• Cartoonito

    • Cartoonito od do

      • Batwheels

        The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (20 min)

      • Mr Bean: The Animated Series III

        Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (10 min)

      • Mr Bean: The Animated Series III

        Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (15 min)

      • Mr Bean: The Animated Series III

        Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)

      • Mr Bean: The Animated Series III

        Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (20 min)

      • Grizzy and The Lemmings III

        For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (5 min)

      • Grizzy and The Lemmings III

        Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (10 min)

      • Grizzy and The Lemmings III

        Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (10 min)

      • Grizzy and The Lemmings III

        False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (10 min)

      • Grizzy and The Lemmings III

        Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)

      • Grizzy and The Lemmings III

        Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (5 min)

      • Grizzy and The Lemmings III

        Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Don't Be Fooled By His Size. Tweety Bird uses his crane to lift stuff in this music video as he helps his crew get the job done. (10 min)

      • Alice & Lewis II

        Too Young. When Alice and Lewis go to the Valley of the Night to look for MooMoo wool, they run into Queen and Charlie. When the little prince asks if he can go with the girl and her rabbit friend, the Queen begrudgingly agrees, and orders the two friends to take good care of her nephew. Charlie is ecstatic to be able to go on a “big boy’s adventure!” But is brought down to Earth with a bang when he finds out his aunt has been following them on the quiet. Feeling betrayed, he decides to run away. (10 min)

      • Alice & Lewis II

        The Frost Ball. The King of Frostaland invites the Queen to a “frost ball” in his realm. Eager to look good, the Wonderland monarch appoints Lewis to open the ball, and threatens to remove him as clockmaster should he mess up! The poor rabbit must now set about learning the art of “tea-skating,” a kind of ice-skating on teapots! Only problem is, he’s scared of taking the plunge and decides to listen to Dodson’s advice (the dodo’s taken on the role of self-appointed coach) instead of simply trying it out himself. Needless to say, Dodson exploits the situation to get extra special treatment. So Alice steps in, determined to do whatever it takes to bring Lewis to his senses. (20 min)

      • Alice & Lewis II

        The Sleeping King. When the Queen reluctantly takes Charlie to Frostaland so he can take part in the traditional “Cherry-Choc Harvest,” she finds the King fast asleep, due to a blunder committed by Alice. But instead of helping Alice and Lewis find an antidote to break the magic spell he’s under, the monarch throws every monkey wrench she can possibly get her hands on into the works! Truth is: she’s jealous of Charlie’s affection for the King of Frostaland. (10 min)

      • Alice & Lewis II

        Lewis' Shadow. Lewis’ shadow becomes detached when Alice accidentally shuts the door behind her rabbit friend a little too fast! Alice finds it super funny. Lewis, on the other hand, is freaking out: his shadow’s a bit too facetious for his liking, not to mention the fact that Queen has a rule against shadows coming off! Unfortunately, the shadow has a mind of its own and the monarch soon finds out. When Alice and Lewis get grounded because of it, the rabbit blames his shadow. But when the latter comes to their rescue, he realizes he misjudged it. In fact, he actually grows pretty fond of it in the end! (20 min)

      • Bugs Bunny Builders

        Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)

      • Bugs Bunny Builders

        K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (15 min)

      • Bugs Bunny Builders

        Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (10 min)

      • Bugs Bunny Builders

        Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (15 min)

      • Grizzy and The Lemmings II

        Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)

      • Grizzy and The Lemmings II

        Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)

      • Grizzy and The Lemmings II

        Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (15 min)

      • Grizzy and The Lemmings II

        Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)

      • Grizzy and The Lemmings II

        Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)

      • Grizzy and The Lemmings II

        Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (10 min)

      • Grizzy and The Lemmings II

        Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)

      • Grizzy and The Lemmings II

        Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (15 min)

      • Mighty Mike

        Robotix 3000. Mike's chess game with Iris is rudely interrupted by a loud commotion from the house. Fluffy has found the robotic vacuum and is riding it around the house like a stunt cat. Meanwhile, the racoons use the distraction to try to get their hands on their very own Holy Grail - a huge sausage xxx is saving for dinner. Mike will need every ounce of his smarts to chase the raccoons from the house and save Fluffy from the clutches of the demonic vacuum. (5 min)

