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Lamput III (31)
When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob.
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
Mr Bean: The Animated Series II (29)
Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?
Mr Bean: The Animated Series II (30)
Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.
Mr Bean: The Animated Series (17)
An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.
Grizzy and The Lemmings III (52)
Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!
Grizzy and The Lemmings III (53)
A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.
Grizzy and The Lemmings III (54)
When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.
Grizzy and The Lemmings III (55)
The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.
Grizzy and The Lemmings III (56)
Grizzy and the Lemmings fight over the TV remote control.
Grizzy and The Lemmings III (57)
The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen.
Grizzy and The Lemmings III (58)
The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle.
Batwheels (7)
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!
Batwheels (8)
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.
Batwheels (9)
After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.
Batwheels (10)
Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger!
Bugs Bunny Builders (33)
The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities.
Bugs Bunny Builders (34)
As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up.
Bugs Bunny Builders (35)
Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following.
Bugs Bunny Builders (36)
Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around.
The Tom and Jerry Show II (29)
After the witches fly off into the night, Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one, he inadvertently releases a mischievous thousand-year old genie who grants him three wishes.
The Tom and Jerry Show II (30)
When Tom finds Butch taking a bath upstairs, he gives the alley cat the boot. Unfortunately, a ring around the tub isn't the only thing he's left behind. With the house now infested with fleas, Tom, Jerry and Spike declare war on the pesky little bloodsuckers.
The Tom and Jerry Show II (31)
After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other.
The Tom and Jerry Show II (32)
When Spike's poker playing pals go missing, he hires the cat and mouse detective to find out where they've gone.
The Tom and Jerry Show II (33)
When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation.
The Tom and Jerry Show II (34)
During one of their regular cat-and-mouse scraps, Tom is accidentally knocked out. When he awakens, he discovers that he's become a kung-fu master. It's now up to Jerry, Tuffy and Spike to reverse the process before they spend their lives getting Tom-Fu'd. If only someone could get near him...
Interstellar Ella (3)
When a prized possession goes missing, Slippy’s sure the mysterious Alien Silicon Jellyfish took it! Ella’s pretty sure the Jellyfish doesn’t exist... but as the gang hunts for it, Ella learns that supporting her friend is what matters most!
Interstellar Ella (4)
On the eve of Dad opening his museum of human artifacts on the moon, Ella and Slippy help him by “fixing” a lunar rover until it drives off, with Glitch on board! Determined to fix this themselves, our gang understands it’s best to admit your mistake and ask for help.
Interstellar Ella (5)
Dad gives Ella and Slippy a mysterious Treasure Map of their solar system. When Ella cuts corners as soon as she realizes where the final step is! But when that doesn’t yield them the treasure, she must learn to follow instructions. All of them...
Interstellar Ella (6)
Ella’s super excited to check out the Orion flare stars with her family. She’s been looking forward to it for weeks. But when Madhu asks a favour and Slippy calls her for help, Ella can’t say no and might miss the festival entirely! Can she use science to get there in time?
Interstellar Ella (7)
Ella and Tilly’s playtime results in the smashing of precious crystals that are part of Mom’s meticulous experiments. Determined to replace them, Ella battles a pulsar and then a super-hot planet before she realizes her sidelined little sister could be a big help!
Toad & Friends (3)
When Toad resolves to live the simple life and camp by the riverbank, the weasels take the opportunity to take over Toad Hall. Can Toad now ever return?
Toad & Friends (4)
Toad enlists his friends to help him make a superhero movie but his overbearing ego means they soon leave him to his own devices. But when the Weasels trick him, he finds himself in a pickle without his friends to help.
Toad & Friends (5)
Hedge tries out Toad’s new power kite and gives the Weasels an idea of how to get into Toad Hall.
Toad & Friends (6)
It’s the annual Regatta race and everyone is determined to win, especially the previous winner Ratty. But even he has to learn that winning isn't the only goal.
Toad & Friends (7)
Toad decides to create his own stylish cologne. But when the weasels ruin it and then occupy his home, is the new stinky cologne the answer to regaining Toad Hall?
