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Alice & Lewis II
The Royal Yard Sale. At the Queen’s yard sale, the Twins buy a slate that Charlie found under his aunt’s bed. When the monarch hears about it, she is intent on retrieving the object. Unfortunately for her, however, the Twins have since tossed the slate in the garbage. The Queen is strangely relieved by this news. However, Charlie feels bad for what he did, so Alice and Lewis decide to help him fetch it back… only to be hindered by Her Majesty. What is with this mysterious slate? (20 min)
Mr Bean: The Animated Series
Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (10 min)
Mr Bean: The Animated Series
Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (15 min)
Mr Bean: The Animated Series
Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (15 min)
Mr Bean: The Animated Series
Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (15 min)
Grizzy and The Lemmings III
High Tension Fireflies. Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies. (10 min)
Grizzy and The Lemmings III
Skull of Discord. After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos. (5 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (15 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (5 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (5 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (10 min)
Grizzy and The Lemmings
Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (15 min)
Alice & Lewis II
The Olymp-Easter Games. It’s D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents – the Frostaland Penguins! (10 min)
Alice & Lewis II
The Useless Queen. Inconvenienced by the Cuddly Cacti, the Queen decides to flush them out of her yard! To achieve this, she comes up with a special device (in the form of an hourglass) designed to banish any individual who is of no use to the kingdom. Unfortunately for her, the royal hourglass points not to the cacti but to the Queen! With Alice and Lewis’ help, the monarch must now go about proving her worth before a certain deadline, failing which she will be exiled from Wonderland! (20 min)
Alice & Lewis II
Life's Not A Breeze! While feeding the Cutie-Twees, Twee Dum accidentally swallows some “ballooney berries.” As a result, he floats skyward, giving the Breeze-Twee an opportunity to escape! While Lewis gets busy gathering the ingredients for Twee Dum’s antidote, Alice offers to head off with Twee Di to fetch back the escaped Cutie-Twee. (10 min)
Alice & Lewis II
The Super-Cutie-Twee. When Alice arrives in Wonderland, she finds Lewis and the Twins captivated by a Cutie-Twee with puppy dog eyes. Wise to its tricks, realizing it’s using its charms to get pampered, Alice goes out of her way to get her friends to see through the Cutie-Twee’s little game. But then the Queen comes along and snatches away the adorable little critter, adopting it as her own personal pet, locked away in the castle! (10 min)
Lu & The Bally Bunch - Shorts
Talking About Nature. The bugs talk about nature. (10 min)
Bugs Bunny Builders
Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)
Bugs Bunny Builders
Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (15 min)
Bugs Bunny Builders
Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (10 min)
Bugs Bunny Builders
Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (15 min)
Grizzy and The Lemmings
Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (10 min)
Grizzy and The Lemmings
Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (5 min)
Grizzy and The Lemmings
Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (15 min)
Grizzy and The Lemmings
Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (5 min)
Grizzy and The Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (5 min)
Grizzy and The Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (10 min)
Grizzy and The Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (5 min)
Grizzy and The Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (15 min)
Mush-Mush And The Mushables
The Breathtaking Bolly Show. If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp! (10 min)
Mush-Mush And The Mushables
Work Like a Charm. Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous! (15 min)
Mush-Mush And The Mushables
Star Helpers. Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one… (15 min)
Mush-Mush And The Mushables
The Rollinator. Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before... (10 min)
Meet the Batwheels
Spooky Batcave. A series of spooky sounds and sights leads the Batwheels to believe that the Batcave is haunted by a B-B-Bat-Ghost! (10 min)
Bugs Bunny Builders
Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)
Bugs Bunny Builders
Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (15 min)
Bugs Bunny Builders
Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)
Bugs Bunny Builders
Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (20 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (10 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (15 min)
Batwheels
Batcomputer for a Day. When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn. (10 min)
Batwheels
Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)
Batwheels
Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (10 min)
Bugs Bunny Builders: Hard Hat Time
Hide N' Seek. The crew plays Hide N’ Seek at headquarters and Tweety is the seeker. (5 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (10 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (10 min)