      • Mighty Mike

        Rancid Raccoons. Mercury is rummaging through the trash bin and digs out a piece of rotten, disgusting Camembert. He wolfs the rancid cheese down, turning his breath into a weapon of mass destruction. Thinking quickly, Freddy uses Mercury's pungent breath to help them rob the Mikklesens. This mortifies Mike, who is having Iris over for dinner. Mike has no choice but to fight fire with fire. A stinky fight breaks out and there can only be one winner! (5 min)

      • Mighty Mike

        The Show Must Go On. The turtles have a falling out and Aramis decides she's had enough and stalks off. The other two turtles realize that things aren't the same without their best friend and turn to Mike for help. Mike organizes a search party to find their missing friend. Mercury and Aramis become unlikely allies and Freddy sees a way to exploit this new friendship for his own selfish ends. (15 min)

      • Mighty Mike

        Main E-Vent. Things are mysteriously disappearing from the Mikkelsen's house and Mike can't seem to get to the bottom of it. The raccoons have find an ingenious way to sneak in right under Mike's nose without being noticed by using the air vents! By the time Mike catches on, the racoons are mid-heist and they've kidnapped Fluffy in the process. Mike now has to decide whether he saves Fluffy or stops the racoons from making off with their loot. (5 min)

      • Mighty Mike

        Mike The Eggspert. It's Easter, and Mike organizes a super special Easter egg hunt for Iris but the raccoons can't resist crashing the party. Mercury gets a hold of the special egg Mike was saving for Iris, thinking that a baby raccoon will hatch from it if he sits on it long enough. But it's no ordinary egg - Mike has slipped an engagement ring inside! Now he's desperate to get it back, and keep it safe in the process. (10 min)

      • Mighty Mike

        Wahwahland. Mike decides to invite Iris over to dance so he can show off his moves. Unfortunately, the raccoons sabotage Mike's plans by breaking in and robbing the kitchen. There's going to be only one way to settle things a dance off. But Mike may have underestimated Mercury's dance skills. (5 min)

      • Mighty Mike

        It's Been A Slice. The Mikkelsens order a pizza for a post sports game dinner. It's the worst kind of torture for Mike. He can barely resist the delicious smell teasing his nostrils. He must resist! But more importantly he has to keep the salivating raccoons out of the house and as far away from the pizza as possible. Let's only hope Mike, and more importantly the pizza, can survive the ordeal. (15 min)

      • Bugs Bunny Builders

        Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (10 min)

      • Bugs Bunny Builders

        Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (15 min)

      • Bugs Bunny Builders

        Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (10 min)

      • Bugs Bunny Builders

        Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (20 min)

      • Batwheels

        Holidays on Ice, Part 1. Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team. (10 min)

      • Batwheels

        Holidays on Ice, Part 2. After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham. (15 min)

      • Batwheels

        Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (10 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (10 min)

      • Batwheels

        Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (10 min)

      • Meet the Batwheels

        Wheelin' and Dealin'. After losing one of his wheels on his way to stop Prank, Bam comically attempts to replace his tire with all sorts of zany objects while chasing the prankster van around the city. (5 min)

      • Grizzy and The Lemmings III

        Ancient Brainteaser. The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first! (10 min)

      • Grizzy and The Lemmings III

        Couch Wrestling. The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat. (5 min)

      • Grizzy and The Lemmings III

        Goldrush. After a spat over a jar of Yummy, Grizzy and the Lemmings find gold leaf-wrapped chocolate bits scattered in the jungle. Delicious! On the backs of a bat and a tapir, the rodents and the bear fight over the harvest of candy. (10 min)

      • Grizzy and The Lemmings III

        Theft Reactions. Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. The bear catches up with them, mounted on the back of a giant bat, but the cargo falls onto the roof of a sacred Mayan temple that's boobytrapped! When they recover the Yummy, Grizzy and the Lemmings are pursued by a stone giant! (10 min)

      • Grizzy and The Lemmings III

        High Tension Fireflies. Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies. (5 min)

      • Grizzy and The Lemmings III

        Skull of Discord. After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos. (5 min)

      • Grizzy and The Lemmings

        Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (5 min)

      • Grizzy and The Lemmings

        Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (15 min)

      • Mighty Mike

        Baritoon. The raccoons break into the Mikkelsens and Mercury stumbles upon a didgeridoo and he just can't get enough of it. It's so powerful that its music blasts away everything in its path - including Mike. Mike is forced to use all of his wits to outfox the raccoons. A sonic war ensues and there can be only one winner. Let's hope Mike is up to the task. (5 min)

