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      • Mr Bean: The Animated Series IV

        Window Of Opportunity. Mr Paliwal is organising the neighbours for a street clean so they can win “Britain’s Tidiest Street”. But when the window cleaner cancels, Mr Bean sees a money-making opportunity and offers to help. He invents his own mobile window-cleaning device which works brilliantly! But rushing around with a long cleaning pole and a wheelie bin full of water might not have been the best idea when everyone’s rushing around. (20 min)

      • The Tom and Jerry Show II

        Tom-Fu. During one of their regular cat-and-mouse scraps, Tom is accidentally knocked out. When he awakens, he discovers that he's become a kung-fu master. It's now up to Jerry, Tuffy and Spike to reverse the process before they spend their lives getting Tom-Fu'd. If only someone could get near him... (5 min)

      • The Tom and Jerry Show II

        You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (10 min)

      • The Tom and Jerry Show II

        Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (5 min)

      • Tom and Jerry Gokko

        Cheese Day Festival. Jerry and Tuffy go to the Cheese Festival. Tom is cooking in the food truck and turns Jerry into a hotdog. Tom chases after Jerry and Tuffy as they escape. (10 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (10 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (10 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (10 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        An Epic Visit. Kai visits Lancelord, but the castle is besieged by the latter’s former disciple, Excalibad. The duel will test Kai's evolutionary potential. (15 min)

      • Batwheels II

        Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (10 min)

      • Batwheels II

        Bat-Light Blow-Out. When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. (15 min)

      • Batwheels II

        Kitty's Sleepover. Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep. (10 min)

      • Batwheels II

        Mission: Stuffed Animal. Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did. (20 min)

      • Bugs Bunny Builders

        Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (10 min)

      • Bugs Bunny Builders

        Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (15 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Lunch Break. Porky tries to eat his sandwich but keeps getting interrupted by the crew who need his help. (10 min)

      • Mr Bean: The Animated Series

        In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)

      • Mr Bean: The Animated Series

        Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (15 min)

      • Mr Bean: The Animated Series IV

        The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (15 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (5 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (10 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)

      • Grizzy and The Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (15 min)

      • Grizzy and The Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and The Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and The Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (10 min)

      • Grizzy and The Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)

      • Grizzy and The Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (10 min)

      • Grizzy and The Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (10 min)

      • Grizzy and The Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (10 min)

      • Grizzy and The Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (5 min)

      • Grizzy and The Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (5 min)

      • Grizzy and The Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (15 min)

      • Mr Bean: The Animated Series IV

        Remote Control Chaos. Mr Bean joins Billy in trying to film his remote-controlled car so they can win an online video competition. But Mrs Wicket interrupts, asking them to set up the garden for Uncle Ron’s birthday party. While she’s off picking him up, they use the furniture to create the ultimate course for their video, but a wonky wheel on the car sends it straight into Ron’s massive birthday cake! (10 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Feeding Time. Mrs Wicket is off for the weekend, and insists Mr Bean feed her cat Scrapper at 5am and 5pm every day. The evenings are OK, but Mr Bean can’t face getting up at dawn every day just for a cat! So he plugs his old train set into a timer, set to deliver Scrapper’s food at the required times. But by unplugging Mrs Wicket’s timers, her lamps don’t activate and some burglars spot an opportunity… (15 min)

      • Mr Bean: The Animated Series IV

        Pretend Patient. Mr Bean is settling in for his favourite TV show marathon when Irma rings to remind him they’re having lunch at her mum’s. He pretends to be ill, which backfires when Irma comes over to look after him – but soon he’s taking advantage of Irma who is waiting on him hand and foot. It’s all going great until Irma’s mum turns up and starts to take charge; no TV, no popcorn and worst of all – no Teddy! (15 min)

      • Mr Bean: The Animated Series IV

        Window Of Opportunity. Mr Paliwal is organising the neighbours for a street clean so they can win “Britain’s Tidiest Street”. But when the window cleaner cancels, Mr Bean sees a money-making opportunity and offers to help. He invents his own mobile window-cleaning device which works brilliantly! But rushing around with a long cleaning pole and a wheelie bin full of water might not have been the best idea when everyone’s rushing around. (10 min)

      • Tom and Jerry

        What’s That Smell. One cat’s delicacy is another mouse’s poison. Tom and Jerry get caught in a thorny issue over the aroma of durian. Will the King of Fruits help reconcile their differences? (10 min)

      • Moley

        The Ambassador. Moley tries to impress the new ambassador from MoleTown’s sister city, Moledonia, meanwhile the Gardener has schemed up a free tour in order to get his hands on Manny. (10 min)

