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Mr Bean: The Animated Series
Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)
Mr Bean: The Animated Series IV
Proposal Problem. Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day! (20 min)
Mr Bean: The Animated Series IV
Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (10 min)
Mr Bean: The Animated Series IV
Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (20 min)
Grizzy and The Lemmings IV
Well Deserved. Grizzy and the Lemmings fight once again and cause an accident with Santa Claus’ sled. The Lemmings rush to the crash site and get their hands on Santa’s magic bag. While Grizzy is tidying up the cabin after their fight, he is baffled to see the Lemmings come back him, quiet and calm. The rodents break out into Christmas carols and prepare a delicious snack for Grizzy before slipping out again. Suspicious, Grizzy follows them and discovers that the bag rewards persons whose wishes are equal to their goodwill. (5 min)
Grizzy and The Lemmings IV
Program On Demand. Grizzy and the Lemmings do not agree on which program to watch on TV. Grizzy confiscates the remote-control device. He thinks he’s won the battle, but the Lemmings find another one at the research station. A furious combat begins until the adversaries realize that the research station device has a special button that controls objects. (5 min)
Grizzy and The Lemmings IV
Frosty Cup. The Lemmings have a blast racing down the ice slope in competition with the stuffed Bear-Ranger and manage to win each time. Grizzy cannot stand seeing his avatar humiliated and he decides to enter the competition to help him. Their frenzied descent gets out of hand and everyone is propelled all the way to the hangar of the research station, where they discover an ultra-sophisticated racing game. The racecourse sprawls over the entire icefield via drones that project holographic elements. Grizzy and the Lemmings get into super-fast snowmobiles and launch into the race of the century. (15 min)
Grizzy and The Lemmings IV
Choco Granito. Grizzy watches the Lemmings shave ice from the icefield and whip it into granita, but the result is flavorless. He decides to make granita in an empty jar of Yummy so that the chocolate left over on the sides of the jar will flavor the dessert. It’s delicious! The Lemmings, who consider it was their recipe, swap the chocolate granita with another one made in an old flowerpot with potting soil. The choco-granito race is off and running! (10 min)
Grizzy and The Lemmings IV
Quick Meal. Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings. (5 min)
Grizzy and The Lemmings IV
Digital Taming. The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin! (5 min)
Grizzy and The Lemmings IV
Glacial Carrot. A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman. (10 min)
Meet the Batwheels
Jet Set. Take to the skies over Gotham with Batwing and her friend best jet-friend Goldie the Arrowplane! (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (10 min)
Batwheels
Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (15 min)
Batwheels
Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (10 min)
Batwheels
Improvise My Ride. When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. (15 min)
Bugs Bunny Builders
Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (15 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (15 min)
Bugs Bunny Builders
Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (10 min)
Bugs Bunny Builders
Cheddar Days. The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day. (15 min)
The Tom and Jerry Show V
Diamonds Are For Never. The cat and mouse detective are hired to find a missing rare diamond. (10 min)
The Tom and Jerry Show V
Big Pig. A bet between two farmers over who can raise the biggest pig goes haywire for the farm hands. (5 min)
The Tom and Jerry Show V
Millenium Mouse. An ancient flying machine is discovered in Postlewaite Manor. (15 min)
The Tom and Jerry Show V
Grumpelstiltskin. A oompah land retelling of the Rumpelstiltskin story. (5 min)
The Tom and Jerry Show V
A Treehouse Divided. From the security of his treehouse, Tom wages battle with Spike and Jerry. (5 min)
The Tom and Jerry Show V
Tuxedo Junction. Quacker's cousin, and penguin named Tux, makes life miserable for Tom and Jerry when he insists on trying to devour the fish in Rick's new aquarium. (15 min)
The Tom and Jerry Show V
Crazy For Ewe. A lost little lamb appears at Maude's farm. (5 min)
The Tom and Jerry Show V
Tommy Appleseed. A Tom and Jerry take on the Johnny Appleseed story. (10 min)
The Tom and Jerry Show V
