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Bugs Bunny Builders: Hard Hat Time (12)
Lola leads the crew in washing their vehicles only to discover she mixed up the job assignments.
Mr Bean: The Animated Series II (44)
Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory.
Mr Bean: The Animated Series II (45)
Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.
Mr Bean: The Animated Series II (46)
Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Grizzy and The Lemmings (78)
Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
Grizzy and The Lemmings II (1)
With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.
Grizzy and The Lemmings II (2)
The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.
Grizzy and The Lemmings II (3)
Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
Grizzy and The Lemmings II (4)
The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.
Grizzy and The Lemmings II (5)
Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
Grizzy and The Lemmings II (6)
Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...
Lu & The Bally Bunch - Shorts (7)
The bugs talk about listening.
Batwheels (1)
When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help!
Batwheels (2)
With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder.
Batwheels (3)
Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave!
Batwheels (4)
After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!
Bugs Bunny Builders II (1)
The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.
Bugs Bunny Builders II (2)
The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Bugs Bunny Builders: Hard Hat Time (1)
Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town.
Mr Bean: The Animated Series (42)
Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.
Mr Bean: The Animated Series (43)
Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.
Mr Bean: The Animated Series (44)
Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out!
Mr Bean: The Animated Series (45)
It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab.
Mush-Mush And The Mushables (45)
Mush-Mush, Chep and Lilit notice that Mushpie seems in great shape lately. They want to feel as great as she does and try to discover her secret. When they realise that she works out every morning, our friends decide to join her. And soon, all the Mushables do too. Now Lilit notices that Mushpie doesn’t seem in such great shape anymore…
Mush-Mush And The Mushables (46)
When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon...
Mush-Mush And The Mushables (47)
Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible…
Mush-Mush And The Mushables (48)
Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about…
Grizzy and The Lemmings II (3)
Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
Grizzy and The Lemmings II (4)
The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.
Grizzy and The Lemmings II (5)
Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
Grizzy and The Lemmings II (6)
Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...
Grizzy and The Lemmings II (7)
Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion.
Grizzy and The Lemmings II (8)
The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.
Grizzy and The Lemmings II (9)
Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.
Grizzy and The Lemmings II (10)
While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Mr Bean: The Animated Series II (2)
Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Mush-Mush And The Mushables II (1)
The Mushlers lead Sushi-Mushi to believe that Pickled Swampost is Mushpot’s favourite dish when he can't stand it. Now they must try to stop Sushi-Mushi from serving this horrible food to Mushpot!
Mush-Mush And The Mushables II (2)
Chep is the only Mushable who can’t bend a small branch back to catapult himself between two trees. He feels weak and embarrassed. But when strength doesn’t work, Chep realizes that it’s all in the technique!
Mush-Mush And The Mushables II (3)
It seems like Starmush is the only one who can answer Mush-Mush's difficult questions. But Starmush lives so far away in the Dark Forest! Mush-Mush hatches a plan to get Starmush to move to Mushton, so he can get answers right here at home.
Mush-Mush And The Mushables II (4)
Lilit remembers loving balancing on a slack-vine when she was a Mushlet. But actually, she never really learnt how, so she keeps falling off and getting really frustrated. It’s up to Morel to step up and finally teach Lilit how to slack-vine like a pro.
Mush-Mush And The Mushables II (5)
Chep and Mush-Mush sometimes don’t listen to Lilit. So when she tries to tell them about her great idea to have a special firefly night, they instead believe it is their idea. Grrr! Whose special firefly night will come out on top?
Dorothy and the Wizard of Oz II (11)
While Dorothy and her friends are off exploring the road less traveled, the Nome King magically transports Queen Ozma and her Emerald Castle to his underground kingdom, so he can rule over it.
Dorothy and the Wizard of Oz II (12)
Lion's regular rounds as King of the Forest are thrown out of whack when he meets Devin, a boy who says he's a giant Munchkin, who's been shunned by the other Munchkins. But when Dorothy and her friends convince him to embrace his uniqueness, Devin returns to Munchkinland and competes in the annual dance-a-thon to show he belongs among the Munchkins as much as anyone.
Dorothy and the Wizard of Oz II (13)
Scarecrow leaves his friends to go to college. With the smartest member gone, the Wicked Witch "infiltrates" the gang as Fake Scarecrow to steal the Ruby Slippers, but when Dorothy and her friends are captured by the Riddle Raiders, only the real Scarecrow can solve the riddle and save them all.
