• Cartoonito

    • Cartoonito od do

      • The Tom and Jerry Show (20/26)

        Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies, and they have fun terrorizing Tom, an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies.

      • Mr Bean: The Animated Series (10)

        It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel.

      • Mr Bean: The Animated Series (11)

        Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.)

      • Mr Bean: The Animated Series II (7)

        Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Grizzy and The Lemmings II (41)

        Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size.

      • Grizzy and The Lemmings II (42)

        The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming.

      • Grizzy and The Lemmings II (43)

        Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore.

      • Grizzy and The Lemmings II (44)

        The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety.

      • Grizzy and The Lemmings II (45)

        Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number.

      • Grizzy and The Lemmings II (46)

        The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly.

      • Grizzy and The Lemmings II (47)

        The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away.

      • Lamput III (34)

        Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on.

      • Batwheels (7)

        Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump!

      • Batwheels (8)

        When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot.

      • Batwheels (9)

        After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley.

      • Batwheels (10)

        Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger!

      • Bugs Bunny Builders (12)

        The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal.

      • Bugs Bunny Builders (13)

        The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner.

      • Bugs Bunny Builders (14)

        Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.”

      • Bugs Bunny Builders (15)

        The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything.

      • The Tom and Jerry Show II (55)

        Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemy, with the biggest threat coming from their own creations. In the end, they go back to their relatively safer existence.

      • The Tom and Jerry Show II (56)

        While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette (Marie Antoin-marionette). Now the cat and mouse have more on their hands than either one of them can handle! Sure the marionette pulls Hildie and Beatie's heart-strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out!

      • The Tom and Jerry Show II (57)

        It's summer, and Spike's the primary beneficiary of Rick's daily grilling ritual: the pooch is tossed a nice juicy T-bone nightly. When Spike gets stuck trying to exit the doghouse, he realizes it's time to back off the beef.

      • The Tom and Jerry Show II (58)

        Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset...

      • The Tom and Jerry Show II (59)

        The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner in case hers doesn't turn up. Butch and Tom go toe-to-toe for the honor. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case!

      • The Tom and Jerry Show II (60)

        Tom is told he can't eat for 12 hours!

      • Interstellar Ella (45)

        Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible

      • Interstellar Ella (46)

        Ella is excited to get her own room but Tilly is not as thrilled. She asks Slippy if he can make her a time machine to slow down time so tomorrow never comes. Slippy says the only place time shows down is around black holes.

      • Interstellar Ella (47)

        Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula.

      • Interstellar Ella (48)

        The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya.

      • Interstellar Ella (49)

        When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead.

      • Toad & Friends (45)

        Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels.

      • Toad & Friends (46)

        When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space?

      • Toad & Friends (47)

        Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time?

      • Toad & Friends (48)

        Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine.

      • Toad & Friends (49)

        Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey.

      • Mr Bean: The Animated Series (21)

        Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop.

      • Mr Bean: The Animated Series (22)

        Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest.

      • Mr Bean: The Animated Series (23)

        The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil.

      • Mr Bean: The Animated Series (24)

        Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?

      • Interstellar Ella (45)

        Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible

      • Interstellar Ella (46)

        Ella is excited to get her own room but Tilly is not as thrilled. She asks Slippy if he can make her a time machine to slow down time so tomorrow never comes. Slippy says the only place time shows down is around black holes.

      • Interstellar Ella (47)

        Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula.

      • Interstellar Ella (48)

        The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya.

      • Interstellar Ella (49)

        When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead.

      • Tom and Jerry (3)

        Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom!

      • Toad & Friends (45)

        Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels.

      • Toad & Friends (46)

        When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space?

      • Toad & Friends (47)

        Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time?

      • Toad & Friends (48)

        Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine.

      • Toad & Friends (49)

        Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey.

      • Grizzy and The Lemmings IV (49)

        Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy!

      • Grizzy and The Lemmings IV (40)

        The Lemmings find a racket game linked to a prize distributor on a gas station parking lot. The more times you hit the ball without letting it touch the ground, the bigger the prize. With a series of 1,000 consecutive exchanges, the prize is a giant jar of Yummy chocolate spread! Grizzy has no qualms about cheating to win, but the outcome against the Lemmings is never certain. For they have nerves of steel when the stakes are high.

      • Grizzy and The Lemmings IV (44)

        Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna.

      • Grizzy and The Lemmings IV (48)

        The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna.

