• Cartoonito

    • Cartoonito od do

      • Mr Bean: The Animated Series

        Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (10 min)

      • Mr Bean: The Animated Series II

        Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (20 min)

      • Mr Bean: The Animated Series II

        What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (10 min)

      • Mr Bean: The Animated Series II

        The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (15 min)

      • Grizzy and The Lemmings II

        Disguised Reality. When they discover a super fun app that allows you to see yourself as a rabbit or a robot or something else decked out with lots of animated accessories, Grizzy and the Lemmings fight over the tablet. But if they insist on arguing and refuse to share their virtual costumes, they could end up smashing each other's faces in for real. (10 min)

      • Grizzy and The Lemmings II

        Folds and Folds Again. When they find an old book on traditional Japanese origami, the Lemmings churn out paper birds to play gliding games. Grizzy realizes that he could make the gorgeous butterfly on the cover for his beloved she-bear. But to make the Lemmings bow to his authority, he will first have to become a true origami master. (5 min)

      • Grizzy and The Lemmings II

        Cartoon Bear. The Lemmings are all lined up on the couch to watch a cartoon film where a mouse plays nasty tricks on a cat. Grizzy, who has decided to take his nap, switches off the TV and confiscates the batteries of the remote control to make sure they can't switch their program back on. But is it wise to frustrate a gang of Lemmings who've been inspired by a gag-filled cartoon? (15 min)

      • Grizzy and The Lemmings II

        XXL Bear. Once again, Grizzy shows the Lemmings that they just don't measure up to him physically and that the last jar of chocolate spread is for the strongest. The Lemmings find a way around this by increasing the power of a lamp that accelerates plant growth and instantly expand themselves to... bear size. (5 min)

      • Grizzy and The Lemmings II

        Never Judge a Bear by Its Cover. The Lemmings lay their hands on a full crate of chocolate spread, which they hide somewhere behind Grizzy's back. And since the Lemmings are both prudent and cunning, it's impossible to surprise them when they pay a visit to their secret hoard. Until the day Grizzy discovers a magic ring that enables him to take on the appearance of a Lemming. (10 min)

      • Grizzy and The Lemmings II

        Bear Glasses. Grizzy is persuaded that he's discovered the ultimate gadget for good living: a pair of connected glasses for watching TV in panoramic view, with all sorts of indicators, namely an intrusion warning signal. There is only one real drawback: the speedometer function which the Lemmings adore. (5 min)

      • Grizzy and The Lemmings II

        Bear Under Close Protection. The Lemmings clamor for their turn to play with the ranger's mobile phone, but Grizzy isn't in the sharing mood. And he's very talented at flattening anything that comes near, without looking up from his game. The Lemmings invent an implacable protection system which should enable them to recover the mobile in complete safety. (5 min)

      • Tom and Jerry

        Ice Ice Paradise. It’s another hot and humid day in Singapore. Cool down with Tom and Jerry by the beach as they chase each other into a frenzy for an icy delight – Ice Kachang! (15 min)

      • Batwheels

        Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (10 min)

      • Batwheels

        When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (15 min)

      • Batwheels

        Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (10 min)

      • Batwheels

        Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (15 min)

      • Bugs Bunny Builders

        Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (10 min)

      • Bugs Bunny Builders

        Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (20 min)

      • Bugs Bunny Builders

        Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)

      • Bugs Bunny Builders

        Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (15 min)

      • The Tom and Jerry Show II

        I Quit. After a particularly rough cat-and-mouse chase, Jerry quits! Tom is stunned as he watches his little friend storm off to his hole, pack up his belongings and leave for another house. It's only days later as Jerry's gaining weight and a lonely Tom unsuccessfully looks to Spike for companionship and a new mouse-mate (named Mickey!) that they realize how much they need each other. (10 min)

      • The Tom and Jerry Show II

        Art of the Deal. When Spike's poker playing pals go missing, he hires the cat and mouse detective to find out where they've gone. (5 min)

      • The Tom and Jerry Show II

        Hiccup and Away. When Tom gets the hiccups, the witches decide that the only way to cure him is to scare him, so they banish him to the Wicked Forest of Very Scary Things. Unfortunately, there really isn't anything that frightening in, so they enlist Jerry to conjure up some scares – a task that he's only too happy to oblige, by taking full advantage of the situation. (15 min)

