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      • Mr Bean: The Animated Series III (17)

        Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper …

      • Mr Bean: The Animated Series III (18)

        Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics.

      • Mr Bean: The Animated Series III (19)

        Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree?

      • Mr Bean: The Animated Series III (20)

        Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down!

      • Bugs Bunny Builders: Hard Hat Time (4)

        Porky Pig uses his steamroller to flatten and make sure every build is “Porky Perfect” in this music video.

      • Grizzy and The Lemmings II (13)

        A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason.

      • Grizzy and The Lemmings II (14)

        After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel!

      • Grizzy and The Lemmings II (15)

        While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him.

      • Grizzy and The Lemmings II (16)

        A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed.

      • Grizzy and The Lemmings II (17)

        The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish!

      • Grizzy and The Lemmings II (18)

        A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on.

      • Grizzy and The Lemmings II (19)

        Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends!

      • Tom and Jerry (3)

        Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom!

      • Batwheels (35)

        When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.

      • Batwheels (36)

        Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her.

      • Batwheels (37)

        When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!

      • Batwheels (38)

        Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow".

      • Bugs Bunny Builders II (16)

        Sunny Seagull hires The Looney Builders to build a carnival on Looneyburg’s pier. The crew gets so caught up trying to win the games that they lose sight of what matters.

      • Bugs Bunny Builders II (17)

        The Looney Builders take turns distracting Petunia as they build her a big surprise birthday cake in the back yard.

      • Bugs Bunny Builders II (18)

        The Looney Builders build a float to lead the Flower Parade, but Porky won’t settle for anything less than Porky Perfect.

      • Bugs Bunny Builders II (30)

        Witch Hazel hires The Looney Builders to make her house look spooky for Halloween, but things get complicated when they use her off-limits magical things.

      • Mr Bean: The Animated Series III (9)

        The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert!

      • Mr Bean: The Animated Series III (10)

        Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation.

      • Přestávka ve vysílání, vysílání začíná v 06:00

        Přestávka ve vysílání, vysílání začíná v 06:00

      • Mr Bean: The Animated Series (22)

        Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.

      • Mr Bean: The Animated Series (23)

        The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.

      • Mr Bean: The Animated Series (24)

        Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?

      • Mr Bean: The Animated Series (25)

        After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair.

      • Mr Bean: The Animated Series (26)

        As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….

      • Mr Bean: The Animated Series (27)

        Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy.

      • Mr Bean: The Animated Series (28)

        Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.

      • Mr Bean: The Animated Series (29)

        Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.

      • Mr Bean: The Animated Series (30)

        When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight.

      • Mr Bean: The Animated Series (31)

        After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after.

      • Mr Bean: The Animated Series (32)

        Mr. Bean is delighted with his new ‘ship in a bottle’ until it mistakenly ends up on a milkman’s float. He frantically pursues his prize possession, only to see it disappear into a milk bottling plant at the local dairy. Getting it back promises to be a mission of the impossible.

      • Mr Bean: The Animated Series (33)

        With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs.

      • Mr Bean: The Animated Series II (45)

        Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.

      • Mr Bean: The Animated Series (35)

        Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits.

      • Mr Bean: The Animated Series (36)

        Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.

      • Mush-Mush And The Mushables II (32)

        To Truff, making music comes effortlessly. So when he needs to put in a big effort to make a ‘forest song’, it affects him in unusual ways.

      • Mush-Mush And The Mushables II (33)

        Lilit loves Chanterelle’s art so much. But when Chanterelle makes a statue of Lilit, she can’t stand it. Does Lilit tell the truth or does she just carry on pretending to like it?

      • Lucas the Spider (45)

        When Dimples and Weebiscuit’s tank leaks, they learn to accept change so long as they're together.

      • Lucas the Spider (46)

        Dimples is worried about a toy shark in the aquarium.

      • Lucas the Spider (47)

        When Lucas teaches Maizie to paint, she thinks she's no good and needs inspiration.

      • Tom and Jerry (2)

        Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings?

