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Mr Bean: The Animated Series IV
Table Tennis Trick. Mr Bean sees Mr Paliwal practising for a local table tennis tournament and decides he wants to enter to try to win the cash prize. He goes home, adapts his dining table into a table tennis table, and designs an ingenious ball-firing machine using a foot pump and vacuum hose. None of this helps much, and Mr Bean worries he’s not improving – but could this new device be adapted and answer his problems? (20 min)
The Tom and Jerry Show II
To Kill a Mockingbird. A mockingbird has taken roost in a tree outside Ginger's window, where it sings the sweetest songs whenever she's around. When she leaves for work, however, the mockingbird earns its name by mocking Tom and Jerry relentlessly. When her nest full of eggs hatches and the insults really take flight, Tom, Jerry and even Spike, decide it's time for these birds to fly the coop! (5 min)
The Tom and Jerry Show II
From Nuts to Soup. When the Witch Sisters are brewing up their latest concoction, they discover that their stash of walnuts has disappeared. Needless to say, Jerry is enjoying the "nuts" of his labor, while Tom is sent out to gather more nuts. When Tom steals the winter's supply of nuts from a feisty flying squirrel, things go from bad to worse. Not only does the squirrel take Jerry's stash, but the irate rodent launches an attack on Tom inside the house. (10 min)
The Tom and Jerry Show II
No Fly Zone. After Tom finally drifts off to sleep, Jerry heads for the coveted wedge of cheese in the kitchen – only to have a pesky fly get between him and his meal. Even though Jerry offers to share the cheese, the winged cheese bandit sets out to do his very best to make sure that Jerry will never enjoy that cheese – including waking up Tom! (5 min)
Tom and Jerry Gokko
Food Fight. Jerry is raiding the fridge but gets caught by Tom. Tom tries to get the food back, but Jerry and Tuffy fight back by throwing food at Tom. Jerry accidentally throws Tuffy at Tom and has to rescue him. (10 min)
Grizzy and The Lemmings II
Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms. (5 min)
Grizzy and The Lemmings II
Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (5 min)
Grizzy and The Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (15 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (10 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Pass the Spice? Hot Hot makes all the food extremely spicy and the accumulated heat threatens to blow up Professor K's volcano. (20 min)
Batwheels
Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (10 min)
Batwheels
Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (15 min)
Batwheels
Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (10 min)
Batwheels
A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (15 min)
Bugs Bunny Builders II
Coconut Hut. While on vacation, The Looney Builders befriend Coco the Crab and offer to build her a mini-resort. They shrink down for a micro-build and must rely on the island’s natural resources to get the job done. (10 min)
Bugs Bunny Builders II
Balloon Voyage. The Looney Builders are hired by Mac Gopher to build a hot air balloon for him and Tosh to ride in for a festival. Tosh keeps his fear of flying to himself and tries to weigh down the build to avoid liftoff. (20 min)
Bugs Bunny Builders II
Yosemite Sam's Dude Ranch. The Looney Builders are hired by Yosemite Sam to build a dude ranch. Sam hurries the crew along, negatively impacting their work. (10 min)
Bugs Bunny Builders II
Baseball Bunnies. The Looney Builders build a baseball field, but both Bugs and Lola want to be the pitcher for the big game later. They attempt to prove themselves as they work, causing setbacks with the build. (10 min)
Bugs Bunny Builders: Hard Hat Time
Porky Perfect. Porky Pig uses his steamroller to flatten and make sure every build is “Porky Perfect” in this music video. (10 min)
Mr Bean: The Animated Series III
Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)
Mr Bean: The Animated Series III
Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (15 min)
Mr Bean: The Animated Series IV
Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (10 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (20 min)
Grizzy and The Lemmings
Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)
Grizzy and The Lemmings
A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)
Grizzy and The Lemmings
Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (10 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (10 min)
Grizzy and The Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (10 min)
Grizzy and The Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (5 min)
Grizzy and The Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (5 min)
