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Lamput III (39)
The premiere event on the fashion calendar is about to begin!! The Docs chase Lamput in through the stage door and bring the tone way down. Before you know it everyone’s embarked upon a short and exceedingly painful catwalk career. This season’s colour: orange. The Docs try their hand at lighting design. They suck at that, too. The blue nerds get ejected hard by venue security, and Lamput becomes the hit look of the show. So versatile! So changeable! One size fits all!
Mr Bean: The Animated Series (48)
Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem…
Mr Bean: The Animated Series (49)
How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street.
Mr Bean: The Animated Series II (45)
Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration.
Mr Bean: The Animated Series II (46)
Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.
Grizzy and The Lemmings IV (18)
Grizzy watches the Lemmings shave ice from the icefield and whip it into granita, but the result is flavorless. He decides to make granita in an empty jar of Yummy so that the chocolate left over on the sides of the jar will flavor the dessert. It’s delicious! The Lemmings, who consider it was their recipe, swap the chocolate granita with another one made in an old flowerpot with potting soil. The choco-granito race is off and running!
Grizzy and The Lemmings IV (19)
Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings.
Grizzy and The Lemmings IV (20)
The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin!
Grizzy and The Lemmings IV (21)
A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman.
Grizzy and The Lemmings IV (22)
Grizzy discovers in shock that the TV has been replaced with a trompe-l’oeil image. Furious, he flushes the Lemmings out of their hiding place where they’d hoped to watch their favorite cartoon in peace and propels them as far as possible. They land in an ancient cave where a powerful spirit capable of entering individuals is asleep. The Lemmings decide to free the spirit and send it to Grizzy. But will they be able to control the spirit?
Grizzy and The Lemmings IV (23)
Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function.
Grizzy and The Lemmings IV (24)
The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them.
Batwheels (11)
Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day!
Batwheels (12)
After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have.
Batwheels (13)
When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road?
Batwheels (14)
After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme.
Bugs Bunny Builders (23)
When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is.
Bugs Bunny Builders (24)
The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day.
Bugs Bunny Builders (25)
When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it.
Bugs Bunny Builders (26)
The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee.
The Tom and Jerry Show IV (14)
Spike leaves Tom in charge of his boy Tyke only to discover upon his return that Tyke now behaves more like a cat than a dog.
The Tom and Jerry Show IV (15)
Tom falls into a manhole and finds a magic cloak that turns him into King of the Catacombs.
The Tom and Jerry Show IV (16)
Forced into driving a racecar created by evil Dr. Otto, Tom terrorizes the village mice until Jerry Van Mouseling comes to their rescue.
The Tom and Jerry Show IV (17)
The neighbor's cat turns out to be a hipster whose laidback attitudes and behaviors are soon adopted by Tom and the other alley cats. Annoyed, Jerry decides to put an end to all of their silly nonsense.
The Tom and Jerry Show IV (18)
Jerry battles Tom to save a crab from becoming the Duke and Duchess's main course.
The Tom and Jerry Show IV (19)
After taking the heat again from Ginger for Jerry's shenanigans, fed up Tom decides to pack his bags and go home to his birth family. But can you ever really go home again?
Interstellar Ella (36)
Tilly is dressed as her alter-ego, SuperTilly – the greatest superhero in the universe! When her dad asks her if she can send him his toolbox, it’s SuperTilly to the rescue!
Interstellar Ella (37)
Slippy promised his uncle to water his plants while he is away. When he finally heads to the greenhouse, he discovers that the watering system he built is broken. The plants are not doing well.
Interstellar Ella (38)
Madhu is sad to learn that the spectacular giant red star they were going to visit is now a small white dwarf star that will give off its energy until it goes dark. Ella and Slippy try to cheer Madhu up by going sliding, playing mini putt and having a dance party, but nothing works. Ella realizes that sometimes when something sad happens, you need to think about it to understand it and feel sad for a while. The best thing a friend can do is be understanding and supportive.
Interstellar Ella (39)
Ella, Tilly, Slippy and Madhu are playing a game on the moon when it starts to rumble. The ground cracks open and they fall into what they discover is a large network of tunnels underground.