      • Grizzy and The Lemmings IV (51)

        An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies.

      • SuperThings: Rivals of Kaboom - Kazoom Power (19)

        Sourbette and Trasher, the new Kazoom Kid villains, join Kid Fury and the Villains in a new adventure.

      • Bugs Bunny Builders (1)

        Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise.

      • Bugs Bunny Builders (2)

        It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt.

      • Batwheels II (35)

        When Harley Quinn’s Hyena goes missing, Bibi agrees to help Jestah look for her.

      • Batwheels II (36)

        A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom. It’s up to MOE to stop the Zoomers with zany improvised tricks and traps with a little help from Ace and Batcomputer.

      • Grizzy and The Lemmings II (33)

        The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well?

      • Grizzy and The Lemmings II (34)

        The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine.

      • Grizzy and The Lemmings II (35)

        Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities.

      • Mr Bean: The Animated Series (30)

        When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight.

      • Mr Bean: The Animated Series (31)

        After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after.

      • Mr Bean: The Animated Series II (43)

        Mr Bean buys a robot to clean his flat but it ends up trashing half the town.

      • Mr Bean: The Animated Series II (44)

        Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory.

      • Mr Bean: The Animated Series II (45)

        Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.

      • Mr Bean: The Animated Series II (46)

        Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.

      • Mr Bean: The Animated Series II (47)

        Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.

      • Mr Bean: The Animated Series II (48)

        Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.

      • Mr Bean: The Animated Series II (49)

        Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.

      • Mr Bean: The Animated Series II (50)

        Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!

      • Mr Bean: The Animated Series II (51)

        Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.

      • Be Cool, Scooby-Doo! (21/26)

        The gang visits a farm that's being haunted by a creepy Scarecrow Ghost. Fred wants to impress the farmer's daughter with his mystery-solving skills, but for some reason, this case just isn't adding up.

      • Lamput IV (2)

        The Docs’ latest invention generates identical versions of themselves and create a whole mob of ‘Duplicate’ Specs and Skinnies to catch Lamput! However, the device becomes faulty, and the Duplicates can’t be turned off. Now the Docs are stuck with annoying copies of themselves who are turning their lives upside down!

      • Lamput IV (3)

        When Lamput disguises himself as a book and gets returned to the Library, the Docs have to be super quiet in their attempts to get him back. They finally manage to sneak past the Librarian, but all chaos erupts when they open a mysterious book in the restricted area. Lamput and the Docs have to team up to get the new ghostly resident back to where he belongs!

      • Lamput IV (4)

        Lamput can’t stop reading and gets caught! Back at the lab, the story intrigues everyone who is brought on a captivating adventure – featuring Lamput, Specs and Skinny in the leading role of a classic folktale. Robinput and his mates fight evil dictatorship for the perfect bedtime story.

      • Grizzy and The Lemmings II (50)

        Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings!

      • Grizzy and The Lemmings II (51)

        The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin!

      • Grizzy and The Lemmings II (52)

        After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms.

      • Grizzy and The Lemmings II (53)

        The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan.

      • Grizzy and The Lemmings II (54)

        With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear.

      • Grizzy and The Lemmings II (55)

        Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance.

      • Grizzy and The Lemmings II (56)

        The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave.

      • Mr Bean: The Animated Series (42)

        Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck.

      • Mr Bean: The Animated Series (43)

        Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment.

      • Mr Bean: The Animated Series II (35)

        Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers.

      • Mr Bean: The Animated Series II (36)

        Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending.

      • Mr Bean: The Animated Series II (37)

        Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force.

      • Mr Bean: The Animated Series II (38)

        Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek.

      • Mr Bean: The Animated Series II (39)

        Mr Bean finds himself babysitting a baboon.

      • Mr Bean: The Animated Series II (40)

        Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship.

      • Mr Bean: The Animated Series II (41)

        A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping.

      • Bugs Bunny Builders II (8)

        When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.

      • Bugs Bunny Builders II (9)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Bugs Bunny Builders: Hard Hat Time (2)

        A music video of Lola Bunny using her bulldozer to move things as she oversees various looney builds.

      • Batwheels II (19)

        Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse!

      • Batwheels II (20)

        Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward.

      • The Tom and Jerry Show (28)

        Tom accidentally puts a spell on Santa and, as a result of Santa's new state, Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other.

      • The Tom and Jerry Show II (27)

        While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last!

