• Cartoonito

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      • Mr Bean: The Animated Series

        The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (10 min)

      • Mr Bean: The Animated Series II

        Holiday Teddy. Mr Bean decides to take Teddy on holiday to the seaside. But when he arrives at his hotel a spoilt little girl wants Teddy all for herself. And her protective dad only wants the best for his ‘princess’. An on-going tussle ensues between Mr Bean the little girl and her Dad resulting in a chase across the seaside town and onto the pier. No one comes between Mr Bean Teddy and their ‘relaxing’ holiday! (10 min)

      • Mr Bean: The Animated Series II

        The Newspaper. Mr Bean is left in peace when Mrs Wicket goes off on her holidays. This means Mr Bean has free access to her daily newspaper. But every time he goes down to collect it from the letterbox it disappears. Someone is taking it but who? Mr Bean is determined to nab the mysterious newspaper stealer and uses a range of ingenious homemade traps in his quest to catch the sneaky thief. (15 min)

      • Mr Bean: The Animated Series II

        Viral Bean. Mr Bean is trying to find a nice quiet place to read his book so he sets off for the Library. But instead of reading he becomes distracted by some funny online videos he sees on the Library’s computer. Before he knows it Mr Bean is recording his own video which is uploaded for everyone to see. Things start to go crazy when people check out his funny video and his popularity takes off. But does Mr Bean enjoy being in the public eye and how long will his celebrity last? (10 min)

      • Mr Bean: The Animated Series II

        Super Spy. Mr Bean is obsessed by his favourite TV hero ‘Super Spy’ and is excited when his very own Super-Spy spy kit arrives in the post. While Mr Bean is pretending to be his favourite character and delighting in all his gadgets he spots some unusual goings on in the Bruisers’ house next door. Naturally Mr Bean assumes the worst and sets out to rectify the situation. (20 min)

      • Grizzy and The Lemmings IV

        Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (5 min)

      • Grizzy and The Lemmings IV

        Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (10 min)

      • Grizzy and The Lemmings IV

        Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (15 min)

      • Grizzy and The Lemmings IV

        Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (5 min)

      • Grizzy and The Lemmings IV

        Mask Time! As the Lemmings rummage through an abandoned delivery tricycle filled with strange objects, they discover a delicious treasure: Yummy-filled Chinese brioches! Grizzy steals their tasty bounty and heads off to enjoy it alone in the cabin. The Lemmings find a mask in the tricycle that terrifies anyone who looks at it when it’s being worn by someone. The Lemmings intend to use their horrific new power to recover their stolen treats. (5 min)

      • Grizzy and The Lemmings IV

        Drawer Puzzles. Grizzy and the Lemmings fight over a jar of Yummy which is mysteriously sucked up into a strange gravestone locked with a puzzle. Grizzy smashes open the gravestone but it contains another box made of unbreakable wood protected with a codex system. Our characters crack the code and are sucked into the box in turn. They discover that to get out, they will have to resolve a series of new puzzles, each one more complex than the last. (10 min)

      • Grizzy and The Lemmings IV

        Double Trouble. Grizzy finds a giant home cinema screen that transforms his favorite documentary film into an incredible light and sound experience. But his pleasure is ruined by the Lemmings’ fiesta. While he chases after his housemates to destroy their disco equipment, he discovers with astonishment that Asian clones of himself and the Lemmings are also engaged in a high-speed pursuit. (10 min)

      • Batwheels II

        Bats in Show. Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster. (15 min)

      • Batwheels II

        The Gotham Guardians. Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave. (15 min)

      • Batwheels II

        Pumpkin Panic. On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy. It’s up to Redbird and Bam to end her pumpkin panic to save Gotham’s Halloween fun, as well as their own. (10 min)

      • Batwheels II

        Save the Bat Dance for Me. Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory. (10 min)

      • Meet the Batwheels

        Calling All Batwheels. A music video introducing all of Batman's heroic vehicle squad - the Batwheels - showcasing their incredible gadgets, stunning talents, and unique personalities. (10 min)

      • Bugs Bunny Builders

        Snow Cap. Pauleen Penguin hires The Looney Builders to build her a home in Looneyburg. Lola soon discovers they got the design wrong and the crew has to make adjustments. (10 min)

      • Bugs Bunny Builders

        Tweety-Go-Round. Tweety leads The Looney Builders in building a new merry-go-round at the park for the kids. His crane breaks down and his small size affects his ability to contribute to the build. (15 min)