Interstellar Ella (40)
When Angelie breaks Slippy's Jupiter gliding record, he's equally upset and fascinated by her surfboard. The two agree on a rematch and set out to work on their vehicles. They both ask Ella for help.
Toad & Friends (36)
Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus.
Toad & Friends (37)
Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist.
Toad & Friends (38)
It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends.
Toad & Friends (39)
It’s time for Addy to shed her itchy skin but the other riverbankers fail to understand why she is so grumpy and continually interrupt her peace and quiet.
Toad & Friends (40)
When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface.
Mr Bean: The Animated Series II (46)
Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors.
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Mr Bean: The Animated Series II (49)
Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse.
Interstellar Ella (36)
Tilly is dressed as her alter-ego, SuperTilly – the greatest superhero in the universe! When her dad asks her if she can send him his toolbox, it’s SuperTilly to the rescue!
Interstellar Ella (37)
Slippy promised his uncle to water his plants while he is away. When he finally heads to the greenhouse, he discovers that the watering system he built is broken. The plants are not doing well.
Interstellar Ella (38)
Madhu is sad to learn that the spectacular giant red star they were going to visit is now a small white dwarf star that will give off its energy until it goes dark. Ella and Slippy try to cheer Madhu up by going sliding, playing mini putt and having a dance party, but nothing works. Ella realizes that sometimes when something sad happens, you need to think about it to understand it and feel sad for a while. The best thing a friend can do is be understanding and supportive.
Interstellar Ella (39)
Ella, Tilly, Slippy and Madhu are playing a game on the moon when it starts to rumble. The ground cracks open and they fall into what they discover is a large network of tunnels underground.
Interstellar Ella (40)
When Angelie breaks Slippy's Jupiter gliding record, he's equally upset and fascinated by her surfboard. The two agree on a rematch and set out to work on their vehicles. They both ask Ella for help.
Bugs Bunny Builders: Hard Hat Time (13)
The crew plays Hide N’ Seek at headquarters and Tweety is the seeker.
Toad & Friends (36)
Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus.
Toad & Friends (37)
Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist.
Toad & Friends (38)
It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends.
Toad & Friends (39)
It’s time for Addy to shed her itchy skin but the other riverbankers fail to understand why she is so grumpy and continually interrupt her peace and quiet.
Toad & Friends (40)
When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface.
Grizzy and The Lemmings II (8)
The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training.
Grizzy and The Lemmings II (9)
Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime.
Grizzy and The Lemmings II (10)
While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity.
Grizzy and The Lemmings II (11)
Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment.
Grizzy and The Lemmings II (12)
Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure.
SuperThings: Rivals of Kaboom - Kazoom Power (12)
The villains have discovered the location of Enigma’s base and the Kazoom Kids must protect it from an attack led by Mr. King.
Barney's World (31)
When David’s cold keeps him stuck inside, Barney, Mel, and Vivie get creative and try to find a way to engage and have fun with their friend from the other side of the window.
Barney's World (31)
When David’s cold keeps him stuck inside, Barney, Mel, and Vivie get creative and try to find a way to engage and have fun with their friend from the other side of the window.
Batwheels (37)
When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy!
Batwheels (38)
Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow".
Be Cool, Scooby-Doo! (23/26)
he gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself.
Be Cool, Scooby-Doo! (24/26)
Daphne agrees to watch her friend's kid, Wayne, and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her, though, the park is being haunted by a fiendish clown, Madcap.
Mr Bean: The Animated Series III (4)
Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean.
Mr Bean: The Animated Series III (5)
Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered.
Mr Bean: The Animated Series III (8)
Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition.
Mr Bean: The Animated Series (17)
An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house.
Mr Bean: The Animated Series (18)
When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10.
Lamput IV (21)
The Docs chase Lamput to a haunted mansion populated by ghosts, monsters and all things spooky. Lamput makes quick friends with a ghost prince who happens to be the lord of the mansion, but the Docs run into much less friendlier characters while trying to catch Lamput.
Lamput IV (22)
Lamput is hiding in a school, and the only way for the Docs to get him is to anti-age zap themselves back into childhood. After stalking him in the corridors and unsuccessfully evading detention slips from the Headteacher, they find themselves in class. Skinny is rather happy to be back, but Specs doesn't like tests or art or chemistry or anything that distracts him from his true objective. Each time they almost get him, Lamput is saved by the bell (and even becomes the bell), and it's a race against home time to see if they can get Lamput before the Headteacher gets them.
