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      • Mr Bean: The Animated Series IV

        Remote Control Chaos. Mr Bean joins Billy in trying to film his remote-controlled car so they can win an online video competition. But Mrs Wicket interrupts, asking them to set up the garden for Uncle Ron’s birthday party. While she’s off picking him up, they use the furniture to create the ultimate course for their video, but a wonky wheel on the car sends it straight into Ron’s massive birthday cake! (35 min)

      • The Tom and Jerry Show III

        Catching Some Z's. On the outskirts of Catsylvania, zombie cats pop up out of the ground as Tom passes a cemetery, so Tom runs to Jerry Van Mouseling for help. At first, the mouse thinks Tom is a zombie cat or Frankenstein-cat and tries repelling him. However, once Jerry understands the problem, he and his band of angry peasant mice help fight the zombie cats. (30 min)

      • The Tom and Jerry Show III

        You Are What You Eat. Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act. (30 min)

      • The Tom and Jerry Show III

        Eagle Eye Jerry. While Rick and Ginger take a mountain hike, Tom and Jerry befriend three cute baby eaglets and help them learn to fly. However, soon Tom must face a bobcat. (25 min)

      • Grizzy and The Lemmings IV

        Witchcraft Game. While looking for a pack of instant gelatine in the garage, Grizzy happens upon a box of figurines. One of them looks just like him! Grizzy invents an imaginary game where his bear figurine turns into a great and powerful magician who will make a gelatine potion. The Lemmings discover that the magician has locked their figurines inside a cage. They decide to play along: the Lemmings Knights challenge the Bear Magician. (25 min)

      • Grizzy and The Lemmings IV

        Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (30 min)

      • Grizzy and The Lemmings IV

        The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (30 min)

      • Grizzy and The Lemmings IV

        Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (20 min)

      • Grizzy and The Lemmings

        Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (25 min)

      • Grizzy and The Lemmings

        Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (30 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Check To The Barracks. Mr. King attacks the Heroes Base to steal the Kazoom with his Robotoxic-Launch Truck. (45 min)

      • Batwheels II

        The Ulti-Bat Rises, Part 1. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (40 min)

      • Batwheels II

        The Ulti-Bat Rises, Part 2. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (45 min)

      • Batwheels II

        A T-Rexcellent Adventure. Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast. (35 min)

      • Batwheels II

        Bats in Show. Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster. (45 min)

      • Bugs Bunny Builders

        Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (40 min)

      • Bugs Bunny Builders

        Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (40 min)

      • Bugs Bunny Builders

        Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (25 min)

      • Bugs Bunny Builders

        Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (30 min)

      • Bugs Bunny Builders: Hard Hat Time

        Don't Be Fooled By His Size. Tweety Bird uses his crane to lift stuff in this music video as he helps his crew get the job done. (35 min)

      • Mr Bean: The Animated Series

        Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (40 min)

      • Mr Bean: The Animated Series II

        Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (45 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (35 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (30 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (20 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (25 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (25 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (25 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (20 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (30 min)

      • Grizzy and The Lemmings III

        Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (25 min)

      • Grizzy and The Lemmings III

        Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (25 min)

      • Grizzy and The Lemmings III

        Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (25 min)

      • Grizzy and The Lemmings III

        Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (25 min)

      • Grizzy and The Lemmings III

        Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (30 min)

      • Grizzy and The Lemmings III

        Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (20 min)

      • Grizzy and The Lemmings III

        Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (30 min)

      • Grizzy and The Lemmings III

        Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (30 min)

      • Grizzy and The Lemmings III

        Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (40 min)

      • Mr Bean: The Animated Series IV

        Hiding At Home. Mrs Wicket gives Mr Bean some money for a hotel so that her Uncle Ron can stay in his flat, but Mr Bean decides to keep the money and hide in his wardrobe overnight. He makes himself comfortable among the clothes, but starts to get hungry as he watches Ron eating, and can’t resist sneaking out. Can Mr Bean keep himself hidden all night, especially when he needs the toilet? (35 min)

