• Cartoonito

    • Cartoonito od do

      • Mr Bean: The Animated Series IV

        Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (10 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (20 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (10 min)

      • Mr Bean: The Animated Series

        Spring Clean. It's the First Day of Spring and Mr. Bean sets about washing his clothes, his furniture, his teddy and himself. But, alas, there’s no hot water! A bit of inventive improvisation with an outside drainpipe proves Mr. Bean to be greener at D.I.Y. plumbing than he thought. (20 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (5 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (15 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (5 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (10 min)

      • Grizzy and The Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (5 min)

      • Grizzy and The Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (15 min)

      • Batwheels II

        Follow the Bouncing Bam. When Bam is covered in super bouncy Bounce X goo during a chase with Prank, he must learn to embrace and use his newfound bouncing abilities to his advantage if he's going to put a stop to Prank's latest scheme. (10 min)

      • Batwheels II

        Big Rig Bam. Bam must learn to adapt and try something new as he’s tasked to dive the Bat Big Rig all the way to Star City, while the Legion of Zoom chases after him. (15 min)

      • Batwheels II

        Air-Show Don't Tell. Batwing and Goldie secretly decide to participate in the Gotham Air-Show, but when Batman needs their help, they must choose between winning the competition and their responsibilities to fight crime. (10 min)

      • Batwheels II

        Monster Truck Amok. Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans. (15 min)

      • Meet the Batwheels

        A Joking Matter. A musical montage features the Joker, Gotham's most prickling prankster, as he causes trouble big and small for Batman, the Batwheels, and Gothamites alike! (5 min)

      • Bugs Bunny Builders II

        Dodo's Wacky Funhouse. Yoyo Dodo hires The Looney Builders to build a funhouse for Looneyburg. The crew thinks he’s goofing around as they work, but soon discover they’ve misunderstood what Yoyo really wants. (10 min)

      • Bugs Bunny Builders II

        Robo-Runner. The Looney Builders are hired to build a festive course for the Fall foot race. Wile E. Coyote is determined to beat the Road Runner with his Robo-Runner despite its malfunctions. (20 min)

      • Bugs Bunny Builders II

        Cuckoo Cuckoo. Curt Cuckoo hires The Looney Builders to build a giant cuckoo clock in Germany to signal the start of Martinstag. The crew struggles to get it right until they ask Curt for his help. (10 min)

      • Bugs Bunny Builders II

        Surf's Up. The Looney Builders are hired to build a surfside hangout in Australia for a surfing competition. Bugs and Daffy want to compete but are a little out of their league until Taz offers to teach them. (15 min)

      • The Tom and Jerry Show IV

        Three Heads Are Better Than One. When Cerberus, the Gatekeeper of the Underworld, needs a break, he appoints Harold the job of determining who gets in...and out. (10 min)

      • The Tom and Jerry Show IV

        Balloonatics. Tom and Jerry fight each other with the balloons that Rick has placed all over the house to surprise Ginger on their anniversary. (5 min)

      • The Tom and Jerry Show IV

        Dam Busters. Tom must cut firewood for the Manor fireplaces while Jerry harasses him. (15 min)

      • The Tom and Jerry Show IV

        Hangin' Tough. Tom battles Butch to prove to Toodles that he's the better gentlemen. While they battle it out, Jerry calls in Cousin Muscles who demonstrate how a true gentleman really behaves. (5 min)

      • The Tom and Jerry Show IV

        Shadow of a Doubt. The detectives are desperately trying to help George and Junior find a missing black panther from the city zoo. (5 min)

      • The Tom and Jerry Show IV

        It's the Little Things. When Tom drinks a potion given to him by a Gypsy woman and shrinks to the size of an insect, he must beg Jerry Van Mouseling for help in finding a cure. (15 min)

      • The Tom and Jerry Show IV

        Into the Woods. When an accident leaves Jerry wrapped head to toe in bandages and unable to take his scout troop camping, a guilt-ridden Tom decides to lead the kids into the woods himself. Stuck at home, Jerry can't help but imagine everything that could possibly go wrong. (5 min)

      • The Tom and Jerry Show IV

        Always Say Never Again. Tom and Jerry are hired by a British super spy to help guard the Queen's precious objects while they are on display in the city. (10 min)

