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Mr Bean: The Animated Series (23)
The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.
Mr Bean: The Animated Series (24)
Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?
Mr Bean: The Animated Series (25)
After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair.
Mr Bean: The Animated Series (26)
As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….
Meet the Batwheels (20)
The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles.
Grizzy and The Lemmings III (68)
The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation.
Grizzy and The Lemmings III (69)
The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption.
Grizzy and The Lemmings III (70)
Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction.
Grizzy and The Lemmings III (71)
During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages.
Grizzy and The Lemmings III (72)
Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out.
Grizzy and The Lemmings III (73)
The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first!
Grizzy and The Lemmings III (74)
The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat.
Tom and Jerry (7)
Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind?
Batwheels (23)
Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler.
Batwheels (24)
Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day?
Batwheels (25)
When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square !
Batwheels (26)
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Bugs Bunny Builders II (5)
The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.
Bugs Bunny Builders II (6)
The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.
Bugs Bunny Builders II (7)
The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.
Mr Bean: The Animated Series (41)
Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars!
Mr Bean: The Animated Series (42)
Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.
Mr Bean: The Animated Series (43)
Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.
Mr Bean: The Animated Series (44)
Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out!
Mush-Mush And The Mushables (19)
When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches.
Mush-Mush And The Mushables (20)
Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again.
Mush-Mush And The Mushables (21)
The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back!
Mush-Mush And The Mushables (22)
Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them...
Grizzy and The Lemmings (78)
Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
Grizzy and The Lemmings II (1)
With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.
Grizzy and The Lemmings II (2)
The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.
Grizzy and The Lemmings II (3)
Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!
Grizzy and The Lemmings II (4)
The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.
Grizzy and The Lemmings II (5)
Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish!
Grizzy and The Lemmings II (6)
Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era...
Grizzy and The Lemmings II (7)
Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion.
Mr Bean: The Animated Series II (15)
Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.
Mr Bean: The Animated Series II (16)
Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.
Mr Bean: The Animated Series II (17)
Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.
Mr Bean: The Animated Series II (18)
Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?
Mush-Mush And The Mushables (34)
Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many.
Mush-Mush And The Mushables (36)
Mush-Mush wants to be just like Starmush when he grows up, because he’s convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler’s fantasies…
Mush-Mush And The Mushables (37)
Chep has come across a new seedpod specimen. Mushpot warns him not to take it though. But the temptation is too much and Chep can’t resist taking the seedpod and opening it… to find it is full of itchy powder! Argh! Mush-Mush and Lilit do their best to help their friend, but it seems like the only way Chep can get rid of the itching is to ask Mushpot for a remedy…
Mush-Mush And The Mushables (38)
Mush-Mush can’t wait to show his tricks of forest illusion to everyone. But Amanita keeps ruining Mush-Mush’s performance by figuring out all his tricks. Grrr! When Mush-Mush decides to do his famous ‘Disappearing Mushable’ trick on Truff, Truff really disappears! And now, Amanita and Mush-Mush must join forces to find their disappearing friend.
Mush-Mush And The Mushables (39)
Mush-Mush is very proud he invented a new game called Fruity Bounce, where he and his friends bounce as high as possible on the bouncier fruits they can find. Little did he know, the Mushups were fruit-bouncing way before he, Chep and Lilit did. So, Mush-Mush decides that if he can’t be the inventor of the game, he’ll at least be the best at it. Mushlers vs Mushups, game on !
Meet the Batwheels (18)
A music video introducing the villainous vehicle squad - The Legion of Zoom - introducing their shifty skills and pernicious personalities.
Dorothy and the Wizard of Oz III (10)
With Oz nearly completely frozen and the Wicked Witch's plan almost complete, Dorothy and friends get the idea to re-stage A Christmas Carol, disguise themselves as ghosts, and visit the Wicked Witch in the night to get her to change her wicked ways. When it backfires and the Wicked Witch is enjoying her evil deeds too much, they have to think quickly to get her to reverse the spell and unfreeze Oz!
Dorothy and the Wizard of Oz III (11)
The Wicked Witch has a plan to lure Dorothy and her friends to a made-up Ozian Carnival to get them on a roller coaster that'll send them all the way to the underground Land of Naught forever!
Dorothy and the Wizard of Oz III (12)
After paying a visit to Dr. Pipt and his lab, the Wicked Witch gets her hands on the 3-in-1 potion that will combine any three objects into one! She decides to use it on Dorothy and her friends.
Dorothy and the Wizard of Oz III (13)
When Ozma holds a fancy dress-up party at Emerald Castle, everybody who's anybody shows up. Including Wilhelmina, in disguise as "Sandra St. Nice" and clearly up to something.
Dorothy and the Wizard of Oz III (14)
On the way to Ozma's weekly picnic, Dorothy and friends come upon Blinkie, a cranky old former witch who lost her powers long ago. To everyone's dismay, Dorothy invites Blinkie along. But she ends up loving it! Blinkie is overjoyed at the fun and friendship and is invited back the next week. The Wicked Witch gets a whiff of this and can't believe it! She lost her powers once and she didn't hang out with those goody-goodies. Maybe Blinkie needs help remembering her wicked roots, and her powers back. And the Wicked Witch has found a way to do it so Blinkie betrays her new friends in the process.
Mr Bean: The Animated Series (21)
Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop.
Mr Bean: The Animated Series (22)
Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.
Mr Bean: The Animated Series (23)
The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.
Mr Bean: The Animated Series (24)
Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?
Grizzy and The Lemmings II (24)
The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.
Grizzy and The Lemmings II (25)
The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.
Grizzy and The Lemmings II (26)
The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.
Grizzy and The Lemmings II (27)
Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.
Grizzy and The Lemmings II (28)
Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.
Grizzy and The Lemmings II (29)
Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.
Grizzy and The Lemmings II (30)
The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.
Batwheels (21)
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
Batwheels (22)
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
Bugs Bunny Builders (19)
The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.
Bugs Bunny Builders (20)
The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.
Lucas the Spider (67)
When Findley and Avocado get shut in the attic, the stuck duo embrace the moment!
Lucas the Spider (68)
Arlo is starstruck by Avocado's popularity and becomes her biggest fan.
Lucas the Spider (69)
Avocado's new shampoo has a floral scent. Maizie LOVES it, and she won’t leave Avocado alone!
Lucas the Spider (70)
Lucas is fascinated when he learns that a grand Sunflower grows from a tiny seed.
Mush-Mush And The Mushables II (49)
Chep has a bad feeling. There is something he knows he should remember but can’t. When he finally pieces his memories together, he gets what his bad feeling was about – Mushton is about to be attacked by a plague of hungry woodworms! Prepare the defences!
Mr Bean: The Animated Series (50)
Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate.
Mr Bean: The Animated Series (51)
He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail?
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Meet the Batwheels (6)
Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song.
The Tom and Jerry Show III (68)
Ginger and Rick's vegetable garden is growing, and they need a way to keep out the gophers. Ginger says traps are cruel, but Tom can handle the task! However, things start getting out of hand when a lady gopher falls in love with Jerry, and the two plan a garden raid together.
The Tom and Jerry Show III (64)
Tom and Jerry take a case for Toodles' cousin in Hawaii, hoping to sneak in some rest and relaxation, but it's no vacation. The cousin's missing pineapple plant is only the starting place of the investigation as Tom and Jerry track down the culprit in this tropical environment.
The Tom and Jerry Show III (71)
After Tyke digs up, Hammy, Spike's lucky bone, Spike reburies it right away because it's bad luck to remove it. Soon afterward, Tom gets a set of toy dog bones that do tricks, and he teases Spike and Tyke with them. When the whirly-bone buries itself and unearths Hammy for a second time, Spike recruits the other animals to help prevent the bad luck he expects.
Tom and Jerry in New York II (1)
Tom and Jerry find themselves on a trash barge competing against some tricky rats. A "stage cat" takes Tom's place as a "stunt double.” Tom and Jerry have a musical surf-off at the Jersey Shore. A Kabuki actor finds Tom and Jerry in his luggage when he returns to Japan.
Grizzy and The Lemmings (57)
Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that!
Grizzy and The Lemmings (58)
Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on!
Grizzy and The Lemmings (59)
The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs.
Grizzy and The Lemmings (60)
Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One."
Batwheels (13)
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
Batwheels (14)
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Mr Bean: The Animated Series II (2)
Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Tom and Jerry (7)
Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind?
Mush-Mush And The Mushables II (50)
When the old Rooster Beetle comes to the end of his crowing days, everyone worries for Mush-Mush. ‘Rooster’ is Mush-Mush’s favourite. But Mush-Mush insists he is fine when everyoneknows he is not. So Mushpot and Starmush help him understand that it’s okay to show hisfeelings.
Bugs Bunny Builders (11)
The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety.
Bugs Bunny Builders (12)
The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.
Lu & The Bally Bunch - Shorts (9)
The bugs talk about some of their favourite things.
Batwheels (15)
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
Batwheels (16)
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
Meet the Batwheels (8)
Robin's ride Redbird is on the case in this radical music video, as he sneaks and sleuths his way to stop Gotham's villains with his speed and detective skills - it's no mystery why Redbird is one of the best!
Lucas the Spider (10)
Lucas and Findley find an ice cube. When Lucas rides the ice cube in the sink and falls down the drain, a scared Findley rallies to save him.
Lucas the Spider (11)
Lucas questions his spider-hood when he can't spin a web properly.
Lucas the Spider (12)
When Arlo's mom is out, Lucas looks after him. How hard can it be?
Moley: Squirm & Manny (1)
Manny wants to play some games, but all Squirm wants to do is paint. Manny decides to take things into his own hands when Squirm refuses to play along.
The Tom and Jerry Show IV (54)
Tom and Jerry have to contend with a baby polar bear that has been mistakenly deliver to Rick and Ginger's house.
The Tom and Jerry Show IV (55)
Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair.
The Tom and Jerry Show IV (56)
A scarecrow terrorizes Catsylvania.
The Tom and Jerry Show IV (57)
Ginger is asked by her mother to watch her dog, Goliath, while she is away. Goliath is a gentle giant – unless you wake him from his nap!
The Tom and Jerry Show IV (58)
The Mice from Mars make a return visit and set about making mischief between Spike and Tom.
The Tom and Jerry Show (7/26)
Jerry pretends to be a vampire to scare Tom. Tom balances trying to keep vampire Jerry at bay and helping the witches make a new potion. Now it's up to Tom with the help of his friend Newt to defeat the vampire mouse before it's too late!
Mr Bean: The Animated Series III (16)
Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm.
Mr Bean: The Animated Series III (17)
Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper …
Mr Bean: The Animated Series III (18)
Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics.
Mr Bean: The Animated Series III (19)
Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree?
Grizzy and The Lemmings II (11)
Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.
Grizzy and The Lemmings II (12)
Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
Grizzy and The Lemmings II (13)
A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.
Grizzy and The Lemmings II (14)
After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel!
Grizzy and The Lemmings II (15)
While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.
Grizzy and The Lemmings II (16)
A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.
Grizzy and The Lemmings II (17)
The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish!
Moley: Squirm & Manny (12)
Squirm is sweeping up when Manny helps with a bit of magic in the shape of a dust bunny! Chaos ensues!
The Tom and Jerry Show III (16)
A dim-witted cat walks into the detective agency asking for help. It seems he has lost his marbles: He's the city's champion marble player and has either misplaced his case of lucky marbles, or it's been stolen. The cat is desperate to find them before the big tournament. It's up to Tom and Jerry to retrace the cat's steps and solve this mystery.
The Tom and Jerry Show III (18)
Ginger and Rick have installed a new birdbath, and Little Quacker has taken up residence in it. Ginger forbids Tom from going out in the back and has Rick move Spike's house. The dog and cat soon unite to return Little Quacker to the pond without Ginger finding out they're responsible for sending him packing.
The Tom and Jerry Show III (19)
Little Quacker develops the ability to sing like Pavarotti. But when Tom plots to use this to win a prize on the "Pets With Talent" TV show, Little Quacker refuses and Jerry covers for him. As things continue to snowball, it's up to Tom to attempt saving the day.
Tom and Jerry in New York II (1)
Tom and Jerry find themselves on a trash barge competing against some tricky rats. A "stage cat" takes Tom's place as a "stunt double.” Tom and Jerry have a musical surf-off at the Jersey Shore. A Kabuki actor finds Tom and Jerry in his luggage when he returns to Japan.
Mr Bean: The Animated Series (27)
Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy.
Mr Bean: The Animated Series (28)
Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.
Mr Bean: The Animated Series (29)
Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.
Mr Bean: The Animated Series (30)
When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight.
Lu & The Bally Bunch - Shorts (21)
The bugs talk about doing funny voices.
Grizzy and The Lemmings III (75)
After a spat over a jar of Yummy, Grizzy and the Lemmings find gold leaf-wrapped chocolate bits scattered in the jungle. Delicious! On the backs of a bat and a tapir, the rodents and the bear fight over the harvest of candy.
Grizzy and The Lemmings III (76)
Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. The bear catches up with them, mounted on the back of a giant bat, but the cargo falls onto the roof of a sacred Mayan temple that's boobytrapped! When they recover the Yummy, Grizzy and the Lemmings are pursued by a stone giant!
Grizzy and The Lemmings III (77)
Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies.
Grizzy and The Lemmings III (78)
After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos.
Grizzy and The Lemmings IV (1)
While climbing back to the cabin carrying a load of delicious berries, Grizzy trips and falls over backwards. He performs a series of acrobatics worthy of a diving champ and resurfaces safe and sound despite himself. The Lemmings, who saw everything, are in awe and treat Grizzy like an idol. Grizzy starts to enjoy this VIP treatment until the Lemmings ask him to repeat his exploit. Grizzy agrees but discovers that the Lemmings have built a giant diving board for the occasion.
Grizzy and The Lemmings IV (2)
Grizzy and the Lemmings lose their jar of chocolate spread in a labyrinthian Temple. Determined to recover their favorite afternoon snack, they confront one another in the maze, but end up getting totally lost. Grizzy finds himself back at square one and decides to find something to make holes in the walls and cheat. As for the Lemmings, they discover a magic map of the place that enables you to orient yourself and modify the corridors in real time. Which cheater will win?
Grizzy and The Lemmings IV (3)
Things start to disappear from the log cabin as if by magic. Grizzy is persuaded that the Lemmings are the culprits, but the Lemmings are also victims of inexplicable thefts. As they argue, Grizzy and the Lemmings discover the true authors of the repeated thefts: a gang of fanatic partridges who bring stolen objects as offerings to their goddess, a giant partridge. Grizzy and Lemmings join forces to infiltrate the nest and recover their belongings.
Tom and Jerry (1)
One cat’s delicacy is another mouse’s poison. Tom and Jerry get caught in a thorny issue over the aroma of durian. Will the King of Fruits help reconcile their differences?
Batwheels (27)
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!
Batwheels (28)
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
Batwheels (29)
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
Batwheels (30)
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
Bugs Bunny Builders II (8)
When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.
Bugs Bunny Builders II (9)
The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.
Bugs Bunny Builders II (10)
Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it.
Bugs Bunny Builders II (11)
The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.
Mr Bean: The Animated Series (45)
It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab.
Mr Bean: The Animated Series (46)
Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.
Mr Bean: The Animated Series (47)
When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place.
Mr Bean: The Animated Series (48)
Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem…
Mush-Mush And The Mushables (23)
Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie.
Mush-Mush And The Mushables (24)
When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed.
Mush-Mush And The Mushables (25)
Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton...
Mush-Mush And The Mushables (26)
Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act!
Grizzy and The Lemmings II (8)
The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.
Grizzy and The Lemmings II (9)
Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.
Grizzy and The Lemmings II (10)
While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.
Grizzy and The Lemmings II (11)
Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.
Grizzy and The Lemmings II (12)
Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
Grizzy and The Lemmings II (13)
A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.
Grizzy and The Lemmings II (14)
After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel!
Grizzy and The Lemmings II (15)
While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.
Mr Bean: The Animated Series II (19)
Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?
Mr Bean: The Animated Series II (20)
Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand.
Mr Bean: The Animated Series II (21)
Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London.
Mr Bean: The Animated Series II (22)
A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish.
Mush-Mush And The Mushables (40)
When Mush-Mush discovers that Morel is afraid of the dark, he suggests that Chep, Lilit and he take the Mushlets to their first overnight forest camp. Morel is relieved. But when Mush-Mush and his friends later come back, panicked, and reveal that the Mushlets have disappeared, Morel has no choice but to face his fear and join our friends on their rescue mission in the dark!
Mush-Mush And The Mushables (41)
Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake…

