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      • Alice & Lewis II (52)

        At the Queen’s yard sale, the Twins buy a slate that Charlie found under his aunt’s bed. When the monarch hears about it, she is intent on retrieving the object. Unfortunately for her, however, the Twins have since tossed the slate in the garbage. The Queen is strangely relieved by this news. However, Charlie feels bad for what he did, so Alice and Lewis decide to help him fetch it back… only to be hindered by Her Majesty. What is with this mysterious slate?

      • Mr Bean: The Animated Series II (33)

        Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.

      • Mr Bean: The Animated Series II (34)

        Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.

      • Mr Bean: The Animated Series II (35)

        Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers.

      • Mr Bean: The Animated Series II (36)

        Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending.

      • Grizzy and The Lemmings II (10)

        While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.

      • Grizzy and The Lemmings II (9)

        Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.

      • Grizzy and The Lemmings II (8)

        The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.

      • Grizzy and The Lemmings II (13)

        A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.

      • Grizzy and The Lemmings II (11)

        Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.

      • Grizzy and The Lemmings II (16)

        A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.

      • Grizzy and The Lemmings II (12)

        Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.

      • Alice & Lewis (40)

        Mom asks Alice to brush her teeth before going to bed but Alice deems it unnecessary and goes to see Lewis instead. Her rabbit friend is very busy, getting ready for the Wonderland Smile Contest, and he’s determined to win it, yet again. Unfortunately, however, the secret of his success – a “dazzle potion” – has mysteriously disappeared. Lewis and Alice are going to have to come up with a smart, alternative solution.

      • Alice & Lewis (41)

        Lewis has been playing water fights with Alice for too long and now he’s come down with a bout of blue-bung-itis. It’s a kind of cold which, besides causing nasal congestion, also makes one teleport in a very contagious blue cloud! Alice realizes it’s not going to be easy treating everyone while Lewis is sick with blue-bung-itis!

      • Alice & Lewis (42)

        Alice’s kitten, Echo, surreptitiously follows his owner into Wonderland. Worse still, soon after arriving, the little feline drinks a power drink meant for the Queen and becomes endowed with supernatural strength. Lewis is categorical: Echo is the monster their ancestors talked about in the Big Book – the one that is destined to destroy Wonderland! Alice and Lewis must come up with a solution fast, before Echo wrecks everything! But how are they going to catch him?...

      • Alice & Lewis (43)

        Alice turns up in Wonderland with a plastic toy magic wand. So imagine her surprise when she finds out that, in this parallel location, it actually works like a real-life magic wand! Lewis is circumspect. He warns her: magic can be dangerous when you don’t know what you’re doing! Alice promises she’ll be careful – she’ll only use it to help people. But before long, our little friend realizes Lewis was right, especially when Charlie snags her wand and runs off with it, using it randomly! Alice must find a way to clean up her mistakes and those of Charlie, and get everything back the way it was.

      • Lu & The Bally Bunch - Shorts (11)

        The bugs talk about waiting for things they really want.

      • Bugs Bunny Builders (16)

        When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea.

      • Bugs Bunny Builders (18)

        As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process.

      • Bugs Bunny Builders (15)

        The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.

      • Bugs Bunny Builders (13)

        The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.

      • Grizzy and The Lemmings II (70)

        In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence.

      • Grizzy and The Lemmings II (71)

        Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play?

      • Grizzy and The Lemmings II (72)

        After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food.

      • Grizzy and The Lemmings II (73)

        The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds.

      • Grizzy and The Lemmings II (74)

        The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma.

      • Grizzy and The Lemmings II (75)

        The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with?

      • Grizzy and The Lemmings II (76)

        To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume.

      • Grizzy and The Lemmings II (77)

        Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago.

      • Mush-Mush And The Mushables (29)

        Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one…

      • Mush-Mush And The Mushables (30)

        Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before...

      • Mush-Mush And The Mushables (31)

        When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing…

      • Mush-Mush And The Mushables (32)

        Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend!

      • Tom and Jerry (2)

        Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?

      • Bugs Bunny Builders (26)

        The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.

      • Bugs Bunny Builders (29)

        The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone.

      • Bugs Bunny Builders (27)

        Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew.

      • Bugs Bunny Builders (24)

        The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Batwheels (9)

        After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.

      • Batwheels (1)

        When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help!

      • Batwheels (2)

        With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder.

      • Batwheels (3)

        Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave!

      • Grizzy and The Lemmings (3)

        Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque.

      • Grizzy and The Lemmings (4)

        Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby?

      • Grizzy and The Lemmings (5)

        In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park.

