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Be Cool, Scooby-Doo! (2/26)
Daphne brings the gang to a Victorian murder mystery party, so they can dress up and solve a fake mystery for once. But when an actual Headless Count (DAVID KAYE) starts kidnapping people for real, the gang must stay in character as they tackle the real caper!
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series II (31)
Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
Mr Bean: The Animated Series II (32)
Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.
Mr Bean: The Animated Series (18)
When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10.
Grizzy and The Lemmings III (59)
Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.
Grizzy and The Lemmings III (60)
While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.
Grizzy and The Lemmings III (61)
The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.
Grizzy and The Lemmings III (62)
Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.
Grizzy and The Lemmings III (63)
With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy.
Grizzy and The Lemmings III (64)
Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.
Grizzy and The Lemmings III (65)
The Lemmings discover a card that enables them to teleport a magic closet.
Batwheels (11)
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!
Batwheels (12)
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
Batwheels (13)
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
Batwheels (14)
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
Bugs Bunny Builders (37)
The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun.
Bugs Bunny Builders (38)
Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef.
Bugs Bunny Builders (39)
As The Looney Builders build a giant claw game for Chibi Critter’s arcade in Japan, they discover the claw part is broken.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
The Tom and Jerry Show II (35)
When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go!
The Tom and Jerry Show II (36)
When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal.
The Tom and Jerry Show II (37)
In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging.
The Tom and Jerry Show II (38)
Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom.
The Tom and Jerry Show II (39)
Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation.
The Tom and Jerry Show II (40)
While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno!
Interstellar Ella (8)
Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy!
Interstellar Ella (9)
When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto!
Interstellar Ella (10)
When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all...
Interstellar Ella (11)
Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home!
Interstellar Ella (12)
When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her!
Toad & Friends (8)
It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it?
Toad & Friends (9)
The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good.
Toad & Friends (10)
When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels.
Toad & Friends (11)
Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten?
Toad & Friends (12)
Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods?
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Mr Bean: The Animated Series II (52)
Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.
Interstellar Ella (8)
Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy!
Interstellar Ella (9)
When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto!
Interstellar Ella (10)
When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all...
Interstellar Ella (11)
Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home!
Interstellar Ella (12)
When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her!
Lamput III (14)
The Docs post a huge reward for the capture of Lamput. The whole plan comes crashing down when someone actually expects to get paid.
Toad & Friends (8)
It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it?
Toad & Friends (9)
The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good.
Toad & Friends (10)
When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels.
Toad & Friends (11)
Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten?
Toad & Friends (12)
Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods?
Grizzy and The Lemmings IV (24)
The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them.
Grizzy and The Lemmings IV (25)
A container adrift along the icefield will change the lives of Grizzy and the Lemmings: it’s an inexhaustible stock of chocolate spread! There is so much, that for the first time the close enemies have no need to fight over the treat. They entice a flock of penguins into hoisting the container out of the water. One of the penguins, who did not get his reward in fish, is disgruntled. Grizzy has him taste the Yummy, then throws the jar far away to get rid of the penguin. The chocolate treat spreads over the icefield. Fatal error?
Grizzy and The Lemmings IV (26)
Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party.
Grizzy and The Lemmings IV (56)
An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over.
Grizzy and The Lemmings IV (64)
Grizzy finds a giant home cinema screen that transforms his favorite documentary film into an incredible light and sound experience. But his pleasure is ruined by the Lemmings’ fiesta. While he chases after his housemates to destroy their disco equipment, he discovers with astonishment that Asian clones of himself and the Lemmings are also engaged in a high-speed pursuit.
SuperThings: Rivals of Kaboom - Kazoom Power (22)
Multy, Kid Kazoom, and Airblast must foil the villains’ plan to divert all the energy to Professor K’s lab.
Bugs Bunny Builders (17)
Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks.
Krypto Saves the Day! (1)
Krypto embarks on a high-flying chase that creates major mayhem for a bus driver on his way to school.
Krypto Saves the Day! (2)
When a black cat crosses Krypto’s path, he’s determined to catch it before Halloween night is through.
Batwheels (21)
Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.
Batwheels (22)
Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.
Be Cool, Scooby-Doo! II (17/26)
The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast.
Be Cool, Scooby-Doo! II (14/26)
Fred lives out his childhood dream of being a stage magician as he and the gang go uncover at a private magic club being terrorized by a mutant Rabbit monster!
Mr Bean: The Animated Series (20)
When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today.
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series II (20)
Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand.
Mr Bean: The Animated Series II (21)
Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London.
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
Lamput IV (13)
The Docs finally catch Lamput! Mission accomplished…and now they have nothing to do. Every other job to catch lab experiments gone rogue is a piece of cake compared to Lamput. Realizing that they’ve lost their lives’ purpose, Specs and Skinny decide to break Lamput out of the lab’s hi-tech prison so that they can go back to catching him again.
Lamput IV (14)
After the Docs constantly fail to catch Lamput with the power of science and technology, they come across an unlikely source to help them with their troubles - Magic! A witch offers them a magic marker that gives them any supernatural powers they draw on their skin. Lamput must now escape and Skinny with their new magical power!
Lamput III (10)
The Docs chase Lamput into the darkest jungle, where they have a go at the literal oldest trick in the book: a covered pit trap. Why these guys think this will work is anyone’s guess.Edit m
Grizzy and The Lemmings IV (56)
An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over.
Grizzy and The Lemmings IV (64)
Grizzy finds a giant home cinema screen that transforms his favorite documentary film into an incredible light and sound experience. But his pleasure is ruined by the Lemmings’ fiesta. While he chases after his housemates to destroy their disco equipment, he discovers with astonishment that Asian clones of himself and the Lemmings are also engaged in a high-speed pursuit.
Grizzy and The Lemmings III (22)
The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !
Grizzy and The Lemmings III (23)
The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.
Grizzy and The Lemmings III (24)
Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!
Grizzy and The Lemmings III (25)
A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!
The Tom and Jerry Show IV (11)
Rick and Ginger leave town with instructions for Tom to keep the house in order – but Jerry's got other ideas.
The Tom and Jerry Show IV (12)
Tom serves an evil pirate determined to steal treasure belonging to the village mice until Jerry Van Mouseling foils his plans.
The Tom and Jerry Show IV (13)
Tom is tricked into helping an evil magician capture all of the mice in the village. But Jerry Van Mouseling foils the magician's plans.
The Tom and Jerry Show IV (14)
Spike leaves Tom in charge of his boy Tyke only to discover upon his return that Tyke now behaves more like a cat than a dog.
The Tom and Jerry Show IV (15)
Tom falls into a manhole and finds a magic cloak that turns him into King of the Catacombs.
The Tom and Jerry Show IV (16)
Forced into driving a racecar created by evil Dr. Otto, Tom terrorizes the village mice until Jerry Van Mouseling comes to their rescue.
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series III (17)
Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper …
Mr Bean: The Animated Series III (18)
Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics.
Mr Bean: The Animated Series III (19)
Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree?
Mr Bean: The Animated Series (28)
Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.
Mr Bean: The Animated Series (29)
Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
Mr Bean: The Animated Series III (20)
Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down!
Mr Bean: The Animated Series III (21)
Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior …
Mr Bean: The Animated Series III (22)
Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers …
Lamput IV (15)
It's a night out at the theatre for the Docs but when they spot Lamput in the front row, they decide to give up their night of culture for a night of capture! Lamput escapes backstage where he morphs from scenery into props, then into costume and eventually ends up on stage! The Docs make chase, and end up becoming part of the performance too, much to the Directors dismay. Can the show go on? Or will it be a total flop?
Lamput III (6)
The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself.
Lamput IV (17)
The Docs spot Lamput in the audience of a magic show and try to catch him. The chase takes them backstage where Lamput evades the Docs with the help of different magic contraptions until Specs and Skinny unknowingly ends up on stage. They become reluctant assistants to the Magician who is about to perform some death-defying tricks – with the help of the Docs!
Bugs Bunny Builders (2)
It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.
Bugs Bunny Builders (3)
The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.
Bugs Bunny Builders: Hard Hat Time (2)
A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds.
Batwheels (7)
Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!
Batwheels (8)
When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.
Be Cool, Scooby-Doo! (22/26)
The gang is honored to take part in the wedding of two close friends. But can Best Man, Shaggy, and Maid of Honor, Daphne, save their friend's perfect day before it's ruined by a tragic Ghost Bride bent on destroying everyone else's Happily Ever After?
Be Cool, Scooby-Doo! (23/26)
he gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself.
Mr Bean: The Animated Series IV (20)
Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day!
Mr Bean: The Animated Series IV (11)
Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating!
Mr Bean: The Animated Series IV (12)
Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet…
Mr Bean: The Animated Series IV (13)
Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out?
Lamput III (34)
Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on.
Grizzy and The Lemmings IV (62)
As the Lemmings rummage through an abandoned delivery tricycle filled with strange objects, they discover a delicious treasure: Yummy-filled Chinese brioches! Grizzy steals their tasty bounty and heads off to enjoy it alone in the cabin. The Lemmings find a mask in the tricycle that terrifies anyone who looks at it when it’s being worn by someone. The Lemmings intend to use their horrific new power to recover their stolen treats.
Grizzy and The Lemmings IV (61)
The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick!
Grizzy and The Lemmings IV (21)
A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman.
