• Cartoonito

    • Cartoonito od do

      • Batwheels

        Holidays on Ice, Part 2. After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham. (20 min)

      • Mr Bean: The Animated Series II

        Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)

      • Mr Bean: The Animated Series II

        Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (15 min)

      • Mr Bean: The Animated Series II

        Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (10 min)

      • Mr Bean: The Animated Series II

        Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (10 min)

      • Thomas & Friends - Shorts XXV

        Percy and the Skunks (15 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (15 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (5 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (10 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (15 min)

      • Alice & Lewis

        Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (10 min)

      • Alice & Lewis

        The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (20 min)

      • Alice & Lewis

        Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (10 min)

      • Alice & Lewis

        Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (15 min)

      • Bugs Bunny Builders

        Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (10 min)

      • Bugs Bunny Builders

        Dino Fright. George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done. (20 min)

      • Bugs Bunny Builders

        Race Track Race. The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build. (10 min)

      • Bugs Bunny Builders

        Ice Creamed. It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt. (15 min)

      • Grizzy and The Lemmings II

        Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (10 min)

      • Grizzy and The Lemmings II

        Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)

      • Grizzy and The Lemmings II

        Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (15 min)

      • Grizzy and The Lemmings II

        Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)

      • Grizzy and The Lemmings II

        No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (5 min)

      • Grizzy and The Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)

      • Grizzy and The Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (10 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (15 min)

      • Mighty Mike

        That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (5 min)

      • Mighty Mike

        Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (5 min)

      • Mighty Mike

        Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (15 min)

      • Mighty Mike

        Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (5 min)

      • Mighty Mike

        Duchess. Mike's over the moon! He's going to spend the afternoon with the neighbor's dog. Except that it's not Iris, it's Duchess, a pug just like Mike and she instantly falls in love with our hero. Uh oh! The raccoons meanwhile are trying to break into the house and Duchess is trying to help. Mike panics. What if Iris discovers her new rival? (10 min)

      • Mighty Mike

        Fun Fur. Mike recreates a fun fair on the patio as a great way to impress Iris. He decorates the terrace and invites her over. However, there's no way the raccoons are going to miss such a fantastic opportunity to rob the house. Between the ghost train, coconut shy and the raccoons, Mike is going to have his hands full. (5 min)

      • Mighty Mike

        Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (15 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (15 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (10 min)

      • Bugs Bunny Builders

        Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (15 min)

      • Batwheels

        A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (10 min)

      • Batwheels

        Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)

      • Batwheels

        Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (10 min)

      • Batwheels

        Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (10 min)

      • Batwheels

        Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (13 min)

      • Meet the Batwheels

        Batwingin' It. Batwing flies high over Gotham in her video diary as she shares exciting tips and tricks to what makes her brand of crimefighting so special! (2 min)

      • Meet the Batwheels

        Bad to the Chrome. A music video introducing the villainous vehicle squad - The Legion of Zoom - introducing their shifty skills and pernicious personalities. (5 min)

      • Grizzy and The Lemmings III

        Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (10 min)

      • Grizzy and The Lemmings III

        Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (5 min)

      • Grizzy and The Lemmings III

        The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (10 min)

      • Grizzy and The Lemmings III

        Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (10 min)

      • Grizzy and The Lemmings III

        Extreme Dominos. The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects. (5 min)

      • Grizzy and The Lemmings III

        Surprise Deglaciation. The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him. (5 min)

      • Grizzy and The Lemmings III

        Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (5 min)

      • Grizzy and The Lemmings III

        Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (15 min)

      • Mighty Mike

        Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)

      • Mighty Mike

        The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (5 min)

      • Mighty Mike

        Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (15 min)

      • Mighty Mike

        Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (5 min)

      • Mighty Mike

        Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (10 min)

      • Mighty Mike

        It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (5 min)

      • Mighty Mike

        Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (15 min)

      • Mr Bean: The Animated Series

        In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)

      • Mr Bean: The Animated Series

        Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)

      • Mr Bean: The Animated Series

        No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (15 min)

      • Mr Bean: The Animated Series

        Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (10 min)

      • Thomas & Friends - Shorts XXV

        Hay, Now! (10 min)

      • Mr Bean: The Animated Series

        A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (10 min)