      • Bugs Bunny Builders

        Smash House. The Looney Builders learn that Taz accidentally destroyed his house, so they set out to build him a new one that’s smash-proof. (10 min)

      • Bugs Bunny Builders

        Play Day. When the Looney Builders build themselves a playground, Daffy gets so excited about his section that he takes all the supplies for himself. (20 min)

      • The Tom and Jerry Show II

        Cat Dance Fever. The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner in case hers doesn't turn up. Butch and Tom go toe-to-toe for the honor. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case! (5 min)

      • The Tom and Jerry Show II

        Hunger Games. Tom is told he can't eat for 12 hours! (5 min)

      • The Tom and Jerry Show II

        Hair Today, Gone Tomorrow. Tom's being unusually difficult when he's rocked by an epiphany-- HE'S LOSING HIS HAIR! Paranoid that he's going to become a hairless cat, Tom will do anything Jerry tells him to do in order to regrow it. Think mud packs (more like mud slaps), hair transfers (one word – furballs) deep tissue massage to stimulate follicle development (a.k.a repeated blows to the head), and skunk therapy ('nuf said). Most everything he tries only leads to Ginger throwing him in the bath again. Ultimately, Tom realizes that Jerry's spiking his cat shampoo with hair remover and it's about to get hairy for the mouse! (15 min)

      • The Tom and Jerry Show II

        Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case, he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is, he's in traction and can't move. That's okay, he's got a partner in crime-solving – Doc Jerry makes the rounds at the animal hospital and solves the mystery, but not before sending Tom on the rounds to endure various tests (e.g. x-rays, stress test, physical therapy, etc…) and to do some investigating of his own. (10 min)

      • The Tom and Jerry Show II

        Funnel Face. When a little cat and mouse ends poorly for Tom, he ends up having to wear the cone of shame. (5 min)

      • The Tom and Jerry Show II

        Dirty Rat. A little cat and mouse leads Jerry to take refuge in his hole in the wall where he runs into Franky Two-Face the rat, who now calls Jerry's home, HIS home. Tom finds this funny, of course. Franky Two-Face leads Tom to believe the two are working together but Franky's a no-good, dirty rat. He doesn't play fair. He's a liar, a sneak, a dirty player, just an all-around dirty rat. He goes to the cats in the alley, says Jerry thinks they're soft, steals things from Spike and sets Tom up as the thief. Franky Two-Face knows every dirty trick in the book, except one; the one Tom and Jerry use to get rid of Franky Two-Face. (15 min)

      • The Tom and Jerry Show II

        Cat-titude Adjustment. After another destructive bout of cat and mouse, Hildie and Beatie decide that Tom's bad cat-titude has caused nothing but trouble around the cottage. What Tom needs is an attitude adjustment! With a flick of the wand, Tom becomes a doting cat. Much better! Jerry's loving the change at first, but he soon tires of the touchy-feely feline (even Newt is tiring of Tom's affections). Jerry tries every mouse trick in the book to trigger Tom's animal instincts, but nothing seems to break the spell. Jerry has to sneak Hildie's wand to reverse the spell, but it won't be easy with tag-along-Tom by his side every step of the way! (5 min)

      • The Tom and Jerry Show II

        Pinch Hitter. When Tom ends up on the losing end of a little cat and mouse AGAIN Butch sends in Meathead, a pinch hitter, to deal with Jerry. Surprisingly, Meathead has no trouble catching the little mouse. There's nothing Tom or Jerry can do to make it harder. Jerry's superior intelligence is no match for Meathead's dumb luck. (5 min)

      • The Tom and Jerry Show II

        Fight in the Museum. Tom & Jerry spend a night in the museum. (15 min)

      • The Tom and Jerry Show II

        Kitten Grifters. Tom and Jerry have made a connection between a variety of different cases involving the mysterious disappearance of household items -- all including a sighting of a supernaturally cute kitten. Tom and Jerry are on the case! Their investigation reveals a litter of hardened kitten con artists who are using the items they've taken to form a makeshift home. These kitty criminals are just looking for a home, but they don't want to be separated! (5 min)

      • The Tom and Jerry Show II

        School of Hard Knocks. Like a big brother, Jerry gets a sleepy Tuffy out of bed, makes them both breakfast, gets Tuffy cleaned up, puts on his backpack and scoots him past the mean ol' cat to the house next door where WINSTON waits, greeting his students, a gaggle of mice, including Jerry. They each hand their kindly teacher a treat as they take their seats on little spools of thread, ready for the start of class. Winston is teaching his students the basics of force and motion, and today they're going on a field trip to see physics in action. They end up at Tom's house where Tom bears the brunt of the school load until he gets a little tutoring himself. (10 min)