      • Mr Bean: The Animated Series IV

        Bean's Bath Bother. Mr Bean needs to clean up after working on his car. However each time he tries to get in the bath, he’s interrupted by plumbers who are doing work in Mrs Wicket’s bathroom. When they turn off the hot water and head off to lunch, leaving Mrs Wicket’s new bath on the front lawn, Mr Bean decides enough is enough. He fills the outdoor bath up and has a soak right there in view of everyone! (35 min)

      • Mr Bean: The Animated Series IV

        Opera For One. Irma calls Mr Bean to remind him about the Opera they are attending that night, but of course he has forgotten to buy tickets! He rushes to the box office, but they are sold out. So he hatches a plan to intercept the singer, Signor Parmigiano, at the train station and trick him into playing in his back garden – a private performance for just him and Irma! (30 min)

      • Mr Bean: The Animated Series IV

        Bean Hatches A Plan. Jealous of Mr Paliwal’s new egg-laying chicken, Mr Bean heads off to the local farm to get himself one. But after causing havoc at the coop, he comes home with the wrong chicken – not only will it not lay eggs, but it turns out Mrs Wicket is allergic to feathers so Mr Bean has to keep the chicken well hidden! (30 min)

      • Lamput III

        Skinny At The Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (30 min)

      • Moley

        Keeper for a Day. When Moley spends the day with a young mole named Cheese who wants to be just like him, Moley helps Cheese recognize his own talents and uniqueness. (40 min)

      • Moley

        For All Molekind. Mishmosh builds a tunnel digger, upsetting some that it will replace moles’ need to dig themselves. Dotty accidently gets locked in the machine and it gets activated! (40 min)

      • Moley

        Dogzilla. When Buttercup (the Queen’s dog) digs his way down into Moletown, he forms a bond with the Gardener. (45 min)

      • Moley

        MoleTown’s Got Talent. Moley agrees to organize a town talent show, but when the level of actual “talent” in Mole Town is lacking, he worries the show will be a failure. (35 min)

      • Moley

        Mr. Know It All. Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally). (35 min)

      • Tom and Jerry

        Colourful Chase. Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind? (30 min)

      • Mush-Mush And The Mushables

        Bird Call. Chanterelle has built a whistle that can reproduce the most beautiful sound of the forest: the one of the Nightingale. When the whistle disappears, Mush-Mush, Chep and Lilit soon discover that it has been stolen by a beetle. In order to finally hear what a real Nightingale sounds like, they'll have to get it back! (40 min)

      • Mush-Mush And The Mushables

        Let It Bee. Wanting to rush off to climb Mush Mountain, Mush-Mush is in a hurry checking nectar level in flowers... a job that takes time and care. Soon Mush-Mush's haste causes disaster when he scares all the bees away. Now Mush-Mush and friends have to find a way to lure the bees back... (40 min)

      • Mush-Mush And The Mushables

        The Staff Of Wisdom. Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities... (50 min)

      • Mush-Mush And The Mushables

        The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (35 min)

      • Mush-Mush And The Mushables

        Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (35 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Ron-Ron at the Race. Velocitix loses Ron-Ron and must get him back before Mr. King finds out, but Jelly Beam won't make it easy for him. (30 min)

      • The Tom and Jerry Show II

        Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done. (30 min)

      • The Tom and Jerry Show II

        The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (25 min)

      • The Tom and Jerry Show II

        Fish Out of Water. Hildie and Beatie return from the Ol' Time Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball toss. Despite their warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (25 min)

      • The Tom and Jerry Show II

        Cat Match Fever. Butch is bobbing for apple cores when he spots a dolled up Toodles heading his way! Butch slicks back his hair with some lard and strikes a pose. But she walks right past the alley cat. Meanwhile, inside the house, Tom spots Toodles headed in his direction. After a quick spruce up, Tom opens the door only to watch her walk right past the house. Tom slumps. Turns out Toodles is headed to Winston's house. Yep, who knew the two were a match made in kitty heaven (or at least that's what the catmatch app said). Tom and Butch both set out to win Toodles affection while Jerry plays Cyrano to Winston to help him get over his nerves. (30 min)

      • The Tom and Jerry Show II

        Cold Snap. Wanting to cool off from the blistering heat, Tom and Jerry use a little magic to make it snow, turning the witches' world into a haunted winter wonderland with an evil snowman, haunted snow forts and magic snowball fights. Now they have to figure out how to make it stop snowing. (30 min)