Grizzy and The Lemmings II
Lemmings Plant. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)
Grizzy and The Lemmings II
Target Bear. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)
Grizzy and The Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and The Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (15 min)
Mighty Mike
Well Trained. The raccoons stumble upon an old whistle in the trash. Mercury blows it like a madman and the raccoons discover that it has strange powers over Mike. When Mike hears it, he instantly starts performing weird tricks. The raccoons have Mike right where they want him. Mike has to find a way to get rid of this new object of doom if he wants to get the raccoons out of the house and preserve his dignity. (5 min)
Mighty Mike
The Guard Dog. Mike's got some company! A stray dog shows up at the Mikkelsens and the family is instantly impressed when he scares off the raccoons with a display of macho barking. Cassius is real guard dog material and it looks as though if Mike doesn't shape up he might be out of a job. When the racoons break in again Mike has a real fight on his hands to prove he's top dog. (5 min)
Mighty Mike
Who's The Boss. Tom walks in and catches Mercury trying to break into in the garage. He thinks Mercury would make the cool, exciting pet he's always wanted. To Mike's horror, Tom makes him promise to make sure nothing happens to Mercury while he's at school. Mike, ever the obedient pooch, does his best but the turtles want Mercury out of the house. Mercury is making himself way too comfortable. Mike will need to use all his brainpower to kick the unwanted guest out of the house and enlists Freddy as an unlikely ally. (15 min)
Mighty Mike
Dog-Gone. Louise draws a bunch of hearts and flowers on Mike during a makeup game. Mike sees the results and he's absolutely horrified. When Iris shows up, Mike has no choice but to hide. The raccoons take advantage of Mike's predicament to try to rob the house. Mike's only choice is to defeat the raccoons without being seen by anyone... especially Iris. (5 min)
Mighty Mike
The Fourth Turtle. Mike, Iris and the turtles are playing a game of ping pong when a mysterious aged turtle arrives on the patio and gets hit by the ball. Mike and Iris take the poor injured turtle inside to recuperate, but all is not what it seems. The turtle is a master thief and his injury was all made up to steal a shiny Faberge egg from the Mikkelsen's house. Can Mike figure it out before it's too late? (10 min)
Mighty Mike
Trojan Racoons. The raccoons find a brilliant way of getting into the Mikkelsen's house without anyone noticing by getting mailed to the house inside in a cardboard box. Mike falls for it and the raccoons are free to steal whatever they want in their few minutes of freedom inside the house. The racoons skedaddle back to their lair, but instead of stealing the loot, Mercury brings back an old grandfather clock that belonged to the family's grandmother. Now Mike has to break into the raccoon's lair, retrieve the family heirloom and give the raccoons a taste of their own medicine. (5 min)
Mighty Mike
Mike's Paws. Mike is running around like a headless chicken: saving Fluffy from danger, stopping the turtles from breaking everything in the house, and fighting the raccoons. He's in serious need of a break. Seeing how overworked Mike is, Iris and the turtles decide to take over Mike's duties for the day so the exhausted pooch can get a well-deserved rest. The friends mean well but they might have underestimated just how hard Mike's job is! (15 min)
Batwheels
Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (10 min)
Batwheels
Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (15 min)
Mr Bean: The Animated Series
Keyboard Capers. Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out! (15 min)
Mr Bean: The Animated Series
A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (10 min)
Lu & The Bally Bunch - Shorts
Talking About Expressing Emotions. The bugs talk about expressing their emotions. (10 min)
The Tom and Jerry Show II
Dragon Down the Holidays. Hildie sends Tom and Jerry into the woods to find a baby dragon who they befriend on their way home. But when Hildie tells them she plans on making the dragon into dinner, Tom and Jerry work together to save him. (5 min)
The Tom and Jerry Show III
Driven Crazy. Things go awry when Cates orders Tom to clean and inspect the family automobile. Tom, Jerry and Tuffy end up taking the car into the countryside and doing their best to control it. As Tom reads and attempts to follow the instruction manual, Jerry and Tuffy help, but they also suffer many near-misses. (5 min)
The Tom and Jerry Show III
Drone Sweet Drone. Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house. (15 min)
The Tom and Jerry Show V
Dry Hard. A stranger with a diving rod promises to find water for the farm. (10 min)
The Tom and Jerry Show IV
Duck Sitting. Tom and Jerry must keep Lil' Quacker safe from Butch and Meathead so that he can testify to a crime in court. (5 min)
The Tom and Jerry Show II
Duck, Duck, Loose. Quacker's sleepwalking habit creates mischief and mayhem for Tom and Jerry during an overnight sleepover. (15 min)
The Tom and Jerry Show III
Eagle Eye Jerry. While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat. (5 min)
The Tom and Jerry Show III