Doghouse Rock. Tom is mistakenly placed in a shelter for homeless animals and forced to join the shelter's rock-n-roll while Jerry lives the life of riley back home. (10 min)
The Tom and Jerry Show V
Downsizing. The gang are determined to make Rick and Ginger change their mind about downsizing and moving to the big city by making it impossible to sell the house. (10 min)
The Tom and Jerry Show V
Lord Spike. A lineage check determines that Spike is descended from British aristocracy. (5 min)
The Tom and Jerry Show V
Disappearing Tom. Tom is tricked into believing he is invisible. (10 min)
The Tom and Jerry Show
For the Love of Ruggles. Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl and Tom has to steal him back. (15 min)
Toad & Friends
Just Desserts. Adder sets one riverbanker against the other in order to seize all of Mole’s toffee apple pie but they soon realise she is up to one of her tricks again. (10 min)
Toad & Friends
Horse Power. Toad decides to actually ride his horse Mulberry as both his car and caravan are out of action. But riding a horse requires skills Toad simply hasn’t got. (15 min)
Toad & Friends
Drip Drop. Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus. (10 min)
Toad & Friends
Chief For A Day. Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist. (10 min)
Toad & Friends
Sail Away. It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends. (10 min)
Lamput III
Pup Mix. Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on. (10 min)
Mr Bean: The Animated Series IV
Operation Wicket. Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out? (10 min)
Mr Bean: The Animated Series IV
Supermarket Ride. Mr Bean is at the supermarket when he spots a cool fire engine ride – but the security guard makes it clear it’s for little kids only. Not to be deterred, Mr Bean tries everything he can to distract the guard to have his go on the ride. When he finally does get his go, it’s not as good as he thought it would be, especially when a real fire engine has to be called to help Mr Bean! (20 min)
Mr Bean: The Animated Series IV
Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (10 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (15 min)
Interstellar Ella
Supergiant Search. Ella and her friends play a star-riddle game that is a tradition in Slippy’s family. In order to beat Slippy’s cousins, they need to find some super-giant stars! (10 min)
Interstellar Ella
Super Puff Planet. Slippy’s cousin Gem wants time apart from her twin brother I.Lo but he doesn’t want to hear it. When no one wants to investigate the super puff planet they discovered, Gem races off on her own, despite the high temperatures and strong winds. (10 min)
Interstellar Ella
Super Tilly. Tilly is dressed as her alter-ego, SuperTilly – the greatest superhero in the universe! When her dad asks her if she can send him his toolbox, it’s SuperTilly to the rescue! (20 min)
Interstellar Ella
Waterworld. Slippy promised his uncle to water his plants while he is away. When he finally heads to the greenhouse, he discovers that the watering system he built is broken. The plants are not doing well. (10 min)
Interstellar Ella
White Dwarf, Blue Madhu. Madhu is sad to learn that the spectacular giant red star they were going to visit is now a small white dwarf star that will give off its energy until it goes dark. Ella and Slippy try to cheer Madhu up by going sliding, playing mini putt and having a dance party, but nothing works. Ella realizes that sometimes when something sad happens, you need to think about it to understand it and feel sad for a while. The best thing a friend can do is be understanding and supportive. (10 min)
Meet the Batwheels
The Knight Shift. Bam can't wait to recharge after a long night of heroism in Gotham, but first, the Batwheels need all kinds of help, delaying his much-needed nap just a little bit longer... (10 min)
Toad & Friends
Drip Drop. Toad’s violin recital is interrupted by the leaks from his roof. When Toad tries to fix it, he discovers the leaks have given him a musical bonus. (10 min)
Toad & Friends
Chief For A Day. Smudge wins Chief’s offer of being Chief for a day and proposes to deface the statue of Toad outside Toad Hall as a futile gesture to rile Toad! However Toad loves the modernistic approach to his statue and resolves to track down the unknown artist. (10 min)
Toad & Friends
Sail Away. It’s a stormy day and Toad ignores Ratty’s instructions to tie the sail down. The sail takes off, taking Ratty, Mole, and Hedge with it. Toad has to take to the skies himself in order to save his friends. (15 min)
Toad & Friends
