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The Tom and Jerry Show (5/26)
When Tom and Jerry accidentally ruin Spike's birthday party for Tyke, he forces them to take over. They must entertain and take care of the puppy birthday bash, but no matter what they do, nothing seems to ever work out right.
Mr Bean: The Animated Series IV (16)
Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget?
Mr Bean: The Animated Series IV (17)
Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing?
Mr Bean: The Animated Series IV (18)
When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.
Mr Bean: The Animated Series (46)
Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.
Grizzy and The Lemmings II (48)
Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well!
Grizzy and The Lemmings II (49)
Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper.
Grizzy and The Lemmings II (50)
Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings!
Grizzy and The Lemmings II (51)
The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin!
Grizzy and The Lemmings II (52)
After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms.
Grizzy and The Lemmings II (53)
The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan.
Grizzy and The Lemmings II (54)
With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear.
Batwheels II (11)
When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur.
Batwheels II (12)
When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur.
Batwheels II (13)
Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast.
Batwheels II (14)
Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster.
Bugs Bunny Builders (19)
The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.
Bugs Bunny Builders (20)
The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.
Bugs Bunny Builders (21)
When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship.
Bugs Bunny Builders (22)
Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime.
The Tom and Jerry Show IV (48)
Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair.
The Tom and Jerry Show IV (49)
Tom and Jerry become obsessed with the contents of a wrapped package and go to extraordinary measures to find out what's inside without being caught by Rick and Ginger.
The Tom and Jerry Show IV (50)
A scarecrow terrorizes Catsylvania.
Přestávka ve vysílání, vysílání začíná v 06:00
Přestávka ve vysílání, vysílání začíná v 06:00
Grizzy and The Lemmings (4)
Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby?
Grizzy and The Lemmings (5)
In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park.
Grizzy and The Lemmings (6)
By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner!
Grizzy and The Lemmings (7)
While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control...
Grizzy and The Lemmings (8)
To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible.
SuperThings: Rivals of Kaboom - Kazoom Power (24)
Kid Kazoom and Multy have to enter an active volcano to retrieve a new Kazoom fragment.
Barney's World (52)
Mel doesn't quite understand the value of a sincere apology after nearly damaging David's special toy. A big mishap from Billy and Baby Bop makes her understand the value of saying you're sorry, and meaning it.
Barney's World (13)
Mel breaks her arm and is away from the park while she gets a cast. David really misses her, so Barney creates magical games to help David and Vivie do something nice for Mel for when she gets back.
Batwheels II (33)
When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain and Bam must learn how to control all that speed.
Batwheels II (34)
Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly.
The Tom and Jerry Show (21/26)
After a particularly destructive chase, Tom and Spike have to go to the vet and Ginger hires an exterminator to take care of Jerry and Tuffy once and for all. Spike and Tom try to escape the vet only to get even more hurt, and Jerry and Tuffy make the exterminator's life miserable.
The Tom and Jerry Show (22/26)
Tom and Jerry have to go retrieve an ingredient for the witches' spell before sundown. Tom sees Princess Toodles and quickly forgets the mission. He competes with Butch in three trials to win over Toodles. Jerry struggles to keep them on track and to help Tom out with the competition.
The Tom and Jerry Show (23/26)
Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl and Tom has to steal him back.
The Tom and Jerry Show (24/26)
Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case - they must either find a goldfish's missing gold chest or close up shop.
Mr Bean: The Animated Series (48)
Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem…
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Mr Bean: The Animated Series II (2)
Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Lamput III (47)
Locked up in the back of a police van is a great opportunity to reminisce about where it all went wrong. The Docs ponder their shared childhood at "Lab School".
Lamput IV (33)
The Docs are on holiday and board a high-speed train only to realise that Lamput is also on the same train, except he’s in First Class! During the train journey, the Docs try to get from Coach into First Class but are refused entry by the train’s Captain. They then disguise themselves as train staff and finally get in, ready to capture the unsuspecting Lamput.
Lamput IV (34)
The Docs and Lamput are excited because the FunFair is in town! But after the Docs cause havoc for the Carnival Clown during his juggling act, Lamput tries to make things right. The Clown is delighted in his new found friend and the two of them disappear into his House of Fun, with the Docs giving chase. But not all is as it seems inside the mysterious fun house, and the Docs have to come up with a cunning plan to capture Lamput and avoid upsetting the Clown any more!