      • The Tom and Jerry Show II

        Tom-Fu. During one of their regular cat-and-mouse scraps, Tom is accidentally knocked out. When he awakens, he discovers that he's become a kung-fu master. It's now up to Jerry, Tuffy and Spike to reverse the process before they spend their lives getting Tom-Fu'd. If only someone could get near him... (5 min)

      • The Tom and Jerry Show II

        You Can't Handle the Tooth. When Hildie and Beatie bring home a magic ogre's tooth, they warn Tom and Jerry not to touch it. Naturally, they both try to get the other one to touch it, until they accidentally both touch it and discover it has greater powers than they ever could imagine. Now, neither of them want to let it go! (5 min)

      • The Tom and Jerry Show II

        Pain for Sale. When Rick plans a big yard sale for the next morning, Spike recruits Tom and Jerry to find Tyke's first puppy collar in the gear before it's sold. Accidentally locked in the garage all night, Tom and Jerry end up battling with every yard sale toy, gadget, yard tool and houseware item at their disposal. (15 min)

      • The Tom and Jerry Show II

        Downton Tabby. In a post-Edwardian era, Tom lives in the basement of an impressive manor belonging to an aristocratic family. When the Butler asks him to rid the house of a troublesome mouse upstairs, he also promises him a life of comfort upstairs if he succeeds. Unfortunately for Tom, Jerry overheard the entire conversation, making Tom's opportunity all the more challenging. (5 min)

      • The Tom and Jerry Show II

        Growing Pains. Tom and Jerry find themselves in a garden growing contest – that turns out badly for Tom. (10 min)

      • The Tom and Jerry Show II

        Toodle Boom! Tom's planned afternoon rendezvous with Toodles goes off the tracks when the mouse-obsessed Toodles catches a glimpse of Tuffy and Jerry. Despite Tom's best efforts to keep her focus on him, her accident-prone ways force him to choose between romance and self-preservation. (10 min)

      • The Tom and Jerry Show II

        Bringing Down the House. While Rick and Ginger are away, an overly ambitious young housesitter ruins Tom's plans to rule the roost. Of course, Jerry delights in Tom's predicament…until the sitter spots the mouse, and he becomes enemy numero uno! (10 min)

      • The Tom and Jerry Show II

        Return to Sender. When Hildie receives another dozen black roses from a secret admirer, her curiosity is piqued. Sending Tom and Jerry to find out the identity of the mystery admirer, they end up at the Enchanted Flower Shop across the forest, where they encounter some frightful arrangements and a few "dead ends." (5 min)

      • The Tom and Jerry Show II

        Jerry Rigged. After yet another unsuccessful attempt to catch Jerry, Tom falls under the influence of a traveling cat salesman named Carver, who sells him a series of elaborate mousetraps, tricks and schemes. Setting out to dish up a "world of hurt" on Jerry, Tom only managed to injure himself. (5 min)

      • The Tom and Jerry Show

        Tom's In-Tents Adventure. Tom and Jerry get a taste of the great outdoors on their camping trip to Yosemite. Tom tries hard to get some relaxation but nature and all it's inhabitants, including bears, get in his way. (20 min)

      • Toad & Friends

        Helpful Hedge. Hedge finds herself torn in several directions as she tries to help out too many of her friends. (10 min)

      • Toad & Friends

        Portly's Pet. Portly traps a butterfly in a jar in order to observe it but when grounded himself, he realises that no-one likes confinement. (15 min)

      • Toad & Friends

        Run Toad Run! Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels. (10 min)

      • Toad & Friends

        Hit The High Note. When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space? (10 min)

      • Toad & Friends

        Fog Creatures. Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time? (10 min)

      • Lamput III

        Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)

      • Mr Bean: The Animated Series II

        Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (10 min)

      • Mr Bean: The Animated Series II

        What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (15 min)

      • Mr Bean: The Animated Series II

        The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (10 min)

      • Mr Bean: The Animated Series II

        Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (20 min)

      • Interstellar Ella

        Birthday Stars. It's Priya's birthday so the gang is looking for something special as a gift for her. Ella suggests a birthday star, which is a star that is the same light years away as your age. (10 min)

      • Interstellar Ella

        Goodbye H.O.M.E. Ella stretches the truth a bit when she tells Angelie she can comet surf. She decides to try but finds it's a lot harder than it looks. Slippy adds rockets to an asteroid so Ella can practice on that instead. (10 min)