      • Moley

        The Abominable Snowmole. It’s winter in MoleTown and a mysterious snowy creature is roaming the Big Below, the Gardener uses this as the perfect opportunity to try and scare Moley with his own Abominable Snowmole, and catch Manny. (10 min)

      • Moley

        Beach Blanket Moley. All of MoleTown enjoys a day at the beach. But when they found out Mona Lisa can’t swim, Mishmosh comes to the rescue with his new submarine invention! (20 min)

      • Moley

        The Hat Trick. MoleTown’s orchestra is performing, and everyone is impressed with Milo’s new hat until Moley accidentally breaks it. Moley must come up with a way to get Milo’s hat back to normal and fast! (10 min)

      • Moley

        The Great Mole Detective. When the Gardener finally gets his hands on Manny, Moley and Dotty are on his trail, so he dresses up as the world’s greatest Mole detective and lead them away from the clues. (20 min)

      • Mush-Mush And The Mushables II

        The Statue. Lilit loves Chanterelle’s art so much. But when Chanterelle makes a statue of Lilit, she can’t stand it. Does Lilit tell the truth or does she just carry on pretending to like it? (10 min)

      • Mush-Mush And The Mushables II

        The Power of Adorable. Our Mushlers learn that Mushpie absolutely cannot resist an adorable look. And now everyone is using their adorable power to get Mushpie to do what they want! (10 min)

      • Mush-Mush And The Mushables II

        The Barkboarders. Chanterelle absolutely loves everything about bark-boarding... until she tries it! (20 min)

      • Mush-Mush And The Mushables II

        A Touch of Bravery. Everyone thinks that Puff has done what no Mushable has ever done before – touched Muddler’s mud pile. But has he really? (10 min)

      • Mush-Mush And The Mushables II

        The Golden Compost. Chep offers to look after the Golden Compost while Sushi-Mushi is away. But it smells so delicious that the Mushables will do anything to taste it. It’s up to Chep to stop them! (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        A Funny-Dum Problem. Kid Fury, Sourbette, and Trasher face a ‘rubbish monster’ when Trasher uses his powers at the dump. (5 min)

      • The Tom and Jerry Show II

        Build-A-Beast. When Hildie and Beatie believe they've had a few of their things stolen, they employ a little magic to create Bog, the Cottage Beast. In order to prove that Bog is overkill, however, Tom and Jerry must confess to borrowing the "stolen" goods to beat up on each other. (10 min)

      • The Tom and Jerry Show II

        Tuffy's Big Adventure. When Tuffy and Tyke head out on their own big adventure into the snowy mountains during a family vacation, Tom catches the blame from Spike and Jerry for letting them go. But when all three set out on a rescue mission for the little ones, it's Tom, Jerry and Spike who'll need rescuing. (15 min)

      • The Tom and Jerry Show

        Entering and Breaking. When Rick leaves Spike in charge of protecting the house against burglars, Spike steps up and trains Tom and Jerry to be his helpers. At first it seems like they are going to fumble their security jobs, but then a burglar proves to be no match for our destructive trio. (10 min)

      • The Tom and Jerry Show

        Franken Kitty. Dr Bigby creates a machine to turn back the hands of time for his beloved cat Wilson. Tom is trying to break into the lab to eat Jerry and Napoleon, and accidentally gets mistaken for a young Wilson and is taken home. Tom must convince Dr. Bigby he's got the wrong cat! Jerry and Napoleon are left with the real Wilson, who is a mean vicious cat. (15 min)

      • Grizzy and The Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (10 min)

      • Grizzy and The Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)

      • Grizzy and The Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (15 min)

      • Dino Ranch: Island Explorers

        The Best Brother. Deep in the jungle, chaos erupts when a pair of raptors ambush the kids. But before the predators can strike, Uncle Jack and Pa swoop in, tackling the dinos with daring moves and perfect timing! As the brothers trade grins and playful jabs, it’s clear this isn’t just teamwork, it’s a competition! This kickstarts the ultimate race, as the brothers compete to get to the top of the volcano first. (10 min)

      • Dino Ranch: Island Explorers

        The Perfect Last Day. It’s Ma and Pa’s last day on Dino Island, and the Ranchers are determined to make it perfect! So, they each pick one big adventure—three epic Cassidy-style activities to send their parents off in unforgettable fashion! However, each activity ends in ultimate failure and the kids are disappointed- until they are reminded by their parents that any day spent together is the perfect day. (20 min)

