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Lamput III (37)
Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on.
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series II (5)
Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone
Mr Bean: The Animated Series II (6)
Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.
Mr Bean: The Animated Series (5)
There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally.
Grizzy and The Lemmings II (46)
The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly.
Grizzy and The Lemmings II (47)
The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away.
Grizzy and The Lemmings II (48)
Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well!
Grizzy and The Lemmings II (49)
Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper.
Grizzy and The Lemmings II (50)
Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings!
Grizzy and The Lemmings II (51)
The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin!
Grizzy and The Lemmings II (52)
After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms.
Batwheels (31)
When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
Batwheels (32)
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
Batwheels (33)
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
Batwheels (34)
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
Bugs Bunny Builders II (10)
Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it.
Bugs Bunny Builders II (11)
The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.
Bugs Bunny Builders II (12)
Pete Puma hires The Looney Builders to build a roller disco for Looneyburg. Lola is new to roller skating, but doesn’t want to take it slow and practice.
Bugs Bunny Builders II (13)
The Looney Builders are hired by Petunia’s Grandpa Oink to upgrade his farm. They take things too far and Grandpa Oink misses some of the things he loves most about farming.
The Tom and Jerry Show (23/26)
Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl and Tom has to steal him back.
The Tom and Jerry Show (24/26)
Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case - they must either find a goldfish's missing gold chest or close up shop.
The Tom and Jerry Show (25/26)
When Rick and Ginger leave Tom home alone, Tom and Jerry decide to invite their lady friends Toodles and Toots over for a romantic dinner. Things don't go as planned when they start to all get in each other's way and food fights and tempers rise as dinner goes haywire.
The Tom and Jerry Show (26/26)
Dr. Bigby works on creating a formula for a love potion, which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents.
Interstellar Ella (47)
Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula.
Interstellar Ella (48)
The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya.
Interstellar Ella (49)
When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead.
Interstellar Ella (50)
Ella and Slippy are practicing Pluto Jump Ride when Tilly begs to go too. Ella tells her it's too dangerous and gives her a practice jump stick before she leaves. Madhu arrives to play and finds Tilly alone.
Interstellar Ella (51)
Ella, Slippy and Madhu are spiral space diving when Ella explains what inspired the idea. It's a huge colourful spiral that Maggie is not able to identify. As she tries, she begins to glitch.
Toad & Friends (47)
Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time?
Toad & Friends (48)
Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine.
Toad & Friends (49)
Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey.
Toad & Friends (50)
Chief is persuaded to take a day off and puts Tinker in charge of getting into Toad Hall. But Tinker has bigger plans than that!
Toad & Friends (51)
Hedge, Ratty, Mole and Toad go on a boat journey upriver to find the mysterious Song Stone.
Mr Bean: The Animated Series (49)
How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street.
Mr Bean: The Animated Series (50)
Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate.
Mr Bean: The Animated Series (51)
He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail?
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Interstellar Ella (47)
Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula.
Interstellar Ella (48)
The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya.
Interstellar Ella (49)
When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead.
Interstellar Ella (50)
Ella and Slippy are practicing Pluto Jump Ride when Tilly begs to go too. Ella tells her it's too dangerous and gives her a practice jump stick before she leaves. Madhu arrives to play and finds Tilly alone.
Interstellar Ella (51)
Ella, Slippy and Madhu are spiral space diving when Ella explains what inspired the idea. It's a huge colourful spiral that Maggie is not able to identify. As she tries, she begins to glitch.
Tom and Jerry (4)
Jerry has his eyes set on Tom’s catch of the day and is determined to stand in the way. Tom is also bent on getting a taste of the sea one way or the other! Will they sink or swim?
Toad & Friends (47)
Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time?
Toad & Friends (48)
Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine.
Toad & Friends (49)
Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey.
Toad & Friends (50)
Chief is persuaded to take a day off and puts Tinker in charge of getting into Toad Hall. But Tinker has bigger plans than that!
Toad & Friends (51)
Hedge, Ratty, Mole and Toad go on a boat journey upriver to find the mysterious Song Stone.
Grizzy and The Lemmings III (45)
Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food.
Grizzy and The Lemmings III (46)
In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish!
Grizzy and The Lemmings III (47)
While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring!
Grizzy and The Lemmings III (48)
Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down.
Grizzy and The Lemmings III (49)
Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance!