Grizzy and The Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (15 min)
Grizzy and The Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)
Grizzy and The Lemmings
Lemming Airlines. Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (10 min)
Grizzy and The Lemmings
Relax Bear. Grizzy discovers with great delight that the ranger has purchased a brand new multifunction Stressless recliner. But even an armchair designed for well-being - the ultimate in relaxation - can used for other purposes by the Lemmings, who transform it into a fearsome multi-game chair. (10 min)
Grizzy and The Lemmings
Bear Gliding. The Lemmings play kite-surf with a homemade kite. Grizzy notices that the she-bear he's in love with watches the kite perform arabesques in the sky with admiration. He decides to make a kite that is far more sophisticated than the Lemmings kite. (10 min)
Grizzy and The Lemmings
The Sound of a Lemming. Grizzy snatches the last jar of chocolate spread out from under the noses of the Lemmings. In exchange, he offers them the toy stuck inside the lid: a mini-flute. When the Lemmings blow into the flute, the shrill notes that come out paralyze anyone whose ears aren't plugged for several seconds. They decide to play a tune for Grizzy in order to recover their share of chocolate spread. (5 min)
Grizzy and The Lemmings
Bear in the Wind. The Lemmings play a new game, floating like flags in the breeze from the fan which is set at maximum. Grizzy, who has decided to watch his favorite TV documentary on salmon fish, quickly rids the living room of this interference. But he didn't anticipate that the Lemmings would continue their game on the roof with the wind pump and TV antenna, and that the interference would reappear... inside the TV! (5 min)
Grizzy and The Lemmings
Construction Bear. The Lemmings have a grand old time tearing down their Kapla block buildings, which they rebuild just as fast. Grizzy remarks that the she-bear he's in love with is impressed by the Lemmings' construction and makes believe that it's his work of art. But when the building collapses yet again, the she-bear walks off. Grizzy decides to build an even bigger one. (15 min)
Mr Bean: The Animated Series IV
Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (10 min)
Mr Bean: The Animated Series IV
Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (15 min)
Mr Bean: The Animated Series IV
Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (10 min)
Mr Bean: The Animated Series IV
Ghost Spotters. When a TV show offers cash to film in haunted homes, Mr Bean invites a film crew over and rigs his flat up to make it as spooky as possible – wobbly picture frames on wires, eerie noises on a tape recorder and a good old-fashioned sheet for a ghost. But will the tricks be convincing enough to win Mr Bean the money? (10 min)
Tom and Jerry
What Goes Around Comes Around. Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom! (15 min)
Moley
Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (10 min)
Moley
Hurley Burley. Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures! Frightened of being thought a coward, Moley tries to avoid him. (10 min)
Moley
Old Coots Secret. When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can’t resist following. Soon they discover his secret tunnel, but all is not what it seems. (15 min)
Moley
Moleder and Dotty. When a mysterious sighting breeds rumors of aliens in Mole Town, Moley and Dotty investigate in hopes of finding the truth. (15 min)
Moley
Dotty’s Disastrous Day. When everything seems to be going wrong for Dotty, she takes Manny out on an adventure and runs into the Gardener, who plots to steal him! (10 min)
Meet the Batwheels
A Joking Matter. A musical montage features the Joker, Gotham's most prickling prankster, as he causes trouble big and small for Batman, the Batwheels, and Gothamites alike! (10 min)
Mush-Mush And The Mushables II
Caught in a Web. Chep has to give the Mushlets a talk about spiders. But talking in front of a group makes Chep nervous. Mush-Mush offers to do it instead. Problem is Mush-Mush’s knowledge of spiders is so bad he ends up getting caught by one! (10 min)
Mush-Mush And The Mushables II
The Lakemoss Monster. The Mushlers want Amanita to join in telling monster stories. But Amanita doesn’t believe in monsters. So they take her on a monster hunt and find more than they imagined. (10 min)
Mush-Mush And The Mushables II
Mr. Big Pants. Chep wants to be brave enough to join in the daring games that Mush-Mush and Lilit like to play. So he gets some protective moss pants that make him not only indestructible but also fashionable… and a bit cocky. Woo, it’s the new Chep! (20 min)
Mush-Mush And The Mushables II
