
Cartoonito
Cartoonito od do
Mr Bean: The Animated Series
Young Bean. When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today. (10 min)
Mr Bean: The Animated Series II
The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (20 min)
Mr Bean: The Animated Series II
Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (10 min)
Mr Bean: The Animated Series II
Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (20 min)
Grizzy and The Lemmings II
Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (5 min)
Grizzy and The Lemmings II
Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)
Grizzy and The Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (15 min)
Grizzy and The Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (10 min)
Grizzy and The Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (5 min)
Grizzy and The Lemmings II
Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)
Grizzy and The Lemmings II
Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (10 min)
Meet the Batwheels
Robin's Ride. Robin's ride Redbird is on the case in this radical music video, as he sneaks and sleuths his way to stop Gotham's villains with his speed and detective skills - it's no mystery why Redbird is one of the best! (10 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (15 min)
Batwheels
A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)
Batwheels
Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (15 min)
Bugs Bunny Builders
Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (15 min)
Bugs Bunny Builders
Mail Whale. The Looney Builders try to help Winston Whale by building him a mail truck, but Winston is used to working alone. (15 min)
Bugs Bunny Builders
Bright Light. When Mayor Foghorn Leghorn hires The Looney Builders to build a lighthouse for Looneyburg, Lola’s tablet breaks and she must rely on herself. (10 min)
Bugs Bunny Builders
Mini Golf. The Looney Builders redesign the final hole of ACME Acres Mini Golf Course, and Porky is determined to get it just right for the kids. (15 min)
The Tom and Jerry Show II
Fight in the Museum. Tom & Jerry spend a night in the museum. (10 min)
The Tom and Jerry Show II
Kitten Grifters. Tom and Jerry have made a connection between a variety of different cases involving the mysterious disappearance of household items -- all including a sighting of a supernaturally cute kitten. Tom and Jerry are on the case! Their investigation reveals a litter of hardened kitten con artists who are using the items they've taken to form a makeshift home. These kitty criminals are just looking for a home, but they don't want to be separated! (5 min)
The Tom and Jerry Show II
School of Hard Knocks. Like a big brother, Jerry gets a sleepy Tuffy out of bed, makes them both breakfast, gets Tuffy cleaned up, puts on his backpack and scoots him past the mean ol' cat to the house next door where WINSTON waits, greeting his students, a gaggle of mice, including Jerry. They each hand their kindly teacher a treat as they take their seats on little spools of thread, ready for the start of class. Winston is teaching his students the basics of force and motion, and today they're going on a field trip to see physics in action. They end up at Tom's house where Tom bears the brunt of the school load until he gets a little tutoring himself. (15 min)
The Tom and Jerry Show II
Cat-A-Tonic Mouse. When Jerry gets a cold he gets no help from Tom who chooses instead to use the mouse's down time to taunt the little guy and eat all of his favorite treats. Jerry resorts to help from Uncle Pecos who, after trying a few Texas remedies, mixes a home brewed Texas tonic to knock the cold p-p-p-plum out. As a side effect of the Tabasco fueled brew, the mouse is breathing fire within minutes. When Tom catches the same cold and gets a dose of the brew, it's an all-out flame war! Good thing Uncle Pecos is there to put the fire out! (5 min)
The Tom and Jerry Show II
Brain Food. Waffles is worried that his roommate Bo had his brain eaten by aliens, leaving him a zombie dog. Turns out he's not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo, Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they're covering all their bases and taking every necessary precaution. Turns out the dog's behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (5 min)
The Tom and Jerry Show II
Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (15 min)
The Tom and Jerry Show II
Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done. (5 min)
The Tom and Jerry Show II
