• Cartoonito

    • Cartoonito od do

      • Tom and Jerry (2)

        Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?

      • Mr Bean: The Animated Series IV (25)

        Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up?

      • Mr Bean: The Animated Series III (17)

        Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper …

      • Mr Bean: The Animated Series III (18)

        Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics.

      • Mr Bean: The Animated Series (37)

        During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful?

      • Grizzy and The Lemmings (63)

        It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow!

      • Grizzy and The Lemmings (64)

        The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game.

      • Grizzy and The Lemmings (65)

        The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system.

      • Grizzy and The Lemmings (66)

        The Lemmings have unearthed a box filled with birthday

      • Grizzy and The Lemmings (67)

        Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread.

      • Grizzy and The Lemmings (68)

        Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler.

      • Grizzy and The Lemmings (69)

        The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap.

      • Batwheels (15)

        The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

      • Batwheels (16)

        Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!

      • Batwheels (17)

        When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.

      • Batwheels (18)

        MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.

      • Bugs Bunny Builders II (8)

        When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.

      • Bugs Bunny Builders II (9)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Bugs Bunny Builders II (10)

        Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it.

      • Bugs Bunny Builders II (11)

        The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.

      • The Tom and Jerry Show III (72)

        A ghost paints a flattering portrait of Tom, but Tom is stingy with his payment and the ghost casts a spell on the portrait. Strange things start happening as the portrait absorbs injuries and calories that should be affecting Tom. However, soon Jerry and Tuffy figure out what's going on and use it to their advantage.

      • The Tom and Jerry Show III (73)

        When Rick and Ginger are asked to dog-sit for a friend's French poodle, Sabrina, Tom is initially on his guard, but soon he's practically eating out of her hand. Next, Spike falls for Sabrina and does everything he can to impress her with how kind he is to Tom. How long will everyone's behavior be affected by Sabrina's presence?

      • The Tom and Jerry Show III (74)

        Tom, Jerry and Tuffy have a run-in with a moving suit of armor. The knight scares Tom away, but Jerry makes a brave stand because he thinks the knight is Tom in disguise. Jerry eventually trips the suit of armor and finds out it's inhabited by three kittens. Relieved at first, the pets soon realize that battling one haunted knight is nothing compared to battling three real-life kittens.

      • Přestávka ve vysílání, vysílání začíná v 06:00

        Přestávka ve vysílání, vysílání začíná v 06:00

      • Grizzy and The Lemmings IV (23)

        Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function.

      • Grizzy and The Lemmings IV (24)

        The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them.

      • Grizzy and The Lemmings IV (25)

        A container adrift along the icefield will change the lives of Grizzy and the Lemmings: it’s an inexhaustible stock of chocolate spread! There is so much, that for the first time the close enemies have no need to fight over the treat. They entice a flock of penguins into hoisting the container out of the water. One of the penguins, who did not get his reward in fish, is disgruntled. Grizzy has him taste the Yummy, then throws the jar far away to get rid of the penguin. The chocolate treat spreads over the icefield. Fatal error?

      • Grizzy and The Lemmings IV (26)

        Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party.

      • Grizzy and The Lemmings IV (27)

        Grizzy and the Lemmings are bored. A coconut rolls over to Grizzy’s feet, pulling the bear out of his state of torpor. He imagines a sort of face on the nut and decides to care for it, like a child with its doll. He has so much fun playing with his new toy that the Lemmings want to join in. But when the bear refuses, the Lemmings ruse: they hide inside other coconuts in hopes of being adopted by Grizzy!

      • SuperThings: Rivals of Kaboom - Kazoom Power (15)

        Mia and Kai have to infiltrate Enigma’s base, taken over by the villains, to get it back and access the super computer.

      • Barney's World (43)

        When Mel is in a pessimistic funk, Barney takes the kids on a trip to the Enchanted Forest to help an optimistic fairy with an injured wing. Mel learns how to adopt an optimistic mindset to overcome adversity and help the fairy.

      • Barney's World (4)

        When Vivie disagrees with her friends about who gets to use a ripe garden tomato, Barney creates space for everyone to share their ideas. Vivie realizes it's important to share and they use the tomato to make a pizza everyone can enjoy.

      • Batwheels II (15)

        Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave.

      • Batwheels II (17)

        Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory.

      • Be Cool, Scooby-Doo! II (2/26)

        The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf!

      • Be Cool, Scooby-Doo! II (3/26)

        The gang heads to the Velma's beloved authentic Renaissance Faire, where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king's reign, permanently, and closing the faire!

      • Mr Bean: The Animated Series (39)

        Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.

      • Mr Bean: The Animated Series III (19)

        Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree?

      • Mr Bean: The Animated Series IV (25)

        Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up?

      • Mr Bean: The Animated Series III (20)

        Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down!