      • The Tom and Jerry Show II

        Cat-A-Tonic Mouse. When Jerry gets a cold he gets no help from Tom who chooses instead to use the mouse's down time to taunt the little guy and eat all of his favorite treats. Jerry resorts to help from Uncle Pecos who, after trying a few Texas remedies, mixes a home brewed Texas tonic to knock the cold p-p-p-plum out. As a side effect of the Tabasco fueled brew, the mouse is breathing fire within minutes. When Tom catches the same cold and gets a dose of the brew, it's an all-out flame war! Good thing Uncle Pecos is there to put the fire out! (5 min)

      • The Tom and Jerry Show

        Tuffy Love. Jerry and Tuffy are getting ready to go to a family reunion, but unfortunately, Tuffy gets left behind. Although Tom thinks Tuffy is easy pickings, he's in for a surprise as Tuffy makes his life really difficult. Jerry races back home when he realizes he left Tuffy behind. (15 min)

      • Toad & Friends

        Kingfishers Silly Song. Kingfisher is singing a very irritating song, to everyone’s annoyance. Only Chief Weasel appreciates the song because he can use it to get Tinker and Smudge to obey him. But will Kingfisher now ever be able to leave the Wild Woods? (10 min)

      • Toad & Friends

        Jam Packed Day. Mole is making his winter supply of jam but it’s Portly’s birthday and Mole very generously gives everyone a jar of jam to give to Portly for a birthday present. Soon he has none left for winter. And Portly has rather a lot of jam! (20 min)

      • Toad & Friends

        Jack of the Green. It’s the Midsummer Festival and everyone is contributing to it, with Badger as the master of ceremonies, the Jack of the Green. But when he finds himself trapped in his own home, how can the festival start? (10 min)

      • Toad & Friends

        Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)

      • Toad & Friends

        Security! Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right. (15 min)

      • Mr Bean: The Animated Series

        The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (10 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (20 min)

      • Mr Bean: The Animated Series

        Sofa. Mr. Bean likes nothing more than to relax on his sofa with a good meal and his favourite telly programme. Unfortunately, a painful explosion of springs under his bottom puts an end to that. He sets about buying another one… but, alas, sofas are expensive items. TV dinners may well be a thing of the past for Mr Bean. (10 min)

      • Mr Bean: The Animated Series

        Treasure! In a dark and cobwebby corner of his attic, Mr. Bean finds a treasure map. The hunt is on! But tricky clues lead Bean up the chimney, round the bend, down the garden path, up the blinking wall and nearly all the way to Australia. (15 min)

      • Interstellar Ella

        Space Junk. When Space Junk smashes into their clubhouse, Ella and Slippy set off to fix the problem. While Ella wants to be rid of the junk, Slippy’s determined to reuse or at least recycle it. When Ella is trapped, re-using space junk may be the only way to save her! (10 min)

      • Interstellar Ella

        Commander Slippy. The gang is playing tag the Meteoroid when Glitch fails to follow Slippy's instruction. He soon realises it's because Glitch saw the comet he's been tracking for months! Slippy is excited - he gets to tag a comet! (10 min)

      • Interstellar Ella

        Earthbound Priya. Ella and Slippy are perfecting their triple corkscrews when Priya, Ella’s best friend from Earth, surprises her with a visit. Priya performs a perfect triple corkscrew to everyone’s amazement. Ella is frustrated that she still can’t nail it (20 min)

      • Interstellar Ella

        Palladium Quest. When a friendly game accidentally breaks Maggie, Ella and co set out to find a rare metal to help fix her. But it’s a metal so rare it’s only in asteroids! After a few unsuccessful attempts, they realize the knowledge Maggie gave them before she broke could help save the day! (10 min)

      • Interstellar Ella

        Friendship Supernova. Slippy wants to watch an eclipse so badly that he makes special safety goggles for himself and his friends. But Ella has a different plan. When she insists on going to watch a binary star supernova, Slippy opts out and heads off on his own. (10 min)

      • Tom and Jerry Gokko

        Party Time! Jerry sneaks into the party set up to steal some cheese while Tom is sleeping. Tom wakes up and chases Jerry across a table filled with all kinds of food. During the chase, Tom eats a melon which turns him into a sphere shape and Jerry eats a piece of cheese which turns him into a triangle shape. (10 min)

