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      • Mush-Mush And The Mushables II (15)

        Puff wants to impress Sushi-Mushi by showing him how he can use his fog to steam food. But Sushi-Mushi thinks Puff wants to be his cooking rival!

      • Mr Bean: The Animated Series II (44)

        Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory.

      • Mr Bean: The Animated Series II (45)

        Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.

      • Mr Bean: The Animated Series II (46)

        Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.

      • Mr Bean: The Animated Series II (47)

        Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Grizzy and The Lemmings II (27)

        Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.

      • Grizzy and The Lemmings II (28)

        Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.

      • Grizzy and The Lemmings II (29)

        Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.

      • Alice & Lewis (50)

        Alice turns up in Wonderland super excited: she’s written a play and wants to stage it, with Lewis. Her Majesty loves the idea and demands they perform it in her castle. Our two little friends run to ask Di and Dum to play the leading characters. But both of them are adamant about playing the part of the knight, and there’s no way to make them see eye to eye. So, to settle the matter, Lewis suggests they organize an audition. Sounds good… except Alice’s ego kicks in and, refusing to have her lines changed in the slightest, she goes out of her way to make sure Dum gets the part.

      • Alice & Lewis II (2)

        It’s the Night of the Stars in Wonderland and Lewis invites Alice to see the show. Afterwards, our two friends make an unexpected encounter in the garden: they find a little star that’s eager to see daytime! Alice is only too happy to help it fulfill its dream. But when it starts gradually losing its star dust, they realize there’s a risk it might not be able to rise back into the sky to shine once again alongside its relatives. Alice and Lewis must prevent that danger from occurring, ASAP! And so off they head to the Valley of the Night!

      • Alice & Lewis II (1)

        When one of Lewis’ teeth falls out, no little tooth fairy comes to see him. Instead, the whole of Wonderland converges upon him! Basically, in this world, a loose tooth is an opportunity for making a wish, which makes it a very sought-after commodity among the Wonderlanders!! In the midst of all this squabbling, Alice must use cunning to help her good friend Lewis hold onto his precious tooth!

      • Alice & Lewis II (7)

        While delivering a yummy stew to the Queen, Alice and Lewis notice the moon is crying and that its falling tears are flooding the castle! Afraid her royal residence is about to collapse any minute, Queen orders Alice and Lewis to find a solution to this problem on the double! And so off they go to the moon, where a whole plethora of surprises awaits them.

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Grizzy and The Lemmings III (38)

        The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will.

      • Grizzy and The Lemmings III (39)

        When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion.

      • Grizzy and The Lemmings III (40)

        Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute.

      • Grizzy and The Lemmings III (41)

        Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game!

      • Grizzy and The Lemmings III (42)

        Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy.

      • Grizzy and The Lemmings III (43)

        To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread.

      • Grizzy and The Lemmings III (44)

        Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful.

      • Grizzy and The Lemmings III (45)

        Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food.

      • Mush-Mush And The Mushables (4)

        Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights.

      • Mush-Mush And The Mushables (5)

        When Sushi-Mushi breaks the only spoon he has ever cooked with, he declares his cooking days are over! So Mush-Mush and friends step up to cook for everyone instead, how hard can it be? It turns out, very! The Mushlers will have to convince Sushi-Mushi he's still the best compost chef, even without his favorite spoon!

      • Mush-Mush And The Mushables (6)

        Chep wants to return a favour to Mush-Mush, but all Mush-Mush wants is to have a compost pancake on Pancake Day! But when the Food Snail falls for, and takes off after, the Travel Snail, Pancake Day has to be cancelled. Chep sees an opportunity to save the day for his friend! But er, how do you solve a snail falling for another?

      • Mush-Mush And The Mushables (7)

        MM's favourite frog has had its home taken over by a lizard. Mushpot says not to interfere - nature must run its course. But Lilit feels so sorry for the frog she takes it back to Mushton where it causes havoc. Now our friends must lure the frog back to its home where it deals with the lizard itself.

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Batwheels (11)

        Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!

      • Batwheels (15)

        The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

      • Batwheels (17)

        When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.

      • Batwheels (25)

        When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square !

      • Batwheels (22)

        Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.

      • Grizzy and The Lemmings (54)

        At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings.

      • Grizzy and The Lemmings (55)

        An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings.

      • Grizzy and The Lemmings (56)

        How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects.

      • Grizzy and The Lemmings (57)

        Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that!

      • Grizzy and The Lemmings (58)

        Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on!

      • Grizzy and The Lemmings (59)

        The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs.

      • Grizzy and The Lemmings (60)

        Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One."

      • Grizzy and The Lemmings (61)

        Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger’s brand new and apparently burglar proof safe. He watches the Lemmings’ vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible.

      • Grizzy and The Lemmings (62)

        Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works!

