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      • Lamput III (29)

        It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes.

      • Mr Bean: The Animated Series II (48)

        Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.

      • Mr Bean: The Animated Series II (49)

        Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.

      • Mr Bean: The Animated Series IV (1)

        Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed!

      • Mr Bean: The Animated Series IV (2)

        After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house.

      • Grizzy and The Lemmings (21)

        Grizzy can¿t believe his eyes when he sees objects moving all by themselves. When he realizes it¿s the Lemmings who are playing around with a particularly powerful magnet, he has a stroke of genius. He will design a telekinesis trick to impress his beloved she-bear.

      • Grizzy and The Lemmings (22)

        Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games.

      • Grizzy and The Lemmings (23)

        Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations!

      • Grizzy and The Lemmings (24)

        By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted.

      • Grizzy and The Lemmings (25)

        Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original...

      • Grizzy and The Lemmings (26)

        When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan.

      • Grizzy and The Lemmings (27)

        When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes.

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Batwheels (5)

        When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.

      • Batwheels (6)

        After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp.

      • Batwheels (7)

        Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!

      • Bugs Bunny Builders (40)

        The Looney Builders rush to build a soccer stadium in Mexico for their fast customer, Speedy Gonzalez.

      • Bugs Bunny Builders II (1)

        The Easter Bunny is sick, so she hires The Looney Builders to take over the festivities and ensure Looneyburg has a great Easter.

      • Bugs Bunny Builders II (2)

        The Looney Builders are hired by Ma and Pa Bear to build a bedroom for their son, Junior, whose excitement causes setbacks.

      • Bugs Bunny Builders II (3)

        When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.

      • Mr Bean: The Animated Series II (6)

        Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.

      • Mr Bean: The Animated Series II (7)

        Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Interstellar Ella (40)

        When Angelie breaks Slippy's Jupiter gliding record, he's equally upset and fascinated by her surfboard. The two agree on a rematch and set out to work on their vehicles. They both ask Ella for help.

      • Interstellar Ella (41)

        Ella finds her Nanny's old Hide and Peek device and hopes to beat Slippy's record for Hide and Seek! Gem and I.Lo are playing too. Slippy decides to make things more interesting by siphoning fuel from the Hide and Peek.

      • Interstellar Ella (42)

        When Glitch’s compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Slippy is enchanted by the amount of stuff on the planetoid. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. They quickly put together an impressive robot they call Victor. Victor is designed to recycle and he happily does just that. But when Slippy brings him back to the Clubhouse, they soon realise Victor needs to be in his home.

      • Interstellar Ella (43)

        It's Priya's birthday so the gang is looking for something special as a gift for her. Ella suggests a birthday star, which is a star that is the same light years away as your age.

      • Interstellar Ella (44)

        Ella stretches the truth a bit when she tells Angelie she can comet surf. She decides to try but finds it's a lot harder than it looks. Slippy adds rockets to an asteroid so Ella can practice on that instead.

      • Toad & Friends (40)

        When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface.

      • Toad & Friends (41)

        When Toad finds he’s related to royalty, his airs and graces offend his friends. But when Sir Robert the ghost makes an appearance and reminds Toad that he is closer to royalty than Toad is, it is Toad that has to be subservient.

      • Toad & Friends (42)

        When a duckling hatches and imprints on Toad, he’s finds himself with an adoring fan. But in trying to rehome the duckling on the river, Toad puts it in grave danger.

      • Toad & Friends (43)

        Hedge finds herself torn in several directions as she tries to help out too many of her friends.

      • Toad & Friends (44)

        Portly traps a butterfly in a jar in order to observe it but when grounded himself, he realises that no-one likes confinement.

      • Mr Bean: The Animated Series II (27)

        Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured?

      • Mr Bean: The Animated Series II (28)

        Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.

      • Mr Bean: The Animated Series II (29)

        Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?

      • Mr Bean: The Animated Series II (30)

        Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.

      • Interstellar Ella (40)

        When Angelie breaks Slippy's Jupiter gliding record, he's equally upset and fascinated by her surfboard. The two agree on a rematch and set out to work on their vehicles. They both ask Ella for help.