      • Mr Bean: The Animated Series III

        Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)

      • Mr Bean: The Animated Series IV

        Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (20 min)

      • Baby Lemmings

        Foolhardy Plushie. Baby Owl can't sleep without her little owl blankie. But she loses it because she's clumsy. When the baby lemmings discover it, they think it's so cool they decide to include it in their activities - it really is a good friend! In a panic, Baby Owl looks for her comforter and tries to get it back from the baby lemmings, but her clumsiness gives them the impression that she wants to harm the comforter! The baby lemmings decide to protect the comforter against all odds! (5 min)

      • Baby Lemmings

        Sneaky Harvest. Baby Moose has a passion for little blue mushrooms (which look like a baby lemming lying on its belly), which he searches for like a truffle-hunting dog. But the baby lemmings, after seeing a butterfly disguised as a leaf, decide that day to play hide-and-seek. So when Baby Moose thinks he's going to find some mushrooms, the baby lemmings jump out of their hiding place. Baby Moose gets scared every time and decides to put an end to the baby lemmings' game. (5 min)

      • Baby Lemmings

        Totally Antsy. The Baby Lemmings discover that an ant convoy marching in formation to a berry bush and back can be turned into a fun game of “conveyor belt” for them. However, their irascible neighbor, Baby Beaver, diverts the convoy so that the ants start transporting his sticks for him instead. When Baby Castor loses control of the ants and finds himself in trouble, the Baby Lemmings come to the rescue with an even more fun game! (15 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (10 min)

      • Batwheels

        Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (20 min)

      • Ben 10

        The Beast Inside. Ben, Gwen and Max make a return to Max's alma-mater but this time it's no homecoming. Dr. Animo has made a scary transformation and found a way to release the very dangerous animal nature of humans - including Max's life-long friend! (10 min)

      • Ben 10

        Tomorrow Today. When Max drags the kids to see a defunct "House of the Future" built by his childhood idol, Ben discovers Steam Smythe is busy excavating the joint on the search for a powerful device that will allow him to create devastating weapons for his war on progress. Only Max's devotion to his childhood idol and Ben's faith in dreams can save tomorrow... today! (20 min)

      • Mr Bean: The Animated Series IV

        Pretend Patient. Mr Bean is settling in for his favourite TV show marathon when Irma rings to remind him they’re having lunch at her mum’s. He pretends to be ill, which backfires when Irma comes over to look after him – but soon he’s taking advantage of Irma who is waiting on him hand and foot. It’s all going great until Irma’s mum turns up and starts to take charge; no TV, no popcorn and worst of all – no Teddy! (10 min)

      • Mr Bean: The Animated Series

        Nurse! Envious of all the attention his landlady is receiving because of a broken leg, Mr. Bean decides to 'break' his leg too. When he ends up in hospital under the care of the Matron from Hell he discovers there are some kinds of attention even he doesn't enjoy. (15 min)

      • Mr Bean: The Animated Series II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (15 min)

      • Mr Bean: The Animated Series III

        Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (15 min)

      • Be Cool, Scooby-Doo! II

        World of Witchcraft. The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. (30 min)

      • Be Cool, Scooby-Doo! II

        Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)

      • Grizzy and The Lemmings II

        Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)

      • Grizzy and The Lemmings II

        High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (10 min)

      • Grizzy and The Lemmings II

        Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (10 min)

      • Grizzy and The Lemmings II

        Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (10 min)

      • Grizzy and The Lemmings II

        Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (5 min)

      • Grizzy and The Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (15 min)

      • Mr Bean: The Animated Series III

        Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (10 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)

      • Mr Bean: The Animated Series

        Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (20 min)

      • Mr Bean: The Animated Series IV

        Bean's Baby. When Mr Bean’s picnic sandwiches get eaten by pigeons, he heads to the supermarket to replace them. Only the parent and child parking bays are free, so he parks there and pretends that Teddy is a baby in a blanket, plonking him in a trolley. But once in the shop, he gets the trollies mixed up and ends up with a real baby! Can he switch the baby and Teddy back before he’s found out? (10 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (20 min)

      • Batwheels

        Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)

      • Batwheels

        Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (10 min)

      • Meet the Batwheels

        Buff Tuff. In this country-inspired music video, Buff the Bat-Truck shows off his strength as he tows the bad guys out of town and lifts the spirits of his fellow Batwheels with his sensitive side, all while protecting the people (and critters) of Gotham. (10 min)

