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Bugs Bunny Builders: Hard Hat Time (12)
Lola leads the crew in washing their vehicles only to discover she mixed up the job assignments.
The Tom and Jerry Show III (21)
On the edge of the village of Catsylvania, a bat snatches up Tom by his tail. He is carried off to a castle in the mountains and emerges in a full Dracula cape and fangs. The real Dracula appears and demands a snack. Tom swoops down on a tiny mouse village, scaring the villagers and carrying off a few. An angry mob with torches and rakes call on Jerry Van Mouseling to go rescue their kin.
The Tom and Jerry Show III (20)
When Kitty Caterwaul goes missing the night before the opening of her new musical, "Kitty Foiled," her agent begs Tom and Jerry to take on the case. The search leads the detectives backstage, where they encounter chaos and no shortage of people who could have had a motive. Will the clues lead them to a culprit much closer to home?
The Tom and Jerry Show III (28)
Tom and Jerry awake to the smell of eggs being cooked in the kitchen – Ginger and Rick are making breakfast courtesy of their neighbor's fresh eggs. Ginger and Rick talk about how their new neighbor has a suburban henhouse and is raising their own produce. Tom and Jerry team up to target the henhouse for a heist, but it's easier said than done.
The Tom and Jerry Show III (31)
As Rick and Ginger prepare for a costume party, Tom tries to score some snacks. Jerry and Tuffy are out to do the same. Spike and Tom are initially confused by the guests' costumes. Determined to get their paws on as much party food as they can, however, they contrive their own costumes to crash the party. Will they get away with it?
The Tom and Jerry Show III (26)
Old Snelgrove, the senior butler, is retiring. There is an open backyard Olympics on the estate to see who will replace him. When the contestants in the field are narrowed down to Butch and Tom, what will the final outcome be?
The Tom and Jerry Show III (29)
A little baby goat butts his head through a distant wall of the estate and starts nibbling the grass. At first, he helps Tom with the yardwork but then causes chaos throughout the manor. Tom and Jerry are left to deal with the kid.
Grizzy and The Lemmings II (75)
The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with?
Grizzy and The Lemmings II (76)
To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume.
Grizzy and The Lemmings II (77)
Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago.
Grizzy and The Lemmings II (78)
The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart?
Grizzy and The Lemmings III (1)
When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse!
Grizzy and The Lemmings III (2)
The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn.
Grizzy and The Lemmings III (3)
After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!
Meet the Batwheels (2)
A music video introducing all of Batman's heroic vehicle squad - the Batwheels - showcasing their incredible gadgets, stunning talents, and unique personalities.
Batwheels (5)
When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.
Batwheels (6)
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
Batwheels (7)
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!
Batwheels (8)
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.
Bugs Bunny Builders (26)
The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.
Bugs Bunny Builders (27)
Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew.
Bugs Bunny Builders (28)
The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help.
Bugs Bunny Builders (29)
The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone.
Mr Bean: The Animated Series II (45)
Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.
Mr Bean: The Animated Series II (46)
Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Mush-Mush And The Mushables II (24)
Morel notices a Mushlet who is too shy to join in with the others. He realizes why the Mushlet is so shy – they are in awe of Mush-Mush. Morel gets Mush-Mush to boost the Mushlet’s confidence.
Mush-Mush And The Mushables II (25)
Chep discovers he is great at giving snails massages. But the Food and Travel Snails now want massages all the time. Exhausting! Chep has to learn how to tell them NO!
Mush-Mush And The Mushables (1)
Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.
Mush-Mush And The Mushables (2)
When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff.
Grizzy and The Lemmings III (20)
After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.
Grizzy and The Lemmings III (21)
Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…
Grizzy and The Lemmings III (22)
The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !
Grizzy and The Lemmings III (23)
The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.
Grizzy and The Lemmings III (24)
Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!
Grizzy and The Lemmings III (25)
A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!
Grizzy and The Lemmings III (26)
While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate!
Grizzy and The Lemmings III (27)
While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?
Mr Bean: The Animated Series III (22)
Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers …
Mr Bean: The Animated Series III (23)
Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all.
Mr Bean: The Animated Series III (24)
Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it.