Eggs on a Train. Peter, a pretentious cheapskate poodle, demands that Tom and Jerry help protect his precious sapphire egg on a train journey but won't pay their fare. The cat and mouse become stowaways and go to a lot of trouble to do their job, but the outcome is unexpected. (10 min)
The Tom and Jerry Show III
Eggstra Credit. Tom and Jerry awake to the smell of eggs being cooked in the kitchen – Ginger and Rick are making breakfast courtesy of their neighbor's fresh eggs. Ginger and Rick talk about how their new neighbor has a suburban henhouse and is raising their own produce. Tom and Jerry team up to target the henhouse for a heist, but it's easier said than done. (5 min)
The Tom and Jerry Show V
Eight Legs No Waiting. The gang get more than they bargained for when they try to shoo away a seemingly docile spider. (15 min)
The Tom and Jerry Show III
Everyone Into the Pool. When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long. (5 min)
The Tom and Jerry Show IV
Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest. (10 min)
The Tom and Jerry Show IV
Play Date with Destiny. A wild chase leads Jerry into the arms of a little girl and now Tom has to help Jerry escape her clutches. (15 min)
Mr Bean: The Animated Series III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (15 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (10 min)
Mr Bean: The Animated Series III
The Big Stink. Mr Bean ends up in a farm slurry pit after racing a tractor. The car smells Teddy smells Bean smells … bad. He comes home determined to clean all three. A determination that winds up with him locked outside on the roof and completely stark naked. (20 min)
Lucas the Spider
Ghost Camp. When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden. (5 min)
Lucas the Spider
Boo. Lucas loves to give his friends a scare on Halloween. (5 min)
Lucas the Spider
Never Boop a Robot. When Lucas boops a robot, he and his friends are chased around House! (10 min)
Lucas the Spider
Lonesome Lucas. Lucas wakes up in the middle of the night. How long can a night alone last? (15 min)
Alice & Lewis II
The Golden Carrot. Lewis is about to unearth a very precious vegetable – a specimen that was searched for by his ancestors for a very long time: the Golden Carrot. But the Queen gets there first, snatching it right from under his nose, and decides to adopt it as her royal scepter! Worse still, to make sure no-one can get their hands on it, she puts her “jewel” under lock and key! But Alice refuses to stand by and let this travesty of justice go ahead: with the help of the Twins and Dodson, she orchestrates a very special mission to retrieve Lewis’ coveted carrot! (10 min)
Alice & Lewis II
The Royal Yard Sale. At the Queen’s yard sale, the Twins buy a slate that Charlie found under his aunt’s bed. When the monarch hears about it, she is intent on retrieving the object. Unfortunately for her, however, the Twins have since tossed the slate in the garbage. The Queen is strangely relieved by this news. However, Charlie feels bad for what he did, so Alice and Lewis decide to help him fetch it back… only to be hindered by Her Majesty. What is with this mysterious slate? (20 min)
Grizzy and The Lemmings II
Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms. (5 min)
Grizzy and The Lemmings II
Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (5 min)
Grizzy and The Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (15 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (5 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (10 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (15 min)
Bugs Bunny Builders
Cheddar Days. The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day. (10 min)
Bugs Bunny Builders
Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (20 min)
Baby Looney Tunes
Mr. McStuffles. Daffy doesn't want to give up his old toy even after he's outgrown it. (10 min)
Baby Looney Tunes
Picture This! (15 min)
The Tom and Jerry Show
Dinner Is Swerved. When Rick and Ginger leave Tom home alone Tom and Jerry decide to invite their lady friends Toodles and Toots over for a romantic dinner. Things don't go as planned when they all start to get in each others' way. Food fights and tempers rise when dinner goes haywire. (10 min)
The Tom and Jerry Show
Bottled Up Emotions. Dr. Bigby works on creating a formula for a love potion which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to create the love potion spell to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents. (20 min)
The Tom and Jerry Show
Turn About. Butch locks Tom in the basement to keep him from attending a date with Toodles. When Butch shows up instead Toodles suprises him with babysitting her misbehaving nieces and nephews. Tom tries to escape from the basement but keeps getting blocked by Jerry and Tuffy who think it's a monster downstairs. (10 min)
The Tom and Jerry Show
The Plight Before Christmas. Tom accidentally puts a spell on Santa that transforms him into a cookie. When he can't figure out how to transform him back Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other. (10 min)
The Tom and Jerry Show II
Round Tripped. If an injured Tom hasn't gotten better before Rick and Ginger leave for their weekend getaway, Tom will be forced to stay at the Jolly Friends Pet Oasis -- which is anything but jolly for Tom. Jerry goes to great lengths to tempt Tom into doing anything but rest; after all, a weekend without Tom is a holiday for Jerry. (15 min)