      • Mighty Mike

        Paws For Thought. Mike's owner buys him a pair of cute new shoes for his paws. Mike isn't pleased by the new footwear at all and they make some seriously awful squeaking noises. Meanwhile, the raccoons step in glue in the garage and discover that they now have the power to walk on the ceiling. Now they have a great way to rob the house and they can hear Mike from a mile off. (5 min)

      • Mighty Mike

        Martial Arts Mike. The raccoons break into the Mikkelsens house again and Mike is easily defeated during a fight against the determined crooks. It's clear that fighting isn't his forte. Mike turns to the turtles to teach him the ancient art of karate so he can have a chance at defeating the rodents. Our determined pooch does his best but he just can't seem to get the hang of it. Time for Mike to ditch karate and resort to plan B. (15 min)

      • Mighty Mike

        Ditzy Home. Stephan upgrades the house's security system and it looks like Mike might be able to take a break from playing guard dog. The new system immediately detects when the raccoons are trying to break in and ejects from the property. Mike didn't even have to lift a paw. Unfortunately, the system works a little too well and quickly targets Mike as an intruder too. Now Mike and Freddy are on the same team trying to break in so he can defeat the errant security system and save Mercury and Fluffy who are still trapped inside. (5 min)

      • Mighty Mike

        Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (10 min)

      • Mighty Mike

        The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (5 min)

      • Mighty Mike

        Who's The Boss. Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he's always wanted. To Mike's horror, Tom makes him promise to make sure nothing happens to Mercury while he's at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (15 min)

      • Mr Bean: The Animated Series

        Neighbourly Bean. As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge…. (10 min)

      • Mr Bean: The Animated Series

        Nurse! Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy. (20 min)

      • Mr Bean: The Animated Series

        Dead Cat. Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day. (10 min)

      • Mr Bean: The Animated Series

        Supertrolley. Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands. (15 min)

      • Grizzy and The Lemmings

        Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (10 min)

      • Grizzy and The Lemmings

        Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (5 min)

      • Grizzy and The Lemmings

        The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (15 min)

      • Grizzy and The Lemmings

        Bear in the Wind. The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV! (5 min)

      • Grizzy and The Lemmings

        Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (5 min)

      • Grizzy and The Lemmings

        Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a (10 min)

      • Grizzy and The Lemmings

        A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (15 min)

      • Bugs Bunny Builders

        Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)

      • Bugs Bunny Builders

        K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Porky Perfect. Porky Pig uses his steamroller to flatten and make sure every build is “Porky Perfect” in this music video. (10 min)

      • Batwheels

        Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (10 min)

      • Batwheels

        Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (20 min)

      • Mr Bean: The Animated Series III

        Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (10 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (15 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (20 min)

      • Thomas & Friends XXVI

        Bring it On Beresford. On Plant-A-Tree Day on Sodor, Thomas and Diesel both want to deliver the most impressive pine for the holiday, but they'll have to compete by delivering all the other trees first. When Thomas wins the race and the pine is loaded onto his flatcar, he discovers that he overestimated the job and himself, resulting in the tree falling in a deep ditch! Luckily, Beresford the Crane has a plan to aid the Number One Engine! Will they be able to plant the biggest tree before the end of the holiday? (10 min)

      • Thomas & Friends XXVI

        What's In A Name? When Cranky gets overwhelmed on a busy and blustery day at Brendam Docks, he accidentally gets Riff and Jiff's names confused, sending them on opposite deliveries. An observant Thomas hears the mistake, but does not correct the crankier-than-usual crane -- thinking, grown-ups don't make mistakes! Thomas is proven wrong, however, when he ends up at Whiff's Recycling Plant and old tires are delivered to McColl's Farm because of Cranky's error. After calming the chaos in both places, Thomas learns that it is important to speak up and tell someone they are making a mistake --- even if it is a grown-up! (10 min)

      • Thomas & Friends - Shorts XXVI

        Train School: The Height of Courage. Faced with a super-high bridge on the way to a parade of brave engines, Percy has to find the courage within himself to cross. (5 min)

      • Thomas & Friends - Shorts XXV

        Sandy Tidies Up (10 min)

      • Toad & Friends

        The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (10 min)

      • Toad & Friends

        The Mystery of the Missing Pears. Many of the riverbank folk have their eyes on Toad’s ripe pears. Ratty offers to guard the pear tree all night but in the morning, all the pears are gone thus mounting an investigation to find the culprit. (20 min)

      • Grizzy and The Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)

      • Grizzy and The Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (15 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (10 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (15 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (10 min)