      • Mr Bean: The Animated Series

        Egg & Bean. Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache. (15 min)

      • Mr Bean: The Animated Series

        Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (15 min)

      • Mr Bean: The Animated Series

        A Grand Invitation. Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem… (15 min)

      • Mr Bean: The Animated Series

        A Royal Make-over. How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street. (10 min)

      • Mr Bean: The Animated Series

        SuperMarrow. Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate. (20 min)

      • Mr Bean: The Animated Series

        Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (10 min)

      • Mr Bean: The Animated Series

        Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (15 min)

      • Mr Bean: The Animated Series II

        Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)

      • Mr Bean: The Animated Series II

        Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)

      • Mr Bean: The Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)

      • Mr Bean: The Animated Series II

        Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (10 min)

      • Mr Bean: The Animated Series II

        Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (15 min)

      • Thomas & Friends XXVI

        Brand New Track. Thomas and Percy explore a brand-new track the evening before the route is opened. Everything seems new and exciting, and even a night spent stuck in the mud turns into a wonderful experience. Only in the light of day do they realize that nothing they saw was really “new” at all – it just seemed so because they brought to it a sense of delight and discovery. (10 min)

      • Thomas & Friends XXVI

        Stink Monster. Thomas and the other young engines encounter a stink monster that threatens to spread a stench all over Knapford! When Percy is kidnapped by the stink monster, the rest of the Biggest Adventure Club band together to create a plan to save their friend and stop the stink monster in its tracks! Looking closer, they realize it's their good friend Whiff's new invention causing a stink! (10 min)

      • Thomas & Friends - Shorts XXVI

        Let’s Race: The Egg Race. Thomas and Friends get to pair with the professionals in the Sodor Cup Games, where they’ll test their skills – starting with an egg race. Will everyone make it to the finish line with all their eggs? (15 min)

      • Toad & Friends

        Hedge Flies High. Hedge tries out Toad’s new power kite and gives the Weasels an idea of how to get into Toad Hall. (10 min)

      • Toad & Friends

        Regatta. It’s the annual Regatta race and everyone is determined to win, especially the previous winner Ratty. But even he has to learn that winning isn't the only goal. (20 min)

      • Grizzy and The Lemmings

        As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings (5 min)

      • Grizzy and The Lemmings

        Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (5 min)

      • Grizzy and The Lemmings

        Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (15 min)

      • Grizzy and The Lemmings

        The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on! (5 min)

      • Grizzy and The Lemmings

        Get Off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs. (5 min)

      • Grizzy and The Lemmings

        Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (10 min)

      • Grizzy and The Lemmings

        Bear Under Lock And Key. Unwilling to share the food both he and the Lemmings are wild (15 min)

      • Bugs Bunny Builders

        Dino Fright. George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done. (10 min)

      • Bugs Bunny Builders

        Race Track Race. The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build. (20 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (10 min)

      • Batwheels

        Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (15 min)

      • The Tom and Jerry Show IV

        Attachment Disorder. Tom and Spike get glued together. (10 min)

      • The Tom and Jerry Show V

        Giant Problems. Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio. (5 min)

      • The Tom and Jerry Show V

        Eight Legs No Waiting. The gang get more than they bargained for when they try to shoo away a seemingly docile spider. (5 min)

      • The Tom and Jerry Show V

        Ape for Tom and Jerry. When Rick and Ginger forget Tom's birthday, the tomcat moves in with the one person who appreciates him -- the local Zoo's gorilla, Cuddles. (15 min)

      • The Tom and Jerry Show V

        Hold the Cheese. To Tom and Jerry's delight Ginger's new no junk food in the house diet causes Rick to sleep walk every night to the local fast food joint. (5 min)

      • The Tom and Jerry Show V

        Cave Cat. A prehistoric Cave Cat arrives at Rick and Ginger's house. (10 min)

      • The Tom and Jerry Show V

        Not So Grand Canyon. Tom and Jerry take the scouts on a camping trip to canyon country and get more than they bargained for when a coyote pup shows up. (15 min)

      • Mr Bean: The Animated Series II

        Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)

      • Mr Bean: The Animated Series II

        Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (15 min)