      • Mighty Mike (74)

        Mike rescues Fluffy from the raccoon's lair but he doesn't notice that the kitty has pocketed one the racoon's favourite toys. Fluffy and the turtles are in love with their new musical toy! The indignant raccoons turn up at the Mikkelsens looking for a way to get it back. How dare someone steal their stuff! But they didn't count on how hard Fluffy and the turtles will fight to keep their new favourite toy out of the racoon's hands.

      • Mighty Mike (75)

        Mike is forced into action when the raccoons steal the turtles to help Freddy hold up his newly made throne. The crazy raccoon envisions himself a king and thinks the turtles are the perfect finishing touch to his scheme. Mike sneaks into the raccoons lair to steal back his friends. With Iris's help, he intends to teach the raccoons a lesson they won't forget.

      • Mighty Mike (76)

        Poor Mike is bedridden. He's been struck down by a nasty cold so Iris and the turtles are forced take care of his every need, including trying to repel the raccoons from the house. Fighting raccoons isn't their specialty and Iris and the turtles quickly end up locked in the garage. Mike is forced to intervene but he's so sick and weak that he's a pushover. How can he overcome the raccoons this time? Mike's problem could be the very solution he needs to defeat the tenacious raccoons.

      • Mighty Mike (77)

        Mike is forced to spend the day outside in his doghouse due to Grandma Mikkelsen's fur allergy. Mike makes the best of being exiled and plans to spruce the place up and invite Iris over for an outdoor picnic. But Mercury has been kicked out of his lair after a fight with his brother and decides to squat in the doghouse. Mike does everything he can to wake up the snoozing raccoon and get him out of his home. It looks like he's going to have to bring in the big guns if has any chance of evicting his unwanted guest before Iris shows up.

      • Mighty Mike (78)

        The Mikkelsen's house has been cleaned and the floor has been polished to a deep sheen. Mike has been told to keep his paws off it. Unfortunately, the filthy raccoons sneak in to steal from the house and wreak havoc. Mercury is loving it, taking advantage of the shiny new floor to practice his ice skating. Mike is determined to get the raccoons out of the house without setting a single paw on the floor.

      • Mighty Mike (1)

        Mike's wants to impress Iris by preparing some yummy tacos, but Fluffy and the Turtles are making his life difficult by using the extractor fan as a makeshift skydiving game. Things take a turn for the worse when the raccoons break in and try to steal the TV. Mike needs to be in two places at once if he has any chance of rescuing Fluffy and stop the Racoons from stealing the TV and ruining his romantic dinner.

      • Mighty Mike (2)

        Mike is forced to live out a dog's worst nightmare... wearing a cone around his neck after a trip to the veterinarian! Oh, the humiliation! There's NO WAY he can let Iris see him like this. Mike refuses to leave the house and the raccoons take advantage of his self-enforced quarantine to rob the terrace. Now Mike has to come up with an ingenious scheme to defeat the raccoons without leaving the house and without being seen by Iris.

      • Batwheels (27)

        After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!

      • Batwheels (28)

        Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.

      • Mr Bean: The Animated Series (52)

        Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.

      • Mr Bean: The Animated Series II (1)

        Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?

      • Grizzy and The Lemmings III (76)

        Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. The bear catches up with them, mounted on the back of a giant bat, but the cargo falls onto the roof of a sacred Mayan temple that's boobytrapped! When they recover the Yummy, Grizzy and the Lemmings are pursued by a stone giant!

      • Grizzy and The Lemmings III (77)

        Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies.

      • Grizzy and The Lemmings III (78)

        After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos.

      • Grizzy and The Lemmings (1)

        Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings.

      • Grizzy and The Lemmings (2)

        Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox.

      • Grizzy and The Lemmings (3)

        Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque.

      • Grizzy and The Lemmings (4)

        Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby?

      • Bugs Bunny Builders (23)

        When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.

      • Bugs Bunny Builders (30)

        When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself.

      • Bugs Bunny Builders: Hard Hat Time (10)

        Daffy invites the crew to take a mud soak in his truck bed and it turns out to be anything but relaxing.

      • Jessica's Big Little World (5)

        When Jessica can’t get a new toy to work, she learns a new way to appreciate it.

      • Jessica's Big Little World (6)

        Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy?

      • Mr Bean: The Animated Series (39)

        Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.

      • Mr Bean: The Animated Series (40)

        Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.

      • Mr Bean: The Animated Series (41)

        Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!

      • Mr Bean: The Animated Series (42)

        Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.

      • Lucas the Spider (42)

        Lucas and Findley discover a cake, and they try to keep Avocado asleep so everyone can have some.

      • Lucas the Spider (43)

        Avocado gets skunked. Thankfully, Lucas helps her laugh at the situation.

      • Lucas the Spider (44)

        Lucas has to convince Arlo that the garden hose isn’t a snake.

