• Cartoonito

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      • Mr Bean: The Animated Series (11)

        Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.)

      • Mr Bean: The Animated Series (12)

        Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride.

      • Mr Bean: The Animated Series (13)

        Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang!

      • Mr Bean: The Animated Series (14)

        Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean.

      • Thomas & Friends - Shorts XXVI (15)

        Bruno and Percy get lost in the dark woods after a wrong turn. But thanks to Bruno’s memory of the tracks, a unique game of MY EYES SPY will help them get back on track in time for a delivery to the Kirk Ronan Cheese Festival.

      • Grizzy and The Lemmings IV (7)

        The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together.

      • Grizzy and The Lemmings IV (8)

        Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden.

      • Grizzy and The Lemmings IV (9)

        The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”!

      • Grizzy and The Lemmings IV (10)

        The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree.

      • Grizzy and The Lemmings IV (11)

        Grizzy expels the Lemmings from the cabin where they had built a cumbersome obstacle course. Peaceful at last and feeling lazy, he is determined not to leave his couch. The Lemmings discover a magic Mayan disc that allows you to choose instantaneous mutations of other animals’ features: bat wings, reindeer antlers, elephant trunks, etc. The mutant Lemmings return to the cabin, determined to continue playing their game while enjoying their new accessories.

      • Grizzy and The Lemmings IV (12)

        As they fight over the last jar of chocolate spread, Grizzy and the Lemmings accidentally send it flying deep into the jungle. They both set out in search for the jar, but in a forest that dense, it’s an impossible mission. In a Mayan Temple, the Lemmings discover a magic bracelet that increases one’s sense of smell tenfold and use it to find the jar. Grizzy loses their trail, but finds some Mayan bracelets himself: one for eyesight and one for hearing. Enough to infallibly track down the Lemmings!

      • Grizzy and The Lemmings IV (13)

        Just as Grizzy is about to go to bed, he ousts the Lemmings who are holding a surprise party in the cabin. The Lemmings land in a Mayan Temple devoted to the moon. While toying with an ancestral console, the Lemmings set off a cosmic phenomenon that brings the moon, which is now the size of a disco ball, to the temple. In its aura, gravity becomes very weak. Enough to get rid of Grizzy and have a very original fiesta.

      • Batwheels II (7)

        Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.

      • Batwheels II (8)

        Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.

      • Batwheels II (9)

        When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!

      • Batwheels II (10)

        To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!

      • Bugs Bunny Builders (18)

        As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process.

      • Bugs Bunny Builders (19)

        The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.

      • Bugs Bunny Builders (20)

        The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.

      • Bugs Bunny Builders (21)

        When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship.

      • Mr Bean: The Animated Series (34)

        When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything!

      • Mr Bean: The Animated Series (35)

        Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits.

      • Mr Bean: The Animated Series (36)

        Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.

      • Mr Bean: The Animated Series (37)

        During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful?

      • Mush-Mush And The Mushables (36)

        Mush-Mush wants to be just like Starmush when he grows up, because he’s convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler’s fantasies…

      • Mush-Mush And The Mushables (37)

        Chep has come across a new seedpod specimen. Mushpot warns him not to take it though. But the temptation is too much and Chep can’t resist taking the seedpod and opening it… to find it is full of itchy powder! Argh! Mush-Mush and Lilit do their best to help their friend, but it seems like the only way Chep can get rid of the itching is to ask Mushpot for a remedy…

      • Mush-Mush And The Mushables (38)

        Mush-Mush can’t wait to show his tricks of forest illusion to everyone. But Amanita keeps ruining Mush-Mush’s performance by figuring out all his tricks. Grrr! When Mush-Mush decides to do his famous ‘Disappearing Mushable’ trick on Truff, Truff really disappears! And now, Amanita and Mush-Mush must join forces to find their disappearing friend.

      • Mush-Mush And The Mushables (39)

        Mush-Mush is very proud he invented a new game called Fruity Bounce, where he and his friends bounce as high as possible on the bouncier fruits they can find. Little did he know, the Mushups were fruit-bouncing way before he, Chep and Lilit did. So, Mush-Mush decides that if he can’t be the inventor of the game, he’ll at least be the best at it. Mushlers vs Mushups, game on !