      • The Tom and Jerry Show IV

        Mice Fair Ladies. Jerry's cousins pay a return visit to the Manor eager to create mayhem for Tom. Things get crazier than ever when the cousins' wives show up as well. (15 min)

      • The Tom and Jerry Show IV

        Play Date with Destiny. A wild chase leads Jerry into the arms of a little girl and now Tom has to help Jerry escape her clutches. (5 min)

      • The Tom and Jerry Show IV

        Wild Goose Chase. The detectives agree to escort a goofy Canadian goose back across the border before duck hunting season begins. (5 min)

      • The Tom and Jerry Show IV

        Hot Wings. A Lemur belonging to the Duchess's adventurous cousin puts Tom's job as Under-Butler in jeopardy. (5 min)

      • The Tom and Jerry Show

        Black Cat. Hildie and Beatie are fed up with Tom and threaten to get a "real" witch's cat: a black cat. In desperation, Tom takes a magic potion that makes him turn black but only temporarily. He has to keep up the disguise for the witches - but maybe they know more than they let on. (20 min)

      • Grizzy and The Lemmings

        Bear Charm. Further to a misunderstanding, Grizzy is persuaded that the she-bear he's in love with has been turned into a frog. Whilst he looks through the ranger's books of fairytales, searching for a means to return his beloved to her original form, the Lemmings try to recover the frog, with whom they have so much fun playing rodeo games. (5 min)

      • Grizzy and The Lemmings

        Bear's Best Friend. Grizzy discovers a baby raccoon not far from the log cabin. When he sees its big moist eyes, Grizzy melts and adopts the creature. When the Lemmings drag the baby into their dangerous games, the overprotective Grizzy steps in, provoking even more perilous situations! (10 min)

      • Grizzy and The Lemmings

        Super Grizzy Bros. By pure chance, Grizzy discovers the pleasures of video games on the ranger's console. The Lemmings want to try their hand at the joystick but Grizzy refuses to interrupt his Kart racing game. They try everything, including temptation, to get him away from the console but there's nothing doing, Grizzy is addicted. (10 min)

      • Grizzy and The Lemmings

        Fake Brothers. Grizzy builds a look-alike robot to keep the Lemmings away while he prepares a popcorn party for his beloved she-bear. But his double¿s artificial intelligence truly leaves to be desired. If only it were as clever as the original... (10 min)

      • Grizzy and The Lemmings

        Mind in a Whirl. When she is accidentally hit over the head, the she-bear Grizzy¿s in love thinks she¿s a Lemming. Grizzy thinks that another little well-placed bang over the head will knock her ideas back into place. The only problem is that the Lemmings, who are delighted to have a new playmate, have no intention of letting him proceed with his plan. (5 min)

      • Grizzy and The Lemmings

        A Sizeable Problem. When a meteorite falls not far from the log cabin, strange berries start to grow. One of their properties is that they make anyone who eats them grow to disproportionate sizes. (5 min)

      • Grizzy and The Lemmings

        Treasure Bear. Under the wood floor of the log cabin, Grizzy and the Lemmings discover the entrance to an underground gallery with an old treasure card that indicates the location of a treasure. Upon closer look, the representation of this treasure greatly resembles a giant jar of chocolate spread. (15 min)

      • Mr Bean: The Animated Series II

        A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (10 min)

      • Mr Bean: The Animated Series II

        The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (15 min)

      • Mr Bean: The Animated Series II

        Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)

      • Mr Bean: The Animated Series II

        Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (20 min)

      • Moley

        Mr. Know It All. Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally). (10 min)

      • Moley

        Science Fair. Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny. (10 min)

      • Moley

        Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (20 min)

      • Moley

        Hurley Burley. Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures! Frightened of being thought a coward, Moley tries to avoid him. (10 min)

      • Moley

        Old Coots Secret. When Moley and Dotty spot Old Coot sneaking around MoleTown, Dotty can’t resist following. Soon they discover his secret tunnel, but all is not what it seems. (10 min)

      • Lamput III

        Age Remote. The Docs prove their inventing skills by coming up with an age-altering time-ray. This breakthrough could change the world. If they used it for something other than chasing Lamput. Obsessed much, fellas? Wildly shooting their time-ray off in public causes a not-unsurprising amount of chaos, until the local law enforcement gets caught in the cross-fire. Looks like the Specs and Skinny are gonna be in jail till they get old the normal way. (10 min)

