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Mr Bean: The Animated Series
Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (10 min)
Mr Bean: The Animated Series IV
The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (20 min)
Mr Bean: The Animated Series II
Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)
Mr Bean: The Animated Series II
Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)
Grizzy and The Lemmings IV
Winning Tokens. On the beach, the Lemmings have set up a mini funfair for tourists. Each attraction lets you to win tickets, which are then used to collect prizes from a vending machine. Grizzy, who is not very good at games of skill, steals the tickets collected by the Lemmings in order to obtain the jackpot. The Lemmings decide to create an attraction just for him. (5 min)
Grizzy and The Lemmings IV
Game of Marbles. The Lemmings discover that oysters can make pearls almost instantaneously: just put an object inside their shell and it’s automatically coated with mother-of-pearl The game of marbles that the Lemmings have invented with pearls is driving Grizzy crazy. He manages to catapult the Lemmings far away. But at the ocean bottom, they discover a giant oyster. All they need to create a giant-scale marble game! (5 min)
Grizzy and The Lemmings IV
Five-Star Bowl. The Lemmings have adopted a small exotic fish that’s lively and affectionate and have fun decorating its aquarium. Jealous, Grizzy finds a fish too, but his is expressionless and indifferent to the bear’s efforts to communicate. Grizzy plots to exchange the two fish behind the Lemmings' backs. He puts the affectionate fish in an even bigger aquarium with a pharaonic decor and locks the lid. But the Lemmings have no intention of leaving their friend to Grizzy. (15 min)
Grizzy and The Lemmings IV
Lost Object. The Lemmings use all the cans and tins they can get their hands on to build a beach slide. Grizzy, annoyed at not finding his tinned fish to prepare his meal tray, recovers them from the Lemmings. In their struggle, Grizzy loses his badge! Grizzy and the Lemmings now fight over a valuable metal detector that each party needs to accomplish their goal: build a slide or find the beloved badge. (5 min)
Grizzy and The Lemmings IV
Crab Crush. The Lemmings take a liking to an endangered crab on the beach and decide to shelter it from a seagull who is using its shell to open coconuts. They bring it home to a disgruntled Grizzy, who wants to watch TV in peace while snacking on Cheetos. When the Lemmings turn into full-fledged crab rescuers, the house is soon overrun with crustaceans. Grizzy decides to use the seagull to get rid of the crabs. But the Lemmings - ready to do anything to protect their new friends - embark the entire house, like a raft on water. (10 min)
Grizzy and The Lemmings IV
Pirates in Sight. The Lemmings play pirates on a beached boat. Grizzy, who is fishing further down, realizes that with the Lemmings’ boat, he could come closer to a zone that’s teeming with fish. Grizzy takes a malicious pleasure playing pirate himself to unseat the Lemmings and steal their boat. The Lemmings discover a chest containing real pirate belongings. A telescope conjures the owner’s ghost who immediately places his saber and hook at their disposal. (5 min)
Grizzy and The Lemmings IV
Crab Basket. Grizzy sets sail with his fishing gear. But he has no intention of fishing: it's a scheme to enjoy a jar of Yummy chocolate spread alone in peace. The Lemmings sense the subterfuge and sink his boat to get the treat, which sinks to the ocean depths. The characters dive in pursuit and discover a school of intelligent crabs that live in an underwater city. Their treasure is a substance that’s even yummier than Yummy. (5 min)
Tom and Jerry
Sky's The Limit. Tom & Jerry take their chase to the skies. Kite-flying has never been this intense. Who will emerge as the ultimate master of strings? (15 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (10 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (15 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (10 min)
Batwheels II
Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (20 min)
Bugs Bunny Builders
Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (10 min)
Bugs Bunny Builders
Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (15 min)
Bugs Bunny Builders
Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (10 min)
Bugs Bunny Builders
Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (15 min)
The Tom and Jerry Show II
Here Comes the Bribe. Toodles' folks are coming for a visit. The problem is, they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to Tom; her mom coddles Jerry and Tuffy a little too much; and Toodles' ex-boyfriend, Butch, learns that his girl "got hitched." (10 min)
The Tom and Jerry Show II
Dental Case. Spike recruits Tom and Jerry to help him remove a bad tooth so he can avoid the vet. (5 min)
The Tom and Jerry Show II
Big Top Tom. After believing that Jerry has been eaten by a hungry bear cub, Tom must avoid the mama bear's wrath as he tries to retrieve his pal. Meanwhile, oblivious to Tom's plight, Jerry's enjoying the perks of circus life. (15 min)
The Tom and Jerry Show II
Reward if Lost. After Jerry mocks up a "Reward If Found" poster for Tom with the address of a neighbor with a ferocious dog, some good Samaritans bring Tom "home." Now, Tom has to escape from the house with his nine lives intact before he's brought back again and again. (5 min)
The Tom and Jerry Show II
Build-A-Beast. When Hildie and Beatie believe they've had a few of their things stolen, they employ a little magic to create Bog, the Cottage Beast. In order to prove that Bog is overkill, however, Tom and Jerry must confess to borrowing the "stolen" goods to beat up on each other. (10 min)
The Tom and Jerry Show II
Tuffy's Big Adventure. When Tuffy and Tyke head out on their own big adventure into the snowy mountains during a family vacation, Tom catches the blame from Spike and Jerry for letting them go. But when all three set out on a rescue mission for the little ones, it's Tom, Jerry and Spike who'll need rescuing. (10 min)
The Tom and Jerry Show II
Dragon Down the Holidays. Hildie sends Tom and Jerry into the woods to find a baby dragon who they befriend on their way home. But when Hildie tells them she plans on making the dragon into dinner, Tom and Jerry work together to save him. (10 min)
The Tom and Jerry Show II
Slaphappy Birthday. It's Spike's birthday and he has been counting the days down. Every year, Rick goes all out to make it special, but not this one. He has forgotten! Seeing how sad Spike is, Tom and Jerry work together to give the pooch a birthday to remember. Unfortunately, their every effort backfires -- but don't worry, it ends happily. (5 min)
The Tom and Jerry Show II
To Kill a Mockingbird. A mockingbird has taken roost in a tree outside Ginger's window, where it sings the sweetest songs whenever she's around. When she leaves for work, however, the mockingbird earns its name by mocking Tom and Jerry relentlessly. When her nest full of eggs hatches and the insults really take flight, Tom, Jerry and even Spike, decide it's time for these birds to fly the coop! (15 min)
The Tom and Jerry Show II
From Nuts to Soup. When the Witch Sisters are brewing up their latest concoction, they discover that their stash of walnuts has disappeared. Needless to say, Jerry is enjoying the "nuts" of his labor, while Tom is sent out to gather more nuts. When Tom steals the winter's supply of nuts from a feisty flying squirrel, things go from bad to worse. Not only does the squirrel take Jerry's stash, but the irate rodent launches an attack on Tom inside the house. (5 min)
The Tom and Jerry Show II
No Fly Zone. After Tom finally drifts off to sleep, Jerry heads for the coveted wedge of cheese in the kitchen – only to have a pesky fly get between him and his meal. Even though Jerry offers to share the cheese, the winged cheese bandit sets out to do his very best to make sure that Jerry will never enjoy that cheese – including waking up Tom! (5 min)
The Tom and Jerry Show II
X Marks the Thumpin'. Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches. (10 min)
The Tom and Jerry Show
Dinner is Swerved. When Rick and Ginger leave Tom home alone, Tom and Jerry decide to invite their lady friends Toodles and Toots over for a romantic dinner. Things don't go as planned when they start to all get in each other's way and food fights and tempers rise as dinner goes haywire. (15 min)
Toad & Friends
Portly's Pet. Portly traps a butterfly in a jar in order to observe it but when grounded himself, he realises that no-one likes confinement. (10 min)
Toad & Friends
Run Toad Run! Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels. (15 min)
Toad & Friends
Hit The High Note. When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space? (15 min)
Toad & Friends
