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Baby Looney Tunes
Picture This! (20 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (10 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (15 min)
Mr Bean: The Animated Series III
The Big Stink. Mr Bean ends up in a farm slurry pit after racing a tractor. The car smells Teddy smells Bean smells … bad. He comes home determined to clean all three. A determination that winds up with him locked outside on the roof and completely stark naked. (10 min)
Mr Bean: The Animated Series III
Birthday Bother. It’s Irma’s birthday. Bean buys a bargain-bin load of cards and writes out two – one nice one silly. He gets his envelopes mixed up and sends off the wrong card. He tries to persuade the postman to hand the card back but no luck. He winds up causing chaos at the sorting office in a last-ditch attempt to avoid Irma’s ire. (20 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (10 min)
Grizzy and The Lemmings II
Lemmings Plant. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (10 min)
Grizzy and The Lemmings II
Target Bear. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (10 min)
Grizzy and The Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and The Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)
Grizzy and The Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)
Thomas & Friends - Shorts XXV
Hay, Now! (10 min)
Alice & Lewis
Memory Loss. Following a slip up, Alice accidentally erases all of Lewis’ memories about her. Now, the rabbit not only doesn't recognize her, he’s convinced he’s never even laid eyes on her before! Eager to get her bestie back, Alice sets about trying to make him relive various experiences they shared in the past. Unfortunately, this only gets him riled up and stressed!... Okay, the only way she’s going to be able to pull this off is by proving her friendship to him, undeniably! (10 min)
Alice & Lewis
The Mole and the Mirror. It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever! (20 min)
Alice & Lewis
Vote for Alice! Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought… (10 min)
Alice & Lewis
Tonight’s the Night! There’s one thing that scares Alice more than anything: being made a fool of at the school fair! Meanwhile, in Wonderland, tonight is the Great Ball and the Queen insists Alice dance with Charlie. A word of caution, however: NO mistake is allowed in the Ball dance, and there’s no getting out of it either! To make matters worse, Charlie fully doesn’t have a sense of rhythm! Lewis, the dancer extraordinaire, steps in to help them get the moves down pat. Because if they mess up, Alice will be subjected to pure torture from the Mocking Hedges! (10 min)
Lu & The Bally Bunch - Shorts
Talking About Disappointment. The bugs talk about times they felt disappointed. (10 min)
Bugs Bunny Builders
Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (10 min)
Bugs Bunny Builders
Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (15 min)
Bugs Bunny Builders
Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (10 min)
Bugs Bunny Builders
Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (15 min)
Grizzy and The Lemmings III
Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (10 min)
Grizzy and The Lemmings III
Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (5 min)
Grizzy and The Lemmings III
Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (15 min)
Grizzy and The Lemmings III
Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (5 min)
Grizzy and The Lemmings III
Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)
Grizzy and The Lemmings III
Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (10 min)
Grizzy and The Lemmings III
Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (5 min)
Grizzy and The Lemmings III
Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (15 min)
Mush-Mush And The Mushables
Shine, Lilit, Shine. The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back! (10 min)
Mush-Mush And The Mushables
Eyes On The Surprise. Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them... (15 min)
Mush-Mush And The Mushables
The Show Mush Go On. Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie. (15 min)
Mush-Mush And The Mushables
Mushpot's Treasure. When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed. (10 min)
Meet the Batwheels
I’ll Be Your Shelter. A musical tribute to Ace, the super-brave bat-hound! (10 min)
Bugs Bunny Builders
Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (10 min)
Bugs Bunny Builders
Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (15 min)
Bugs Bunny Builders
Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)
Bugs Bunny Builders
Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (20 min)
Batwheels
Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (10 min)
Batwheels
When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (15 min)
Batwheels
Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)
Batwheels
The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)
Tom and Jerry
Count On Merli. Tom & Jerry zip along Singapore’s vibrant riverside and make a new friend – Merli! Will Merli succeed in being the maestro of peace between the two? (5 min)
Grizzy and The Lemmings
Magnetic Bear. Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear. (10 min)
Grizzy and The Lemmings
Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)
Grizzy and The Lemmings
Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (10 min)
Grizzy and The Lemmings
Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (10 min)
Grizzy and The Lemmings
Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (5 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)
Grizzy and The Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (15 min)
Mighty Mike
The Garden Games. The turtles organize a sports contest and whoever wins gets a special trophy. Iris volunteers a reluctant Mike to take part in the games. Mercury joins in so he doesn't miss out on the fun. Mike's going to have to step up his game if he has any chance of beating Mercury, but he's not the only one who wants the trophy. Freddy has his eyes on it and he's not afraid to break the rules to get it. (5 min)
Mighty Mike
Vampire Attack. The weather is miserable so Mike decides to stay in and catch up on his reading. However the book he's reading on Vampires is scarier than he bargained for. Pretty soon he's jumping out of his seat at every noise and squeak. When the racoons break in to the house try and raid the refrigerator for some rainy day snacks Mike decides to use his newfound knowledge of vampires to scare the pesky thieves right out of the house. (5 min)
Mighty Mike
In The Box. Mike has his work cut out for him when Stephan leaves a beautiful gift for his wife on the counter and goes to work for the day. The pesky raccoons decide to help themselves while the turtles fire up a huge game of Ice Hockey in the house and Fluffy also has eyes on the gift. Mike will need to pull out all the stops if he's going to rescue the gift from all the chaos. (15 min)
Mighty Mike
That Magnificent Mike. It's Iris's birthday and Mike wants to surprise her with a special party. Balloons, gifts, Piňata, the works! Everything has been perfectly planned but the relentless raccoons decide to crash the party and steal all the candy. The racoons discover the helium tank Mike used to blow up the balloons... taking the battle between Mike and the racoons up into the sky. (5 min)
Mighty Mike
Mikeyzushi. While Mike prepares a special sushi dinner to win Iris's heart, the racoons break into the garage intent on creating some mischief. Somehow Freddy accidentally locks himself in the freezer and when Mike goes to the fridge for a piece of fish, Mercury mistakenly thinks it's Freddy who is on Mike's menu. Mercury has to save his brother and Mike needs to save his dinner! (10 min)
Mighty Mike
Sneezed To Meet You. Mike has the perfect gift idea for Iris, flowers! The only snag is that Mike discovers he's horribly allergic and the raccoons use Mike's sneezing fits as an opportunity to rob the house. He's going to need all his ingenuity and resolve "and an extra-large box of tissues" to defeat the raccoons and give the flowers to Iris. (5 min)
Mighty Mike
Crooner Mike. Mike decides to try to win Iris's affection by singing her a romantic musical number. As Mike has zero musical ability he uses Stephan's old vinyl records, but things don't go as planned because to Mike's horror, Fluffy and Mercury decide to hijack the proceedings and try their hand at being DJs. However, Mike's not going to let them spoil things. The show must go on! (15 min)
Mr Bean: The Animated Series III
Haunted House. Mr. Bean is trying to impress some kids in the park with his football skills but winds up kicking their ball into a dilapidated scary-looking house. He has to go in and get it back. A feral cat living inside decides to steal Teddy and in the chase around the insides of the house Bean manages something not even a wrecking ball can do. (10 min)
Mr Bean: The Animated Series III
Eau De Bean. Mr. Bean accidentally spills all of Mrs. Wicket’s new expensive perfume on the floor. In an attempt to hide his crime and refill the empty bottle he tries to recreate the smell – by adding all sorts of odd and strange ingredients. He might be able to fool Mrs. Wicket but can he fool Scrapper and all the neighbourhood cats? (15 min)
Mr Bean: The Animated Series III
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (15 min)
Mr Bean: The Animated Series III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (15 min)
Mr Bean: The Animated Series III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)
Mr Bean: The Animated Series III
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (20 min)
Mr Bean: The Animated Series III
Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)
Mr Bean: The Animated Series III
Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (15 min)
Mr Bean: The Animated Series III
Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (15 min)
Mr Bean: The Animated Series III
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (15 min)
Mr Bean: The Animated Series III
Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (20 min)
Mr Bean: The Animated Series III
Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)
Mr Bean: The Animated Series III
Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)
Mr Bean: The Animated Series III
Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (20 min)
Mr Bean: The Animated Series III
A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)
Mr Bean: The Animated Series III
Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (10 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Thomas & Friends - Shorts XXV
Skiff Upon the Sea (10 min)
Baby Looney Tunes
Cat-Taz-Trophy. Sylvester and Taz team up to win a toy racecar derby. (10 min)
Baby Looney Tunes
Duck! Monster! Duck! (10 min)
Lu & The Bally Bunch - Shorts
Talking About Listening. The bugs talk about listening. (10 min)
Alice & Lewis
Topsy-Turvy Wonderland. It’s panic stations in Wonderland! The Queen has ordered for Inverso to be captured in order to reverse various situations that are upsetting her: her empty jelly jars need to be filled and her little cakes need to be big! Unfortunately, her Cards have goofed, taking Reverso prisoner instead; he is Inverso’s son but he hasn’t yet mastered his powers of inversion! Alice & Lewis must take Reverso back to his dad. Easier said than done when you’re making the journey in a backward-driving caravan along a road where everything’s topsy-turvy! (10 min)
Alice & Lewis
The Queen Moves In! Alice accidentally pollutes Wonderland’s lake by dropping a stinky Cutie-Twee in the water. The Queen is so offended by the stench that she can no longer live in her castle and decides she must move into Lewis’ home instead! This “roomie arrangement” goes south fast and the Queen ousts our friends with no more ado! So Alice and Lewis set about doing everything in their power to get Lewis’ house back, even if it means “rotting the life of the Queen !” (20 min)
Grizzy and The Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)
Grizzy and The Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (5 min)
Grizzy and The Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (15 min)
Grizzy and The Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (5 min)
Grizzy and The Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (10 min)
Grizzy and The Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (5 min)
Grizzy and The Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (15 min)
Bugs Bunny Builders
Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (10 min)
Bugs Bunny Builders
Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (20 min)
Batwheels
Holidays on Ice, Part 1. Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team. (10 min)
Batwheels
Holidays on Ice, Part 2. After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham. (15 min)
The Tom and Jerry Show IV
All that Glitters. The cat and mouse detectives pose as bellhops at a swanky hotel in order to catch a jewel thief. (5 min)
The Tom and Jerry Show IV
Junkyard Pup. When Tyke is accidentally carried off to the local dump, Spike is forced to enlist the help of Jerry and Tom to get his boy back before Ace and Rocco – the junkyard guard dogs – turn him into a formidable junkyard pup. (10 min)
The Tom and Jerry Show IV
The French Mistake. Tom is placed in charge of caring for the Duchess's French Poodle and needs Tuffy and Jerry's help in keeping the ill-tempered mutt under control. (15 min)
The Tom and Jerry Show IV
Tom's Cruise. Tom and Jerry get locked inside a travel trunk and end up on a vacation cruise to France. (5 min)
The Tom and Jerry Show IV
Ten Toms the Trouble. Tom uses a newfangled scientific machine to make copies off himself creating a living nightmare for Jerry. (5 min)
The Tom and Jerry Show IV
Party Animals. Tom is placed in charge of the preparations for the Duchess's surprise birthday party for her nephew, Rupert, and Jerry is determined to make a mess of it all. (10 min)
The Tom and Jerry Show IV
Turkey Tom. Tom and Jerry work together to save a live turkey from becoming the centerpiece of a holiday feast. (15 min)
Mr Bean: The Animated Series II
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (10 min)
Mr Bean: The Animated Series II
Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (15 min)
Mr Bean: The Animated Series II
Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)
Mr Bean: The Animated Series II
Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (15 min)
Thomas & Friends - Shorts XXV
Carly and Cranky's Big Lift Off (10 min)
Baby Looney Tunes II
Lights! Camera! Tweety! (10 min)
Baby Looney Tunes II
Backstage Bugs (20 min)
Alice & Lewis
Cutie-Twee Safari. Alice loves adventures in the wilderness. So imagine her joy at having the opportunity to accompany her friends on a trip to look for CutieTwees – the magic little critters that embellish Wonderland with their various colors! It’s also a chance for Alice and Lewis to see how the Twins go about taming these wild creatures. But a word of warning: one must be careful at all times while out in the wild, especially when you’re dealing with critters with extraordinary powers! (10 min)
Alice & Lewis
Ahahaha! Feeling in a jokey mood, Alice catches up with Lewis while he’s paying a visit to the Book-Wizard. Unfortunately, the latter doesn’t appreciate the little girl’s jokes! And when the Queen turns up on the scene, he tells the two friends to leave. But in her hasty departure, Alice accidentally takes a piece of paper with a treasure map drawn on it! Unable to resist, she heads off to hunt for said treasure… which turns out to be the Book-Wizard’s joke book which he had purposefully buried to make sure the Queen would never come across it. Oops! (20 min)
Bugs Bunny Builders
Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (10 min)
Bugs Bunny Builders
Dim Sum. Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef. (10 min)
Meet the Batwheels
Bad Day. Bam gushes over his personal hero and idol - Batman! During an ongoing mission, Bam awes at all the cool moves and awesome antics that Batman shows off. Potentially can be done with existing footage. (10 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (10 min)
Batwheels
Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (15 min)
The Tom and Jerry Show II
Cat-A-Tonic Mouse. When Jerry gets a cold he gets no help from Tom who chooses instead to use the mouse's down time to taunt the little guy and eat all of his favorite treats. Jerry resorts to help from Uncle Pecos who, after trying a few Texas remedies, mixes a home brewed Texas tonic to knock the cold p-p-p-plum out. As a side effect of the Tabasco fueled brew, the mouse is breathing fire within minutes. When Tom catches the same cold and gets a dose of the brew, it's an all-out flame war! Good thing Uncle Pecos is there to put the fire out! (5 min)
The Tom and Jerry Show II
Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done. (10 min)
The Tom and Jerry Show II
School of Hard Knocks. Like a big brother, Jerry gets a sleepy Tuffy out of bed, makes them both breakfast, gets Tuffy cleaned up, puts on his backpack and scoots him past the mean ol' cat to the house next door where WINSTON waits, greeting his students, a gaggle of mice, including Jerry. They each hand their kindly teacher a treat as they take their seats on little spools of thread, ready for the start of class. Winston is teaching his students the basics of force and motion, and today they're going on a field trip to see physics in action. They end up at Tom's house where Tom bears the brunt of the school load until he gets a little tutoring himself. (15 min)
The Tom and Jerry Show II
Brain Food. Waffles is worried that his roommate Bo had his brain eaten by aliens, leaving him a zombie dog. Turns out he's not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo, Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they're covering all their bases and taking every necessary precaution. Turns out the dog's behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (5 min)
The Tom and Jerry Show II
Cold Snap. Wanting to cool off from the blistering heat, Tom and Jerry use a little magic to make it snow, turning the witches' world into a haunted winter wonderland with an evil snowman, haunted snow forts and magic snowball fights. Now they have to figure out how to make it stop snowing. (5 min)
The Tom and Jerry Show II
The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (10 min)
The Tom and Jerry Show II
Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (15 min)
Alice & Lewis
A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)
Alice & Lewis
Funny Bird. Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved! (20 min)
Grizzy and The Lemmings II
Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)
Grizzy and The Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)
Grizzy and The Lemmings II
Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (15 min)
Grizzy and The Lemmings II
Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (10 min)
Grizzy and The Lemmings II
Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)
Grizzy and The Lemmings II
Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)
Grizzy and The Lemmings II
Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (15 min)
Baby Looney Tunes
Hair Cut-Ups. Lola is afraid of getting her first haircut. (10 min)
Baby Looney Tunes
A Clean Sweep (20 min)
Mr Bean: The Animated Series III
Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (10 min)
Mr Bean: The Animated Series III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (15 min)
Mr Bean: The Animated Series III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (10 min)
Mr Bean: The Animated Series III
Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (20 min)
Grizzy and The Lemmings II
Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)
Grizzy and The Lemmings II
Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)
Grizzy and The Lemmings II
Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (10 min)
Grizzy and The Lemmings II
Radar Bear. The Lemmings have turned the cabin topsy-turvy and created an obstacle course to race through in a hamster ball. Grizzy intervenes and ousts both the Lemmings and their ball so that he can relax in peace. Unfortunately for him, he has tossed the Lemmings into a reserve of Zorb Balls, those giant inflatable spheres used to hurtle down slopes. (10 min)
Grizzy and The Lemmings II
Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)
Grizzy and The Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)
Thomas & Friends - Shorts XXV
Carly and Cranky's Big Lift Off (10 min)
Alice & Lewis
The Smile Contest. Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution. (10 min)
Alice & Lewis
Achoo! Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis! (20 min)
Alice & Lewis
Echo Monster. Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?... (10 min)
Alice & Lewis
A Very Magic Magic Wand. Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was. (10 min)
Lu & The Bally Bunch - Shorts
Talking About Expressing Emotions. The bugs talk about expressing their emotions. (10 min)
Bugs Bunny Builders
Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (10 min)
Bugs Bunny Builders
Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (15 min)
Bugs Bunny Builders
Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)
Bugs Bunny Builders
Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (15 min)
Grizzy and The Lemmings III
Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (10 min)
Grizzy and The Lemmings III
Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (5 min)
Grizzy and The Lemmings III
Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (15 min)
Grizzy and The Lemmings III
Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (5 min)
Grizzy and The Lemmings III
Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (5 min)
Grizzy and The Lemmings III
The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (10 min)
Grizzy and The Lemmings III
Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (5 min)
Grizzy and The Lemmings III
Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (15 min)
Mush-Mush And The Mushables
Mush-Mush The Predictor. Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton... (10 min)
Mush-Mush And The Mushables
Who's Eating Mushton. Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act! (15 min)
Mush-Mush And The Mushables
The Breathtaking Bolly Show. If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp! (15 min)
Mush-Mush And The Mushables
Work Like a Charm. Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous! (10 min)
Meet the Batwheels
Jet Set. Take to the skies over Gotham with Batwing and her friend best jet-friend Goldie the Arrowplane! (10 min)
Bugs Bunny Builders
Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (10 min)
Bugs Bunny Builders
Dim Sum. Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef. (15 min)
Bugs Bunny Builders
Crane Game. As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken. (10 min)
Bugs Bunny Builders
Speedy. The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez. (20 min)
Batwheels
Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (10 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (15 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (10 min)
Batwheels
Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (10 min)
Bugs Bunny Builders: Hard Hat Time
Hide N' Seek. The crew plays Hide N’ Seek at headquarters and Tweety is the seeker. (5 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (10 min)