Do Not Disturb. It’s time for Addy to shed her itchy skin but the other riverbankers fail to understand why she is so grumpy and continually interrupt her peace and quiet. (10 min)
Toad & Friends
Brother Knows Best. When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface. (20 min)
Lamput III
Jamput. Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade. (5 min)
Lamput III
Transfer Gun. The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself. (15 min)
Lamput IV
Strength Potion. Tired of the daily chores at home, Lamput buys a bottle of Super-Strength potion from a roadside salesman! A happy & super-strong Lamput now wraps up his chores with extra ease! When the Docs sneak up to catch him, they get accidentally knocked out by Lamput. Finally, the Docs realize Lamput's secret! They steal the biggest bottle of Super-Strength potion and pour it all over themselves. The Docs' super-actions backfire and eventually land them in jail - all this with Lamput blissfully unaware of all that happened! (10 min)
Lamput IV
Rival's Revenge. Rival Doc nurses an old grudge against the Docs for getting him fired from the lab. This time he seeks revenge! He gets Specs & Skinny docs framed for knocking out the old night guard at the lab and kidnapping Lamput. Together in the prison, Lamput & the Docs join forces to unearth the truth and expose the actual culprit! (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Speedy Kazoom. The Kazoom Kids and Skatestar must stop Rolloxtreme to protect the location Enigma’s secret base. (15 min)
Bugs Bunny Builders II
Puppet Showstopper. The Looney Builders are hired by Parth Peacock to build a puppet stage and puppets in India. They soon learn that Parth’s form of puppetry differs from their own and must correct everything in time for his big show. (10 min)
Bugs Bunny Builders
Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (20 min)
Batwheels
The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (20 min)
Grizzy and The Lemmings
In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (5 min)
Grizzy and The Lemmings
Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (5 min)
Grizzy and The Lemmings
Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (15 min)
Grizzy and The Lemmings
Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (10 min)
Grizzy and The Lemmings
Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (5 min)
Grizzy and The Lemmings
Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (15 min)
Be Cool, Scooby-Doo!
El Bandito. He gang head out to a Day of the Dead festival. There, they learn the spirit of the old, legendary criminal, El Bandito, has returned to terrorize the locals. Fred becomes obsessed with solving the mystery and becoming a part of the great legend, himself. (30 min)
Be Cool, Scooby-Doo!
Into the Mouth of Madcap. Daphne agrees to watch her friend's kid, Wayne, and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her, though, the park is being haunted by a fiendish clown, Madcap. (25 min)
The Tom and Jerry Show III
A Head For Science. On the edge of the village of Catsylvania, Tom is carried off to Dr. Frankenstein's castle lab. Several lightning bolts later, a monster comes to life: a nine-foot-tall hulk with Tom's relatively tiny head sewn on. Frankenstein orders the monster to go terrorize the village, but it has problems focusing after Tom's head sees Jerry in the lab. (10 min)
The Tom and Jerry Show III
Everyone Into the Pool. When Tom and Jerry go to a pool party at Toodles's place, Tom shows off in the pool with ridiculous stunts. Butch and Meathead arrive, adding more rivalry to the party. Soon, Toodles suggests they play a game of water polo, which reaches a fever pitch before long. (5 min)
The Tom and Jerry Show III
Double Dog Trouble. Spike the bulldog comes to Tom and Jerry, complaining he is being harassed by unknown creditors, ex-girlfriends, and other problems due to identity theft. They take the case on and go in search of who could be using Spike's name. It quickly becomes equally confusing for them to sort out. (5 min)
The Tom and Jerry Show
Bottled Up Emotions. Dr. Bigby works on creating a formula for a love potion, which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents. (20 min)
Ben 10
Take 10. While trying to film his own indie film, Ben accidentally allows the Bug Gang to go free and when he takes the fight to their hidden lair, Ben has to take on their narcissistic leader the Ant Queen. (10 min)
Ben 10
Ben 24hrs. When Ben (and Gwen!) attempt to stay up all night for Adrenaland, he not only fails to utilize his alien powers to stay awake, but his "sleep-alien-ing" causes disaster after disaster. (20 min)
Be Cool, Scooby-Doo!
