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Alice & Lewis II (34)
In this special two-part episode, Alice finds Wonderland in a very odd state! The Queen is no longer queen: instead, she’s a peasant who grows carrots. And the Twins are now the castle guards, protecting the residence of the King… who happens to be none other than Lewis! But worse still, the rabbit doesn’t even recognize Alice; in fact, he thinks she’s an intruder who must be chased out of the kingdom and whose key must be confiscated! Could Wonderland be becoming a nightmarish kingdom that’s anything but wonderful?!
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Mr Bean: The Animated Series II (52)
Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.
Grizzy and The Lemmings II (40)
The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon?
Grizzy and The Lemmings II (41)
Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size.
Grizzy and The Lemmings II (42)
The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming.
Grizzy and The Lemmings II (43)
Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore.
Grizzy and The Lemmings II (44)
The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety.
Grizzy and The Lemmings II (45)
Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number.
Grizzy and The Lemmings II (46)
The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly.
Alice & Lewis II (4)
When the Wonderland cuckoos realize their precious wild strawberry pies have all been picked, it’s mayhem! They go bonkers, screeching up a storm, almost deafening our poor friends. The Queen subsequently orders Alice and Lewis to put an end to this din! But the mission gets tricky when our two heroes find out who picked the pies!
Alice & Lewis II (6)
Alice and Lewis make a "snow-woman" in the Queen’s likeness. But, miffed at not bearing a very strong resemblance to the original, she heads off to meet her model. Our two heroes are scared: their mockery is about to be discovered! But surprise surprise!: the Queen is anything but offended! In fact, she takes the snow-woman under her wing, even going so far as to appoint her her deputy! Unfortunately for Alice and Lewis, this icy substitute becomes just as moody as the Queen: now they’re going to have to do all they can to remind her who she truly is!
Alice & Lewis II (12)
Queen is seething: her QueenMobile has broken down on the other side of Wonderland and she hasn’t found any blue doors to get her back home. So she commissions Alice and Lewis to draw up a map of all the blue doors in the Kingdom. The mission turns out to be more complicated than expected when our heroes realize the doors in question are VERY FIDGETY!
Alice & Lewis II (20)
Before heading off on a trip to find new seeds, the Book-Wizard entrusts his garden to his new apprentices, Alice and Lewis. But it’s a pretty stressful experience: besides having to tend to the garden, they also have to answer the Twins when they come to ask for advice, and entertain the Queen when she decides to turn up unannounced, for teatime! And when Charlie gets whisked away by a bird-book, it’s panic-stations for the two apprentices. In fact, things get so out of hand that they have to call the Book-Wizard to the rescue!
Lu & The Bally Bunch - Shorts (3)
The bugs talk about trying new things.
Bugs Bunny Builders (37)
The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
Bugs Bunny Builders (38)
Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
Bugs Bunny Builders (39)
As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
Grizzy and The Lemmings III (24)
Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!
Grizzy and The Lemmings III (25)
A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!
Grizzy and The Lemmings III (27)
While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?
Grizzy and The Lemmings III (28)
A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.
Grizzy and The Lemmings III (26)
While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate!
Grizzy and The Lemmings III (29)
The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.
Grizzy and The Lemmings III (30)
The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.
Grizzy and The Lemmings III (31)
By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear?
Mush-Mush And The Mushables (46)
When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon...
Mush-Mush And The Mushables (47)
Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible…
Mush-Mush And The Mushables (48)
Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about…
Mush-Mush And The Mushables (49)
Chep has been watching Sushi-Mushi test new compost fritters recipes. When Mush-Mush gets to taste one, he can’t believe it: Sushi-Mushi has cooked the perfect fritter. He tells the news to everyone in Mushton and now, all the Mushables want to taste the perfect fritter too! Only problem is the pressure is so high Sushi-Mushi can’t remember the recipe anymore…
Meet the Batwheels (20)
The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles.
Bugs Bunny Builders (37)
The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
Bugs Bunny Builders (38)
Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
Bugs Bunny Builders (39)
As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Batwheels (30)
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
Batwheels (21)
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (27)
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!
Tom and Jerry (6)
It’s another hot and humid day in Singapore. Cool down with Tom and Jerry by the beach as they chase each other into a frenzy for an icy delight – Ice Kachang!
Grizzy and The Lemmings (35)
Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.