Fog Creatures. Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time? (5 min)
Toad & Friends
Marvellous Mud. Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine. (10 min)
Lamput III
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)
Mr Bean: The Animated Series IV
Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (10 min)
Mr Bean: The Animated Series IV
Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (20 min)
Mr Bean: The Animated Series IV
Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (10 min)
Mr Bean: The Animated Series IV
Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (15 min)
Interstellar Ella
Goodbye H.O.M.E. Ella stretches the truth a bit when she tells Angelie she can comet surf. She decides to try but finds it's a lot harder than it looks. Slippy adds rockets to an asteroid so Ella can practice on that instead. (10 min)
Interstellar Ella
Metal Mess. Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible (10 min)
Interstellar Ella
All in Good Time. Ella is excited to get her own room but Tilly is not as thrilled. She asks Slippy if he can make her a time machine to slow down time so tomorrow never comes. Slippy says the only place time shows down is around black holes. (20 min)
Interstellar Ella
Ella Unstoppable. Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula. (10 min)
Interstellar Ella
The Isabel Symphony. The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya. (10 min)
Meet the Batwheels
Bam's Bubble Trouble. An errant piece of bubblegum stuck inside Bam threatens to blow up Batman's chance at stopping Joker on a fast-paced mission through the Gotham streets. (10 min)
Toad & Friends
Hit The High Note. When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space? (10 min)
Toad & Friends
Fog Creatures. Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time? (10 min)
Toad & Friends
Marvellous Mud. Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine. (15 min)
Toad & Friends
Hiccups And Honey. Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey. (10 min)
Toad & Friends
Tinker In Charge. Chief is persuaded to take a day off and puts Tinker in charge of getting into Toad Hall. But Tinker has bigger plans than that! (20 min)
Lamput IV
Everyone Needs Friends. While trying to escape from the Docs at a small sea side town, Lamput meets a lonely sea monster. Lamput attempts to help the sea monster makes friends but all his plans backfires. Now the locals are enraged, and the docs take the opportunity to stir up an angry mob to take down the creature and catch Lamput in the process! Not unless Lamput’s new friend has anything to say about it. (5 min)
Lamput IV
Doc Mob. The Docs’ latest invention generates identical versions of themselves and create a whole mob of ‘Duplicate’ Specs and Skinnies to catch Lamput! However, the device becomes faulty, and the Duplicates can’t be turned off. Now the Docs are stuck with annoying copies of themselves who are turning their lives upside down! (10 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (10 min)
Lamput IV
Library. When Lamput disguises himself as a book and gets returned to the Library, the Docs have to be super quiet in their attempts to get him back. They finally manage to sneak past the Librarian, but all chaos erupts when they open a mysterious book in the restricted area. Lamput and the Docs have to team up to get the new ghostly resident back to where he belongs! (5 min)
Lamput IV
Robinput. Lamput can’t stop reading and gets caught! Back at the lab, the story intrigues everyone who is brought on a captivating adventure – featuring Lamput, Specs and Skinny in the leading role of a classic folktale. Robinput and his mates fight evil dictatorship for the perfect bedtime story. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
5 More Minutes. The Kazoom Kids must awaken the SuperThings from a thousand-year sleep induced by Zzleeper. (15 min)
Bugs Bunny Builders II
Miss Prissy’s Market. Miss Prissy hires The Looney Builders to build a grocery store for Looneyburg. When she stocks the store in unexpected ways, the crew must help her properly organize it. (10 min)
Bugs Bunny Builders
Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (20 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (10 min)
Batwheels II
Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (20 min)
Grizzy and The Lemmings
