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      • Mr Bean: The Animated Series II (27)

        Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured?

      • Mr Bean: The Animated Series II (28)

        Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.

      • Mr Bean: The Animated Series II (29)

        Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?

      • Mr Bean: The Animated Series II (30)

        Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.

      • Mr Bean: The Animated Series II (31)

        Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.

      • Grizzy and The Lemmings II (22)

        Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Grizzy and The Lemmings II (27)

        Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas.

      • Grizzy and The Lemmings II (28)

        Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.

      • Grizzy and The Lemmings II (29)

        Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.

      • Batwheels (15)

        The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

      • Batwheels (16)

        Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!

      • Batwheels (17)

        When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.

      • Batwheels (18)

        MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.

      • Bugs Bunny Builders (36)

        Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.

      • Bugs Bunny Builders (37)

        The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.

      • Bugs Bunny Builders (38)

        Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.

      • Bugs Bunny Builders (39)

        As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Mr Bean: The Animated Series II (52)

        Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.

      • Mr Bean: The Animated Series III (1)

        Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…

      • Mush-Mush And The Mushables (28)

        Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous!

      • Mush-Mush And The Mushables (29)

        Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one…

      • Mush-Mush And The Mushables (30)

        Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before...

      • Mush-Mush And The Mushables (31)

        When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing…

      • Grizzy and The Lemmings III (46)

        In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish!

      • Grizzy and The Lemmings III (47)

        While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring!

      • Grizzy and The Lemmings III (48)

        Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down.

      • Grizzy and The Lemmings III (49)

        Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance!

      • Grizzy and The Lemmings III (50)

        In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot!

      • Grizzy and The Lemmings III (51)

        Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars.

      • Grizzy and The Lemmings III (52)

        Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!

      • Grizzy and The Lemmings III (53)

        A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.

      • Mr Bean: The Animated Series III (24)

        Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it.

      • Mr Bean: The Animated Series III (25)

        Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ …

      • Mr Bean: The Animated Series III (26)

        Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand …

      • Mr Bean: The Animated Series (1)

        Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.

      • Mush-Mush And The Mushables II (22)

        Our Mushlers discover a super-sticky tree sap and use it to have lots of fun… until Mush-Mush gets stuck to Muddler’s back.

      • Mush-Mush And The Mushables II (23)

        When things go missing from everyone’s home-trees, our Mushlers get on the case to catch the culprit.

      • Mush-Mush And The Mushables II (24)

        Morel notices a Mushlet who is too shy to join in with the others. He realizes why the Mushlet is so shy – they are in awe of Mush-Mush. Morel gets Mush-Mush to boost the Mushlet’s confidence.

      • Mush-Mush And The Mushables II (25)

        Chep discovers he is great at giving snails massages. But the Food and Travel Snails now want massages all the time. Exhausting! Chep has to learn how to tell them NO!

      • Mush-Mush And The Mushables (1)

        Mush-Mush and friends "favourite play tree" the Fun Tree - is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.

      • Meet the Batwheels (10)

        After losing one of his wheels on his way to stop Prank, Bam comically attempts to replace his tire with all sorts of zany objects while chasing the prankster van around the city.

      • Dorothy and the Wizard of Oz (17)

        Dorothy and her friends find Tik Tok, a mechanical man, broken down by the side of the road who needs to be repaired! Tik Tok is immediately enamored with Tin Man, thinking he's a great hero. He wants to be just like Tin Man, but since Tik Tok's voice mechanism isn't working, the only way Tik Tok can communicate this is by trying to impress Tin Man. Worried that Tik Tok is going to replace him, the Tin Man's jealously comes to a head when Tik Tok saves the group from the springs of Springfield Mountain. Deciding that he should leave, only Dorothy, Scarecrow and Lion convince him that he can never be replaced.

      • Dorothy and the Wizard of Oz (18)

        Ozma has created a fun corn maze with a special treasure at the center. Scarecrow thinks that being super strong will impress the Patchwork Girl so he gets a magical "Get Strong Quick" shirt that makes him a beefy hunk – but at the price of his smarts. When the Nome King steals the treasure from Ozma's maze, Scarecrow must get back his smarts to save the day.