      • Bugs Bunny Builders

        Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (20 min)

      • Batwheels

        The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)

      • Batwheels

        License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (15 min)

      • The Tom and Jerry Show

        Cat's Ruffled Fur-niture. Tom is under strict orders to not wake the Witch sisters but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive he must get the help of Newt to make everything go back as it was. (10 min)

      • The Tom and Jerry Show

        Sleep Disorder. Rick buys Ginger a brand new mattress with a lot of high tech features. Tom is under strict orders to never sleep on it but Butch convinces him to try it out. Jerry uses the controls against them and soon that mattress is out of control and destroys the entire house. (20 min)

      • The Tom and Jerry Show

        Tom's In-Tents Adventure. Tom and Jerry get a taste of the great outdoors on their camping trip to Yosemite. Tom tries hard to get some relaxation but nature and all its inhabitants including bears get in his way. (10 min)

      • The Tom and Jerry Show

        Birthday Bashed. When Tom and Jerry accidentally ruin Spike's birthday party for Tyke he forces them to take over. (10 min)

      • The Tom and Jerry Show II

        Dental Case. Spike recruits Tom and Jerry to help him remove a bad tooth so he can avoid the vet. (15 min)

      • Mr Bean: The Animated Series III

        Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (10 min)

      • Mr Bean: The Animated Series III

        A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (15 min)

      • Mr Bean: The Animated Series III

        The Big Stink. Mr Bean ends up in a farm slurry pit after racing a tractor. The car smells Teddy smells Bean smells … bad. He comes home determined to clean all three. A determination that winds up with him locked outside on the roof and completely stark naked. (10 min)

      • Mr Bean: The Animated Series III

        Birthday Bother. It’s Irma’s birthday. Bean buys a bargain-bin load of cards and writes out two – one nice one silly. He gets his envelopes mixed up and sends off the wrong card. He tries to persuade the postman to hand the card back but no luck. He winds up causing chaos at the sorting office in a last-ditch attempt to avoid Irma’s ire. (15 min)

      • Bugs Bunny Builders: Hard Hat Time

        Bugs Bunny Boogie. Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town. (10 min)

      • Thomas & Friends XXVI

        Christmas Mountain. It's Christmas time in Sodor and every engine is excitedly preparing for the holiday, especially Bruno who is excited to put his star on the tree. It's his tradition! When the Christmas tree can't be delivered, Thomas and Percy learn why traditons are important to Bruno. They get creative to keep a disappointed Bruno's holiday spirit bright, ultimately transforming Lookout Mountain into the best -- and biggest -- replacement "tree!" Thomas, Percy, and Bruno are joined by their friends to decorate, sing, and celebrate the tradition together! (10 min)

      • Thomas & Friends XXVI

        Whiteout! With the holidays just around the corner, Thomas and Percy are determined to deliver the mail to all the patrons of Sodor. There are presents! The problem is there's a massive whiteout snowstorm covering the entire island and preventing the engines from seeing where they're going. Overcoming various obstacles, Thomas and Percy learn that they can rely on their other senses as well as their familiarity with the island to find where they need to go and deliver the gifts just in time. (10 min)

      • Thomas & Friends - Shorts XXVI

        Train School: The Height of Courage. Faced with a super-high bridge on the way to a parade of brave engines, Percy has to find the courage within himself to cross. (10 min)

      • Toad & Friends

        Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)

      • Toad & Friends

        Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (20 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (10 min)

      • Bugs Bunny Builders

        Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (20 min)

      • Batwheels

        Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (10 min)

      • Batwheels

        Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (15 min)

      • The Tom and Jerry Show III

        A Star Forlorn. When Tom finds out he won a contest to be in a cat food commercial, his behavior turns smug. This irritates Jerry, who goes to great lengths to ruin the commercial shoot at the house as Tom struggles in his role. (5 min)

      • The Tom and Jerry Show III

        Bird Flue. Cates appears and assigns Tom the job of sweeping the estate's chimneys, warning him not to upset the Duchess's new exotic pet bird. Unfortunately, both the pet bird and a stork at the top of the chimney think Jerry is a worm. Soon chaos breaks out, hurting Tom's cleaning efforts. (10 min)

      • The Tom and Jerry Show III

        Tom's Tangled Web. In Catsylvania, a strange flying bug bites Tom, transforming him into a Tom-sized bug monster. Van Mouseling saves the village with an old-fashioned canister of bug poison, and Tom flies off to the abandoned castle on the hill. But Tom's troubles aren't over yet! Inside, he must deal with huge spider webs and a spider the size of a truck. (15 min)