      • Grizzy and The Lemmings (6)

        By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner!

      • Grizzy and The Lemmings (7)

        While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control...

      • Grizzy and The Lemmings (8)

        To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible.

      • Grizzy and The Lemmings (9)

        The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings.

      • Grizzy and The Lemmings (10)

        Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat.

      • Mighty Mike (63)

        When Tom suggests to his mom that Mike could be a show dog, she bursts out laughing. Mike is hurt and sets out to prove that he's show dog material. Mike asks the classiest dog he knows for help and Iris agrees to put Mike through his paces. She creates an obstacle course for Mike to overcome and hone his show dog skills. But Mike's training is interrupted by the raccoons trying to steal from the house.

      • Mighty Mike (64)

        Mike accidentally gets handcuffed to Freddy while attempting to eject the raccoons from the house. The two enemies have to find the key and free themselves ASAP. The only problem is that both have very different ideas how they do it. Mike and Freddy will need to find a way to work together if they have any hope of retrieving the key and getting free from each other.

      • Mighty Mike (65)

        Mike is impressed with Tom's hoverboard tricks and decides to try to master them to impress Iris. As soon as Tom steps out, Mike tries to get his hands on the board but the turtles have other ideas. In fact, everyone seems to want a turn on the hoverboard, including the raccoons. It's the perfect way for them to get their loot from the house to their den. Mike is going to have to step up if he wants to defeat the raccoons and get Tom's hoverboard back.

      • Mighty Mike (66)

        Mike has a visitor for the afternoon "Duchess" and she's still hopelessly infatuated with Mike. She's so in love that when the raccoons break in and Mike is forced to do battle, Duchess becomes super overprotective to make sure Mike stays safe during the fight. All her good intentions seem to be getting in Mike's attempt to boot the raccoons from the house.

      • Mighty Mike (67)

        It's a beautiful summer day and Mike decides to woo Iris with a refreshing pineapple cocktail. But the pot he needs to make the drink is up on top of the fridge where Mike can't reach it. Mike is forced to get creative to retrieve the pot. The racoons rush in while Mike's balancing on sticks. Can Mike keep his balance and fight off vertigo and still defeat the raccoons?

      • Mighty Mike (68)

        Mike decides to try to impress Iris by pretending to be a superhero. With the help of a huge fridge magnet, Mike intends to attract more than a few metal objects. The raccoons almost lose their mind when they lay their eyes on the magnet.. Imagine the possibilities. They steal it from Mike and have only one thing in mind, moving the fridge with the power of the magnet. Mike's going to have to use all of his imagination to defeat the raccoons.

      • Mighty Mike (69)

        Mike wakes up in the bathtub, huh? The house has been turned upside down and the other animals are being weird. They're acting like zombies and carrying food out of the house. Our pug discovers that the raccoons have hypnotised Fluffy, the turtles, and Iris, and are using them to transport the contents of the Mikkelsens fridge to their lair. Our hero will need to confront Iris to save her from the raccoon's dastardly scheme... and refill the Mikkelson's fridge!

      • Batwheels (32)

        When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.

      • Batwheels (35)

        When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.

      • Mr Bean: The Animated Series II (18)

        Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?

      • Mr Bean: The Animated Series II (19)

        Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?

      • The Tom and Jerry Show V (31)

        From the security of his treehouse, Tom wages battle with Spike and Jerry.

      • The Tom and Jerry Show V (32)

        A lost little lamb appears at Maude's farm.

      • The Tom and Jerry Show V (37)

        Tom is tricked into believing he is invisible.

      • The Tom and Jerry Show V (34)

        Tom is mistakenly placed in a shelter for homeless animals and forced to join the shelter's rock-n-roll while Jerry lives the life of riley back home.

      • The Tom and Jerry Show V (35)

        The gang are determined to make Rick and Ginger change their mind about downsizing and moving to the big city by making it impossible to sell the house.

      • The Tom and Jerry Show V (29)

        A oompah land retelling of the Rumpelstiltskin story.

      • The Tom and Jerry Show V (36)

        A lineage check determines that Spike is descended from British aristocracy.

      • The Tom and Jerry Show V (28)

        An ancient flying machine is discovered in Postlewaite Manor.

      • The Tom and Jerry Show V (38)

        Tyke undergoes a personality change after watching to many cop shows on TV.

      • The Tom and Jerry Show V (30)

        A couple of tricksters use Lil Quacker as their "magnificent" side show act in order to bilk the locals out of their cash.

      • The Tom and Jerry Show V (33)

        A Tom and Jerry take on the Johnny Appleseed story.