      • Interstellar Ella (41)

        Ella finds her Nanny's old Hide and Peek device and hopes to beat Slippy's record for Hide and Seek! Gem and I.Lo are playing too. Slippy decides to make things more interesting by siphoning fuel from the Hide and Peek.

      • Interstellar Ella (42)

        When Glitch’s compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Slippy is enchanted by the amount of stuff on the planetoid. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. They quickly put together an impressive robot they call Victor. Victor is designed to recycle and he happily does just that. But when Slippy brings him back to the Clubhouse, they soon realise Victor needs to be in his home.

      • Interstellar Ella (43)

        It's Priya's birthday so the gang is looking for something special as a gift for her. Ella suggests a birthday star, which is a star that is the same light years away as your age.

      • Interstellar Ella (44)

        Ella stretches the truth a bit when she tells Angelie she can comet surf. She decides to try but finds it's a lot harder than it looks. Slippy adds rockets to an asteroid so Ella can practice on that instead.

      • Tom and Jerry (7)

        Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind?

      • Toad & Friends (40)

        When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface.

      • Toad & Friends (41)

        When Toad finds he’s related to royalty, his airs and graces offend his friends. But when Sir Robert the ghost makes an appearance and reminds Toad that he is closer to royalty than Toad is, it is Toad that has to be subservient.

      • Toad & Friends (42)

        When a duckling hatches and imprints on Toad, he’s finds himself with an adoring fan. But in trying to rehome the duckling on the river, Toad puts it in grave danger.

      • Toad & Friends (43)

        Hedge finds herself torn in several directions as she tries to help out too many of her friends.

      • Toad & Friends (44)

        Portly traps a butterfly in a jar in order to observe it but when grounded himself, he realises that no-one likes confinement.

      • Grizzy and The Lemmings (35)

        Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.

      • Grizzy and The Lemmings (36)

        Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair.

      • Grizzy and The Lemmings (37)

        The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite.

      • Grizzy and The Lemmings IV (40)

        The Lemmings find a racket game linked to a prize distributor on a gas station parking lot. The more times you hit the ball without letting it touch the ground, the bigger the prize. With a series of 1,000 consecutive exchanges, the prize is a giant jar of Yummy chocolate spread! Grizzy has no qualms about cheating to win, but the outcome against the Lemmings is never certain. For they have nerves of steel when the stakes are high.

      • Grizzy and The Lemmings IV (44)

        Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna.

      • SuperThings: Rivals of Kaboom - Kazoom Power (13)

        A collision between Kid Kazoom and Kid Fury causes the Kazoom to break into 6 pieces. Their distrust of Kid Fury makes him decide to join Mr. King.

      • Bugs Bunny Builders (3)

        The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build.

      • Bugs Bunny Builders (4)

        George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done.

      • Batwheels II (3)

        Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep.

      • Batwheels II (4)

        Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did.

      • Grizzy and The Lemmings IV (4)

        A frog swallows an ancestral jewel that bestows it with the power of mind control. Grizzy uses the frog to swallow the flies that have proliferated in the cabin, and which now let themselves be docilely caught. The Lemmings don’t miss a thing. They decide to get hold of the frog to hypnotize an uncooperative tapir who refuses to play rodeo. Grizzy hypnotizes the Lemmings, who become his servants. But several Lemmings escaped and are preparing a rescue mission.

      • Grizzy and The Lemmings IV (5)

        A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest.

      • Grizzy and The Lemmings IV (6)

        Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee.

      • Mr Bean: The Animated Series IV (3)

        Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out.

      • Mr Bean: The Animated Series IV (4)

        Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams!

      • Mr Bean: The Animated Series (14)

        Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean.

      • Mr Bean: The Animated Series (15)

        In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia.

      • Mr Bean: The Animated Series (16)

        After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue.

      • Mr Bean: The Animated Series (17)

        An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.

      • Mr Bean: The Animated Series (18)

        When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10.

      • Mr Bean: The Animated Series (19)

        When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost.