Dorothy and the Wizard of Oz II (14)
When Mitch, another resident of Kansas turns up, Dorothy can't wait to show him all the wonders of Oz! But Oz might not be the right place for this stick in the mud.
Dorothy and the Wizard of Oz II (15)
When Tin Man falls in with the dangerous Wheelers, Dorothy and the guys have to save him before he attempts to jump across Emerald Gorge.
Grizzy and The Lemmings (34)
Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.
Grizzy and The Lemmings (35)
Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.
Grizzy and The Lemmings (36)
Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.
Grizzy and The Lemmings (37)
The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.
Grizzy and The Lemmings (38)
Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread.
Grizzy and The Lemmings (39)
The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV!
Grizzy and The Lemmings (40)
The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one.
Grizzy and The Lemmings (41)
The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro.
Grizzy and The Lemmings (42)
Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta.
Grizzy and The Lemmings (43)
Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he?
Grizzy and The Lemmings (44)
Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up.
Grizzy and The Lemmings (45)
When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake.
Grizzy and The Lemmings (46)
The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket.
Tom and Jerry (3)
Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom!
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Bugs Bunny Builders (13)
The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.
Bugs Bunny Builders (14)
Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.”
Bugs Bunny Builders: Hard Hat Time (12)
Lola leads the crew in washing their vehicles only to discover she mixed up the job assignments.
The Tom and Jerry Show (23/26)
Tom breaks his leg during a chase. While in his wheelchair he witnesses what seems like the kidnapping of Misty the cute cat in building across the street.
The Tom and Jerry Show (23/26)
Hildie and Beatie are fed up with Tom and threaten to get a real witches' cat: a black cat. Tom desperately takes a magic potion that makes him turn black but only temporarily.
The Tom and Jerry Show (24/26)
When the pets believe that they are going to run out of food during a snowstorm they start hoarding food. Things get out of control when they start stealing food and double crossing each other.
The Tom and Jerry Show (24/26)
Jerry and Napoleon play around with a Bigby's brand new anti-gravity machine until Tom breaks into the lab and a zero-g chase begins. The machine wrecks havoc on the entire lab including the cafeteria.
Mr Bean: The Animated Series (38)
Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him.
Mr Bean: The Animated Series (39)
Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.
Mr Bean: The Animated Series (40)
Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.
Mr Bean: The Animated Series (41)
Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!
Grizzy and The Lemmings (76)
While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it.
Grizzy and The Lemmings (77)
In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices?
Grizzy and The Lemmings (78)
Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
Grizzy and The Lemmings II (1)
With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.
Grizzy and The Lemmings II (2)
The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.
Grizzy and The Lemmings II (3)
Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
Grizzy and The Lemmings II (5)
Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Meet the Batwheels (12)
A heart-warming holiday-themed music video where the Batwheels sing about what's most important to them - friendship.
Bugs Bunny Builders (23)
When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.
Bugs Bunny Builders (24)
The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.
Bugs Bunny Builders: Hard Hat Time (12)
Lola leads the crew in washing their vehicles only to discover she mixed up the job assignments.
Mr Bean: The Animated Series (46)
Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.
Mr Bean: The Animated Series (47)
When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place.
Mr Bean: The Animated Series (48)
Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem…
Mr Bean: The Animated Series (49)
How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street.
Grizzy and The Lemmings (65)
The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system.
Grizzy and The Lemmings (66)
The Lemmings have unearthed a box filled with birthday
Grizzy and The Lemmings (67)
Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread.
Grizzy and The Lemmings (68)
Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler.
Grizzy and The Lemmings (69)
The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap.
Grizzy and The Lemmings (70)
Grizzy finds a birthday piñata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piñata.
Grizzy and The Lemmings (71)
Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game.
Bugs Bunny Builders: Hard Hat Time (8)
Bugs tries to play music for the crew on their lunch break, but his “boogie button” is busted.
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Meet the Batwheels (21)
Surf-riding musical mayhem with Batman, Robin, and the Batwheels!
Bugs Bunny Builders (13)
The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.
Bugs Bunny Builders (14)
Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.”
The Tom and Jerry Show IV (55)
Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair.
The Tom and Jerry Show IV (56)
A scarecrow terrorizes Catsylvania.
The Tom and Jerry Show IV (57)
Ginger is asked by her mother to watch her dog, Goliath, while she is away. Goliath is a gentle giant – unless you wake him from his nap!
