
Cartoonito
Cartoonito od do
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (20 min)
Mr Bean: The Animated Series II
Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)
Mr Bean: The Animated Series II
Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (15 min)
Mr Bean: The Animated Series II
Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (10 min)
Mr Bean: The Animated Series II
Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (20 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)
Grizzy and The Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (10 min)
Grizzy and The Lemmings II
Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (10 min)
Grizzy and The Lemmings II
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (10 min)
Grizzy and The Lemmings II
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)
Grizzy and The Lemmings II
Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)
Grizzy and The Lemmings II
Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (10 min)
Thomas & Friends - Shorts XXV
Muddy Thomas (10 min)
Alice & Lewis
Bubble, Bubble, You’re in Trouble! When Alice turns up in Wonderland after offending Bastien, she finds out that today, the Wonderlanders are celebrating the Queen by sending “sweet notes” to the castle inside huge bubbles, for her to read. Alice wants to have a go, too! But her lack of tact gets the better of her when she sends a message to the Queen telling her how big her nose is! With the help of the Twins, Alice and Lewis go searching for the fateful bubble: it must NOT reach the castle, under any circumstances! (10 min)
Alice & Lewis
Silence Day. Alice is rehearsing some music with her friends for a school event when Lewis calls her. When she gets to Wonderland, she finds out it’s “Silence Day” – a special day when all music and loud noises are strictly forbidden by the Queen. Lewis is freaking out: his clock will be chiming soon, to announce teatime! So our two friends head off to look for some Silence Flowers capable of absorbing sounds: they’ll use them to make an anti-noise headset for the Queen. (20 min)
Alice & Lewis
Topsy-Turvy Wonderland. It’s panic stations in Wonderland! The Queen has ordered for Inverso to be captured in order to reverse various situations that are upsetting her: her empty jelly jars need to be filled and her little cakes need to be big! Unfortunately, her Cards have goofed, taking Reverso prisoner instead; he is Inverso’s son but he hasn’t yet mastered his powers of inversion! Alice & Lewis must take Reverso back to his dad. Easier said than done when you’re making the journey in a backward-driving caravan along a road where everything’s topsy-turvy! (10 min)
Alice & Lewis
The Queen Moves In! Alice accidentally pollutes Wonderland’s lake by dropping a stinky Cutie-Twee in the water. The Queen is so offended by the stench that she can no longer live in her castle and decides she must move into Lewis’ home instead! This “roomie arrangement” goes south fast and the Queen ousts our friends with no more ado! So Alice and Lewis set about doing everything in their power to get Lewis’ house back, even if it means “rotting the life of the Queen !” (20 min)
Bugs Bunny Builders
Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)
Bugs Bunny Builders
Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (15 min)
Bugs Bunny Builders
Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)
Bugs Bunny Builders
Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (15 min)
Grizzy and The Lemmings II
Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (10 min)
Grizzy and The Lemmings II
Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (5 min)
Grizzy and The Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (15 min)
Grizzy and The Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)
Grizzy and The Lemmings II
Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (5 min)
Grizzy and The Lemmings II
XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (10 min)
Grizzy and The Lemmings II
Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (5 min)
Grizzy and The Lemmings II
Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (15 min)
Mighty Mike
Agent 000. Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent. can he live up to it? (5 min)
Mighty Mike
What A Circus. Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on! (5 min)
Mighty Mike
Double Dog. When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud? (15 min)
Mighty Mike
The Ice Rink. It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special. (5 min)
Mighty Mike
Amnesia. Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime. (10 min)
Mighty Mike
Mike Unchained. Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy. (5 min)
Mighty Mike
Petal To The Metal. Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day. (15 min)
Bugs Bunny Builders
Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)
Bugs Bunny Builders
Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (15 min)
Bugs Bunny Builders
Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (10 min)
Bugs Bunny Builders
Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (20 min)
Batwheels
A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)
Batwheels
Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (10 min)
Batwheels
Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (10 min)
Batwheels
Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (10 min)
Meet the Batwheels
Robin's Ride. Robin's ride Redbird is on the case in this radical music video, as he sneaks and sleuths his way to stop Gotham's villains with his speed and detective skills - it's no mystery why Redbird is one of the best! (5 min)
Grizzy and The Lemmings III
False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (10 min)
Grizzy and The Lemmings III
Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)
Grizzy and The Lemmings III
Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (10 min)
Grizzy and The Lemmings III
Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)
Grizzy and The Lemmings III
In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (5 min)
Grizzy and The Lemmings III
Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (5 min)
Grizzy and The Lemmings III
1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (15 min)
Mighty Mike
Abraca-Disaster! There's nothing better than a little magic trick to impress your crush. Iris isn't the only one impressed when Mike puts on a magic show and multiplies some objects with just a flick of his wand. The raccoons decide to steal his magic wand so they can turn their solitary chicken wing into a sumptuous feast. But the raccoons have underestimated Mike the Magic Trickster. (5 min)
Mighty Mike
Itchy Frenzy. The racoons have fleas! They head over to Mike's to find something they can use to relieve the itch and pass the fleas onto Mike in the process. The timing couldn't be worse because Mike has a special date with Iris! Now Mike must do everything to avoid Iris, sparking an epic game of hide and seek. Mike has to get rid of the tiny intruders before they meet. (5 min)
Mighty Mike
Handcuffed. The crafty racoons manage to handcuff Mike's back legs together. The raccoons are convinced that with Mike incapacitated, they're finally going to manage to steal something from the house. But it's going to take a lot more than a pair of handcuffs to stop Mike, who has found some inventive ways to get around and boot the thieves out - even with his legs tied behind his back. (15 min)
Mighty Mike
Sleepy Head. Mike hasn't sleep at all. He can barely keep his eyes open and all he wants is nice long nap, but the raccoons are in top form, wreaking havoc and all thoughts of a well-earned rest will have to wait until after Mike finds a way to defeat the pesky raccoons. (5 min)
Mighty Mike
Diamond Dogs. Mike gets himself into a tough situation when Fluffy takes a necklace belonging to his owner into Iris's yard. Iris thinks the necklace is a present from Mike. Now Mike doesn't know what to do. He can't bring himself to take the necklace from Iris himself. So he decides to enlist the help of the raccoons, but can they be trusted? (10 min)
Mighty Mike
Boing Boing. A kids' trampoline gives Mike the chance to amaze Iris and show off his acrobatic moves. But the raccoons are determined to sneak onto the upstairs terrace and the trampoline is the exactly what they need to do it! Will an innocent children's toy become a weapon of mass destruction? (5 min)
Mighty Mike
The Invitation. Mike's over the moon. Iris has invited him over for the cup of tea on her terrace. He's been waiting for this moment for weeks. But between the stress of the invite, and the other animals who are doing their best to drive him crazy... who knows if he'll make it on time or even in one piece for his date. (15 min)
Mr Bean: The Animated Series III
Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (10 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (15 min)
Mr Bean: The Animated Series
Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)
Mr Bean: The Animated Series
No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (15 min)
Grizzy and The Lemmings III
Sheep Joust. Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep. (5 min)
Grizzy and The Lemmings III
Foodie Phantoms. Grizzy pursues the Lemmings throughout the castle to recover the jelly cake they stole from him. In an impasse, the bear runs smack into a ghost. (10 min)
Grizzy and The Lemmings III
Bookfair. Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage. (15 min)
Grizzy and The Lemmings III
Unpractical Cabin. Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat. (5 min)
Grizzy and The Lemmings III
The Bear, The Frog and the Mosquito. The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them! (5 min)
Grizzy and The Lemmings III
Musical Battle. Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment. (10 min)
Grizzy and The Lemmings III
Day and Night. The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation. (15 min)
Bugs Bunny Builders
Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (10 min)
Bugs Bunny Builders
Dim Sum. Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef. (10 min)
Bugs Bunny Builders: Hard Hat Time
Buckle Up. A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds. (10 min)
Batwheels
A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (20 min)
Mr Bean: The Animated Series II
Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (10 min)
