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      • Bugs Bunny Builders: Hard Hat Time (1)

        Bugs Bunny uses his excavator to dig in this music video as he tackles looney jobs across town.

      • Mr Bean: The Animated Series (7)

        A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.

      • Mr Bean: The Animated Series (8)

        It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there’s no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought.

      • Mr Bean: The Animated Series (9)

        Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak.

      • Mr Bean: The Animated Series (10)

        It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel.

      • Grizzy and The Lemmings II (70)

        In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence.

      • Grizzy and The Lemmings II (71)

        Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play?

      • Grizzy and The Lemmings II (72)

        After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food.

      • Grizzy and The Lemmings II (73)

        The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds.

      • Grizzy and The Lemmings II (74)

        The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma.

      • Grizzy and The Lemmings II (75)

        The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with?

      • Grizzy and The Lemmings II (76)

        To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume.

      • Batwheels (1)

        When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help!

      • Batwheels (2)

        With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder.

      • Batwheels (3)

        Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave!

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Bugs Bunny Builders (31)

        The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids.

      • Bugs Bunny Builders (32)

        The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much.

      • Bugs Bunny Builders (33)

        The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.

      • Bugs Bunny Builders (34)

        As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up.

      • Mr Bean: The Animated Series II (30)

        Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.

      • Mr Bean: The Animated Series II (31)

        Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.

      • Mr Bean: The Animated Series II (32)

        Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.

      • Mr Bean: The Animated Series II (33)

        Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.

      • Mush-Mush And The Mushables (9)

        When ants invade Fung and Miff's tree, our Mushlers offer for them to move in... but the two quickly turn out to be unbearable roommates. So when Fung and Miff break their trampoline, our friends decide it's time for them to go back to their homes. But first they need to get rid of the ants...

      • Mush-Mush And The Mushables (10)

        Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!

      • Mush-Mush And The Mushables (11)

        Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables!

      • Mush-Mush And The Mushables (12)

        So Mushpie can take a break, Mush-Mush, Chep and Lilit offer to look after the Mushies, assuring her that everything will be fine. But a Mushie pops to become a Mushlet and escapes. Our friends find him in Muddler's clutches! Now, they must figure out a way to save the Mushlet and return the other Mushies to their cave before the return of Mushpie.

      • Grizzy and The Lemmings III (6)

        The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread.

      • Grizzy and The Lemmings III (7)

        As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted!

      • Grizzy and The Lemmings III (8)

        Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor…

      • Grizzy and The Lemmings III (9)

        The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust…

      • Grizzy and The Lemmings III (10)

        To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel.

      • Grizzy and The Lemmings III (11)

        Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him!

      • Grizzy and The Lemmings III (12)

        On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot!

      • Grizzy and The Lemmings III (3)

        After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Mr Bean: The Animated Series II (52)

        Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.

      • Mr Bean: The Animated Series III (1)

        Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…

      • Mr Bean: The Animated Series III (2)

        Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?

      • Lu & The Bally Bunch - Shorts (21)

        The bugs talk about doing funny voices.

      • Mush-Mush And The Mushables (27)

        If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp!

      • Mush-Mush And The Mushables (28)

        Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous!

      • Mush-Mush And The Mushables (29)

        Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one…

      • Mush-Mush And The Mushables (30)

        Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before...

      • Mush-Mush And The Mushables (31)

        When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing…

      • Lu & The Bally Bunch - Shorts (17)

        The bugs talk about finding solutions that work for all.

      • Dorothy and the Wizard of Oz III (9)

        The Wicked Witch is quite sick of Christmas and has a plan to ruin the festivities this year. She bewitches this year's tree, Tall Tim, to freeze everyone and everything in Oz as soon as the Christmas Eve party begins! When Dorothy and friends have no way to stop Tall Tim's rampage, they figure out that the Wicked Witch is behind all this. They realize the only way to stop her is by melting her icy heart! Or else Oz will be frozen solid!

      • Dorothy and the Wizard of Oz III (10)

        With Oz nearly completely frozen and the Wicked Witch's plan almost complete, Dorothy and friends get the idea to re-stage A Christmas Carol, disguise themselves as ghosts, and visit the Wicked Witch in the night to get her to change her wicked ways. When it backfires and the Wicked Witch is enjoying her evil deeds too much, they have to think quickly to get her to reverse the spell and unfreeze Oz!

      • Dorothy and the Wizard of Oz III (11)

        The Wicked Witch has a plan to lure Dorothy and her friends to a made-up Ozian Carnival to get them on a roller coaster that'll send them all the way to the underground Land of Naught forever!

      • Dorothy and the Wizard of Oz III (12)

        After paying a visit to Dr. Pipt and his lab, the Wicked Witch gets her hands on the 3-in-1 potion that will combine any three objects into one! She decides to use it on Dorothy and her friends.