Lamput III (12)
Specs will never learn about watching horror movies before bed. He can never sleep afterwards. He jumps at every strange noise - including the ones Skinny's making downstairs, as he blends up a smoothie IN HIS SLEEP.
Grizzy and The Lemmings IV (16)
Grizzy and the Lemmings do not agree on which program to watch on TV. Grizzy confiscates the remote-control device. He thinks he’s won the battle, but the Lemmings find another one at the research station. A furious combat begins until the adversaries realize that the research station device has a special button that controls objects.
Grizzy and The Lemmings IV (17)
The Lemmings have a blast racing down the ice slope in competition with the stuffed Bear-Ranger and manage to win each time. Grizzy cannot stand seeing his avatar humiliated and he decides to enter the competition to help him. Their frenzied descent gets out of hand and everyone is propelled all the way to the hangar of the research station, where they discover an ultra-sophisticated racing game. The racecourse sprawls over the entire icefield via drones that project holographic elements. Grizzy and the Lemmings get into super-fast snowmobiles and launch into the race of the century.
Grizzy and The Lemmings IV (18)
Grizzy watches the Lemmings shave ice from the icefield and whip it into granita, but the result is flavorless. He decides to make granita in an empty jar of Yummy so that the chocolate left over on the sides of the jar will flavor the dessert. It’s delicious! The Lemmings, who consider it was their recipe, swap the chocolate granita with another one made in an old flowerpot with potting soil. The choco-granito race is off and running!
Grizzy and The Lemmings IV (19)
Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings.
Grizzy and The Lemmings IV (20)
The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin!
Grizzy and The Lemmings IV (21)
A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman.
The Tom and Jerry Show (23/26)
Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl and Tom has to steal him back.
The Tom and Jerry Show (24/26)
Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case - they must either find a goldfish's missing gold chest or close up shop.
Tom and Jerry in New York II (5)
A health inspector calls on the Hotel, where Jerry and Tom do their best to keep it clean, so they don't lose their home. Tom and Jerry go wild in an indoor mini-golf park and a protective swan befriends Jerry. Spike fancies himself a Canine King, holding court in the Hotel - until Tom and Jerry revolt!
Mr Bean: The Animated Series (7)
A leisurely stroll in the park turns into a run when Mr. Bean is chased home by an angry Mime Artist. He is lost for more words than usual when the street performer makes himself at home and insists on being wined and dined. Bean ousts the pest from his house using the only language mime artists understand.
Mr Bean: The Animated Series (8)
It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there’s no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought.
Mr Bean: The Animated Series IV (11)
Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating!
Mr Bean: The Animated Series IV (12)
Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet…
Mr Bean: The Animated Series IV (13)
Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out?
Mr Bean: The Animated Series II (1)
Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role?
Mr Bean: The Animated Series II (2)
Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home?
Mr Bean: The Animated Series II (3)
Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island.
Mr Bean: The Animated Series II (4)
Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues.
Mr Bean: The Animated Series II (5)
Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone
Lamput III (11)
Skinny gets a monstrous case of the hiccups. Like, literally he's turning into a monster. Not Lamput's fault. Definitely Lamput's problem.
Lamput IV (21)
The Docs chase Lamput to a haunted mansion populated by ghosts, monsters and all things spooky. Lamput makes quick friends with a ghost prince who happens to be the lord of the mansion, but the Docs run into much less friendlier characters while trying to catch Lamput.
Lamput IV (22)
Lamput is hiding in a school, and the only way for the Docs to get him is to anti-age zap themselves back into childhood. After stalking him in the corridors and unsuccessfully evading detention slips from the Headteacher, they find themselves in class. Skinny is rather happy to be back, but Specs doesn't like tests or art or chemistry or anything that distracts him from his true objective. Each time they almost get him, Lamput is saved by the bell (and even becomes the bell), and it's a race against home time to see if they can get Lamput before the Headteacher gets them.
Barney's World (33)
Grady fills a big crack in the park’s entryway with concrete so no one trips. Vivie comes up with the idea to add found items, creating a beautiful art piece and discovers that even though she's small she can have a big impact on the park.
Barney's World (34)
At lunch in the park, Mel's friends are unwilling to try a taste of her kimchi. Barney whips up a beach day with Baby Bop, where she doesn't want to do anything new. The kids realize the value of trying new things to show others you care.
Lamput III (43)
Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of.
Batwheels (26)
Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever!
Batwheels (27)
After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission!
Be Cool, Scooby-Doo! (23/26)
he gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself.
Be Cool, Scooby-Doo! (24/26)
Daphne agrees to watch her friend's kid, Wayne, and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her, though, the park is being haunted by a fiendish clown, Madcap.
Mr Bean: The Animated Series II (28)
Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy.
Mr Bean: The Animated Series II (29)
Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants?
Mr Bean: The Animated Series II (30)
Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit.
Mr Bean: The Animated Series II (31)
Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments.
Mr Bean: The Animated Series II (32)
Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop.
Mr Bean: The Animated Series II (33)
Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life.
Mr Bean: The Animated Series (24)
Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics?
Mr Bean: The Animated Series (25)
After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair.
SuperThings: Rivals of Kaboom - Kazoom Power (26)
The Kazoom Kids engage in an epic battle to take the Kazoom fragment, which ultimately activates the volcano.
Be Cool, Scooby-Doo! II (23/26)
The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials.
Be Cool, Scooby-Doo! II (24/26)
Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang.
Lamput III (40)
Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star.
Mr Bean: The Animated Series (50)
Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate.
Mr Bean: The Animated Series (51)
He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail?
Mr Bean: The Animated Series II (47)
Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny.
Mr Bean: The Animated Series II (48)
Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him.
Grizzy and The Lemmings IV (25)
A container adrift along the icefield will change the lives of Grizzy and the Lemmings: it’s an inexhaustible stock of chocolate spread! There is so much, that for the first time the close enemies have no need to fight over the treat. They entice a flock of penguins into hoisting the container out of the water. One of the penguins, who did not get his reward in fish, is disgruntled. Grizzy has him taste the Yummy, then throws the jar far away to get rid of the penguin. The chocolate treat spreads over the icefield. Fatal error?
Grizzy and The Lemmings IV (26)
Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party.
Grizzy and The Lemmings IV (27)
Grizzy and the Lemmings are bored. A coconut rolls over to Grizzy’s feet, pulling the bear out of his state of torpor. He imagines a sort of face on the nut and decides to care for it, like a child with its doll. He has so much fun playing with his new toy that the Lemmings want to join in. But when the bear refuses, the Lemmings ruse: they hide inside other coconuts in hopes of being adopted by Grizzy!
Grizzy and The Lemmings IV (28)
While bickering with the Lemmings over control of the TV, Grizzy sees an illustration that gives him an idea. In a medical book, a person whose leg is in a cast is being served dinner in front of a TV. Grizzy pretends to have a twisted ankle and shows the Lemmings the patient care illustrations. The imaginary invalid Grizzy is so convincing that the Lemmings fall for the trick. They think that the sooner Grizzy is healed, the sooner they will be able to throw him out of the cabin as planned.
Grizzy and The Lemmings IV (29)
On the beach, the Lemmings have set up a mini funfair for tourists. Each attraction lets you to win tickets, which are then used to collect prizes from a vending machine. Grizzy, who is not very good at games of skill, steals the tickets collected by the Lemmings in order to obtain the jackpot. The Lemmings decide to create an attraction just for him.
Grizzy and The Lemmings IV (30)
The Lemmings discover that oysters can make pearls almost instantaneously: just put an object inside their shell and it’s automatically coated with mother-of-pearl The game of marbles that the Lemmings have invented with pearls is driving Grizzy crazy. He manages to catapult the Lemmings far away. But at the ocean bottom, they discover a giant oyster. All they need to create a giant-scale marble game!
Grizzy and The Lemmings IV (31)
The Lemmings have adopted a small exotic fish that’s lively and affectionate and have fun decorating its aquarium. Jealous, Grizzy finds a fish too, but his is expressionless and indifferent to the bear’s efforts to communicate. Grizzy plots to exchange the two fish behind the Lemmings' backs. He puts the affectionate fish in an even bigger aquarium with a pharaonic decor and locks the lid. But the Lemmings have no intention of leaving their friend to Grizzy.
Batwheels (15)
The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together?
Batwheels (16)
Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman!
Batwheels (17)
When Batcomputer shuts down for a system update, the other Batwheels must take over for her while aiding Batman in a battle against Harley Quinn.
Batwheels (18)
MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy.
Bugs Bunny Builders (27)
Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew.
Bugs Bunny Builders (28)
The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help.
Bugs Bunny Builders (29)
The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone.
Bugs Bunny Builders (30)
When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself.
The Tom and Jerry Show IV (20)
Tom and Jerry are hired by Dixie Wolf to find all the sheep that've gone missing.
The Tom and Jerry Show IV (21)
Frankenstein turns Tom into a colossus and Tom ends up terrorizing the village mice until Jerry Van Mouseling saves the day.
The Tom and Jerry Show IV (22)
A guilty conscience causes Butch to change his ways. But Tom, Jerry, Spike and Tuffy quickly decide they like the old Butch better.
The Tom and Jerry Show IV (23)
Tom's assigned laundry duty at the estate and Jerry's determined to soil the job.
The Tom and Jerry Show IV (24)
Tom finds himself trapped inside a Catsylvania bedtime story and fleeing from a furious Jabberwock.
The Tom and Jerry Show IV (25)
After discovering a gray hair, Spikes decides he's too old to be the alpha of the house which sends Tom into full bully mode. Jerry will have to act fast to convince Spike he's still the alpha dog.
Interstellar Ella (41)
Ella finds her Nanny's old Hide and Peek device and hopes to beat Slippy's record for Hide and Seek! Gem and I.Lo are playing too. Slippy decides to make things more interesting by siphoning fuel from the Hide and Peek.
Interstellar Ella (42)
When Glitch’s compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Slippy is enchanted by the amount of stuff on the planetoid. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. They quickly put together an impressive robot they call Victor. Victor is designed to recycle and he happily does just that. But when Slippy brings him back to the Clubhouse, they soon realise Victor needs to be in his home.
Interstellar Ella (43)
It's Priya's birthday so the gang is looking for something special as a gift for her. Ella suggests a birthday star, which is a star that is the same light years away as your age.
Interstellar Ella (44)
Ella stretches the truth a bit when she tells Angelie she can comet surf. She decides to try but finds it's a lot harder than it looks. Slippy adds rockets to an asteroid so Ella can practice on that instead.
Interstellar Ella (45)
Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible
Toad & Friends (41)
When Toad finds he’s related to royalty, his airs and graces offend his friends. But when Sir Robert the ghost makes an appearance and reminds Toad that he is closer to royalty than Toad is, it is Toad that has to be subservient.
Toad & Friends (42)
When a duckling hatches and imprints on Toad, he’s finds himself with an adoring fan. But in trying to rehome the duckling on the river, Toad puts it in grave danger.
Toad & Friends (43)
Hedge finds herself torn in several directions as she tries to help out too many of her friends.
Toad & Friends (44)
Portly traps a butterfly in a jar in order to observe it but when grounded himself, he realises that no-one likes confinement.
Toad & Friends (45)
Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels.
Mr Bean: The Animated Series II (50)
Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese!
Mr Bean: The Animated Series II (51)
Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over.
Mr Bean: The Animated Series II (52)
Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store.
Mr Bean: The Animated Series III (1)
Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line…
Interstellar Ella (41)
Ella finds her Nanny's old Hide and Peek device and hopes to beat Slippy's record for Hide and Seek! Gem and I.Lo are playing too. Slippy decides to make things more interesting by siphoning fuel from the Hide and Peek.
Interstellar Ella (42)
When Glitch’s compartment empties out and a huge amount of junk floats out, Ella suggests that Slippy get rid of it. They all head to Vesta. Slippy is enchanted by the amount of stuff on the planetoid. Madhu finds something that looks like a robot so the gang sets out to find the other pieces. They quickly put together an impressive robot they call Victor. Victor is designed to recycle and he happily does just that. But when Slippy brings him back to the Clubhouse, they soon realise Victor needs to be in his home.