Mr Bean: The Animated Series II
Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (15 min)
Mr Bean: The Animated Series II
The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)
Mr Bean: The Animated Series II
Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (20 min)
Thomas & Friends XXVI
The Waiting Game. Bruno and Nia are tasked with teaming up to help someone very special to the savvy brake car -- a mechanic! But when Bulstrode and his wrench shipment are delayed, it sends Bruno into an agitated tail-spin. To soothe their friend, the engines decide to pass the time by playing the ultimate Waiting Game and learning how to have fun while daydreaming, anticipating, and practicing patience! (10 min)
Thomas & Friends XXVI
All Wheels on Track. Thomas and friends spring into action when the main water line on Sodor breaks! But the steam engines run out of water, struggle in the mud, and need off-track thinking to solve the problem. Skiff and Terence deliver the final pipe cap to fix the damage! In the end, all realize that everyone has things they can and cannot do... and that mix is exactly what we need. (11 min)
Thomas & Friends - Shorts XXVI
Train School: Under the Meadow. Our engines learn about kindness to animals when Nia figures out how to save a baby duckling trapped in the tracks. (4 min)
Thomas & Friends - Shorts XXV
Horrible Hiccups (10 min)
Toad & Friends
Horse Power. Toad decides to actually ride his horse Mulberry as both his car and caravan are out of action. But riding a horse requires skills Toad simply hasn’t got. (10 min)
Toad & Friends
Drip Drop. Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus. (20 min)
Grizzy and The Lemmings
Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (5 min)
Grizzy and The Lemmings
Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)
Grizzy and The Lemmings
Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (15 min)
Grizzy and The Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (5 min)
Grizzy and The Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (10 min)
Grizzy and The Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and The Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (15 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (10 min)
Bugs Bunny Builders
Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (20 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (15 min)
The Tom and Jerry Show III
A Head For Science. On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab. (10 min)
The Tom and Jerry Show III
Cat Cop. Ginger brings home an aerosol can of Rat Cop, rat and mouse repellent, to help Tom do his job. And it's not your typical rodent repellent! When the spray makes a human-shaped cop appear, it yells at Jerry and starts pursuit, along with Tom. (5 min)
The Tom and Jerry Show III
Double Dog Trouble. Spike the bulldog comes to Tom and Jerry, complaining he is being harassed by unknown creditors, ex-girlfriends, and other problems due to identity theft. They take the case on and go in search of who could be using Spike's name. It quickly becomes equally confusing for them to sort out. (5 min)
The Tom and Jerry Show III
Hockey Jockeys. Jerry and Tuffy discover Ginger's surprise for Rick in the garage: a brand-new air hockey table. They enjoy floating in zero gravity before Tom comes in and stops the fun. Soon, Butch challenges Tom to a game, until they start chasing Tuffy into the house and out back. (15 min)
The Tom and Jerry Show III
Dis-Repair Man. When Tom and Jerry break a picture frame on the wall, Rick gives Tom an ultimatum that he's out for good if he breaks one more thing. Despite Tom's earnest response, he breaks something right after Rick leaves to purchase a new frame. Attempting to fix the problem, Tom borrows tools and coveralls from a repair truck nearby but can't stop breaking things in the repair process. (10 min)
The Tom and Jerry Show III
Hyde and Shriek. A fast-talking sales cat named Dr. Jake L. appears to Tom from a trap door in the floor, selling "Ache-Eee Bones" tonic. However, when the doctor sees Jerry and Tuffy, he instantly turns into the slobbering Mr. Hyde-Cat and chases them, but then changes back to the doctor. Tom wants to buy the tonic but soon finds out what's happening with the visiting cat and tries to get rid of him. (5 min)
The Tom and Jerry Show III
Perfume Party. Hoping to woo Toodles, Tom decides to make some homemade perfume for her. He throws in many unusual ingredients and gets a surprisingly pleasant outcome, getting the attention he craved. However, soon Tom and Jerry must come up with a plan when the heavenly scent turns bad. (15 min)
Mr Bean: The Animated Series II
The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (10 min)
Mr Bean: The Animated Series II
Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (15 min)
Mr Bean: The Animated Series II
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (10 min)
Mr Bean: The Animated Series II
Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (15 min)
Bugs Bunny Builders: Hard Hat Time
Hide N' Seek. The crew plays Hide N’ Seek at headquarters and Tweety is the seeker. (10 min)
Thomas & Friends XXVI
