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Mr Bean: The Animated Series II (8)
Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.
Mr Bean: The Animated Series II (9)
Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?
Mr Bean: The Animated Series II (10)
Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?
Mr Bean: The Animated Series II (11)
Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!
Bugs Bunny Builders: Hard Hat Time (11)
Tweety spots a giant lemon in a tree and is determined to make lemonade for everyone.
Grizzy and The Lemmings III (54)
When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.
Grizzy and The Lemmings III (55)
The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.
Grizzy and The Lemmings III (56)
Grizzy and the Lemmings fight over the TV remote control.
Grizzy and The Lemmings III (57)
The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen.
Grizzy and The Lemmings III (58)
The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle.
Grizzy and The Lemmings III (59)
Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.
Grizzy and The Lemmings III (60)
While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.
Tom and Jerry (4)
Jerry has his eyes set on Tom’s catch of the day and is determined to stand in the way. Tom is also bent on getting a taste of the sea one way or the other! Will they sink or swim?
Batwheels II (6)
Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.
Batwheels II (7)
Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime.
Batwheels II (8)
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
Batwheels II (9)
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
Bugs Bunny Builders (4)
George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.
Bugs Bunny Builders (5)
Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments.
Bugs Bunny Builders (6)
Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build.
Bugs Bunny Builders (7)
The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof.
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Přestávka ve vysílání, vysílání začíná v 06:00
Přestávka ve vysílání, vysílání začíná v 06:00
Mr Bean: The Animated Series (19)
When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.
Mr Bean: The Animated Series (20)
When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today.
Mr Bean: The Animated Series (21)
Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop.
Mr Bean: The Animated Series (22)
Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.
Mr Bean: The Animated Series (23)
The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.
Mr Bean: The Animated Series (24)
Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?
Mr Bean: The Animated Series (25)
After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair.
Mr Bean: The Animated Series (26)
As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….
Mr Bean: The Animated Series (27)
Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy.
Mr Bean: The Animated Series (28)
Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.
Mr Bean: The Animated Series (29)
Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.
Mr Bean: The Animated Series (30)
When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight.
Mr Bean: The Animated Series (31)
After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after.
Mr Bean: The Animated Series (32)
Mr. Bean is delighted with his new ‘ship in a bottle’ until it mistakenly ends up on a milkman’s float. He frantically pursues his prize possession, only to see it disappear into a milk bottling plant at the local dairy. Getting it back promises to be a mission of the impossible.
Mr Bean: The Animated Series (33)
With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs.
Batwheels II (19)
Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse!
Batwheels II (8)
Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans.
Lu & The Bally Bunch - Shorts (16)
The bugs talk about expressing their emotions.
Lucas the Spider (19)
Findley is convinced House is out to get him.
Lucas the Spider (20)
Arlo is missing his mother, so Lucas gives him a bell to ring if he needs Lucas’s help – bad idea.
Lucas the Spider (21)
“Maizie” keeps ignoring Lucas and Findley, but not only do they learn she has a cousin, they also learn a new skill!
Bugs Bunny Builders: Hard Hat Time (13)
The crew plays Hide N’ Seek at headquarters and Tweety is the seeker.
Barney's World (20)
David's feeling too quiet to play heroes the same way as Mel and Vivie. Barney helps Mel and Vivie recognize that there's value in all different styles of play and David's chosen power of quiet observation ends up saving the day.
Barney's World (6)
When Vivie accidentally breaks Mel’s toy airplane, she's afraid to admit it. Barney creates magical knight and castle play to help Vivie feel brave enough to tell Mel the truth.
Barney's World - Meet Barney (7)
Mel is upset that Vivie and Baby Bop won't share the swings with her. Barney encourages Mel to sing about her frustration -- but when Barney asks Mel to share her microphone, Mel realizes that it's okay to wait to share until you're ready.
The Tom and Jerry Show (21/26)
Dr. Bigby upgrades Bot to a Bot-y Guard. When Tom breaks in and sets off Bot's defensive systems things get out of control.
The Tom and Jerry Show (21/26)
When the Witches' herb garden is destroyed Tom sets a trap to capture the pest that destroyed it.
The Tom and Jerry Show (22/26)
Tom and Jerry accidentally lose Ginger's wedding ring down the drain. They send Jerry down the pipes to retrieve it but it gets sent down the drain to the sewers and to the beach. The pets must keep Rick and Ginger from using the water and then must continue to follow the ring all the way to the beach.
The Tom and Jerry Show (22/26)
Dr. Bigby creates an amazing helmet that accidentally turns Tom into a genius. Bigby starts working with Tom in the lab. Tom is secretly building a mouse destroying weapon. Napoleon Jerry and Hamster all work together to take down the newly smart Tom.