Grizzy and The Lemmings (16)
Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover.
Grizzy and The Lemmings (17)
Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games.
Grizzy and The Lemmings (18)
The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye!
Grizzy and The Lemmings (19)
When he realizes that his beloved she-bear adores the smell of flowers, Grizzy decides to offer her the geraniums that decorate the window ledges of the ranger's cabin. Can he bring them to her without the Lemmings, who are skating out by the caribou dung pit and trash bins, ruining his desired effect?
Grizzy and The Lemmings (20)
Decidedly, this is not Grizzy's day: after making a fool of himself in front of the she-bear he's in love with, he is ousted from the log cabin by the Lemmings, who are in top form. Grizzy lands in a field of clover where he notices that one of them - which has four leaves - seems to bring him good luck. Could his chance be changing?
Grizzy and The Lemmings (21)
Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear.
The Tom and Jerry Show (41)
Dr. Bigby upgrades Bot to a Bot-y Guard. When Tom breaks in and sets off Bot's defensive systems, things get out of control and Bot terrorizes the whole lab crew. Jerry and Napoleon must figure out how to disarm Bot without hurting him.
The Tom and Jerry Show (42)
When the witches' herb garden is destroyed, Tom sets a trap to capture the pest responsible. Quackers helps him but is unknowingly the pest Tom seeks to capture.
The Tom and Jerry Show (43)
When Tom and Jerry accidentally lose Ginger's wedding ring down the drain, they send Jerry down the pipes to retrieve it, but it leads down the drain, to the sewers and out to the beach! The pets must keep Rick and Ginger from using the water until everything is back in order.
The Tom and Jerry Show (44)
Dr. Bigby creates an amazing helmet that accidentally turns Tom into a genius. Napoleon, Jerry and Hamster all work together to take down the newly smart Tom who is now building a mouse-destroying weapon.
Mr Bean: The Animated Series III (4)
Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.
Mr Bean: The Animated Series III (5)
Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.
Mr Bean: The Animated Series (39)
Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.
Mr Bean: The Animated Series (40)
Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady.
Mr Bean: The Animated Series III (6)
Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.
Mr Bean: The Animated Series III (7)
Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session.
Mr Bean: The Animated Series III (8)
Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition.
Mr Bean: The Animated Series III (9)
The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert!
Mr Bean: The Animated Series III (10)
Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation.
Mr Bean: The Animated Series III (11)
Mr. Bean has to retrieve a football from a haunted house … and get back out alive.
Lamput III (8)
It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious.
Lamput IV (18)
While trying to escape from the Docs, Lamput stumbles into a hole in the ground, which leads in an underground civilization with a large tribe in it! Lamput gets misunderstood as the Chosen One according to the tribe’s prophecy. The tribe hails Lamput as the prophet and this proves to be a huge challenge for the Docs to catch Lamput, now that Lamput is surrounded by worshippers and guards at all times!
Lamput III (44)
You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair!
Lamput IV (19)
The Docs are in the mountains, doing mountainy things. They look through their binoculars and see Lamput in the distance, doing his own mountainy things. GET HIM! After a dramatic chase across the mountain range, Lamput escapes into a cave and the Docs pursue, but it's no ordinary cave. It's the home of a very grumpy dragon who loves his beauty sleep! The Docs are captured and Lamput has to come to the rescue to save the day. Luckily for him, his new forest buddies and his specular musical skills might just help in coming up with a solution.
Barney's World (41)
When a day of fun with Nonna prompts Vivie to realize Nonna's declining mobility, Nonna and Barney help Vivie discover how she can care for Nonna by making simple adjustments that allow them to keep having fun in a slightly different way.
Barney's World (42)
When David insists on copying everything Liam does, Barney takes the kids on a trip to the Castle. They help Billy use his unique traits as a knight, leading David to the realization that it's important to be your unique self.
Batwheels II (9)
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
Batwheels II (10)
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
The Tom and Jerry Show III (32)
On the outskirts of Catsylvania, zombie cats pop up out of the ground as Tom passes a cemetery, so Tom runs to Jerry Van Mouseling for help. At first, the mouse thinks Tom is a zombie cat or Frankenstein-cat and tries repelling him. However, once Jerry understands the problem, he and his band of angry peasant mice help fight the zombie cats.