Mr Bean: The Animated Series II (45)
Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.
Mr Bean: The Animated Series II (46)
Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Interstellar Ella (3)
When a prized possession goes missing, Slippy’s sure the mysterious Alien Silicon Jellyfish took it! Ella’s pretty sure the Jellyfish doesn’t exist... but as the gang hunts for it, Ella learns that supporting her friend is what matters most!
Interstellar Ella (4)
On the eve of Dad opening his museum of human artifacts on the moon, Ella and Slippy help him by “fixing” a lunar rover until it drives off, with Glitch on board! Determined to fix this themselves, our gang understands it’s best to admit your mistake and ask for help.
Interstellar Ella (5)
Dad gives Ella and Slippy a mysterious Treasure Map of their solar system. When Ella cuts corners as soon as she realizes where the final step is! But when that doesn’t yield them the treasure, she must learn to follow instructions. All of them...
Interstellar Ella (6)
Ella’s super excited to check out the Orion flare stars with her family. She’s been looking forward to it for weeks. But when Madhu asks a favour and Slippy calls her for help, Ella can’t say no and might miss the festival entirely! Can she use science to get there in time?
Interstellar Ella (7)
Ella and Tilly’s playtime results in the smashing of precious crystals that are part of Mom’s meticulous experiments. Determined to replace them, Ella battles a pulsar and then a super-hot planet before she realizes her sidelined little sister could be a big help!
Thomas & Friends - Shorts XXVI (14)
Nia and Bruno love helping their friends – but now their delivery schedule is overstuffed, the tracks are blocked, and the two of them are stressed out! Bruno helps Nia realize that sometimes it's important to schedule a little time for just doing nothing.
Toad & Friends (3)
When Toad resolves to live the simple life and camp by the riverbank, the weasels take the opportunity to take over Toad Hall. Can Toad now ever return?
Toad & Friends (4)
Toad enlists his friends to help him make a superhero movie but his overbearing ego means they soon leave him to his own devices. But when the Weasels trick him, he finds himself in a pickle without his friends to help.
Toad & Friends (5)
Hedge tries out Toad’s new power kite and gives the Weasels an idea of how to get into Toad Hall.
Toad & Friends (6)
It’s the annual Regatta race and everyone is determined to win, especially the previous winner Ratty. But even he has to learn that winning isn't the only goal.
Toad & Friends (7)
Toad decides to create his own stylish cologne. But when the weasels ruin it and then occupy his home, is the new stinky cologne the answer to regaining Toad Hall?
Grizzy and The Lemmings IV (21)
A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman.
Grizzy and The Lemmings IV (22)
Grizzy discovers in shock that the TV has been replaced with a trompe-l’oeil image. Furious, he flushes the Lemmings out of their hiding place where they’d hoped to watch their favorite cartoon in peace and propels them as far as possible. They land in an ancient cave where a powerful spirit capable of entering individuals is asleep. The Lemmings decide to free the spirit and send it to Grizzy. But will they be able to control the spirit?
Grizzy and The Lemmings IV (23)
Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function.
Grizzy and The Lemmings IV (60)
The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus.
Grizzy and The Lemmings IV (55)
Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win!
SuperThings: Rivals of Kaboom - Kazoom Power (21)
Kid Kazoom and Multy are sent to train with a Legendary SuperThing, Lancelord.
Bugs Bunny Builders (15)
The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.
Bugs Bunny Builders (16)
When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea.
Batwheels (18)
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Krypto Saves the Day! (1)
Krypto embarks on a high-flying chase that creates major mayhem for a bus driver on his way to school.
Krypto Saves the Day! (2)
When a black cat crosses Krypto’s path, he’s determined to catch it before Halloween night is through.
Be Cool, Scooby-Doo! II (15/26)
The gang travels back to Ancient Greece, where they play unique roles in a Greek Mystery involving the mythological spider woman, Arachne, and her attempts to disrupt the royal wedding that would unite two great cities!