      • Grizzy and The Lemmings III

        Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (30 min)

      • Grizzy and The Lemmings III

        Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (30 min)

      • Grizzy and The Lemmings III

        The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (45 min)

      • Dino Ranch: Island Explorers

        Welcome to the Island. The Ranchers are buzzing with excitement -- Ma and Pa are finally visiting Dino Island! Jon, Min, and Miguel go all out preparing a grand welcome party, eager to show their parents just how far they’ve come as Dino Explorers! But Ma and Pa Cassidy find the island overwhelming, until their kids show them the wonder and fun of everything new. (40 min)

      • Dino Ranch: Island Explorers

        The Perfect Present. Ma carefully chisels the perfect gemstone from a cave wall, a sparkling treasure she plans to craft into a beautiful bracelet for Pa, to celebrate their anniversary! There's just one problem: Bo forgot the anniversary! To make it right, Pa enlists the kids' help to find a gift worthy of Ma's sparkle! Their idea? The rare Lava Lily, a flower said to bloom only at the peak of the island's volcano! (50 min)

      • Mr Bean: The Animated Series IV

        Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (35 min)

      • Mr Bean: The Animated Series IV

        Blown Away. Mr Bean has cleared up the leaves in Mrs Wicket’s path using a leafblower, but can’t find anywhere to put the heap he’s created. So he uses the power tool to blow the pile of leaves in a neat bundle along the street to find somewhere to dump them. Things take a turn when he inadvertently manages to foil a bank robbery with his new toy. (30 min)

      • Baby Lemmings

        High-wire act. The baby lemmings are stunned to witness a collision between two partridges in flight. The impact causes a pile of feathers to fall in front of them, which they use to play at gliding. Baby Owl, meanwhile, is struggling to fly with her tiny wings, and envies the majestic partridges flying in the distance. When she sees the feathers the baby lemmings have collected, she thinks she'll be able to fly better if she takes them! (25 min)

      • Baby Lemmings

        Star on the Run. Baby Beaver has set himself the task of building the tallest tower possible. Unfortunately, it's dark before he can finish, but he's not going to stop, despite the difficulties of building in the dark. As for the Baby Lemmings, they're enjoying the spectacle of shooting stars when suddenly one of them crashes not far from them! A pretty, shiny, luminous stone. They decide to send it back up into the sky with the other stars. But Baby Beaver would love this luminous stone, which would enable him to continue his work even in the dark. (30 min)

      • Baby Lemmings

        Square Leaf. Baby Raccoon notices that the forest floor is covered in leaves... No way! It's too dirty for him. He decides to rake them up into nice, cubic heaps, not realizing that he's providing great cushions for the baby lemmings, who have fun throwing themselves into them making firework displays of colorful leaves! Faced with this rampage, Baby Raccoon decides to block the baby lemmings and resume his housework, but the little baby lemmings have more than one trick up their sleeve! (45 min)

      • Batwheels III

        Third Wheel. Buff feels left out at a playdate with Snowy and Grundy, and he goes off on his own. But when Banebuggy shows up, Buff needs his friends more than ever! (40 min)

      • Batwheels II

        Big Rig Bam. Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. (50 min)

      • Mr Bean: The Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (40 min)

      • Mr Bean: The Animated Series II

        Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (45 min)

      • Mr Bean: The Animated Series IV

        Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (40 min)

      • Mr Bean: The Animated Series

        Keyboard Capers. Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out! (45 min)

      • Mr Bean: The Animated Series IV

        Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (60 min)

      • Mr Bean: The Animated Series IV

        Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (75 min)

      • Be Cool, Scooby-Doo! II

        How to Train Your Coward. Finally fed up with monsters and mayhem, Shaggy and Scooby decide to quit the gang and train their replacements in one on-the-job training session, unraveling the mystery of a vampire that's terrorizing a small town. (65 min)

      • Be Cool, Scooby-Doo! II

        Worst in Show. After a Giant Houndbeast attacks an elite dog show, the gang goes undercover and enters Scooby in the show in order to solve the mystery. (40 min)

