card: she wants it made out of wild thread – a very difficult one to tame! And should her Seamstress Card fail to pull it off, she will be relieved of her duties on the spot! Alice and Lewis jump to it, coming up with all kinds of bright ideas to help out the poor card. As a result, in the end, a whole cat walk of dresses awaits the Queen! (15 min)

      • Dorothy and the Wizard of Oz

        Mission Imp-ossible. Sick of everyone liking Dorothy so much, Wilhelmina unleashes the Three Mischievous Imps on Oz, who make it look like Dorothy is pranking everyone. Soon, the people of Oz are fed up with "Dorothy's" antics and throw her in a candy prison. But can she escape before the Imps do even more damage? (10 min)

      • Dorothy and the Wizard of Oz II

        The Wizard Returns. In the season two premiere, Dorothy and the gang are shocked to discover the Wicked Witch of the West is still alive, but trapped in her crystal ball. Meanwhile, the Wizard makes a dubious return to Oz. (20 min)

      • Dorothy and the Wizard of Oz II

        The Wizard Pays a Visit. When the Wizard discovers the Wicked Witch is still alive, he pays her a visit to strike an unsettling deal that will spell trouble for Dorothy and the gang. (10 min)

      • Dorothy and the Wizard of Oz II

        Escape from the Crystal Ball. Dorothy and her friends are sucked into the Wicked Witch's crystal ball, where they will spend eternity unless Dorothy makes a tough decision and a sacrifice. (15 min)

      • Grizzy and The Lemmings II

        Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)

      • Grizzy and The Lemmings II

        Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)

      • Grizzy and The Lemmings II

        Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (15 min)

      • Grizzy and The Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (5 min)

      • Grizzy and The Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)

      • Grizzy and The Lemmings II

        Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (10 min)

      • Grizzy and The Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (5 min)

      • Grizzy and The Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (15 min)

      • Mighty Mike

        Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)

      • Mighty Mike

        Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (5 min)

      • Mighty Mike

        Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (15 min)

      • Mighty Mike

        Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)

      • Mighty Mike

        Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (10 min)

      • Mighty Mike

        Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)

      • Mighty Mike

        Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (15 min)

      • Dorothy and the Wizard of Oz II

        The Return Of the Wicked Witch. Having found a way of out the Wicked Witch's crystal ball, Dorothy and the gang discover that she's escaped as well, and is now inhabiting the body of the Wizard. Dorothy, Ozma and the gang try to find a way to save the Wizard and protect Oz from the Wicked Witch's return. (10 min)

      • Dorothy and the Wizard of Oz II

        Three Friends and a Magic Crystal. When Lion, Scarecrow, and Tin Man wind up with a baby Woggle-Bug in their care, their parenting skills are put to the test, as is their friendship. (15 min)

      • Dorothy and the Wizard of Oz II

        Toto Transformed. Dorothy inadvertently places an enchanted bell on Toto's collar. When it rings three times he's transformed into the legendary "Ozsquatch." When the bell rings twice, he's restored. Now, our heroes go searching for Ozsquatch without realizing it's… Toto —Transformed. (10 min)

      • Dorothy and the Wizard of Oz II

        Scarecrow Knows Best. When Scarecrow's pride stops him from admitting that he doesn't know how to build a Yellow Brick Bridge, he creates a dangerous overpass. Dorothy and the gang teach him that "it's okay to not know" some things and rebuild a safer bridge. (15 min)

      • Alice & Lewis II

        The Freeze-All Cutie-Twee. Alice and Lewis find the twins frozen in place! It turns out to be the doing of a young Freeze-All Cutie-Twee who has become friends with Charlie. In fact, these two besties are having the time of their lives, traveling all over the place, freezing the whole Kingdom, unaware that the young Cutie-Twee has not yet mastered its powers! Alice and Lewis must find a way to persuade Charlie to take the Cutie-Twee back to its peers. (15 min)

      • Alice & Lewis II

        Not a Piece of Cake! When the Wonderland cuckoos realize their precious wild strawberry pies have all been picked, it’s mayhem! They go bonkers, screeching up a storm, almost deafening our poor friends. The Queen subsequently orders Alice and Lewis to put an end to this din! But the mission gets tricky when our two heroes find out who picked the pies! (15 min)

      • Alice & Lewis II

        Snow Queen. Alice and Lewis make a "snow-woman" in the Queen’s likeness. But, miffed at not bearing a very strong resemblance to the original, she heads off to meet her model. Our two heroes are scared: their mockery is about to be discovered! But surprise surprise!: the Queen is anything but offended! In fact, she takes the snow-woman under her wing, even going so far as to appoint her her deputy! Unfortunately for Alice and Lewis, this icy substitute becomes just as moody as the Queen: now they’re going to have to do all they can to remind her who she truly is! (10 min)

      • Alice & Lewis II

        The Blue Door Mystery. Queen is seething: her QueenMobile has broken down on the other side of Wonderland and she hasn’t found any blue doors to get her back home. So she commissions Alice and Lewis to draw up a map of all the blue doors in the Kingdom. The mission turns out to be more complicated than expected when our heroes realize the doors in question are VERY FIDGETY! (10 min)

      • Alice & Lewis II

        Trainee Book-Wizards. Before heading off on a trip to find new seeds, the Book-Wizard entrusts his garden to his new apprentices, Alice and Lewis. But it’s a pretty stressful experience: besides having to tend to the garden, they also have to answer the Twins when they come to ask for advice, and entertain the Queen when she decides to turn up unannounced, for teatime! And when Charlie gets whisked away by a bird-book, it’s panic-stations for the two apprentices. In fact, things get so out of hand that they have to call the Book-Wizard to the rescue! (15 min)

      • Grizzy and The Lemmings III

        Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (10 min)