      • Lucas the Spider (45)

        When Dimples and Weebiscuit’s tank leaks, they learn to accept change so long as they're together.

      • Mush-Mush And The Mushables II (12)

        Mushpot offers to look after the Mushies so Mushpie can get a well-earned rest. He thinks it will be easy. It is not easy! The Mushies end up pushing both Mushpot and Starmush to their limit.

      • Mush-Mush And The Mushables II (15)

        Puff wants to impress Sushi-Mushi by showing him how he can use his fog to steam food. But Sushi-Mushi thinks Puff wants to be his cooking rival!

      • Grizzy and The Lemmings (11)

        After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy!

      • Grizzy and The Lemmings (12)

        Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings!

      • Grizzy and The Lemmings (13)

        Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated...

      • Grizzy and The Lemmings (14)

        Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst.

      • Grizzy and The Lemmings (15)

        The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task.

      • Grizzy and The Lemmings (16)

        Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover.

      • Thomas & Friends - Shorts XXVI (13)

        It’s Track Cleanup Day in Sodor – but Kana’s need for speed may make a mess of things if she and Bruno can’t compromise.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Jessica's Big Little World (5)

        When Jessica can’t get a new toy to work, she learns a new way to appreciate it.

      • Jessica's Big Little World (6)

        Jessica opens a restaurant with her good friend Stanleigh, but will they be able to keep their customers happy?

      • The Tom and Jerry Show (9/26)

        Tuffy hires detectives Tom and Jerry to investigate the ghost hauntings in his house. At first Tom and Jerry think it's just his imagination but discover that the house seems haunted. They find out it's a rat who wanted to chase Tuffy out so he could live there with his family but is ok with sharing the home.

      • The Tom and Jerry Show (9/26)

        Butch tricks Tom into switching places with him and sends Tom off to live the life of a street cat. Butch finds out that living Tom's cushy life isn't what it seems when Jerry makes his life difficult and Ginger's doting is humiliating. Tom finds that living off the street is tricky and difficult. They very quickly switch back to the way it was.

      • The Tom and Jerry Show (10/26)

        When it seems like Spike has developed an allergic reaction to Tom Rick buys Ginger a hypoallergenic cat named Glory.

      • The Tom and Jerry Show (10/26)

        Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies and they have fun terrorizing Tom an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies.

      • The Tom and Jerry Show III (61)

        As Jerry and Tuffy play marbles, Tom throws a soccer ball in their direction and upsets the game. This sparks a chase between Tom and Jerry, and Jerry takes cover in a room that looks like a giant chessboard. As more chess pieces show up, Tom and Jerry attempt their best to outplay them.

      • Mr Bean: The Animated Series II (21)

        Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London.

      • Mr Bean: The Animated Series II (22)

        A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish.

      • Mr Bean: The Animated Series II (23)

        Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems?

      • Mr Bean: The Animated Series II (24)

        Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient.

      • Lucas the Spider (57)

        Lucas is under so much pressure to write the perfect song, he loses his songwriting mojo!

      • Lucas the Spider (1)

        Findley can't resist some freshly baked cookies that are too hot to eat.

      • Lucas the Spider (2)

        Avocado's new toy is driving everyone crazy with its noisy squeaker.

      • Lucas the Spider (3)

        Lucas performs epic jumps all around House. Findley is nervous and wishes Lucas wouldn’t jump.

      • Mush-Mush And The Mushables II (10)

        Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep!

      • Mush-Mush And The Mushables II (13)

        Sushi-Mushi’s excitement and pride over Chanterelle doing a portrait of him to hang in his restaurant turns to worry. What if his friends don’t like it? But, of course, Chanterelle would never let that happen.

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Jessica's Big Little World (7)

        When Jessica meets another kid at the park with an identical look as her, the two quickly form an unbreakable bond.

      • Jessica's Big Little World (8)

        When Jessica pet sits Stanleigh’s hedgehog, she has to think on her feet.

      • The Tom and Jerry Show III (69)

        Skullie tells Tom that he won't have to sweat a visit from one of the spooks tonight. However, Tom is soon drawn to a full-length mirror that causes no shortage of trouble. As he gets pulled into the mirror, an evil reflection cat trades places with him. Tuffy and Jerry enter the mirror world too and must fight their reflection selves for survival.

      • The Tom and Jerry Show IV (1)

        Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be outdone, Tom starts lifting weights as well – which sets up an epic Battle Royale between the cat and mouse.

      • The Tom and Jerry Show IV (2)

        Tom's obsession with the sound his new crinkle ball drives the rest of the household crazy, forcing them to take drastic measures to rid the house of the annoying toy.

      • The Tom and Jerry Show IV (3)

        Mice visitors from Mars force Tom to change the way he treats Jerry.