      • Mr Bean: The Animated Series (20)

        When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today.

      • Mr Bean: The Animated Series (21)

        Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop.

      • Mr Bean: The Animated Series (22)

        Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.

      • The Tom and Jerry Show II (22)

        Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches.

      • The Tom and Jerry Show II (23)

        Feeling bad for giving Tom's precious blanket to "Badwill," Jerry's determined to get it back. But with all the bizarre, enchanted items that have been donated over the centuries, getting anything back from Badwill is not easily done.

      • The Tom and Jerry Show II (24)

        Quacker's sleepwalking habit creates mischief and mayhem for Tom and Jerry during an overnight sleepover.

      • Lamput IV (24)

        Rival Doc nurses an old grudge against the Docs for getting him fired from the lab. This time he seeks revenge! He gets Specs & Skinny docs framed for knocking out the old night guard at the lab and kidnapping Lamput. Together in the prison, Lamput & the Docs join forces to unearth the truth and expose the actual culprit!

      • Lamput IV (25)

        The Docs’ pursuit of Lamput takes them off-earth and they end up on the moon after hitching a ride on Boss’ rocket ship. Lamput accidentally discovers aliens on the moon who are seemingly planning to destroy Earth. He seeks out the Docs for help to prevent this terrible event.

      • Lamput III (29)

        It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes.

      • Grizzy and The Lemmings IV (40)

        The Lemmings find a racket game linked to a prize distributor on a gas station parking lot. The more times you hit the ball without letting it touch the ground, the bigger the prize. With a series of 1,000 consecutive exchanges, the prize is a giant jar of Yummy chocolate spread! Grizzy has no qualms about cheating to win, but the outcome against the Lemmings is never certain. For they have nerves of steel when the stakes are high.

      • Grizzy and The Lemmings IV (44)

        Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna.

      • Grizzy and The Lemmings (78)

        Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon.

      • Grizzy and The Lemmings II (1)

        With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild.

      • Grizzy and The Lemmings II (2)

        The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production.

      • Grizzy and The Lemmings II (3)

        Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation!

      • Grizzy and The Lemmings II (4)

        The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary.

      • Mr Bean: The Animated Series II (44)

        Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory.

      • Mr Bean: The Animated Series II (45)

        Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.

      • Mr Bean: The Animated Series II (46)

        Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.

      • Mr Bean: The Animated Series II (47)

        Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.

      • Mr Bean: The Animated Series II (48)

        Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.

      • Mr Bean: The Animated Series II (49)

        Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Mr Bean: The Animated Series II (52)

        Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.

      • Bugs Bunny Builders II (3)

        When The Looney Builders help Wile E. Coyote build a telescope to view the Looney Moon, Tweety must face his fear of the dark.

      • Bugs Bunny Builders II (4)

        Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.

      • Bugs Bunny Builders: Hard Hat Time (14)

        It’s Halloween, so the crew decorates their garage for the Looneyburg Trick-Or-Treaters.

      • Batwheels (27)

        After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!

      • Batwheels (28)

        Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero.

      • Be Cool, Scooby-Doo! (13/26)

        When an Artificial Intelligence takes over the building of a trendy tech company, the gang has to solve the computerized mystery - and maybe learn a lesson about relying too much on technology.

      • Lamput IV (26)

        In order to win his approval, the two Docs plan to catch Lamput to surprise Boss’ on his birthday, but things get complicated with the other docs in the lab plan to do the same thing. A fierce race starts between the two teams!

      • Lamput IV (27)

        Victory! The Docs finally catch Lamput but the timing could not be worse, because Boss Mom is here to visit and she does not take kindly to her friend Lamput being imprisoned. Against his better judgement but to please his mother, Boss orders the Docs to chaperone and serve Boss Mom and Lamput as they spend time shopping, being pampered and spoiling themselves. Lamput can't believe his luck and the Docs can't believe theirs either! But when Boss Mom finds herself in mild peril, there's a chance of redemption and the possibility of a her finding a new favourite.