      • Toad & Friends

        Otter Disaster. Everyone is too busy to play with Toad so he foolishly opens the lock gates in order to propel his new boat. But this creates a giant wave that demolishes the Otters’ holt downstream. Toad must now repair their home, finding help from an unexpected quarter. (10 min)

      • Toad & Friends

        Security! Toad installs a new Mauss security system to protect Toad Hall from the weasels but Toad’s arrogance and rudeness towards Mauss leaves Toad locked out of Toad Hall for good. Only a big mouse sized apology can put things right. (10 min)

      • Toad & Friends

        The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (15 min)

      • Toad & Friends

        The Mystery of the Missing Pears. Many of the riverbank folk have their eyes on Toad’s ripe pears. Ratty offers to guard the pear tree all night but in the morning, all the pears are gone thus mounting an investigation to find the culprit. (10 min)

      • Toad & Friends

        Ratty Hall. When Ratty’s brother comes to visit, Ratty has to pretend that he lives in Toad Hall as he had claimed in his letters. Ratty persuades Toad to be butler and his friends reluctantly go along with it. (20 min)

      • Lamput IV

        Dragon Bros. The Docs are in the mountains, doing mountainy things. They look through their binoculars and see Lamput in the distance, doing his own mountainy things. GET HIM! After a dramatic chase across the mountain range, Lamput escapes into a cave and the Docs pursue, but it's no ordinary cave. It's the home of a very grumpy dragon who loves his beauty sleep! The Docs are captured and Lamput has to come to the rescue to save the day. Luckily for him, his new forest buddies and his specular musical skills might just help in coming up with a solution. (5 min)

      • Lamput IV

        The Little Ghost Prince. The Docs chase Lamput to a haunted mansion populated by ghosts, monsters and all things spooky. Lamput makes quick friends with a ghost prince who happens to be the lord of the mansion, but the Docs run into much less friendlier characters while trying to catch Lamput. (10 min)

      • Lamput III

        Sleepwalking. Specs will never learn about watching horror movies before bed. He can never sleep afterwards. He jumps at every strange noise - including the ones Skinny's making downstairs, as he blends up a smoothie IN HIS SLEEP. (10 min)

      • Lamput IV

        Back to School. Lamput is hiding in a school, and the only way for the Docs to get him is to anti-age zap themselves back into childhood. After stalking him in the corridors and unsuccessfully evading detention slips from the Headteacher, they find themselves in class. Skinny is rather happy to be back, but Specs doesn't like tests or art or chemistry or anything that distracts him from his true objective. Each time they almost get him, Lamput is saved by the bell (and even becomes the bell), and it's a race against home time to see if they can get Lamput before the Headteacher gets them. (5 min)

      • Lamput IV

        Power of Moustache. After failing to catch Lamput again and again, the Docs notice that they lack something crucial in order to be successful in life, a good moustache! With their new found facial hair, the world now bends to their will! (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        A Little Detour. Kai tries to go talk to Finn to convince him to return to the heroes, but he is attacked by villains on the way and Multy comes to his rescue. (15 min)

      • Grizzy and The Lemmings IV

        Strong Will. A frog swallows an ancestral jewel that bestows it with the power of mind control. Grizzy uses the frog to swallow the flies that have proliferated in the cabin, and which now let themselves be docilely caught. The Lemmings don’t miss a thing. They decide to get hold of the frog to hypnotize an uncooperative tapir who refuses to play rodeo. Grizzy hypnotizes the Lemmings, who become his servants. But several Lemmings escaped and are preparing a rescue mission. (10 min)

      • Grizzy and The Lemmings IV

        Desired Orientation. A military convoy has an accident while transporting top-secret material. In the impact, a technological sphere flies out and rolls over to Grizzy, who was gathering berries in the forest. Grizzy realizes that the sphere is a sort of compass that indicates the direction of his desires. He follows it and finds a bush overflowing with his favorite berries. The Lemmings recover the compass to find super game sites in the forest. (5 min)

      • Grizzy and The Lemmings IV

        24-Carat Chocolate. Grizzy finds a hand-shaped scepter ornated with a gold nugget that covers anything it touches with gold. Grizzy uses the object to “gold leaf” the Lemmings and swipe their chocolate bar. The Lemmings use their golden casts as armors to recover their chocolate. During the combat, the gold nugget is replaced by a chocolate one: the scepter now coats everything with chocolate. The Lemmings snatch it and flee. (15 min)