The Tom and Jerry Show IV (58)
The Mice from Mars make a return visit and set about making mischief between Spike and Tom.
The Tom and Jerry Show IV (59)
An old pair of Ginger's tap shoes turns Tom into a tap-dancing fanatic.
The Tom and Jerry Show IV (60)
Tuffy's wish to be as strong as Spike comes true.
Tom and Jerry (3)
Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom!
Mr Bean: The Animated Series (20)
When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today.
Mr Bean: The Animated Series (21)
Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop.
Mr Bean: The Animated Series (22)
Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.
Mr Bean: The Animated Series (23)
The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.
Grizzy and The Lemmings (3)
Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque.
Grizzy and The Lemmings (4)
Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby?
Grizzy and The Lemmings (5)
In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park.
Grizzy and The Lemmings (6)
By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner!
Grizzy and The Lemmings (7)
While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control...
Grizzy and The Lemmings (8)
To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible.
Grizzy and The Lemmings (9)
The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings.
Lu & The Bally Bunch - Shorts (10)
The bugs talk about birthdays.
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Bugs Bunny Builders (23)
When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.
Bugs Bunny Builders (24)
The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.
Bugs Bunny Builders: Hard Hat Time (1)
Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town.
Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Grizzy and The Lemmings II (7)
Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion.
Grizzy and The Lemmings II (8)
The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.
Grizzy and The Lemmings II (9)
Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.
Grizzy and The Lemmings II (10)
While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.
Grizzy and The Lemmings II (11)
Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.
Grizzy and The Lemmings II (12)
Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
Grizzy and The Lemmings II (13)
A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.
Lu & The Bally Bunch - Shorts (8)
The bugs talk about how they feel when things change.
Batwheels (5)
When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.
Batwheels (6)
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
Batwheels (7)
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!
Batwheels (8)
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.
Meet the Batwheels (3)
Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom.
Bugs Bunny Builders II (5)
The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.
Bugs Bunny Builders II (6)
The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.
Bugs Bunny Builders II (7)
The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.
Bugs Bunny Builders II (8)
When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.
Bugs Bunny Builders: Hard Hat Time (2)
A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds.
Mr Bean: The Animated Series (46)
Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.
Mr Bean: The Animated Series (47)
When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place.
Mr Bean: The Animated Series (48)
Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem…
Mr Bean: The Animated Series (49)
How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street.
Mush-Mush And The Mushables (50)
Mush-Mush wants to impress the Mushlets by showing off his sensing gift. But his sense-foot doesn’t work like it should. This is a disaster! And when Mushpot explains that some Mushables have to wait until they become Mushups to see their gifts fully developed, Mush-Mush is frustrated. He wants to master his gift now! Mush-Mush discovers that the solution he’s looking for might be in The Dark Dark Forest. Mush-Mush decides to take his friends Chep and Lilit on a little trip...
Mush-Mush And The Mushables (49)
Chep has been watching Sushi-Mushi test new compost fritters recipes. When Mush-Mush gets to taste one, he can’t believe it: Sushi-Mushi has cooked the perfect fritter. He tells the news to everyone in Mushton and now, all the Mushables want to taste the perfect fritter too! Only problem is the pressure is so high Sushi-Mushi can’t remember the recipe anymore…
Mush-Mush And The Mushables II (1)
The Mushlers lead Sushi-Mushi to believe that Pickled Swampost is Mushpot’s favourite dish when he can't stand it. Now they must try to stop Sushi-Mushi from serving this horrible food to Mushpot!
Grizzy and The Lemmings II (11)
Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.
Grizzy and The Lemmings II (12)
Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
Grizzy and The Lemmings II (13)
A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.
Grizzy and The Lemmings II (14)
After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel!
Grizzy and The Lemmings II (15)
While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.
Grizzy and The Lemmings II (16)
A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.
Grizzy and The Lemmings II (17)
The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish!
Grizzy and The Lemmings II (18)
A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on.
Mr Bean: The Animated Series II (5)
Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone
Mr Bean: The Animated Series II (6)
Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.
Mr Bean: The Animated Series II (7)
Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.
Mr Bean: The Animated Series II (8)
Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.
Mr Bean: The Animated Series II (9)
Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?
Lu & The Bally Bunch - Shorts (12)
The bugs talk about times they felt disappointed.
Mush-Mush And The Mushables II (6)
Bolly hurts his foot and can’t go fast until it heals. Phooey! But when everyone gives him treats to cheer him up, Bolly decides he never wants his foot to heal.