      • Interstellar Ella

        Metal Mess. Slippy needs iron to fix his spaceracer. Ella tows him to a metal asteroid where Glitch is instructed to cut off a small piece. But when Ella distracts him, he accidentally cuts the asteroid into two large pieces! Ella feels responsible (15 min)

      • Interstellar Ella

        All in Good Time. Ella is excited to get her own room but Tilly is not as thrilled. She asks Slippy if he can make her a time machine to slow down time so tomorrow never comes. Slippy says the only place time shows down is around black holes. (15 min)

      • Interstellar Ella

        Ella Unstoppable. Ella has her best idea yet for a fun day. They will visit a nebula for each member of the family! Up first is Bernard 68, but it is very dark and frightens Tilly. When Dad's truck breaks down, they head to the Boomerang nebula. (10 min)

      • Tom and Jerry

        Colourful Chase. Jerry fancies himself an artist, but Tom disagrees. Their artistic antics blur lines between art and chaos. Other than a trail of mess, what else will they leave behind? (10 min)

      • Toad & Friends

        Run Toad Run! Toad resolves to keep fit in order to win the racing challenge thrown down by the weasels. (10 min)

      • Toad & Friends

        Hit The High Note. When Toad practises opera singing, he is so dreadful he has to practise high in the sky in his hot air balloon. Could he end up being the first Toad in space? (10 min)

      • Toad & Friends

        Fog Creatures. Heron struggles to deliver her cake package to Badger in deep fog and soon finds herself surrounded by ravenous weasels.Can Toad and his friends rescue her in time? (15 min)

      • Toad & Friends

        Marvellous Mud. Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine. (10 min)

      • Toad & Friends

        Hiccups And Honey. Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey. (20 min)

      • Lamput IV

        Wrong Date. Mr. Moustache is on a romantic date with Miss Lipstick during Loi Krathong festival (the famous annual Thailand's light festival), an event that nothing must go wrong! However, the Docs and their chase with Lamput keeps getting in the way of the the lovers' perfect night out. (5 min)

      • Lamput IV

        The House Guest. After a beautiful start to a beautiful day, a sudden storm cuts the fun short and the Docs have to go home. Lamput accidentally gets taken home with them. As always, Lamput makes himself at home. No one is the wiser until the next morning. It’s time for Skinny and Specs to go into full on detective mode and to find out who or what is in their house. Can Lamput make a run for it before they find him? (10 min)

      • Lamput IV

        The Desert Years. The Docs pursue Lamput across a vast desert. Things go wrong and all three end up stranded with no way to call for help. Stuck with each other, the trio roam the desert as days turn into years and the Docs grow old. One day, they find a map that leads to a Fountain of Youth and a way out of the desert, but can they survive the journey across the harsh, sand sea? (10 min)

      • Lamput IV

        Break Out. The Docs finally catch Lamput! Mission accomplished…and now they have nothing to do. Every other job to catch lab experiments gone rogue is a piece of cake compared to Lamput. Realizing that they’ve lost their lives’ purpose, Specs and Skinny decide to break Lamput out of the lab’s hi-tech prison so that they can go back to catching him again. (10 min)

      • Lamput III

        Transfer Gun. The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself. (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        A Bad-Luck Day. Kai suffers a streak of bad luck after a fight with Jynx. It's all bad luck until Lucky O'Green reveals how to break the streak. (15 min)

      • Bugs Bunny Builders II

        Bugs and the Beanstalk. The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission. (10 min)

      • Bugs Bunny Builders II

        Jazz Hooves. Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it. (20 min)

      • Batwheels II

        Banebuggy. The Batwheels take on a new vehicular villain who keeps growing bigger and bigger, while learning that size doesn't always win the day. (10 min)

      • Batwheels II

        Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (20 min)

      • Grizzy and The Lemmings IV

        Desired Orientation. A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest. (5 min)

      • Grizzy and The Lemmings IV

        24-Carat Chocolate. Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee. (5 min)

      • Grizzy and The Lemmings IV

        Jungle Rhythm. The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together. (15 min)

      • Grizzy and The Lemmings IV

        The Grizming. Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden. (5 min)

      • Grizzy and The Lemmings IV

        For Real. The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”! (10 min)