      • The Tom and Jerry Show III

        Saddle Soreheads. Bedfordshire Bertie, a champion show horse, runs away and hides on the estate grounds, where Jerry does his best to help her hide from nosey Tom. Bertie is stressed out over a big upcoming meet, but Jerry has a calming effect on her. When Tom catches up with them, he, too, helps the horse overcome her nerves and get back to her old self. (5 min)

      • The Tom and Jerry Show III

        Rosemary's Gravy. Because of an injured foot, Rick stays home with Ginger's mother, Rosemary, taking care of him. Rosemary brings her infamous fat-free-dairy-free whole wheat gravy, and she quickly puts Rick, Spike and Tom on nutritious diets. Antics and fights break out as Rick and the pets crave real food. (5 min)

      • The Tom and Jerry Show III

        Eggs on a Train. Peter, a pretentious cheapskate poodle, demands that Tom and Jerry help protect his precious sapphire egg on a train journey but won't pay their fare. The cat and mouse become stowaways and go to a lot of trouble to do their job, but the outcome is unexpected. (10 min)

      • The Tom and Jerry Show III

        Truffle Trouble. While mopping the kitchen floor, Tom uses an odd-looking sponge on a plate to clean up the mess. But the "sponge" turns out to be a rare truffle, which the estate's new pig ate. To pacify Cates, Tom and Jerry must find out whether the animal is also good at hunting truffles. (15 min)

      • Toad & Friends

        Hedges First Christmas. Hedge normally hibernates but this year she is determined to see Christmas. Although she’s not much use in decoration preparation, she is able to bring peace and understanding to all when there is a dispute over the Christmas Tree. (10 min)

      • Toad & Friends

        A Lick of Paint. It's spring and Mole is whitewashing his burrow. His friends come to help while the watching weasels spy an opportunity to play a prank on them. (20 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (5 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (15 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (10 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (15 min)

      • Batwheels

        License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)

      • Batwheels

        Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (20 min)

      • Mr Bean: The Animated Series III

        Mobile Home. Miss Wince takes Mrs. Wicket off on holiday in her brand-new swanky caravan; and Bean is left behind. But never one to let a setback knock his confidence he decides to build his own caravan and sets off in search of the perfect ‘quiet spot’. All would be well if he’d only not built the caravan out of Mrs. Wicket’s garden shed … (10 min)

      • Mr Bean: The Animated Series III

        Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (15 min)

      • Mr Bean: The Animated Series III

        Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket’s new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell – by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats? (10 min)

      • Mr Bean: The Animated Series III

        Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (20 min)

      • Grizzy and The Lemmings III

        In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (5 min)

      • Grizzy and The Lemmings III

        Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (10 min)

      • Grizzy and The Lemmings III

        1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (10 min)

      • Grizzy and The Lemmings III

        Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (10 min)

      • Grizzy and The Lemmings III

        Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)

      • Grizzy and The Lemmings III

        Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)

      • Grizzy and The Lemmings III

        Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (10 min)

      • Alice & Lewis II

        Teatime on the Moon. Following a mess-up by Alice, the Queen shamelessly decides to hold her teatime ritual on the Moon, without asking its permission. During this “incursion,” Alice & Lewis do all they can to keep the satellite and its odd inhabitants (Moon-Cutie-Twees, who clean the moon all year round) from being disturbed. But unfortunately, the Queen gets it into her head to build a “vacation home” on the Moon! There’s only one way to get her out of there: her castle must be invaded! (10 min)

      • Alice & Lewis II

        A Joker for a Queen. Jojo, one of the King of Frostaland’s joker cards, looks on in awe as Queen skillfully guides her procession of cards with a snap of her fingers! When the King responds with his own parade, however, he lets his cards do whatever they please, leaving poor Jojo clueless. This prompts her to decide to leave Frostaland and head off to train in Wonderland, to be part of the Queen’s parade. Noticing how sad the King is to see his joker card go, Alice and Lewis do everything they can to persuade Jojo to return. But in so doing, they too find themselves enrolled alongside the Queen’s cards! (20 min)