      • Dorothy and the Wizard of Oz (19)

        It's Musical Monday and the Beasts Royale, the most popular band in Oz, are going to perform! Wilhelmina is their number one fan, so sends Frank and Lyman to kidnap them so they can play for her instead! Dorothy, Tin Man, Scarecrow, Lion and Toto aren't about to let Wilhelmina spoil the party, and mount a hair-raising rescue so that the band can get back to the castle to perform.

      • Dorothy and the Wizard of Oz (20)

        Wilhelmina tries to sneak into the Emerald Castle and steal Dorothy's ruby slippers while she sleeps, but her plan fails. So Wilhelmina uses a magic hourglass to go back in time and try it over and over again. But every time she gets close to the slippers, Toto is there to thwart Wilhelmina's plans.

      • Dorothy and the Wizard of Oz (21)

        Lion adopts a stray kitten and names it Eureka, but the kitten wreaks havoc on the castle! Dorothy realizes that Eureka isn't an orphan – she's lost from her home in the Valley of Pussycats. When Dorothy and friends return Eureka to her family, they find that Purrville is being terrorized by a Rak!

      • Mr Bean: The Animated Series II (30)

        Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.

      • Mr Bean: The Animated Series II (31)

        Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.

      • Mr Bean: The Animated Series II (32)

        Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.

      • Mr Bean: The Animated Series II (33)

        Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.

      • Grizzy and The Lemmings IV (5)

        A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest.

      • Grizzy and The Lemmings IV (6)

        Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee.

      • Grizzy and The Lemmings IV (7)

        The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together.

      • Grizzy and The Lemmings IV (8)

        Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden.

      • Grizzy and The Lemmings IV (9)

        The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”!

      • Grizzy and The Lemmings IV (10)

        The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree.

      • Grizzy and The Lemmings IV (11)

        Grizzy expels the Lemmings from the cabin where they had built a cumbersome obstacle course. Peaceful at last and feeling lazy, he is determined not to leave his couch. The Lemmings discover a magic Mayan disc that allows you to choose instantaneous mutations of other animals’ features: bat wings, reindeer antlers, elephant trunks, etc. The mutant Lemmings return to the cabin, determined to continue playing their game while enjoying their new accessories.

      • Grizzy and The Lemmings IV (12)

        As they fight over the last jar of chocolate spread, Grizzy and the Lemmings accidentally send it flying deep into the jungle. They both set out in search for the jar, but in a forest that dense, it’s an impossible mission. In a Mayan Temple, the Lemmings discover a magic bracelet that increases one’s sense of smell tenfold and use it to find the jar. Grizzy loses their trail, but finds some Mayan bracelets himself: one for eyesight and one for hearing. Enough to infallibly track down the Lemmings!

      • Batwheels II (21)

        Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!

      • Batwheels II (22)

        Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!

      • Bugs Bunny Builders II (5)

        The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.

      • Bugs Bunny Builders II (6)

        The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.

      • Lucas the Spider (72)

        Lucas finds a door at the base of Arlo’s tree – Who does it belong to?

      • Lucas the Spider (73)

        When Lucas is locked in a cuckoo clock, Findley must be brave enough to help!

      • Lucas the Spider (74)

        In autumn, leaves start falling from Arlo's tree. Lucas tries to repair it.

      • Lucas the Spider (75)

        Spring is finally here! Maizie returns after her winter hibernation.

      • Lucas the Spider (76)

        On a search to discover new sounds, Lucas and Findley push every button in House.

      • Grizzy and The Lemmings (34)

        Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.

      • Grizzy and The Lemmings (35)

        Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.

      • Grizzy and The Lemmings (36)

        Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.

      • Grizzy and The Lemmings (37)

        The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.

      • Grizzy and The Lemmings (38)

        Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread.

      • Grizzy and The Lemmings (39)

        The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV!

      • Grizzy and The Lemmings (40)

        The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one.

      • Grizzy and The Lemmings (41)

        The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro.

      • Grizzy and The Lemmings (42)

        Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta.

      • Grizzy and The Lemmings (43)

        Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he?

      • Grizzy and The Lemmings (44)

        Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up.

      • Grizzy and The Lemmings (45)

        When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake.

      • Grizzy and The Lemmings (46)

        The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket.

      • Grizzy and The Lemmings IV (6)

        Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee.

      • Grizzy and The Lemmings IV (7)

        The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together.

      • Grizzy and The Lemmings IV (8)

        Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden.

      • Grizzy and The Lemmings IV (9)

        The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”!

      • Grizzy and The Lemmings IV (10)

        The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree.

      • Grizzy and The Lemmings IV (11)

        Grizzy expels the Lemmings from the cabin where they had built a cumbersome obstacle course. Peaceful at last and feeling lazy, he is determined not to leave his couch. The Lemmings discover a magic Mayan disc that allows you to choose instantaneous mutations of other animals’ features: bat wings, reindeer antlers, elephant trunks, etc. The mutant Lemmings return to the cabin, determined to continue playing their game while enjoying their new accessories.

      • Grizzy and The Lemmings IV (12)

        As they fight over the last jar of chocolate spread, Grizzy and the Lemmings accidentally send it flying deep into the jungle. They both set out in search for the jar, but in a forest that dense, it’s an impossible mission. In a Mayan Temple, the Lemmings discover a magic bracelet that increases one’s sense of smell tenfold and use it to find the jar. Grizzy loses their trail, but finds some Mayan bracelets himself: one for eyesight and one for hearing. Enough to infallibly track down the Lemmings!

      • Grizzy and The Lemmings IV (13)

        Just as Grizzy is about to go to bed, he ousts the Lemmings who are holding a surprise party in the cabin. The Lemmings land in a Mayan Temple devoted to the moon. While toying with an ancestral console, the Lemmings set off a cosmic phenomenon that brings the moon, which is now the size of a disco ball, to the temple. In its aura, gravity becomes very weak. Enough to get rid of Grizzy and have a very original fiesta.

      • Grizzy and The Lemmings IV (14)

        Grizzy does his best to get rid of the Lemmings and enjoy some peace and quiet in the cabin, but each time they come back with a new and even more-disturbing activity. When he sees some penguins marching in a perfectly disciplined line, Grizzy decides to teach the Lemmings how to behave in his presence. He locks himself up with them inside the garage, which has been transformed into an elementary school classroom. Grizzy is determined to make discipline reign but he has forgotten about the Lemming’s natural penchant for bedlam.

      • Grizzy and The Lemmings IV (15)

        Grizzy and the Lemmings fight once again and cause an accident with Santa Claus’ sled. The Lemmings rush to the crash site and get their hands on Santa’s magic bag. While Grizzy is tidying up the cabin after their fight, he is baffled to see the Lemmings come back him, quiet and calm. The rodents break out into Christmas carols and prepare a delicious snack for Grizzy before slipping out again. Suspicious, Grizzy follows them and discovers that the bag rewards persons whose wishes are equal to their goodwill.

      • Batwheels II (21)

        Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!

      • Batwheels II (22)

        Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself!

      • Mr Bean: The Animated Series III (6)

        Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.

      • Mr Bean: The Animated Series III (7)

        Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session.

      • Mr Bean: The Animated Series III (8)

        Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition.

      • Mr Bean: The Animated Series III (9)

        The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert!

      • Mr Bean: The Animated Series III (10)

        Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation.

      • Baby Looney Tunes (10/38)

        When Bugs loses a baby tooth Daffy tries to figure out how to scam the tooth fairy.

      • Baby Looney Tunes (11/38)

        Baby Looney Tunes introduces the world's most beloved cartoon characters as precocious preschoolers, discovering the world one baby-step at a time!

      • Bugs Bunny Builders: Hard Hat Time (2)

        A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds.

      • Bugs Bunny Builders (37)

        The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.

      • Bugs Bunny Builders (38)

        Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.