The Norse Case Scenario. The gang goes on a camping trip, although they can't really agree on why. Fred's desire for the gang to get in touch with their natural instincts and hones their mystery skills, turns into on-the-job training as Viking Ghosts attack and attempt to drive them away – or worse. (30 min)
The Tom and Jerry Show II
Fight in the Museum. Tom & Jerry spend a night in the museum. (5 min)
The Tom and Jerry Show II
Kitten Grifters. Tom and Jerry have made a connection between a variety of different cases involving the mysterious disappearance of household items -- all including a sighting of a supernaturally cute kitten. Tom and Jerry are on the case! Their investigation reveals a litter of hardened kitten con artists who are using the items they've taken to form a makeshift home. These kitty criminals are just looking for a home, but they don't want to be separated! (5 min)
The Tom and Jerry Show II
School of Hard Knocks. Like a big brother, Jerry gets a sleepy Tuffy out of bed, makes them both breakfast, gets Tuffy cleaned up, puts on his backpack and scoots him past the mean ol' cat to the house next door where WINSTON waits, greeting his students, a gaggle of mice, including Jerry. They each hand their kindly teacher a treat as they take their seats on little spools of thread, ready for the start of class. Winston is teaching his students the basics of force and motion, and today they're going on a field trip to see physics in action. They end up at Tom's house where Tom bears the brunt of the school load until he gets a little tutoring himself. (15 min)
The Tom and Jerry Show II
Cat-A-Tonic Mouse. When Jerry gets a cold he gets no help from Tom who chooses instead to use the mouse's down time to taunt the little guy and eat all of his favorite treats. Jerry resorts to help from Uncle Pecos who, after trying a few Texas remedies, mixes a home brewed Texas tonic to knock the cold p-p-p-plum out. As a side effect of the Tabasco fueled brew, the mouse is breathing fire within minutes. When Tom catches the same cold and gets a dose of the brew, it's an all-out flame war! Good thing Uncle Pecos is there to put the fire out! (5 min)
The Tom and Jerry Show II
Brain Food. Waffles is worried that his roommate Bo had his brain eaten by aliens, leaving him a zombie dog. Turns out he's not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo, Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they're covering all their bases and taking every necessary precaution. Turns out the dog's behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (10 min)
The Tom and Jerry Show II
Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (15 min)
Mr Bean: The Animated Series III
Mobile Home. Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation. (10 min)
Mr Bean: The Animated Series III
Haunted House. Mr. Bean has to retrieve a football from a haunted house … and get back out alive. (15 min)
Mr Bean: The Animated Series III
Eau De Bean. Mr. Bean accidentally creates an amazing new perfume; but who likes it more? Mrs. Wicket or Scrapper? (15 min)
Mr Bean: The Animated Series
Young Bean. When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today. (15 min)
Mr Bean: The Animated Series
In the pink. Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop. (10 min)
Mr Bean: The Animated Series III
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)
Mr Bean: The Animated Series III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (20 min)
Lamput III
Lamput meets Tuzki. Lamput is caught but makes a new friend, Tuzki who comes to his rescue! (5 min)
Lamput IV
Everyone Needs Friends. While trying to escape from the Docs at a small sea side town, Lamput meets a lonely sea monster. Lamput attempts to help the sea monster makes friends but all his plans backfires. Now the locals are enraged, and the docs take the opportunity to stir up an angry mob to take down the creature and catch Lamput in the process! Not unless Lamput’s new friend has anything to say about it. (10 min)
Lamput III
Alien Again. A tiny mixup lands Skinny at the controls of an intergalactic UFO. Meanwhile a Skinny-shaped alien ends up working at the Lab. (5 min)