      • Grizzy and The Lemmings (66)

        The Lemmings have unearthed a box filled with birthday

      • Grizzy and The Lemmings (67)

        Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread.

      • Grizzy and The Lemmings (68)

        Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler.

      • Grizzy and The Lemmings (69)

        The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap.

      • Grizzy and The Lemmings (70)

        Grizzy finds a birthday piñata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piñata.

      • Grizzy and The Lemmings (71)

        Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game.

      • Grizzy and The Lemmings (72)

        Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it.

      • Grizzy and The Lemmings (73)

        Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Mush-Mush And The Mushables II (14)

        Wanting to show the Mushies that they should fly high and follow their dreams, Mushpie starts leaf-gliding for the first time. But soon she is flying way too high!

      • Mush-Mush And The Mushables II (15)

        Puff wants to impress Sushi-Mushi by showing him how he can use his fog to steam food. But Sushi-Mushi thinks Puff wants to be his cooking rival!

      • Mush-Mush And The Mushables II (16)

        Mush-Mush and Lilit discover that each of them has a favourite beetle. This is great! They’re beetle buddies! However this quickly turns into a competition on who has the ‘best’ beetle...

      • Mush-Mush And The Mushables II (17)

        Having learnt that Starmush overcame his fear of the Dark Forest by staying a night there when he was a Mushler, Mush-Mush and Lilit convince Chep that they should do the same. But will they end up fearless or fearful?

      • Mush-Mush And The Mushables II (18)

        The Mushlers’ home-tree isn’t big enough to store all of Chep’s collections. So Chep goes all around Mushton to find a new home for them – and no way he’s letting them move out without him!

      • Thomas & Friends - Shorts XXVI (13)

        It’s Track Cleanup Day in Sodor – but Kana’s need for speed may make a mess of things if she and Bruno can’t compromise.

      • Dorothy and the Wizard of Oz II (10)

        Tired of being bullied, Dorothy and the gang challenge the Wheelers to a race – the winner of which becomes legal owner of the Yellow Brick Road.

      • Dorothy and the Wizard of Oz II (11)

        While Dorothy and her friends are off exploring the road less traveled, the Nome King magically transports Queen Ozma and her Emerald Castle to his underground kingdom, so he can rule over it.

      • Dorothy and the Wizard of Oz II (12)

        Lion's regular rounds as King of the Forest are thrown out of whack when he meets Devin, a boy who says he's a giant Munchkin, who's been shunned by the other Munchkins. But when Dorothy and her friends convince him to embrace his uniqueness, Devin returns to Munchkinland and competes in the annual dance-a-thon to show he belongs among the Munchkins as much as anyone.

      • Dorothy and the Wizard of Oz II (13)

        Scarecrow leaves his friends to go to college. With the smartest member gone, the Wicked Witch "infiltrates" the gang as Fake Scarecrow to steal the Ruby Slippers, but when Dorothy and her friends are captured by the Riddle Raiders, only the real Scarecrow can solve the riddle and save them all.

      • Dorothy and the Wizard of Oz II (14)

        When Mitch, another resident of Kansas turns up, Dorothy can't wait to show him all the wonders of Oz! But Oz might not be the right place for this stick in the mud.

      • Mr Bean: The Animated Series (14)

        Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean.

      • Mr Bean: The Animated Series (15)

        In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia.

      • Mr Bean: The Animated Series (16)

        After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue.

      • Mr Bean: The Animated Series (17)

        An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Grizzy and The Lemmings II (27)

        Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.

      • Grizzy and The Lemmings II (28)

        Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.

      • Grizzy and The Lemmings II (29)

        Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.

      • Batwheels II (23)

        When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them!

      • Batwheels II (24)

        When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them!

      • Bugs Bunny Builders (19)

        The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.

      • Bugs Bunny Builders (20)

        The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.

      • Lucas the Spider (3)

        Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump.

      • Lucas the Spider (4)

        When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden.

      • Lucas the Spider (5)

        Lucas loves to give his friends a scare on Halloween.

      • Lucas the Spider (6)

        When Lucas boops a robot, he and his friends are chased around House!