      • Alice & Lewis II

        Double Teatime in Wonderland. Jealous of the King of Frostaland, who is celebrating Alice’s “non-birthday,” the Queen organizes a double-teatime at the castle and forces all her subjects to attend. Alice and Lewis try to enjoy both celebrations. But there’s no denying it: it’s way more chill at the King’s party than the Queen’s, where the poor guests are subjected to fear and intimidation! In fact, it’s so bad that before long, the Queen’s guests start defecting, migrating to the more fun venue in Frostaland. Alice and Lewis try to avoid a crisis by making sure the Queen doesn’t find out they’re having fun behind her back… (10 min)

      • Alice & Lewis II

        Dodson's Predictions. In order to escape punishment, Dodson kids the Queen into believing he is able to read the future. Falling for his story, Queen names him “Great Fortune-Telling Dodo” and invites him to live in the castle. Dodson milks it, using his influence over the monarch to fulfill all his desires, even if it means relieving poor Lewis of his clockmaster duties! Luckily, Alice runs to her rabbit friend’s rescue. But how are they going to prove to the Queen that Dodson doesn’t actually have a single power and that he’s merely using her for his own benefit?! (20 min)

      • Bugs Bunny Builders

        Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (10 min)

      • Bugs Bunny Builders

        Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (15 min)

      • Bugs Bunny Builders

        Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (10 min)

      • Bugs Bunny Builders

        Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (15 min)

      • Grizzy and The Lemmings II

        A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)

      • Grizzy and The Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

      • Grizzy and The Lemmings II

        Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (15 min)

      • Grizzy and The Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (5 min)

      • Grizzy and The Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

      • Grizzy and The Lemmings II

        Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (10 min)

      • Grizzy and The Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (5 min)

      • Grizzy and The Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (15 min)

      • Mighty Mike

        Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone... especially Iris. (5 min)

      • Mighty Mike

        The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (5 min)

      • Mighty Mike

        Trojan Racoons. The raccoons find a brilliant way of getting into the Mikkelsen's house without anyone noticing by getting mailed to the house inside in a cardboard box. Mike falls for it and the raccoons are free to steal whatever they want in their few minutes of freedom inside the house. The racoons skedaddle back to their lair, but instead of stealing the loot, Mercury brings back an old grandfather clock that belonged to the family's grandmother. Now Mike has to break into the raccoon's lair, retrieve the family heirloom and give the raccoons a taste of their own medicine. (15 min)

      • Mighty Mike

        Mike's Paws. Mike is running around like a headless chicken: saving Fluffy from danger, stopping the turtles from breaking everything in the house, and fighting the raccoons. He's in serious need of a break. Seeing how overworked Mike is, Iris and the turtles decide to take over Mike's duties for the day so the exhausted pooch can get a well-deserved rest. The friends mean well but they might have underestimated just how hard Mike's job is! (5 min)

      • Mighty Mike

        Sauna. It's cold and grey outside. Mike invites Iris over to warm up over a hot chocolate. The raccoons sneak into the house and damage the Mikkelsen's home Automation Temperature regulator in the process. Now the house is randomly flipping between blistering hot to freezing cold. Mike has to face danger, overcome challenges, and battle the elements in order to boot the raccoons out of the house. (10 min)

      • Mighty Mike

        The Wrong Mike. The raccoons steal Iris's favorite toy but accidentally drop it on the terrace during their escape. Mike picks it up while cleaning, thinking it's Fluffys. Iris notices and thinks Mike stole it. She stomps over to the house to get it back, but Fluffy has already made off with it. By the time Mike has figured it all out, the raccoons have stolen it back again. Mike needs to get the toy back if he wants Iris to ever forgive him. (5 min)

      • Mighty Mike

        The Rival. Mike's plans to hang out with Iris are cruelly dashed when he trots out onto the patio to find her playing with a hunky other dog. Mike is crushed. This means war! The boys begin a merciless fight for Iris's affection while she watches horrified. But when the raccoons break into the house armed with an air horn, the two romantic rivals have to team up to overcome their differences to eject the raccoons from the house. (15 min)

      • Bugs Bunny Builders

        Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (10 min)

      • Bugs Bunny Builders

        Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (15 min)

      • Bugs Bunny Builders

        Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)

      • Bugs Bunny Builders

        Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (20 min)

      • Batwheels

        Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (10 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (15 min)

      • Batwheels

        Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)

      • Batwheels

        Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)

      • Batwheels

        Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (10 min)

      • Meet the Batwheels

        The Best Present in the World. A heart-warming holiday-themed music video where the Batwheels sing about what's most important to them - friendship. (5 min)

      • Grizzy and The Lemmings

        Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (10 min)