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Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Grizzy and The Lemmings II (58)
The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space.
Grizzy and The Lemmings II (59)
Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon.
Grizzy and The Lemmings II (60)
The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell.
Grizzy and The Lemmings II (61)
Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind.
Grizzy and The Lemmings II (62)
A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds.
Grizzy and The Lemmings II (63)
Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too?
Grizzy and The Lemmings II (64)
Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away.
Grizzy and The Lemmings II (65)
A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn.
Lamput III (42)
It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one.
Batwheels (28)
Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.
Batwheels (29)
After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like.
Batwheels (30)
After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster.
Batwheels (31)
When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family.
Bugs Bunny Builders (40)
The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.
Bugs Bunny Builders II (1)
The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.
Bugs Bunny Builders II (2)
The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.
Bugs Bunny Builders II (3)
When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.
Mr Bean: The Animated Series (19)
When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.
Přestávka ve vysílání, vysílání začíná v 06:00
Přestávka ve vysílání, vysílání začíná v 06:00
Grizzy and The Lemmings IV (30)
The Lemmings discover that oysters can make pearls almost instantaneously: just put an object inside their shell and it’s automatically coated with mother-of-pearl The game of marbles that the Lemmings have invented with pearls is driving Grizzy crazy. He manages to catapult the Lemmings far away. But at the ocean bottom, they discover a giant oyster. All they need to create a giant-scale marble game!
Grizzy and The Lemmings IV (31)
The Lemmings have adopted a small exotic fish that’s lively and affectionate and have fun decorating its aquarium. Jealous, Grizzy finds a fish too, but his is expressionless and indifferent to the bear’s efforts to communicate. Grizzy plots to exchange the two fish behind the Lemmings' backs. He puts the affectionate fish in an even bigger aquarium with a pharaonic decor and locks the lid. But the Lemmings have no intention of leaving their friend to Grizzy.
Grizzy and The Lemmings II (33)
The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?
Grizzy and The Lemmings II (34)
The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.
Grizzy and The Lemmings II (35)
Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.
Grizzy and The Lemmings II (37)
The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself.
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Mr Bean: The Animated Series II (2)
Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
The Tom and Jerry Show II (43)
Rick's taken up painting to help him relax. Although he's warned them to stay out of his studio, Tom and Jerry inadvertently destroy his first painting. In an effort to reproduce it before he returns home, Tom and Jerry end up in a competition to prove who's the better artist. May the best Renoir win!
The Tom and Jerry Show II (44)
Unable to sleep because of the incessant barking from a dog somewhere in the city, Tom and Jerry must track down the noisy mutt. When they find the dog with the help of a friendly bat, they discover the pup can't sleep without her special pillow. Now, for the sake of everyone's sleep, the great pillow case is on!
The Tom and Jerry Show (10/26)
Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies and they have fun terrorizing Tom an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies.
The Tom and Jerry Show IV (73)
The gang does battle with a magical broom.
The Tom and Jerry Show IV (74)
An over protected Spike goes to extreme lengths to keep his precious pup safe from harm.
The Tom and Jerry Show IV (75)
Spike's bones are missing, and Frankie the Rat is the culprit. Now all they have to do is catch in the dirty rat in the act.
The Tom and Jerry Show IV (76)
Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest.
Lamput IV (21)
The Docs chase Lamput to a haunted mansion populated by ghosts, monsters and all things spooky. Lamput makes quick friends with a ghost prince who happens to be the lord of the mansion, but the Docs run into much less friendlier characters while trying to catch Lamput.
Lamput IV (1)
While trying to escape from the Docs at a small sea side town, Lamput meets a lonely sea monster. Lamput attempts to help the sea monster makes friends but all his plans backfires. Now the locals are enraged, and the docs take the opportunity to stir up an angry mob to take down the creature and catch Lamput in the process! Not unless Lamput’s new friend has anything to say about it.
Lamput III (16)
Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it.
Batwheels (26)
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
Batwheels (27)
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!
Lu & The Bally Bunch - Shorts (4)
The bugs talk about what it means to be someone's friend.
Alice & Lewis (37)
It’s a disaster! Narcissio, the Queen’s facetious little mirror has made her royal mole vanish! Alice and Lewis promise the monarch they’ll solve the problem by giving the mirror what it wants: the power to SHINE! She gives them until teatime to accomplish this. If they fail, both the mirror and Lewis will be shut up in a shoebox forever!
Alice & Lewis (38)
Alice is tired of losing every competitive situation she’s engaged in so far, today, so she decides to run as a candidate for the Wonderland elections, against Lewis: the winner will be the Clock’s custodian. The two candidates set about campaigning, to win votes from the Wonderlanders. And, when the time comes to go to the ballots, Alice actually wins, against all odds! But lacking experience, she gets in a total muddle with the clock’s workings! Mmm, could she have run against her best friend in the election for the wrong reason? Food for thought…
Barney's World (13)
Mel breaks her arm and is away from the park while she gets a cast. David really misses her, so Barney creates magical games to help David and Vivie do something nice for Mel for when she gets back.
Barney's World (14)
When Mel grows frustrated with the things she can't do while wearing a cast, Barney creates an imaginative game for the kids to play. Throughout the game, Mel learns to embrace her abilities with the help of a fantastical robot arm.
Barney's World - Meet Barney (9)
When Vivie's newly-built sandcastle is accidentally destroyed, Barney offers to help her rebuild it using a little magic, but Vivie wants to do it all by herself.Together, they enjoy the process of constructing a new sandcastle from scratch.
The Tom and Jerry Show III (33)
Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act.
The Tom and Jerry Show III (34)
While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat.
The Tom and Jerry Show III (35)
Spike orders Tom and Jerry to watch Tyke while he's away, but instead Tom takes the opportunity to chase Jerry in the backyard. Suddenly, Tyke is nowhere to be seen and the front gate is wide open! Tom and Jerry must find the pup in time or face Spike's beating.
The Tom and Jerry Show III (36)
On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab.
The Tom and Jerry Show III (37)
When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long.
The Tom and Jerry Show (10/26)
When it seems like Spike has developed an allergic reaction to Tom Rick buys Ginger a hypoallergenic cat named Glory.
Grizzy and The Lemmings IV (30)
The Lemmings discover that oysters can make pearls almost instantaneously: just put an object inside their shell and it’s automatically coated with mother-of-pearl The game of marbles that the Lemmings have invented with pearls is driving Grizzy crazy. He manages to catapult the Lemmings far away. But at the ocean bottom, they discover a giant oyster. All they need to create a giant-scale marble game!
Grizzy and The Lemmings IV (31)
The Lemmings have adopted a small exotic fish that’s lively and affectionate and have fun decorating its aquarium. Jealous, Grizzy finds a fish too, but his is expressionless and indifferent to the bear’s efforts to communicate. Grizzy plots to exchange the two fish behind the Lemmings' backs. He puts the affectionate fish in an even bigger aquarium with a pharaonic decor and locks the lid. But the Lemmings have no intention of leaving their friend to Grizzy.
Grizzy and The Lemmings (53)
Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love.
Grizzy and The Lemmings (54)
At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings.
Grizzy and The Lemmings (55)
An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings.
Grizzy and The Lemmings (56)
How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects.
Lamput III (47)
Locked up in the back of a police van is a great opportunity to reminisce about where it all went wrong. The Docs ponder their shared childhood at "Lab School".
Mr Bean: The Animated Series II (16)
Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group.
Mr Bean: The Animated Series II (17)
Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school.
Mr Bean: The Animated Series II (18)
Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity?
Mr Bean: The Animated Series II (19)
Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?
Mr Bean: The Animated Series II (20)
Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand.
Mr Bean: The Animated Series II (21)
Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London.
Lamput III (6)
The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself.
Barney's World (13)
Mel breaks her arm and is away from the park while she gets a cast. David really misses her, so Barney creates magical games to help David and Vivie do something nice for Mel for when she gets back.
Barney's World (14)
When Mel grows frustrated with the things she can't do while wearing a cast, Barney creates an imaginative game for the kids to play. Throughout the game, Mel learns to embrace her abilities with the help of a fantastical robot arm.
Batwheels II (9)
When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover!
Batwheels II (10)
To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks!
Alice & Lewis II (37)
Alice, Lewis and the young star, Stella, are having the time of their lives down at the Starry Lake! But their rowdy playing wakes the Queen during her nap! She decides that the only way to get some peace and quiet is to empty the body of water! But Alice and Lewis aren’t going to stand by and let that happen: they decide to defend this location tooth and nail against the Queen and her Cards – the lake is the only place where the little star can come to regenerate.
Alice & Lewis II (38)
When Alice finds out that the King of Frostaland often gives presents to the Queen but never gets a single gift back, she persuades Lewis to add a new rule to the Big Book under the heading of “Gift Day.” As per this new decree, anyone who receives a present on this particular day must give an even nicer one back to the person who gave it. Taking this very literally and seeing it as a competition, the King and Queen soon get into an “outmatching match,” even going so far as to gift each other their respective castles! Unable to reverse it, the Queen has no choice but to set up residence in Frostaland while the King moves in to her abode!
Lamput III (32)
Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand.
The Tom and Jerry Show IV (78)
Tom and Spike get glued together.
The Tom and Jerry Show V (1)
Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio.
The Tom and Jerry Show (12/26)
Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl Matalyn and Tom has to steal him back.
Lamput IV (5)
There’s Football Fever as the Docs and Lamput go to watch the game! In the second half of the game, they end up on the pitch! Lamput causes havoc for the Docs as he disguises himself as flags, jerseys, whistles and even the football, but as they get closer to the 90th minute, they realise that it’s a team effort to win, and the game needs everyone to be on the same side.
Lamput IV (6)
Pregnant Doc: During a chase, Specs accidentally swallows Lamput. The Docs plan to bring Lamput back to the lab! However, Specs gets misunderstood by bystanders as a pregnant mother in labor and gets dragged to a hospital against his will. While Specs gets used to being a mother-to-be, Skinny tries to get the two of them out of the hospital and back to the lab. Will Lamput stay in Spec’s tummy this whole time?Reverse: In a new attempt to catch Lamput, The Docs invent a remote that reverses anything back in time. Lamput must try to escape while constantly being pulled back into the Docs' grasp!
Lamput IV (7)
Tuzki is back as the new intern at the lab. Specs & Skinny has a task for him but Tuzki gets completely lost. Lo and behold, Lamput is just around the corner to help Tuzki complete his mission which is to capture Lamput! Now Tuzki has to return the favour but how will he answer to his bosses?
Mr Bean: The Animated Series II (46)
Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Lamput III (29)
It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes.
Grizzy and The Lemmings IV (32)
The Lemmings use all the cans and tins they can get their hands on to build a beach slide. Grizzy, annoyed at not finding his tinned fish to prepare his meal tray, recovers them from the Lemmings. In their struggle, Grizzy loses his badge! Grizzy and the Lemmings now fight over a valuable metal detector that each party needs to accomplish their goal: build a slide or find the beloved badge.
Grizzy and The Lemmings IV (33)
The Lemmings take a liking to an endangered crab on the beach and decide to shelter it from a seagull who is using its shell to open coconuts. They bring it home to a disgruntled Grizzy, who wants to watch TV in peace while snacking on Cheetos. When the Lemmings turn into full-fledged crab rescuers, the house is soon overrun with crustaceans. Grizzy decides to use the seagull to get rid of the crabs. But the Lemmings - ready to do anything to protect their new friends - embark the entire house, like a raft on water.
Grizzy and The Lemmings III (50)
In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot!
Grizzy and The Lemmings III (51)
Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars.
Grizzy and The Lemmings III (52)
Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word!
Grizzy and The Lemmings III (53)
A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.
Mr Bean: The Animated Series II (52)
Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.
Mr Bean: The Animated Series III (1)
Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…
Mr Bean: The Animated Series III (2)
Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?
Mr Bean: The Animated Series III (3)
Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?
Mr Bean: The Animated Series III (4)
Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.
Mr Bean: The Animated Series III (5)
Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.
Mr Bean: The Animated Series III (6)
Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.
Mr Bean: The Animated Series III (7)
Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session.
Grizzy and The Lemmings II (66)
A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it.
Grizzy and The Lemmings II (67)
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.
Grizzy and The Lemmings II (68)
While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off.
Grizzy and The Lemmings II (69)
The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear.
Grizzy and The Lemmings II (70)
In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence.
Grizzy and The Lemmings II (71)
Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play?
Grizzy and The Lemmings II (72)
After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food.
Grizzy and The Lemmings II (73)
The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds.
Lamput III (43)
Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of.
Batwheels (32)
When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete.
Batwheels (33)
When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly.
Batwheels (34)
When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk.
Batwheels (35)
When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom.
Bugs Bunny Builders II (4)
Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.
Bugs Bunny Builders II (5)
The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.
Bugs Bunny Builders II (6)
The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.
Bugs Bunny Builders II (7)
The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.
Mr Bean: The Animated Series (23)
The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.
Mr Bean: The Animated Series (24)
Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?
Mr Bean: The Animated Series (25)
After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair.
Mr Bean: The Animated Series (26)
As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….
Moley: Squirm & Manny (8)
Squirm and Manny are stargazing when some pesky fireflies buzz over and cause chaos!
Mush-Mush And The Mushables II (38)
When Chanterelle comes across something Mush-Mush has made, she declares him a genius artist! But Mush-Mush is not sure that’s the kind of genius he wants to be.
Mush-Mush And The Mushables II (39)
So Bolly can take a break and head off to have fun, our Mushlers insist that they will do all the repairs around Mushton for him. Now Bolly needs to fix all their repairs!
Mush-Mush And The Mushables II (40)
Everyone realizes that they don’t actually know what Fung and Miff’s special gifts are! So Puff and our Mushlers set out to try and find out without Fung and Miff knowing.
Mush-Mush And The Mushables II (41)
Chep has created a cloak out of a leaf and Chanterelle thinks it’s super fashionable. But when she makes a similar cloak to Chep’s, a fashion rivalry is born!
Grizzy and The Lemmings (51)
Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro.
Grizzy and The Lemmings (52)
The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one?
Grizzy and The Lemmings (53)
Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love.
Grizzy and The Lemmings (54)
At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings.
Grizzy and The Lemmings (55)
An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings.
Grizzy and The Lemmings (56)
How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects.
Grizzy and The Lemmings (57)
Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that!
Grizzy and The Lemmings (58)
Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on!
Mr Bean: The Animated Series (49)
How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street.
Mr Bean: The Animated Series (50)
Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate.
Mr Bean: The Animated Series (51)
He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail?
Mr Bean: The Animated Series (52)
Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him.
Mush-Mush And The Mushables (47)
Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible…
Mush-Mush And The Mushables (48)
Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about…