      • Barney's World (13)

        Mel breaks her arm and is away from the park while she gets a cast. David really misses her, so Barney creates magical games to help David and Vivie do something nice for Mel for when she gets back.

      • Barney's World (9)

        When Vivie discovers she’s not amazing at soccer the first time she tries, she thinks she’ll never be good at it. Barney creates fantastical practice drills to help Vivie learn how practice can help her get better.

      • Barney's World - Meet Barney (3)

        Billy takes us on a tour all around the park while riding his scooter! Follow along as he shows off some of his coolest moves.

      • The Tom and Jerry Show IV (76)

        Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest.

      • The Tom and Jerry Show IV (77)

        The Cat and Mouse are hired to find out who absconded with Hoops McJumpalot's lucky hightop sneakers.

      • The Tom and Jerry Show IV (78)

        Tom and Spike get glued together.

      • The Tom and Jerry Show V (1)

        Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio.

      • The Tom and Jerry Show V (2)

        The gang get more than they bargained for when they try to shoo away a seemingly docile spider.

      • The Tom and Jerry Show V (3)

        When Rick and Ginger forget Tom's birthday, the tomcat moves in with the one person who appreciates him -- the local Zoo's gorilla, Cuddles.

      • Grizzy and The Lemmings II (51)

        The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin!

      • Grizzy and The Lemmings II (52)

        After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms.

      • Grizzy and The Lemmings II (53)

        The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan.

      • Grizzy and The Lemmings II (54)

        With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear.

      • Batwheels II (9)

        When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!

      • Batwheels II (10)

        To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!

      • Moley: Squirm & Manny (6)

        Squirm and Manny thrill us with some spooky dance moves!

      • Mr Bean: The Animated Series III (21)

        Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior …

      • Mr Bean: The Animated Series III (22)

        Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers …

      • Mr Bean: The Animated Series III (23)

        Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all.

      • Mr Bean: The Animated Series III (24)

        Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it.

      • Barney's World - Meet Barney (3)

        Billy takes us on a tour all around the park while riding his scooter! Follow along as he shows off some of his coolest moves.

      • Mush-Mush And The Mushables II (34)

        Our Mushlers learn that Mushpie absolutely cannot resist an adorable look. And now everyone isusing their adorable power to get Mushpie to do what they want!

      • Mush-Mush And The Mushables II (35)

        Chanterelle absolutely loves everything about bark-boarding... until she tries it!

      • Barney's World (14)

        When Mel grows frustrated with the things she can't do while wearing a cast, Barney creates an imaginative game for the kids to play. Throughout the game, Mel learns to embrace her abilities with the help of a fantastical robot arm.

      • Barney's World (8)

        David feels like he’s too small to do the all things his big brother can do, so Barney makes him super-sized. But throughout his super-sized adventures David realizes the importance of loving himself just as he is.

      • Meet the Batwheels (6)

        Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song.

      • Batwheels II (13)

        Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast.

      • Batwheels II (14)

        Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster.

      • Lu & The Bally Bunch - Shorts (6)

        The bugs talk about ways to show kindness.

      • Lucas the Spider (64)

        The Mighty Boop and Fly Wonder find a lost baby ant. The duo is to the rescue!

      • Lucas the Spider (65)

        Lucas playfully mimics Bodhi. But he may have offended her.

      • Lucas the Spider (66)

        Lucas encounters a peculiar creature - A Jumping Bean.

      • Barney's World - Meet Barney (4)

        Vivie can't wait to show Barney her new picture -- just as soon as she can find the purple marker she needs to finish it! Barney encourages Vivie to clean up to find it, and Vivie learns that cleaning as you go can help you play!

      • The Tom and Jerry Show II (27)

        While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last!

      • The Tom and Jerry Show II (28)

        Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin!

      • The Tom and Jerry Show II (29)

        After the witches fly off into the night, Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one, he inadvertently releases a mischievous thousand-year old genie who grants him three wishes.