The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (10 min)
The Tom and Jerry Show II
Fish Out of Water. Hildie and Beatie return from the Ol' Time Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball toss. Despite their warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (15 min)
The Tom and Jerry Show II
Cat Match Fever. Butch is bobbing for apple cores when he spots a dolled up Toodles heading his way! Butch slicks back his hair with some lard and strikes a pose. But she walks right past the alley cat. Meanwhile, inside the house, Tom spots Toodles headed in his direction. After a quick spruce up, Tom opens the door only to watch her walk right past the house. Tom slumps. Turns out Toodles is headed to Winston's house. Yep, who knew the two were a match made in kitty heaven (or at least that's what the catmatch app said). Tom and Butch both set out to win Toodles affection while Jerry plays Cyrano to Winston to help him get over his nerves. (5 min)
The Tom and Jerry Show II
Cold Snap. Wanting to cool off from the blistering heat, Tom and Jerry use a little magic to make it snow, turning the witches' world into a haunted winter wonderland with an evil snowman, haunted snow forts and magic snowball fights. Now they have to figure out how to make it stop snowing. (5 min)
The Tom and Jerry Show II
Novel Idea. An overflowing trash bin filled with crumpled paper can mean only one thing…Tom is writing a novel - it's a mystery novel, of course! Tom soon realizes his book is playing out in real life (including the femme fatale who has taken an interest in the feline Mikey Spillane). At first, Tom has fun crafting his own fate, but soon realizes no matter how hard he tries to rewrite his story, he gets deeper and deeper into trouble. Jerry begins to suspect the alley cat, Butch, is up to no good – in the end, Jerry figures out Butch was retrieving Tom's discarded writing from the trash and using it to his advantage! (10 min)
The Tom and Jerry Show
Cat Nippy. Tom and Jerry accidentally get locked out in the snow. They chase each other in the winter wonderland, until they realize they can't get back in. They work together to get back indoors as the weather turns ugly. (15 min)
Toad & Friends
Regatta. It’s the annual Regatta race and everyone is determined to win, especially the previous winner Ratty. But even he has to learn that winning isn't the only goal. (10 min)
Toad & Friends
EauDeToad. Toad decides to create his own stylish cologne. But when the weasels ruin it and then occupy his home, is the new stinky cologne the answer to regaining Toad Hall? (15 min)
Toad & Friends
The Ghost Tour. It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it? (15 min)
Toad & Friends
Scare Toads. The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good. (5 min)
Toad & Friends
Nurse Toad. When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels. (10 min)
Lamput III
Meet The Shrink. The Docs are so obsessed with catching Lamput that even in their dreams, the chase goes on. It’s really not a restful sleep, when you keep waking up sweating from horrid visions that, let’s face it, just remind you what a nightmare your day job is. The Docs make the brave decision to see a therapist about these terrible dreams. In the waiting room is the last orange blob they wanted to see; apparently a life of hot pursuit is taking its toll on Lamput, too. The shrink will have to resort to some very unconventional treatments. (10 min)
Mr Bean: The Animated Series III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (20 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (10 min)
Mr Bean: The Animated Series III
The Big Stink. Mr Bean crashes his mini into a pool of slurry and is desperate to get himself and his car clean. (15 min)
Interstellar Ella
Speed of Ella. Ella’s super excited to check out the Orion flare stars with her family. She’s been looking forward to it for weeks. But when Madhu asks a favour and Slippy calls her for help, Ella can’t say no and might miss the festival entirely! Can she use science to get there in time? (10 min)
Interstellar Ella
The Crystal Contingency. Ella and Tilly’s playtime results in the smashing of precious crystals that are part of Mom’s meticulous experiments. Determined to replace them, Ella battles a pulsar and then a super-hot planet before she realizes her sidelined little sister could be a big help! (10 min)
Interstellar Ella