Kung Fu Lemmings. The Lemmings draw inspiration from lessons they find in a martial arts book and start breaking every wooden object they can get their hands on into two. When Grizzy tries to stop them, they go on to the next lesson and get him in a judo hold. Grizzy understands that he needs the book so that he too can become a pro. (5 min)
Grizzy and The Lemmings
A Midsummer Bear's Dream. Grizzy dreams that he's a valiant knight who has just delivered his beloved. As he is about to take her in his arms, he is woken by the din of the Lemmings, who have chosen this particular day to blast music. Grizzy has only one desire: pick up his dream where he left off. But first, he'll have to stop the Lemmings' fiesta. (5 min)
Grizzy and The Lemmings
Manufacturing Secret. Grizzy stands in front of the pantry, desperate. The stock of chocolate spread is completely depleted. He realizes that the Lemmings are making some themselves, following a complicated recipe. If they can make it, then why can’t he? (15 min)
Grizzy and The Lemmings
Bling Bling Bear. Inspired by a magazine with a jewelry ad showing a man offering a diamond to a woman, Grizzy imagines himself offering the ranger's engagement ring to his beloved she-bear. But the big diamond set in the ring has disappeared. The Lemmings, who are having a spinning-top contest, are using it as the ultimate top. And they have no intention of giving it up. (5 min)
Grizzy and The Lemmings
Intellectual Bear. When he accidentally sticks a computer microprocessor to his temple, Grizzy is transformed into an exceptionally intelligent being capable of predicting events to come far in advance. With his way above average IQ, not only will he be able to provide himself with the latest high-tech comfort, getting rid of the Lemmings should be a piece of cake. (10 min)
Grizzy and The Lemmings
Voodoo Blanket. The Lemmings prepare a dream afternoon snack with the last jar of chocolate spread in the cupboard. Tough luck, Grizzy is coming! Caught off guard, the Lemmings hide the jar in a teddy bear-pajama case to slip away without arousing suspicion. But Grizzy is captivated by the stuffed bear and makes it his security blanket. (15 min)
Be Cool, Scooby-Doo! II
Some Fred Time. In the season two premiere episode, the gang forces an over-worked Fred to relax and take time off from mysteries at Daphne's family's beach house. Unfortunately, when a walking shark attacks the ritzy beach community, the gang is forced to solve the mystery without Fred finding out about it. (25 min)
Be Cool, Scooby-Doo! II
There Wolf. The gang rushes Scooby to an animal hospital when he suddenly falls ill. But things go from bad to worse when they discover the Gothic, old hospital is also home to a rampaging werewolf! (30 min)
The Tom and Jerry Show III
Hockey Jockeys. Jerry and Tuffy discover Ginger's surprise for Rick in the garage: a brand-new air hockey table. They enjoy floating in zero gravity before Tom comes in and stops the fun. Soon, Butch challenges Tom to a game, until they start chasing Tuffy into the house and out back. (10 min)
The Tom and Jerry Show III
Dis-Repair Man. When Tom and Jerry break a picture frame on the wall, Rick gives Tom an ultimatum that he's out for good if he breaks one more thing. Despite Tom's earnest response, he breaks something right after Rick leaves to purchase a new frame. Attempting to fix the problem, Tom borrows tools and coveralls from a repair truck nearby but can't stop breaking things in the repair process. (5 min)
The Tom and Jerry Show III
The Royal Treatment. When Jerry overhears that a brand-new butler will arrive at the household later that day, the crafty mouse whips together a butler's outfit and knocks on the door, pretending to be the new arrival—to get unbridled access to the pantry. How long will Jerry's disguise work, and what happens when the real butler arrives? (5 min)
The Tom and Jerry Show
The Plight Before Christmas. Tom accidentally puts a spell on Santa and, as a result of Santa's new state, Tom and Jerry volunteer to help Santa deliver gifts. A Christmas miracle occurs when Tom and Jerry sacrifice their own gifts for each other. (20 min)
Ben 10
The Clocktopus. In a peaceful coastal town, Ben must not only face the archaic antagonist Steam Smythe and his latest creation the Clocktopus but also his deepest, darkest fear: squids! (10 min)
Ben 10
Growing Pains. During a stop at the superstore Shoppë, Ben and Gwen are transformed into babies by nanny-gone-nuts Nanny Nightmare, who will stop at nothing to reshape the world in the image of her daycare. (20 min)