      • The Tom and Jerry Show IV (4)

        Tom and Jerry are hired to find a missing priceless Maltese Pigeon.

      • The Tom and Jerry Show IV (5)

        Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day.

      • The Tom and Jerry Show IV (6)

        A werewolf terrorizes Tom and the inhabitants of Catsylvania village.

      • Batwheels (40)

        After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom!

      • Batwheels (39)

        After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.

      • Grizzy and The Lemmings II (19)

        Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!

      • Grizzy and The Lemmings II (20)

        The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine.

      • Grizzy and The Lemmings II (21)

        Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips.

      • Grizzy and The Lemmings II (22)

        Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Mush-Mush And The Mushables II (10)

        Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep!

      • Mush-Mush And The Mushables II (13)

        Sushi-Mushi’s excitement and pride over Chanterelle doing a portrait of him to hang in his restaurant turns to worry. What if his friends don’t like it? But, of course, Chanterelle would never let that happen.

      • Mr Bean: The Animated Series II (48)

        Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.

      • Mr Bean: The Animated Series II (49)

        Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Grizzy and The Lemmings II (30)

        The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.

      • Grizzy and The Lemmings II (31)

        While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.

      • Grizzy and The Lemmings II (32)

        The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.

      • Grizzy and The Lemmings II (33)

        The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?

      • Grizzy and The Lemmings II (34)

        The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.

      • Grizzy and The Lemmings II (35)

        Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.

      • Grizzy and The Lemmings II (36)

        Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.

      • Alice & Lewis II (5)

        Today, Queen has decided to commission a unique dress from her talented Seamstress Card: she wants it made out of wild thread – a very difficult one to tame! And should her Seamstress Card fail to pull it off, she will be relieved of her duties on the spot! Alice and Lewis jump to it, coming up with all kinds of bright ideas to help out the poor card. As a result, in the end, a whole cat walk of dresses awaits the Queen!

      • Alice & Lewis II (3)

        Alice and Lewis find the twins frozen in place! It turns out to be the doing of a young Freeze-All Cutie-Twee who has become friends with Charlie. In fact, these two besties are having the time of their lives, traveling all over the place, freezing the whole Kingdom, unaware that the young Cutie-Twee has not yet mastered its powers! Alice and Lewis must find a way to persuade Charlie to take the Cutie-Twee back to its peers.

      • Alice & Lewis II (4)

        When the Wonderland cuckoos realize their precious wild strawberry pies have all been picked, it’s mayhem! They go bonkers, screeching up a storm, almost deafening our poor friends. The Queen subsequently orders Alice and Lewis to put an end to this din! But the mission gets tricky when our two heroes find out who picked the pies!

      • Alice & Lewis II (6)

        Alice and Lewis make a "snow-woman" in the Queen’s likeness. But, miffed at not bearing a very strong resemblance to the original, she heads off to meet her model. Our two heroes are scared: their mockery is about to be discovered! But surprise surprise!: the Queen is anything but offended! In fact, she takes the snow-woman under her wing, even going so far as to appoint her her deputy! Unfortunately for Alice and Lewis, this icy substitute becomes just as moody as the Queen: now they’re going to have to do all they can to remind her who she truly is!

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Bugs Bunny Builders (9)

        The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.

      • Bugs Bunny Builders (10)

        Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew.

      • Bugs Bunny Builders (5)

        Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments.

      • Grizzy and The Lemmings III (46)

        In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish!

      • Grizzy and The Lemmings III (47)

        While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring!

      • Grizzy and The Lemmings III (48)

        Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down.

      • Grizzy and The Lemmings III (49)

        Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance!

      • Grizzy and The Lemmings III (50)

        In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot!

      • Grizzy and The Lemmings III (51)

        Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars.

      • Grizzy and The Lemmings III (52)

        Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!

      • Grizzy and The Lemmings III (53)

        A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.

      • Mush-Mush And The Mushables (8)

        It's Fool The Forest Day when Mushables pull pranks, and MM has an epic one planned. But they spill Chanterelle's painting dye and instead must replace it by finding a rare Sloof beetle and milking it for its dye in front of everyone. Wait a minute! You can't milk a beetle! They've been pranked!

      • Mush-Mush And The Mushables (9)

        When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants...

      • Mush-Mush And The Mushables (10)

        Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!

      • Mush-Mush And The Mushables (11)

        Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables!

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Bugs Bunny Builders (9)

        The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.

      • Bugs Bunny Builders (10)

        Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew.

      • Bugs Bunny Builders (5)

        Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments.

      • Batwheels (24)

        Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?

      • Batwheels (30)

        After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.

      • Batwheels (21)

        Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.

      • Batwheels (23)

        Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.

      • Batwheels (27)

        After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!

      • Grizzy and The Lemmings (63)

        It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow!

      • Grizzy and The Lemmings (64)

        The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game.