SuperThings: Rivals of Kaboom - Kazoom Power (9)
The Kazoom Kids and Smellvelous must face a toxic cloud released by Stinkator, which turns the SuperThings into zombies at his mercy.
Bugs Bunny Builders II (18)
The Looney Builders build a float to lead the Flower Parade, but Porky won’t settle for anything less than Porky Perfect.
Krypto Saves the Day! (1)
Krypto embarks on a high-flying chase that creates major mayhem for a bus driver on his way to school.
Krypto Saves the Day! (2)
When a black cat crosses Krypto’s path, he’s determined to catch it before Halloween night is through.
Batwheels II (34)
Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly.
Batwheels II (35)
When Harley Quinn’s Hyena goes missing, Bibi agrees to help Jestah look for her.
Be Cool, Scooby-Doo! (17/26)
The gang's trip to the bayou is ruined by a shambling Swamp Beast that's scaring away anyone who dares to enter its soggy domain!
Be Cool, Scooby-Doo! (18/26)
The gang hits the ski slopes, although Daphne's more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain.
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series (7)
A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.
Mr Bean: The Animated Series III (21)
Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior …
Mr Bean: The Animated Series III (22)
Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers …
Mr Bean: The Animated Series III (23)
Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all.
Lamput III (17)
Specs and Skinny get the day off from Lamput chasing, and receive a super important assignment: go to the train station, and pick up the Boss' beloved mom. The Boss really needs to reassess his delegation choices.
Lamput IV (29)
While pursuing Lamput on a boat out at sea, Skinny is enchanted by the music of sirens who are taken by his singing. The sirens take a hypnotized Skinny away to their island where he is to sing for them or be a prisoner. Specs team up with Lamput to attempt a rescue.
Lamput IV (30)
When the Docs create a sticky gooey substance to trap Lamput, Specs ends up getting stuck together with Lamput instead! Specs and Lamput hate their new sticky arrangement until Specs realises that some things in life are easier with an additional limb and Lamput enjoys being a friend rather than an enemy. Lamput and Specs are inseparable and loving life, but when the Boss calls him to come into work, a failed disguise sets the Boss into a rampage and Specs finds out what it’s like to be the hunted. Its not nice!
Grizzy and The Lemmings II (30)
The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.
Grizzy and The Lemmings II (31)
While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.
Grizzy and The Lemmings II (32)
The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.
Grizzy and The Lemmings II (33)
The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?
Grizzy and The Lemmings II (34)
The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.
Grizzy and The Lemmings II (35)
Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.
The Tom and Jerry Show III (10)
Tom is watching a hypnotist on TV, when the words "you are asleep" hit him hard. He becomes a virtual rag doll and ends up in a jumble of junk for Rick and Ginger's yard sale. A woman who thinks he's a stuffed animal buys him. Jerry feels bad and hops aboard the car to rescue Tom.
The Tom and Jerry Show III (11)
Tom falls asleep inside a rolled-up carpet left out on the curb by Rick with a "free" sign attached. When the new owners unload their pickup truck and leave the carpet in front of their home, a sleepy Tom doesn't notice at first that everything is similar to, but a little different than, his usual surroundings. Soon Tom feels that he's landed in bizarro world.
The Tom and Jerry Show III (12)
After a series of beatings from Tom, Jerry storms off into his mouse hole. Soon he falls asleep and dreams himself to be the Lord of Downton Abbey! Tom is now servant to Lord Jerry, and the Master wastes no time in making Tom's life miserable. Tom is caught in the act of exacting revenge, so Lord Jerry challenges Tom to a duel in the dream world.
The Tom and Jerry Show III (13)
Jerry is feeling lonely and wishes he had a girlfriend. Spike explains spring fever to Tom and they leave him be. Jerry's mood improves when he gets a message from his brawny cousin Muscles, who has fixed him up with his girlfriend's friend for a double date.
The Tom and Jerry Show III (14)
When Jerry's country cousins visit the Abbey, the cook is convinced Downton is in the midst of a vermin invasion! Cates (the butler) presses Tom into service with the threat of becoming a stable cat otherwise. Tom pursues the cunning, feisty bumpkins, and Jerry, throughout the manor, and they delight in making surprise appearances to Tom in awkward moments.
The Tom and Jerry Show III (15)
Jerry discovers the mysterious phobia cats have toward cucumbers and is inspired to try it out on Tom. After freaking Tom out repeatedly, Butch steps in to counsel Tom and help him overcome his fear, only Butch is far from immune himself. The two encounter more and more trouble as they deal with their phobia.
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series IV (4)
Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams!
Mr Bean: The Animated Series IV (5)
Mr Bean is watching Clint Chiseljaw - his favourite action TV show - with Billy, but Mrs Wicket orders her nephew downstairs to finish his chores. Inspired by Clint’s catchphrase – “Nobody gets left behind”, Mr Bean tries a variety of different daring plans to break Billy out of Mrs Wicket’s flat. But none of them work, until he hits on the perfect plan… or so he thinks!
Mr Bean: The Animated Series IV (6)
Mr Bean peers through the window of the opening party of an art exhibition and sees free snacks being handed around – yum! But he’s told by the bouncer that he needs to be smartly dressed. So he sneaks into the artist’s studio and paints a tuxedo onto himself. This time he’s let in, but will Bean’s fake painted suit last long enough for him to get his free food?
Mr Bean: The Animated Series (1)
Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.
Mr Bean: The Animated Series (2)
Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
Mr Bean: The Animated Series IV (7)
Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win!
Mr Bean: The Animated Series IV (8)
Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue?
Mr Bean: The Animated Series IV (9)
Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep!
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
Lamput III (12)
Specs will never learn about watching horror movies before bed. He can never sleep afterwards. He jumps at every strange noise - including the ones Skinny's making downstairs, as he blends up a smoothie IN HIS SLEEP.
Lamput IV (31)
Lamput decides to help two distressed ducks find their missing children. However the ducklings are too much for him to handle!
Lamput IV (32)
Lamput is stuck in the lab with a dangerous robot on the loose! It’s up to the combined effort of the two Docs and the entire Lab team to save him before it is too late.
Bugs Bunny Builders II (1)
The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.
Bugs Bunny Builders II (2)
The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.
Bugs Bunny Builders: Hard Hat Time (7)
An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done.
Batwheels II (14)
Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster.
Krypto Saves the Day! (1)
Krypto embarks on a high-flying chase that creates major mayhem for a bus driver on his way to school.
Krypto Saves the Day! (2)
When a black cat crosses Krypto’s path, he’s determined to catch it before Halloween night is through.
Be Cool, Scooby-Doo! II (22/26)
When a video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco, the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life, the Ghost Chef.
Be Cool, Scooby-Doo! II (23/26)
The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials.
Mr Bean: The Animated Series IV (20)
Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day!
Mr Bean: The Animated Series II (26)
Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?
Mr Bean: The Animated Series II (27)
Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured?
Mr Bean: The Animated Series II (28)
Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.
Mr Bean: The Animated Series II (29)
Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?
Mr Bean: The Animated Series II (30)
Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.
Mr Bean: The Animated Series II (31)
Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
SuperThings: Rivals of Kaboom - Kazoom Power (23)
The Kazoom Kid Heroes and the Kazoom Kid Villains face off to gain control of the city's energy.
Be Cool, Scooby-Doo! II (3/26)
The gang heads to the Velma's beloved authentic Renaissance Faire, where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king's reign, permanently, and closing the faire!
Be Cool, Scooby-Doo! II (4/26)
Finally fed up with monsters and mayhem, Shaggy and Scooby decide to quit the gang and train their replacements in one on-the-job training session, unraveling the mystery of a vampire that's terrorizing a small town.
Lamput III (38)
“Chasing Lamput” turns out to be the ultimate backstage pass; the Docs pursue the orange blob through the dressing room and directly onto the stage of a gigantic stadium rock concert. The crowd goes wild. Which raises questions about their taste in music, to be honest; Skinny plays guitar like he’s gotten himself tangled in the strings (which he has), and Specs’ drumming, well, it’s certainly got passion. No taste, skill or rhythm, but certainly passion. The stage ends up in tatters by the time the actual band arrives. Those Docs are a hard act to follow.
Mr Bean: The Animated Series IV (20)
Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day!
Mr Bean: The Animated Series II (7)
Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.
Mr Bean: The Animated Series II (8)
Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.
Mr Bean: The Animated Series (6)
When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge.
Grizzy and The Lemmings II (53)
The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan.
Grizzy and The Lemmings II (54)
With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear.
Grizzy and The Lemmings II (55)
Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance.
Grizzy and The Lemmings II (56)
The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave.
Grizzy and The Lemmings II (57)
Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox.
Grizzy and The Lemmings II (58)
The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space.
Grizzy and The Lemmings II (59)
Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon.
Batwheels (35)
When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.
Batwheels (36)
Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.
Batwheels (37)
When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
Batwheels (38)
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow".
Bugs Bunny Builders II (14)
Marvin the Martian hires The Looney Builders to build an outer space ball court on Mars. Bugs is a big fan of the sport, and soon becomes a ball and build “hog.”
Bugs Bunny Builders II (15)
The Looney Builders build their headquarters a car wash. Daffy doesn’t want to wash Dumpy and goes to extreme lengths to keep him dirty and preserve their memories.
Bugs Bunny Builders II (16)
Sunny Seagull hires The Looney Builders to build a carnival on Looneyburg’s pier. The crew gets so caught up trying to win the games that they lose sight of what matters.
Bugs Bunny Builders II (17)
The Looney Builders take turns distracting Petunia as they build her a big surprise birthday cake in the back yard.
The Tom and Jerry Show (27)
Butch locks Tom in the basement to keep him from a date with Toodles. Tom tries to escape, but keeps getting blocked by Jerry and Tuffy who think it's a monster downstairs.
The Tom and Jerry Show (28)
Tom accidentally puts a spell on Santa and, as a result of Santa's new state, Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other.
The Tom and Jerry Show (29)
Jerry and Tuffy are getting ready to go to a family reunion, but unfortunately, Tuffy gets left behind. Although Tom thinks Tuffy is easy pickings, he's in for a surprise as Tuffy makes his life really difficult. Jerry races back home when he realizes he left Tuffy behind.
The Tom and Jerry Show (30)
Tom and Jerry are hired by a bad magician to find out where his pigeon friend disappeared to during a magic trick gone awry. At the end of the day, the power of friendship solves the case.
Interstellar Ella (52)
The Ryder family completes a drill in the event of a Starquake. Shields are deployed around Home and Dad's museum on the moon. The drill is a success but the shield on the moon is stuck open.
Interstellar Ella (1)
When Ella borrows Slippy’s luckiest good luck charm, she risks losing it forever when she finds herself at a black hole. It’s only when everyone pools their strengths together that Mooncake is returned to Slippy, safe and sound.
Interstellar Ella (2)
It’s Ella’s mom’s birthday! Determined to get her mom the bestest birthday gift ever, Ella searches the Galaxy with help from her friends. But with time running out, she’ll have to realize that the best gift of all may not come wrapped in a box...
Interstellar Ella (3)
When a prized possession goes missing, Slippy’s sure the mysterious Alien Silicon Jellyfish took it! Ella’s pretty sure the Jellyfish doesn’t exist... but as the gang hunts for it, Ella learns that supporting her friend is what matters most!
Interstellar Ella (4)
On the eve of Dad opening his museum of human artifacts on the moon, Ella and Slippy help him by “fixing” a lunar rover until it drives off, with Glitch on board! Determined to fix this themselves, our gang understands it’s best to admit your mistake and ask for help.
Toad & Friends (52)
Ratty boasts that he could take The Rat’s Nest out on a big adventure into the wide ocean but when his friends encourage him to follow his dream, he reluctantly feels compelled to leave the riverbank.
Toad & Friends (1)
It's spring and Mole is whitewashing his burrow. His friends come to help while the watching weasels spy an opportunity to play a prank on them.
Toad & Friends (2)
Ratty takes his friends out for a boat trip and insists as Captain, what he says goes. But when the boat is scuppered on the rocks, he finds that listening to his friends is the way to save the day.
Toad & Friends (3)
When Toad resolves to live the simple life and camp by the riverbank, the weasels take the opportunity to take over Toad Hall. Can Toad now ever return?
Toad & Friends (4)
Toad enlists his friends to help him make a superhero movie but his overbearing ego means they soon leave him to his own devices. But when the Weasels trick him, he finds himself in a pickle without his friends to help.
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Mr Bean: The Animated Series II (2)
Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Interstellar Ella (52)
The Ryder family completes a drill in the event of a Starquake. Shields are deployed around Home and Dad's museum on the moon. The drill is a success but the shield on the moon is stuck open.
Interstellar Ella (1)
When Ella borrows Slippy’s luckiest good luck charm, she risks losing it forever when she finds herself at a black hole. It’s only when everyone pools their strengths together that Mooncake is returned to Slippy, safe and sound.