Snakes vs Ants. Mush-Mush really wants to get over his fear of snakes. Truff really wants to get over his fear of ants. So they team up to help each other overcome their fears… maybe. (10 min)
Mush-Mush And The Mushables II
The Smallest of Problems. Mushpot offers to look after the Mushies so Mushpie can get a well-earned rest. He thinks it will be easy. It is not easy! The Mushies end up pushing both Mushpot and Starmush to their limit. (20 min)
SuperThings: Rivals of Kaboom - Kazoom Power
This Is Our Base. Mia and Kai have to infiltrate Enigma’s base, taken over by the villains, to get it back and access the super computer. (5 min)
The Tom and Jerry Show II
One-Way Cricket. Rick blames Tom for letting a cricket into the house. He must get rid of it or he'll be sleeping outside. After Tom nearly destroys the house trying to get rid of the cricket, both the cricket and Tom are thrown outside where the chirping insect soon becomes Spike's problem. (10 min)
The Tom and Jerry Show II
The Paper Airplane Chase. Tom is determined to hijack the fun Jerry and Tuffy are having making paper airplanes, but the hijinks take a turn for the worse when Tom realizes he's made a paper airplane out of Ginger's great-great-grandmother's treasured fruitcake recipe. (15 min)
The Tom and Jerry Show
Birthday Bashed. When Tom and Jerry accidentally ruin Spike's birthday party for Tyke, he forces them to take over. They must entertain and take care of the puppy birthday bash, but no matter what they do, nothing seems to ever work out right. (10 min)
The Tom and Jerry Show
Feline Fatale. When Toodles hires Tom and Jerry to investigate and protect her against a threat to her tuna can inheritance, a mysterious figure keeps trying to hurt them as they investigate. They discover Butch was also hired by Toodles to protect the tuna. Spike, who was guarding the cans, is distracted by the fighting and leaves the cans unprotected. But could it be Toodles wasn't being completely honest with her story? (15 min)
Batwheels II
Follow the Bouncing Bam. When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme. (10 min)
Batwheels II
Big Rig Bam. Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. (20 min)
Dino Ranch: Island Explorers
Miguel's Very Bad No Good Day. Miguel is having one of those days! After finally tracking down Jack’s missing harmonica, he barely has time to celebrate before Big Rex ambushes him, and a compy makes off with the harmonica! And his day only gets worse from there! Sinking sand, man-eating plants, giant ants and volcano tremors only increases Miguel's fear of the jungle- all of which he must overcome in order to save the day! (10 min)
Dino Ranch: Island Explorers
Min and the Sleepy Dino. When Bessie the bronto takes a nasty tumble, her foot is injured. The pain has turned the gentle giant into a thrashing, dangerous dino who won’t let anyone near her, not even Min! According to Jack, rare water plants called lazypads can calm even the most riled-up dinosaur! Jack, Min, and Clover hop into the Jungle Jetter and dive beneath the waves in search of the elusive plants! (20 min)
Mr Bean: The Animated Series III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (10 min)
Mr Bean: The Animated Series III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (20 min)
Mr Bean: The Animated Series III
Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (10 min)
Mr Bean: The Animated Series III
Mobile Home. Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation. (15 min)
Be Cool, Scooby-Doo! II
There Wolf. The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf! (30 min)
Be Cool, Scooby-Doo! II
Renn Scare. The gang heads to the Velma's beloved authentic Renaissance Faire, where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king's reign, permanently, and closing the faire! (30 min)
Be Cool, Scooby-Doo! II
How to Train Your Coward. Finally fed up with monsters and mayhem, Shaggy and Scooby decide to quit the gang and train their replacements in one on-the-job training session, unraveling the mystery of a vampire that's terrorizing a small town. (30 min)
Grizzy and The Lemmings IV
Strong Will. A frog swallows an ancestral jewel that bestows it with the power of mind control. Grizzy uses the frog to swallow the flies that have proliferated in the cabin, and which now let themselves be docilely caught. The Lemmings don’t miss a thing. They decide to get hold of the frog to hypnotize an uncooperative tapir who refuses to play rodeo. Grizzy hypnotizes the Lemmings, who become his servants. But several Lemmings escaped and are preparing a rescue mission. (5 min)
Grizzy and The Lemmings IV
Desired Orientation. A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest. (5 min)
Grizzy and The Lemmings IV
24-Carat Chocolate. Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee. (15 min)
Grizzy and The Lemmings IV