Grizzy and The Lemmings (36)
Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.
Grizzy and The Lemmings (37)
The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.
Grizzy and The Lemmings (38)
Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread.
Grizzy and The Lemmings (39)
The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV!
Grizzy and The Lemmings (40)
The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one.
Grizzy and The Lemmings (41)
The Lemmings draw inspiration from lessons they find in a
Grizzy and The Lemmings (42)
Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta.
Lu & The Bally Bunch - Shorts (9)
The bugs talk about some of their favourite things.
Mighty Mike (13)
Wanting to impress Iris, Mike slips his bowtie on and does his best James Bond impression. What a stud! Meanwhile the turtles are using Stephan's harpoon to go zip-lining and the raccoons see the perfect chance to break in and get their loot out discreetly. Now Mike has an opportunity to act like a real secret agent. can he live up to it?
Mighty Mike (14)
Mike tries to brighten Iris's day by putting together an impromptu circus on the patio. Mike plays ringmaster as Fluffy pretends to be a wild tiger and the raccoons put on an acrobatic show. But the sticky-fingered raccoons want to steal Tom's pogo stick and ruin the circus. The show must go on!
Mighty Mike (15)
When Stephan brings a new robot into the house that looks exactly like Mike, he gets an idea. He can use the robot as his stunt double and impress Iris. But before Mike can put his plan into action the raccoons stumble across the robot as they try to break in and tie it up thinking it's Mike. Can the real Mike chase the racoons away without Iris discovering the fraud?
Mighty Mike (16)
It's sweltering outside and Mike has invited Iris onto the terrace for a cooling cocktail. But the raccoons steal the ice maker. A chase ensues and the ice maker ends up in the pool, transforming it into an ice rink. The turtles are in seventh heaven while Mike and the Raccoons fight for control of the ice maker. Hockey, Curling, Ice Skating... it's a Mike On Ice Special.
Mighty Mike (17)
Mercury suffers a huge blow to the head while trying to break into the Mikkelsen's house. When he wakes up, to Mike's great surprise, he seems to be acting like a dog. Now our hero has a new ally... one who quickly turns into a rival when he starts to flirt with Iris. Things get even more complicated when Freddy plots to bring his brother back to his old self, and more importantly... his partner in crime.
Mighty Mike (18)
Tom leaves his beautiful train set out in the house and the raccoons see it as a fantastic way to ship their loot back to their den. Mike has other ideas. He's not about to let the pair of pesky varmints get away with it. It's a showdown between the good, the bad and the Fluffy.
Mighty Mike (19)
Mike comes up with new plan to win Iris's affection by showering her with a cascade of rose petals. To do it, he needs to borrow Stephan's leaf blower. The only snag is that the raccoons also want to use the leaf blower to rob the house and Fluffy can't resist getting on the act. Mike has to come up with a pretty crazy solution to win the day.
Batwheels (1)
When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help!
Batwheels (2)
With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder.
Mr Bean: The Animated Series III (15)
Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar …
Mr Bean: The Animated Series III (16)
Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm.
Grizzy and The Lemmings (15)
The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task.
Grizzy and The Lemmings (16)
Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover.
Grizzy and The Lemmings (17)
Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games.
Grizzy and The Lemmings (18)
The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye!
Grizzy and The Lemmings (19)
When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect?
Grizzy and The Lemmings (20)
Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing?
Grizzy and The Lemmings (21)
Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear.
Bugs Bunny Builders (1)
Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.
Bugs Bunny Builders (9)
The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.
Bugs Bunny Builders: Hard Hat Time (3)
The crew celebrates the Lunar New Year and Bugs and Lola go missing during the Lion Dance.
Jessica's Big Little World (3)
Jessica goes in the big kid part of the playground for the first time, and befriends Stanleigh.
Jessica's Big Little World (4)
While helping Duane at the supermarket, Jessica meets a new friend and has trouble staying focused on her responsibilities.
Mr Bean: The Animated Series (44)
Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out!
Mr Bean: The Animated Series (45)
It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab.
Mr Bean: The Animated Series (46)
Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.
Mr Bean: The Animated Series (47)
When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place.
Lucas the Spider (72)
Lucas finds a door at the base of Arlo’s tree – Who does it belong to?
Lucas the Spider (73)
When Lucas is locked in a cuckoo clock, Findley must be brave enough to help!