      • Mr Bean: The Animated Series II

        Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (15 min)

      • Lu & The Bally Bunch - Shorts

        Talking About Things We Love. The bugs talk about what they love. (10 min)

      • Thomas & Friends XXVI

        Fast Friends. While Kana and Thomas deliver aquarium materials for the Vicarstown Fish Day, it's up to steady Percy and Nia to deliver the fish themselves. However, Nia gets a wobbly wheel, inciting Percy to ask Kana for a switch so she can help Nia and speed up the delivery. Once Nia is fixed, she's raring to go, but Kana unexpectedly wants to slow things down to keep the fish safe. Could this quarrel spell doom for the delivery or allow these engines to learn something they never realized about each other? (10 min)

      • Thomas & Friends XXVI

        Percy Disappears. On their way to a celebration for Thomas' 10,000th delivery, Percy tries to help Thomas with his big speech, but Thomas fails to listen. Whle distracted, Thomas doesn’t notice when Percy falls off the track and gets lost. Percy tries unsuccessfullly to find his way to familiar terrain. Thomas realizes he wasn't listening to Percy afterall! He abandons his delivery ceremony to find Percy! Thomas uses what he knows about his best friend to track him down, proving how well he knows his loc-amigo. (10 min)

      • Thomas & Friends - Shorts XXVI

        Let’s Race: The Egg Race. Thomas and Friends get to pair with the professionals in the Sodor Cup Games, where they’ll test their skills – starting with an egg race. Will everyone make it to the finish line with all their eggs? (10 min)

      • Toad & Friends

        A Lick of Paint. It's spring and Mole is whitewashing his burrow. His friends come to help while the watching weasels spy an opportunity to play a prank on them. (10 min)

      • Toad & Friends

        Captain Ratty. Ratty takes his friends out for a boat trip and insists as Captain, what he says goes. But when the boat is scuppered on the rocks, he finds that listening to his friends is the way to save the day. (20 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (10 min)

      • Bugs Bunny Builders

        Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (20 min)

      • Batwheels

        Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (10 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (15 min)

      • The Tom and Jerry Show III

        Live and Let Diet. The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts. (10 min)

      • The Tom and Jerry Show III

        Auntie Social. When Rick and Ginger go to a couple's retreat, they leave Tom with Rick's Auntie Louella. Hearing that she's a whiz in the kitchen, Jerry comes along. The old woman is sweet, but she has a nasty little lap dog that bedevils Tom like crazy. Louella keeps treating Tom poorly, and Tom and Jerry make their plans to escape. (5 min)

      • The Tom and Jerry Show III

        A Snootful. The Lady of the House's cousins, the Van der Snoots, visit with their prize-winning Persian cat, Prancy Van der Snoot. Tom is warned to make sure that Snooty doesn't catch sight of the pesky manor mice, lest she get upset or dirty her snowy white paws chasing the vermin. Tom is on it, but nothing goes as planned... (15 min)

      • The Tom and Jerry Show III

        Lame Duck. Ginger and Rick have installed a new birdbath, and Little Quacker has taken up residence in it. Ginger forbids Tom from going out in the back and has Rick move Spike's house. The dog and cat soon unite to return Little Quacker to the pond without Ginger finding out they're responsible for sending him packing. (5 min)

      • The Tom and Jerry Show III

        It's All Relative. When Jerry's country cousins visit the Abbey, the cook is convinced Downton is in the midst of a vermin invasion! Cates (the butler) presses Tom into service with the threat of becoming a stable cat otherwise. Tom pursues the cunning, feisty bumpkins, and Jerry, throughout the manor, and they delight in making surprise appearances to Tom in awkward moments. (10 min)

      • The Tom and Jerry Show III

        Vegged Out. Jerry discovers the mysterious phobia cats have toward cucumbers and is inspired to try it out on Tom. After freaking Tom out repeatedly, Butch steps in to counsel Tom and help him overcome his fear, only Butch is far from immune himself. The two encounter more and more trouble as they deal with their phobia. (5 min)