Jupiter's Moons. Slippy’s excited to try out his new Rocket Boosters. He’s so excited that he overloads them and becomes stranded on a dangerous moon with Madhu. It’s up to Ella to jog Madhu’s memory so they can find the right moon and save Slippy! (20 min)
Interstellar Ella
Maggie 2.0. When a botched update causes Maggie to reboot as “Magz”, a super fun party animal, Ella, Slippy and Madhu are excited! At least until “Magz” excessive ways put them all in danger! Now, our gang have to figure out how to get Maggie 1.0 back, pronto! (10 min)
Interstellar Ella
Interstellar Message. When a probe arrives from Madhu’s sibling, our gang sets off to find something amazingly special to send back! But despite their incredible adventure to obtain some super cool moon water - Madhu realizes the most special “thing” they have isn’t a thing at all... (10 min)
Barney's World - Meet Barney
Check In On Your Body. When David asks Barney to play, Barney accidentally forgets to listen to his body and plays straight through his daily nap! He feels very sleepy and David helps Barney check in on his body. After a brief snooze Barney is ready to playagain!" (10 min)
Toad & Friends
The Ghost Tour. It’s Halloween and Toad boasts of having a ghost in Toad Hall. His friends go to see if it’s true but it turns out to be an elaborate hoax. Or is it? (10 min)
Toad & Friends
Scare Toads. The weasels hear of Toad’s fear of scarecrows and use this to frighten Toad out of Toad Hall for good. (10 min)
Toad & Friends
Nurse Toad. When Toad accidentally injures Smudge, the weasels prey on his good nature to get into Toad Hall to convalesce. Nurse Toad though proves to be too much even for the wily weasels. (15 min)
Toad & Friends
Poetry Slam. Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten? (10 min)
Toad & Friends
Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (20 min)
Lamput IV
Power of Moustache. After failing to catch Lamput again and again, the Docs notice that they lack something crucial in order to be successful in life, a good moustache! With their new found facial hair, the world now bends to their will! (5 min)
Lamput IV
Docs on the Moon. The Docs’ pursuit of Lamput takes them off-earth and they end up on the moon after hitching a ride on Boss’ rocket ship. Lamput accidentally discovers aliens on the moon who are seemingly planning to destroy Earth. He seeks out the Docs for help to prevent this terrible event. (10 min)
Lamput IV
Boss' Birthday. In order to win his approval, the two Docs plan to catch Lamput to surprise Boss’ on his birthday, but things get complicated with the other docs in the lab plan to do the same thing. A fierce race starts between the two teams! (10 min)
Lamput IV
Boss' Mom II. Victory! The Docs finally catch Lamput but the timing could not be worse, because Boss Mom is here to visit and she does not take kindly to her friend Lamput being imprisoned. Against his better judgement but to please his mother, Boss orders the Docs to chaperone and serve Boss Mom and Lamput as they spend time shopping, being pampered and spoiling themselves. Lamput can't believe his luck and the Docs can't believe theirs either! But when Boss Mom finds herself in mild peril, there's a chance of redemption and the possibility of a her finding a new favourite. (10 min)
Lamput III
Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Catastrophic Magnetism. Magnetikus guides a giant meteor toward Kaboom City. Astroturbo, a newcomer, must stop it before it ends Kaboom City. (15 min)
Bugs Bunny Builders II
Squeaky Clean. The Looney Builders build their headquarters a car wash. Daffy doesn’t want to wash Dumpy and goes to extreme lengths to keep him dirty and preserve their memories. (10 min)
Bugs Bunny Builders II
Prizeworthy Birdie. Sunny Seagull hires The Looney Builders to build a carnival on Looneyburg’s pier. The crew gets so caught up trying to win the games that they lose sight of what matters. (20 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (20 min)
Grizzy and The Lemmings IV
Odd Twists. Grizzy does not know how to put an end to the Lemmings’ new ball game. After devastating the cabinplaying dodgeball, the Lemmings admire the magic stone balls that whirl around the cabin like raginganimals. In a secret Stonehenge cavern, Grizzy discovers a glove that can stop the uncontrollable flying objects. (5 min)
Grizzy and The Lemmings IV
The Battle of the Sacred Crown. Grizzy and the Lemmings have a new game. They fight over a crown to place on a stuffed animal in theirimage. After a first epic confrontation, Grizzy recovers the crown, but his stuffed animal has been damaged.Grizzy shoos the Lemmings far away and tries to repair his royal stuffed effigy. Meanwhile, the Lemmings discover a stuffed animal factory that might allow them to retake possession of the crown and win the match. (5 min)