Mr Bean: The Animated Series
Ray of Sunshine. It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel. (10 min)
Mr Bean: The Animated Series
Birthday Bear. Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.) (15 min)
Mr Bean: The Animated Series
The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (10 min)
Mr Bean: The Animated Series
Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (20 min)
Lucas the Spider
Sleeping Dogs. Lucas and Findley discover a cake, and they try to keep Avocado asleep so everyone can have some. (5 min)
Lucas the Spider
Skunked. Avocado gets skunked. Thankfully, Lucas helps her laugh at the situation. (10 min)
Lucas the Spider
Arlo And The Snake. Lucas has to convince Arlo that the garden hose isn’t a snake. (5 min)
Lucas the Spider
Crack In The Tank. When Dimples and Weebiscuit’s tank leaks, they learn to accept change so long as they're together. (15 min)
Alice & Lewis II
The Olymp-Easter Games. It’s D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents – the Frostaland Penguins! (10 min)
Alice & Lewis II
The Useless Queen. Inconvenienced by the Cuddly Cacti, the Queen decides to flush them out of her yard! To achieve this, she comes up with a special device (in the form of an hourglass) designed to banish any individual who is of no use to the kingdom. Unfortunately for her, the royal hourglass points not to the cacti but to the Queen! With Alice and Lewis’ help, the monarch must now go about proving her worth before a certain deadline, failing which she will be exiled from Wonderland! (20 min)
Bugs Bunny Builders
Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (15 min)
Baby Looney Tunes II
Bend it Like Petunia. The Baby Looney Tunes learn all about soccer from Floyd who surprisingly is an enthused soccer expert. (10 min)
Baby Looney Tunes II
Cock-A-Doodle-Doo-It! On their first farm visit the Baby Looney Tunes meet a young dispirited rooster named Baby Foghorn Leghorn. They work together to build his self-confidence. (20 min)
The Tom and Jerry Show IV
Maust. Tom is tricked into helping an evil magician capture all of the mice in the village. But Jerry Van Mouseling foils the magician's plans. (5 min)
The Tom and Jerry Show IV
Tom Prix. Forced into driving a racecar created by evil Dr. Otto, Tom terrorizes the village mice until Jerry Van Mouseling comes to their rescue. (10 min)
The Tom and Jerry Show IV
Hip Replacement. The neighbor's cat turns out to be a hipster whose laidback attitudes and behaviors are soon adopted by Tom and the other alley cats. Annoyed, Jerry decides to put an end to all of their silly nonsense. (15 min)
The Tom and Jerry Show IV
Cat-A-Combs. Tom falls into a manhole and finds a magic cloak that turns him into King of the Catacombs. (5 min)
The Tom and Jerry Show IV
Cat-astrophic Failure. Spike leaves Tom in charge of his boy Tyke only to discover upon his return that Tyke now behaves more like a cat than a dog. (5 min)
The Tom and Jerry Show IV
Un-Welcome Home. After taking the heat again from Ginger for Jerry's shenanigans, fed up Tom decides to pack his bags and go home to his birth family. But can you ever really go home again? (10 min)
The Tom and Jerry Show IV
Downton Crabby. Jerry battles Tom to save a crab from becoming the Duke and Duchess's main course. (15 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (10 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (15 min)
Grizzy and The Lemmings III
Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (10 min)
Grizzy and The Lemmings III
Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (5 min)
Grizzy and The Lemmings III
Roaring Lemmings. Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy. (15 min)
Grizzy and The Lemmings III
Mini Troubles. To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread. (5 min)
Grizzy and The Lemmings III
For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (5 min)
Grizzy and The Lemmings III
Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (10 min)
Grizzy and The Lemmings III
Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (15 min)
Alice & Lewis II
The Olymp-Easter Games. It’s D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents – the Frostaland Penguins! (10 min)
Alice & Lewis II
The Useless Queen. Inconvenienced by the Cuddly Cacti, the Queen decides to flush them out of her yard! To achieve this, she comes up with a special device (in the form of an hourglass) designed to banish any individual who is of no use to the kingdom. Unfortunately for her, the royal hourglass points not to the cacti but to the Queen! With Alice and Lewis’ help, the monarch must now go about proving her worth before a certain deadline, failing which she will be exiled from Wonderland! (20 min)
Mr Bean: The Animated Series
Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)
Mr Bean: The Animated Series
Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (15 min)
Mr Bean: The Animated Series
Hot Date. Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it. (10 min)
Mr Bean: The Animated Series
Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (20 min)
Grizzy and The Lemmings
Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (10 min)
Grizzy and The Lemmings
Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (5 min)
Grizzy and The Lemmings
Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (15 min)
Grizzy and The Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (5 min)