      • The Tom and Jerry Show II (30)

        When Tom finds Butch taking a bath upstairs, he gives the alley cat the boot. Unfortunately, a ring around the tub isn't the only thing he's left behind. With the house now infested with fleas, Tom, Jerry and Spike declare war on the pesky little bloodsuckers.

      • The Tom and Jerry Show II (31)

        After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other.

      • The Tom and Jerry Show (16/26)

        Hildie and Beatie commemorate the passing of their Mother and Tom tries to help out by bringing her back from the grave. She is so evil that the witches command Tom to make a spell to send her back. Tom and Jerry must find a way to send her back and must outwit the Mom's evil spellbook bent on keeping her here.

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Mr Bean: The Animated Series II (12)

        Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!

      • Mr Bean: The Animated Series II (13)

        Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.

      • Mr Bean: The Animated Series II (14)

        Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last?

      • Grizzy and The Lemmings III (59)

        Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.

      • Grizzy and The Lemmings III (60)

        While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.

      • Grizzy and The Lemmings III (61)

        The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.

      • Grizzy and The Lemmings III (62)

        Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.

      • Grizzy and The Lemmings III (63)

        With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy.

      • Grizzy and The Lemmings III (64)

        Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.

      • Grizzy and The Lemmings III (65)

        The Lemmings discover a card that enables them to teleport a magic closet.

      • The Tom and Jerry Show IV (30)

        Tom and Jerry must keep Lil' Quacker safe from Butch and Meathead so that he can testify to a crime in court.

      • The Tom and Jerry Show IV (31)

        Tom, Jerry Van Mouseling and the village mice must deal with a howling three head dog that Tom has accidentally awakened.

      • The Tom and Jerry Show IV (32)

        Tom must cut firewood for the Manor fireplaces while Jerry harasses him.

      • The Tom and Jerry Show IV (33)

        A robot turns from friend to foe, forcing Tom, Jerry, Spike and Tuffy to team up in order to rid themselves of the invader.

      • The Tom and Jerry Show IV (34)

        Tom battles Butch to prove to Toodles that he's the better gentlemen. While they battle it out, Jerry calls in Cousin Muscles who demonstrate how a true gentleman really behaves.

      • The Tom and Jerry Show IV (35)

        The detectives are desperately trying to help George and Junior find a missing black panther from the city zoo.

      • Mr Bean: The Animated Series III (21)

        Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior …

      • Mr Bean: The Animated Series III (22)

        Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers …

      • Mr Bean: The Animated Series III (23)

        Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all.

      • Mr Bean: The Animated Series III (24)

        Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it.

      • Bugs Bunny Builders: Hard Hat Time (5)

        A music video of Daffy Duck using his dump truck to haul supplies and goof around on the job.

      • Grizzy and The Lemmings II (20)

        The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine.

      • Grizzy and The Lemmings II (21)

        Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips.

      • Grizzy and The Lemmings II (22)

        Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it.

      • Grizzy and The Lemmings II (23)

        Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro.

      • Grizzy and The Lemmings II (24)

        The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo.

      • Grizzy and The Lemmings II (25)

        The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile.

      • Grizzy and The Lemmings II (26)

        The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet.

      • Tom and Jerry (6)

        It’s another hot and humid day in Singapore. Cool down with Tom and Jerry by the beach as they chase each other into a frenzy for an icy delight – Ice Kachang!

      • Batwheels (39)

        After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.

      • Batwheels (40)

        After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom!

      • Batwheels II (1)

        Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together.

      • Batwheels II (2)

        When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.

      • Bugs Bunny Builders II (40)

        After a hot cocoa disaster, Santa Claus hires The Looney Builders to build him a new toyshop in time to save Christmas.

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Mr Bean: The Animated Series III (13)

        Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination.

      • Mr Bean: The Animated Series III (14)

        Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching …

      • Mr Bean: The Animated Series III (15)

        Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar …

      • Mr Bean: The Animated Series III (16)

        Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm.

      • Mush-Mush And The Mushables (18)

        All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life!