Lamput III
Origins. Locked up in the back of a police van is a great opportunity to reminisce about where it all went wrong. The Docs ponder their shared childhood at "Lab School". (5 min)
Tom and Jerry Gokko
A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)
Bugs Bunny Builders II
Baseball Bunnies. The Looney Builders build a baseball field, but both Bugs and Lola want to be the pitcher for the big game later. They attempt to prove themselves as they work, causing setbacks with the build. (10 min)
Bugs Bunny Builders II
Bugs and the Beanstalk. The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission. (15 min)
Batwheels
Zoomsday. The Legion of Zoom is tired of always losing. They decide to take a page from the Batwheels and try using teamwork in order to pull off a daring heist. But will they be able to work together? (10 min)
Batwheels
Rev and Let Rev. Redbird sacrifices his stealth muffler tech to sound as loud as the other Batwheels - but his modifications backfire when Robin needs his stealthy skills to catch the elusive Catwoman! (20 min)
Ben 10
Freaky Gwen Ben. When Ben interferes with malicious magician Hex's quest for the earth-moving Titan Gloves at a swap meet, he inadvertently switches bodies with Gwen forcing him to walk a mile in her shoes... and vice-versa! (10 min)
Ben 10
Rustbucket Rip. During a tour of historic Oldeville, Ben finds a rare Sumo Slammers card, but when Billy Billions comes to claim the same card, Ben has to battle Billy's high-tech drones which have hijacked the Rust Bucket! (20 min)
Be Cool, Scooby-Doo! II
Junkyard Dogs. Scooby runs into an old kennel mate Axel who is a highly trained Police dog who thinks mystery of the Junk yard monster is too big a case for the gang. (30 min)
Be Cool, Scooby-Doo! II
Protein Titans 2. When a video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco, the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life, the Ghost Chef. (20 min)
Lamput III
Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (10 min)
Mr Bean: The Animated Series II
Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)
Mr Bean: The Animated Series II
Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (20 min)
Mr Bean: The Animated Series II
Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)
Mr Bean: The Animated Series
Ray of Sunshine. It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel. (20 min)
Grizzy and The Lemmings IV
Nocturnal Din. The Lemmings have organized a mega party at the cabin. This is obviously not to Grizzy’s liking and the bear throws them out. The Lemmings discover a cave where the party is even more fun, but their ruckus drives out the bats who seek refuge in the cabin. Terrified of them, Grizzy tries everything to get rid of them and understands that the most effective thing is the Lemmings’ ghetto blaster. (5 min)
Grizzy and The Lemmings IV
A Love for Fridges. Grizzy needs the fridge to keep his fish cold, but the Lemmings want it to make ice for their miniature ice skating rink. When Grizzy finds a new model robot air conditioner that is both rapid and efficient, the problem seems to be solved: each party will have their own source of cold. But when the Lemmings activate the robot’s artificial intelligence, the gadget starts to feel a powerful love for the person who resembles him most in his new surroundings: the fridge. Grizzy and the Lemmings will do everything to break up this budding romance and recover the cold sources that are rightfully theirs. (10 min)
Grizzy and The Lemmings IV
Bear Family. Grizzy finds a white bear that fell out of a zoo’s refrigerated truck. After consulting the encyclopedia, he realizes that he and the bear are brothers of the same species! He decides to follow the encyclopedia’s instructions to the letter and take care of his brother during his hibernation. This runs counter to all of the Lemmings favorite activities. The Lemmings decide to create a false encyclopedia page which says that they too are bears. Grizzy is now obliged to treat them like brothers as well. (10 min)
Grizzy and The Lemmings IV
