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      • Mush-Mush And The Mushables II (13)

        Sushi-Mushi’s excitement and pride over Chanterelle doing a portrait of him to hang in his restaurant turns to worry. What if his friends don’t like it? But, of course, Chanterelle would never let that happen.

      • Mr Bean: The Animated Series II (48)

        Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.

      • Mr Bean: The Animated Series II (49)

        Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Grizzy and The Lemmings II (30)

        The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.

      • Grizzy and The Lemmings II (31)

        While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.

      • Grizzy and The Lemmings II (32)

        The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.

      • Grizzy and The Lemmings II (33)

        The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?

      • Grizzy and The Lemmings II (34)

        The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.

      • Grizzy and The Lemmings II (35)

        Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.

      • Grizzy and The Lemmings II (36)

        Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.

      • Alice & Lewis II (5)

        Today, Queen has decided to commission a unique dress from her talented Seamstress Card: she wants it made out of wild thread – a very difficult one to tame! And should her Seamstress Card fail to pull it off, she will be relieved of her duties on the spot! Alice and Lewis jump to it, coming up with all kinds of bright ideas to help out the poor card. As a result, in the end, a whole cat walk of dresses awaits the Queen!

      • Alice & Lewis II (3)

        Alice and Lewis find the twins frozen in place! It turns out to be the doing of a young Freeze-All Cutie-Twee who has become friends with Charlie. In fact, these two besties are having the time of their lives, traveling all over the place, freezing the whole Kingdom, unaware that the young Cutie-Twee has not yet mastered its powers! Alice and Lewis must find a way to persuade Charlie to take the Cutie-Twee back to its peers.

      • Alice & Lewis II (4)

        When the Wonderland cuckoos realize their precious wild strawberry pies have all been picked, it’s mayhem! They go bonkers, screeching up a storm, almost deafening our poor friends. The Queen subsequently orders Alice and Lewis to put an end to this din! But the mission gets tricky when our two heroes find out who picked the pies!

      • Alice & Lewis II (6)

        Alice and Lewis make a "snow-woman" in the Queen’s likeness. But, miffed at not bearing a very strong resemblance to the original, she heads off to meet her model. Our two heroes are scared: their mockery is about to be discovered! But surprise surprise!: the Queen is anything but offended! In fact, she takes the snow-woman under her wing, even going so far as to appoint her her deputy! Unfortunately for Alice and Lewis, this icy substitute becomes just as moody as the Queen: now they’re going to have to do all they can to remind her who she truly is!

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Bugs Bunny Builders (9)

        The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.

      • Bugs Bunny Builders (10)

        Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew.

      • Bugs Bunny Builders (5)

        Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments.

      • Grizzy and The Lemmings III (46)

        In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish!

      • Grizzy and The Lemmings III (47)

        While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring!

      • Grizzy and The Lemmings III (48)

        Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down.

      • Grizzy and The Lemmings III (49)

        Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance!

      • Grizzy and The Lemmings III (50)

        In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot!

      • Grizzy and The Lemmings III (51)

        Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars.

      • Grizzy and The Lemmings III (52)

        Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!

      • Grizzy and The Lemmings III (53)

        A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.

      • Mush-Mush And The Mushables (8)

        It's Fool The Forest Day when Mushables pull pranks, and MM has an epic one planned. But they spill Chanterelle's painting dye and instead must replace it by finding a rare Sloof beetle and milking it for its dye in front of everyone. Wait a minute! You can't milk a beetle! They've been pranked!

      • Mush-Mush And The Mushables (9)

        When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants...

      • Mush-Mush And The Mushables (10)

        Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!

      • Mush-Mush And The Mushables (11)

        Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables!

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Bugs Bunny Builders (9)

        The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.

      • Bugs Bunny Builders (10)

        Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew.

      • Bugs Bunny Builders (5)

        Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments.

      • Batwheels (24)

        Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?

      • Batwheels (30)

        After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.

      • Batwheels (21)

        Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.

      • Batwheels (23)

        Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.

      • Batwheels (27)

        After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!

      • Grizzy and The Lemmings (63)

        It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow!

      • Grizzy and The Lemmings (64)

        The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game.

      • Grizzy and The Lemmings (65)

        The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system.

      • Grizzy and The Lemmings (66)

        The Lemmings have unearthed a box filled with birthday

      • Grizzy and The Lemmings (67)

        Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread.

      • Grizzy and The Lemmings (68)

        Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler.

      • Grizzy and The Lemmings (69)

        The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap.

      • Grizzy and The Lemmings (70)

        Grizzy finds a birthday piñata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piñata.

      • Grizzy and The Lemmings (71)

        Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game.

      • Mighty Mike (3)

        Mike's attempt to impress Iris with his diving skills backfires when he crashes into the bottom of an empty concrete swimming pool. Unfortunately, the thrill-loving Turtles drained the water out of the pool to turn it into a skate park. With Mike stranded, Iris comes to the rescue. The raccoons use it as an opportunity to trap Mike and raid the house. Mike will need to find a way out of this concrete prison.

      • Mighty Mike (4)

        A gust of wind sends Iris's favourite hat up onto the Mikkelsen's roof and Mike sees the perfect chance to retrieve it and look like a hero. He borrows Stephan's drone to complete his mission, except when the drone's remote control falls into the raccoon's hands, he's going to be experiencing more turbulence than he was expecting.

      • Mighty Mike (5)

        Mike gets a stroke of artistic inspiration and decides to sculpt a life-sized statue of Iris. Meanwhile the raccoons decide they need to steal Tom's robot from the house so they can effortlessly transport their future stolen loot back to their lair. A confrontation is inevitable so Mike turns his sculpting skills to build himself a suit of armor so he can defend he territory and retrieve Tom's robot.

      • Mighty Mike (6)

        Stephan has lost his keys again but he doesn't think Mike is the right dog for the job to find them. Mike sets out to prove his owner wrong, sparking an investigation worthy of an episode of CSI. As the clues pile up, the raccoons look like the most likely suspects. Elementary my dear Mike? Not at all.

      • Mighty Mike (7)

        Mike's worst nightmare comes true when Louise digs out her old toy Chikie from her trunk. Chikie is a horrifying squeaky toy that used to haunt Mike's dreams when he was a pup. Mike can't bear to be anywhere near it and the raccoons discover the perfect solution to keep Mike out of their way. Mike's going to have to use his other senses if he has any chance of overcoming hsi fear and defeating the raccoons.

      • Mighty Mike (8)

        Mike's yoga session is rudely interrupted when Fluffy comes to annoy him. Mike pushes him away and Fluffy ends up landing in a bag of charcoal. When Fluffy steps out he looks just like a baby racoon! His disguise is so good that Freddy and Mercury are both convinced he's an aspiring thief just like them. Now Mike is forced to face not just two masked thieves... but three.

      • Mighty Mike (9)

        The turtles are struck by lightning during a storm, turning them into positively charged projectiles zapping everything they touch and setting off all the appliances in the house. Mike gets locked outside by the raccoons who were freezing their little butts off in their lair. By the time Mike gets back inside all hell has broken loose, but Mike might have figured out how he can get rid of the raccoons and de-electrify the turtles at the same time.

      • Batwheels (26)

        Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!

      • Batwheels (29)

        After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.

      • Mr Bean: The Animated Series II (2)

        Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?

      • Mr Bean: The Animated Series II (3)

        Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.

      • Grizzy and The Lemmings (5)

        In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park.

      • Grizzy and The Lemmings (6)

        By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner!

      • Grizzy and The Lemmings (7)

        While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control...

      • Grizzy and The Lemmings (8)

        To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible.

      • Grizzy and The Lemmings (9)

        The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings.

      • Grizzy and The Lemmings (10)

        Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat.

      • Grizzy and The Lemmings (11)

        After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy!

      • Bugs Bunny Builders (28)

        The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help.

      • Bugs Bunny Builders (25)

        When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it.

      • Bugs Bunny Builders: Hard Hat Time (7)

        An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done.

      • Jessica's Big Little World (7)

        When Jessica meets another kid at the park with an identical look as her, the two quickly form an unbreakable bond.

      • Jessica's Big Little World (8)

        When Jessica pet sits Stanleigh’s hedgehog, she has to think on her feet.

      • Mr Bean: The Animated Series (43)

        Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.

      • Mr Bean: The Animated Series (44)

        Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out!

      • Mr Bean: The Animated Series (45)

        It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab.

      • Mr Bean: The Animated Series (46)

        Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.

      • Lucas the Spider (46)

        Dimples is worried about a toy shark in the aquarium.

      • Lucas the Spider (47)

        When Lucas teaches Maizie to paint, she thinks she's no good and needs inspiration.

      • Lucas the Spider (48)

        A series of 6 shorts introducing all of Lucas's friends and ending with a song.

      • Lucas the Spider (49)

        Arlo keeps asking questions! Lucas learns to be more patient.

      • Mush-Mush And The Mushables II (10)

        Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep!

      • Mush-Mush And The Mushables II (13)

        Sushi-Mushi’s excitement and pride over Chanterelle doing a portrait of him to hang in his restaurant turns to worry. What if his friends don’t like it? But, of course, Chanterelle would never let that happen.

      • Grizzy and The Lemmings (17)

        Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games.

      • Grizzy and The Lemmings (18)

        The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye!

      • Grizzy and The Lemmings (19)

        When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect?

      • Grizzy and The Lemmings (20)

        Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing?

      • Grizzy and The Lemmings (21)

        Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear.

      • Grizzy and The Lemmings (22)

        Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games.

      • Tom and Jerry (1)

        One cat’s delicacy is another mouse’s poison. Tom and Jerry get caught in a thorny issue over the aroma of durian. Will the King of Fruits help reconcile their differences?

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Jessica's Big Little World (7)

        When Jessica meets another kid at the park with an identical look as her, the two quickly form an unbreakable bond.

      • Jessica's Big Little World (8)

        When Jessica pet sits Stanleigh’s hedgehog, she has to think on her feet.

      • The Tom and Jerry Show (11/26)

        After a particularly destructive chase Tom and Spike have to go to the vet and Ginger hires an exterminator to take care of Jerry and Tuffy once and for all.

      • The Tom and Jerry Show (11/26)

        Tom and Jerry have to go retrieve an ingredient for the witches' spell before sundown. Tom sees Princess Toodles and quickly forgets the mission. He competes with Butch in three trials to win over Toodles. Jerry struggles to keep them on track and to help Tom out with the competition.

      • The Tom and Jerry Show (12/26)

        Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl Matalyn and Tom has to steal him back.

      • The Tom and Jerry Show (12/26)

        Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case: either find a goldfish's missing gold chest or close up shop. Something isn't quite right about the Cat and Squirrel Detective agency though..

      • The Tom and Jerry Show III (65)

        Tom is chasing the mice around the haunted house when midnight strikes, and he finds himself face-to-face with a green-faced beast who's just as surprised to encounter Tom. It's soon revealed to be Toodles, who's a good witch brewing magic beauty products. Although Tom is enchanted at first, things stop going smoothly when he helps with her potions.

      • Mr Bean: The Animated Series II (25)

        Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime.

      • Mr Bean: The Animated Series II (26)

        Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?

      • Mr Bean: The Animated Series II (27)

        Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured?

      • Mr Bean: The Animated Series II (28)

        Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.

      • Lucas the Spider (4)

        When Lucas and friends go camping, Avocado tells a scary story. Lucas now thinks there’s a ghost in the garden.

      • Lucas the Spider (5)

        Lucas loves to give his friends a scare on Halloween.

      • Lucas the Spider (6)

        When Lucas boops a robot, he and his friends are chased around House!

      • Lucas the Spider (7)

        Lucas wakes up in the middle of the night. How long can a night alone last?

      • Mush-Mush And The Mushables II (14)

        Wanting to show the Mushies that they should fly high and follow their dreams, Mushpie starts leaf-gliding for the first time. But soon she is flying way too high!

      • Mush-Mush And The Mushables (1)

        Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Jessica's Big Little World (9)

        Jessica has a sleepover at her grandparents’ house and must survive the night without her plush toy, Small Uncle.

      • Jessica's Big Little World (10)

        When the family has to dress up for a family photo, Jessica decides to express herself.

      • The Tom and Jerry Show IV (7)

        Tom must compete with his American cousin for the right to remain a Butler at Postlewaite manor.

      • The Tom and Jerry Show IV (8)

        Tom and Jerry are forced to go back to Detective School in order to renew their detective licenses.

      • The Tom and Jerry Show IV (9)

        When Tom inadvertently set a Yeti loose on the town, Jerry Van Mouseling must subdue the beast.

      • The Tom and Jerry Show IV (10)

        Tom serves an evil pirate determined to steal treasure belonging to the village mice until Jerry Van Mouseling foils his plans.

      • The Tom and Jerry Show IV (11)

        Tom turns into a Blob monster, and proceeds to eat everything in sight – including the village mice! Jerry Van Mouseling to the rescue!

      • The Tom and Jerry Show IV (12)

        Rick and Ginger leave town with instructions for Tom to keep the house in order – but Jerry's got other ideas.

      • The Tom and Jerry Show IV (13)

        Tom is tricked into helping an evil magician capture all of the mice in the village. But Jerry Van Mouseling foils the magician's plans.

      • Batwheels (38)

        Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow".

      • Batwheels (32)

        When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Grizzy and The Lemmings II (27)

        Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.

      • Grizzy and The Lemmings II (28)

        Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.

      • Grizzy and The Lemmings II (29)

        Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.

      • Grizzy and The Lemmings II (30)

        The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.

      • Grizzy and The Lemmings II (31)

        While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.

      • Grizzy and The Lemmings II (32)

        The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.

      • Mush-Mush And The Mushables II (14)

        Wanting to show the Mushies that they should fly high and follow their dreams, Mushpie starts leaf-gliding for the first time. But soon she is flying way too high!

      • Mush-Mush And The Mushables (25)

        Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton...

      • Mr Bean: The Animated Series II (52)

        Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.

      • Mr Bean: The Animated Series III (1)

        Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…

      • Mr Bean: The Animated Series III (2)

        Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?

      • Mr Bean: The Animated Series III (3)

        Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?

      • Grizzy and The Lemmings II (37)

        The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself.

      • Grizzy and The Lemmings II (38)

        When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real.

      • Grizzy and The Lemmings II (39)

        When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master.

      • Grizzy and The Lemmings II (40)

        The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon?

      • Grizzy and The Lemmings II (41)

        Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size.

      • Grizzy and The Lemmings II (42)

        The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming.

      • Grizzy and The Lemmings II (43)

        Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore.

      • Alice & Lewis II (12)

        Queen is seething: her QueenMobile has broken down on the other side of Wonderland and she hasn’t found any blue doors to get her back home. So she commissions Alice and Lewis to draw up a map of all the blue doors in the Kingdom. The mission turns out to be more complicated than expected when our heroes realize the doors in question are VERY FIDGETY!

      • Alice & Lewis II (20)

        Before heading off on a trip to find new seeds, the Book-Wizard entrusts his garden to his new apprentices, Alice and Lewis. But it’s a pretty stressful experience: besides having to tend to the garden, they also have to answer the Twins when they come to ask for advice, and entertain the Queen when she decides to turn up unannounced, for teatime! And when Charlie gets whisked away by a bird-book, it’s panic-stations for the two apprentices. In fact, things get so out of hand that they have to call the Book-Wizard to the rescue!

      • Alice & Lewis II (8)

        What a disaster!: the Queen’s favorite booties have gone missing! And if Alice and Lewis don’t find them, they’re going to have to shine all fifty-thirteen other pairs of shoes in her majesty’s possession! Hot on the heels of the mischievous boots, our two heroes must use clever tactics to persuade them to get back to the Queen’s feet!

      • Alice & Lewis II (11)

        When Alice and Lewis go to the Valley of the Night to look for MooMoo wool, they run into Queen and Charlie. When the little prince asks if he can go with the girl and her rabbit friend, the Queen begrudgingly agrees, and orders the two friends to take good care of her nephew. Charlie is ecstatic to be able to go on a “big boy’s adventure!” But is brought down to Earth with a bang when he finds out his aunt has been following them on the quiet. Feeling betrayed, he decides to run away.

      • Bugs Bunny Builders (6)

        Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build.

      • Bugs Bunny Builders (11)

        The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety.

      • Bugs Bunny Builders (7)

        The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof.

      • Bugs Bunny Builders (8)

        When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself.

      • Grizzy and The Lemmings III (54)

        When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.

      • Grizzy and The Lemmings III (55)

        The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.

      • Grizzy and The Lemmings III (56)

        Grizzy and the Lemmings fight over the TV remote control.

      • Grizzy and The Lemmings III (57)

        The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen.

      • Grizzy and The Lemmings III (58)

        The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle.

      • Grizzy and The Lemmings III (59)

        Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.

      • Grizzy and The Lemmings III (60)

        While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.

      • Grizzy and The Lemmings III (61)

        The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.

      • Mush-Mush And The Mushables (12)

        So Mushpie can take a break, Mush-Mush, Chep and Lilit offer to look after the Mushies, assuring her that everything will be fine. But a Mushie pops to become a Mushlet and escapes. Our friends find him in Muddler's clutches! Now, they must figure out a way to save the Mushlet and return the other Mushies to their cave before the return of Mushpie.

      • Mush-Mush And The Mushables (13)

        The Mushlets love Mush-Mush's heroic stories. But when they demand to see him actually do something heroic, Mush-Mush feels he can't back out... and so ends up stuck up a cliff. Relieved to be rescued by Chep and Lilit, Mush-Mush is about to admit that he isn't a hero when the Mushlets find themselves in danger. Now Mush-Mush has no choice but to be a real hero!

      • Mush-Mush And The Mushables (14)

        Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back!

      • Mush-Mush And The Mushables (15)

        Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back...

      • Bugs Bunny Builders (6)

        Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build.

      • Bugs Bunny Builders (11)

        The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety.

      • Bugs Bunny Builders (7)

        The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof.

      • Bugs Bunny Builders (8)

        When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself.

      • Batwheels (28)

        Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.

      • Batwheels (26)

        Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!

      • Batwheels (29)

        After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.

      • Batwheels (36)

        Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.

      • Batwheels (37)

        When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!

      • Grizzy and The Lemmings (72)

        Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it.

      • Grizzy and The Lemmings (73)

        Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life.