      • Mush-Mush And The Mushables

        The Staff Of Wisdom. Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities... (10 min)

      • Mush-Mush And The Mushables

        The Snake Dance. When Mush-Mush and Chep lose Lilit's flying disc down a snake tunnel, he is confident he can get it back. All animals love Chep and no-one knows more about snakes than he does. But this snake is not to be messed with! When they finally sneak into the snake tunnel, they learn why the snake has been acting so strangely... (10 min)

      • Mush-Mush And The Mushables

        Grasshopper Chep. All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before... ride a grasshopper! Chep is in for the ride of his life! (20 min)

      • Mush-Mush And The Mushables

        My Muddy Buddy. When Lilit creates a "friends tree" mapping out who everyone is best friends with in Mushton, she realizes Muddler has no friends at all. Unable to accept this, Lilit slips away to try and befriend him. But Muddler's perception of friendship is somewhat unique, meaning Lilit now needs the help of her two best friends, Mush-Mush and Chep, to escape from Muddler's clutches. (10 min)

      • Mush-Mush And The Mushables

        Mushlers To The Rescue. Having rescued a Mushlet, Mush-Mush, Chep and Lilit becomes heroes in Mushton, and they're loving it! So Mushlers create a rescue team... but, alas, no one needs saving! How can you be a hero when there is nothing to be heroic about?! Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again. (20 min)

      • Lamput III

        Lamput & The Elephant. The Docs chase Lamput into the darkest jungle, where they have a go at the literal oldest trick in the book: a covered pit trap. Why these guys think this will work is anyone’s guess.Edit m (5 min)

      • Lamput IV

        Tuzki The Intern. Tuzki is back as the new intern at the lab. Specs & Skinny has a task for him but Tuzki gets completely lost. Lo and behold, Lamput is just around the corner to help Tuzki complete his mission which is to capture Lamput! Now Tuzki has to return the favour but how will he answer to his bosses? (5 min)

      • Lamput IV

        Abduction. Specs and Lamput are accidentally taken onboard an alien spaceship! Before the aliens start experimenting on them, they have to find a way to escape. Thank goodness, Skinny and Boss come to the rescue but Specs and Lamput to figure out how to use an alien teleporter. Will they be able to do it before the aliens find them? (15 min)

      • Lamput IV

        Wrong Date. Mr. Moustache is on a romantic date with Miss Lipstick during Loi Krathong festival (the famous annual Thailand's light festival), an event that nothing must go wrong! However, the Docs and their chase with Lamput keeps getting in the way of the the lovers' perfect night out. (5 min)

      • Lamput IV

        The House Guest. After a beautiful start to a beautiful day, a sudden storm cuts the fun short and the Docs have to go home. Lamput accidentally gets taken home with them. As always, Lamput makes himself at home. No one is the wiser until the next morning. It’s time for Skinny and Specs to go into full on detective mode and to find out who or what is in their house. Can Lamput make a run for it before they find him? (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        The Day of Chaos. Thanks to the Titan Fury, Kid Fury defeats his friends. But Mr. King takes control of the robot and threatens to destroy Kaboom City. (15 min)

      • Grizzy and The Lemmings IV

        Artificial Intelligence, Natural Idiocy. An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over. (10 min)

      • Grizzy and The Lemmings IV

        All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (5 min)

      • Grizzy and The Lemmings IV

        Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (15 min)

      • Batwheels

        Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (10 min)

      • Batwheels

        Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (15 min)

      • Ben 10

        Omni-Tricked Part 1. Ben's vacation to Portland is cut short when he discovers an 11th alien while battling a Dr. Animo Mega-Creature, but when the fight leaves his Omnitrix on the fritz - cycling through all 11 aliens - Max seeks help from an old friend to fix the Omnitrix, as other dangerous forces seek it, including a mysterious alien that's the same species as the 11th alien... Vilgax! (10 min)

      • Ben 10

        Omni-Tricked Part 2. With the Omnitrix still out of control, Ben seeks help from Max's old, mysterious friend to fix it. But when the alien Bounty Hunters – SixSix, Tetrax, and Kraab – seek out the powerful watch for their own unknown purposes, Ben must defeat them while juggling his out of control transformations. (20 min)

      • Be Cool, Scooby-Doo!