      • The Tom and Jerry Show V (39)

        Quacker's cousin, and penguin named Tux, makes life miserable for Tom and Jerry when he insists on trying to devour the fish in Rick's new aquarium.

      • The Tom and Jerry Show II (6)

        Tom is determined to hijack the fun Jerry and Tuffy are having making paper airplanes, but the hijinks take a turn for the worse when Tom realizes he's made a paper airplane out of Ginger's great-great-grandmother's treasured fruitcake recipe.

      • Moley: Squirm & Manny (2)

        Squirm asks Manny to magic up an ice cream to help him cool down in the hot sun. But Squirm’s eyes are bigger than his belly…or are they??

      • Mr Bean: The Animated Series (28)

        Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.

      • Mr Bean: The Animated Series (29)

        Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.

      • Mr Bean: The Animated Series (30)

        When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight.

      • Mr Bean: The Animated Series (31)

        After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after.

      • Lucas the Spider (56)

        Findley fibs about being sick to avoid chores. Dr. Lucas isn't happy.

      • Lucas the Spider (57)

        Lucas is under so much pressure to write the perfect song, he loses his songwriting mojo!

      • Lucas the Spider (58)

        Arlo gifts his Baby Acorn to Bodhi. But soon, he wants it back!

      • Lucas the Spider (59)

        Arlo misunderstands a lesson about laughing at others.

      • Alice & Lewis II (51)

        Lewis is about to unearth a very precious vegetable – a specimen that was searched for by his ancestors for a very long time: the Golden Carrot. But the Queen gets there first, snatching it right from under his nose, and decides to adopt it as her royal scepter! Worse still, to make sure no-one can get their hands on it, she puts her “jewel” under lock and key! But Alice refuses to stand by and let this travesty of justice go ahead: with the help of the Twins and Dodson, she orchestrates a very special mission to retrieve Lewis’ coveted carrot!

      • Alice & Lewis II (52)

        At the Queen’s yard sale, the Twins buy a slate that Charlie found under his aunt’s bed. When the monarch hears about it, she is intent on retrieving the object. Unfortunately for her, however, the Twins have since tossed the slate in the garbage. The Queen is strangely relieved by this news. However, Charlie feels bad for what he did, so Alice and Lewis decide to help him fetch it back… only to be hindered by Her Majesty. What is with this mysterious slate?

      • Grizzy and The Lemmings III (65)

        Grizzy chases the Lemmings throughout the castle to swipe the delicious jelly cake they were about to eat.

      • Grizzy and The Lemmings III (66)

        The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them!

      • Grizzy and The Lemmings III (67)

        Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment.

      • Grizzy and The Lemmings III (68)

        The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation.

      • Grizzy and The Lemmings III (69)

        The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption.

      • Grizzy and The Lemmings III (70)

        Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction.

      • Grizzy and The Lemmings III (71)

        During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages.

      • Bugs Bunny Builders (11)

        The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety.

      • Bugs Bunny Builders (7)

        The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof.

      • Baby Looney Tunes (34/38)

        Baby Looney Tunes introduces the world's most beloved cartoon characters as precocious preschoolers, discovering the world one baby-step at a time!

      • Baby Looney Tunes (35/38)

        Tweety is tired of being overlooked because of his diminutive size.

      • The Tom and Jerry Show II (64)

        A little cat and mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, HIS home. Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft, steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one; the one Tom and Jerry use to get rid of Franky Two-Face.

      • The Tom and Jerry Show II (55)

        Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemy, with the biggest threat coming from their own creations. In the end, they go back to their relatively safer existence.

      • The Tom and Jerry Show II (54)

        Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (e.g. Checkers, basketball, hopscotch, etc…). Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. Sometimes you just can't win!

      • The Tom and Jerry Show II (62)

        When Tom's hit by a trolley while he and Jerry are investigating their latest case, he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is, he's in traction and can't move. That's okay, he's got a partner in crime-solving – Doc Jerry makes the rounds at the animal hospital and solves the mystery, but not before sending Tom on the rounds to endure various tests (e.g. x-rays, stress test, physical therapy, etc…) and to do some investigating of his own.

      • The Tom and Jerry Show II (65)

        After another destructive bout of cat and mouse, Hildie and Beatie decide that Tom's bad cat-titude has caused nothing but trouble around the cottage. What Tom needs is an attitude adjustment! With a flick of the wand, Tom becomes a doting cat. Much better! Jerry's loving the change at first, but he soon tires of the touchy-feely feline (even Newt is tiring of Tom's affections). Jerry tries every mouse trick in the book to trigger Tom's animal instincts, but nothing seems to break the spell. Jerry has to sneak Hildie's wand to reverse the spell, but it won't be easy with tag-along-Tom by his side every step of the way!

      • The Tom and Jerry Show II (63)

        When a little cat and mouse ends poorly for Tom, he ends up having to wear the cone of shame. Unable to remove it, deal with the emotional shame, or adapt to the giant plastic funnel on his head, Tom must find meaning in the suffering.

      • The Tom and Jerry Show II (58)

        Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset...

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Mr Bean: The Animated Series II (12)

        Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!

      • Mr Bean: The Animated Series II (13)

        Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.

      • Lucas the Spider (16)

        Can Dimples finally beat Weebscuit at a staring competition?

      • Lucas the Spider (17)

        Lucas is convinced House is alive when the heating vent comes on.

      • Lucas the Spider (18)

        Lucas, Findley and Bodhi become obsessed with a new toy called Boingo.

      • Lucas the Spider (19)

        Findley is convinced House is out to get him.

      • Alice & Lewis II (27)

        It’s D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents – the Frostaland Penguins!

      • Alice & Lewis II (28)

        Inconvenienced by the Cuddly Cacti, the Queen decides to flush them out of her yard! To achieve this, she comes up with a special device (in the form of an hourglass) designed to banish any individual who is of no use to the kingdom. Unfortunately for her, the royal hourglass points not to the cacti but to the Queen! With Alice and Lewis’ help, the monarch must now go about proving her worth before a certain deadline, failing which she will be exiled from Wonderland!

      • Bugs Bunny Builders (7)

        The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof.

      • Bugs Bunny Builders (8)

        When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself.

      • Baby Looney Tunes (9/38)

        Lola wants everyone to be more like her until they all start acting exactly like her.

      • Baby Looney Tunes (9/38)

        The babies compete to see who can create the best Mother's Day card.

      • The Tom and Jerry Show V (26)

        Tom and Jerry save King Arthur's kingdom from and evil sorcerer, Morgan.

      • The Tom and Jerry Show V (27)

        A bet between two farmers over who can raise the biggest pig goes haywire for the farm hands.

      • The Tom and Jerry Show V (28)

        An ancient flying machine is discovered in Postlewaite Manor.

      • The Tom and Jerry Show V (29)

        A oompah land retelling of the Rumpelstiltskin story.

      • The Tom and Jerry Show V (30)

        A couple of tricksters use Lil Quacker as their "magnificent" side show act in order to bilk the locals out of their cash.

      • The Tom and Jerry Show V (31)

        From the security of his treehouse, Tom wages battle with Spike and Jerry.

      • The Tom and Jerry Show V (32)

        A lost little lamb appears at Maude's farm.

      • Batwheels (27)

        After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!

      • Batwheels (28)

        Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.

      • Grizzy and The Lemmings (46)

        The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket.

      • Grizzy and The Lemmings (54)

        At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings.

      • Grizzy and The Lemmings (55)

        An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings.

      • Grizzy and The Lemmings (56)

        How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects.

      • Grizzy and The Lemmings (57)

        Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that!

      • Grizzy and The Lemmings (58)

        Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on!

      • Grizzy and The Lemmings (59)

        The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs.

      • Alice & Lewis II (27)

        It’s D-Day for the Olymp-Easter Games, a sports competition organized by the King every year, pitting the Queen and Dinah against each other in a battle to the last! This year, however, to lighten things up a bit, the King has decided to rethink the tournament and instead put the Queen and her niece on the same team, along with Alice and Lewis. Our little friends are going to have to rise above the tensions that reign between their two royal teammates in order to take on their formidable opponents – the Frostaland Penguins!

      • Alice & Lewis II (28)

        Inconvenienced by the Cuddly Cacti, the Queen decides to flush them out of her yard! To achieve this, she comes up with a special device (in the form of an hourglass) designed to banish any individual who is of no use to the kingdom. Unfortunately for her, the royal hourglass points not to the cacti but to the Queen! With Alice and Lewis’ help, the monarch must now go about proving her worth before a certain deadline, failing which she will be exiled from Wonderland!

      • Mr Bean: The Animated Series II (37)

        Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force.

      • Mr Bean: The Animated Series II (38)

        Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek.

      • Mr Bean: The Animated Series II (39)

        Mr Bean finds himself babysitting a baboon.

      • Mr Bean: The Animated Series II (40)

        Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship.

      • Grizzy and The Lemmings II (19)

        Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!

      • Grizzy and The Lemmings II (20)

        The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine.

      • Grizzy and The Lemmings II (21)

        Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips.

      • Grizzy and The Lemmings II (22)

        Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Alice & Lewis (44)

        Lewis needs to give the Queen a gift, so Alice offers to help by suggesting they paint a rock. But, just as they are getting started, a weird bird turns up on the scene, claiming the "rock" is actually the bird's egg! However, Lewis knows the bird in question - It's Dodson the Dodo; not only is he a wacky individual, he's also very prone to fibbing! There's no way the rabbit is going to let him keep the rock! But Dodson isn't letting go and, next thing you know, he accidentally makes the egg fall. Quick! It must be retrieved!

      • Alice & Lewis (45)

        Alice loses a game against Bastien, who says he’s undefeatable thanks to his lucky charm. Peeved, Alice “runs” to Wonderland. When she gets there, she finds Lewis, striving – in vain – to put the castle flag back up after accidentally knocking it down during a game of croquet. The Queen is threatening him with a thousand punishments if that flag isn’t put back up correctly! When Alice’s unexpected visit disrupts Lewis, he convinces himself he’s unlucky. So Alice decides she’ll get him a lucky charm. Except, a “lucky charm” in the real world (a four-leaf clover) isn’t necessarily lucky in Wonderland. In fact, it’s downright unlucky!

      • Alice & Lewis (46)

        Dodson the dodo wants to get to the top of the cliff to enjoy the sunset with Junior. When he spots the caravan, nearby, he realizes he could use the vehicle to get him there effortlessly. But he causes an accident, damaging the caravan in the process. Alice, Lewis and the Twins are stuck, with Dodson. Fixing their ride with this dodo around isn’t going to be a piece of cake, especially since his only real talent consists of goofing up!

      • Alice & Lewis (47)

        Alice has been trying to train Echo, to no avail. So she heads off to Wonderland to try her method out on Chester. But she invites the big cat to the Queen’s teatime and wreaks havoc in the process: Chester knocks over the Queen’s favorite cake, which just happens to be the first one of the season! Fuming, the Queen orders them to find another cake on the double! Chester is the only one able to help Alice, thanks to his sense of smell and various other feline talents. Alice is also going to have to learn to act like a cat, fast, to pull off this feat…

      • Lu & The Bally Bunch - Shorts (23)

        The bugs talk about things they find funny.

      • Bugs Bunny Builders (26)

        The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.

      • Bugs Bunny Builders (29)

        The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone.

      • Bugs Bunny Builders (27)

        Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew.

      • Bugs Bunny Builders (24)

        The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.

      • Grizzy and The Lemmings II (78)

        The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart?

      • Grizzy and The Lemmings III (1)

        When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse!

      • Grizzy and The Lemmings III (2)

        The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn.

      • Grizzy and The Lemmings III (4)

        After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone.

      • Grizzy and The Lemmings III (5)

        Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience?

      • Grizzy and The Lemmings III (6)

        The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread.

      • Grizzy and The Lemmings III (7)

        As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted!

      • Grizzy and The Lemmings III (8)

        Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor…

      • Mush-Mush And The Mushables (33)

        When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together…

      • Mush-Mush And The Mushables (34)

        Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many.

      • Mush-Mush And The Mushables (36)

        Mush-Mush wants to be just like Starmush when he grows up, because he’s convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler’s fantasies…

      • Mush-Mush And The Mushables (37)

        Chep has come across a new seedpod specimen. Mushpot warns him not to take it though. But the temptation is too much and Chep can’t resist taking the seedpod and opening it… to find it is full of itchy powder! Argh! Mush-Mush and Lilit do their best to help their friend, but it seems like the only way Chep can get rid of the itching is to ask Mushpot for a remedy…

      • Meet the Batwheels (14)

        Bam can't wait to recharge after a long night of heroism in Gotham, but first, the Batwheels need all kinds of help, delaying his much-needed nap just a little bit longer...

      • Bugs Bunny Builders (21)

        When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship.

      • Bugs Bunny Builders (22)

        Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime.

      • Bugs Bunny Builders (23)

        When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.

      • Bugs Bunny Builders (30)

        When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself.

      • Batwheels (6)

        After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.

      • Batwheels (5)

        When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.

      • Batwheels (7)

        Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!

      • Batwheels (14)

        After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.

      • Batwheels (13)

        When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?

      • Bugs Bunny Builders: Hard Hat Time (3)

        The crew celebrates the Lunar New Year and Bugs and Lola go missing during the Lion Dance.

      • Grizzy and The Lemmings (11)

        After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy!