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Lamput III
Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (10 min)
Mr Bean: The Animated Series
Birthday Bear. Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.) (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (15 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (10 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (20 min)
Grizzy and The Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (5 min)
Grizzy and The Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (10 min)
Grizzy and The Lemmings
Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (15 min)
Grizzy and The Lemmings
Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)
Grizzy and The Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and The Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)
Grizzy and The Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (10 min)
Tom and Jerry Gokko
Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)
Batwheels II
Banebuggy. The Batwheels take on a new vehicular villain who keeps growing bigger and bigger, while learning that size doesn't always win the day. (10 min)
Batwheels II
Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (15 min)
Batwheels II
Bibi and the Bad Seed. When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. (10 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (20 min)
Bugs Bunny Builders II
Fire Fighters. The Looney Builders are hired by the town’s volunteer firefighters to build a fire truck. Duty calls and they build on the go as they make rescues throughout Looneyburg. (10 min)
Bugs Bunny Builders II
Beignet Day. Zaida Gator hires The Looney Builders to build her a boat so she can share her beignets in the swamp. She soon realizes there are others to share with elsewhere and enlists the crew to make it possible. (15 min)
Bugs Bunny Builders II
Pauleen's Pins. Pauleen Penguin hires The Looney Builders to build an ice bowling alley in Looneyburg. Her homesickness causes setbacks until the crew helps her feel better. (10 min)
Bugs Bunny Builders II
Coconut Hut. While on vacation, The Looney Builders befriend Coco the Crab and offer to build her a mini-resort. They shrink down for a micro-build and must rely on the island’s natural resources to get the job done. (15 min)
The Tom and Jerry Show
Cruisin' for a Bruisin. While on a cruise ship with Rick and Ginger, Jerry and Tuffy go explore the ship's buffet and leave Spike and Tom in the room. They all meet Meathead, a vicious ship cat who will stop at nothing to terrorize the four of them. (15 min)
The Tom and Jerry Show
Road Trippin'. Rick and Ginger take Tom and Spike on a road trip to Ginger's aunt's house where Spike is terrorized by a dog traveling in a trailer. Meanwhile, Jerry and Tuffy cause problems when they get caught in Rick and Ginger's suitcase. (15 min)
The Tom and Jerry Show
Magic Mirror. Hildie and Beatie bring home a fortune-telling magic mirror. When it shows Tom a future he doesn't like, he tries everything to avoid it. In fact, everything that Tom does to avoid his future only seems to make it worse. (10 min)
The Tom and Jerry Show
Bone Dry. Spike comes to Tom and Jerry for help finding his missing bones. The detectives investigate a community garden, and it seems like their number-one suspect is an elusive gopher. It turns out that Tyke dug up all of his dad's bones and was saving them as a birthday present for Spike. (15 min)
Interstellar Ella
Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)
Interstellar Ella
Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (10 min)
Interstellar Ella
Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (20 min)
Interstellar Ella
Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (10 min)
Interstellar Ella
Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (15 min)
Toad & Friends
Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)
Toad & Friends
Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (20 min)
Toad & Friends
Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)
Toad & Friends
Security! Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right. (10 min)
Toad & Friends
The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (15 min)
Mr Bean: The Animated Series II
Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (10 min)
Mr Bean: The Animated Series II
Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (15 min)
Mr Bean: The Animated Series II
Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (15 min)
Mr Bean: The Animated Series II
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)
Lamput III
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (5 min)
Interstellar Ella
Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)
Interstellar Ella
Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (10 min)
Interstellar Ella
Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (20 min)
Interstellar Ella
Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (10 min)
Interstellar Ella
Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (10 min)
Lamput III
Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)
Toad & Friends
Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)
Toad & Friends
Security! Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right. (10 min)
Toad & Friends
The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (15 min)
Toad & Friends
The Mystery of the Missing Pears. Many of the riverbank folk have their eyes on Toad’s ripe pears. Ratty offers to guard the pear tree all night but in the morning, all the pears are gone thus mounting an investigation to find the culprit. (10 min)
Toad & Friends
Ratty Hall. When Ratty’s brother comes to visit, Ratty has to pretend that he lives in Toad Hall as he had claimed in his letters. Ratty persuades Toad to be butler and his friends reluctantly go along with it. (20 min)
Grizzy and The Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (5 min)
Grizzy and The Lemmings
Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (5 min)
Grizzy and The Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (15 min)
Grizzy and The Lemmings IV
Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (5 min)
Grizzy and The Lemmings IV
The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Let's Steal The Energy. Multy, Kid Kazoom, and Airblast must foil the villains’ plan to divert all the energy to Professor K’s lab. (15 min)
Bugs Bunny Builders
Catwalk. The Looney Builders are hired by Penelope Pussycat to build a fashion runway in France where they are encouraged to make their design bigger and more fun. (10 min)
Bugs Bunny Builders
Dim Sum. Chef Poyung Panda hires The Looney Builders to build her a Dim Sum bus in China. The crew faces a major setback and Bugs worries about letting down his favorite chef. (20 min)
Batwheels II
Music Meister Mayhem. Music Meister is stealing the singing voices of all the people in Gotham. Now it's up to bashful Buff to gain confidence in his voice and use it to take down Music Meister. (10 min)
Batwheels II
Batwing and the Nets. When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net (despite it being her favorite) if she's going to help Batman stop the Riddler in his tracks. (20 min)
Grizzy and The Lemmings III
Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)
Grizzy and The Lemmings III
Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (5 min)
Grizzy and The Lemmings III
Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (15 min)
Grizzy and The Lemmings III
In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (5 min)
Grizzy and The Lemmings IV
Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (10 min)
Grizzy and The Lemmings III
Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (15 min)
Be Cool, Scooby-Doo!
The Norse Case Scenario. The gang goes on a camping trip, although they can't really agree on why. Fred's desire for the gang to get in touch with their natural instincts and hones their mystery skills, turns into on-the-job training as Viking Ghosts attack and attempt to drive them away – or worse. (25 min)
Be Cool, Scooby-Doo!
The People vs. Fred Jones. Fred is on trial, convicted of being the real mastermind behind all the mysteries he's solved. With the help of his defense attorney, Daphne, we go back over the day's events at a town that had been abandoned since the 1950's because of a toxic chemical spill where a Toxic Mutant has been terrorizing all who dare go near the town. (30 min)
The Tom and Jerry Show II
Growing Pains. Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom. (5 min)
The Tom and Jerry Show II
Toodle Boom! Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation. (10 min)
The Tom and Jerry Show II
Bringing Down the House. While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno! (5 min)
The Tom and Jerry Show
Spike Gets Skooled. Tom gets Spike sent to obedience school, and Jerry is left without a protector. When Spike returns, Tom tries hard to get Spike to revert to his old ways. Jerry fights back to make sure that Spike keeps his cool (20 min)
Grizzy and The Lemmings II
Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)
Grizzy and The Lemmings IV
Ever Higher. Grizzy and the Lemmings fight over a jar of jelly. During their battle, the jar soars into the air and gets stuck in an inaccessible high-up spot. The rivals throw themselves into the construction of a tower to reach their target first. Each side has his own personal style to attain the summits, and to cheat. Due to the whims of hazard – or perhaps their rush – the jar continues to slip away from them, landing in ever-higher places. Will Grizzy and the Lemmings be up to the challenge? (5 min)
Grizzy and The Lemmings IV
Witchcraft Game. While looking for a pack of instant gelatine in the garage, Grizzy happens upon a box of figurines. One of them looks just like him! Grizzy invents an imaginary game where his bear figurine turns into a great and powerful magician who will make a gelatine potion. The Lemmings discover that the magician has locked their figurines inside a cage. They decide to play along: the Lemmings Knights challenge the Bear Magician. (15 min)
Grizzy and The Lemmings II
The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (10 min)
Grizzy and The Lemmings II
Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)
Grizzy and The Lemmings II
Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (15 min)
The Tom and Jerry Show V
Tommy Appleseed. A Tom and Jerry take on the Johnny Appleseed story. (5 min)
The Tom and Jerry Show V
Doghouse Rock. Tom is mistakenly placed in a shelter for homeless animals and forced to join the shelter's rock-n-roll while Jerry lives the life of riley back home. (10 min)
The Tom and Jerry Show V
Downsizing. The gang are determined to make Rick and Ginger change their mind about downsizing and moving to the big city by making it impossible to sell the house. (10 min)
The Tom and Jerry Show V
Lord Spike. A lineage check determines that Spike is descended from British aristocracy. (10 min)
The Tom and Jerry Show V
Disappearing Tom. Tom is tricked into believing he is invisible. (5 min)
The Tom and Jerry Show V
Officer Tyke. Tyke undergoes a personality change after watching to many cop shows on TV. (15 min)
Mr Bean: The Animated Series II
Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (10 min)
Mr Bean: The Animated Series II
Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (20 min)
Mr Bean: The Animated Series II
Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (10 min)
Mr Bean: The Animated Series II
Bean Painting. Mr Bean is painting a picture of Teddy when he accidently squirts some green paint onto his brown wallpaper. Oh no! Bean needs to redecorate his room fast but ends up painting all the walls a garish lime green instead of brown. He’s so terrified of Mrs Wicket finding out that when he goes to bed he has some very weird nightmares – with a rather sickly ending. (20 min)
Mr Bean: The Animated Series II
Wrestle Bean. Mr Bean is no fan of wrestling. But he’s promised to take Mrs Wicket and her friend Mrs Wince to a big wrestling match in town. Bean finds himself lost backstage at the stadium and accidentally wanders through a door and straight into the wrestling ring where he finds himself up against Side Kick Rick. More by luck than talent Bean wins the match – only to find that now he has to fight the terrifying Bruise Force. (10 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (15 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
Mr Bean: The Animated Series
Dinner for two. Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest. (10 min)
Mr Bean: The Animated Series
The Ball. The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil. (20 min)
Lamput IV
In The Gut & Reverse. Pregnant Doc: During a chase, Specs accidentally swallows Lamput. The Docs plan to bring Lamput back to the lab! However, Specs gets misunderstood by bystanders as a pregnant mother in labor and gets dragged to a hospital against his will. While Specs gets used to being a mother-to-be, Skinny tries to get the two of them out of the hospital and back to the lab. Will Lamput stay in Spec’s tummy this whole time?Reverse: In a new attempt to catch Lamput, The Docs invent a remote that reverses anything back in time. Lamput must try to escape while constantly being pulled back into the Docs' grasp! (8 min)
Lamput III
Invisible Necklace. You never can tell when inspiration’s gonna strike. Specs and Skinny are having a nice evening at the theatre, enjoying a magic show, when the perfect Lamput-catching strategy falls right in their lap! “The perfect strategy” is a magic necklace of invisibility. “Falling in their lap” is stealing it from the magician’s dressing room. Specs and Skinny waste no time tracking Lamput down and ruining a perfectly good picnic. As usual the Docs snatch defeat from the jaws of victory when Lamput gets a hold of the necklace. Now the orange blob can morph AND go invisible. No fair! (2 min)
Lamput III
The Split. The strain of constant failure gets too much for the Docs, and their friendship breaks down once and for all. (5 min)
Lamput IV
Tuzki The Intern. Tuzki is back as the new intern at the lab. Specs & Skinny has a task for him but Tuzki gets completely lost. Lo and behold, Lamput is just around the corner to help Tuzki complete his mission which is to capture Lamput! Now Tuzki has to return the favour but how will he answer to his bosses? (15 min)
Bugs Bunny Builders
Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (10 min)
Bugs Bunny Builders
Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (20 min)
Batwheels II
Bat-Light Blow-Out. When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. (10 min)
Batwheels II
Kitty's Sleepover. Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep. (10 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)
Be Cool, Scooby-Doo! II
World of Witchcraft. The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. (25 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)
Mr Bean: The Animated Series
Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)
Mr Bean: The Animated Series III
Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (20 min)
Mr Bean: The Animated Series III
Mobile Home. Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation. (10 min)
Mr Bean: The Animated Series III
Haunted House. Mr. Bean has to retrieve a football from a haunted house … and get back out alive. (20 min)
Grizzy and The Lemmings IV
Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (5 min)
Grizzy and The Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)
Grizzy and The Lemmings II
Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (15 min)
Grizzy and The Lemmings III
Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (10 min)
Grizzy and The Lemmings III
Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)
Grizzy and The Lemmings III
Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Kazoom Super Race. The Kazoom Kid Heroes and the Kazoom Kid Villains face off to gain control of the city's energy. (15 min)
Be Cool, Scooby-Doo! II
Ghost in the Mystery Machine. Fred's worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (25 min)
Be Cool, Scooby-Doo! II
Naughty or Ice. Daphne brings the gang to a fancy Ice Hotel co-owned by her family where a new exhibit of ice age artifacts is opening. Things heat up, however, when a frozen Ice Man thaws out and goes on a rampage inside the hotel. (25 min)
Tom and Jerry Gokko
Bubble Bath Time. Tom is enjoying his bath time while Jerry bathes Tuffy. Tuffy ends up floating off in a bubble and lands in Tom's bath. Jerry throws in all of the bath bombs creating a massive amount of bubbles. In the end, they all work together to get clean. (10 min)
Mr Bean: The Animated Series
The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (10 min)
Mr Bean: The Animated Series II
Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (15 min)
Mr Bean: The Animated Series II
Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (10 min)
Mr Bean: The Animated Series II
A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (20 min)
Grizzy and The Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (5 min)
Grizzy and The Lemmings II
Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)
Grizzy and The Lemmings II
Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (15 min)
Grizzy and The Lemmings II
Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (5 min)
Grizzy and The Lemmings II
Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (5 min)
Grizzy and The Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (10 min)
Grizzy and The Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (15 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (10 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (15 min)
Batwheels
Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (10 min)
Batwheels
Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (15 min)
Bugs Bunny Builders II
Balloon Voyage. The Looney Builders are hired by Mac Gopher to build a hot air balloon for him and Tosh to ride in for a festival. Tosh keeps his fear of flying to himself and tries to weigh down the build to avoid liftoff. (15 min)
Bugs Bunny Builders II
Yosemite Sam's Dude Ranch. The Looney Builders are hired by Yosemite Sam to build a dude ranch. Sam hurries the crew along, negatively impacting their work. (15 min)
Bugs Bunny Builders II
Spellbound. Witch Hazel hires The Looney Builders to make her house look spooky for Halloween, but things get complicated when they use her off-limits magical things. (10 min)
Bugs Bunny Builders II
Robo-Runner. The Looney Builders are hired to build a festive course for the Fall foot race. Wile E. Coyote is determined to beat the Road Runner with his Robo-Runner despite its malfunctions. (15 min)
The Tom and Jerry Show
My Bot-y Guard. Dr. Bigby upgrades Bot to a Bot-y Guard. When Tom breaks in and sets off Bot's defensive systems, things get out of control and Bot terrorizes the whole lab crew. Jerry and Napoleon must figure out how to disarm Bot without hurting him. (10 min)
The Tom and Jerry Show
Little Quacker and Mr. Fuzzy Hide. When the witches' herb garden is destroyed, Tom sets a trap to capture the pest responsible. Quackers helps him but is unknowingly the pest Tom seeks to capture. (20 min)
The Tom and Jerry Show
Pipeline. When Tom and Jerry accidentally lose Ginger's wedding ring down the drain, they send Jerry down the pipes to retrieve it, but it leads down the drain, to the sewers and out to the beach! The pets must keep Rick and Ginger from using the water until everything is back in order. (10 min)
The Tom and Jerry Show
No Brain, No Gain. Dr. Bigby creates an amazing helmet that accidentally turns Tom into a genius. Napoleon, Jerry and Hamster all work together to take down the newly smart Tom who is now building a mouse-destroying weapon. (15 min)
Interstellar Ella
The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (10 min)
Interstellar Ella
That's so Madhu. Madhu has special presents for Ella and Slippy, to celebrate the anniversary of the day they met. But when Ella and Slippy say they can’t hang out, Madhu is sent off with only Maggie for company (10 min)
Interstellar Ella
Ghost Story. Slippy has heard a rumour that the abandoned outpost the gang plans to visit is haunted so he brings his ghost detector goggles, just in case! Ella assures him that there are no such things as ghosts, but then odd things begin to happen. (15 min)
Interstellar Ella
For the Win. Ella’s mom is a hall of fame Enceladus 500 race champion, and Ella wants to be just like her! She plans to skate, scooter race and geyser jump her way to a championship trophy! (15 min)
Interstellar Ella
Highs and Lows. Ella and Slippy have been practicing their rock-climbing skills, so that they can tackle the recently formed, huge crater on Saturn’s moon, Enceladus. Ella, however, prefers relying on her space boots to get her to the top of the rock wall (15 min)
Toad & Friends
The Mystery of the Missing Pears. Many of the riverbank folk have their eyes on Toad’s ripe pears. Ratty offers to guard the pear tree all night but in the morning, all the pears are gone thus mounting an investigation to find the culprit. (10 min)
Toad & Friends
Ratty Hall. When Ratty’s brother comes to visit, Ratty has to pretend that he lives in Toad Hall as he had claimed in his letters. Ratty persuades Toad to be butler and his friends reluctantly go along with it. (15 min)
Toad & Friends
Moles Broken Glasses. When Mole goes to find Hedge in the Wild Woods without his glasses, the weasels play a nasty trick on him and Mole falls into a ditch with Hedge. How will they ever get out to find Badger and get Mole’s glasses fixed? (10 min)
Toad & Friends
Hot Air Toad. Toad boasts he can get to the seaside in his hot air balloon and be back in time for his grand dinner. He soon gets into trouble and crash lands in the Wild Woods. Trapped in the ropes and branches of trees, Toad is helpless to stop the weasels marching on Toad Hall. (10 min)
Toad & Friends
Portrait of A Toad. Toad commissions a portrait of himself from Mrs Otter but can’t keep still enough for her to paint him. Will there ever be a portrait of Toad hanging in Toad Hall? (20 min)
Mr Bean: The Animated Series II
Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (10 min)
Mr Bean: The Animated Series II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (15 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (10 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (20 min)
Interstellar Ella
The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (10 min)
Interstellar Ella
That's so Madhu. Madhu has special presents for Ella and Slippy, to celebrate the anniversary of the day they met. But when Ella and Slippy say they can’t hang out, Madhu is sent off with only Maggie for company (10 min)