Grizzy and The Lemmings IV
Quick Meal. Grizzy and the Lemmings are starving for their reserves are depleted and their fishing has been unsuccessful. Fortunately, a truck delivers a crate of edibles to the research station that contains compact food cubes. When placed under a special light beam, the cubes retransform into delicious meals. Grizzy discovers that the decompressing lamp can, conversely, compact organic elements too. For example, the Lemmings. (15 min)
Grizzy and The Lemmings IV
Digital Taming. The Lemmings pace around the log cabin searching for virtual animals to capture with their tablet game. Annoyed by their behavior, Grizzy throws them outside. Determined to continue playing, the Lemmings trick the bear. But when the tablet hits the circuit breaker and explodes, the gaming animals come to life! Ice dinosaurs, laser caribous and giant carnivorous plants. The life-size hunt can begin! (5 min)
Grizzy and The Lemmings IV
Glacial Carrot. A snowstorm rips the solar panels off the log cabin and Grizzy can no longer watch TV or enjoy the comforts of home! But he has a brilliant idea. He produces electricity by making a caribou run on a treadmill, using the last carrot in the house as bait. But the Lemmings absolutely want his carrot to make the perfect snowman. (10 min)
Grizzy and The Lemmings IV
Evil Spirit. Grizzy discovers in shock that the TV has been replaced with a trompe-l’oeil image. Furious, he flushes the Lemmings out of their hiding place where they’d hoped to watch their favorite cartoon in peace and propels them as far as possible. They land in an ancient cave where a powerful spirit capable of entering individuals is asleep. The Lemmings decide to free the spirit and send it to Grizzy. But will they be able to control the spirit? (15 min)
Be Cool, Scooby-Doo! II
Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast. (25 min)
Be Cool, Scooby-Doo! II
Ghost in the Mystery Machine. Fred's worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (30 min)
The Tom and Jerry Show II
Cat-titude Adjustment. After another destructive bout of cat and mouse, Hildie and Beatie decide that Tom's bad cat-titude has caused nothing but trouble around the cottage. What Tom needs is an attitude adjustment! With a flick of the wand, Tom becomes a doting cat. Much better! Jerry's loving the change at first, but he soon tires of the touchy-feely feline (even Newt is tiring of Tom's affections). Jerry tries every mouse trick in the book to trigger Tom's animal instincts, but nothing seems to break the spell. Jerry has to sneak Hildie's wand to reverse the spell, but it won't be easy with tag-along-Tom by his side every step of the way! (5 min)
The Tom and Jerry Show II
Pinch Hitter. When Tom ends up on the losing end of a little cat and mouse AGAIN Butch sends in Meathead, a pinch hitter, to deal with Jerry. Surprisingly, Meathead has no trouble catching the little mouse. There's nothing Tom or Jerry can do to make it harder. Jerry's superior intelligence is no match for Meathead's dumb luck. (10 min)
The Tom and Jerry Show II
Fight in the Museum. Tom & Jerry spend a night in the museum. (5 min)
The Tom and Jerry Show
One of a Kind. Detectives Tom and Jerry are hired by Polly the Dog to get back her collar from mean Barkley at the park. After a series of incidents involving the pound "jail" and an electric fence, Barkley reforms when he meets Polly and falls in love with her. (10 min)
Tom and Jerry Gokko
Party Time! Jerry sneaks into the party set up to steal some cheese while Tom is sleeping. Tom wakes up and chases Jerry across a table filled with all kinds of food. During the chase, Tom eats a melon which turns him into a sphere shape and Jerry eats a piece of cheese which turns him into a triangle shape. (10 min)
Ben 10
Don't Let The Bass Drop. Ben and Gwen are excited to attend an Earth Day EDM concert in Portland until the show is hijacked by the sound-manipulating baddy Lord Decibel who uses sound as a weapon to trash the planet. (10 min)
Ben 10
Cutting Corners. Ben approaches Geezer Bob about doing a little yard work to earn spending money, but when Ben goes Upgrade to transform the lawnmower into a superfast mowing machine, he accidently draws the ire of Bob's gnome-neighbors, the tiny, terrifyingly tenacious Billy-Bob Goblins. (20 min)
Be Cool, Scooby-Doo!