Lucas the Spider (74)
In autumn, leaves start falling from Arlo's tree. Lucas tries to repair it.
Lucas the Spider (75)
Spring is finally here! Maizie returns after her winter hibernation.
Alice & Lewis II (33)
In this special two-part episode, Alice finds Wonderland in a very odd state! The Queen is no longer queen: instead, she’s a peasant who grows carrots. And the Twins are now the castle guards, protecting the residence of the King… who happens to be none other than Lewis! But worse still, the rabbit doesn’t even recognize Alice; in fact, he thinks she’s an intruder who must be chased out of the kingdom and whose key must be confiscated! Could Wonderland be becoming a nightmarish kingdom that’s anything but wonderful?!
Alice & Lewis II (34)
In this special two-part episode, Alice finds Wonderland in a very odd state! The Queen is no longer queen: instead, she’s a peasant who grows carrots. And the Twins are now the castle guards, protecting the residence of the King… who happens to be none other than Lewis! But worse still, the rabbit doesn’t even recognize Alice; in fact, he thinks she’s an intruder who must be chased out of the kingdom and whose key must be confiscated! Could Wonderland be becoming a nightmarish kingdom that’s anything but wonderful?!
Grizzy and The Lemmings (33)
Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.
Grizzy and The Lemmings (34)
Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.
Grizzy and The Lemmings (35)
Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.
Grizzy and The Lemmings (36)
Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.
Grizzy and The Lemmings (37)
The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.
Grizzy and The Lemmings (39)
The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV!
Bugs Bunny Builders (13)
The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.
Bugs Bunny Builders (26)
The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.
Jessica's Big Little World (3)
Jessica goes in the big kid part of the playground for the first time, and befriends Stanleigh.
Jessica's Big Little World (4)
While helping Duane at the supermarket, Jessica meets a new friend and has trouble staying focused on her responsibilities.
Lu & The Bally Bunch - Shorts (11)
The bugs talk about waiting for things they really want.
The Tom and Jerry Show III (11)
Tom falls asleep inside a rolled-up carpet left out on the curb by Rick with a "free" sign attached. When the new owners unload their pickup truck and leave the carpet in front of their home, a sleepy Tom doesn't notice at first that everything is similar to, but a little different than, his usual surroundings. Soon Tom feels that he's landed in bizarro world.
The Tom and Jerry Show III (12)
After a series of beatings from Tom, Jerry storms off into his mouse hole. Soon he falls asleep and dreams himself to be the Lord of Downton Abbey! Tom is now servant to Lord Jerry, and the Master wastes no time in making Tom's life miserable. Tom is caught in the act of exacting revenge, so Lord Jerry challenges Tom to a duel in the dream world.
The Tom and Jerry Show III (10)
Tom is watching a hypnotist on TV, when the words "you are asleep" hit him hard. He becomes a virtual rag doll and ends up in a jumble of junk for Rick and Ginger's yard sale. A woman who thinks he's a stuffed animal buys him. Jerry feels bad and hops aboard the car to rescue Tom.
The Tom and Jerry Show III (7)
The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts.
The Tom and Jerry Show III (8)
When Rick and Ginger go to a couple's retreat, they leave Tom with Rick's Auntie Louella. Hearing that she's a whiz in the kitchen, Jerry comes along. The old woman is sweet, but she has a nasty little lap dog that bedevils Tom like crazy. Louella keeps treating Tom poorly, and Tom and Jerry make their plans to escape.
The Tom and Jerry Show III (9)
The Lady of the House's cousins, the Van der Snoots, visit with their prize-winning Persian cat, Prancy Van der Snoot. Tom is warned to make sure that Snooty doesn't catch sight of the pesky manor mice, lest she get upset or dirty her snowy white paws chasing the vermin. Tom is on it, but nothing goes as planned...
The Tom and Jerry Show III (18)
Ginger and Rick have installed a new birdbath, and Little Quacker has taken up residence in it. Ginger forbids Tom from going out in the back and has Rick move Spike's house. The dog and cat soon unite to return Little Quacker to the pond without Ginger finding out they're responsible for sending him packing.
Mr Bean: The Animated Series II (26)
Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?
Mr Bean: The Animated Series II (27)
Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured?
Mr Bean: The Animated Series II (28)
Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.
Mr Bean: The Animated Series II (29)
Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?