Be Cool, Scooby-Doo! II
Some Fred Time. In the season two premiere episode, the gang forces an over-worked Fred to relax and take time off from mysteries at Daphne's family's beach house. Unfortunately, when a walking shark attacks the ritzy beach community, the gang is forced to solve the mystery without Fred finding out about it. (30 min)
The Tom and Jerry Show III
Someone's in the Kitchen with Mynah. Ginger brings home a new pet—a mynah bird who can mimic anyone and anything. Rick complains about the money they will have to spend to feed and care for another pet. Spike and Tom are on notice, as somebody's got to go. (5 min)
The Tom and Jerry Show III
Don't Cut the Cheese. It's that special time of year when the Lady of the House's rare, exotic (and very stinky) cheese gets delivered to the manor. It's up to Tom to make sure not a crumb of this cheese—known to be a favorite of mice—goes missing. (5 min)
The Tom and Jerry Show III
When You Leash Expect It. Ginger decides she wants to teach Tom to walk on a leash to ensure he gets much-needed exercise. Tom hates the leash and does not want to go for a walk. Finally, they're on their way, much to Tom's chagrin. Back home, Jerry and Tuffy proceed to raid the fridge. (15 min)
The Tom and Jerry Show III
Calamari Jerry. Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom. (5 min)
The Tom and Jerry Show III
Drone Sweet Drone. Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house. (10 min)
The Tom and Jerry Show III
Cattyshack. It's time for the annual croquet tournament at the Manor. The butler tells Tom how important it is to the Lady of the Manor to always win…no matter what! The last thing they need is any pesky rodents interfering with the game. Knowing any sighting of Jerry or Tuffy would cast Tom in a bad light, he's determined to keep them off the lawn. (15 min)
Mr Bean: The Animated Series III
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)
Mr Bean: The Animated Series III
Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (15 min)
Mr Bean: The Animated Series III
Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (15 min)
Mr Bean: The Animated Series
Toothache. Bean’s sweet tooth leads him to despair when he bites off a bit more than he can chew. He is tormented by the toothache from Hell - and embarks on a hilarious mission to pull out this menace. Bean’s DIY attempts fail to succeed, and he is left with no other choice but to visit the dreaded dentist. But can Bean brave the Dentist’s chair? Or will the dentist despair when faced with Bean’s antics? (15 min)
Mr Bean: The Animated Series
Haircut. After (accidentally) rescuing a kitten from a tree Mr. Bean is set to have his picture in the newspaper! The photographer arrives with the grateful lady cat owner, the scene is set, smiles all round…but then disaster strikes when Bean is continually upstaged by… his hair. (10 min)
Mr Bean: The Animated Series III
Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)
Mr Bean: The Animated Series III
Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (20 min)
Lamput IV
Robinput. Lamput can’t stop reading and gets caught! Back at the lab, the story intrigues everyone who is brought on a captivating adventure – featuring Lamput, Specs and Skinny in the leading role of a classic folktale. Robinput and his mates fight evil dictatorship for the perfect bedtime story. (5 min)
Lamput IV
Soccer Punch. There’s Football Fever as the Docs and Lamput go to watch the game! In the second half of the game, they end up on the pitch! Lamput causes havoc for the Docs as he disguises himself as flags, jerseys, whistles and even the football, but as they get closer to the 90th minute, they realise that it’s a team effort to win, and the game needs everyone to be on the same side. (5 min)
Lamput IV
Boss On The Moon. Boss is writing his new novel but he finds it extremely hard to focus with all the noise and disturbance at the lab. Looking for some tranquillity, Boss finally settles inside the old cannon at launch pad of the lab and accidentally gets fired out all the way to the moon!! It’s completely quiet on the moon, just what Boss needs. He can’t stop writing. Back at the lab, they build a rocket to bring Boss back! Hopefully boss gets to finish his novel first. (15 min)
Tom and Jerry Gokko
Fish Bowl / At the Cinema / Coffee Shop. Tom has Jerry and Tuffy trapped in a fish bowl. / Tom is at the movies, Jerry and Tuffy pop out of his bucket of popcorn. / At a coffee shop, Jerry and Tuffy are eating a strawberry cake. (10 min)