      • Be Cool, Scooby-Doo! II

        Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (30 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio, but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen! (20 min)

      • Tom and Jerry Gokko

        Tom's Bakery. Tom is making pastries at the bakery. He takes Jerry and Tuffy and puts them in the pastries. Tuffy and Jerry both escape and make a pastry of their own, scaring Tom away. (10 min)

      • Grizzy and The Lemmings III

        Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (5 min)

      • Grizzy and The Lemmings III

        Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (5 min)

      • Grizzy and The Lemmings III

        Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (15 min)

      • Ben 10 III

        Bridge Out. After an overpass collapses on the highway, Team Tennyson is in a traffic jam along with Simon Sez and family. But when Ben and Simon team up to tackle the gridlock together, Simon only makes matters much, much worse. (10 min)

      • Ben 10 III

        Beach Heads. After traveling to Tampa Beach, Florida, Team Tennyson hopes to get some much-needed rest & relaxation, but the tempests without a temper, the Weatherheads, have other plans that Ben must thwart: to build a new beach base! (20 min)

      • Dino Ranch: Island Explorers

        Can't Stop the Squawk. The Ranchers are herding a massive pack of pachycephalosaurs! The stubborn herd keeps scattering in every direction! High above, Miguel spots danger ahead, a tiny psittacosaurus right in the herd’s path! Miguel swoops down and plucks the little dino out of harm’s way, but the pint-sized creature unleashes a squawk so loud it rattles the trees, sending the baby dino tumbling into the jungle below! (10 min)

      • Dino Ranch: Island Explorers

        We Need Kelp! During an underwater patrol, the Ranchers spot Shelly, their young sea turtle friend. But Shelly urges the team to follow her into the depths, straight to a weakened Mama Turtle! Min quickly diagnoses the problem: shell shingles!t Uncle Jack delivers bad news, they’re short on Blue Sea Kelp, the only remedy! Jon and Miguel, ever the eager “bro-moms,” volunteer to go fetch it! (20 min)

      • Mr Bean: The Animated Series IV

        Opera For One. Irma calls Mr Bean to remind him about the Opera they are attending that night, but of course he has forgotten to buy tickets! He rushes to the box office, but they are sold out. So he hatches a plan to intercept the singer, Signor Parmigiano, at the train station and trick him into playing in his back garden – a private performance for just him and Irma! (10 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (15 min)

      • Mr Bean: The Animated Series III

        Birthday Bother. Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered. (15 min)

      • Mr Bean: The Animated Series III

        Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (15 min)

      • Baby Lemmings

        Nightlight Fireflies. The Baby Lemmings discover that blowing into a leaf makes sounds that light up and even make fireflies dance! Meanwhile, the cowardly and tired Baby Moose is looking for a place to sleep. But as soon as the moon gets hidden, his fear of the dark makes him tremble and prevents him from getting any sleep. When he spots the Baby Lemmings' fireflies, he decides to capture them to make a nightlight. (10 min)

      • Baby Lemmings

        Instant Sticking. The Baby Lemmings accidentally discover how to make syrup flow from the trunk of a maple tree. It's a strangely sticky substance that can be used to invent all kinds of games! Their neighbour, Baby Raccoon, who is a real stickler for cleanliness, thinks they should get rid of the stuff, which collects leaves and dust and sticks everywhere, otherwise the forest and its lair will never be spotless! (5 min)

      • Baby Lemmings

        Join the party. Seeing a line of ants carrying leaves and flowers gives a group of baby lemmings the idea of doing a choreography to imitate them. Seeing that their baby lemming friends like it, they decide to put on a little show. Baby Lynx discovers this and, a little jealous, decides to crash the show and put herself forward. Clumsily, she unwittingly puts an end to the show. While the baby lemmings are looking for a quiet place to do their show again, Baby Lynx decides to put on a show of her own to steal the show. (15 min)

      • New Looney Tunes

        Survivalist of the Fittest. Bugs relentlessly torments a TV survivalist trying to film a TV show. (5 min)

      • New Looney Tunes

        The IMPoster. Its halloween and Impkin the pumpkin king shows up to cause mischief. (5 min)

      • New Looney Tunes

        Bugs Over Par. Leslie invites bugs to join their golf game in hope of an easy win and a silver jacket. (5 min)

      • New Looney Tunes

        Fast Feud. Bugs is roped into working at a fast food place. Bugs gets the best of the abusive owner. (15 min)

      • Be Cool, Scooby-Doo!