Mr Bean: The Animated Series III (25)
Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ …
Mush-Mush And The Mushables II (5)
Chep and Mush-Mush sometimes don’t listen to Lilit. So when she tries to tell them about her great idea to have a special firefly night, they instead believe it is their idea. Grrr! Whose special firefly night will come out on top?
Mush-Mush And The Mushables II (6)
Bolly hurts his foot and can’t go fast until it heals. Phooey! But when everyone gives him treats to cheer him up, Bolly decides he never wants his foot to heal.
Mush-Mush And The Mushables II (7)
Chep is over-joyed when his weevil friend, Chase, returns to Mushton. But Chase seems to have changed, he's way harder to handle now. And he wants something from Chep! But what?
Mush-Mush And The Mushables II (8)
Chep has to give the Mushlets a talk about spiders. But talking in front of a group makes Chep nervous. Mush-Mush offers to do it instead. Problem is Mush-Mush’s knowledge of spiders is so bad he ends up getting caught by one!
Mush-Mush And The Mushables II (9)
The Mushlers want Amanita to join in telling monster stories. But Amanita doesn’t believe in monsters. So they take her on a monster hunt and find more than they imagined.
Dorothy and the Wizard of Oz II (6)
Dorothy inadvertently places an enchanted bell on Toto's collar. When it rings three times he's transformed into the legendary "Ozsquatch." When the bell rings twice, he's restored. Now, our heroes go searching for Ozsquatch without realizing it's… Toto —Transformed.
Dorothy and the Wizard of Oz II (7)
When Scarecrow's pride stops him from admitting that he doesn't know how to build a Yellow Brick Bridge, he creates a dangerous overpass. Dorothy and the gang teach him that "it's okay to not know" some things and rebuild a safer bridge.
Dorothy and the Wizard of Oz II (8)
When Dorothy is captured by General Jinjur to be the "secret weapon" for her all-female army, Dorothy's friends search for her and find an unlikely ally in Wilhelmina.
Dorothy and the Wizard of Oz II (9)
When Wilhelmina's Broom goes missing, she's on a hunt to find out whoever stole it. But after finding out that Broom ran away, Wilhelmina learns that she needs to be nicer to those around her – even her broom!
Dorothy and the Wizard of Oz II (10)
Tired of being bullied, Dorothy and the gang challenge the Wheelers to a race – the winner of which becomes legal owner of the Yellow Brick Road.
Mr Bean: The Animated Series (17)
An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.
Mr Bean: The Animated Series (18)
When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10.
Mr Bean: The Animated Series (19)
When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.
Mr Bean: The Animated Series (20)
When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today.
Grizzy and The Lemmings II (67)
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.
Grizzy and The Lemmings II (68)
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.
Grizzy and The Lemmings II (69)
The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear.
Grizzy and The Lemmings II (70)
In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence.
Jessica's Big Little World (11)
When the tv goes out, Jessica and her friends make up their own story to entertain themselves.
Jessica's Big Little World (7)
When Jessica meets another kid at the park with an identical look as her, the two quickly form an unbreakable bond.
Batwheels II (5)
When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme.
Batwheels II (6)
Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
Barney's World (9)
When Vivie discovers she’s not amazing at soccer the first time she tries, she thinks she’ll never be good at it. Barney creates fantastical practice drills to help Vivie learn how practice can help her get better.
Barney's World (10)
When Mel’s pretzel is eaten by a pigeon, Barney creates a high-seas adventure to find another, but it goes awry when Captain Mel doesn't listen to her crew. Mel realizes it's important to listen to others when you're working as a team.
Lu & The Bally Bunch - Shorts (12)
The bugs talk about times they felt disappointed.
Lucas the Spider (14)
Lucas and friends find a Gingerbread House and can't resist eating it.
Lucas the Spider (15)
Saying goodbye can be hard, but there are ways to feel close to your friends.
Lucas the Spider (16)
Can Dimples finally beat Weebscuit at a staring competition?
Lucas the Spider (17)
Lucas is convinced House is alive when the heating vent comes on.
Lucas the Spider (18)
Lucas, Findley and Bodhi become obsessed with a new toy called Boingo.
Lucas the Spider (19)
Findley is convinced House is out to get him.
Lucas the Spider (20)
Arlo is missing his mother, so Lucas gives him a bell to ring if he needs Lucas’s help – bad idea.