      • Grizzy and The Lemmings III

        My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (25 min)

      • Grizzy and The Lemmings III

        Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (30 min)

      • Grizzy and The Lemmings III

        Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (30 min)

      • Grizzy and The Lemmings III

        Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (30 min)

      • Grizzy and The Lemmings III

        Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (30 min)

      • Grizzy and The Lemmings III

        Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (35 min)

      • Mr Bean: The Animated Series III

        The Big Stink. Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean. (35 min)

      • Mr Bean: The Animated Series III

        Birthday Bother. Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered. (40 min)

      • Mr Bean: The Animated Series III

        Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (40 min)

      • Mr Bean: The Animated Series III

        Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (35 min)

      • Mr Bean: The Animated Series IV

        Walking Into Trouble. Mr Bean is far from thrilled to be going on a country walk with Irma to see an ancient ruin, especially when he sees a pair of ramblers with all the latest hiking kit. But instead of taking up their offer of help, he gets extremely competitive and is desperate to beat them to the stone circle, even when Irma gets fed up and joins her new hiking friends. (30 min)

      • Mr Bean: The Animated Series

        Sofa. Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean. (30 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (30 min)

      • Batwheels III

        The Butler Did It. Batman calls on an old friend to lend MOE a hand in keeping the Batwheels clean and functional as they take on Condiment King. (30 min)

      • Batwheels

        A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (50 min)

      • Meet the Batwheels

        Meet the Batwheels. An action-packed music video of the Batwheels' most exciting adventures set to an extended version of the series' theme song. (70 min)

      • Be Cool, Scooby-Doo! II

        Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (65 min)

      • Be Cool, Scooby-Doo! II

        Professor Huh? Part 6 3/4. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (40 min)

      • Grizzy and The Lemmings III

        Recreational Botany. Grizzy, a big chocolate lover, is growing a young cacao tree under an ultraviolet lamp. During a trampoline session, the Lemmings accidentally break the lamp, provoking a supernatural reaction. (25 min)

      • Grizzy and The Lemmings III

        Generational Conflict. During a fight, Grizzy and the Lemmings stumble upon a Mayan temple lost in the jungle. Once inside, they set off a magic reaction that creates doubles of themselves at different ages. (30 min)

      • Grizzy and The Lemmings III

        Breathless. Short on food supplies, Grizzy has gone out to gather fruit. He comes back with a basketful but discovers that the Lemmings have stolen the last helping of Yummy chocolate spread in the cabin. A fight breaks out. (25 min)

      • Grizzy and The Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (23 min)

      • Grizzy and The Lemmings II

        No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (20 min)

      • Lamput III

        Opera. Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star. (37 min)

      • Dino Ranch: Island Explorers

        The Best Brother. Deep in the jungle, chaos erupts when a pair of raptors ambush the kids. But before the predators can strike, Uncle Jack and Pa swoop in, tackling the dinos with daring moves and perfect timing! As the brothers trade grins and playful jabs, it’s clear this isn’t just teamwork, it’s a competition! This kickstarts the ultimate race, as the brothers compete to get to the top of the volcano first. (40 min)

      • Dino Ranch: Island Explorers

        The Perfect Last Day. It’s Ma and Pa’s last day on Dino Island, and the Ranchers are determined to make it perfect! So, they each pick one big adventure—three epic Cassidy-style activities to send their parents off in unforgettable fashion! However, each activity ends in ultimate failure and the kids are disappointed- until they are reminded by their parents that any day spent together is the perfect day. (50 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (40 min)

      • Mr Bean: The Animated Series IV

        Bean's Bath Bother. Mr Bean needs to clean up after working on his car. However each time he tries to get in the bath, he’s interrupted by plumbers who are doing work in Mrs Wicket’s bathroom. When they turn off the hot water and head off to lunch, leaving Mrs Wicket’s new bath on the front lawn, Mr Bean decides enough is enough. He fills the outdoor bath up and has a soak right there in view of everyone! (45 min)

      • Mr Bean: The Animated Series IV

        Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (35 min)

      • Mr Bean: The Animated Series

        Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (30 min)

      • Baby Lemmings

        Miniature adventures. With Baby Owl bored to tears, the Baby Lemmings have invented a new game: figurines made from acorns. With them, they create a kind of small village in their own playmobile style. Baby Owl would like to play with them, but clumsily destroys the whole village. Thinking she's done it on purpose, the Baby Lemmings run away from her in the hope of being able to play in peace. (30 min)

      • Baby Lemmings

        Crickets of a feather. The Baby Lemmings become friends and play with crickets. Baby Moose hates these bugs, which terrify him. Baby Moose hides to avoid running into the insects, but he comes face to face with a cricket that has been thrown off while playing with the lemmings. Panic-stricken, Baby Moose tries to put these threatening pests out of action, but after a blunder he finds himself adrift on the water with a cricket! (25 min)

      • Baby Lemmings

        Foolhardy Plushie. Baby Owl can't sleep without her little owl blankie. But she loses it because she's clumsy. When the baby lemmings discover it, they think it's so cool they decide to include it in their activities - it really is a good friend! In a panic, Baby Owl looks for her comforter and tries to get it back from the baby lemmings, but her clumsiness gives them the impression that she wants to harm the comforter! The baby lemmings decide to protect the comforter against all odds! (25 min)

      • New Looney Tunes

        Beaver Fever. An angry beaver has declared the lake BEAVERS ONLY and none of the animals can swim…including Bugs (15 min)

      • New Looney Tunes

        Coyote.Rabbit.Squirrel. Squeaks accidentally stumbles into Wile's secret laboratory and Bugs must come to the rescue. (25 min)

      • New Looney Tunes

        Pain and Treasure. Bugs demands Taz's participation in their yearly Prank Week and before you know it they're off to the ruses. (45 min)

      • New Looney Tunes

        Office Rocker. Bugs demands Taz's participation in their yearly Prank Week and before you know it they're off to the ruses. (70 min)

      • Be Cool, Scooby-Doo!

        Be Quiet Scooby-Doo! To solve the mystery of a creepy Crystal Crawler - a bat-like cave monster - the Gang must venture into the Crystal Canopy - a labyrinth of intricate crystal formations. To make things worse, they can't speak a word while in the Canopy, because even the slightest sound will bring the crystals crashing down around them! (65 min)

      • Be Cool, Scooby-Doo!

        All Paws on Deck. Despite Velma's strong dislike of water, the Gang climb aboard the cruise ship run by Fred's cousin. But a water phobia is the least of their problems when a terrifying Sea Monster attacks the ship! (60 min)

      • Mr Bean: The Animated Series

        Ray of Sunshine. It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel. (35 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Feeding Time. Mrs Wicket is off for the weekend, and insists Mr Bean feed her cat Scrapper at 5am and 5pm every day. The evenings are OK, but Mr Bean can’t face getting up at dawn every day just for a cat! So he plugs his old train set into a timer, set to deliver Scrapper’s food at the required times. But by unplugging Mrs Wicket’s timers, her lamps don’t activate and some burglars spot an opportunity… (35 min)

      • The Tom and Jerry Show III

        Not My Tyke. Spike orders Tom and Jerry to watch Tyke while he's away, but instead Tom takes the opportunity to chase Jerry in the backyard. Suddenly, Tyke is nowhere to be seen and the front gate is wide open! Tom and Jerry must find the pup in time or face Spike's beating. (30 min)

      • The Tom and Jerry Show III

        A Head For Science. On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab. (30 min)

      • The Tom and Jerry Show III

        Everyone Into the Pool. When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long. (25 min)

      • Grizzy and The Lemmings

        Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (25 min)

      • Grizzy and The Lemmings

        Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (30 min)

      • Grizzy and The Lemmings

        Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (30 min)

      • Grizzy and The Lemmings

        Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (20 min)

      • Grizzy and The Lemmings

        Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (25 min)

      • Grizzy and The Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (35 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Wreck Delivery Service. The villains have discovered the location of Enigma’s base and the Kazoom Kids must protect it from an attack led by Mr. King. (45 min)

      • Batwheels II

        The Gotham Guardians. Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave. (40 min)

      • Batwheels II

        Pumpkin Panic. On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy. It’s up to Redbird and Bam to end her pumpkin panic to save Gotham’s Halloween fun, as well as their own. (40 min)