Trading Chases. Fred switches places with Jeff, the tour guide at a history museum, to give him a chance to lead the Gang in solving a mystery. The mystery: a frightening Egyptian crocodile deity is terrorizing the museum. The problem: Fred is instantly jealous of this new guy and sets out to solve the mystery before Jeff can - with the help of Jeff's tour group of children! (30 min)
The Tom and Jerry Show
Mummy Dearest. Hildie and Beatie commemorate the passing of their mother and Tom tries to help out by bringing her back from the grave. (10 min)
The Tom and Jerry Show
Domestic Kingdom. Tom stars in a documentary that mischaracterizes his daily activities. All of his daily activities, from chasing Jerry to "romancing" Toodles are recorded. (15 min)
The Tom and Jerry Show
Molecular Breakup. Dr. Bigby invents a transporting machine that accidentally transports Jerry and Tom to Paris where they meet Gigi and Cozette. (10 min)
The Tom and Jerry Show
Just Plane Nuts. Rick and Ginger are going on a vacation and bring Tom and Spike aboard the plane. Stowaways Jerry and Tuffy are also along for the ride, although Rick and Ginger aren't aware - nor are they aware when all the pets start chasing each other on the plane! (20 min)
Mr Bean: The Animated Series IV
Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (10 min)
Mr Bean: The Animated Series IV
Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (15 min)
Mr Bean: The Animated Series IV
Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (15 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (15 min)
Mr Bean: The Animated Series IV
Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (10 min)
Mr Bean: The Animated Series
Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (10 min)
Mr Bean: The Animated Series
Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (22 min)
Lamput III
Doc And The Thief. Specs and the jewel thief have a lot in common. They are both round and blue. Also they both like accelerating into blind corners. (5 min)
Lamput III
The Reward. The Docs post a huge reward for the capture of Lamput. The whole plan comes crashing down when someone actually expects to get paid. (3 min)
Lamput IV
Tuzki The Intern. Tuzki is back as the new intern at the lab. Specs & Skinny has a task for him but Tuzki gets completely lost. Lo and behold, Lamput is just around the corner to help Tuzki complete his mission which is to capture Lamput! Now Tuzki has to return the favour but how will he answer to his bosses? (5 min)
Lamput IV
Abduction. Specs and Lamput are accidentally taken onboard an alien spaceship! Before the aliens start experimenting on them, they have to find a way to escape. Thank goodness, Skinny and Boss come to the rescue but Specs and Lamput to figure out how to use an alien teleporter. Will they be able to do it before the aliens find them? (20 min)
Bugs Bunny Builders
Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (10 min)
Bugs Bunny Builders
Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (15 min)
Batwheels II
The Wizard of Bats Pt. 1. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)
Batwheels II
The Wizard of Bats Pt. 2. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (20 min)
Ben 10
Animo Farm. Ben stumbles into Dr. Animo's secret lab now ruled by his superior mutants, the Alphas and must help the lesser animals escape while stuck as Stinkfly. (10 min)
Ben 10
Riding The Storm Out. Ben and Gwen's camping trip is interrupted by the emotionless Weatherheads Gust-o, Hail-o, & Shock-o but a malfunctioning Omnitrix firing out a mishmash of aliens may not be the forecast for success. (20 min)
Be Cool, Scooby-Doo!
Where There's a Will There's a Wraith. When a rich man writes Scooby into his will, the gang must spend a night in his creepy mansion with kooky relatives and a spooky phantom to collect Scooby's share. (25 min)
Be Cool, Scooby-Doo!
Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that's haunting a snack factory! (25 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (10 min)
Mr Bean: The Animated Series
A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (10 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (20 min)
Mr Bean: The Animated Series IV
Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (10 min)
Mr Bean: The Animated Series IV
Alarm Bean. Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet… (20 min)
Grizzy and The Lemmings III
Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (5 min)
Grizzy and The Lemmings IV
Lemming Hoods. Grizzy finds a crate of Yummy flavored jelly. In order to enjoy the treat alone, he throws the Lemmings intothe dungeon. The Lemmings discover a book on Robin Hood and use it as inspiration to free themselves andsteal the bear’s feast. The Lemming archers confront Grizzy armed with a sword. May the battle begin! (10 min)
Grizzy and The Lemmings IV
Good Fairy, Bad Fairy. The Lemmings have organized a magic show in the cabin living room but Grizzy wants to get comfy andwatch TV. He evicts the Lemmings who find a strange alignment of menhirs in the Scottish moor. Bystanding in a certain spot between the ancestral stones, one Lemming is transformed into a fairy. With his magic wand, he will now be able to organize a memorable new show and above all get rid of Grizzy. (10 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (10 min)
Grizzy and The Lemmings III
Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (5 min)
Grizzy and The Lemmings III
Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
The Strongest of Them All. Power Punch signs up for the strength tournament and blows everyone away. But his power causes an earthquake that threatens to destroy Kaboom City. (15 min)
Ben 10
Animo Farm. Ben stumbles into Dr. Animo's secret lab now ruled by his superior mutants, the Alphas and must help the lesser animals escape while stuck as Stinkfly. (10 min)
Ben 10
Riding The Storm Out. Ben and Gwen's camping trip is interrupted by the emotionless Weatherheads Gust-o, Hail-o, & Shock-o but a malfunctioning Omnitrix firing out a mishmash of aliens may not be the forecast for success. (15 min)
Be Cool, Scooby-Doo!