The Ten Plagues of Grizzy. The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna. (10 min)
Grizzy and The Lemmings IV
Sandbox Games. Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy! (5 min)
Grizzy and The Lemmings IV
Chocolate Deposit. The Lemmings find a magic stick that functions as a Yummy divining rod. Grizzy steals their stick and finds a Yummy deposit in the savanna. To take control over Grizzy’s discovery, the Lemmings set a trap to draw the bear far from the deposit and transform it into an industrial chocolate factory. Grizzy will want to recover his chocolate deposit. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Smells Like Problems. The Kazoom Kids and Smellvelous must face a toxic cloud released by Stinkator, which turns the SuperThings into zombies at his mercy. (15 min)
Ben 10
Freaky Gwen Ben. When Ben interferes with malicious magician Hex's quest for the earth-moving Titan Gloves at a swap meet, he inadvertently switches bodies with Gwen forcing him to walk a mile in her shoes... and vice-versa! (10 min)
Ben 10
Rustbucket Rip. During a tour of historic Oldeville, Ben finds a rare Sumo Slammers card, but when Billy Billions comes to claim the same card, Ben has to battle Billy's high-tech drones which have hijacked the Rust Bucket! (15 min)
Be Cool, Scooby-Doo!
Into the Mouth of Madcap. Daphne agrees to watch her friend's kid, Wayne, and convinces Fred to take a night off from mysteries to go to the boardwalk amusement park. Unbeknownst to her, though, the park is being haunted by a fiendish clown, Madcap. (30 min)
Mr Bean: The Animated Series
Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)
Mr Bean: The Animated Series IV
Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (20 min)
Mr Bean: The Animated Series IV
Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (10 min)
Mr Bean: The Animated Series IV
Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (20 min)
Grizzy and The Lemmings IV
Evil Spirit. Grizzy discovers in shock that the TV has been replaced with a trompe-l’oeil image. Furious, he flushes the Lemmings out of their hiding place where they’d hoped to watch their favorite cartoon in peace and propels them as far as possible. They land in an ancient cave where a powerful spirit capable of entering individuals is asleep. The Lemmings decide to free the spirit and send it to Grizzy. But will they be able to control the spirit? (5 min)
Grizzy and The Lemmings IV
Sounds and Visions. Not easy to enjoy a DVD about salmon when the Lemmings are having a disco party right there. Grizzy sends them packing with such force that they land at the research station, where they discover a state-of-the-art U.V. cabin. When turned up to the max, the light therapy and music options can advantageously replace the disco equipment Grizzy destroyed. The noise they make causes a block of ice to break off. It hurdles down the slope to the cabin and destroys Grizzy’s TV. But it doesn’t take the bear long to figure out that the U.V. cabin also has a DVD function. (5 min)
Grizzy and The Lemmings IV
Iced Grizzy. The Lemmings have fun destroying ice towers. When Grizzy sees them, it inspires him to sculpt statues of himself. The Lemmings cannot resist the temptation to destroy the statues of Grizzy, who does everything in his power to protect them. (15 min)
Grizzy and The Lemmings IV
Yummy Indigestion. A container adrift along the icefield will change the lives of Grizzy and the Lemmings: it’s an inexhaustible stock of chocolate spread! There is so much, that for the first time the close enemies have no need to fight over the treat. They entice a flock of penguins into hoisting the container out of the water. One of the penguins, who did not get his reward in fish, is disgruntled. Grizzy has him taste the Yummy, then throws the jar far away to get rid of the penguin. The chocolate treat spreads over the icefield. Fatal error? (10 min)
Grizzy and The Lemmings IV