      • Batwheels II

        Save the Bat Dance for Me. Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory. (40 min)

      • Batwheels II

        Nightbike's Noisy Night. After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo. (45 min)

      • Bugs Bunny Builders

        Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (40 min)

      • Bugs Bunny Builders

        Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (35 min)

      • Bugs Bunny Builders

        Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (30 min)

      • Bugs Bunny Builders

        Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (30 min)

      • Bugs Bunny Builders: Hard Hat Time

        Hard Hat Time. An action-packed music video of The Looney Builders traveling across land, air, and sea to get the job done. (35 min)

      • Mr Bean: The Animated Series II

        Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (35 min)

      • Mr Bean: The Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (45 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (35 min)

      • Mr Bean: The Animated Series IV

        The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (30 min)

      • Grizzy and The Lemmings III

        The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (20 min)

      • Grizzy and The Lemmings III

        Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (25 min)

      • Grizzy and The Lemmings III

        Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (30 min)

      • Grizzy and The Lemmings III

        Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (25 min)

      • Grizzy and The Lemmings III

        Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (20 min)

      • Grizzy and The Lemmings III

        The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (25 min)

      • Grizzy and The Lemmings III

        Extreme Dominos. The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects. (25 min)

      • Grizzy and The Lemmings III

        Surprise Deglaciation. The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him. (30 min)

      • Grizzy and The Lemmings III

        Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (25 min)

      • Grizzy and The Lemmings III

        Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (30 min)

      • Grizzy and The Lemmings III

        Lemmings Constellation. The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque! (25 min)

      • Grizzy and The Lemmings III

        Spinning Lemmings. The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic. (20 min)

      • Grizzy and The Lemmings III

        Polar Super Star. Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well! (25 min)

      • Grizzy and The Lemmings III

        My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (30 min)

      • Grizzy and The Lemmings III

        Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (40 min)

      • Mr Bean: The Animated Series IV

        Remote Control Chaos. Mr Bean joins Billy in trying to film his remote-controlled car so they can win an online video competition. But Mrs Wicket interrupts, asking them to set up the garden for Uncle Ron’s birthday party. While she’s off picking him up, they use the furniture to create the ultimate course for their video, but a wonky wheel on the car sends it straight into Ron’s massive birthday cake! (35 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Feeding Time. Mrs Wicket is off for the weekend, and insists Mr Bean feed her cat Scrapper at 5am and 5pm every day. The evenings are OK, but Mr Bean can’t face getting up at dawn every day just for a cat! So he plugs his old train set into a timer, set to deliver Scrapper’s food at the required times. But by unplugging Mrs Wicket’s timers, her lamps don’t activate and some burglars spot an opportunity… (40 min)

      • Mr Bean: The Animated Series IV

        Pretend Patient. Mr Bean is settling in for his favourite TV show marathon when Irma rings to remind him they’re having lunch at her mum’s. He pretends to be ill, which backfires when Irma comes over to look after him – but soon he’s taking advantage of Irma who is waiting on him hand and foot. It’s all going great until Irma’s mum turns up and starts to take charge; no TV, no popcorn and worst of all – no Teddy! (30 min)

      • Mr Bean: The Animated Series IV

        Window Of Opportunity. Mr Paliwal is organising the neighbours for a street clean so they can win “Britain’s Tidiest Street”. But when the window cleaner cancels, Mr Bean sees a money-making opportunity and offers to help. He invents his own mobile window-cleaning device which works brilliantly! But rushing around with a long cleaning pole and a wheelie bin full of water might not have been the best idea when everyone’s rushing around. (30 min)

      • Tom and Jerry Gokko

        Midnight Music Mayhem. It’s the middle of the night and Tom plays makeshift instruments creating loud music that wakes up Jerry. Jerry tries to put an end to Tom's concert with no success. Tuffy wakes up and goes along with the music. Jerry decides to join in on the fun. (25 min)

      • Moley

        Science Fair. Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny. (40 min)

      • Moley

        Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (40 min)

      • Moley

        Hurley Burley. Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures! Frightened of being thought a coward, Moley tries to avoid him. (45 min)