        Saga of the Swamp Beast. The gang's trip to the bayou is ruined by a shambling Swamp Beast that's scaring away anyone who dares to enter its soggy domain! (30 min)

      • Be Cool, Scooby-Doo!

        Be Cold Scooby-Doo! The gang hits the ski slopes, although Daphne's more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (30 min)

      • Mr Bean: The Animated Series IV

        Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (10 min)

      • Mr Bean: The Animated Series

        A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (15 min)

      • Mr Bean: The Animated Series

        Egg & Bean. Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache. (15 min)

      • Mr Bean: The Animated Series

        Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (20 min)

      • Grizzy and The Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (5 min)

      • Grizzy and The Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (15 min)

      • Grizzy and The Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (5 min)

      • Grizzy and The Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (10 min)

      • Grizzy and The Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (15 min)

      • The Tom and Jerry Show IV

        Dam Busters. Tom must cut firewood for the Manor fireplaces while Jerry harasses him. (5 min)

      • The Tom and Jerry Show IV

        Hangin' Tough. Tom battles Butch to prove to Toodles that he's the better gentlemen. While they battle it out, Jerry calls in Cousin Muscles who demonstrate how a true gentleman really behaves. (5 min)

      • The Tom and Jerry Show IV

        Shadow of a Doubt. The detectives are desperately trying to help George and Junior find a missing black panther from the city zoo. (15 min)

      • The Tom and Jerry Show IV

        It's the Little Things. When Tom drinks a potion given to him by a Gypsy woman and shrinks to the size of an insect, he must beg Jerry Van Mouseling for help in finding a cure. (10 min)

      • The Tom and Jerry Show

        Here's Looking A-Choo Kid. When it seems like Spike has developed an allergic reaction to Tom, Rick buys Ginger a hypoallergetic cat named Glory.At first it seems like she's too good to be true, but she's secretly making Spike, Tom and Jerry miserable. The three team up to get rid of Glory, but she's more cunning than she looks. (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        The Titan's Fury. Kid Fury is trapped in the Titan Fury, which is advancing towards Kaboom City. Kid Kazoom and Multy risk everything to rescue him before it's too late. (15 min)

      • Mr Bean: The Animated Series

        Sofa. Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean. (10 min)

      • Mr Bean: The Animated Series

        Treasure! In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia. (10 min)

      • Mr Bean: The Animated Series IV

        Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (20 min)

      • Mr Bean: The Animated Series III

        Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (10 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (15 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (15 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (15 min)

      • Mr Bean: The Animated Series III

        A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)

      • Mr Bean: The Animated Series IV

        Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (10 min)

      • Mr Bean: The Animated Series III

        Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (20 min)

      • Lamput IV

        Tuzki The Intern. Tuzki is back as the new intern at the lab. Specs & Skinny has a task for him but Tuzki gets completely lost. Lo and behold, Lamput is just around the corner to help Tuzki complete his mission which is to capture Lamput! Now Tuzki has to return the favour but how will he answer to his bosses? (10 min)

      • Lamput IV

        Abduction. Specs and Lamput are accidentally taken onboard an alien spaceship! Before the aliens start experimenting on them, they have to find a way to escape. Thank goodness, Skinny and Boss come to the rescue but Specs and Lamput to figure out how to use an alien teleporter. Will they be able to do it before the aliens find them? (5 min)

      • Lamput III

        Origins. Locked up in the back of a police van is a great opportunity to reminisce about where it all went wrong. The Docs ponder their shared childhood at "Lab School". (10 min)

      • Batwheels II

        The Wizard of Bats Pt. 1. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (15 min)

      • Batwheels II

        The Wizard of Bats Pt. 2. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (15 min)

      • Ben 10

        Don't Let The Bass Drop. Ben and Gwen are excited to attend an Earth Day EDM concert in Portland until the show is hijacked by the sound-manipulating baddy Lord Decibel who uses sound as a weapon to trash the planet. (10 min)

      • Ben 10

        Cutting Corners. Ben approaches Geezer Bob about doing a little yard work to earn spending money, but when Ben goes Upgrade to transform the lawnmower into a superfast mowing machine, he accidently draws the ire of Bob's gnome-neighbors, the tiny, terrifyingly tenacious Billy-Bob Goblins. (20 min)

      • Be Cool, Scooby-Doo! II

        Greece is the Word. The gang travels back to Ancient Greece, where they play unique roles in a Greek Mystery involving the mythological spider woman, Arachne, and her attempts to disrupt the royal wedding that would unite two great cities! (25 min)