Something Broken, Someone Blue. Ever since he met Boxy on his day off, Thomas has been doing deliveries and making memories with his boxcar buddy! However, Thomas' careless speed is taking its toll on Boxy, and when Thomas is tasked with delivering important items to the Vicarstown Museum, his fragile friend begins to bounce bolts and lose slats at a rapid rate! Even though Thomas apologizes for his behavior, he does not slow his pace -- a decision that causes permanent damage to Boxy. Through his mistake, Thomas learns that he should have taken better precautions with his insentient pal -- and vows to do better in the future. (10 min)
Thomas & Friends XXVI
The Sights of Sodor. It's a beautiful summer day on Sodor and Sir Topham Hatt has a surprise: a special plaque with a map of the island atop Lookout Mountain! Sir Topham Hatt recruits the engines to lead "The Sight of Sodor" tour: to the plaque and back, missing all of the real tourist attractions! The engines are not enthusiastic about Sir Topham Hatt's attraction -- and neither are the island's visitors! As less and less passengers board Annie and Clarabel to see the plaque, Thomas and the gang decide to take matters into their own wheels and show off their favorite places on Sodor -- resulting in a lot more fun in the sun! (10 min)
Meet the Batwheels
A Joking Matter. A musical montage features the Joker, Gotham's most prickling prankster, as he causes trouble big and small for Batman, the Batwheels, and Gothamites alike! (10 min)
Toad & Friends
Chief For A Day. Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist. (10 min)
Toad & Friends
Sail Away. It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends. (20 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (10 min)
Bugs Bunny Builders
Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (20 min)
Batwheels
Improvise My Ride. When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. (10 min)
Batwheels
Dynamic Du-Oh-No. When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. (15 min)
The Tom and Jerry Show
For the Love of Ruggles. Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl Matalyn and Tom has to steal him back. (10 min)
The Tom and Jerry Show
Sleuth or Consequences. Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case: either find a goldfish's missing gold chest or close up shop. Something isn't quite right about the Cat and Squirrel Detective agency though.. (20 min)
The Tom and Jerry Show
Dinner Is Swerved. When Rick and Ginger leave Tom home alone Tom and Jerry decide to invite their lady friends Toodles and Toots over for a romantic dinner. Things don't go as planned when they all start to get in each others' way. Food fights and tempers rise when dinner goes haywire. (10 min)
The Tom and Jerry Show
Bottled Up Emotions. Dr. Bigby works on creating a formula for a love potion which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to create the love potion spell to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents. (10 min)
The Tom and Jerry Show II
Round Tripped. If an injured Tom hasn't gotten better before Rick and Ginger leave for their weekend getaway, Tom will be forced to stay at the Jolly Friends Pet Oasis -- which is anything but jolly for Tom. Jerry goes to great lengths to tempt Tom into doing anything but rest; after all, a weekend without Tom is a holiday for Jerry. (15 min)
Toad & Friends
Chief For A Day. Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist. (10 min)
Toad & Friends
Sail Away. It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends. (20 min)
Grizzy and The Lemmings II
Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (5 min)
Grizzy and The Lemmings II
Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)
Grizzy and The Lemmings II
Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (15 min)
Grizzy and The Lemmings II
Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (5 min)
Grizzy and The Lemmings II
Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (10 min)
Grizzy and The Lemmings II
Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)
Grizzy and The Lemmings II
Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (15 min)
Batwheels
Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (10 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (20 min)
Mr Bean: The Animated Series II
Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (10 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (15 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (20 min)
Grizzy and The Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)
Grizzy and The Lemmings II
Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (10 min)
Grizzy and The Lemmings III
Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (10 min)
Grizzy and The Lemmings III
Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (10 min)
Grizzy and The Lemmings III
Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)
Grizzy and The Lemmings III
Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (5 min)
Grizzy and The Lemmings III
The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (10 min)
Thomas & Friends - Shorts XXV
Kana and the Butterflies (10 min)
Alice & Lewis
The Two Alices. Alice unintentionally makes a perfect double of herself then uses it to play jokes on her friends. But when her double disappears in order to plan a big prank on the Queen, Alice and Lewis rush to the castle to protect the monarch during the Cards’ parade and teatime. (10 min)
Alice & Lewis
Tiny Guest. Lewis is very proud when the Queen asks him to watch over little Charlie until teatime! Only problem is, Charlie is insisting on helping the rabbit feed his clock’s cogs and he's way too small! So Lewis calls on Alice so she can look after the boy while Lewis is busy. Miffed, Charlie gulps down what he thought was growing syrup: oops, it was actually shrinking syrup! Then he runs into the jungle of cogs inside the clock. Upshot: Alice and Lewis have no choice but to drink some of the same syrup and head off to look for Charlie in among the turning cogs and gears (20 min)
Alice & Lewis
The Pastry-Making Painters. Alice is convinced she’s a really talented painter! But when it’s time to help Lewis paint the Queen’s Not-Birthday cake, it becomes painfully clear that she was mistaken! Fortunately, one of the Queen’s Cards is an ace cake-maker and offers to get them out of this fix by giving them one of his creations. Accepting his offer, our friends learn that trying to pass oneself off as something one is not really isn’t a good idea! (10 min)
Alice & Lewis
Budding Gardeners. Mr. Bompoint gives his students some seeds to take home and nurture. Alice goes and asks Lewis to help her get her seed to germinate as fast as possible. But she’s so impatient that she uses growing syrup, turning it into a huge jumping seed. It bounces into the Queen, who thinks it’s cheese and wants to confiscate it. She finally agrees to give it back to Alice and Lewis on one condition: that they bring her flowers at teatime, without fail! (20 min)
Bugs Bunny Builders
Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)
Bugs Bunny Builders
Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (15 min)
Bugs Bunny Builders
Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (10 min)
Bugs Bunny Builders
Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (15 min)
Grizzy and The Lemmings II
Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (10 min)
Grizzy and The Lemmings II
Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (5 min)
Grizzy and The Lemmings II
Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (15 min)
Grizzy and The Lemmings II
Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (5 min)
Grizzy and The Lemmings II
Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well! (5 min)
Grizzy and The Lemmings II
Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (10 min)
Grizzy and The Lemmings II
Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)
Grizzy and The Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (15 min)
Mighty Mike
Fluffystein. While Mike is distracted by flirting with Iris, the raccoons sneak into the house and begin mixing up a foul concoction in the kitchen. They spill the mixture everywhere and an unsuspecting Fluffy laps it all up. Poor Fluffy is instantly transformed into a psychotic ball of chaos. Fluffy has just become the raccoon's worst nightmare. Mike and the raccoons are going to have to join forces to defeat the ferocious feline. (5 min)
Mighty Mike
Muscle Mike. If only Mike were a little bit more muscular, Iris would definitely look at him in a new light. At least that's what he tells himself when he sees Stephan's new workout bench. Unfortunately, it's not that easy. First, Mike needs to learn how to use it and the turtles and the racoons are doing everything they can to make the task more difficult. Muscles are one thing. Bruises are another. (5 min)
Mighty Mike
Photobombed. Louise snaps a photo of Mike while they play a game together. The only problem is that Mike looks absolutely ridiculous in it. There's no way Mike can ever let Iris see it and he's going to do everything he possibly can to prevent the photo from falling into the wrong hands, but the raccoons have other ideas. (15 min)
Mighty Mike
The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (5 min)
Mighty Mike
Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (10 min)
Mighty Mike
In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (5 min)
Mighty Mike
That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (15 min)
Bugs Bunny Builders
Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (10 min)
Bugs Bunny Builders
Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (15 min)
Bugs Bunny Builders
Squirreled Away. The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything. (10 min)
Bugs Bunny Builders
Looney Science. The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner. (20 min)
Batwheels
Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (10 min)
Batwheels
When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (15 min)
Batwheels
Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)
Batwheels
The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)
Meet the Batwheels
Wheelin' and Dealin'. After losing one of his wheels on his way to stop Prank, Bam comically attempts to replace his tire with all sorts of zany objects while chasing the prankster van around the city. (5 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (10 min)