The Tom and Jerry Show III (33)
Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act.
The Tom and Jerry Show III (34)
While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat.
The Tom and Jerry Show III (35)
Spike orders Tom and Jerry to watch Tyke while he's away, but instead Tom takes the opportunity to chase Jerry in the backyard. Suddenly, Tyke is nowhere to be seen and the front gate is wide open! Tom and Jerry must find the pup in time or face Spike's beating.
The Tom and Jerry Show III (36)
On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab.
The Tom and Jerry Show III (37)
When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long.
Mr Bean: The Animated Series II (38)
Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek.
Mr Bean: The Animated Series II (39)
Mr Bean finds himself babysitting a baboon.
Mr Bean: The Animated Series II (40)
Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship.
Mr Bean: The Animated Series (2)
Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
Lamput III (44)
You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair!
Grizzy and The Lemmings (69)
The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap.
Grizzy and The Lemmings (70)
Grizzy finds a birthday piñata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piñata.
Grizzy and The Lemmings (71)
Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game.
The Tom and Jerry Show IV (46)
Jerry uses a friendly tick to get even with Tom.
The Tom and Jerry Show IV (47)
The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race.
The Tom and Jerry Show IV (48)
Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair.
Tom and Jerry Gokko (1)
Jerry sneaks into the party set up to steal some cheese while Tom is sleeping. Tom wakes up and chases Jerry across a table filled with all kinds of food. During the chase, Tom eats a melon which turns him into a sphere shape and Jerry eats a piece of cheese which turns him into a triangle shape.
The Tom and Jerry Show IV (49)
Tom and Jerry become obsessed with the contents of a wrapped package and go to extraordinary measures to find out what's inside without being caught by Rick and Ginger.
The Tom and Jerry Show IV (50)
A scarecrow terrorizes Catsylvania.
The Tom and Jerry Show IV (51)
Mistaken for a rare breed of Guinea Pig by the Duchess's professor friend, Jerry uses his protected, elevated status to create endless problems for Tom.
The Tom and Jerry Show IV (52)
Tom and Jerry have to contend with a baby polar bear that has been mistakenly deliver to Rick and Ginger's house.
Tom and Jerry Gokko (2)
Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets.
The Tom and Jerry Show IV (53)
Jerry helps a Leprechaun retrieve the pot of gold that he's lost to Tom.
The Tom and Jerry Show IV (54)
A bouquet of flowers causes Tom no end of trouble.
The Tom and Jerry Show (6/26)
When Toodles hires Tom and Jerry to investigate and protect her against a threat to her tuna can inheritance, a mysterious figure keeps trying to hurt them as they investigate. They discover Butch was also hired by Toodles to protect the tuna. Spike, who was guarding the cans, is distracted by the fighting and leaves the cans unprotected. But could it be Toodles wasn't being completely honest with her story?
Mr Bean: The Animated Series IV (19)
Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!
Mr Bean: The Animated Series IV (20)
Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day!
Mr Bean: The Animated Series IV (21)
Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar!
Mr Bean: The Animated Series (47)
When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place.
Grizzy and The Lemmings II (55)
Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance.
Grizzy and The Lemmings II (56)
The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave.
Grizzy and The Lemmings II (57)
Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox.
Grizzy and The Lemmings II (58)
The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space.
Grizzy and The Lemmings II (59)
Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon.
Grizzy and The Lemmings II (60)
The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell.
Grizzy and The Lemmings II (61)
Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind.
Batwheels II (15)
Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave.
Batwheels II (17)
Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory.
Batwheels II (18)
After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo.
Batwheels II (19)
Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse!
Bugs Bunny Builders (23)
When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.
Bugs Bunny Builders (24)
The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.
Bugs Bunny Builders (25)
When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it.
Bugs Bunny Builders (26)
The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.
The Tom and Jerry Show IV (54)
A bouquet of flowers causes Tom no end of trouble.
The Tom and Jerry Show IV (55)
Tuffy surprises Jerry with a visit from the actor who plays his favorite TV show character – The Masked Mouse. Turns out the actor a prima donna who makes everyone's life miserable.
The Tom and Jerry Show IV (56)
Pretending to be butterflies, Tuffy & Jerry cause all sorts of trouble in the house, until the Duke catches Tuffy with the intention of adding him to his butterfly collection.
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