      • Batwheels II

        Monster Truck Amok. Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans. (10 min)

      • Batwheels II

        Razzle Dazzle Frazzle. When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover! (15 min)

      • Ben 10

        Clown College. While tailgating at a State U. homecoming football game, Ben teams up with Grandpa Max's old college buddies to keep the crazy clown Zombozo from robbing the stadium blind mat halftime. (10 min)

      • Ben 10

        The Ring Leader. While winning big on a Sumo Slammers video game, Ben gets the idea to win a wrestling match for real, until an intimidating wrestler named Iron Kyle decides to make it a true challenge. (20 min)

      • Be Cool, Scooby-Doo! II

        Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates, the gang decides to run Velma as mayor to bait the ghost. They quickly discover, however, that Velma lacks the skillset to make her a popular politician! (30 min)

      • Be Cool, Scooby-Doo! II

        Scroogey Doo. The gang travels to Britain in 1843-ish and runs into Scrooge who claims he was attacked by the ghost of his partner Jacob Marley and that three more ghosts are coming. The gang agrees to solve the mystery but Velma wonders if she has more potential than just solving mysteries. (30 min)

      • Mr Bean: The Animated Series IV

        Grounded. Mr Bean is watching Clint Chiseljaw - his favourite action TV show - with Billy, but Mrs Wicket orders her nephew downstairs to finish his chores. Inspired by Clint’s catchphrase – “Nobody gets left behind”, Mr Bean tries a variety of different daring plans to break Billy out of Mrs Wicket’s flat. But none of them work, until he hits on the perfect plan… or so he thinks! (10 min)

      • Mr Bean: The Animated Series IV

        Un-Suitable. Mr Bean peers through the window of the opening party of an art exhibition and sees free snacks being handed around – yum! But he’s told by the bouncer that he needs to be smartly dressed. So he sneaks into the artist’s studio and paints a tuxedo onto himself. This time he’s let in, but will Bean’s fake painted suit last long enough for him to get his free food? (15 min)

      • Mr Bean: The Animated Series IV

        Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (15 min)

      • Mr Bean: The Animated Series IV

        Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (10 min)

      • Lamput III

        Fashion Show. The premiere event on the fashion calendar is about to begin!! The Docs chase Lamput in through the stage door and bring the tone way down. Before you know it everyone’s embarked upon a short and exceedingly painful catwalk career. This season’s colour: orange. The Docs try their hand at lighting design. They suck at that, too. The blue nerds get ejected hard by venue security, and Lamput becomes the hit look of the show. So versatile! So changeable! One size fits all! (10 min)

      • Grizzy and The Lemmings

        Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (5 min)

      • Grizzy and The Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (5 min)

      • Grizzy and The Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (15 min)

      • Grizzy and The Lemmings

        Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (10 min)

      • Grizzy and The Lemmings

        Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (5 min)

      • Grizzy and The Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (15 min)

      • The Tom and Jerry Show III

        Anger Mismanagement. Inside the house, Tom and Jerry get into a full-on brawl. Steam comes out of their ears as they face off. Just then, Ginger and Rick walk in, grab both by the scruff of their necks, and says they have to learn to deal with their anger. Ginger shoves a copy of an anger management book at them. Spike and Tom both roll their eyes but agree to make an effort. (5 min)

      • The Tom and Jerry Show III

        Battle of the Butlers. Old Snelgrove, the senior butler, is retiring. There is an open backyard Olympics on the estate to see who will replace him. When the contestants in the field are narrowed down to Butch and Tom, what will the final outcome be? (5 min)

      • The Tom and Jerry Show III

        The Last Laugh. Red Herring complains to Tom and Jerry that he keeps hearing laughter everywhere he goes. Tom and Jerry bodyguard Red to prevent him from doing anything that might provoke laughter, but Red's goof-ups and fails soon have even them convulsed. Gradually, it gets loud enough that Tom and Jerry can hear it too. Will they find the true source of the laughter? (15 min)

      • The Tom and Jerry Show III

        Eggstra Credit. Tom and Jerry awake to the smell of eggs being cooked in the kitchen – Ginger and Rick are making breakfast courtesy of their neighbor's fresh eggs. Ginger and Rick talk about how their new neighbor has a suburban henhouse and is raising their own produce. Tom and Jerry team up to target the henhouse for a heist, but it's easier said than done. (10 min)