      • Mr Bean: The Animated Series III (21)

        Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior …

      • Lamput III (10)

        The Docs chase Lamput into the darkest jungle, where they have a go at the literal oldest trick in the book: a covered pit trap. Why these guys think this will work is anyone’s guess.Edit m

      • Lamput IV (11)

        The Docs pursue Lamput across a vast desert. Things go wrong and all three end up stranded with no way to call for help. Stuck with each other, the trio roam the desert as days turn into years and the Docs grow old. One day, they find a map that leads to a Fountain of Youth and a way out of the desert, but can they survive the journey across the harsh, sand sea?

      • Lamput IV (13)

        The Docs finally catch Lamput! Mission accomplished…and now they have nothing to do. Every other job to catch lab experiments gone rogue is a piece of cake compared to Lamput. Realizing that they’ve lost their lives’ purpose, Specs and Skinny decide to break Lamput out of the lab’s hi-tech prison so that they can go back to catching him again.

      • Grizzy and The Lemmings IV (26)

        Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party.

      • Grizzy and The Lemmings IV (27)

        Grizzy and the Lemmings are bored. A coconut rolls over to Grizzy’s feet, pulling the bear out of his state of torpor. He imagines a sort of face on the nut and decides to care for it, like a child with its doll. He has so much fun playing with his new toy that the Lemmings want to join in. But when the bear refuses, the Lemmings ruse: they hide inside other coconuts in hopes of being adopted by Grizzy!

      • Grizzy and The Lemmings IV (28)

        While bickering with the Lemmings over control of the TV, Grizzy sees an illustration that gives him an idea. In a medical book, a person whose leg is in a cast is being served dinner in front of a TV. Grizzy pretends to have a twisted ankle and shows the Lemmings the patient care illustrations. The imaginary invalid Grizzy is so convincing that the Lemmings fall for the trick. They think that the sooner Grizzy is healed, the sooner they will be able to throw him out of the cabin as planned.

      • Grizzy and The Lemmings IV (29)

        On the beach, the Lemmings have set up a mini funfair for tourists. Each attraction lets you to win tickets, which are then used to collect prizes from a vending machine. Grizzy, who is not very good at games of skill, steals the tickets collected by the Lemmings in order to obtain the jackpot. The Lemmings decide to create an attraction just for him.

      • Grizzy and The Lemmings IV (30)

        The Lemmings discover that oysters can make pearls almost instantaneously: just put an object inside their shell and it’s automatically coated with mother-of-pearl The game of marbles that the Lemmings have invented with pearls is driving Grizzy crazy. He manages to catapult the Lemmings far away. But at the ocean bottom, they discover a giant oyster. All they need to create a giant-scale marble game!

      • Grizzy and The Lemmings IV (31)

        The Lemmings have adopted a small exotic fish that’s lively and affectionate and have fun decorating its aquarium. Jealous, Grizzy finds a fish too, but his is expressionless and indifferent to the bear’s efforts to communicate. Grizzy plots to exchange the two fish behind the Lemmings' backs. He puts the affectionate fish in an even bigger aquarium with a pharaonic decor and locks the lid. But the Lemmings have no intention of leaving their friend to Grizzy.

      • The Tom and Jerry Show (5/26)

        When Tom and Jerry accidentally ruin Spike's birthday party for Tyke, he forces them to take over. They must entertain and take care of the puppy birthday bash, but no matter what they do, nothing seems to ever work out right.

      • The Tom and Jerry Show (6/26)

        When Toodles hires Tom and Jerry to investigate and protect her against a threat to her tuna can inheritance, a mysterious figure keeps trying to hurt them as they investigate. They discover Butch was also hired by Toodles to protect the tuna. Spike, who was guarding the cans, is distracted by the fighting and leaves the cans unprotected. But could it be Toodles wasn't being completely honest with her story?

      • The Tom and Jerry Show (7/26)

        Tom and Jerry accidentally get locked out in the snow. They chase each other in the winter wonderland, until they realize they can't get back in. They work together to get back indoors as the weather turns ugly.

      • The Tom and Jerry Show (8/26)

        Jerry causes Tom to lose eight out of his nine lives. Tom uses magic to bring them back, and instead is stuck with eight annoying ghost versions of himself. They try to catch Jerry, who is still too clever for them. Tom decides to work with Jerry and they come up with a magic spell to send these ghosts back where they came.

      • Mr Bean: The Animated Series IV (25)

        Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up?

      • Mr Bean: The Animated Series IV (15)

        Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket?

      • Mr Bean: The Animated Series (21)

        Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop.

      • Mr Bean: The Animated Series (22)

        Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.

      • Mr Bean: The Animated Series IV (16)

        Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget?

      • Mr Bean: The Animated Series IV (17)

        Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing?

      • Mr Bean: The Animated Series IV (18)

        When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest.

      • Mr Bean: The Animated Series IV (19)

        Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks!

      • Mr Bean: The Animated Series IV (24)

        At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever?