Bugs Bunny Builders II
Super Builders. The Looney Builders play superheroes and decide to upgrade their vehicles and headquarters. However, when one of Wile E. Coyote’s inventions goes rogue, the crew must work together to save the day! (10 min)
Bugs Bunny Builders II
Looney Games. The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help. (15 min)
Batwheels
Holidays on Ice, Part 1. Frustrated by the Batwheels’ distracting affinity for holiday festivities, Batwing decides to “go solo” to thwart Mr. Freeze’s evil Christmas-time plots. However, Batwing and the Batwheels soon realize that stopping Mr. Freeze is much harder when they all aren’t working together as a team. (10 min)
Batwheels
Holidays on Ice, Part 2. After the rest of the Batwheels are incapacitated and Gotham’s beloved holiday mascot, Ike Cicle, is captured by Mr. Freeze, Batwing realizes that going solo isn’t all it’s cracked up to be. Now it’s up to her to rescue her friends, and work with them to save Christmas in Gotham. (20 min)
Ben 10
Villain Time. Ben must go alien to save the Hoover Dam from disaster, but when tough guy hero Tim Buktu swoops in to "help", Ben must figure out if Tim is friend... or foe. (10 min)
Ben 10
Something I Ate. Ben, Gwen, and Max go on a tour of the impervious Fort Knox, but when Dr. Animo sicks a hungry ani-mutate on the Fort, Ben must stop it before it gobbles up the nation's monitory standard! (20 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 6 3/4. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (25 min)
Be Cool, Scooby-Doo! II
Pizza O'Possum's/The Curse of Half-Beard's Booty. Shaggy drags the gang to an arcade where he's determined to finally collect enough tickets to win the prize he's wanted since he was a boy. Unfortunately, the animatronic mascot of the place has apparently come to life and has other ideas. / Fred comes face to face with his longstanding nemesis Captain Cutler who seems to have turned over new leaf as a restaurateur but is plagued by a ghostly pirate. (25 min)
Lamput III
Super Docs. The Docs get their mitts on super-suits that grant mighty powers. Do they use their new powers to fight evil and help the needy? Nope. (10 min)
Mr Bean: The Animated Series II
Rare Bird. Mr Bean needs to see a very rare bird so he can tick off every page in his bird-spotting book. But he soon gets bored as he waits in a hide for the rare bird to appear. Instead he goes home and paints a picture of the bird cuts it out and sticks it high up a tree in the back garden. Soon he is besieged by excited twitchers who think it really is the rare bird. They are all keen to get a snap and they’re willing to pay good money for a peek. (10 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (20 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
Mr Bean: The Animated Series
The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (20 min)
Grizzy and The Lemmings IV
All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (5 min)
Grizzy and The Lemmings IV
Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (5 min)
Grizzy and The Lemmings IV
Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (15 min)
Grizzy and The Lemmings IV
Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (5 min)
Grizzy and The Lemmings IV
Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (10 min)
Grizzy and The Lemmings IV
Mask Time! As the Lemmings rummage through an abandoned delivery tricycle filled with strange objects, they discover a delicious treasure: Yummy-filled Chinese brioches! Grizzy steals their tasty bounty and heads off to enjoy it alone in the cabin. The Lemmings find a mask in the tricycle that terrifies anyone who looks at it when it’s being worn by someone. The Lemmings intend to use their horrific new power to recover their stolen treats. (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Check To The Barracks. Mr. King attacks the Heroes Base to steal the Kazoom with his Robotoxic-Launch Truck. (20 min)
Ben 10
Villain Time. Ben must go alien to save the Hoover Dam from disaster, but when tough guy hero Tim Buktu swoops in to "help", Ben must figure out if Tim is friend... or foe. (10 min)
Ben 10
Something I Ate. Ben, Gwen, and Max go on a tour of the impervious Fort Knox, but when Dr. Animo sicks a hungry ani-mutate on the Fort, Ben must stop it before it gobbles up the nation's monitory standard! (15 min)
Be Cool, Scooby-Doo!
The People vs. Fred Jones. Fred is on trial, convicted of being the real mastermind behind all the mysteries he's solved. With the help of his defense attorney, Daphne, we go back over the day's events at a town that had been abandoned since the 1950's because of a toxic chemical spill where a Toxic Mutant has been terrorizing all who dare go near the town. (30 min)
Mr Bean: The Animated Series
Hot Date. Against his better judgement, Bean has agreed to go out on a proper date with Irma Gobb, his girlfriend. She has the perfect evening planned: a romantic film followed by a candlelit dinner for two. If only she had the perfect boyfriend to go with it. (10 min)
Mr Bean: The Animated Series II
The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (20 min)
Mr Bean: The Animated Series II
Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (10 min)
Mr Bean: The Animated Series II
Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (15 min)
Grizzy and The Lemmings IV
Grizzy’s Odyssey. The Lemmings find the cabin upside down. Upon closer inspection, it looks like an epic battle took place there. And Grizzy isn't here. The curious Lemmings start imagining what could have happened, visualizing the most improbable scenes for us. They decide to follow their lead to find Grizzy and confirm their zany theories. (10 min)
Grizzy and The Lemmings IV
Flying Sands. Grizzy dreams of drinking some nice cold coconut milk on the couch. Step one, get rid of the Lemmings who are having fun flying through the living room. Two, find coconuts that haven't been emptied of their nectar. While Grizzy struggles to pick coconuts that are too high up, the Lemmings find a magic conch. By simply dusting yourself with its sand, you can fly! It doesn't take Grizzy long to figure this out and the bear rapidly imagines himself as Peter Pan sipping on his easily-harvested coconut milk. (5 min)
Grizzy and The Lemmings IV
Symphony for Lemmings. Grizzy wants to watch TV in peace. The Lemmings have other plans: they want to have fun playing music with homemade instruments. Exasperated by the racket they're making in the garage, Grizzy destroys the instruments and sends the Lemmings flying. The Lemmings discover a magic ukulele that bewitches anyone who hears its music: the perfect tool to regain control of the cabin and get back to their concert. (15 min)
Grizzy and The Lemmings IV
Interplanetary Cabin. Grizzy can't sleep because it's too hot. He decides to confiscate the fans the Lemmings use to power their fake spaceship. Totally into their Space Opera game, the Lemmings try to repel the alien Grizzy with "laser" party favors and are propelled onto an "unknown planet": a volcano crater with a secret base where a rocket is ready to take off. The rocket carries the cabin into space. It's no longer a game: Grizzy and the Lemmings will have to face the dangers of outer space! (5 min)
Grizzy and The Lemmings IV
Termitator. Grizzy uses insecticide and a fly swatter to get rid of vermin that are bothering him during his siesta. The Lemmings heal his last victim: a cute little insect they adopt as their house pet. Only problem, their starving mascot only eats wood! The cabin has lots of it, but when Grizzy realizes that an insect is eating his home from the inside, he takes drastic measures to eliminate it permanently. (10 min)
Grizzy and The Lemmings IV
Dad Despite Himself. Grizzy is too hot and proposes the Lemmings an exchange: their ventilator, which they use to propel their skateboard in the air, for a baby ostrich Grizzy found outside the cabin and who can tow them. The Lemmings are delighted to play with their new baby friend who is overflowing with energy. But the baby’s parents have a different outlook and do not want their son taking risks. Thinking that Grizzy is the Lemmings’ father, they hold him accountable. (5 min)
Grizzy and The Lemmings IV
Illuminated Lemmings. Grizzy has played for too many hours on the console. His eyes are so fatigued he cannot stand a single ray of light. The Lemmings choose this very moment to throw a big birthday party with as many lights as possible! Grizzy goes to great lengths to settle the issue and decides to trip the power supply. The Lemmings discover a source of magical light deep in the savanna. (5 min)
Tom and Jerry
What Goes Around Comes Around. Tom is up to his usual nonsense, but two can play at this game as they take their chase into the neighbourhood. Leave it to Jerry to turn the tables on Tom! (15 min)
Batwheels II
Bat-Light Blow-Out. When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. (10 min)
Batwheels II
Kitty's Sleepover. Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep. (15 min)
Batwheels II
Mission: Stuffed Animal. Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did. (10 min)
Batwheels II
Follow the Bouncing Bam. When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme. (15 min)
Bugs Bunny Builders
Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (15 min)
Bugs Bunny Builders
Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (15 min)
Bugs Bunny Builders
Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (10 min)
Bugs Bunny Builders
Castle Hassle. Prince Lionel of England hires The Looney Builders to build him a party room for his birthday, then proceeds to boss the crew around. (15 min)
The Tom and Jerry Show II
Charity Case. Feeling bad for giving Tom's precious blanket to "Badwill," Jerry's determined to get it back. But with all the bizarre, enchanted items that have been donated over the centuries, getting anything back from Badwill is not easily done. (10 min)
The Tom and Jerry Show II
Duck, Duck, Loose. Quacker's sleepwalking habit creates mischief and mayhem for Tom and Jerry during an overnight sleepover. (5 min)
The Tom and Jerry Show II
Dandy Do-Gooders. Quacker, Tuffy and others in the Dandy Do-Gooders club earn their badges with the help of their club leader, Jerry, who creates new ways of irritating Tom. (15 min)
The Tom and Jerry Show II
Shadow Boxin'. Trouble ensues when Tom is separated from his own shadow. Having been trapped with Tom its entire life, the shadow refuses to go back to the life it once had. But when the shadow becomes a total nuisance to Tom and Jerry, they team up to shed some light on the problem! (5 min)
The Tom and Jerry Show II
Baby Blues. While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last! (5 min)
The Tom and Jerry Show II
Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (15 min)
The Tom and Jerry Show II
Meanie Genie. After the witches fly off into the night, Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one, he inadvertently releases a mischievous thousand-year old genie who grants him three wishes. (10 min)
The Tom and Jerry Show II
Flea Bitten. When Tom finds Butch taking a bath upstairs, he gives the alley cat the boot. Unfortunately, a ring around the tub isn't the only thing he's left behind. With the house now infested with fleas, Tom, Jerry and Spike declare war on the pesky little bloodsuckers. (5 min)
The Tom and Jerry Show II
I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (15 min)
The Tom and Jerry Show II
Art of the Deal. When Spike's poker playing pals go missing, he hires the cat and mouse detective to find out where they've gone. (5 min)
The Tom and Jerry Show II
Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (5 min)
The Tom and Jerry Show II
Tom-Fu. During one of their regular cat-and-mouse scraps, Tom is accidentally knocked out. When he awakens, he discovers that he's become a kung-fu master. It's now up to Jerry, Tuffy and Spike to reverse the process before they spend their lives getting Tom-Fu'd. If only someone could get near him... (10 min)
The Tom and Jerry Show
Bottled Up Emotions. Dr. Bigby works on creating a formula for a love potion, which accidentally gets on Jerry when Napoleon tries to use it against Tom. Napoleon must work with Hamster and Bot to stop Tom from eating a lovestruck Jerry. Things go awry as his potions create a range of emotions from all the lab residents. (15 min)
Toad & Friends
Hiccups And Honey. Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey. (10 min)
Toad & Friends
Tinker In Charge. Chief is persuaded to take a day off and puts Tinker in charge of getting into Toad Hall. But Tinker has bigger plans than that! (15 min)
Toad & Friends
The Songstone. Hedge, Ratty, Mole and Toad go on a boat journey upriver to find the mysterious Song Stone. (15 min)
Toad & Friends
A Fond Farewell. Ratty boasts that he could take The Rat’s Nest out on a big adventure into the wide ocean but when his friends encourage him to follow his dream, he reluctantly feels compelled to leave the riverbank. (5 min)
Toad & Friends
A Lick of Paint. It's spring and Mole is whitewashing his burrow. His friends come to help while the watching weasels spy an opportunity to play a prank on them. (10 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)
Mr Bean: The Animated Series IV
Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (10 min)
Mr Bean: The Animated Series IV
The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (20 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Mr Bean: The Animated Series
Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)
Interstellar Ella
Moon Rock. When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead. (10 min)
Interstellar Ella
Pluto Jumpride. Ella and Slippy are practicing Pluto Jump Ride when Tilly begs to go too. Ella tells her it's too dangerous and gives her a practice jump stick before she leaves. Madhu arrives to play and finds Tilly alone. (10 min)