Yeti Cabin. Grizzy uses a fire extinguisher to chase the Lemmings from the living room so that he can take a nap, but the gadget accidentally flies out the window. It lands at the top of an ice cliff, causing a fissure, and the peak of the cliff topples. Amid the debris, the Lemmings discover a fearsome creature: the Yeti, who is looking for the guilty party. The Lemmings bring him to Grizzy, never dreaming that the giant will immediately fall in love with the Ranger’s cabin and throw a very original party. (5 min)
Grizzy and The Lemmings IV
Nutty Family. Grizzy and the Lemmings are bored. A coconut rolls over to Grizzy’s feet, pulling the bear out of his state of torpor. He imagines a sort of face on the nut and decides to care for it, like a child with its doll. He has so much fun playing with his new toy that the Lemmings want to join in. But when the bear refuses, the Lemmings ruse: they hide inside other coconuts in hopes of being adopted by Grizzy! (5 min)
Grizzy and The Lemmings IV
Badly Sprained Bear. While bickering with the Lemmings over control of the TV, Grizzy sees an illustration that gives him an idea. In a medical book, a person whose leg is in a cast is being served dinner in front of a TV. Grizzy pretends to have a twisted ankle and shows the Lemmings the patient care illustrations. The imaginary invalid Grizzy is so convincing that the Lemmings fall for the trick. They think that the sooner Grizzy is healed, the sooner they will be able to throw him out of the cabin as planned. (5 min)
Meet the Batwheels
Parking Problems. The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles. (15 min)
Batwheels
Dynamic Du-Oh-No. When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. (10 min)
Batwheels
To the Batmobile! When all of the Batwheels (except for Bam) mysteriously disappear, Bam enlists the help of A.D.A.M, the original Batmobile, to help save his friends. Along the way, Bam comes to appreciate the old-school mobile's different crimefighting style as they team up to take on the Legion of Zoom. (15 min)
Batwheels
The Dark Night. Much to everyone’s surprise, Bam is secretly afraid of the dark. When Poison Ivy knocks out all the power in Gotham, Bam must conquer his fears to stop her. (10 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (20 min)
Bugs Bunny Builders
Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (10 min)
Bugs Bunny Builders
Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (15 min)
Bugs Bunny Builders
Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (10 min)
Bugs Bunny Builders
Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (15 min)
The Tom and Jerry Show V
Officer Tyke. Tyke undergoes a personality change after watching to many cop shows on TV. (10 min)
The Tom and Jerry Show V
The Not So Ugly Duckling. A couple of tricksters use Lil Quacker as their "magnificent" side show act in order to bilk the locals out of their cash. (5 min)
The Tom and Jerry Show II
Smitten with the Kitten. Ginger brings home a kitten that she will foster until she finds it a forever home. Everyone in the house falls in love with the kitten, except for Tom. When Spike and Jerry see that Tom has become a bad influence on the kitten, a dragged-out fight ensues. The only thing that ends it is the news that the kitten has a new home. (15 min)
The Tom and Jerry Show II
Squeaky Clean. Fed up with Tom's cat hair, Rick buys the "Suck-Up," a next level Roomba-like cleaner. The Suck-Up patrols the house and cleans nonstop. At first, Tom enjoys the little modern mechanical marvel using it to clean Jerry out of house and home! But when the self-programming machine turns on them both and takes over the house -- Tom and Jerry team up to defeat it. (5 min)
The Tom and Jerry Show II
Slinging in the Rain. The storm of the century is brewing -- according to Tuffy and Jerry, that is, who are giving Tom a little payback for tormenting them earlier. Spike also gets caught up in the hysteria over the impending storm. When Spike uncovers the ruse, the mice must brace for their own storm. (10 min)
The Tom and Jerry Show II
Picture Imperfect. It's picture day! Spike and Tom end up covered in mud and in the Laundro-mutt grooming van. A fight leads to a runaway van and a bath they both wanted to avoid. Tuffy and Jerry are determined to be included in this year's picture. (10 min)