      • The Tom and Jerry Show III

        Lost Marbles. A dim-witted cat walks into the detective agency asking for help. It seems he has lost his marbles: He's the city's champion marble player and has either misplaced his case of lucky marbles, or it's been stolen. The cat is desperate to find them before the big tournament. It's up to Tom and Jerry to retrace the cat's steps and solve this mystery. (15 min)

      • Toad & Friends

        Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (10 min)

      • Toad & Friends

        Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (20 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (15 min)

      • Grizzy and The Lemmings II

        Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)

      • Grizzy and The Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (10 min)

      • Grizzy and The Lemmings II

        Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well! (5 min)

      • Grizzy and The Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (15 min)

      • Batwheels

        Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)

      • Batwheels

        Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (20 min)

      • Mr Bean: The Animated Series II

        Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)

      • Mr Bean: The Animated Series II

        Bean's Safari. Mr Bean finds himself babysitting a baboon. (15 min)

      • Mr Bean: The Animated Series II

        A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)

      • Mr Bean: The Animated Series II

        Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (20 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (5 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (10 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (10 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (10 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (5 min)

      • Grizzy and The Lemmings III

        Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)

      • Grizzy and The Lemmings III

        Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Bugs Bunny Boogie. Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town. (10 min)

      • Alice & Lewis

        A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)

      • Alice & Lewis

        Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (20 min)

      • Alice & Lewis

        Unlucky Charm. Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky! (10 min)

      • Alice & Lewis

        Travelling Dodo. Dodson the dodo wants to get to the top of the cliff to enjoy the sunset with Junior. When he spots the caravan, nearby, he realizes he could use the vehicle to get him there effortlessly. But he causes an accident, damaging the caravan in the process. Alice, Lewis and the Twins are stuck, with Dodson. Fixing their ride with this dodo around isn’t going to be a piece of cake, especially since his only real talent consists of goofing up! (20 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (15 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (10 min)

      • Bugs Bunny Builders

        Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (15 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (10 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (15 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)

      • Grizzy and The Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)

      • Grizzy and The Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (10 min)

      • Grizzy and The Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and The Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (15 min)

      • Mighty Mike

        Paws For Thought. Mike's owner buys him a pair of cute new shoes for his paws. Mike isn't pleased by the new footwear at all and they make some seriously awful squeaking noises. Meanwhile, the raccoons step in glue in the garage and discover that they now have the power to walk on the ceiling. Now they have a great way to rob the house and they can hear Mike from a mile off. (5 min)

      • Mighty Mike

        Martial Arts Mike. The raccoons break into the Mikkelsens house again and Mike is easily defeated during a fight against the determined crooks. It's clear that fighting isn't his forte. Mike turns to the turtles to teach him the ancient art of karate so he can have a chance at defeating the rodents. Our determined pooch does his best but he just can't seem to get the hang of it. Time for Mike to ditch karate and resort to plan B. (5 min)

      • Mighty Mike

        Ditzy Home. Stephan upgrades the house's security system and it looks like Mike might be able to take a break from playing guard dog. The new system immediately detects when the raccoons are trying to break in and ejects from the property. Mike didn't even have to lift a paw. Unfortunately, the system works a little too well and quickly targets Mike as an intruder too. Now Mike and Freddy are on the same team trying to break in so he can defeat the errant security system and save Mercury and Fluffy who are still trapped inside. (15 min)

      • Mighty Mike

        Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (5 min)

      • Mighty Mike

        The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (10 min)

      • Mighty Mike

        Who's The Boss. Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he's always wanted. To Mike's horror, Tom makes him promise to make sure nothing happens to Mercury while he's at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (5 min)

      • Mighty Mike

        Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone... especially Iris. (15 min)

      • Bugs Bunny Builders

        Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)

      • Bugs Bunny Builders

        Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (15 min)

      • Bugs Bunny Builders

        Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (20 min)

      • Batwheels

        Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (10 min)

      • Batwheels

        When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (15 min)

      • Batwheels

        Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)

      • Batwheels

        The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)

      • Batwheels

        License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)

      • Meet the Batwheels

        Calling All Batwheels. A music video introducing all of Batman's heroic vehicle squad - the Batwheels - showcasing their incredible gadgets, stunning talents, and unique personalities. (5 min)

      • Grizzy and The Lemmings III

        Lemmings Constellation. The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque! (10 min)