      • The Tom and Jerry Show III (26)

        Old Snelgrove, the senior butler, is retiring. There is an open backyard Olympics on the estate to see who will replace him. When the contestants in the field are narrowed down to Butch and Tom, what will the final outcome be?

      • The Tom and Jerry Show III (24)

        When a gorgeous feline walks into the Cat and Mouse Detective Agency, Tom is immediately smitten. But someone has already stolen her heart—a heart-shaped cake made for a gangster and his fiancée on their upcoming engagement. He asked for the expensive engagement ring to be baked into the batter as a Valentine's Day surprise, but the cake and the jewelry were stolen from the bakery window.

      • The Tom and Jerry Show III (27)

        Red Herring complains to Tom and Jerry that he keeps hearing laughter everywhere he goes. Tom and Jerry bodyguard Red to prevent him from doing anything that might provoke laughter, but Red's goof-ups and fails soon have even them convulsed. Gradually, it gets loud enough that Tom and Jerry can hear it too. Will they find the true source of the laughter?

      • Tom and Jerry: The Lost Dragon

        Everyone's favorite cat and mouse are back with song, sorcery and slapstick in this enchanted all-new Tom and Jerry original movie. When Tom and Jerry happen upon a mysterious glowing egg, little do they know that it was stolen from a very large fire-breathing dragon! It's not long before baby Puffy hatches and chooses Tom as his mommy! The angry mama dragon wants her baby -- but she's not the only one. A powerful witch named Drizelda captures the baby dragon for her own wicked plans! With the help of powerful allies and animal friends, Tom and Jerry fight the witch tooth and claw to get Puffy safely back to his mother. The action takes flight in a climactic ending filled with might, magic and cartoon mayhem, of course! Can Tom and Jerry help the tale end happily ever after? Find out in this rip-roaring adventure for the whole family!

      • The Tom and Jerry Show III (29)

        A little baby goat butts his head through a distant wall of the estate and starts nibbling the grass. At first, he helps Tom with the yardwork but then causes chaos throughout the manor. Tom and Jerry are left to deal with the kid.

      • The Tom and Jerry Show III (30)

        On another scary night in the castle, The Invisible Cat wants nothing more than to catch mice. After it picks up and carries Jerry and Tuffy, Tom is really confused (and spooked) to see the two mice "magically" float through the air! When Tom accidentally smacks The Invisible Cat in the face and knocks Jerry and Tuffy free of his hold, it sparks a slapstick fight between the two cats.

      • The Tom and Jerry Show III (33)

        Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act.

      • The Tom and Jerry Show III (34)

        While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat.

      • The Tom and Jerry Show III (35)

        Spike orders Tom and Jerry to watch Tyke while he's away, but instead Tom takes the opportunity to chase Jerry in the backyard. Suddenly, Tyke is nowhere to be seen and the front gate is wide open! Tom and Jerry must find the pup in time or face Spike's beating.

      • The Tom and Jerry Show III (36)

        On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab.

      • Grizzy and The Lemmings III (20)

        After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.

      • Grizzy and The Lemmings III (21)

        Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…

      • Grizzy and The Lemmings III (22)

        The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !

      • Grizzy and The Lemmings III (23)

        The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.

      • Batwheels II (23)

        When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them!

      • Batwheels II (24)

        When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them!

      • Mr Bean: The Animated Series (41)

        Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!

      • Mr Bean: The Animated Series (42)

        Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.

      • Mr Bean: The Animated Series (43)

        Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.

      • Mr Bean: The Animated Series (44)

        Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out!

      • Thomas & Friends - Shorts XXVI (9)

        Faced with a mess at Brendam Docks, Thomas and friends figure out a new take on teamwork.

      • Baby Looney Tunes II (6/13)

        The Baby Looney Tunes first Halloween involves a costume contest group trick-or-treating and Sylvester overcoming his fear of confronting a scary neighbour.

      • Baby Looney Tunes II (7/13)

        During a trip Floyd obsessed with taking the Baby Looney Tunes to visit the distant Acme Garlic Festival endures countless variants of the kid question are we there yet?

      • Bugs Bunny Builders: Hard Hat Time (1)

        Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town.