The Tom and Jerry Show II
One-Way Cricket. Rick blames Tom for letting a cricket into the house. He must get rid of it or he'll be sleeping outside. After Tom nearly destroys the house trying to get rid of the cricket, both the cricket and Tom are thrown outside where the chirping insect soon becomes Spike's problem. (10 min)
The Tom and Jerry Show II
The Paper Airplane Chase. Tom is determined to hijack the fun Jerry and Tuffy are having making paper airplanes, but the hijinks take a turn for the worse when Tom realizes he's made a paper airplane out of Ginger's great-great-grandmother's treasured fruitcake recipe. (5 min)
The Tom and Jerry Show II
Round Tripped. If an injured Tom hasn't gotten better before Rick and Ginger leave for their weekend getaway, Tom will be forced to stay at the Jolly Friends Pet Oasis -- which is anything but jolly for Tom. Jerry goes to great lengths to tempt Tom into doing anything but rest; after all, a weekend without Tom is a holiday for Jerry. (15 min)
The Tom and Jerry Show II
Tough Luck Duck. Little Quaker fears his luck will turn for the worse when he inadvertently walks under a ladder. When a series of unfortunate and painful incidents happen to Tom, Jerry and Spike, but not Little Quaker, he thinks he is to blame. (5 min)
The Tom and Jerry Show II
Cheesy Ball Run. Tom, Jerry and Butch watch a Smack-n-Cheese Cheesy Cheese Puffs commercial and when they hear the words "Supplies are running out," the trio's rivalry reaches new heights as they compete to get what they imagine to be the very last bag of the snack food. (5 min)
The Tom and Jerry Show II
Say Uncle. Jerry's Uncle Harry is coming for a visit. Tuffy's excited to meet the Great Uncle he has heard so much about. Harry craves a respite from his life as a nomad on the party cruise ship circuit, but it doesn't take him long to realize that life on the high seas has its advantages -- specifically, not being holed up with Tom! (10 min)
The Tom and Jerry Show
Sleuth or Consequences. Butch and a squirrel detective have set up shop across the street from Tom and Jerry and are stealing all their customers by using high-tech devices to solve crimes. Tom and Jerry challenge them to a competition to solve one final case - they must either find a goldfish's missing gold chest or close up shop. (15 min)
Toad & Friends
Do Not Disturb. It’s time for Addy to shed her itchy skin but the other riverbankers fail to understand why she is so grumpy and continually interrupt her peace and quiet. (10 min)
Toad & Friends
Brother Knows Best. When Ratty and his brother Reggie take Toad’s caravan on a trip through the countryside, sibling jealousies rise to the surface. (20 min)
Toad & Friends
An Unwelcome Guest. When Toad finds he’s related to royalty, his airs and graces offend his friends. But when Sir Robert the ghost makes an appearance and reminds Toad that he is closer to royalty than Toad is, it is Toad that has to be subservient. (10 min)
Toad & Friends
Toad's Number One Fan. When a duckling hatches and imprints on Toad, he’s finds himself with an adoring fan. But in trying to rehome the duckling on the river, Toad puts it in grave danger. (10 min)
Toad & Friends
Helpful Hedge. Hedge finds herself torn in several directions as she tries to help out too many of her friends. (10 min)
Lamput III
Lamput and the Spider. Lamput shows kindness to a nearby spider - and in the process makes a valuable ally. Good thing, too, because the mozzies around here are diabolical. (5 min)
Mr Bean: The Animated Series IV
Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (15 min)
Mr Bean: The Animated Series IV
Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (15 min)
Mr Bean: The Animated Series IV
Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (10 min)
Mr Bean: The Animated Series IV
Proposal Problem. Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day! (15 min)
Interstellar Ella
Trip in the Moon. Ella, Tilly, Slippy and Madhu are playing a game on the moon when it starts to rumble. The ground cracks open and they fall into what they discover is a large network of tunnels underground. (15 min)