        Screama Donna. To solve the mystery of a ghostly performer haunting her former venue, the Gang has to pretend to be a rock band themselves! But can they solve the case before Velma has to actually get on stage and sing? (25 min)

      • Be Cool, Scooby-Doo!

        If You Can't Scooby-Doo the Time Don't Scooby-Doo the Crime. Fred is excited to visit The Vault - a high security prison from which no convict has ever escaped. But when the ghost of Stealing Stan (JOHN DiMAGGIO), an inmate who always claimed to be innocent, terrorizes the prison, Fred has to solve the mystery and rethink his stance on criminal justice! (30 min)

      • Mr Bean: The Animated Series IV

        Irma’s Surprise. When Mr Bean forgets Irma’s birthday, he asks Divya to help him build a snow sculpture in her likeness. It looks great, but the sun comes out and the sculpture starts to melt. Mr Bean decides to take it into his flat to protect it from the sun – but even that isn’t working. Will he be able to keep it frozen until Irma arrives? (10 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (20 min)

      • The Tom and Jerry Show II

        Downton Tabby. In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging. (5 min)

      • The Tom and Jerry Show II

        Growing Pains. Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom. (10 min)

      • The Tom and Jerry Show II

        Toodle Boom! Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation. (5 min)

      • Tom and Jerry Gokko

        A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (5 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (15 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (10 min)

      • Grizzy and The Lemmings III

        Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)

      • Grizzy and The Lemmings III

        Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Mister King versus Enigma. Mr. King and Enigma clash in Kaboom City with their Ultra Strikers. The battle escalates until Kid Fury intervenes. (20 min)

      • Batwheels II

        Follow the Bouncing Bam. When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme. (10 min)

      • Batwheels II

        Big Rig Bam. Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. (15 min)

      • Batwheels II

        Air-Show Don't Tell. Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime. (10 min)

      • Batwheels II

        Monster Truck Amok. Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans. (15 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (10 min)

      • Bugs Bunny Builders

        Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (20 min)

      • Bugs Bunny Builders

        Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (10 min)

      • Bugs Bunny Builders

        Looney Science. The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner. (10 min)

      • Bugs Bunny Builders: Hard Hat Time

        Daffy's Spa. Daffy invites the crew to take a mud soak in his truck bed and it turns out to be anything but relaxing. (10 min)

      • Mr Bean: The Animated Series

        No Parking. Mr Bean drives his favourite Teddy to the cinema to see his favourite movie - 'Titanic'. Now he simply has to park the car. But when you're Mr Bean, nothing's simple. His ingenious efforts to find a parking space are persistently foiled. And the clock is ticking.... (10 min)

      • Mr Bean: The Animated Series

        Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (15 min)

      • Mr Bean: The Animated Series IV

        Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (10 min)

      • Mr Bean: The Animated Series IV

        Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (20 min)

      • Grizzy and The Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (5 min)

      • Grizzy and The Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and The Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (10 min)

      • Grizzy and The Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (10 min)

      • Grizzy and The Lemmings II

        Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (15 min)

      • Grizzy and The Lemmings II

        Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)

      • Grizzy and The Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (10 min)

      • Grizzy and The Lemmings II

        Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well! (10 min)

      • Grizzy and The Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (10 min)

      • Grizzy and The Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)

      • Grizzy and The Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (5 min)

      • Grizzy and The Lemmings II

        Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms. (15 min)

      • Mr Bean: The Animated Series IV

        Irma’s Surprise. When Mr Bean forgets Irma’s birthday, he asks Divya to help him build a snow sculpture in her likeness. It looks great, but the sun comes out and the sculpture starts to melt. Mr Bean decides to take it into his flat to protect it from the sun – but even that isn’t working. Will he be able to keep it frozen until Irma arrives? (10 min)

      • Mr Bean: The Animated Series IV

        A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (15 min)

      • Mr Bean: The Animated Series IV

        Karting Bean. After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house. (10 min)

      • Mr Bean: The Animated Series IV

        Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (15 min)

      • Tom and Jerry

        Sky's The Limit. Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings? (10 min)

      • Moley

        Moles of Futures Past. Mishmosh’s new de-aging device causes trouble when it accidentally zaps Miss Petunia and Old Coot into their younger selves. But Moley soon discovers that the de-aging doesn’t stop and he and his friends must rescue them before it’s too late. (10 min)

      • Moley

        The Big Below, below The Big Below. Moley and Dotty go on a wild adventure after getting transformed into worms, only to discover that Squirm comes from a whole new alien world that has been under MoleTown the entire time! (10 min)