Grizzy and The Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (5 min)
Grizzy and The Lemmings
Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (10 min)
Grizzy and The Lemmings
Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (15 min)
Alice & Lewis II
Surprise Guests - Part I. Bastien and Carole make friends with a new student at school, inviting them to play with them every time. Alice is worried she’ll lose her place in the group because of it. Unsettled, she rushes to Wonderland to see Lewis. But when she gets there, she finds Bastien and Carole are there too! Alice loves the idea at first, but soon changes her mind when she sees how well her two schoolfriends are getting on with Lewis! How is this even possible?! Then, Alice finds out there’s a huge danger looming over Wonderland (could it have something to do with Bastien and Carole’s presence here?!). What if their being here causes Wonderland to vanish?! Or what if this is just one big nightmare?... (10 min)
Alice & Lewis II
Surprise Guests - Part II. Bastien and Carole make friends with a new student at school, inviting them to play with them every time. Alice is worried she’ll lose her place in the group because of it. Unsettled, she rushes to Wonderland to see Lewis. But when she gets there, she finds Bastien and Carole are there too! Alice loves the idea at first, but soon changes her mind when she sees how well her two schoolfriends are getting on with Lewis! How is this even possible?! Then, Alice finds out there’s a huge danger looming over Wonderland (could it have something to do with Bastien and Carole’s presence here?!). What if their being here causes Wonderland to vanish?! Or what if this is just one big nightmare?... (20 min)
Alice & Lewis II
The Broken Key - Part I. In this special two-part episode, Alice finds Wonderland in a very odd state! The Queen is no longer queen: instead, she’s a peasant who grows carrots. And the Twins are now the castle guards, protecting the residence of the King… who happens to be none other than Lewis! But worse still, the rabbit doesn’t even recognize Alice; in fact, he thinks she’s an intruder who must be chased out of the kingdom and whose key must be confiscated! Could Wonderland be becoming a nightmarish kingdom that’s anything but wonderful?! (10 min)
Alice & Lewis II
The Broken Key - Part II. In this special two-part episode, Alice finds Wonderland in a very odd state! The Queen is no longer queen: instead, she’s a peasant who grows carrots. And the Twins are now the castle guards, protecting the residence of the King… who happens to be none other than Lewis! But worse still, the rabbit doesn’t even recognize Alice; in fact, he thinks she’s an intruder who must be chased out of the kingdom and whose key must be confiscated! Could Wonderland be becoming a nightmarish kingdom that’s anything but wonderful?! (10 min)
Lu & The Bally Bunch - Shorts
Talking About Playing Outside. The bugs talk about playing outside. (10 min)
Bugs Bunny Builders
Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)
Bugs Bunny Builders
Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (15 min)
Bugs Bunny Builders
Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)
Bugs Bunny Builders
Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (15 min)
Grizzy and The Lemmings
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (10 min)
Grizzy and The Lemmings
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Grizzy and The Lemmings
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (15 min)
Grizzy and The Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (5 min)
Grizzy and The Lemmings
Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (5 min)
Grizzy and The Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (5 min)
Grizzy and The Lemmings
The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on! (10 min)
Grizzy and The Lemmings
Get Off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs. (5 min)
Thomas & Friends - Shorts XXV
Hay, Now! (10 min)
Mush-Mush And The Mushables
The Art of Friendship. When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing… (10 min)
Mush-Mush And The Mushables
What a Stinker. Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend! (15 min)
Mush-Mush And The Mushables
Compost to Go. When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together… (15 min)
Mush-Mush And The Mushables
Dare for more. Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many. (10 min)
Bugs Bunny Builders: Hard Hat Time
Lemonade. Tweety spots a giant lemon in a tree and is determined to make lemonade for everyone. (10 min)
Bugs Bunny Builders
Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)
Bugs Bunny Builders
Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (15 min)
Bugs Bunny Builders
Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (10 min)
Bugs Bunny Builders
Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (20 min)
Batwheels
A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)
Batwheels
Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (10 min)
Batwheels
Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (10 min)
Batwheels
Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (10 min)
Bugs Bunny Builders: Hard Hat Time
Lunar New Year. The crew celebrates the Lunar New Year and Bugs and Lola go missing during the Lion Dance. (5 min)
Grizzy and The Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)