Lucas the Spider (21)
“Maizie” keeps ignoring Lucas and Findley, but not only do they learn she has a cousin, they also learn a new skill!
Lucas the Spider (22)
Lucas befriends a bright purple toy spider, and Findley gets jealous.
Lucas the Spider (23)
Lucas and Findley move into the dollhouse together.
Lucas the Spider (24)
Lucas tries to help Bodhi fulfill her newfound dream of touching a star.
Lucas the Spider (25)
Lucas finds an egg and decides to take care of it. But he learns that responsibility is hard.
Lucas the Spider (26)
When Avocado loses her beloved toy, Lucas and Findley are determined to cheer her up.
Grizzy and The Lemmings III (13)
At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices…
Grizzy and The Lemmings III (14)
Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them…
Grizzy and The Lemmings III (15)
Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink!
Grizzy and The Lemmings III (16)
Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon!
Grizzy and The Lemmings III (17)
The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?
Grizzy and The Lemmings III (18)
After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!
Grizzy and The Lemmings III (19)
The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!
Batwheels II (5)
When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme.
Batwheels II (6)
Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
Meet the Batwheels (10)
After losing one of his wheels on his way to stop Prank, Bam comically attempts to replace his tire with all sorts of zany objects while chasing the prankster van around the city.
Barney's World (9)
When Vivie discovers she’s not amazing at soccer the first time she tries, she thinks she’ll never be good at it. Barney creates fantastical practice drills to help Vivie learn how practice can help her get better.
Barney's World (10)
When Mel’s pretzel is eaten by a pigeon, Barney creates a high-seas adventure to find another, but it goes awry when Captain Mel doesn't listen to her crew. Mel realizes it's important to listen to others when you're working as a team.
Lu & The Bally Bunch - Shorts (20)
The bugs talk about books they love.
Mr Bean: The Animated Series (49)
How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street.
Mr Bean: The Animated Series (50)
Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate.
Mr Bean: The Animated Series (51)
He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail?
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Moley: Squirm & Manny (6)
Squirm and Manny thrill us with some spooky dance moves!
Grizzy and The Lemmings II (62)
A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds.
Grizzy and The Lemmings II (63)
Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too?
Grizzy and The Lemmings II (64)
Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away.
Grizzy and The Lemmings II (65)
A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn.
Grizzy and The Lemmings II (66)
A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it.
Grizzy and The Lemmings II (67)
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.
Grizzy and The Lemmings II (68)
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.
Bugs Bunny Builders: Hard Hat Time (10)
Daffy invites the crew to take a mud soak in his truck bed and it turns out to be anything but relaxing.
Batwheels II (5)
When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme.
Batwheels II (6)
Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
Meet the Batwheels (19)
A musical montage features the Joker, Gotham's most prickling prankster, as he causes trouble big and small for Batman, the Batwheels, and Gothamites alike!
Bugs Bunny Builders (5)
Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments.
Bugs Bunny Builders (6)
Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build.
Barney's World (1)
When David is frustrated to be called home early to help with his baby sister, Barney creates a magical game where David is reminded how good it feels to help others. He leaves the park excited to help out as a big brother.
Barney's World (2)
Barney's magic creates a nighttime adventure in the park, but David is scared of the dark. Barney becomes a giant glowing action figure to help David calm down so he can stay and play with his friends.
Jessica's Big Little World (12)
Jessica and Nicole set out to have a fun picnic but run into challenges when everything goes wrong.
Jessica's Big Little World (6)
Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy?
Lu & The Bally Bunch - Shorts (16)
The bugs talk about expressing their emotions.
Mr Bean: The Animated Series II (23)
Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems?
Mr Bean: The Animated Series II (24)
Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient.
Mr Bean: The Animated Series II (25)
Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime.
Mr Bean: The Animated Series II (26)
Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?
Grizzy and The Lemmings (78)
Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
Grizzy and The Lemmings II (1)
With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.
Grizzy and The Lemmings II (2)
The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.
Grizzy and The Lemmings II (3)
Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
Grizzy and The Lemmings II (4)
The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.
Grizzy and The Lemmings II (5)
Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
Grizzy and The Lemmings II (6)
Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...
Lu & The Bally Bunch - Shorts (5)
The bugs talk about feeling sad.
Batwheels II (5)
When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme.