      • The Tom and Jerry Show

        Cats Ruffled Furniture. Tom is under strict orders to not wake the Witch sisters, but Jerry is set on getting Tom in trouble. When Tom uses the magic spell wand and makes all of the furniture come alive, he must get the help of Newt to make everything go back as it was. (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Draw Me If You Can. A battle among Superthings throws the new Kazoom Kids into a surreal world where everything they draw and erase... comes to life! (15 min)

      • Mr Bean: The Animated Series IV

        Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (10 min)

      • Mr Bean: The Animated Series IV

        Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (20 min)

      • Mr Bean: The Animated Series IV

        Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (10 min)

      • Mr Bean: The Animated Series

        The Bottle. Mr. Bean is delighted with his new ‘ship in a bottle’ until it mistakenly ends up on a milkman’s float. He frantically pursues his prize possession, only to see it disappear into a milk bottling plant at the local dairy. Getting it back promises to be a mission of the impossible. (20 min)

      • Mr Bean: The Animated Series

        Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (10 min)

      • Mr Bean: The Animated Series IV

        Proposal Problem. Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day! (10 min)

      • Mr Bean: The Animated Series IV

        Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (15 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (10 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (10 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (20 min)

      • Lamput IV

        Break Out. The Docs finally catch Lamput! Mission accomplished…and now they have nothing to do. Every other job to catch lab experiments gone rogue is a piece of cake compared to Lamput. Realizing that they’ve lost their lives’ purpose, Specs and Skinny decide to break Lamput out of the lab’s hi-tech prison so that they can go back to catching him again. (5 min)

      • Lamput IV

        Magic Marker. After the Docs constantly fail to catch Lamput with the power of science and technology, they come across an unlikely source to help them with their troubles - Magic! A witch offers them a magic marker that gives them any supernatural powers they draw on their skin. Lamput must now escape and Skinny with their new magical power! (10 min)

      • Lamput III

        Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. (10 min)

      • Batwheels

        Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (10 min)

      • Batwheels

        Wheels Just Wanna Have Fun. Bibi wishes she could live a rule-free life like Jestah, so she decides to only focus on having fun instead. But when her actions put Batgirl in danger, Bibi must put the fun aside to stop Harley and save her hero. (20 min)

      • Ben 10

        Waterfilter. Ben, Gwen, and Max's trip to Niagara Falls is cut short by the horrid Hydromanders: creatures menacing them and their fellow tourists. (10 min)

      • Ben 10

        Shhh! While chilling at a monastery with a no-noise policy, Ben can't keep quiet and accidentally awakens a dangerous Dragon hidden in a secret chamber below the hallowed halls a job that might be too much for even Diamondhead to handle. (20 min)

      • Be Cool, Scooby-Doo!

        Screama Donna. To solve the mystery of a ghostly performer haunting her former venue, the Gang has to pretend to be a rock band themselves! But can they solve the case before Velma has to actually get on stage and sing? (25 min)

      • Be Cool, Scooby-Doo!

        If You Can't Scooby-Doo the Time Don't Scooby-Doo the Crime. Fred is excited to visit The Vault - a high security prison from which no convict has ever escaped. But when the ghost of Stealing Stan (JOHN DiMAGGIO), an inmate who always claimed to be innocent, terrorizes the prison, Fred has to solve the mystery and rethink his stance on criminal justice! (25 min)

      • Lamput III

        Skinny At The Pool. When Lamput masquerades as a swimming trophy at the local pool, Skinny finds himself in his red trunks, warming up for the big race. You’d be surprised at how fast a Doc can swim when there’s a Lamput up for grabs. Skinny discovers skills not even he was aware of. Shame the trophies keep switching places. No lap-time in the world can outsmart this little orange blob. (10 min)

      • Mr Bean: The Animated Series II

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (10 min)

      • Mr Bean: The Animated Series II

        Dancing Bean. Mr Bean wants to impress Irma by entering them both into a dance competition at the local park. But his tango is terrible and his rumba ridiculous so he enrols for lessons at a local dance school. After an unsuccessful class at the dance studio and a trip to the library to teach himself Mr Bean has lost track of time. He needs to make it up to a disgruntled Irma but will his homemade effort ‘win’ her over. (15 min)

      • Mr Bean: The Animated Series II

        Bean Shopping. Mr Bean manages to get himself locked in a department store overnight while spending too long trying on clothes. Bean takes advantage of the situation having fun in the various departments. But when he discovers a robbery taking place the fun and games stop as the desperate burglar chases Bean from floor to floor and all around the store. (15 min)

      • Mr Bean: The Animated Series

        Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (10 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)