      • Mr Bean: The Animated Series IV (20)

        Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day!

      • Lamput III (22)

        The Docs come up with a new gadget, giving them the ability to take on the animal’s strength to take Lamput down!

      • Lamput III (23)

        Lamput and Specs find themselves on an island. Spec learns a harsh lesson on listening.

      • Lamput III (20)

        A tiny mixup lands Skinny at the controls of an intergalactic UFO. Meanwhile a Skinny-shaped alien ends up working at the Lab.

      • Barney's World (44)

        Baby Bop keeps having meltdowns during a game with the kids, making it hard for everyone to play together. Barney steps in to figure out what is causing Baby Bop's upsets and helps her manage them so everyone can continue to have fun.

      • Krypto Saves the Day! (1)

        Krypto embarks on a high-flying chase that creates major mayhem for a bus driver on his way to school.

      • Krypto Saves the Day! (2)

        When a black cat crosses Krypto’s path, he’s determined to catch it before Halloween night is through.

      • Batwheels (31)

        When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.

      • Batwheels (32)

        When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.

      • Be Cool, Scooby-Doo! II (2/26)

        The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf!

      • Be Cool, Scooby-Doo! II (3/26)

        The gang heads to the Velma's beloved authentic Renaissance Faire, where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king's reign, permanently, and closing the faire!

      • Mr Bean: The Animated Series IV (26)

        In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing?

      • Mr Bean: The Animated Series (38)

        Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him.

      • Mr Bean: The Animated Series (39)

        Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it.

      • Mr Bean: The Animated Series II (19)

        Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?

      • Lamput III (35)

        Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical.

      • Grizzy and The Lemmings (30)

        Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself!

      • Grizzy and The Lemmings (31)

        The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price.

      • Grizzy and The Lemmings (32)

        A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!

      • Grizzy and The Lemmings (33)

        Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.

      • Grizzy and The Lemmings (34)

        Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.

      • Grizzy and The Lemmings (35)

        Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.

      • SuperThings: Rivals of Kaboom - Kazoom Power (3)

        The Kazoom Kids must choose their hero name as they take on Cerealiak with the help of Mighty Moo.

      • Be Cool, Scooby-Doo! II (15/26)

        The gang travels back to Ancient Greece, where they play unique roles in a Greek Mystery involving the mythological spider woman, Arachne, and her attempts to disrupt the royal wedding that would unite two great cities!

      • Be Cool, Scooby-Doo! II (16/26)

        Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang.

      • Lamput III (34)

        Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on.

      • Mr Bean: The Animated Series IV (26)

        In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing?

      • Mr Bean: The Animated Series III (19)

        Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree?

      • Mr Bean: The Animated Series III (20)

        Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down!

      • Mr Bean: The Animated Series (38)

        Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him.

      • Grizzy and The Lemmings (70)

        Grizzy finds a birthday piñata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piñata.

      • Grizzy and The Lemmings (71)

        Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game.

      • Grizzy and The Lemmings (72)

        Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it.

      • Grizzy and The Lemmings (73)

        Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life.

      • Grizzy and The Lemmings (74)

        Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh.

      • Grizzy and The Lemmings (75)

        Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away.

      • Grizzy and The Lemmings (76)

        While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it.

      • Batwheels (19)

        Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team.

      • Batwheels (20)

        After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham.

      • Batwheels (21)

        Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along.

      • Batwheels (22)

        Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent.

      • Bugs Bunny Builders II (12)

        Pete Puma hires The Looney Builders to build a roller disco for Looneyburg. Lola is new to roller skating, but doesn’t want to take it slow and practice.

      • Bugs Bunny Builders II (13)

        The Looney Builders are hired by Petunia’s Grandpa Oink to upgrade his farm. They take things too far and Grandpa Oink misses some of the things he loves most about farming.

      • Bugs Bunny Builders II (14)

        Marvin the Martian hires The Looney Builders to build an outer space ball court on Mars. Bugs is a big fan of the sport, and soon becomes a ball and build “hog.”

      • Bugs Bunny Builders II (15)

        The Looney Builders build their headquarters a car wash. Daffy doesn’t want to wash Dumpy and goes to extreme lengths to keep him dirty and preserve their memories.

      • The Tom and Jerry Show III (78)

        Tom blows on a trumpet to dislodge Jerry from his hiding place, which leads to Frankie the rat convincing Tom he's a great trumpeter. Frankie plays manager, Jerry joins in as percussionist, and they audition neighborhood animals for a third member of their jazz trio. Unfortunately, when Spike is chosen on the upright double bass, rivalries spark up and nerves threaten the trio's success.

      • The Tom and Jerry Show IV (1)

        Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be outdone, Tom starts lifting weights as well – which sets up an epic Battle Royale between the cat and mouse.

      • The Tom and Jerry Show IV (2)

        Tom and Jerry are forced to go back to Detective School in order to renew their detective licenses.

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