      • Grizzy and The Lemmings IV

        Cocoa Tree Spread. The Lemmings discover a very particular cocoa tree with chocolate-spread sap! Reduced to eating canned Brussels sprouts, the only remaining food in the cabin, Grizzy is baffled when he sees the Lemmings parading past to equip themselves with all sorts of containers: ladles, soup spoons, bowls, buckets, basins, etc. He watches them through binoculars and discovers that they have planted a faucet in a tree where chocolate spread flows. Grizzy decides to siphon off their tree. (15 min)

      • Be Cool, Scooby-Doo! II

        In Space. A very bad parking choice on Fred's part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one, turning them into evil skull-headed aliens. The paranoid, terrified gang must try to solve the mystery before the virus reaches them, as well – if it hasn't already! (25 min)

      • Be Cool, Scooby-Doo! II

        Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (30 min)

      • The Tom and Jerry Show II

        While using a wand to make inanimate objects come to life to attack Jerry, Tom accidentally zaps a marionette (Marie Antoin-marionette). Now the cat and mouse have more on their hands than either one of them can handle! Sure the marionette pulls Hildie and Beatie's heart-strings when they are around (both are thrilled to have another girl in the house even if she is made of wood), but the doll delights in getting Tom into trouble when the witch sisters aren't looking. When Marie becomes too much for even Jerry to bear, Tom and Jerry have to figure out how to get rid of the little hellion! They brought her into this world, now they've got to take her out! (5 min)

      • The Tom and Jerry Show II

        Move It or Lose It. It's summer, and Spike's the primary beneficiary of Rick's daily grilling ritual: the pooch is tossed a nice juicy T-bone nightly. When Spike gets stuck trying to exit the doghouse, he realizes it's time to back off the beef. (10 min)

      • The Tom and Jerry Show II

        Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset... (5 min)

      • The Tom and Jerry Show

        Cat Nippy. Tom and Jerry accidentally get locked out in the snow. They chase each other in the winter wonderland, until they realize they can't get back in. They work together to get back indoors as the weather turns ugly. (10 min)

      • Tom and Jerry Gokko

        A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)

      • Ben 10

        Freaky Gwen Ben. When Ben interferes with malicious magician Hex's quest for the earth-moving Titan Gloves at a swap meet, he inadvertently switches bodies with Gwen forcing him to walk a mile in her shoes... and vice-versa! (10 min)

      • Ben 10

        Rustbucket Rip. During a tour of historic Oldeville, Ben finds a rare Sumo Slammers card, but when Billy Billions comes to claim the same card, Ben has to battle Billy's high-tech drones which have hijacked the Rust Bucket! (20 min)

      • Be Cool, Scooby-Doo!

        All Paws on Deck. Despite Velma's strong dislike of water, the Gang climb aboard the cruise ship run by Fred's cousin. But a water phobia is the least of their problems when a terrifying Sea Monster attacks the ship! (30 min)

      • The Tom and Jerry Show

        Superfied. Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies, and they have fun terrorizing Tom, an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies. (10 min)

      • The Tom and Jerry Show

        What a Pain. After a particularly destructive chase, Tom and Spike have to go to the vet and Ginger hires an exterminator to take care of Jerry and Tuffy once and for all. Spike and Tom try to escape the vet only to get even more hurt, and Jerry and Tuffy make the exterminator's life miserable. (15 min)

      • The Tom and Jerry Show

        Hop To It! Tom and Jerry have to go retrieve an ingredient for the witches' spell before sundown. Tom sees Princess Toodles and quickly forgets the mission. He competes with Butch in three trials to win over Toodles. Jerry struggles to keep them on track and to help Tom out with the competition. (10 min)

      • The Tom and Jerry Show

        For the Love of Ruggles. Tom impulsively kicks Spike's beloved chew toy Ruggles over the fence and has to go get it back when he sees how heartbroken Spike becomes. Things get hard when Ruggles is adopted by an imaginative little girl and Tom has to steal him back. (20 min)

      • Mr Bean: The Animated Series III

        Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (10 min)

      • Mr Bean: The Animated Series III

        Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (20 min)

      • Mr Bean: The Animated Series III

        For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (10 min)

      • Mr Bean: The Animated Series III

        Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (15 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)

      • Mr Bean: The Animated Series

        Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (10 min)

      • Mr Bean: The Animated Series

        Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (22 min)

      • Lamput III

        Super Docs. The Docs get their mitts on super-suits that grant mighty powers. Do they use their new powers to fight evil and help the needy? Nope. (5 min)

      • Lamput III

        Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (3 min)