      • Be Cool, Scooby-Doo! II

        Halloween. The gang goes trick or treating on Halloween night but Velma seems to think that Halloween is a disrespect to history while Daphne, Shaggy and Scooby have the opposite opinion. Meanwhile Fred believes you can't solve a mystery on Halloween. But all is explained when the gang runs into a witch and Fred reveals that he ran into the same witch 11 years ago with his cousin. (25 min)

      • Be Cool, Scooby-Doo! II

        The Curse of Kaniaku. On a trip to Japan to visit Velma's friend, the gang comes face to face with the ancient crab monster, Kaniaku, and attempts to solve a 700 year-old mystery. Meanwhile, Daphne accidentally becomes a viral media sensation in Japan! (30 min)

      • Be Cool, Scooby-Doo! II

        Vote Velma. When the ghost of a small town's founder returns to scare off mayoral candidates, the gang decides to run Velma as mayor to bait the ghost. They quickly discover, however, that Velma lacks the skillset to make her a popular politician! (30 min)

      • Be Cool, Scooby-Doo! II

        In Space. A very bad parking choice on Fred's part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one, turning them into evil skull-headed aliens. The paranoid, terrified gang must try to solve the mystery before the virus reaches them, as well – if it hasn't already! (30 min)

      • Mr Bean: The Animated Series

        The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (10 min)

      • Mr Bean: The Animated Series II

        Scout Bean. Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group. (10 min)

      • Mr Bean: The Animated Series II

        Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (15 min)

      • Mr Bean: The Animated Series II

        Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (10 min)

      • Mr Bean: The Animated Series II

        Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (20 min)

      • Grizzy and The Lemmings IV

        Happy Birthday Grizzy! Grizzy has anticipated everything for his birthday and plans on spending a peaceful day in the cabin doing his favorite activities. But when the Lemmings find out it’s Grizzy’s birthday, they devise other plans. Farewell, Grizzy’s peaceful day - make way for the Lemmings’ party surprises! (5 min)

      • Grizzy and The Lemmings IV

        The War of the Lambs. Grizzy has adopted a lamb and wants to give it a proper education. The Lemmings have only one desire: play leap-frog with the baby! Grizzy is forced to play policeman and lock the Lemmings in one of the disused tower rooms. But the Lemmings find a strange machine capable of duplicating living beings. They decide to test it out on the lamb. (10 min)

      • Grizzy and The Lemmings IV

        Ultra Wool. The Lemmings have fun jumping up and down on the wool of the sheep. The game turns into a nightmarewhen Grizzy’s hindquarters accidentally get shaved because of the Lemmings. Grizzy grabs a pair of shears shaves the sheep. The Lemmings’ toy is gone but they discover another sheep whose coat is even bouncier. (15 min)

      • Grizzy and The Lemmings IV

        Lemming Hoods. Grizzy finds a crate of Yummy flavored jelly. In order to enjoy the treat alone, he throws the Lemmings intothe dungeon. The Lemmings discover a book on Robin Hood and use it as inspiration to free themselves andsteal the bear’s feast. The Lemming archers confront Grizzy armed with a sword. May the battle begin! (5 min)

      • Grizzy and The Lemmings IV

        Good Fairy, Bad Fairy. The Lemmings have organized a magic show in the cabin living room but Grizzy wants to get comfy andwatch TV. He evicts the Lemmings who find a strange alignment of menhirs in the Scottish moor. Bystanding in a certain spot between the ancestral stones, one Lemming is transformed into a fairy. With his magic wand, he will now be able to organize a memorable new show and above all get rid of Grizzy. (5 min)

      • Grizzy and The Lemmings IV

        Odd Twists. Grizzy does not know how to put an end to the Lemmings’ new ball game. After devastating the cabinplaying dodgeball, the Lemmings admire the magic stone balls that whirl around the cabin like raginganimals. In a secret Stonehenge cavern, Grizzy discovers a glove that can stop the uncontrollable flying objects. (10 min)

      • Grizzy and The Lemmings IV

        The Battle of the Sacred Crown. Grizzy and the Lemmings have a new game. They fight over a crown to place on a stuffed animal in theirimage. After a first epic confrontation, Grizzy recovers the crown, but his stuffed animal has been damaged.Grizzy shoos the Lemmings far away and tries to repair his royal stuffed effigy. Meanwhile, the Lemmings discover a stuffed animal factory that might allow them to retake possession of the crown and win the match. (10 min)

      • Batwheels II

        Nightbike's Noisy Night. After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo. (10 min)