      • The Tom and Jerry Show II (28)

        Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin!

      • Lamput III (44)

        You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair!

      • Grizzy and The Lemmings III (53)

        A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk.

      • Grizzy and The Lemmings III (54)

        When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.

      • Grizzy and The Lemmings III (55)

        The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance.

      • Grizzy and The Lemmings III (56)

        Grizzy and the Lemmings fight over the TV remote control.

      • Grizzy and The Lemmings III (57)

        The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen.

      • Grizzy and The Lemmings III (58)

        The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle.

      • Grizzy and The Lemmings III (59)

        Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap.

      • Grizzy and The Lemmings III (60)

        While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room.

      • Grizzy and The Lemmings III (61)

        The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them.

      • Grizzy and The Lemmings III (62)

        Grizzy is pulled out of his dreams by the rambunctious Lemmings who are jousting on sheep.

      • Grizzy and The Lemmings III (63)

        With a ring that lets their astral bodies travel, the Lemmings decide to haunt Grizzy.

      • Grizzy and The Lemmings III (64)

        Grizzy and the Lemmings fight over a giant jelly cake. Their chase leads them to the castle library, where the Lemmings accidentally activate the opening of a secret passage.

      • Grizzy and The Lemmings III (54)

        When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin.

      • Grizzy and The Lemmings III (56)

        Grizzy and the Lemmings fight over the TV remote control.

      • Grizzy and The Lemmings III (65)

        The Lemmings discover a card that enables them to teleport a magic closet.

      • SuperThings: Rivals of Kaboom - Kazoom Power (20)

        Kid Fury, Sourbette, and Trasher face a ‘rubbish monster’ when Trasher uses his powers at the dump.

      • The Tom and Jerry Show IV (44)

        The hot dog relish that Crooked Eddie brings to the detectives turns out to be an explosive device that Tom & Jerry must now return to the lab before it inadvertently blows up the entire city.

      • The Tom and Jerry Show IV (45)

        Fearful that he will lose his place in the Manor, Tom adopts the attitude of a member of the Royal Guard in order to keep the mice and their new friend, Boswell, from wreaking havoc in the kitchen.

      • The Tom and Jerry Show IV (46)

        Jerry uses a friendly tick to get even with Tom.

      • The Tom and Jerry Show IV (47)

        The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race.

      • The Tom and Jerry Show IV (48)

        Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair.

      • The Tom and Jerry Show (21/26)

        After a particularly destructive chase, Tom and Spike have to go to the vet and Ginger hires an exterminator to take care of Jerry and Tuffy once and for all. Spike and Tom try to escape the vet only to get even more hurt, and Jerry and Tuffy make the exterminator's life miserable.

      • Mr Bean: The Animated Series (12)

        Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride.

      • Mr Bean: The Animated Series (13)

        Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang!

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Mr Bean: The Animated Series II (10)

        Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal?

      • Grizzy and The Lemmings II (48)

        Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well!

      • Grizzy and The Lemmings II (49)

        Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper.

      • Grizzy and The Lemmings II (50)

        Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings!

      • Grizzy and The Lemmings II (51)

        The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin!

      • Grizzy and The Lemmings II (52)

        After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms.

      • Grizzy and The Lemmings II (53)

        The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan.

      • Grizzy and The Lemmings II (54)

        With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear.

      • Lamput III (35)

        Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical.

      • Batwheels (11)

        Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!

      • Batwheels (12)

        After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.

      • Batwheels (13)

        When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?

      • Batwheels (14)

        After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.

      • Bugs Bunny Builders (16)

        When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea.

      • Bugs Bunny Builders (17)

        Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks.

      • Bugs Bunny Builders (18)

        As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process.

      • Bugs Bunny Builders (19)

        The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending.

      • The Tom and Jerry Show II (61)

        Tom's being unusually difficult when he's rocked by an epiphany-- HE'S LOSING HIS HAIR! Paranoid that he's going to become a hairless cat, Tom will do anything Jerry tells him to do in order to regrow it. Think mud packs (more like mud slaps), hair transfers (one word – furballs) deep tissue massage to stimulate follicle development (a.k.a repeated blows to the head), and skunk therapy ('nuf said). Most everything he tries only leads to Ginger throwing him in the bath again. Ultimately, Tom realizes that Jerry's spiking his cat shampoo with hair remover and it's about to get hairy for the mouse!

      • The Tom and Jerry Show II (62)

        When Tom's hit by a trolley while he and Jerry are investigating their latest case, he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is, he's in traction and can't move. That's okay, he's got a partner in crime-solving – Doc Jerry makes the rounds at the animal hospital and solves the mystery, but not before sending Tom on the rounds to endure various tests (e.g. x-rays, stress test, physical therapy, etc…) and to do some investigating of his own.

      • The Tom and Jerry Show II (63)

        When a little cat and mouse ends poorly for Tom, he ends up having to wear the cone of shame.

      • The Tom and Jerry Show II (64)

        A little cat and mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, HIS home. Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft, steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one; the one Tom and Jerry use to get rid of Franky Two-Face.

      • The Tom and Jerry Show II (65)

        After another destructive bout of cat and mouse, Hildie and Beatie decide that Tom's bad cat-titude has caused nothing but trouble around the cottage. What Tom needs is an attitude adjustment! With a flick of the wand, Tom becomes a doting cat. Much better! Jerry's loving the change at first, but he soon tires of the touchy-feely feline (even Newt is tiring of Tom's affections). Jerry tries every mouse trick in the book to trigger Tom's animal instincts, but nothing seems to break the spell. Jerry has to sneak Hildie's wand to reverse the spell, but it won't be easy with tag-along-Tom by his side every step of the way!

      • The Tom and Jerry Show II (66)

        When Tom ends up on the losing end of a little cat and mouse AGAIN Butch sends in Meathead, a pinch hitter, to deal with Jerry. Surprisingly, Meathead has no trouble catching the little mouse. There's nothing Tom or Jerry can do to make it harder. Jerry's superior intelligence is no match for Meathead's dumb luck.

      • Interstellar Ella (50)

        Ella and Slippy are practicing Pluto Jump Ride when Tilly begs to go too. Ella tells her it's too dangerous and gives her a practice jump stick before she leaves. Madhu arrives to play and finds Tilly alone.

      • Interstellar Ella (51)

        Ella, Slippy and Madhu are spiral space diving when Ella explains what inspired the idea. It's a huge colourful spiral that Maggie is not able to identify. As she tries, she begins to glitch.

      • Interstellar Ella (52)

        The Ryder family completes a drill in the event of a Starquake. Shields are deployed around Home and Dad's museum on the moon. The drill is a success but the shield on the moon is stuck open.

      • Interstellar Ella (1)

        When Ella borrows Slippy’s luckiest good luck charm, she risks losing it forever when she finds herself at a black hole. It’s only when everyone pools their strengths together that Mooncake is returned to Slippy, safe and sound.

      • Interstellar Ella (2)

        It’s Ella’s mom’s birthday! Determined to get her mom the bestest birthday gift ever, Ella searches the Galaxy with help from her friends. But with time running out, she’ll have to realize that the best gift of all may not come wrapped in a box...

      • Toad & Friends (50)

        Chief is persuaded to take a day off and puts Tinker in charge of getting into Toad Hall. But Tinker has bigger plans than that!

      • Toad & Friends (51)

        Hedge, Ratty, Mole and Toad go on a boat journey upriver to find the mysterious Song Stone.

      • Toad & Friends (52)

        Ratty boasts that he could take The Rat’s Nest out on a big adventure into the wide ocean but when his friends encourage him to follow his dream, he reluctantly feels compelled to leave the riverbank.

      • Toad & Friends (1)

        It's spring and Mole is whitewashing his burrow. His friends come to help while the watching weasels spy an opportunity to play a prank on them.

      • Toad & Friends (2)

        Ratty takes his friends out for a boat trip and insists as Captain, what he says goes. But when the boat is scuppered on the rocks, he finds that listening to his friends is the way to save the day.

      • Mr Bean: The Animated Series (25)

        After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair.

      • Mr Bean: The Animated Series (26)

        As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….

      • Mr Bean: The Animated Series (27)

        Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy.

      • Mr Bean: The Animated Series (28)

        Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.

      • Interstellar Ella (50)

        Ella and Slippy are practicing Pluto Jump Ride when Tilly begs to go too. Ella tells her it's too dangerous and gives her a practice jump stick before she leaves. Madhu arrives to play and finds Tilly alone.

      • Interstellar Ella (51)

        Ella, Slippy and Madhu are spiral space diving when Ella explains what inspired the idea. It's a huge colourful spiral that Maggie is not able to identify. As she tries, she begins to glitch.