      • Mush-Mush And The Mushables (19)

        When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches.

      • Mush-Mush And The Mushables (20)

        Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again.

      • Mush-Mush And The Mushables (21)

        The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night... and soon gets quite bored! Lilit's good deed has her regretting her gift - she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back!

      • Grizzy and The Lemmings III (74)

        The Lemmings organize wrestling combats on the living room couch. Grizzy, weary of the clamor, stops the match. The displeased Lemmings retaliate, but during their fight the cabin's wood floor caves in and they all fall into an old sidecar with four wrestling masks inside. Grizzy, two Lemmings and a partridge launch into a pitiless combat.

      • Grizzy and The Lemmings III (75)

        After a spat over a jar of Yummy, Grizzy and the Lemmings find gold leaf-wrapped chocolate bits scattered in the jungle. Delicious! On the backs of a bat and a tapir, the rodents and the bear fight over the harvest of candy.

      • Grizzy and The Lemmings III (76)

        Grizzy and the Lemmings fight over the last spoonful of Yummy. Their brawl is interrupted when they happen upon a full crate of chocolate spread in the garage. The rodents snatch the crate and take off on a drone. The bear catches up with them, mounted on the back of a giant bat, but the cargo falls onto the roof of a sacred Mayan temple that's boobytrapped! When they recover the Yummy, Grizzy and the Lemmings are pursued by a stone giant!

      • Grizzy and The Lemmings III (77)

        Night has fallen and the solar panels do not generate enough electricity to charge Grizzy's TV. He sees the Lemmings playing with fireflies that could make his panels work, and tries to distract the Lemmings and capture the fireflies.

      • Grizzy and The Lemmings III (78)

        After stealing Grizzy's jar of Yummy chocolate spread, the Lemmings propel the bear far from the log cabin. Grizzy lands in a temple where he finds a crystal skull which gives you the power to cause chaos.

      • Grizzy and The Lemmings IV (1)

        While climbing back to the cabin carrying a load of delicious berries, Grizzy trips and falls over backwards. He performs a series of acrobatics worthy of a diving champ and resurfaces safe and sound despite himself. The Lemmings, who saw everything, are in awe and treat Grizzy like an idol. Grizzy starts to enjoy this VIP treatment until the Lemmings ask him to repeat his exploit. Grizzy agrees but discovers that the Lemmings have built a giant diving board for the occasion.

      • Grizzy and The Lemmings IV (2)

        Grizzy and the Lemmings lose their jar of chocolate spread in a labyrinthian Temple. Determined to recover their favorite afternoon snack, they confront one another in the maze, but end up getting totally lost. Grizzy finds himself back at square one and decides to find something to make holes in the walls and cheat. As for the Lemmings, they discover a magic map of the place that enables you to orient yourself and modify the corridors in real time. Which cheater will win?

      • Grizzy and The Lemmings IV (3)

        Things start to disappear from the log cabin as if by magic. Grizzy is persuaded that the Lemmings are the culprits, but the Lemmings are also victims of inexplicable thefts. As they argue, Grizzy and the Lemmings discover the true authors of the repeated thefts: a gang of fanatic partridges who bring stolen objects as offerings to their goddess, a giant partridge. Grizzy and Lemmings join forces to infiltrate the nest and recover their belongings.

      • Mr Bean: The Animated Series (14)

        Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean.

      • Mr Bean: The Animated Series (15)

        In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia.

      • Mr Bean: The Animated Series (16)

        After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue.

      • Mr Bean: The Animated Series (17)

        An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.

      • Mush-Mush And The Mushables (33)

        When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together…

      • Mush-Mush And The Mushables (34)

        Mush-Mush, Chep and Lilit are playing dares and having a lot fun. All the Mushables are happy for them except Fung and Miff who keep mocking them. When Mush-Mush reply they should play together to see how fun it is, Fung and Miff accept. Mush-Mush surprisingly gets along with Fung and Miff... until one dare too many.