Grizzy and The Lemmings III (41)
Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game!
Grizzy and The Lemmings III (42)
Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy.
Grizzy and The Lemmings III (43)
To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread.
Grizzy and The Lemmings III (44)
Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful.
Batwheels II (19)
Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse!
Batwheels (16)
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
Lu & The Bally Bunch - Shorts (16)
The bugs talk about expressing their emotions.
Mr Bean: The Animated Series II (12)
Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!
Mr Bean: The Animated Series II (13)
Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.
Mr Bean: The Animated Series II (14)
Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?
Mr Bean: The Animated Series II (15)
Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.
Barney's World - Meet Barney (7)
Mel is upset that Vivie and Baby Bop won't share the swings with her. Barney encourages Mel to sing about her frustration -- but when Barney asks Mel to share her microphone, Mel realizes that it's okay to wait to share until you're ready.
Mush-Mush And The Mushables II (15)
Puff wants to impress Sushi-Mushi by showing him how he can use his fog to steam food. But Sushi-Mushi thinks Puff wants to be his cooking rival!
Mush-Mush And The Mushables II (16)
Mush-Mush and Lilit discover that each of them has a favourite beetle. This is great! They’re beetle buddies! However this quickly turns into a competition on who has the ‘best’ beetle...
Barney's World (11)
Determined to save the community garden, Barney and the kids go on a magical adventure where they become butterflies, and help a little ladybug with a big problem. They ultimately learn that doing small things can affect big change!
Barney's World (5)
Inspired by a hot-rod in Mel’s dad's garage, Barney helps the kids make their own magical hot rod-style race cars! When Mel gets frustrated that she keeps losing the race, Barney helps her realize there's more to racing than just winning.
Lu & The Bally Bunch - Shorts (6)
The bugs talk about ways to show kindness.
Batwheels II (20)
Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward.
Batwheels (17)
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
Lu & The Bally Bunch - Shorts (23)
The bugs talk about things they find funny.
Lucas the Spider (38)
Arlo can't resist the temptation to look into next door's garden through a knothole.
Lucas the Spider (39)
When Arlo plays too rough, Lucas forms a new friendship with a cactus.
Lucas the Spider (40)
Maizie accidentally stings Lucas's butt. This is a shock to them both, but Maizie takes it the hardest.
Barney's World - Meet Barney (8)
Barney and David are having fun playing hide-and-seek when Barney pops out of his hiding spot doing a silly dance. Barney was feeling so happy he had to dance and David finds his own unique way to express his happy feelings too!
The Tom and Jerry Show III (36)
On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab.
The Tom and Jerry Show III (37)
When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long.
The Tom and Jerry Show III (38)
Spike the bulldog comes to Tom and Jerry, complaining he is being harassed by unknown creditors, ex-girlfriends, and other problems due to identity theft. They take the case on and go in search of who could be using Spike's name. It quickly becomes equally confusing for them to sort out.
The Tom and Jerry Show III (39)
A fast-talking sales cat named Dr. Jake L. appears to Tom from a trap door in the floor, selling "Ache-Eee Bones" tonic. However, when the doctor sees Jerry and Tuffy, he instantly turns into the slobbering Mr. Hyde-Cat and chases them, but then changes back to the doctor. Tom wants to buy the tonic but soon finds out what's happening with the visiting cat and tries to get rid of him.
The Tom and Jerry Show III (40)
When Rick and Ginger argue on their anniversary, Cupid decides to get involved. However, he gets a head injury in a chase between Tom and Jerry and forgets who he is. Now it's on Tom and Jerry to remind Cupid of his identity and help Ginger and Rick stop fighting.
The Tom and Jerry Show (25/26)
When the Witches leave on vacation Tom's dreams of rest and relaxation are ruined when their ghost nephew Grayson comes over and throws a giant ghost party. When he steals the witches' crystal ball Tom and Jerry must travel into the afterlife to steal it back.
Mr Bean: The Animated Series (1)
Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.
Mr Bean: The Animated Series (2)
Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.
Mr Bean: The Animated Series (3)
Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking....
Mr Bean: The Animated Series (5)
There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally.
Grizzy and The Lemmings (74)
Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh.
Grizzy and The Lemmings (75)
Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away.
Grizzy and The Lemmings (76)
While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it.
Grizzy and The Lemmings (77)
In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices?
Grizzy and The Lemmings (78)
Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.
Grizzy and The Lemmings II (1)
With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.
Grizzy and The Lemmings II (2)
The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.
Meet the Batwheels (2)
A music video introducing all of Batman's heroic vehicle squad - the Batwheels - showcasing their incredible gadgets, stunning talents, and unique personalities.