      • Bugs Bunny Builders II (30)

        Witch Hazel hires The Looney Builders to make her house look spooky for Halloween, but things get complicated when they use her off-limits magical things.

      • Bugs Bunny Builders (13)

        The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.

      • Batwheels II (21)

        Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!

      • Batwheels II (22)

        Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!

      • Meet the Batwheels (22)

        A musical tribute to Ace, the super-brave bat-hound!

      • Lucas the Spider (50)

        Lucas discovers a slice of cake and decides to throw a surprise party for Findley.

      • Lucas the Spider (51)

        Lucas sets off to find the legendary monster, Big Butt, who roams the garden at night.

      • Lucas the Spider (52)

        A sleepy Arlo avoids taking a nap, worried that he'll miss out on any fun.

      • The Tom and Jerry Show II (49)

        Tom & Jerry help Tyke with a splinter.

      • The Tom and Jerry Show II (50)

        Jerry brings Tom to consciousness. His partner has an aluminum bat on his head, arrow in his butt, bee stings on his arm, tire treads on his back, lipstick on his cheek and a terrible case of amnesia. Jerry must help Tom use the investigative clues on his body to solve what happened. The clues will take them to some destinations that may leave Tom more physically abused than when he started but in better mental shape (as each stop causes a little more memory to return).

      • The Tom and Jerry Show II (51)

        We open on a SOLD sign in front of what will be Rick and Ginger's house. Inside, the house is empty – no Rick, no Ginger, no Tom, no furniture. Just Jerry, who slip slides merrily across the bare floors – the place all to himself. That is until the front door opens and Rick and Ginger arrive in their new home. Ginger screams having just seen a mouse and tells Rick to get Tom out of the moving van. Like most cats in a new place, Tom doesn't want to come out from beneath the recently placed couch, but Ginger demands he catch that mouse! And so we watch the beginning of a lifelong adversarial relationship unfold one gag at a time!

      • The Tom and Jerry Show II (52)

        Tom and Jerry are in the middle of it when Tom hears someone singing the tale of a cat who met his unfortunate, painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry, the music stops. When Tom resumes, the music resumes. This back and forth continues until the chase takes Tom right past a Singing Uncle Pecos. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong, but in the end, Tom's ego proves to everyone, including himself, that he is very much the subject of Uncle Pecos cautionary tale.

      • The Tom and Jerry Show II (53)

        Jerry thinks that Tom is going to be replaced.

      • The Tom and Jerry Show II (54)

        Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (e.g. Checkers, basketball, hopscotch, etc…). Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. Sometimes you just can't win!

      • Tom and Jerry (1)

        One cat’s delicacy is another mouse’s poison. Tom and Jerry get caught in a thorny issue over the aroma of durian. Will the King of Fruits help reconcile their differences?

      • Mr Bean: The Animated Series (9)

        Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak.

      • Mr Bean: The Animated Series (10)

        It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel.

      • Mr Bean: The Animated Series (11)

        Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.)

      • Mr Bean: The Animated Series (12)

        Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Grizzy and The Lemmings II (27)

        Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.

      • Grizzy and The Lemmings II (28)

        Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.

      • Grizzy and The Lemmings II (29)

        Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.

      • Grizzy and The Lemmings II (30)

        The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.

      • The Tom and Jerry Show (24/26)

        When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other.

      • The Tom and Jerry Show (24/26)

        Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria.

      • Tom and Jerry in New York II (1)

        Tom and Jerry find themselves on a trash barge competing against some tricky rats. A "stage cat" takes Tom's place as a "stunt double.” Tom and Jerry have a musical surf-off at the Jersey Shore. A Kabuki actor finds Tom and Jerry in his luggage when he returns to Japan.

      • Mr Bean: The Animated Series (15)

        In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia.

      • Mr Bean: The Animated Series (16)

        After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue.

      • Mr Bean: The Animated Series (17)

        An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.

      • Mr Bean: The Animated Series (18)

        When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10.

      • Grizzy and The Lemmings IV (14)

        Grizzy does his best to get rid of the Lemmings and enjoy some peace and quiet in the cabin, but each time they come back with a new and even more-disturbing activity. When he sees some penguins marching in a perfectly disciplined line, Grizzy decides to teach the Lemmings how to behave in his presence. He locks himself up with them inside the garage, which has been transformed into an elementary school classroom. Grizzy is determined to make discipline reign but he has forgotten about the Lemming’s natural penchant for bedlam.