If You Can't Scooby-Doo the Time Don't Scooby-Doo the Crime. Fred is excited to visit The Vault - a high security prison from which no convict has ever escaped. But when the ghost of Stealing Stan (JOHN DiMAGGIO), an inmate who always claimed to be innocent, terrorizes the prison, Fred has to solve the mystery and rethink his stance on criminal justice! (30 min)
Mr Bean: The Animated Series
In the pink. Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop. (10 min)
Mr Bean: The Animated Series III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (20 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (10 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (20 min)
Grizzy and The Lemmings II
Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (5 min)
Grizzy and The Lemmings II
Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)
Grizzy and The Lemmings II
Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (15 min)
Grizzy and The Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (5 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)
Grizzy and The Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (5 min)
Grizzy and The Lemmings II
Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (5 min)
Meet the Batwheels
Bam's Bubble Trouble. An errant piece of bubblegum stuck inside Bam threatens to blow up Batman's chance at stopping Joker on a fast-paced mission through the Gotham streets. (15 min)
Batwheels II
Nightbike. Bibi has some competition with Nightwing’s motorcycle, Nightbike. Always trying to one-up each other, these stunt bikes will need to learn that they’re better when they work together. (10 min)
Batwheels II
Bat-Light Blow-Out. When Ducky and Quizz steal the Bat-Signal’s one-of-a-kind lightbulb, Bam and Batwing must find a way to restore the legendary light so Batman knows when Gotham needs him. (15 min)
Batwheels II
Kitty's Sleepover. Kitty is staying over at the Batcave for a sleepover, but getting her to lie down for a catnap is no easy task as the Batwheels have to find creative ways to get her to sleep. (10 min)
Batwheels II
Mission: Stuffed Animal. Redbird learns a lesson in asking for permission when he takes one of Buff's stuffed animals without asking. When the stuffed animal accidentally gets swiped by the Legion of Zoom, Redbird will have to rescue the stuffed unicorn or admit to Buff what he did. (15 min)
Bugs Bunny Builders
Goofballs. The Beaver Brothers hire The Looney Builders to build them a log cabin, but soon sidetrack the job by goofing around too much. (10 min)
Bugs Bunny Builders
Skate Park. The Looney Builders build a skate park for the kids, but it soon interferes with Hoots Talon and his friends’ activities. (20 min)
Bugs Bunny Builders
Batty Kathy. As The Looney Builders build Kathy Bat an upside-down radio station, Porky has concerns but doesn’t speak up. (10 min)
Bugs Bunny Builders
Honey Bunny. Queen Beatrice hires The Looney Builders to build a workshop in her beehive where there is one rule the crew has trouble following. (15 min)
The Tom and Jerry Show III
Someone's in the Kitchen with Mynah. Ginger brings home a new pet—a mynah bird who can mimic anyone and anything. Rick complains about the money they will have to spend to feed and care for another pet. Spike and Tom are on notice, as somebody's got to go. (10 min)
The Tom and Jerry Show III
Don't Cut the Cheese. It's that special time of year when the Lady of the House's rare, exotic (and very stinky) cheese gets delivered to the manor. It's up to Tom to make sure not a crumb of this cheese—known to be a favorite of mice—goes missing. (5 min)
The Tom and Jerry Show III
When You Leash Expect It. Ginger decides she wants to teach Tom to walk on a leash to ensure he gets much-needed exercise. Tom hates the leash and does not want to go for a walk. Finally, they're on their way, much to Tom's chagrin. Back home, Jerry and Tuffy proceed to raid the fridge. (15 min)
The Tom and Jerry Show III
Calamari Jerry. Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom. (5 min)
The Tom and Jerry Show III
Drone Sweet Drone. Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house. (5 min)
The Tom and Jerry Show III
Cattyshack. It's time for the annual croquet tournament at the Manor. The butler tells Tom how important it is to the Lady of the Manor to always win…no matter what! The last thing they need is any pesky rodents interfering with the game. Knowing any sighting of Jerry or Tuffy would cast Tom in a bad light, he's determined to keep them off the lawn. (15 min)
The Tom and Jerry Show III
Live and Let Diet. The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts. (5 min)
The Tom and Jerry Show III
Auntie Social. When Rick and Ginger go to a couple's retreat, they leave Tom with Rick's Auntie Louella. Hearing that she's a whiz in the kitchen, Jerry comes along. The old woman is sweet, but she has a nasty little lap dog that bedevils Tom like crazy. Louella keeps treating Tom poorly, and Tom and Jerry make their plans to escape. (10 min)
The Tom and Jerry Show III
A Snootful. The Lady of the House's cousins, the Van der Snoots, visit with their prize-winning Persian cat, Prancy Van der Snoot. Tom is warned to make sure that Snooty doesn't catch sight of the pesky manor mice, lest she get upset or dirty her snowy white paws chasing the vermin. Tom is on it, but nothing goes as planned... (10 min)
The Tom and Jerry Show III
Chew Toy. Tom is watching a hypnotist on TV, when the words "you are asleep" hit him hard. He becomes a virtual rag doll and ends up in a jumble of junk for Rick and Ginger's yard sale. A woman who thinks he's a stuffed animal buys him. Jerry feels bad and hops aboard the car to rescue Tom. (10 min)
The Tom and Jerry Show III
Home Away from Home. Tom falls asleep inside a rolled-up carpet left out on the curb by Rick with a "free" sign attached. When the new owners unload their pickup truck and leave the carpet in front of their home, a sleepy Tom doesn't notice at first that everything is similar to, but a little different than, his usual surroundings. Soon Tom feels that he's landed in bizarro world. (5 min)
The Tom and Jerry Show III
From Riches to Rags. After a series of beatings from Tom, Jerry storms off into his mouse hole. Soon he falls asleep and dreams himself to be the Lord of Downton Abbey! Tom is now servant to Lord Jerry, and the Master wastes no time in making Tom's life miserable. Tom is caught in the act of exacting revenge, so Lord Jerry challenges Tom to a duel in the dream world. (5 min)
The Tom and Jerry Show
Ghost of a Chance. Jerry causes Tom to lose eight out of his nine lives. Tom uses magic to bring them back, and instead is stuck with eight annoying ghost versions of himself. They try to catch Jerry, who is still too clever for them. Tom decides to work with Jerry and they come up with a magic spell to send these ghosts back where they came. (20 min)
Toad & Friends
Poetry Slam. Ratty tries to teach Mole, Hedge and Toad the rules of poetry but loses Hedge’s poem in the strong wind. Can he and Hedge retrieve it or Mole and Toad remember it before it get destroyed or forgotten? (10 min)
Toad & Friends
Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (15 min)
Toad & Friends
Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (10 min)
Toad & Friends
Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (10 min)
Toad & Friends
Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)
Lamput III
Basketball. Lamput outsmarts the Docs by luring them onto a street basketball court and pitting them against the toughest ballerz in town. When the jocks look like utterly destroying poor old Specs and Skinny, Lamput's conscience kicks in. Our orange buddy decides to help the Docs out with some of that special brand of court magic. Fate is fickle, though - when it comes out that the Docs are using a performance-enhancing orange blob, the jocks call foul. Specs and Skinny are reminded yet again what it feels like to be dunked on. (10 min)
Mr Bean: The Animated Series III
Birthday Bother. Mr. Bean accidentally sends Irma a silly Birthday card and has stop it being delivered. (10 min)
Mr Bean: The Animated Series III
Bed Bean. Mr. Bean breaks his bed using it as a trampoline. He tries to fix it but he can’t. Next morning and after an awful night’s sleep he goes to buy a brand-new bed. He has fun trying all the beds out but the one he wants is too expensive. He is about to get thrown out of the shop when he turns his experience of all the beds to his advantage. (20 min)
Mr Bean: The Animated Series III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (10 min)
Mr Bean: The Animated Series III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (15 min)
Interstellar Ella
Constellation Prize. Slippy’s attempts to impress his cousins with constellation drawings goes awry, causing them to get lost in a nebula! As the nebula messes with their racers and gadgets, escape becomes hopeless. It’s up to Ella and Madhu to find a way to guide them safely back home! (10 min)
Interstellar Ella
Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (10 min)