Jungle Rhythm. The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together. (10 min)
Grizzy and The Lemmings IV
The Grizming. Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden. (5 min)
Grizzy and The Lemmings IV
For Real. The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”! (15 min)
Grizzy and The Lemmings IV
Cocoa Tree Spread. The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree. (5 min)
Grizzy and The Lemmings IV
Wild Mutations. Grizzy expels the Lemmings from the cabin where they had built a cumbersome obstacle course. Peaceful at last and feeling lazy, he is determined not to leave his couch. The Lemmings discover a magic Mayan disc that allows you to choose instantaneous mutations of other animals’ features: bat wings, reindeer antlers, elephant trunks, etc. The mutant Lemmings return to the cabin, determined to continue playing their game while enjoying their new accessories. (10 min)
Grizzy and The Lemmings IV
Every Which Way. As they fight over the last jar of chocolate spread, Grizzy and the Lemmings accidentally send it flying deep into the jungle. They both set out in search for the jar, but in a forest that dense, it’s an impossible mission. In a Mayan Temple, the Lemmings discover a magic bracelet that increases one’s sense of smell tenfold and use it to find the jar. Grizzy loses their trail, but finds some Mayan bracelets himself: one for eyesight and one for hearing. Enough to infallibly track down the Lemmings! (5 min)
Lamput III
Memory Loss. It's back to basics as Specs attempts to catch Lamput with a net. Not being much good at anything at all physical, Specs ends up whacking himself on his own noggin. The blow shakes loose what little ability Specs had to function as an adult. He's transformed into a wailing infant who requires 24 hour care from his devoted... parents? Skinny and Lamput have to learn on the job. Taking care of a baby is hard. Especially if it's a giant annoying one. (10 min)
The Tom and Jerry Show II
Tom and Jerry-Geddon. Tuffy and Jerry are brushing their teeth. Tuffy's so tired he uses Jerry's tail instead of his toothbrush. They climb in their respective beds, only Tuffy's not in his bed, he's in the palm of Tom's hand that Tom's made-up to look like a bed. Tom gets walloped for his little stunt but it points out to Jerry that he needs a safer home. What begins with Jerry securing his home from Tom, turns into an arms race between the cat and mouse where they each build their own booby-trapped bunker to protect themselves from each other. They turn out to be their own greatest enemy, with the biggest threat coming from their own creations. In the end, they go back to their relatively safer existence. (5 min)
The Tom and Jerry Show II
While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette (Marie Antoin-marionette). Now the cat and mouse have more on their hands than either one of them can handle! Sure the marionette pulls Hildie and Beatie's heart-strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out! (10 min)
The Tom and Jerry Show II
Move It or Lose It. It's summer, and Spike's the primary beneficiary of Rick's daily grilling ritual: the pooch is tossed a nice juicy T-bone nightly. When Spike gets stuck trying to exit the doghouse, he realizes it's time to back off the beef. (10 min)
The Tom and Jerry Show II
Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset... (10 min)
The Tom and Jerry Show II
Cat Dance Fever. The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner in case hers doesn't turn up. Butch and Tom go toe-to-toe for the honor. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case! (5 min)
The Tom and Jerry Show II
Hunger Games. Tom is told he can't eat for 12 hours! (15 min)
Mr Bean: The Animated Series IV
Irma’s Surprise. When Mr Bean forgets Irma’s birthday, he asks Divya to help him build a snow sculpture in her likeness. It looks great, but the sun comes out and the sculpture starts to melt. Mr Bean decides to take it into his flat to protect it from the sun – but even that isn’t working. Will he be able to keep it frozen until Irma arrives? (10 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (10 min)
Mr Bean: The Animated Series
Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (20 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (10 min)
Mr Bean: The Animated Series III
The Big Stink. Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean. (10 min)
Mr Bean: The Animated Series IV
Window Of Opportunity. Mr Paliwal is organising the neighbours for a street clean so they can win “Britain’s Tidiest Street”. But when the window cleaner cancels, Mr Bean sees a money-making opportunity and offers to help. He invents his own mobile window-cleaning device which works brilliantly! But rushing around with a long cleaning pole and a wheelie bin full of water might not have been the best idea when everyone’s rushing around. (20 min)
Batwheels III
Sidecar Chaos. Bibi is excited to use her sidecar on a mission with Batman and Batgirl, but can she adjust to the bulky accessory in time to stop Joker and Harley? (10 min)
Batwheels III
Flight Night. Batwing borrows a device that will allow the other Batwheels to fly like her! But if it falls into the wrong hands, it could spell trouble for Gotham. (10 min)
Meet the Batwheels
Bat Surfin'. Surf-riding musical mayhem with Batman, Robin, and the Batwheels! (10 min)
Be Cool, Scooby-Doo! II
There Wolf. The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf! (30 min)
Be Cool, Scooby-Doo! II
Renn Scare. The gang heads to the Velma's beloved authentic Renaissance Faire, where they must find a way to infiltrate the royal feast in order to stop an evil court jester from ending the king's reign, permanently, and closing the faire! (30 min)
Grizzy and The Lemmings III
Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (5 min)
Grizzy and The Lemmings III
The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (5 min)
Grizzy and The Lemmings III
Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (15 min)
Ben 10 II
Innervasion Part 2: Call the Police. After defeating the Warbot and discovering Vilgax inside, Ben's "secret voices" only worsen and begin affecting his sleep, but once Gwen discovers a sleepwalking Ben using missing items from the campsite to create his own massive Junkbot, it is up to Ben to stop his own creation. (10 min)
Ben 10 II
Innervasion Part 3: Strange Bedfellows. After the Junkbot shoots the Omnitrix and it begins glowing neon-blue, an imprisoned Vilgax explains it is now a gateway through which the Fulmini Empire will invade Earth, but the only way to stop them is from within the Omnitrix, so Ben must team up with the ultimate baddie if he is to save his planet. (20 min)
Dino Ranch: Island Explorers
The Dino Boss. Big Rex, the islands most feared predator, imprints on Miguel after being saved from a rockslide. Convinced he can train the mighty T-Rex to help around HQ, Miguel brings him home! But between broken equipment, and a very terrified herd of dinos, it’s clear that Big Rex doesn’t belong in captivity! And worse, the raptor trio is running wild, wreaking havoc now that their “boss” is gone! (10 min)
Dino Ranch: Island Explorers
Big Baby Rescue. The Ranchers spot a Mosasaurus, the ocean’s mightiest predator! Min quickly realizes the mother mosa has come here to give birth! After the baby is born, the exhausted mama drifts off to sleep. Min gives the newborn its first health check-up, but just as she finishes, the mother wakes! The enraged mosa charges, triggering a rockslide that separates Min, Blitz, and the baby from the team! (20 min)
Mr Bean: The Animated Series IV
Table Tennis Trick. Mr Bean sees Mr Paliwal practising for a local table tennis tournament and decides he wants to enter to try to win the cash prize. He goes home, adapts his dining table into a table tennis table, and designs an ingenious ball-firing machine using a foot pump and vacuum hose. None of this helps much, and Mr Bean worries he’s not improving – but could this new device be adapted and answer his problems? (10 min)
Mr Bean: The Animated Series
Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (20 min)
Mr Bean: The Animated Series II
A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)
Mr Bean: The Animated Series II
Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (15 min)
Baby Lemmings
Adverse Winds. It's a windy day in the Canadian forest, and Baby Lynx is having fun catching flying leaves like a little kitten. Meanwhile, the baby lemmings are discovering how to make kites out of leaves. When Baby Lynx sees them, she wants to catch them, and the baby lemmings have to be extra agile to dodge Baby Lynx's attacks. (10 min)
Baby Lemmings
Landscape layout. The Baby Lemmings discover that they can make blue paint by crushing berries and start covering the forest with funny little drawings of their own invention. When the Baby Lynx sees this, she gets in on the act and decides to cover the forest with drawings in her own colour, red. A natural graffiti battle ensues between her and the baby lemmings. (5 min)
Baby Lemmings
Buzzy Swarm. Baby Moose loves to frolic in fields of flowers! What he doesn't like, however, are the bees that gather pollen in them. Unlike Baby Lemmings, who have discovered that when you give them flowers, they make honey! Baby Moose is determined to “protect” the Baby Lemmings at all costs, and to keep them away from the hive they've found. (15 min)
New Looney Tunes
Big Troubles. Bugs and Squeaks stumble across a potion called Grow Fastums in the woods. Squeaks disregards Bugs warnings and takes the potion as his own wreaking havoc throughout the forest. (5 min)
New Looney Tunes
Manner Maid. A robotic rule enforcer has been placed in the local park and is spoiling everyone's fun. Bugs takes it upon himself to enforce some rules of his own. (5 min)
New Looney Tunes
Bugsfoot. Bugs attempts the path less traveled and finds himself in yet another stand-off between the Hazmats and Bigfoot. (5 min)
New Looney Tunes
Grim on Vacation. The Grim Rabbit takes a vacation only to discover Bugs is there too. Despite his wife's ultimatum of No Smiting the Grim Rabbit is set on trying to mix business with pleasure. (15 min)
Be Cool, Scooby-Doo! II
World of Witchcraft. The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. (25 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)
Mr Bean: The Animated Series IV
Walking Into Trouble. Mr Bean is far from thrilled to be going on a country walk with Irma to see an ancient ruin, especially when he sees a pair of ramblers with all the latest hiking kit. But instead of taking up their offer of help, he gets extremely competitive and is desperate to beat them to the stone circle, even when Irma gets fed up and joins her new hiking friends. (10 min)
Mr Bean: The Animated Series IV
Bean's Baby. When Mr Bean’s picnic sandwiches get eaten by pigeons, he heads to the supermarket to replace them. Only the parent and child parking bays are free, so he parks there and pretends that Teddy is a baby in a blanket, plonking him in a trolley. But once in the shop, he gets the trollies mixed up and ends up with a real baby! Can he switch the baby and Teddy back before he’s found out? (20 min)
The Tom and Jerry Show II
X Marks the Thumpin'. Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches. (5 min)
The Tom and Jerry Show II
Charity Case. Feeling bad for giving Tom's precious blanket to "Badwill," Jerry's determined to get it back. But with all the bizarre, enchanted items that have been donated over the centuries, getting anything back from Badwill is not easily done. (10 min)
The Tom and Jerry Show II
Duck, Duck, Loose. Quacker's sleepwalking habit creates mischief and mayhem for Tom and Jerry during an overnight sleepover. (15 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (5 min)
Grizzy and The Lemmings II
Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)
Grizzy and The Lemmings II
Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (15 min)
Grizzy and The Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (10 min)
Grizzy and The Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (5 min)
Grizzy and The Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Draw Me If You Can. A battle among Superthings throws the new Kazoom Kids into a surreal world where everything they draw and erase... comes to life! (15 min)
Batwheels
Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)
Batwheels
When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (20 min)
Batwheels
Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (10 min)
Batwheels
Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (15 min)
Bugs Bunny Builders II
Spellbound. Witch Hazel hires The Looney Builders to make her house look spooky for Halloween, but things get complicated when they use her off-limits magical things. (10 min)
Bugs Bunny Builders II
Miss Prissy’s Market. Miss Prissy hires The Looney Builders to build a grocery store for Looneyburg. When she stocks the store in unexpected ways, the crew must help her properly organize it. (20 min)
Bugs Bunny Builders II
Super Builders. The Looney Builders play superheroes and decide to upgrade their vehicles and headquarters. However, when one of Wile E. Coyote’s inventions goes rogue, the crew must work together to save the day! (10 min)
Bugs Bunny Builders II
Dodo's Wacky Funhouse. Yoyo Dodo hires The Looney Builders to build a funhouse for Looneyburg. The crew thinks he’s goofing around as they work, but soon discover they’ve misunderstood what Yoyo really wants. (10 min)
Bugs Bunny Builders: Hard Hat Time
Awesome Duck. A music video of Daffy Duck using his dump truck to haul supplies and goof around on the job. (10 min)
Mr Bean: The Animated Series III
Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (10 min)
Mr Bean: The Animated Series III
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (15 min)
Mr Bean: The Animated Series IV
Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (10 min)
Mr Bean: The Animated Series IV
Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (20 min)
Grizzy and The Lemmings
Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (5 min)
Grizzy and The Lemmings
A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (5 min)
Grizzy and The Lemmings
Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he? (10 min)
Grizzy and The Lemmings
Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (10 min)
Grizzy and The Lemmings
Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (10 min)
Grizzy and The Lemmings
Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (5 min)
Grizzy and The Lemmings
Bear Prints. Grizzy gleefully discovers that he can print images taken with the ranger's camera which is connected to a state-of-the-art printer. He decides to immortalize and frame himself, but when the time comes to print his portrait, there's no more paper in the printer. The Lemmings have thrown themselves heart and soul into the regressive pleasure of paper airplanes. (5 min)
Grizzy and The Lemmings
Inspector Grizzy. A van pulls up to the ranger's cabin to deliver a full crate of jars of chocolate spread. While Grizzy and the Lemmings fight over a wrecking bar to open it, someone steals the crate. Grizzy and the Lemmings will have to carry out an investigation to find the trail of their treasure. (15 min)
Grizzy and The Lemmings
No Entrance! Like usual, Grizzy picks the door of the Ranger's log cabin to come in and make himself comfortable, but this time it's impossible to enter! The Lemmings have requisitioned the cabin for a party and barricaded themselves inside. Grizzy has no intention of waiting for an invitation to find a way to get in. (5 min)
Grizzy and The Lemmings
Lemmings Indigestion. The Lemmings have got their hands on a pack of white beans which have very strange properties: when mixed with soda, anyone who eats them turns into a bouncing ball. Grizzy realizes that if he wants to take a nap, he must first get rid of the magic beans. (10 min)
Grizzy and The Lemmings
Sonata in Bear Major. Grizzy wants to get rid of the old piano in the garage at any cost, for the Lemmings love using it to make a dissonant racket. But when he happens to notice that the she-bear he's in love with likes the melody of "Für Elise" he decides to learn the learn the piece like a real pro. (10 min)
Grizzy and The Lemmings
Bear Fractions. The Lemmings inherit a crate that fell off a Canadian army convoy transporting ultra-secret material. The case inside the crate emits a sort of laser beam that divides objects into multiple miniaturized versions of themselves. What if the Lemmings had to deal with lots of mini-Grizzys rather than just one big one? (10 min)
Grizzy and The Lemmings
The Bear That Laid Golden Eggs. Near the supermarket, a machine hands out surprise eggs in exchange for a coin. Amongst the lots to be won, there is a super firework rocket that makes the Lemmings dream, and a piece of costume jewelry that Grizzy imagines himself giving to his lady-love. (5 min)
Grizzy and The Lemmings
Crash Training Course. At the Ranger's home, Grizzy finds a high-tech gadget that enables you to learn anything at all sewing, origami, Kung Fu, etc... within only seconds thank to electrodes hooked to the brain. He can now become the perfect bear! But first, he first needs a program to learn how to get rid of the Lemmings. (5 min)
Grizzy and The Lemmings
As Far as Bear Can Remember. An old metal box found by chance in a recess of a cliff brings back childhood memories for Grizzy and the Lemmings. (15 min)
Mr Bean: The Animated Series IV
Necklace Thief. Mr Bean offers to repair Mrs Wicket’s antique necklace, but when his back is turned Scrapper gets entangled and runs off with it around his neck. Mr Bean turns his flat upside before spotting the bejewelled cat and gives chase. But when Mrs Wicket sees Mr Bean’s abandoned flat in a mess, she thinks her necklace has been stolen by a burglar! (10 min)
Mr Bean: The Animated Series IV
The Big Shrink. When Irma leaves Mr Bean in charge of her knitwear stall, he manages to tip all the jumpers into a muddy puddle. Panicking, he decides to take them all home to clean them in his washing machine. But somehow he ends up shrinking them all, so tries all sorts of ways to stretch them back to their original size before Irma finds out. (15 min)
Mr Bean: The Animated Series IV
Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (10 min)
Mr Bean: The Animated Series IV
Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (10 min)
Tom and Jerry
Ice Ice Paradise. It’s another hot and humid day in Singapore. Cool down with Tom and Jerry by the beach as they chase each other into a frenzy for an icy delight – Ice Kachang! (10 min)
Moley
My Burrow Is Your Burrow. When Mishmosh’s lab is flooded, Moley invites Mishmosh to temporarily stay at his burrow. But when Mishmosh proves to be a difficult houseguest by turning Moley’s place into a makeshift lab, Moley’s patience is tested. (15 min)
Moley
Molecare Plan. After the Gardener is injured attempting to steal Manny, Moley volunteers himself and his friends to nurse the curmudgeon back to health—driving him bonkers in the process. (10 min)