      • Be Cool, Scooby-Doo! II

        American Goth. Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang. (25 min)

      • Lamput III

        Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)

      • Mr Bean: The Animated Series IV

        Ghost Spotters. When a TV show offers cash to film in haunted homes, Mr Bean invites a film crew over and rigs his flat up to make it as spooky as possible – wobbly picture frames on wires, eerie noises on a tape recorder and a good old-fashioned sheet for a ghost. But will the tricks be convincing enough to win Mr Bean the money? (10 min)

      • Mr Bean: The Animated Series IV

        Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (20 min)

      • Mr Bean: The Animated Series IV

        Proposal Problem. Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day! (10 min)

      • Mr Bean: The Animated Series

        Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (19 min)

      • Lamput III

        Transfer Gun. The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself. (4 min)

      • Lamput III

        Super Docs. The Docs get their mitts on super-suits that grant mighty powers. Do they use their new powers to fight evil and help the needy? Nope. (5 min)

      • Lamput III

        Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (2 min)

      • Lamput IV

        Some Kind Of Magic. The Docs spot Lamput in the audience of a magic show and try to catch him. The chase takes them backstage where Lamput evades the Docs with the help of different magic contraptions until Specs and Skinny unknowingly ends up on stage. They become reluctant assistants to the Magician who is about to perform some death-defying tricks – with the help of the Docs! (15 min)

      • Lamput IV

        The Tribe. While trying to escape from the Docs, Lamput stumbles into a hole in the ground, which leads in an underground civilization with a large tribe in it! Lamput gets misunderstood as the Chosen One according to the tribe’s prophecy. The tribe hails Lamput as the prophet and this proves to be a huge challenge for the Docs to catch Lamput, now that Lamput is surrounded by worshippers and guards at all times! (10 min)

      • Lamput IV

        Dragon Bros. The Docs are in the mountains, doing mountainy things. They look through their binoculars and see Lamput in the distance, doing his own mountainy things. GET HIM! After a dramatic chase across the mountain range, Lamput escapes into a cave and the Docs pursue, but it's no ordinary cave. It's the home of a very grumpy dragon who loves his beauty sleep! The Docs are captured and Lamput has to come to the rescue to save the day. Luckily for him, his new forest buddies and his specular musical skills might just help in coming up with a solution. (5 min)

      • Lamput IV

        The Little Ghost Prince. The Docs chase Lamput to a haunted mansion populated by ghosts, monsters and all things spooky. Lamput makes quick friends with a ghost prince who happens to be the lord of the mansion, but the Docs run into much less friendlier characters while trying to catch Lamput. (10 min)

      • Lamput IV

        Back to School. Lamput is hiding in a school, and the only way for the Docs to get him is to anti-age zap themselves back into childhood. After stalking him in the corridors and unsuccessfully evading detention slips from the Headteacher, they find themselves in class. Skinny is rather happy to be back, but Specs doesn't like tests or art or chemistry or anything that distracts him from his true objective. Each time they almost get him, Lamput is saved by the bell (and even becomes the bell), and it's a race against home time to see if they can get Lamput before the Headteacher gets them. (15 min)

      • Ben 10

        All Wet. No one believes Ben when he insists that one of the other patrons waiting on line at the World of Wet Water Park, is the nefarious Frightwig disguised as a common girl, so Ben must prove his case while protecting parkgoers from her master plan: to destroy the park with its own water pressure! (10 min)

      • Ben 10

        Story, Bored. During a book signing at a medieval castle, Ben must stop Hex from getting his hands on a grimoire that can fuse its user with mythical beasts... creating monstrous hybrids! (15 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio, but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen! (30 min)

      • Mr Bean: The Animated Series IV

        Ghost Spotters. When a TV show offers cash to film in haunted homes, Mr Bean invites a film crew over and rigs his flat up to make it as spooky as possible – wobbly picture frames on wires, eerie noises on a tape recorder and a good old-fashioned sheet for a ghost. But will the tricks be convincing enough to win Mr Bean the money? (10 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (20 min)

      • Mr Bean: The Animated Series III

        A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)

      • Mr Bean: The Animated Series

        No Pets. Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak. (20 min)

      • Grizzy and The Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and The Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (5 min)

      • Grizzy and The Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (15 min)

      • Grizzy and The Lemmings II

        Bouncing Bear. While trying to stop the Lemmings from playing their extreme trampoline game, Grizzy slips on the canvas and unwittingly executes an amazing somersault in front of his beloved she-bear. Seeing that she wants more, Grizzy decides to become a champ in the sport. But for that to happen, the Lemmings will need to let him work out. (5 min)

      • Grizzy and The Lemmings II

        Masked Racoon. The Lemmings have hitched up a racoon with a sweet tooth to their sled and get a ride by throwing cookies in front of the creature with a sling. To recover the supply of cookies, which were to be his afternoon snack, Grizzy has no qualms about making the Lemmings' sled skid out of control. When the sled hits a superhero's spacecraft, a mysterious costume falls out. (10 min)

      • Grizzy and The Lemmings II

        Spinning Lemmings. The Lemmings have unearthed a strange little gadget from amongst the Forest Ranger's belongings: a hand spinner. Grizzy thinks it's a silly game until he accidentally tries out the contraption for himself and becomes instantly addicted. What is the secret of this seemingly banal object that make the heads of its enthusiasts spin as well? (5 min)

      • Grizzy and The Lemmings II

        Game Madness. The Lemmings play with poseable figurines of wild Canadian animals. When Grizzy sees that the bear figurine has been put inside a little cage, whereas those of the Lemmings are gathered around a mini-jar of chocolate spread, he decides to join in the party and take control of his own figurine. (15 min)

      • Batwheels II

        Razzle Dazzle Frazzle. When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover! (10 min)

      • Batwheels II

        Multi-MOE. To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! (15 min)

      • Batwheels II

        The Ulti-Bat Rises, Part 1. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (10 min)

      • Batwheels II

        The Ulti-Bat Rises, Part 2. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (10 min)

      • Meet the Batwheels

        Parking Problems. The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles. (10 min)

      • Bugs Bunny Builders II

        Mamma Mia Pizzeria. The Looney Builders are hired by Giovanna Badgerini to update her family’s pizzeria in Italy. However, Giovanna’s Mamma prefers the old way of doing things, which causes setbacks with the build until the crew helps them compromise. (10 min)

      • Bugs Bunny Builders II

        Carnaval. Carina Capybara hires The Looney Builders to build her Samba School a float for Brazil’s Carnaval parade. She soon realizes the float will be even better if they incorporate her students’ ideas, and they all work together to revise the design. (20 min)

      • Bugs Bunny Builders II

        Puppet Showstopper. The Looney Builders are hired by Parth Peacock to build a puppet stage and puppets in India. They soon learn that Parth’s form of puppetry differs from their own and must correct everything in time for his big show. (10 min)

      • Bugs Bunny Builders II

        Santa’s Toyshop. After a hot cocoa disaster, Santa Claus hires The Looney Builders to build him a new toyshop in time to save Christmas. (15 min)

      • The Tom and Jerry Show IV

        Oh Brother. Spike's big brother, Max, shows up on the run from some bad guys and Spike must enlist the help of Tuffy, Tom and Jerry to get rid of him. (10 min)

      • The Tom and Jerry Show IV

        Ball of Fire. The hot dog relish that Crooked Eddie brings to the detectives turns out to be an explosive device that Tom & Jerry must now return to the lab before it inadvertently blows up the entire city. (5 min)

      • The Tom and Jerry Show IV

        Mind Your Royal Manners. Fearful that he will lose his place in the Manor, Tom adopts the attitude of a member of the Royal Guard in order to keep the mice and their new friend, Boswell, from wreaking havoc in the kitchen. (15 min)

      • The Tom and Jerry Show IV

        Tick Tick Tick. Jerry uses a friendly tick to get even with Tom. (5 min)

      • The Tom and Jerry Show IV

        Who Sled the Dogs Out? The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race. (5 min)

      • The Tom and Jerry Show IV

        Un-Easy Chair. Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair. (15 min)

      • The Tom and Jerry Show IV

        Curiosity Thrilled the Cat. Tom and Jerry become obsessed with the contents of a wrapped package and go to extraordinary measures to find out what's inside without being caught by Rick and Ginger. (5 min)

      • The Tom and Jerry Show IV

        Something to Crow About. A scarecrow terrorizes Catsylvania. (10 min)

      • The Tom and Jerry Show IV

        A Rare Breed. Mistaken for a rare breed of Guinea Pig by the Duchess's professor friend, Jerry uses his protected, elevated status to create endless problems for Tom. (10 min)

      • The Tom and Jerry Show IV

        Polar Excess. Tom and Jerry have to contend with a baby polar bear that has been mistakenly deliver to Rick and Ginger's house. (10 min)

      • The Tom and Jerry Show IV

        The Wearing of the Green. Jerry helps a Leprechaun retrieve the pot of gold that he's lost to Tom. (5 min)

      • The Tom and Jerry Show IV

        Flower Power. A bouquet of flowers causes Tom no end of trouble. (5 min)

      • The Tom and Jerry Show

        Hunger Strikes. Believing they are going to run out of food during a snowstorm, the pets start hoarding food. Things get out of control when they start stealing food and double-crossing one other. (20 min)

      • Grizzy and The Lemmings

        In the Service of His Majesty. When he brandishes a native american scepter that the Lemmings brought home with other antique objects, Grizzy sees the Lemmings bow low before him and behave like servants. One of them has escaped the spell, but he will have to confront both Grizzy and his fellow creatures in order to recover the scepter and reverse the spell. (5 min)

      • Grizzy and The Lemmings

        Bear Art. Grizzy tries to impress the she-bear that he's in love with by making a sculpture of her from a piece of wood. But as soon as the artist's back is turned, the Lemmings gnaw at the work of art in order to transform it into a toboggan slide. Grizzy must succeed in getting rid of the Lemmings without his model realizing what's going on. An Art in itself! (10 min)

      • Grizzy and The Lemmings

        Happy Birthday Lemmings! The Lemmings throw a surprise birthday party for one of the clan. When "Happy Birthday" rings out, the surpriiiiiise! is as great for Grizzy, who is trying to take a nap after a hearty meal, as it is for the birthday Lemming hero in question. From that point on, Grizzy has only one objective: stop the din, which is not at all helping his migraine headache. But for the Lemmings, the party must go on at any price. (10 min)

      • Grizzy and The Lemmings

        Flower Power. A gust of wind sweeps away the flower that Grizzy's adored she-bear wears in her hair. Grizzy sees this as a golden opportunity to dazzle her by bringing it back. But the Lemmings, who are riding on the back of a bucking caribou, realize that the flower makes their mount sneeze, which only makes the game ten times more fun! (10 min)

      • Grizzy and The Lemmings

        Teleportation's the Way to Go! Grizzy finds two identical vases that are actually communicating vessels in a Native American Indian chest. If he sticks his hand in one, it comes out the other, between them. This should satisfy Grizzy's natural lazy streak, regardless of the distance unless the Lemmings realize the incredible games they could play with the magic vases. (5 min)

      • Grizzy and The Lemmings

        Bear Countdown. Grizzy finds a vintage stopwatch in the garage which lets you wind back the minute that has just passed by and it can even stop time and movement in one's surroundings. This will give him a sure advantage over the Lemmings, provided of course they don't get their hands on it. (5 min)

      • Grizzy and The Lemmings

        Lemming Airlines. Grizzy is disturbed in the middle of his TV snack by a strange flow of incongruous objects that have been transformed into hot-air balloons. When he sees the Lemmings onboard these curious zeppelins, Grizzy understands that he will quickly have to confiscate their helium tank and balloons if he wants to relax in front of the TV. (15 min)

      • Mr Bean: The Animated Series II

        Car Wash. Mr Bean's car is filthy so he gives it a good wash. His sparklingly clean car attracts the attention of other drivers who offer to pay Mr Bean to wash their cars too. Bean cannot resist and builds a car-washing contraption to help him out. But when a certain very posh visitor’s car gets damaged Bean thinks he’s for the chop. (10 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (15 min)

      • Mr Bean: The Animated Series II

        Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)

      • Mr Bean: The Animated Series II

        Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (20 min)

      • Moley

        Moleder and Dotty. When a mysterious sighting breeds rumors of aliens in Mole Town, Moley and Dotty investigate in hopes of finding the truth. (10 min)

      • Moley

        Dotty’s Disastrous Day. When everything seems to be going wrong for Dotty, she takes Manny out on an adventure and runs into the Gardener, who plots to steal him! (10 min)