Lucas the Spider (32)
Lucas decides to paint a portrait of Arlo. But Arlo can't sit still.
Lucas the Spider (33)
Lucas and Maizie try and help Findley learn how to dance.
Lucas the Spider (34)
Arlo believes he’s a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind?
Lucas the Spider (35)
When Lucas calls Findley a mean name, he tries to make things right again.
Alice & Lewis II (35)
Dinah invites Alice and Lewis on an adventure with her: “Outdoor life is seriously savage!” Our two friends go along with it, but soon realize it’s just a subterfuge: Dinah is actually running away from her aunt to escape her absurd rules! Uncomfortable being involved in the teen’s flight, Alice and Lewis do everything they can to persuade Dinah to go back to the castle without the Queen even noticing she’s gone. But what if the monarch wasn’t the true reason the girl ran away, after all…?
Alice & Lewis II (36)
Alice and Lewis get a surprise when they find out that Dodson is friends with the Queen’s niece, Dinah! They soon discover that this friendship came about after the dodo presented himself to the teen as an “awesome, fearless adventurer!” After Alice accidentally spills the beans, Dinah realizes Dodson lied to her and, subsequently, breaks off their friendship. Noticing how distressed the dodo is by this turn of events, Alice and Lewis help him prove to Dinah that he is, indeed, worthy of his remarkable reputation, with the use of various strategies… and more lies.
Bugs Bunny Builders (15)
The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.
Bugs Bunny Builders (13)
The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.
Jessica's Big Little World (5)
When Jessica can’t get a new toy to work, she learns a new way to appreciate it.
Jessica's Big Little World (6)
Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy?
The Tom and Jerry Show (5/26)
When Jerry ventures out of his hole for a late night snack Tom has a trap set for him.
The Tom and Jerry Show (5/26)
Tom and Jerry are hired by Polly the Dog get back her collar from park mean guy Barkley.They help put Barkley in the pound jail. He escapes but loses his memory after getting zapped by an electric fence. He clulessly hires Tom and Jerry to help him track down the detective duo that got him caught in the first place! Barkley reforms when he meets Polly and falls in love with her.
The Tom and Jerry Show (6/26)
When Little Quacker finds that his favorite birdbath is cracked he enlists Jerry’s help to get it fixed. They get sidetracked by the scent of Tom’s delicious chinese takeout. After a battle for the food Tom steals Little Quacker’s fortune cookie and gets the best fortune ever! Tom sets out into the world with his newfound luck only to be on the receiving end of miserable luck.
The Tom and Jerry Show II (5)
Rick blames Tom for letting a cricket into the house. He must get rid of it or he'll be sleeping outside. After Tom nearly destroys the house trying to get rid of the cricket, both the cricket and Tom are thrown outside where the chirping insect soon becomes Spike's problem.
The Tom and Jerry Show (6/26)
It's the hottest day ever and Spike is building a swimming pool for his son Tyke. When Tom and Jerry get kicked out of the house for being too destructive Spike enlists their help. Spike must do everything he can from losing his temper in front of Tyke when Tom and Jerry fail to do things the right way.
Batwheels (39)
After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.
Batwheels (38)
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow".
Grizzy and The Lemmings II (36)
Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.
Grizzy and The Lemmings II (37)
The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself.
Grizzy and The Lemmings II (38)
When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real.
Grizzy and The Lemmings II (39)
When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master.
Grizzy and The Lemmings II (40)
The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon?
Grizzy and The Lemmings II (41)
Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size.
Grizzy and The Lemmings II (42)
The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming.
Alice & Lewis II (35)
Dinah invites Alice and Lewis on an adventure with her: “Outdoor life is seriously savage!” Our two friends go along with it, but soon realize it’s just a subterfuge: Dinah is actually running away from her aunt to escape her absurd rules! Uncomfortable being involved in the teen’s flight, Alice and Lewis do everything they can to persuade Dinah to go back to the castle without the Queen even noticing she’s gone. But what if the monarch wasn’t the true reason the girl ran away, after all…?
Alice & Lewis II (36)
Alice and Lewis get a surprise when they find out that Dodson is friends with the Queen’s niece, Dinah! They soon discover that this friendship came about after the dodo presented himself to the teen as an “awesome, fearless adventurer!” After Alice accidentally spills the beans, Dinah realizes Dodson lied to her and, subsequently, breaks off their friendship. Noticing how distressed the dodo is by this turn of events, Alice and Lewis help him prove to Dinah that he is, indeed, worthy of his remarkable reputation, with the use of various strategies… and more lies.