      • Lamput III (21)

        Lamput jumps on Skinny's head and poses as a luscious mane of auburn hair. Specs falls in love. Romance is tough. Especially when you're an idiot.

      • Lamput III (31)

        When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob.

      • Mr Bean: The Animated Series II (19)

        Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is?

      • Mr Bean: The Animated Series II (20)

        Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand.

      • Mr Bean: The Animated Series II (21)

        Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London.

      • Mr Bean: The Animated Series II (22)

        A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish.

      • Grizzy and The Lemmings IV (48)

        The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna.

      • Grizzy and The Lemmings IV (51)

        An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies.

      • Grizzy and The Lemmings III (27)

        While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?

      • Grizzy and The Lemmings III (28)

        A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.

      • Grizzy and The Lemmings III (29)

        The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.

      • Grizzy and The Lemmings III (30)

        The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.

      • SuperThings: Rivals of Kaboom - Kazoom Power (1)

        Kai, Finn, and Mia transform into Kazoom Kids and are called upon by Enigma to save Kaboom City from the threat of a great villain.

      • Be Cool, Scooby-Doo! (1/26)

        In the series premiere episode, Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls!

      • Be Cool, Scooby-Doo! (2/26)

        Daphne brings the gang to a Victorian murder mystery party, so they can dress up and solve a fake mystery for once. But when an actual Headless Count (DAVID KAYE) starts kidnapping people for real, the gang must stay in character as they tackle the real caper!

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Mr Bean: The Animated Series IV (3)

        Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out.

      • Mr Bean: The Animated Series IV (4)

        Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams!

      • Grizzy and The Lemmings (28)

        Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread.

      • Grizzy and The Lemmings (29)

        When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell.

      • Grizzy and The Lemmings (30)

        Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself!

      • Grizzy and The Lemmings (31)

        The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price.

      • Grizzy and The Lemmings (32)

        A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!

      • Grizzy and The Lemmings (33)

        Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.

      • Grizzy and The Lemmings (34)

        Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.

      • Lamput III (29)

        It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes.

      • Batwheels (8)

        When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.

      • Batwheels (9)

        After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.

      • Batwheels (10)

        Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger!

      • Batwheels (11)

        Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!

      • Bugs Bunny Builders II (4)

        Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.

      • Bugs Bunny Builders II (5)

        The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.

      • Bugs Bunny Builders II (6)

        The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.

      • Bugs Bunny Builders II (7)

        The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Mr Bean: The Animated Series II (11)

        Mr Bean is in need of a sturdy new bookcase and sets off to visit a furniture warehouse. He finds one that’s perfect but is outraged when he’s told he has to build the bookcase himself! Bean is unfamiliar with flat pack assembly and struggles to construct his new bookcase failing miserably when he discovers he’s one screw short. Mr Bean heads back to the shop only to find it’s closed!

      • Mr Bean: The Animated Series II (12)

        Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday!

      • Mr Bean: The Animated Series II (13)

        Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief.

      • Interstellar Ella (45)

        Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible

      • Interstellar Ella (46)

        Ella is excited to get her own room but Tilly is not as thrilled. She asks Slippy if he can make her a time machine to slow down time so tomorrow never comes. Slippy says the only place time shows down is around black holes.

      • Interstellar Ella (47)

        Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula.

      • Interstellar Ella (48)

        The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya.

      • Interstellar Ella (49)

        When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead.

      • Toad & Friends (45)

        Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels.

      • Toad & Friends (46)

        When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space?

      • Toad & Friends (47)

        Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time?

      • Toad & Friends (48)

        Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine.

      • Toad & Friends (49)

        Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey.

      • Mr Bean: The Animated Series II (31)

        Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.

      • Mr Bean: The Animated Series II (32)

        Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.

      • Mr Bean: The Animated Series II (33)

        Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.

      • Mr Bean: The Animated Series II (34)

        Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money.

      • Interstellar Ella (45)

        Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible

      • Interstellar Ella (46)

        Ella is excited to get her own room but Tilly is not as thrilled. She asks Slippy if he can make her a time machine to slow down time so tomorrow never comes. Slippy says the only place time shows down is around black holes.