The Tom and Jerry Show (6/26)
When Little Quacker finds that his favorite birdbath is cracked he enlists Jerry’s help to get it fixed. They get sidetracked by the scent of Tom’s delicious chinese takeout. After a battle for the food Tom steals Little Quacker’s fortune cookie and gets the best fortune ever! Tom sets out into the world with his newfound luck only to be on the receiving end of miserable luck.
The Tom and Jerry Show (6/26)
It's the hottest day ever and Spike is building a swimming pool for his son Tyke. When Tom and Jerry get kicked out of the house for being too destructive Spike enlists their help. Spike must do everything he can from losing his temper in front of Tyke when Tom and Jerry fail to do things the right way.
The Tom and Jerry Show (7/26)
Ginger is in charge of taking care of her mother's bird. Tom tries his hardest to keep from eating the bird but can't control himself. He gets kicked out by Ginger and feels guilty. Tom and Jerry work together to keep the bird safe from Butch.
The Tom and Jerry Show (7/26)
Jerry pretends to be a vampire to scare Tom. Tom balances trying to keep vampire Jerry at bay and helping the witches make a new potion. Now it's up to Tom with the help of his friend Newt to defeat the vampire mouse before it's too late!
Mr Bean: The Animated Series II (12)
Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!
Mr Bean: The Animated Series II (13)
Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.
Mr Bean: The Animated Series II (14)
Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?
Mr Bean: The Animated Series II (15)
Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation.
Moley: Squirm & Manny (12)
Squirm is sweeping up when Manny helps with a bit of magic in the shape of a dust bunny! Chaos ensues!
Grizzy and The Lemmings III (61)
The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.
Grizzy and The Lemmings III (62)
Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.
Grizzy and The Lemmings III (63)
With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy.
Grizzy and The Lemmings III (64)
Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.
Grizzy and The Lemmings III (65)
The Lemmings discover a card that enables them to teleport a magic closet.
Grizzy and The Lemmings III (66)
The Lemmings have fun bouncing off the backs of green frogs while Grizzy chases some mosquitos buzzing around him. Displeased, the rodents replace Grizzy's green frogs with poisonous orange ones that paralyze anyone who touches them!
Grizzy and The Lemmings III (67)
Grizzy comes home and discovers the Lemmings dancing madly and throws them into the jungle where they meet a parrot that can reproduce any sound. The bird becomes their ally to distract Grizzy and recover their musical equipment.
Moley: Squirm & Manny (12)
Squirm is sweeping up when Manny helps with a bit of magic in the shape of a dust bunny! Chaos ensues!
Batwheels II (10)
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
Batwheels II (13)
Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast.
Batwheels II (14)
Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster.
Batwheels II (15)
Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave.
Bugs Bunny Builders (8)
When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself.
Bugs Bunny Builders (9)
The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help.
Bugs Bunny Builders (10)
Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew.
Bugs Bunny Builders (11)
The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Mr Bean: The Animated Series II (5)
Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone
Mr Bean: The Animated Series II (6)
Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.
Mr Bean: The Animated Series II (7)
Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.
Mush-Mush And The Mushables II (38)
When Chanterelle comes across something Mush-Mush has made, she declares him a genius artist! But Mush-Mush is not sure that’s the kind of genius he wants to be.
Mush-Mush And The Mushables II (39)
So Bolly can take a break and head off to have fun, our Mushlers insist that they will do all the repairs around Mushton for him. Now Bolly needs to fix all their repairs!
Mush-Mush And The Mushables II (40)
Everyone realizes that they don’t actually know what Fung and Miff’s special gifts are! So Puff and our Mushlers set out to try and find out without Fung and Miff knowing.
Mush-Mush And The Mushables II (41)
Chep has created a cloak out of a leaf and Chanterelle thinks it’s super fashionable. But when she makes a similar cloak to Chep’s, a fashion rivalry is born!
Grizzy and The Lemmings II (28)
Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities.
Grizzy and The Lemmings II (29)
Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings.
Grizzy and The Lemmings II (30)
The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins.
Grizzy and The Lemmings II (31)
While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out.
Grizzy and The Lemmings II (32)
The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out.
Grizzy and The Lemmings II (33)
The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?
Grizzy and The Lemmings II (34)
The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.
Grizzy and The Lemmings II (35)
Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.
Mr Bean: The Animated Series II (30)
Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.
Mr Bean: The Animated Series II (31)
Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
Mr Bean: The Animated Series II (32)
Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.
Mr Bean: The Animated Series II (33)
Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.
Mush-Mush And The Mushables (22)
Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them...
Mush-Mush And The Mushables (23)
Mushpie loves to sing. Only problem she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables... who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie.