      • Lamput IV

        Everyone Needs Friends. While trying to escape from the Docs at a small sea side town, Lamput meets a lonely sea monster. Lamput attempts to help the sea monster makes friends but all his plans backfires. Now the locals are enraged, and the docs take the opportunity to stir up an angry mob to take down the creature and catch Lamput in the process! Not unless Lamput’s new friend has anything to say about it. (10 min)

      • Lamput IV

        Doc Mob. The Docs’ latest invention generates identical versions of themselves and create a whole mob of ‘Duplicate’ Specs and Skinnies to catch Lamput! However, the device becomes faulty, and the Duplicates can’t be turned off. Now the Docs are stuck with annoying copies of themselves who are turning their lives upside down! (15 min)

      • Bugs Bunny Builders

        Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (10 min)

      • Bugs Bunny Builders

        Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (15 min)

      • Batwheels II

        Bats in Show. Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster. (10 min)

      • Batwheels II

        The Gotham Guardians. Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave. (20 min)

      • Ben 10

        The Clocktopus. In a peaceful coastal town, Ben must not only face the archaic antagonist Steam Smythe and his latest creation the Clocktopus but also his deepest, darkest fear: squids! (10 min)

      • Ben 10

        Growing Pains. During a stop at the superstore Shoppë, Ben and Gwen are transformed into babies by nanny-gone-nuts Nanny Nightmare, who will stop at nothing to reshape the world in the image of her daycare. (20 min)

      • Be Cool, Scooby-Doo!

        Trading Chases. Fred switches places with Jeff, the tour guide at a history museum, to give him a chance to lead the Gang in solving a mystery. The mystery: a frightening Egyptian crocodile deity is terrorizing the museum. The problem: Fred is instantly jealous of this new guy and sets out to solve the mystery before Jeff can - with the help of Jeff's tour group of children! (25 min)

      • Be Cool, Scooby-Doo!

        Kitchen Frightmare. Shaggy and Scooby's favorite chef is finally opening his own restaurant but a monstrous Yeti threatens the opening night. The gang has to solve the mystery before dessert is served, while Shaggy and Scooby have to resist eating all the food that's meant for the customers! (25 min)

      • Lamput III

        Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (10 min)

      • Mr Bean: The Animated Series

        The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (10 min)

      • Mr Bean: The Animated Series IV

        A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (20 min)

      • Mr Bean: The Animated Series IV

        Karting Bean. After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house. (10 min)

      • Mr Bean: The Animated Series IV

        Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (20 min)

      • Grizzy and The Lemmings III

        Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (5 min)

      • Grizzy and The Lemmings III

        Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (5 min)

      • Grizzy and The Lemmings III

        Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (15 min)

      • Grizzy and The Lemmings III

        Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (10 min)

      • Grizzy and The Lemmings IV

        Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (5 min)

      • Grizzy and The Lemmings IV

        The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Kazoomball. A match between heroes and villains gets out of hand: powers, traps, and double goals decide who wins the most epic duel in Kaboom City. (20 min)

      • Ben 10

        The Clocktopus. In a peaceful coastal town, Ben must not only face the archaic antagonist Steam Smythe and his latest creation the Clocktopus but also his deepest, darkest fear: squids! (10 min)

      • Ben 10

        Growing Pains. During a stop at the superstore Shoppë, Ben and Gwen are transformed into babies by nanny-gone-nuts Nanny Nightmare, who will stop at nothing to reshape the world in the image of her daycare. (15 min)

      • Be Cool, Scooby-Doo!

        Be Quiet Scooby-Doo! To solve the mystery of a creepy Crystal Crawler - a bat-like cave monster - the Gang must venture into the Crystal Canopy - a labyrinth of intricate crystal formations. To make things worse, they can't speak a word while in the Canopy, because even the slightest sound will bring the crystals crashing down around them! (30 min)

      • Mr Bean: The Animated Series

        Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (10 min)

      • Mr Bean: The Animated Series II

        Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (20 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (20 min)

      • Grizzy and The Lemmings II

        Zero Visibility. Grizzy is captivated by a mime artist on TV who makes viewers believe in the presence of an invisible wall. To get rid of the Lemmings, who have sights on his jar of Yummy, Grizzy hides the jar and pretends he has an invisible one. When the Lemmings see through the trick, they decide to trap Grizzy with a grand illusion number. (5 min)