Grizzy and The Lemmings IV (22)
Grizzy discovers in shock that the TV has been replaced with a trompe-l’oeil image. Furious, he flushes the Lemmings out of their hiding place where they’d hoped to watch their favorite cartoon in peace and propels them as far as possible. They land in an ancient cave where a powerful spirit capable of entering individuals is asleep. The Lemmings decide to free the spirit and send it to Grizzy. But will they be able to control the spirit?
Grizzy and The Lemmings IV (23)
Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function.
Grizzy and The Lemmings IV (24)
The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them.
SuperThings: Rivals of Kaboom - Kazoom Power (10)
The Kazoom Kids must awaken the SuperThings from a thousand-year sleep induced by Zzleeper.
Be Cool, Scooby-Doo! (3/26)
Fred gets a call for help from Chuck Mangum (JOHN VIENER), his daredevil of a best friend, leading the gang on a rescue mission deep in the caverns of an ancient civilization. Once there, they learn of the real mystery: the ghost of the Tribal Warrior that still protects the cavern from outsiders!
Be Cool, Scooby-Doo! (4/26)
It's Scooby's dream come true as the gang visits the set of his favorite TV show and he meets the star, his celebrity crush, a dog actress who plays a detective on the screen. Now all Scooby has to do is work up the courage to actually talk to her while also solving the mystery of the monstrous Gargoyle attacking the production!
Mr Bean: The Animated Series IV (20)
Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day!
Mr Bean: The Animated Series II (33)
Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.
Mr Bean: The Animated Series II (34)
Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.
Mr Bean: The Animated Series (19)
When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.
Grizzy and The Lemmings III (66)
The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them!
Grizzy and The Lemmings III (67)
Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment.
Grizzy and The Lemmings III (68)
The Lemmings organize an obstacle course in their cabin. Grizzy ejects the Lemmings from the cabin and they crash onto an Incan temple where they discover a spheric object that can control the Earth's rotation.
Grizzy and The Lemmings III (69)
The Lemmings get hold of an old pinball machine and install it in the cabin. Their furious party interrupts Grizzy's nap and the bear threatens to break the contraption.
Grizzy and The Lemmings III (70)
Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction.
Grizzy and The Lemmings III (71)
During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages.
Grizzy and The Lemmings III (72)
Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out.
Batwheels (15)
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
Batwheels (16)
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
Batwheels (17)
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
Batwheels (18)
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Bugs Bunny Builders II (1)
The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.
Bugs Bunny Builders II (2)
The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
The Tom and Jerry Show II (41)
When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends."
The Tom and Jerry Show II (42)
After yet another unsuccessful attempt to catch Jerry, Tom falls under the influence of a traveling cat salesman named Carver, who sells him a series of elaborate mousetraps, tricks and schemes. Setting out to dish up a "world of hurt" on Jerry, Tom only managed to injure himself.
The Tom and Jerry Show II (43)
Rick's taken up painting to help him relax. Although he's warned them to stay out of his studio, Tom and Jerry inadvertently destroy his first painting. In an effort to reproduce it before he returns home, Tom and Jerry end up in a competition to prove who's the better artist. May the best Renoir win!
The Tom and Jerry Show II (44)
Unable to sleep because of the incessant barking from a dog somewhere in the city, Tom and Jerry must track down the noisy mutt. When they find the dog with the help of a friendly bat, they discover the pup can't sleep without her special pillow. Now, for the sake of everyone's sleep, the great pillow case is on!
The Tom and Jerry Show II (45)
After Rick and Ginger install a high-tech, state-of-the-art home security system, Tom and Jerry's shenanigans activate the home's automation system. Using the system against each other, they quickly lose control and the house shuts them down.
The Tom and Jerry Show II (46)
Ginger accidentally backs her car over Butch's tail. Feeling awful, she brings the alley cat into her home until he's feeling better. Butch is finally getting what he's wanted, much to Tom's chagrin, especially now that Ginger's having him take care of the poor injured cat. Jerry revels in the situation until he realizes that two idiot cats are more trouble than one and Jerry's getting his butt whooped. Now Jerry must prove that Butch is rehabilitated in order to return him to the alley where he belongs and return his life.
Interstellar Ella (13)
The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet!
Interstellar Ella (14)
Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it
Interstellar Ella (15)
When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day!
Interstellar Ella (16)
Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own.
Interstellar Ella (17)
Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star!
Toad & Friends (13)
Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam!
Toad & Friends (14)
It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start?
Toad & Friends (15)
Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter.
Toad & Friends (16)
Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right.
Toad & Friends (17)
Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall?
Mr Bean: The Animated Series III (1)
Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…
Mr Bean: The Animated Series III (2)
Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?
Mr Bean: The Animated Series III (3)
Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?
Mr Bean: The Animated Series III (4)
Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.
Interstellar Ella (13)
The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet!
Interstellar Ella (14)
Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it