Batwheels II (6)
Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
Bugs Bunny Builders (15)
The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.
Bugs Bunny Builders (16)
When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea.
Bugs Bunny Builders: Hard Hat Time (13)
The crew plays Hide N’ Seek at headquarters and Tweety is the seeker.
The Tom and Jerry Show III (24)
When a gorgeous feline walks into the Cat and Mouse Detective Agency, Tom is immediately smitten. But someone has already stolen her heart—a heart-shaped cake made for a gangster and his fiancée on their upcoming engagement. He asked for the expensive engagement ring to be baked into the batter as a Valentine's Day surprise, but the cake and the jewelry were stolen from the bakery window.
The Tom and Jerry Show III (27)
Red Herring complains to Tom and Jerry that he keeps hearing laughter everywhere he goes. Tom and Jerry bodyguard Red to prevent him from doing anything that might provoke laughter, but Red's goof-ups and fails soon have even them convulsed. Gradually, it gets loud enough that Tom and Jerry can hear it too. Will they find the true source of the laughter?
The Tom and Jerry Show III (30)
On another scary night in the castle, The Invisible Cat wants nothing more than to catch mice. After it picks up and carries Jerry and Tuffy, Tom is really confused (and spooked) to see the two mice "magically" float through the air! When Tom accidentally smacks The Invisible Cat in the face and knocks Jerry and Tuffy free of his hold, it sparks a slapstick fight between the two cats.
The Tom and Jerry Show III (34)
While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat.
The Tom and Jerry Show III (40)
When Rick and Ginger argue on their anniversary, Cupid decides to get involved. However, he gets a head injury in a chase between Tom and Jerry and forgets who he is. Now it's on Tom and Jerry to remind Cupid of his identity and help Ginger and Rick stop fighting.
The Tom and Jerry Show III (33)
Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act.
Grizzy and The Lemmings III (4)
After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone.
Grizzy and The Lemmings III (5)
Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience?
Grizzy and The Lemmings III (6)
The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread.
Grizzy and The Lemmings III (7)
As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted!
Grizzy and The Lemmings III (8)
Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor…
Grizzy and The Lemmings III (9)
The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust…
Grizzy and The Lemmings III (10)
To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel.
Batwheels (9)
After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
Batwheels (10)
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger!
Batwheels (11)
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!
Batwheels (12)
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
Bugs Bunny Builders (30)
When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself.
Bugs Bunny Builders (31)
The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.
Bugs Bunny Builders (32)
The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.
Bugs Bunny Builders (33)
The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Mr Bean: The Animated Series II (52)
Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.
Mush-Mush And The Mushables (3)
When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet...
Mush-Mush And The Mushables (4)
Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights.
Mush-Mush And The Mushables (5)
When Sushi-Mushi breaks the only spoon he has ever cooked with, he declares his cooking days are over! So Mush-Mush and friends step up to cook for everyone instead, how hard can it be? It turns out, very! The Mushlers will have to convince Sushi-Mushi he's still the best compost chef, even without his favorite spoon!
Mush-Mush And The Mushables (6)
Chep wants to return a favour to Mush-Mush, but all Mush-Mush wants is to have a compost pancake on Pancake Day! But when the Food Snail falls for, and takes off after, the Travel Snail, Pancake Day has to be cancelled. Chep sees an opportunity to save the day for his friend! But er, how do you solve a snail falling for another?
Grizzy and The Lemmings III (28)
A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.
Grizzy and The Lemmings III (29)
The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.
Grizzy and The Lemmings III (30)
The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.
Grizzy and The Lemmings III (31)
By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear?
Grizzy and The Lemmings III (32)
In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.
Grizzy and The Lemmings III (33)
The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque!
Grizzy and The Lemmings III (34)
The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic.
Grizzy and The Lemmings III (35)
Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well!
Mr Bean: The Animated Series III (26)
Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand …
Mr Bean: The Animated Series (1)
Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.
Mr Bean: The Animated Series (2)
Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
Mr Bean: The Animated Series (3)
Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....
Mush-Mush And The Mushables II (10)
Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep!
Mush-Mush And The Mushables II (11)
Mush-Mush really wants to get over his fear of snakes. Truff really wants to get over his fear of ants. So they team up to help each other overcome their fears… maybe.