Be Cool, Scooby-Doo! II (16/26)
Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang.
Mr Bean: The Animated Series (19)
When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
Mr Bean: The Animated Series II (17)
Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.
Mr Bean: The Animated Series II (18)
Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?
Mr Bean: The Animated Series II (19)
Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?
Lamput IV (10)
After a beautiful start to a beautiful day, a sudden storm cuts the fun short and the Docs have to go home. Lamput accidentally gets taken home with them. As always, Lamput makes himself at home. No one is the wiser until the next morning. It’s time for Skinny and Specs to go into full on detective mode and to find out who or what is in their house. Can Lamput make a run for it before they find him?
Lamput IV (11)
The Docs pursue Lamput across a vast desert. Things go wrong and all three end up stranded with no way to call for help. Stuck with each other, the trio roam the desert as days turn into years and the Docs grow old. One day, they find a map that leads to a Fountain of Youth and a way out of the desert, but can they survive the journey across the harsh, sand sea?
Lamput III (9)
Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t.
Grizzy and The Lemmings IV (60)
The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus.
Grizzy and The Lemmings IV (55)
Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win!
Grizzy and The Lemmings III (18)
After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island!
Grizzy and The Lemmings III (19)
The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!
Grizzy and The Lemmings III (20)
After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.
Grizzy and The Lemmings III (21)
Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…
The Tom and Jerry Show IV (5)
Tom and Jerry are hired to find a missing priceless Maltese Pigeon.
The Tom and Jerry Show IV (6)
Tom enlists the help of the lake monster to terrorize the mouse village forcing Jerry Van Mouseling to intervene and save the day.
The Tom and Jerry Show IV (7)
Mice visitors from Mars force Tom to change the way he treats Jerry.
The Tom and Jerry Show IV (8)
Tom must compete with his American cousin for the right to remain a Butler at Postlewaite manor.
The Tom and Jerry Show IV (9)
When Tom inadvertently set a Yeti loose on the town, Jerry Van Mouseling must subdue the beast.
The Tom and Jerry Show IV (10)
Tom turns into a Blob monster, and proceeds to eat everything in sight – including the village mice! Jerry Van Mouseling to the rescue!
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
Mr Bean: The Animated Series III (11)
Mr. Bean has to retrieve a football from a haunted house … and get back out alive.
Mr Bean: The Animated Series III (12)
Mr. Bean accidentally creates an amazing new perfume; but who likes it more? Mrs. Wicket or Scrapper?
Mr Bean: The Animated Series III (13)
Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination.
Mr Bean: The Animated Series (26)
As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….
Mr Bean: The Animated Series (27)
Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy.
Mr Bean: The Animated Series IV (17)
Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing?
Mr Bean: The Animated Series III (14)
Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching …
Mr Bean: The Animated Series III (15)
Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar …
Mr Bean: The Animated Series III (16)
Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm.
Lamput IV (13)
The Docs finally catch Lamput! Mission accomplished…and now they have nothing to do. Every other job to catch lab experiments gone rogue is a piece of cake compared to Lamput. Realizing that they’ve lost their lives’ purpose, Specs and Skinny decide to break Lamput out of the lab’s hi-tech prison so that they can go back to catching him again.
Lamput III (5)
The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit?
Krypto Saves the Day! (2)
When a black cat crosses Krypto’s path, he’s determined to catch it before Halloween night is through.
Bugs Bunny Builders II (22)
Wile E. Coyote hires The Looney Builders to build him a house in the desert so he can be alone. The Road Runner tries to pay him a visit causing Wile E. to heighten his security measures.
Bugs Bunny Builders (1)
Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.
Bugs Bunny Builders: Hard Hat Time (5)
A music video of Daffy Duck using his dump truck to haul supplies and goof around on the job.
Batwheels (5)
When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.
Batwheels (6)
After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.
Be Cool, Scooby-Doo! (20/26)
Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are.
Be Cool, Scooby-Doo! (21/26)
The gang visits a farm that's being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer's daughter with his mystery-solving skills, but for some reason, this case just isn't adding up.