      • Grizzy and The Lemmings II

        Intensive Care. The Lemmings shiver with cold, sneeze and are glassy-eyed: they have a big fat cold! They look so pitiful that Grizzy doesn't have the heart to throw them into the void, even if they are extremely annoying when they try to snuggle up to him to keep warm. He decides to heal them: the quicker they get better, the quicker Grizzy will be able to get rid of them pitilessly. (5 min)

      • Grizzy and The Lemmings II

        Lemming Gum. The Lemmings find a pack of icy mints that literally chill your breath. One blast from anyone who eats them freezes everything in sight. Grizzy does not particularly care for this frosty ambiance and tries to take their candy away. (15 min)

      • Grizzy and The Lemmings II

        Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well! (5 min)

      • Grizzy and The Lemmings II

        Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (10 min)

      • Grizzy and The Lemmings II

        Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (5 min)

      • Grizzy and The Lemmings II

        Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (5 min)

      • Meet the Batwheels

        Fly. Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song. (15 min)

      • Batwheels

        Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)

      • Batwheels

        Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)

      • Batwheels

        Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (10 min)

      • Batwheels

        Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (15 min)

      • Bugs Bunny Builders

        Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (10 min)

      • Bugs Bunny Builders

        Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (20 min)

      • Bugs Bunny Builders

        K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (10 min)

      • Bugs Bunny Builders

        Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (15 min)

      • The Tom and Jerry Show II

        The Art of War. Rick's taken up painting to help him relax. Although he's warned them to stay out of his studio, Tom and Jerry inadvertently destroy his first painting. In an effort to reproduce it before he returns home, Tom and Jerry end up in a competition to prove who's the better artist. May the best Renoir win! (10 min)

      • The Tom and Jerry Show II

        Pillow Case. Unable to sleep because of the incessant barking from a dog somewhere in the city, Tom and Jerry must track down the noisy mutt. When they find the dog with the help of a friendly bat, they discover the pup can't sleep without her special pillow. Now, for the sake of everyone's sleep, the great pillow case is on! (5 min)

      • The Tom and Jerry Show II

        Home Insecurity. After Rick and Ginger install a high-tech, state-of-the-art home security system, Tom and Jerry's shenanigans activate the home's automation system. Using the system against each other, they quickly lose control and the house shuts them down. (15 min)

      • The Tom and Jerry Show II

        Tail of Two Kitties. Ginger accidentally backs her car over Butch's tail. Feeling awful, she brings the alley cat into her home until he's feeling better. Butch is finally getting what he's wanted, much to Tom's chagrin, especially now that Ginger's having him take care of the poor injured cat. Jerry revels in the situation until he realizes that two idiot cats are more trouble than one and Jerry's getting his butt whooped. Now Jerry must prove that Butch is rehabilitated in order to return him to the alley where he belongs and return his life. (5 min)

      • The Tom and Jerry Show II

        Vanishing Creamed. Hildie is mixing a batch of foot balm that'll soften and beautify her gnarly-looking feet. She has Tom rub it in, nice and good. Unfortunately, the foot balm is a little too strong and makes her foot disappear. Hildie's recipe may be a foot balm bomb but it gives Tom a good idea. He'll use it to "vanish" into thin air. Jerry literally doesn't know what hit him when the invisible cat bats him around like a ball of yarn. Tom is unaware when the effects begin to wear off and Jerry is able to defend himself. When Jerry gets a hold of the cream, it's his turn to have the upper hand. A battle of the vanishing cream ensues, each using it in various ways to outwit the other. (5 min)

      • The Tom and Jerry Show II

        Unhappily Harried After. It's Tom's wedding day! He's getting married to Toodles in a backyard wedding that we're experiencing through the eyes of his best friend, Jerry. Puuuuurfeeecttt in every way, then the crap hits the mouse hole: Tom is given Jerry as a wedding gift. When it can't possibly get worse Jerry wakes up and tosses Toodles out of the house! (15 min)

      • The Tom and Jerry Show II

        Splinter of Discontent. Tom & Jerry help Tyke with a splinter. (5 min)

      • The Tom and Jerry Show II

        Forget Me Not. Jerry brings Tom to consciousness. His partner has an aluminum bat on his head, arrow in his butt, bee stings on his arm, tire treads on his back, lipstick on his cheek and a terrible case of amnesia. Jerry must help Tom use the investigative clues on his body to solve what happened. The clues will take them to some destinations that may leave Tom more physically abused than when he started but in better mental shape (as each stop causes a little more memory to return). (10 min)

      • The Tom and Jerry Show II

        In The Beginning. We open on a SOLD sign in front of what will be Rick and Ginger's house. Inside, the house is empty – no Rick, no Ginger, no Tom, no furniture. Just Jerry, who slip slides merrily across the bare floors – the place all to himself. That is until the front door opens and Rick and Ginger arrive in their new home. Ginger screams having just seen a mouse and tells Rick to get Tom out of the moving van. Like most cats in a new place, Tom doesn't want to come out from beneath the recently placed couch, but Ginger demands he catch that mouse! And so we watch the beginning of a lifelong adversarial relationship unfold one gag at a time! (10 min)

      • The Tom and Jerry Show II

        Uncle Pecos Rides Again. Tom and Jerry are in the middle of it when Tom hears someone singing the tale of a cat who met his unfortunate, painful end chasing a much superior opponent. The song is about underestimating your opponent. Every time Tom stops chasing Jerry, the music stops. When Tom resumes, the music resumes. This back and forth continues until the chase takes Tom right past a Singing Uncle Pecos. Tom skids to a stop causing Uncle Pecos to stop singing. Tom wants to prove the lyrics of Uncle Pecos song wrong, but in the end, Tom's ego proves to everyone, including himself, that he is very much the subject of Uncle Pecos cautionary tale. (10 min)

      • The Tom and Jerry Show II

        Out with the Old. After another attempt on Jerry's part to elude Tom, Jerry overhears Rick and Ginger talk about the possibility of getting rid of that "useless cat." (5 min)

      • The Tom and Jerry Show II

        Tic-Tyke-D'oh. Spike hasn't been the best role model for his boy when it comes to being a good sport. You could even say Spike's a sore loser. That's why Spike recruits Tom and Jerry to help teach the little guy how to lose gracefully. When Tom beats Tyke at a game of tic-tac-toe Tyke puts the "sore" into "sore loser" by biting Tom's finger when Tom extends it for a friendly post-game handshake. Tom forces Jerry to take turns playing various games with Tyke (e.g. Checkers, basketball, hopscotch, etc…). Each time they win, Tyke takes it out on them. When Tom and Jerry start throwing the games, Spike's right there to dole out his own punishment for letting Tyke win. Sometimes you just can't win! (10 min)

      • The Tom and Jerry Show

        Birthday Bashed. When Tom and Jerry accidentally ruin Spike's birthday party for Tyke, he forces them to take over. They must entertain and take care of the puppy birthday bash, but no matter what they do, nothing seems to ever work out right. (15 min)

      • Toad & Friends

        Marvellous Mud. Adder convinces Toad that her marvellous mud has rejuvenating qualities so that she can be on the front cover of Riverbank Heroes magazine. (10 min)

      • Toad & Friends

        Hiccups And Honey. Toad, Ratty, Mole and Hedge help Portly to find some bees to draw but Toad’s hiccups ensure they can’t get close enough for drawing or honey. (15 min)

      • Toad & Friends

        Tinker In Charge. Chief is persuaded to take a day off and puts Tinker in charge of getting into Toad Hall. But Tinker has bigger plans than that! (10 min)

      • Toad & Friends

        The Songstone. Hedge, Ratty, Mole and Toad go on a boat journey upriver to find the mysterious Song Stone. (10 min)

      • Toad & Friends

        A Fond Farewell. Ratty boasts that he could take The Rat’s Nest out on a big adventure into the wide ocean but when his friends encourage him to follow his dream, he reluctantly feels compelled to leave the riverbank. (10 min)

      • Lamput III

        Pup Mix. Lamput gets mistaken for a guide dog, and the Docs try to nab their quarry without disturbing an old lady's pleasant day in front of the wireless. Good thing she can't see the chaos going on. (10 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (10 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (20 min)

      • Mr Bean: The Animated Series II

        A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (15 min)

      • Interstellar Ella

        The Isabel Symphony. The gang is practicing to play Saturn Dance with Priya when she calls to tell them she is sick. She won't be able to come. Ella is very disappointed and wonders how they can cheer up Priya. (10 min)

      • Interstellar Ella

        Moon Rock. When Slippy, Madhu and Ella head out to see a SuperNova, they arrive too late because of Slippy's endless preparations. The gang quickly decide to go zip-lining on Ganymede instead. (10 min)