      • Grizzy and The Lemmings IV (15)

        Grizzy and the Lemmings fight once again and cause an accident with Santa Claus’ sled. The Lemmings rush to the crash site and get their hands on Santa’s magic bag. While Grizzy is tidying up the cabin after their fight, he is baffled to see the Lemmings come back him, quiet and calm. The rodents break out into Christmas carols and prepare a delicious snack for Grizzy before slipping out again. Suspicious, Grizzy follows them and discovers that the bag rewards persons whose wishes are equal to their goodwill.

      • Grizzy and The Lemmings IV (16)

        Grizzy and the Lemmings do not agree on which program to watch on TV. Grizzy confiscates the remote-control device. He thinks he’s won the battle, but the Lemmings find another one at the research station. A furious combat begins until the adversaries realize that the research station device has a special button that controls objects.

      • Grizzy and The Lemmings IV (17)

        The Lemmings have a blast racing down the ice slope in competition with the stuffed Bear-Ranger and manage to win each time. Grizzy cannot stand seeing his avatar humiliated and he decides to enter the competition to help him. Their frenzied descent gets out of hand and everyone is propelled all the way to the hangar of the research station, where they discover an ultra-sophisticated racing game. The racecourse sprawls over the entire icefield via drones that project holographic elements. Grizzy and the Lemmings get into super-fast snowmobiles and launch into the race of the century.

      • Grizzy and The Lemmings IV (18)

        Grizzy watches the Lemmings shave ice from the icefield and whip it into granita, but the result is flavorless. He decides to make granita in an empty jar of Yummy so that the chocolate left over on the sides of the jar will flavor the dessert. It’s delicious! The Lemmings, who consider it was their recipe, swap the chocolate granita with another one made in an old flowerpot with potting soil. The choco-granito race is off and running!

      • Grizzy and The Lemmings IV (19)

        Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings.

      • Grizzy and The Lemmings IV (20)

        The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin!

      • Batwheels (1)

        When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help!

      • Batwheels (2)

        With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder.

      • Batwheels (3)

        Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave!

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Bugs Bunny Builders (22)

        Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime.

      • Bugs Bunny Builders (23)

        When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.

      • Bugs Bunny Builders (24)

        The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.

      • Bugs Bunny Builders (25)

        When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it.

      • Mr Bean: The Animated Series (38)

        Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him.

      • Mr Bean: The Animated Series (39)

        Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.

      • Mr Bean: The Animated Series (40)

        Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.

      • Mr Bean: The Animated Series (41)

        Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!

      • Mush-Mush And The Mushables (40)

        When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark!

      • Mush-Mush And The Mushables (41)

        Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake…

      • Mush-Mush And The Mushables (42)

        Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced…

      • Mush-Mush And The Mushables (43)

        Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all!

      • Grizzy and The Lemmings (74)

        Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh.

      • Grizzy and The Lemmings (75)

        Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away.

      • Grizzy and The Lemmings (76)

        While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it.

      • Grizzy and The Lemmings (77)

        In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices?

      • Grizzy and The Lemmings (78)

        Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.

      • Grizzy and The Lemmings II (1)

        With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.

      • Grizzy and The Lemmings II (2)

        The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.

      • Grizzy and The Lemmings II (3)

        Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!

      • Mr Bean: The Animated Series II (12)

        Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!

      • Mr Bean: The Animated Series II (13)

        Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.

      • Mr Bean: The Animated Series II (14)

        Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?

      • Mr Bean: The Animated Series II (15)

        Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.

      • Mush-Mush And The Mushables II (19)

        Mush-Mush is the champ of finding Mushables in their version of ‘hide-and-seek’ – ‘Hide your Hat’. The last one he needs to find is Mushpot. But Mushpot is the champ of hiding!

      • Mush-Mush And The Mushables II (20)

        With Sumush out of town, both Mush-Mush and Fung think that they are now the strongest Mushables in Mushton. But neither of them counts on the strength of Lilit and Miff!