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series IV (8)
Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue?
Mr Bean: The Animated Series IV (9)
Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep!
Mr Bean: The Animated Series IV (10)
Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted?
Lamput III (33)
Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic.
Grizzy and The Lemmings IV (56)
An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over.
Grizzy and The Lemmings IV (64)
Grizzy finds a giant home cinema screen that transforms his favorite documentary film into an incredible light and sound experience. But his pleasure is ruined by the Lemmings’ fiesta. While he chases after his housemates to destroy their disco equipment, he discovers with astonishment that Asian clones of himself and the Lemmings are also engaged in a high-speed pursuit.
Grizzy and The Lemmings IV (17)
The Lemmings have a blast racing down the ice slope in competition with the stuffed Bear-Ranger and manage to win each time. Grizzy cannot stand seeing his avatar humiliated and he decides to enter the competition to help him. Their frenzied descent gets out of hand and everyone is propelled all the way to the hangar of the research station, where they discover an ultra-sophisticated racing game. The racecourse sprawls over the entire icefield via drones that project holographic elements. Grizzy and the Lemmings get into super-fast snowmobiles and launch into the race of the century.
Grizzy and The Lemmings IV (18)
Grizzy watches the Lemmings shave ice from the icefield and whip it into granita, but the result is flavorless. He decides to make granita in an empty jar of Yummy so that the chocolate left over on the sides of the jar will flavor the dessert. It’s delicious! The Lemmings, who consider it was their recipe, swap the chocolate granita with another one made in an old flowerpot with potting soil. The choco-granito race is off and running!
Grizzy and The Lemmings IV (19)
Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings.
Grizzy and The Lemmings IV (20)
The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin!
SuperThings: Rivals of Kaboom - Kazoom Power (9)
The Kazoom Kids and Smellvelous must face a toxic cloud released by Stinkator, which turns the SuperThings into zombies at his mercy.
Be Cool, Scooby-Doo! (1/26)
In the series premiere episode, Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls!
Be Cool, Scooby-Doo! (2/26)
Daphne brings the gang to a Victorian murder mystery party, so they can dress up and solve a fake mystery for once. But when an actual Headless Count (DAVID KAYE) starts kidnapping people for real, the gang must stay in character as they tackle the real caper!
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series II (31)
Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
Mr Bean: The Animated Series II (32)
Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.
Mr Bean: The Animated Series (18)
When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10.
Grizzy and The Lemmings III (59)
Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.
Grizzy and The Lemmings III (60)
While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.
Grizzy and The Lemmings III (61)
The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.
Grizzy and The Lemmings III (62)
Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.
Grizzy and The Lemmings III (63)
With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy.
Grizzy and The Lemmings III (64)
Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.
Grizzy and The Lemmings III (65)
The Lemmings discover a card that enables them to teleport a magic closet.
Batwheels (11)
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!
Batwheels (12)
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
Batwheels (13)
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
Batwheels (14)
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
Bugs Bunny Builders (37)
The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
Bugs Bunny Builders (38)
Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
Bugs Bunny Builders (39)
As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
The Tom and Jerry Show II (35)
When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go!
The Tom and Jerry Show II (36)
When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal.
The Tom and Jerry Show II (37)
In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging.
The Tom and Jerry Show II (38)
Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom.
The Tom and Jerry Show II (39)
Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation.
The Tom and Jerry Show II (40)
While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno!
Interstellar Ella (8)
Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy!
Interstellar Ella (9)
When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto!
Interstellar Ella (10)
When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all...
Interstellar Ella (11)
Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home!
Interstellar Ella (12)
When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her!
Toad & Friends (8)
It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it?
Toad & Friends (9)
The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good.
Toad & Friends (10)
When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels.
Toad & Friends (11)
Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten?
Toad & Friends (12)
Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods?
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Mr Bean: The Animated Series II (52)
Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.
Interstellar Ella (8)
Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy!
Interstellar Ella (9)
When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto!