      • Lu & The Bally Bunch - Shorts (17)

        The bugs talk about finding solutions that work for all.

      • Batwheels II (1)

        Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together.

      • Batwheels II (2)

        When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.

      • Meet the Batwheels (15)

        Redbird gushes about his favorite hero and driver - Robin - as he shows off their action-packed adventures and gadgets in his own personal vlog.

      • Lucas the Spider (32)

        Lucas decides to paint a portrait of Arlo. But Arlo can't sit still.

      • Lucas the Spider (33)

        Lucas and Maizie try and help Findley learn how to dance.

      • Lucas the Spider (34)

        Arlo believes he’s a big owl now, so it's time to fly his nest. But is Arlo ready to leave his friends behind?

      • Lucas the Spider (35)

        When Lucas calls Findley a mean name, he tries to make things right again.

      • The Tom and Jerry Show III (39)

        A fast-talking sales cat named Dr. Jake L. appears to Tom from a trap door in the floor, selling "Ache-Eee Bones" tonic. However, when the doctor sees Jerry and Tuffy, he instantly turns into the slobbering Mr. Hyde-Cat and chases them, but then changes back to the doctor. Tom wants to buy the tonic but soon finds out what's happening with the visiting cat and tries to get rid of him.

      • The Tom and Jerry Show III (40)

        When Rick and Ginger argue on their anniversary, Cupid decides to get involved. However, he gets a head injury in a chase between Tom and Jerry and forgets who he is. Now it's on Tom and Jerry to remind Cupid of his identity and help Ginger and Rick stop fighting.

      • The Tom and Jerry Show III (41)

        Ginger brings home an aerosol can of Rat Cop, rat and mouse repellent, to help Tom do his job. And it's not your typical rodent repellent! When the spray makes a human-shaped cop appear, it yells at Jerry and starts pursuit, along with Tom.

      • The Tom and Jerry Show III (42)

        Jerry and Tuffy discover Ginger's surprise for Rick in the garage: a brand-new air hockey table. They enjoy floating in zero gravity before Tom comes in and stops the fun. Soon, Butch challenges Tom to a game, until they start chasing Tuffy into the house and out back.

      • The Tom and Jerry Show III (43)

        When Tom and Jerry break a picture frame on the wall, Rick gives Tom an ultimatum that he's out for good if he breaks one more thing. Despite Tom's earnest response, he breaks something right after Rick leaves to purchase a new frame. Attempting to fix the problem, Tom borrows tools and coveralls from a repair truck nearby but can't stop breaking things in the repair process.

      • The Tom and Jerry Show III (44)

        When Jerry overhears that a brand-new butler will arrive at the household later that day, the crafty mouse whips together a butler's outfit and knocks on the door, pretending to be the new arrival—to get unbridled access to the pantry. How long will Jerry's disguise work, and what happens when the real butler arrives?

      • The Tom and Jerry Show III (45)

        When Tom goes through reverse evolution and is transformed into a swamp monster, he uses it to his advantage, scaring creatures that frightened him earlier. Soon he sees Van Mouseling in the woods and can't resist chasing him all over.

      • Mr Bean: The Animated Series II (26)

        Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?

      • Mr Bean: The Animated Series II (27)

        Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured?

      • Mr Bean: The Animated Series II (28)

        Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.

      • Mr Bean: The Animated Series II (29)

        Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?

      • Meet the Batwheels (10)

        After losing one of his wheels on his way to stop Prank, Bam comically attempts to replace his tire with all sorts of zany objects while chasing the prankster van around the city.

      • Grizzy and The Lemmings III (66)

        The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them!

      • Grizzy and The Lemmings III (67)

        Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment.

      • Grizzy and The Lemmings III (68)

        The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation.

      • Grizzy and The Lemmings III (69)

        The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption.

      • Grizzy and The Lemmings III (70)

        Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction.

      • Grizzy and The Lemmings III (71)

        During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages.

      • Grizzy and The Lemmings III (72)

        Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out.

      • Grizzy and The Lemmings III (73)

        The Lemmings take off with the last jar of Yummy chocolate spread. Grizzy catches up with them but they drop the jar and it lands in a nearby sacred temple. While trying to get inside, they accidentally activate a mechanism that blocks the entrance. Grizzy and the Lemmings must resolve riddles and overcome dangerous obstacles along the path to the Yummy – before the other one gets there first!

      • Grizzy and The Lemmings III (74)

        The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat.

      • The Tom and Jerry Show II (39)

        Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation.

      • The Tom and Jerry Show II (40)

        While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno!

      • The Tom and Jerry Show II (41)

        When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends."

      • The Tom and Jerry Show II (42)

        After yet another unsuccessful attempt to catch Jerry, Tom falls under the influence of a traveling cat salesman named Carver, who sells him a series of elaborate mousetraps, tricks and schemes. Setting out to dish up a "world of hurt" on Jerry, Tom only managed to injure himself.

      • Tom and Jerry in New York (4)

        Tom and Jerry mistake burglars' loot for a bag of donuts. Tom chases Jerry through a series of surreal billboards, Spike goes overboard trying to make up for manhandling Tom, and aquatic mayhem ensues at the park.

      • Mr Bean: The Animated Series II (32)

        Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.

      • Mr Bean: The Animated Series II (33)

        Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.

      • Mr Bean: The Animated Series II (34)

        Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.

      • Mr Bean: The Animated Series II (35)

        Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers.

      • Mr Bean: The Animated Series II (36)

        Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending.

      • Grizzy and The Lemmings II (30)

        The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.

      • Grizzy and The Lemmings II (31)

        While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.

      • Grizzy and The Lemmings II (32)

        The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.

      • Grizzy and The Lemmings II (33)

        The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?

      • Grizzy and The Lemmings II (34)

        The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.

      • Grizzy and The Lemmings II (35)

        Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.

      • Grizzy and The Lemmings II (36)

        Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts.

      • Grizzy and The Lemmings II (37)

        The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself.

      • Batwheels (19)

        Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team.

      • Batwheels (20)

        After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham.

      • Batwheels (21)

        Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.

      • Batwheels (22)

        Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.

      • Bugs Bunny Builders (40)

        The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.

      • Bugs Bunny Builders II (1)

        The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.

      • Bugs Bunny Builders II (2)

        The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.

      • Bugs Bunny Builders II (3)

        When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.

      • Mr Bean: The Animated Series III (2)

        Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?

      • Mr Bean: The Animated Series III (3)

        Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?

      • Mr Bean: The Animated Series III (4)

        Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.

      • Mr Bean: The Animated Series III (5)

        Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.

      • Mush-Mush And The Mushables (32)

        Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend!

      • Mush-Mush And The Mushables (33)

        When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together…

      • Mush-Mush And The Mushables (35)

        While they are enjoying the longest day of the summer, Mush-Mush, Chep and Lilit realise that the forest is drying out. Worried, Mushpot explains to our friends that the Tree of Life, that regenerate the entire forest, is dying! There is only one Mushable who could help Mushpot to save the forest: Starmush. But the Mushelders haven’t gotten along for years. Will they be able to put their differences aside in order to save the Tree of Life before it’s too late?

      • Grizzy and The Lemmings III (54)

        When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.

      • Grizzy and The Lemmings III (55)

        The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.

      • Grizzy and The Lemmings III (56)

        Grizzy and the Lemmings fight over the TV remote control.

      • Grizzy and The Lemmings III (57)

        The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen.

      • Grizzy and The Lemmings III (58)

        The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle.

      • Grizzy and The Lemmings III (59)

        Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.

      • Grizzy and The Lemmings III (60)

        While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.

      • Grizzy and The Lemmings III (61)

        The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.

      • Mr Bean: The Animated Series (2)

        Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.

      • Mr Bean: The Animated Series (3)

        Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....

      • Mr Bean: The Animated Series (5)

        There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally.

      • Mr Bean: The Animated Series (6)

        When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge.

      • Mush-Mush And The Mushables (2)

        When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff.

      • Mush-Mush And The Mushables (3)

        When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet...