• Cartoonito

    • Cartoonito od do

      • The Tom and Jerry Show (28)

        Tom accidentally puts a spell on Santa and, as a result of Santa's new state, Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other.

      • Mr Bean: The Animated Series (26)

        As Mr Bean settles down to watch his favourite TV programme he hears loud noises from next-door. He moves from house to garden but can’t escape the relentless cacophony of trumpets, electric drills, and screaming babies. Bean’s mind turns to thoughts of revenge….

      • Mr Bean: The Animated Series (27)

        Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy.

      • Mr Bean: The Animated Series II (23)

        Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems?

      • Mr Bean: The Animated Series II (24)

        Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient.

      • Grizzy and The Lemmings III (19)

        The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon!

      • Grizzy and The Lemmings III (20)

        After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing.

      • Grizzy and The Lemmings III (21)

        Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide…

      • Grizzy and The Lemmings III (22)

        The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock !

      • Grizzy and The Lemmings III (23)

        The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht.

      • Grizzy and The Lemmings III (24)

        Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too!

      • Grizzy and The Lemmings III (25)

        A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab!

      • Batwheels (39)

        After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day.

      • Batwheels (40)

        After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom!

      • Batwheels II (1)

        Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together.

      • Batwheels II (2)

        When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him.

      • Bugs Bunny Builders II (4)

        Gossamer invites The Looney Builders on a camping trip. They plan to build a simple campsite until Daffy insists they go “glamping” instead.

      • Bugs Bunny Builders II (5)

        The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space.

      • Bugs Bunny Builders II (6)

        The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch.

      • Bugs Bunny Builders II (7)

        The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun.

      • The Tom and Jerry Show III (26)

        Old Snelgrove, the senior butler, is retiring. There is an open backyard Olympics on the estate to see who will replace him. When the contestants in the field are narrowed down to Butch and Tom, what will the final outcome be?

      • The Tom and Jerry Show III (27)

        Red Herring complains to Tom and Jerry that he keeps hearing laughter everywhere he goes. Tom and Jerry bodyguard Red to prevent him from doing anything that might provoke laughter, but Red's goof-ups and fails soon have even them convulsed. Gradually, it gets loud enough that Tom and Jerry can hear it too. Will they find the true source of the laughter?

      • The Tom and Jerry Show III (28)

        Tom and Jerry awake to the smell of eggs being cooked in the kitchen – Ginger and Rick are making breakfast courtesy of their neighbor's fresh eggs. Ginger and Rick talk about how their new neighbor has a suburban henhouse and is raising their own produce. Tom and Jerry team up to target the henhouse for a heist, but it's easier said than done.

      • The Tom and Jerry Show III (29)

        A little baby goat butts his head through a distant wall of the estate and starts nibbling the grass. At first, he helps Tom with the yardwork but then causes chaos throughout the manor. Tom and Jerry are left to deal with the kid.

      • The Tom and Jerry Show III (30)

        On another scary night in the castle, The Invisible Cat wants nothing more than to catch mice. After it picks up and carries Jerry and Tuffy, Tom is really confused (and spooked) to see the two mice "magically" float through the air! When Tom accidentally smacks The Invisible Cat in the face and knocks Jerry and Tuffy free of his hold, it sparks a slapstick fight between the two cats.

      • The Tom and Jerry Show III (31)

        As Rick and Ginger prepare for a costume party, Tom tries to score some snacks. Jerry and Tuffy are out to do the same. Spike and Tom are initially confused by the guests' costumes. Determined to get their paws on as much party food as they can, however, they contrive their own costumes to crash the party. Will they get away with it?

      • Interstellar Ella (33)

        Ella is very impressed by Angelie, her mom’s new field assistant. She especially likes the incredible tricks she does on her surfboard!

      • Interstellar Ella (34)

        Ella and her friends play a star-riddle game that is a tradition in Slippy’s family. In order to beat Slippy’s cousins, they need to find some super-giant stars!

      • Interstellar Ella (35)

        Slippy’s cousin Gem wants time apart from her twin brother I.Lo but he doesn’t want to hear it. When no one wants to investigate the super puff planet they discovered, Gem races off on her own, despite the high temperatures and strong winds.

      • Interstellar Ella (36)

        Tilly is dressed as her alter-ego, SuperTilly – the greatest superhero in the universe! When her dad asks her if she can send him his toolbox, it’s SuperTilly to the rescue!

      • Interstellar Ella (37)

        Slippy promised his uncle to water his plants while he is away. When he finally heads to the greenhouse, he discovers that the watering system he built is broken. The plants are not doing well.

      • Toad & Friends (33)

        Mole is having a clear out and gives Toad Mr Tiddles, Mole’s old teddy bear. Once it’s gone, Mole has second thoughts and wants him back. But the weasels kidnap Mr Tiddles and Mole and Toad have to mount a daring rescue mission to get dear Mr Tiddles back.

      • Toad & Friends (34)

        Adder sets one riverbanker against the other in order to seize all of Mole’s toffee apple pie but they soon realise she is up to one of her tricks again.

      • Toad & Friends (35)

        Toad decides to actually ride his horse Mulberry as both his car and caravan are out of action. But riding a horse requires skills Toad simply hasn’t got.

      • Toad & Friends (36)

        Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus.

      • Toad & Friends (37)

        Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist.

      • Mr Bean: The Animated Series II (2)

        Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?

      • Mr Bean: The Animated Series II (3)

        Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.

      • Mr Bean: The Animated Series II (4)

        Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.

      • Mr Bean: The Animated Series II (5)

        Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone

      • Interstellar Ella (33)

        Ella is very impressed by Angelie, her mom’s new field assistant. She especially likes the incredible tricks she does on her surfboard!

      • Interstellar Ella (34)

        Ella and her friends play a star-riddle game that is a tradition in Slippy’s family. In order to beat Slippy’s cousins, they need to find some super-giant stars!

      • Interstellar Ella (35)

        Slippy’s cousin Gem wants time apart from her twin brother I.Lo but he doesn’t want to hear it. When no one wants to investigate the super puff planet they discovered, Gem races off on her own, despite the high temperatures and strong winds.

      • Interstellar Ella (36)

        Tilly is dressed as her alter-ego, SuperTilly – the greatest superhero in the universe! When her dad asks her if she can send him his toolbox, it’s SuperTilly to the rescue!

      • Interstellar Ella (37)

        Slippy promised his uncle to water his plants while he is away. When he finally heads to the greenhouse, he discovers that the watering system he built is broken. The plants are not doing well.

      • Bugs Bunny Builders: Hard Hat Time (11)

        Tweety spots a giant lemon in a tree and is determined to make lemonade for everyone.

      • Toad & Friends (33)

        Mole is having a clear out and gives Toad Mr Tiddles, Mole’s old teddy bear. Once it’s gone, Mole has second thoughts and wants him back. But the weasels kidnap Mr Tiddles and Mole and Toad have to mount a daring rescue mission to get dear Mr Tiddles back.

      • Toad & Friends (34)

        Adder sets one riverbanker against the other in order to seize all of Mole’s toffee apple pie but they soon realise she is up to one of her tricks again.

      • Toad & Friends (35)

        Toad decides to actually ride his horse Mulberry as both his car and caravan are out of action. But riding a horse requires skills Toad simply hasn’t got.

      • Toad & Friends (36)

        Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus.

      • Toad & Friends (37)

        Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist.

      • Grizzy and The Lemmings (31)

        The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price.

      • Grizzy and The Lemmings (32)

        A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun!

      • Grizzy and The Lemmings (33)

        Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases.

      • Grizzy and The Lemmings (34)

        Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it.

      • Grizzy and The Lemmings (35)

        Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV.

      • SuperThings: Rivals of Kaboom - Kazoom Power (1)

        Kai, Finn, and Mia transform into Kazoom Kids and are called upon by Enigma to save Kaboom City from the threat of a great villain.

      • Barney's World (1)

        When David is frustrated to be called home early to help with his baby sister, Barney creates a magical game where David is reminded how good it feels to help others. He leaves the park excited to help out as a big brother.

      • Barney's World (2)

        Barney's magic creates a nighttime adventure in the park, but David is scared of the dark. Barney becomes a giant glowing action figure to help David calm down so he can stay and play with his friends.

      • Batwheels (15)

        The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?

      • Batwheels (16)

        Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!

      • Be Cool, Scooby-Doo! (1/26)

        In the series premiere episode, Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls!

      • Be Cool, Scooby-Doo! (2/26)

        Daphne brings the gang to a Victorian murder mystery party, so they can dress up and solve a fake mystery for once. But when an actual Headless Count (DAVID KAYE) starts kidnapping people for real, the gang must stay in character as they tackle the real caper!

      • Mr Bean: The Animated Series (46)

        Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache.

      • Mr Bean: The Animated Series (47)

        When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place.

      • Mr Bean: The Animated Series II (3)

        Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.

      • Mr Bean: The Animated Series II (4)

        Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.

      • Mr Bean: The Animated Series II (5)

        Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone

      • Lamput III (16)

        Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it.

      • Lamput III (19)

        Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade.

      • Lamput III (1)

        Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval.

      • Grizzy and The Lemmings III (28)

        A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.

      • Grizzy and The Lemmings III (29)

        The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.

      • Grizzy and The Lemmings III (30)

        The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.

      • Grizzy and The Lemmings III (31)

        By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear?

      • Grizzy and The Lemmings III (32)

        In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.

      • Grizzy and The Lemmings III (33)

        The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque!

      • The Tom and Jerry Show (1/26)

        Tom gets Spike sent to obedience school, and Jerry is left without a protector. When Spike returns, Tom tries hard to get Spike to revert to his old ways. Jerry fights back to make sure that Spike keeps his cool

      • The Tom and Jerry Show (2/26)

        Tom is under strict orders to not wake the Witch sisters, but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive, he must get the help of Newt to make everything go back as it was.

      • Tom and Jerry in New York (1)

        Tom and Jerry invade a department store after dark, battle for a bag of gumballs, and babysit a troublesome baby panda. Jerry befriends a pigeon.

      • Mr Bean: The Animated Series II (1)

        Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?

      • Mr Bean: The Animated Series II (2)

        Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?

      • Mr Bean: The Animated Series II (3)

        Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.

      • Mr Bean: The Animated Series II (4)

        Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.

      • Mr Bean: The Animated Series II (5)

        Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone

      • Mr Bean: The Animated Series II (6)

        Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.

      • Mr Bean: The Animated Series II (7)

        Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series (36)

        Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen.

      • Mr Bean: The Animated Series (37)

        During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful?

      • Lamput III (16)

        Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it.

      • Lamput III (19)

        Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade.

      • Lamput III (21)

        Lamput jumps on Skinny's head and poses as a luscious mane of auburn hair. Specs falls in love. Romance is tough. Especially when you're an idiot.

      • Barney's World (31)

        When David’s cold keeps him stuck inside, Barney, Mel, and Vivie get creative and try to find a way to engage and have fun with their friend from the other side of the window.

      • Barney's World (16)

        Mel is frustrated that her arm isn’t as strong as it used to be after she gets her cast off, so Barney whips up an adventure in the enchanted forest that helps her realize that it's okay for some things to take time.

      • Lamput III (34)

        Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on.

      • Batwheels (4)

        After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky!

      • Batwheels (5)

        When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds.

      • Be Cool, Scooby-Doo! (1/26)

        In the series premiere episode, Velma's got an interview at the prestigious Kingston University, the most selective school in the country. The only catch? The dean wants her and the rest of the Scooby gang to figure out why the ghost of Elias Kingston, the school's founder, is haunting Kingston's book-filled halls!

      • Be Cool, Scooby-Doo! (2/26)

        Daphne brings the gang to a Victorian murder mystery party, so they can dress up and solve a fake mystery for once. But when an actual Headless Count (DAVID KAYE) starts kidnapping people for real, the gang must stay in character as they tackle the real caper!

      • Mr Bean: The Animated Series III (1)

        Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…

      • Mr Bean: The Animated Series III (2)

        Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach?

      • Mr Bean: The Animated Series III (3)

        Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom?

      • Mr Bean: The Animated Series III (4)

        Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.

      • Mr Bean: The Animated Series III (5)

        Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.

      • Mr Bean: The Animated Series III (6)

        Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage.

      • Mr Bean: The Animated Series (1)

        Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted.

      • Mr Bean: The Animated Series (2)

        Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine.

      • SuperThings: Rivals of Kaboom - Kazoom Power (15)

        Mia and Kai have to infiltrate Enigma’s base, taken over by the villains, to get it back and access the super computer.

      • Be Cool, Scooby-Doo! II (1/26)

        In the season two premiere episode, the gang forces an over-worked Fred to relax and take time off from mysteries at Daphne's family's beach house. Unfortunately, when a walking shark attacks the ritzy beach community, the gang is forced to solve the mystery without Fred finding out about it.

      • Be Cool, Scooby-Doo! II (2/26)

        The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf!

      • Lamput III (29)

        It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes.

      • Mr Bean: The Animated Series (28)

        Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day.

      • Mr Bean: The Animated Series (29)

        Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands.

      • Mr Bean: The Animated Series II (25)

        Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime.

      • Mr Bean: The Animated Series II (26)

        Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be?

      • Grizzy and The Lemmings III (26)

        While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate!

      • Grizzy and The Lemmings III (27)

        While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub?

      • Grizzy and The Lemmings III (28)

        A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing.

      • Grizzy and The Lemmings III (29)

        The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects.

      • Grizzy and The Lemmings III (30)

        The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him.

      • Grizzy and The Lemmings III (31)

        By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear?

      • Grizzy and The Lemmings III (32)

        In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes.

      • Batwheels II (3)

        Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep.

      • Batwheels II (4)

        Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did.

      • Batwheels II (5)

        When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme.

      • Batwheels II (6)

        Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him.

      • Bugs Bunny Builders II (8)

        When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort.

      • Bugs Bunny Builders II (9)

        The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission.

      • Bugs Bunny Builders II (10)

        Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it.

      • Bugs Bunny Builders II (11)

        The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help.

      • The Tom and Jerry Show III (32)

        On the outskirts of Catsylvania, zombie cats pop up out of the ground as Tom passes a cemetery, so Tom runs to Jerry Van Mouseling for help. At first, the mouse thinks Tom is a zombie cat or Frankenstein-cat and tries repelling him. However, once Jerry understands the problem, he and his band of angry peasant mice help fight the zombie cats.

      • The Tom and Jerry Show III (33)

        Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act.

      • The Tom and Jerry Show III (34)

        While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat.

      • The Tom and Jerry Show III (35)

        Spike orders Tom and Jerry to watch Tyke while he's away, but instead Tom takes the opportunity to chase Jerry in the backyard. Suddenly, Tyke is nowhere to be seen and the front gate is wide open! Tom and Jerry must find the pup in time or face Spike's beating.

      • The Tom and Jerry Show III (36)

        On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab.

      • The Tom and Jerry Show III (37)

        When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long.

      • Interstellar Ella (38)

        Madhu is sad to learn that the spectacular giant red star they were going to visit is now a small white dwarf star that will give off its energy until it goes dark. Ella and Slippy try to cheer Madhu up by going sliding, playing mini putt and having a dance party, but nothing works. Ella realizes that sometimes when something sad happens, you need to think about it to understand it and feel sad for a while. The best thing a friend can do is be understanding and supportive.

      • Interstellar Ella (39)

        Ella, Tilly, Slippy and Madhu are playing a game on the moon when it starts to rumble. The ground cracks open and they fall into what they discover is a large network of tunnels underground.

      • Interstellar Ella (40)

        When Angelie breaks Slippy's Jupiter gliding record, he's equally upset and fascinated by her surfboard. The two agree on a rematch and set out to work on their vehicles. They both ask Ella for help.

      • Interstellar Ella (41)

        Ella finds her Nanny's old Hide and Peek device and hopes to beat Slippy's record for Hide and Seek! Gem and I.Lo are playing too. Slippy decides to make things more interesting by siphoning fuel from the Hide and Peek.

      • Interstellar Ella (42)

        When Glitch’s compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Slippy is enchanted by the amount of stuff on the planetoid. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. They quickly put together an impressive robot they call Victor. Victor is designed to recycle and he happily does just that. But when Slippy brings him back to the Clubhouse, they soon realise Victor needs to be in his home.

      • Toad & Friends (38)

        It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends.

      • Toad & Friends (39)

        It’s time for Addy to shed her itchy skin but the other riverbankers fail to understand why she is so grumpy and continually interrupt her peace and quiet.

      • Toad & Friends (40)

        When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface.

      • Toad & Friends (41)

        When Toad finds he’s related to royalty, his airs and graces offend his friends. But when Sir Robert the ghost makes an appearance and reminds Toad that he is closer to royalty than Toad is, it is Toad that has to be subservient.

      • Toad & Friends (42)

        When a duckling hatches and imprints on Toad, he’s finds himself with an adoring fan. But in trying to rehome the duckling on the river, Toad puts it in grave danger.

      • Mr Bean: The Animated Series II (6)

        Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold.

      • Mr Bean: The Animated Series II (7)

        Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes.

      • Mr Bean: The Animated Series II (8)

        Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings.

      • Mr Bean: The Animated Series II (9)

        Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending?

      • Interstellar Ella (38)

        Madhu is sad to learn that the spectacular giant red star they were going to visit is now a small white dwarf star that will give off its energy until it goes dark. Ella and Slippy try to cheer Madhu up by going sliding, playing mini putt and having a dance party, but nothing works. Ella realizes that sometimes when something sad happens, you need to think about it to understand it and feel sad for a while. The best thing a friend can do is be understanding and supportive.

      • Interstellar Ella (39)

        Ella, Tilly, Slippy and Madhu are playing a game on the moon when it starts to rumble. The ground cracks open and they fall into what they discover is a large network of tunnels underground.