      • Dorothy and the Wizard of Oz III (13)

        When Ozma holds a fancy dress-up party at Emerald Castle, everybody who's anybody shows up. Including Wilhelmina, in disguise as "Sandra St. Nice" and clearly up to something.

      • Mr Bean: The Animated Series (1)

        Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.

      • Mr Bean: The Animated Series (2)

        Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.

      • Mr Bean: The Animated Series (3)

        Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....

      • Mr Bean: The Animated Series (5)

        There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally.

      • Grizzy and The Lemmings III (9)

        The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust…

      • Grizzy and The Lemmings III (10)

        To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel.

      • Grizzy and The Lemmings III (11)

        Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him!

      • Grizzy and The Lemmings III (12)

        On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot!

      • Grizzy and The Lemmings III (3)

        After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!

      • Grizzy and The Lemmings III (13)

        At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices…

      • Grizzy and The Lemmings III (14)

        Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them…

      • Batwheels (3)

        Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave!

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Bugs Bunny Builders (33)

        The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.

      • Bugs Bunny Builders (34)

        As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up.

      • The Tom and Jerry Show II (49)

        Tom & Jerry help Tyke with a splinter.

      • The Tom and Jerry Show II (50)

        Jerry brings Tom to consciousness. His partner has an aluminum bat on his head, arrow in his butt, bee stings on his arm, tire treads on his back, lipstick on his cheek and a terrible case of amnesia. Jerry must help Tom use the investigative clues on his body to solve what happened. The clues will take them to some destinations that may leave Tom more physically abused than when he started but in better mental shape (as each stop causes a little more memory to return).

      • The Tom and Jerry Show II (51)

        We open on a SOLD sign in front of what will be Rick and Ginger's house. Inside, the house is empty – no Rick, no Ginger, no Tom, no furniture. Just Jerry, who slip slides merrily across the bare floors – the place all to himself. That is until the front door opens and Rick and Ginger arrive in their new home. Ginger screams having just seen a mouse and tells Rick to get Tom out of the moving van. Like most cats in a new place, Tom doesn't want to come out from beneath the recently placed couch, but Ginger demands he catch that mouse! And so we watch the beginning of a lifelong adversarial relationship unfold one gag at a time!

      • The Tom and Jerry Show II (52)

        Tom and Jerry are in the middle of it when Tom hears someone singing the tale of a cat who met his unfortunate, painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry, the music stops. When Tom resumes, the music resumes. This back and forth continues until the chase takes Tom right past a Singing Uncle Pecos. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong, but in the end, Tom's ego proves to everyone, including himself, that he is very much the subject of Uncle Pecos cautionary tale.

      • The Tom and Jerry Show II (53)

        Jerry thinks that Tom is going to be replaced.

      • The Tom and Jerry Show II (54)

        Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (e.g. Checkers, basketball, hopscotch, etc…). Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. Sometimes you just can't win!

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Mr Bean: The Animated Series II (12)

        Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!

      • Mr Bean: The Animated Series II (13)

        Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.

      • Meet the Batwheels (5)

        It's time to go, go, go with Batgirl's motorbike Bibi as she zigs and zags her way to victory in this high-energy music video - it doesn't matter if it's a stunt jump or a speeding supervillain, Bibi always gives it her all and then some!

      • Grizzy and The Lemmings II (78)

        The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart?

      • Grizzy and The Lemmings III (1)

        When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse!

      • Grizzy and The Lemmings III (2)

        The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn.

      • Grizzy and The Lemmings III (3)

        After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!

      • Grizzy and The Lemmings III (4)

        After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone.

      • Grizzy and The Lemmings III (5)

        Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience?

      • Grizzy and The Lemmings III (7)

        As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted!

      • Batwheels (3)

        Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave!

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Meet the Batwheels (22)

        A musical tribute to Ace, the super-brave bat-hound!

      • Bugs Bunny Builders II (3)

        When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.

      • Bugs Bunny Builders II (4)

        Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.

      • Lu & The Bally Bunch - Shorts (15)

        The bugs talk about playing outside.

      • Mr Bean: The Animated Series II (34)

        Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.

      • Mr Bean: The Animated Series II (35)

        Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers.

      • Mr Bean: The Animated Series II (36)

        Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending.

      • Mr Bean: The Animated Series II (37)

        Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force.

      • Grizzy and The Lemmings II (57)

        Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox.

      • Grizzy and The Lemmings II (58)

        The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space.

      • Grizzy and The Lemmings II (59)

        Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon.

      • Grizzy and The Lemmings II (60)

        The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell.

      • Grizzy and The Lemmings II (61)

        Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind.

      • Grizzy and The Lemmings II (62)

        A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds.

      • Grizzy and The Lemmings II (63)

        Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too?

      • Bugs Bunny Builders: Hard Hat Time (2)

        A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds.

      • Batwheels II (1)

        Bibi has some competition with Nightwing’s motorcylce, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together.

      • Batwheels (40)

        After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom!

      • Meet the Batwheels (7)

        A series of spooky sounds and sights leads the Batwheels to believe that the Batcave is haunted by a B-B-Bat-Ghost!

      • Bugs Bunny Builders (33)

        The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.

      • Bugs Bunny Builders (34)

        As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up.

      • The Tom and Jerry Show V (13)

        A battle ensues over who will control the Genie that emerges from an antic lamp Genger brings home from a yard sale.

      • The Tom and Jerry Show V (14)

        Tom has trouble keeping track of a pinata full of stolen loot.

      • The Tom and Jerry Show V (15)

        The Cat and Mouse detectives are hired to track down Tuffy's imaginary scapegoat Mr. Nobody.

      • The Tom and Jerry Show V (16)

        A trip to the woods leads to an unexpected encounter with Big Foot.

      • The Tom and Jerry Show V (17)

        Tom is off to visit his grandma with a basket of goodies when he encounters a Wolf and a Witch on the same path to Grandma's house.

      • The Tom and Jerry Show V (18)

        Meathead turns into a genius when he gulps down a bottle of specially formulated water.

      • Tom and Jerry (2)

        Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Grizzy and The Lemmings (73)

        Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life.

      • Grizzy and The Lemmings (74)

        Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh.

      • Grizzy and The Lemmings (75)

        Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away.

      • Grizzy and The Lemmings (76)

        While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it.

      • Grizzy and The Lemmings (77)

        In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices?

      • Grizzy and The Lemmings (78)

        Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.

      • Grizzy and The Lemmings II (1)

        With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.

      • Meet the Batwheels (21)

        Surf-riding musical mayhem with Batman, Robin, and the Batwheels!

      • Batwheels II (1)

        Bibi has some competition with Nightwing’s motorcylce, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together.

      • Batwheels (40)

        After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom!

      • Bugs Bunny Builders II (3)

        When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.

      • Bugs Bunny Builders II (4)

        Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.

      • Bugs Bunny Builders: Hard Hat Time (2)

        A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds.

      • Mr Bean: The Animated Series (11)

        Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.)

      • Mr Bean: The Animated Series (12)

        Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride.

      • Mr Bean: The Animated Series (13)

        Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang!

      • Mr Bean: The Animated Series (14)

        Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean.

      • Grizzy and The Lemmings II (77)

        Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago.

      • Grizzy and The Lemmings II (78)

        The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart?

      • Grizzy and The Lemmings III (1)

        When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse!

      • Grizzy and The Lemmings III (2)

        The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn.

      • Grizzy and The Lemmings III (3)

        After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow!

      • Grizzy and The Lemmings III (4)

        After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone.

      • Grizzy and The Lemmings III (5)

        Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience?

      • Batwheels (5)

        When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.

      • Batwheels (6)

        After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.

      • Batwheels (7)

        Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!

      • Batwheels (8)

        When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.

      • Bugs Bunny Builders (35)

        Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following.

      • Bugs Bunny Builders (36)

        Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.

      • Bugs Bunny Builders (37)

        The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.

      • Bugs Bunny Builders (38)

        Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.

      • Bugs Bunny Builders: Hard Hat Time (14)

        It’s Halloween, so the crew decorates their garage for the Looneyburg Trick-Or-Treaters.

      • Mr Bean: The Animated Series II (34)

        Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.

      • Mr Bean: The Animated Series II (35)

        Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers.

      • Mr Bean: The Animated Series II (36)

        Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending.

      • Mr Bean: The Animated Series II (37)

        Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force.

      • Mush-Mush And The Mushables (13)

        The Mushlets love Mush-Mush's heroic stories. But when they demand to see him actually do something heroic, Mush-Mush feels he can't back out... and so ends up stuck up a cliff. Relieved to be rescued by Chep and Lilit, Mush-Mush is about to admit that he isn't a hero when the Mushlets find themselves in danger. Now Mush-Mush has no choice but to be a real hero!

      • Mush-Mush And The Mushables (14)

        Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back!

      • Mush-Mush And The Mushables (15)

        Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back...

      • Mush-Mush And The Mushables (16)

        Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities...

      • Grizzy and The Lemmings III (13)

        At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices…

      • Grizzy and The Lemmings III (14)

        Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them…

      • Grizzy and The Lemmings III (15)

        Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink!

      • Grizzy and The Lemmings III (16)

        Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon!

      • Grizzy and The Lemmings III (17)

        The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach?

      • Grizzy and The Lemmings III (18)

        After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!

      • Grizzy and The Lemmings III (19)

        The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!

      • Grizzy and The Lemmings III (20)

        After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.

      • Mr Bean: The Animated Series III (3)

        Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?

      • Mr Bean: The Animated Series III (4)

        Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.

      • Mr Bean: The Animated Series III (5)

        Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.

      • Mr Bean: The Animated Series III (6)

        Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.

      • Mr Bean: The Animated Series III (7)

        Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session.

      • Lu & The Bally Bunch - Shorts (22)

        The bugs talk about their families.

      • Mush-Mush And The Mushables (32)

        Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend!