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      • Mr Bean: The Animated Series IV

        Bean Hatches A Plan. Jealous of Mr Paliwal’s new egg-laying chicken, Mr Bean heads off to the local farm to get himself one. But after causing havoc at the coop, he comes home with the wrong chicken – not only will it not lay eggs, but it turns out Mrs Wicket is allergic to feathers so Mr Bean has to keep the chicken well hidden! (20 min)

      • The Tom and Jerry Show II

        Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (5 min)

      • The Tom and Jerry Show II

        Meanie Genie. After the witches fly off into the night, Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one, he inadvertently releases a mischievous thousand-year old genie who grants him three wishes. (10 min)

      • The Tom and Jerry Show II

        Flea Bitten. When Tom finds Butch taking a bath upstairs, he gives the alley cat the boot. Unfortunately, a ring around the tub isn't the only thing he's left behind. With the house now infested with fleas, Tom, Jerry and Spike declare war on the pesky little bloodsuckers. (15 min)

      • Grizzy and The Lemmings II

        A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (5 min)

      • Grizzy and The Lemmings II

        Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)

      • Grizzy and The Lemmings II

        Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (15 min)

      • Grizzy and The Lemmings II

        Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (10 min)

      • Grizzy and The Lemmings II

        Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)

      • Grizzy and The Lemmings II

        Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        A Legendary Origin. Kid Kazoom and Multy discover the origin of Kaboom City, the Kazoom, and the confrontation between Enigma and Professor K thanks to the mysterious Equilibra. (15 min)

      • Batwheels

        Improvise My Ride. When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. (15 min)

      • Batwheels

        Dynamic Du-Oh-No. When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. (15 min)

      • Batwheels

        To the Batmobile! When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. (10 min)

      • Batwheels

        The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (15 min)

      • Bugs Bunny Builders II

        Carnaval. Carina Capybara hires The Looney Builders to build her Samba School a float for Brazil’s Carnaval parade. She soon realizes the float will be even better if they incorporate her students’ ideas, and they all work together to revise the design. (10 min)

      • Bugs Bunny Builders II

        Puppet Showstopper. The Looney Builders are hired by Parth Peacock to build a puppet stage and puppets in India. They soon learn that Parth’s form of puppetry differs from their own and must correct everything in time for his big show. (20 min)

      • Bugs Bunny Builders II

        Santa’s Toyshop. After a hot cocoa disaster, Santa Claus hires The Looney Builders to build him a new toyshop in time to save Christmas. (10 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (10 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (15 min)

      • Mr Bean: The Animated Series IV

        Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (10 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (20 min)

      • Grizzy and The Lemmings

        Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (5 min)

      • Grizzy and The Lemmings

        Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (5 min)

      • Grizzy and The Lemmings

        Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (10 min)

      • Grizzy and The Lemmings

        Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (10 min)

      • Grizzy and The Lemmings

        Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (10 min)

      • Grizzy and The Lemmings

        Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)

      • Grizzy and The Lemmings

        Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (5 min)

      • Grizzy and The Lemmings

        Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (15 min)

      • Grizzy and The Lemmings II

        Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)

      • Grizzy and The Lemmings II

        Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (10 min)

      • Grizzy and The Lemmings II

        Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (10 min)

      • Grizzy and The Lemmings II

        Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)

      • Grizzy and The Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)

      • Grizzy and The Lemmings II

        Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (5 min)

      • Grizzy and The Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (15 min)

      • Mr Bean: The Animated Series IV

        Double Date Disaster. It’s Valentine’s Day, and Mr Bean is taking Irma to a cheap restaurant with a two-for-one deal on. But due to a mix up with the taxis they end up in a posh restaurant that Mr Paliwal had booked, and the Paliwals end up in the budget café where Mr Bean was meant to be. How long will it take for Mr Bean to realise he’s in the wrong place, and will he admit it to Irma when he does? (10 min)

      • Mr Bean: The Animated Series IV

        Table Tennis Trick. Mr Bean sees Mr Paliwal practising for a local table tennis tournament and decides he wants to enter to try to win the cash prize. He goes home, adapts his dining table into a table tennis table, and designs an ingenious ball-firing machine using a foot pump and vacuum hose. None of this helps much, and Mr Bean worries he’s not improving – but could this new device be adapted and answer his problems? (15 min)

      • Mr Bean: The Animated Series IV

        Walking Into Trouble. Mr Bean is far from thrilled to be going on a country walk with Irma to see an ancient ruin, especially when he sees a pair of ramblers with all the latest hiking kit. But instead of taking up their offer of help, he gets extremely competitive and is desperate to beat them to the stone circle, even when Irma gets fed up and joins her new hiking friends. (10 min)

      • Mr Bean: The Animated Series IV

        Bean's Baby. When Mr Bean’s picnic sandwiches get eaten by pigeons, he heads to the supermarket to replace them. Only the parent and child parking bays are free, so he parks there and pretends that Teddy is a baby in a blanket, plonking him in a trolley. But once in the shop, he gets the trollies mixed up and ends up with a real baby! Can he switch the baby and Teddy back before he’s found out? (15 min)

      • Tom and Jerry

        Count On Merli. Tom & Jerry zip along Singapore’s vibrant riverside and make a new friend – Merli! Will Merli succeed in being the maestro of peace between the two? (10 min)

      • Moley

        Gardener and Mole. Things take a dramatic turn when the Gardener and Moley magically switch places, leading to a very bored Moley and a very tired and frustrated Gardener. (10 min)

      • Moley

        Moley’s Wild Ride. MoleTown has a spectacular fun fair and at its heart is a huge ferris wheel created by Mishmosh, but after Manny speeds things up, Moley has to save the day. (10 min)

      • Moley

        MoleTowns a Stage. Mrs Moley is directing a small play, with Moley cast as the hero, but his fear gets the better of him and so Manny conjures up a spell which turns all residents into their characters, now Moley must save them for real. (15 min)

      • Moley

        Sidekick Roadtrip. Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own. (15 min)

      • Moley

        Mrs Moleys Manic Movers. When Mrs Moley needs a wardobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town. (10 min)

      • Lamput III

        Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (10 min)

      • Mush-Mush And The Mushables II

        A Whole Lot of Missing Things. When things go missing from everyone’s home-trees, our Mushlers get on the case to catch the culprit. (10 min)

      • Mush-Mush And The Mushables II

        The Confident Mushlet. Morel notices a Mushlet who is too shy to join in with the others. He realizes why the Mushlet is so shy – they are in awe of Mush-Mush. Morel gets Mush-Mush to boost the Mushlet’s confidence. (10 min)

      • Mush-Mush And The Mushables II

        What A Snail Wants. Chep discovers he is great at giving snails massages. But the Food and Travel Snails now want massages all the time. Exhausting! Chep has to learn how to tell them NO! (20 min)

      • Mush-Mush And The Mushables II

        The Big Wild Day. Mush-Mush goes on an adventure with Morel and Sushi-Mushi. He worries he won’t be cool enough to fit in with the older Mushables, so makes Chep come along for support. (10 min)

      • Mush-Mush And The Mushables II

        Amanita Don't Dance. Lilit loves dancing. The only Mushable she hasn’t danced with is Amanita. But Amanita doesn’t dance. Can Lilit get her dancing? (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        The Newcomers. Three New Kazoom Kids—friends of Finn, Kai, and Mia—appear unexpectedly in Kaboom City. (5 min)

      • The Tom and Jerry Show II

        Here Comes the Bribe. Toodles' folks are coming for a visit. The problem is, they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to Tom; her mom coddles Jerry and Tuffy a little too much; and Toodles' ex-boyfriend, Butch, learns that his girl "got hitched." (10 min)

      • The Tom and Jerry Show II

        Dental Case. Spike recruits Tom and Jerry to help him remove a bad tooth so he can avoid the vet. (15 min)

      • The Tom and Jerry Show

        Belly Achin'. When Little Quacker finds that his favorite birdbath is cracked, he enlists Jerry's help to get it fixed, but the two get sidetracked by the scent of Tom's delicious Chinese takeout. After a battle for the food, Tom steals Little Quacker's fortune cookie and gets the best fortune ever! (10 min)

      • The Tom and Jerry Show

        Dog Daze. It's the hottest day ever and Spike is building a swimming pool for his son Tyke. When Tom and Jerry get kicked out of the house for being too destructive, Spike asks for their help. But when Tom and Jerry fail to do things the right way, Spike must do everything he can to keep from losing his temper in front of Tyke. (15 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (10 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (15 min)

      • Dino Ranch: Island Explorers

        Raptor Raiders. The Dino Ranchers race to track down a high-pitched squeak. What they find is a baby ankylosaurus, squeaking in panic as a pack of raptors circles in for the attack! Springing into action, the team drives off the raptors and rescues the frightened little dino! Unbeknown to the Ranchers, the raptors follow them back to the Dino HQ and they must know protect the baby dino once again (10 min)

      • Dino Ranch: Island Explorers

        Noodles Finds Some Friends. The volcano on Dino Island is ready to blow! The Ranchers mission: rescue a cluster of dino eggs too close to the volcano’s fiery base before the heat turns their nests into ash! The operation hits a snag when a frantic plesiosaur needs help! Jon frees the panicked creature, and the two become fast friends! He names her Noodles, and she’s eager to help, maybe a little too eager! (20 min)

      • Mr Bean: The Animated Series III

        Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)

      • Mr Bean: The Animated Series IV

        Walking Into Trouble. Mr Bean is far from thrilled to be going on a country walk with Irma to see an ancient ruin, especially when he sees a pair of ramblers with all the latest hiking kit. But instead of taking up their offer of help, he gets extremely competitive and is desperate to beat them to the stone circle, even when Irma gets fed up and joins her new hiking friends. (20 min)

      • Baby Lemmings

        Buzzy Swarm. Baby Moose loves to frolic in fields of flowers! What he doesn't like, however, are the bees that gather pollen in them. Unlike Baby Lemmings, who have discovered that when you give them flowers, they make honey! Baby Moose is determined to “protect” the Baby Lemmings at all costs, and to keep them away from the hive they've found. (5 min)

      • Baby Lemmings

        Blooming Lullaby. When they fall into a hollow tree stump, the baby lemmings discover the principle of echoes. They have fun making lots of noise and even humming a little because it's so much fun! But they don't realize that when they sing (in tune), it causes the flowers around them to bloom. Meanwhile, the owl would like the noise to stop so she can finally get some sleep. She is determined to silence her noisy neighbors. (5 min)

      • Baby Lemmings

        Totally Hazelnuts. The Baby Lemmings are playing a game with a moss ball that falls apart too quickly. They discover a hazel tree with huge hazelnuts that are perfect for making their game even more fun! Their neighbor, Baby Chipmunk, who has the largest stockpile of hazelnuts in the whole forest and a veritable internal radar for detecting them, quickly realizes that the Baby Lemmings have found one. She can’t help but steal it for his own hoard. The Baby Lemmings realize that Baby Chipmunk hates to share so they decide to get their ball back and continue their game. Baby Chipmunk’s hoard is very well protected in a hollow tree, however. (15 min)

      • Batwheels

        Riddle Me This. After struggling to solve a riddle from Riddler's helicopter Quizz, Redbird must learn to speak up and share his ideas with the Batwheels if they hope to figure out the villain's true scheme. (10 min)

      • Batwheels

        Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (20 min)

      • Ben 10

        Xingo. Ben is more interested in a marathon of his favorite cartoon show, "Spazz", but when Ben goes Upgrade to get a better signal, the titular Spazz leaps from his animated dimension to ours, bringing mad chaos with him! (10 min)

      • Ben 10

        Drive You Crazy. After the Rust Bucket breaks down at a Mobile Home Park, Ben discovers they've stumbled on to the last leg of the Cali 10 Hundred an epic, off-road auto race where mad driver Le Grange has returned for revenge against those that disqualified him years ago. (20 min)

      • Mr Bean: The Animated Series IV

        Remote Control Chaos. Mr Bean joins Billy in trying to film his remote-controlled car so they can win an online video competition. But Mrs Wicket interrupts, asking them to set up the garden for Uncle Ron’s birthday party. While she’s off picking him up, they use the furniture to create the ultimate course for their video, but a wonky wheel on the car sends it straight into Ron’s massive birthday cake! (10 min)

      • Mr Bean: The Animated Series

        Haircut. After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair. (15 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (10 min)

      • Mr Bean: The Animated Series II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (20 min)

      • Be Cool, Scooby-Doo! II

        Naughty or Ice. Daphne brings the gang to a fancy Ice Hotel co-owned by her family where a new exhibit of ice age artifacts is opening. Things heat up, however, when a frozen Ice Man thaws out and goes on a rampage inside the hotel. (30 min)

      • Be Cool, Scooby-Doo! II

        Night of the Upsetting Shorts. The gang heads to Shaggy's beloved grandmother's Florida retirement home, where they learn a crazed Ape Man has been frightening the elderly residents. (20 min)

      • Lamput III

        Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (10 min)

      • Grizzy and The Lemmings II

        Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)

      • Grizzy and The Lemmings II

        Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (10 min)

      • Grizzy and The Lemmings II

        Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (10 min)

      • Grizzy and The Lemmings II

        Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (10 min)

      • Grizzy and The Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)

      • Grizzy and The Lemmings II

        Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (15 min)

      • Mr Bean: The Animated Series III

        Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)

      • Mr Bean: The Animated Series III

        Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (10 min)

      • Mr Bean: The Animated Series

        Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (20 min)

      • Mr Bean: The Animated Series IV

        Table Tennis Trick. Mr Bean sees Mr Paliwal practising for a local table tennis tournament and decides he wants to enter to try to win the cash prize. He goes home, adapts his dining table into a table tennis table, and designs an ingenious ball-firing machine using a foot pump and vacuum hose. None of this helps much, and Mr Bean worries he’s not improving – but could this new device be adapted and answer his problems? (10 min)

      • Mr Bean: The Animated Series III

        Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)

      • Mr Bean: The Animated Series III

        The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (20 min)

      • Batwheels

        Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)

      • Batwheels

        Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (10 min)

      • Meet the Batwheels

        Calling All Batwheels. A music video introducing all of Batman's heroic vehicle squad - the Batwheels - showcasing their incredible gadgets, stunning talents, and unique personalities. (10 min)

      • Be Cool, Scooby-Doo! II

        The Curse of Kaniaku. On a trip to Japan to visit Velma's friend, the gang comes face to face with the ancient crab monster, Kaniaku, and attempts to solve a 700 year-old mystery. Meanwhile, Daphne accidentally becomes a viral media sensation in Japan! (25 min)

      • Be Cool, Scooby-Doo! II

        Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates, the gang decides to run Velma as mayor to bait the ghost. They quickly discover, however, that Velma lacks the skillset to make her a popular politician! (25 min)

      • Lamput III

        Zoom Oil. Specs and Skinny celebrate a brand new arrival to the family: a body lotion that delivers incredible speed to its wearer. Yay Science! The boys quickly include the speed lotion in their morning routine, because testing inventions on yourself is always a good idea. Then it's time to get out there and nab Lamput once and for all. Results are mixed. On the one hand, the "zoom oil" certainly works. On the other hand, these nerds aren't really used to having a body that can actually do things. Conclusion: the docs still fail, only this time they fail really quickly. At least they get that round the world trip they were dreaming of. (10 min)

      • Grizzy and The Lemmings III

        Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (5 min)

      • Grizzy and The Lemmings III

        Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (5 min)

      • Grizzy and The Lemmings III

        Lemmings Constellation. The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque! (15 min)

      • Ben 10 III

        Rath of Con. Back stateside, Ben can't get into a cat cosplay competition, Top Tail, without a costume of his own; but when he goes Rath, a new cat-like alien with an attitude, Ben's newfound wild side quickly becomes much more than he bargained for. (10 min)

      • Ben 10 III

        Poles Apart. A trip to the South Pole goes upside down when Team Tennyson lands on the North Pole instead, but Ben quickly discovers the culprits: Solar & Polar Twain, magnetically-powered scientists who want to hold the world ransom by threatening to reverse Earth's magnetic poles! (20 min)

      • Dino Ranch: Island Explorers

        Welcome to the Island. The Ranchers are buzzing with excitement—Ma and Pa are finally visiting Dino Island! Jon, Min, and Miguel go all out preparing a grand welcome party, eager to show their parents just how far they’ve come as Dino Explorers! But Ma and Pa Cassidy find the island overwhelming until their kids show them the wonder and fun of everything new (10 min)

      • Dino Ranch: Island Explorers

        The Perfect Present. Ma carefully chisels the perfect gemstone from a cave wall, a sparkling treasure she plans to craft into a beautiful bracelet for Pa, to celebrate their anniversary! There’s just one problem, Bo forgot the anniversary! To make it right, Pa enlists the kids’ help to find a gift worthy of Ma’s sparkle! Their idea? The rare Lava Lily, a flower said to bloom only at the peak of the island’s volcano! (20 min)

      • Mr Bean: The Animated Series IV

        Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (10 min)

      • Mr Bean: The Animated Series

        Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (20 min)

      • Mr Bean: The Animated Series III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)

      • Mr Bean: The Animated Series III

        Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (15 min)

      • Baby Lemmings

        Sneaky Harvest. Baby Moose has a passion for little blue mushrooms (which look like a baby lemming lying on its belly), which he searches for like a truffle-hunting dog. But the baby lemmings, after seeing a butterfly disguised as a leaf, decide that day to play hide-and-seek. So when Baby Moose thinks he's going to find some mushrooms, the baby lemmings jump out of their hiding place. Baby Moose gets scared every time and decides to put an end to the baby lemmings' game. (10 min)

      • Baby Lemmings

        Totally Antsy. The Baby Lemmings discover that an ant convoy marching in formation to a berry bush and back can be turned into a fun game of “conveyor belt” for them. However, their irascible neighbor, Baby Beaver, diverts the convoy so that the ants start transporting his sticks for him instead. When Baby Castor loses control of the ants and finds himself in trouble, the Baby Lemmings come to the rescue with an even more fun game! (5 min)

      • Baby Lemmings

        Picnic takes all. The baby lemmings are having a picnic but have a nasty tendency to get raspberry juice all over themselves. When one of the baby lemmings dirties baby Raccoon, who has just finished washing up, baby Raccoon decides to take matters into his own hands and wash them. But the baby lemmings get dirty immediately! Baby Raccoon decides to teach them some manners! (15 min)

      • New Looney Tunes

        Your Bunny or Your Life. Grim is after Bugs again. A chase ensues including power water and a lottery ticket (5 min)

      • New Looney Tunes

        Misjudgment Day. A terminator robot is sent to destroy Bugs. None of Bugs usual gags work. Michigan Frog is the mastermind (5 min)

      • New Looney Tunes

        Splashwater Bugs. Slugsworthy bullies everyone at a waterpark. Bugs and squeaks fight for their rights. (5 min)

      • New Looney Tunes

        Fwee Wange Wabbit. Nit-picky foodie Vera the Vulture wants to eat rabbit and will stop at nothing to get her chance. (15 min)

      • Be Cool, Scooby-Doo!

        Game of Chicken. Fred gets a call for help from Chuck Mangum (JOHN VIENER), his daredevil of a best friend, leading the gang on a rescue mission deep in the caverns of an ancient civilization. Once there, they learn of the real mystery: the ghost of the Tribal Warrior that still protects the cavern from outsiders! (25 min)

      • Be Cool, Scooby-Doo!

        Poodle Justice. It's Scooby's dream come true as the gang visits the set of his favorite TV show and he meets the star, his celebrity crush, a dog actress who plays a detective on the screen. Now all Scooby has to do is work up the courage to actually talk to her while also solving the mystery of the monstrous Gargoyle attacking the production! (30 min)

      • Mr Bean: The Animated Series IV

        Remote Control Chaos. Mr Bean joins Billy in trying to film his remote-controlled car so they can win an online video competition. But Mrs Wicket interrupts, asking them to set up the garden for Uncle Ron’s birthday party. While she’s off picking him up, they use the furniture to create the ultimate course for their video, but a wonky wheel on the car sends it straight into Ron’s massive birthday cake! (10 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Feeding Time. Mrs Wicket is off for the weekend, and insists Mr Bean feed her cat Scrapper at 5am and 5pm every day. The evenings are OK, but Mr Bean can’t face getting up at dawn every day just for a cat! So he plugs his old train set into a timer, set to deliver Scrapper’s food at the required times. But by unplugging Mrs Wicket’s timers, her lamps don’t activate and some burglars spot an opportunity… (20 min)

      • The Tom and Jerry Show II

        I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (5 min)

      • The Tom and Jerry Show II

        Art of the Deal. When Spike's poker playing pals go missing, he hires the cat and mouse detective to find out where they've gone. (10 min)

      • The Tom and Jerry Show II

        Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (15 min)

      • Grizzy and The Lemmings II

        Hulking Lemmings. To finally be on an equal footing with Grizzy's imposing build and throw their own weight around in the cabin, the Lemmings decide to wear a blow-up sumotori costume. (5 min)

      • Grizzy and The Lemmings II

        Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (5 min)

      • Grizzy and The Lemmings II

        Hocus Pocus Lemmingus. The Lemmings discover an old book of magic spells with a formula that enables one to take on the appearance of any other creature. The Lemmings have the bright idea of transforming one their kin into a double of the she-bear Grizzy is madly in love with in order to trick him. How could Grizzy refuse to give his jar of chocolate spread to his sweetheart? (15 min)

      • Grizzy and The Lemmings III

        Lemming Fortune. When Grizzy propels the Lemmings out of the log cabin perched on the Great Wall of China, the critters land on a small traditional house in a bamboo forest where they discover a box filled with fortune cookies. One Lemming gets super lucky after eating one. Armed with their magic cookies, the Lemmings set out to confront Grizzy. But each cookie represents a power… or a curse! (10 min)

      • Grizzy and The Lemmings III

        Tough Medicine. The Lemmings love sesame nougat but Grizzy, who adores this treat too, steals their box. Quite upset, the rodents search for more, in vain. Instead, they discover the art of energy points in an old Chinese medicine book. Determined to recover their sweets regardless of the cost, the Lemmings activate Grizzy's vital points and the bear finds himself completely blocked. Thanks to the book, Grizzy frees himself and learns to master energies in turn. (5 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Demolition Villains. Colormad and Crusty use their Demolition Battle Vehicle to launch heroes through the air. Mighty Moo and Lockster initiate a chase to stop them. (20 min)

      • Batwheels

        License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)

      • Batwheels

        Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (15 min)

      • Batwheels

        A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)

      • Batwheels

        Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (15 min)

      • Bugs Bunny Builders

        Ice Creamed. It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt. (10 min)

      • Bugs Bunny Builders

        Race Track Race. The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build. (20 min)

      • Bugs Bunny Builders

        Dino Fright. George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done. (10 min)

      • Bugs Bunny Builders

        Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Boogie Button. Bugs tries to play music for the crew on their lunch break, but his “boogie button” is busted. (10 min)

      • Mr Bean: The Animated Series III

        A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)

      • Mr Bean: The Animated Series III

        Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (15 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (10 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (20 min)

      • Grizzy and The Lemmings II

        Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)

      • Grizzy and The Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)

      • Grizzy and The Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (10 min)

      • Grizzy and The Lemmings II

        Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (10 min)

      • Grizzy and The Lemmings II

        No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (10 min)

      • Grizzy and The Lemmings II

        Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)

      • Grizzy and The Lemmings II

        High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (5 min)

      • Grizzy and The Lemmings II

        Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (15 min)

      • Grizzy and The Lemmings II

        Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)

      • Grizzy and The Lemmings II

        Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (5 min)

      • Grizzy and The Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (15 min)

      • Grizzy and The Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (5 min)

      • Grizzy and The Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (10 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (15 min)

      • Mr Bean: The Animated Series IV

        Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (10 min)

      • Mr Bean: The Animated Series IV

        Bean's Bath Bother. Mr Bean needs to clean up after working on his car. However each time he tries to get in the bath, he’s interrupted by plumbers who are doing work in Mrs Wicket’s bathroom. When they turn off the hot water and head off to lunch, leaving Mrs Wicket’s new bath on the front lawn, Mr Bean decides enough is enough. He fills the outdoor bath up and has a soak right there in view of everyone! (15 min)

      • Mr Bean: The Animated Series IV

        Opera For One. Irma calls Mr Bean to remind him about the Opera they are attending that night, but of course he has forgotten to buy tickets! He rushes to the box office, but they are sold out. So he hatches a plan to intercept the singer, Signor Parmigiano, at the train station and trick him into playing in his back garden – a private performance for just him and Irma! (10 min)

      • Mr Bean: The Animated Series IV

        Bean Hatches A Plan. Jealous of Mr Paliwal’s new egg-laying chicken, Mr Bean heads off to the local farm to get himself one. But after causing havoc at the coop, he comes home with the wrong chicken – not only will it not lay eggs, but it turns out Mrs Wicket is allergic to feathers so Mr Bean has to keep the chicken well hidden! (10 min)

      • Tom and Jerry

        Colourful Chase. Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind? (15 min)

      • Moley

        Camp Councelor. Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans. (10 min)

      • Moley

        Mission Impossimole. Mystic Mole leaves Moley and Dotty in charge of the temple, meanwhile the Gardener hatches an ingenious plan to get his hands on Manny! (10 min)