Mr Bean: The Animated Series III (1)
Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…
Mr Bean: The Animated Series III (2)
Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?
Mr Bean: The Animated Series III (3)
Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?
Mr Bean: The Animated Series III (4)
Mr Bean ends up in a farm slurry pit after racing a tractor. The car smells Teddy smells Bean smells … bad. He comes home determined to clean all three. A determination that winds up with him locked outside on the roof and completely stark naked.
Grizzy and The Lemmings II (47)
The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away.
Grizzy and The Lemmings II (48)
Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well!
Grizzy and The Lemmings II (49)
Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper.
Grizzy and The Lemmings II (50)
Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings!
Grizzy and The Lemmings II (51)
The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin!
Grizzy and The Lemmings II (52)
After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms.
Grizzy and The Lemmings II (53)
The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan.
Alice & Lewis II (8)
What a disaster!: the Queen’s favorite booties have gone missing! And if Alice and Lewis don’t find them, they’re going to have to shine all fifty-thirteen other pairs of shoes in her majesty’s possession! Hot on the heels of the mischievous boots, our two heroes must use clever tactics to persuade them to get back to the Queen’s feet!
Alice & Lewis II (11)
When Alice and Lewis go to the Valley of the Night to look for MooMoo wool, they run into Queen and Charlie. When the little prince asks if he can go with the girl and her rabbit friend, the Queen begrudgingly agrees, and orders the two friends to take good care of her nephew. Charlie is ecstatic to be able to go on a “big boy’s adventure!” But is brought down to Earth with a bang when he finds out his aunt has been following them on the quiet. Feeling betrayed, he decides to run away.
Alice & Lewis II (10)
The King of Frostaland invites the Queen to a “frost ball” in his realm. Eager to look good, the Wonderland monarch appoints Lewis to open the ball, and threatens to remove him as clockmaster should he mess up! The poor rabbit must now set about learning the art of “tea-skating,” a kind of ice-skating on teapots! Only problem is, he’s scared of taking the plunge and decides to listen to Dodson’s advice (the dodo’s taken on the role of self-appointed coach) instead of simply trying it out himself. Needless to say, Dodson exploits the situation to get extra special treatment. So Alice steps in, determined to do whatever it takes to bring Lewis to his senses.
Alice & Lewis II (14)
When the Queen reluctantly takes Charlie to Frostaland so he can take part in the traditional “Cherry-Choc Harvest,” she finds the King fast asleep, due to a blunder committed by Alice. But instead of helping Alice and Lewis find an antidote to break the magic spell he’s under, the monarch throws every monkey wrench she can possibly get her hands on into the works! Truth is: she’s jealous of Charlie’s affection for the King of Frostaland.
Lu & The Bally Bunch - Shorts (1)
The bugs talk about what they love.
Bugs Bunny Builders (12)
The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.
Bugs Bunny Builders (4)
George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.
Bugs Bunny Builders (3)
The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.
Bugs Bunny Builders (2)
It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.
Grizzy and The Lemmings III (32)
In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.
Grizzy and The Lemmings III (33)
The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque!
Grizzy and The Lemmings III (34)
The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic.
Grizzy and The Lemmings III (35)
Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well!
Grizzy and The Lemmings III (36)
While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery.
Grizzy and The Lemmings III (37)
Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings!
Grizzy and The Lemmings III (38)
The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will.
Grizzy and The Lemmings III (39)
When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion.
Mush-Mush And The Mushables (50)
Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn’t work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he’s looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip...
Mush-Mush And The Mushables (1)
Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.
Mush-Mush And The Mushables (2)
When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff.
Bugs Bunny Builders: Hard Hat Time (14)
It’s Halloween, so the crew decorates their garage for the Looneyburg Trick-Or-Treaters.
Bugs Bunny Builders (12)
The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.
Bugs Bunny Builders (4)
George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.
Bugs Bunny Builders (3)
The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.
Bugs Bunny Builders (2)
It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.
Batwheels (28)
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
Batwheels (26)
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
Batwheels (29)
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
Batwheels (36)
Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
Batwheels (37)
When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
Tom and Jerry (2)
Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?
Grizzy and The Lemmings (43)
Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he?