      • Batwheels II

        Bite-Sized Buff. Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse! (20 min)

      • Batwheels II

        The Wizard of Bats Pt. 1. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)

      • Batwheels II

        The Wizard of Bats Pt. 2. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)

      • Meet the Batwheels

        Bam! Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom. (10 min)

      • Bugs Bunny Builders

        Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (10 min)

      • Bugs Bunny Builders

        Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (15 min)

      • Bugs Bunny Builders

        Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (10 min)

      • Bugs Bunny Builders

        Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (20 min)

      • The Tom and Jerry Show II

        Brain Food. Waffles is worried that his roommate Bo had his brain eaten by aliens, leaving him a zombie dog. Turns out he's not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo, Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they're covering all their bases and taking every necessary precaution. Turns out the dog's behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (5 min)

      • The Tom and Jerry Show II

        Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (5 min)

      • The Tom and Jerry Show II

        Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done. (15 min)

      • The Tom and Jerry Show II

        The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (5 min)

      • The Tom and Jerry Show II

        Fish Out of Water. Hildie and Beatie return from the Ol' Time Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball toss. Despite their warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (10 min)

      • The Tom and Jerry Show II

        Cat Match Fever. Butch is bobbing for apple cores when he spots a dolled up Toodles heading his way! Butch slicks back his hair with some lard and strikes a pose. But she walks right past the alley cat. Meanwhile, inside the house, Tom spots Toodles headed in his direction. After a quick spruce up, Tom opens the door only to watch her walk right past the house. Tom slumps. Turns out Toodles is headed to Winston's house. Yep, who knew the two were a match made in kitty heaven (or at least that's what the catmatch app said). Tom and Butch both set out to win Toodles affection while Jerry plays Cyrano to Winston to help him get over his nerves. (15 min)

      • The Tom and Jerry Show II

        Cold Snap. Wanting to cool off from the blistering heat, Tom and Jerry use a little magic to make it snow, turning the witches' world into a haunted winter wonderland with an evil snowman, haunted snow forts and magic snowball fights. Now they have to figure out how to make it stop snowing. (5 min)

      • The Tom and Jerry Show II

        Novel Idea. An overflowing trash bin filled with crumpled paper can mean only one thing…Tom is writing a novel - it's a mystery novel, of course! Tom soon realizes his book is playing out in real life (including the femme fatale who has taken an interest in the feline Mikey Spillane). At first, Tom has fun crafting his own fate, but soon realizes no matter how hard he tries to rewrite his story, he gets deeper and deeper into trouble. Jerry begins to suspect the alley cat, Butch, is up to no good – in the end, Jerry figures out Butch was retrieving Tom's discarded writing from the trash and using it to his advantage! (5 min)

      • The Tom and Jerry Show III

        Someone's in the Kitchen with Mynah. Ginger brings home a new pet—a mynah bird who can mimic anyone and anything. Rick complains about the money they will have to spend to feed and care for another pet. Spike and Tom are on notice, as somebody's got to go. (15 min)

      • The Tom and Jerry Show III

        Don't Cut the Cheese. It's that special time of year when the Lady of the House's rare, exotic (and very stinky) cheese gets delivered to the manor. It's up to Tom to make sure not a crumb of this cheese—known to be a favorite of mice—goes missing. (5 min)

      • The Tom and Jerry Show III

        When You Leash Expect It. Ginger decides she wants to teach Tom to walk on a leash to ensure he gets much-needed exercise. Tom hates the leash and does not want to go for a walk. Finally, they're on their way, much to Tom's chagrin. Back home, Jerry and Tuffy proceed to raid the fridge. (10 min)

      • The Tom and Jerry Show III

        Calamari Jerry. Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom. (5 min)

      • The Tom and Jerry Show

        Poof! Tom and Jerry are hired by a bad magician to find out where his pigeon friend disappeared to during a magic trick gone awry. At the end of the day, the power of friendship solves the case. (15 min)

      • Toad & Friends

        The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (10 min)

      • Toad & Friends

        The Mystery of the Missing Pears. Many of the riverbank folk have their eyes on Toad’s ripe pears. Ratty offers to guard the pear tree all night but in the morning, all the pears are gone thus mounting an investigation to find the culprit. (20 min)

      • Toad & Friends

        Ratty Hall. When Ratty’s brother comes to visit, Ratty has to pretend that he lives in Toad Hall as he had claimed in his letters. Ratty persuades Toad to be butler and his friends reluctantly go along with it. (10 min)

      • Toad & Friends

        Moles Broken Glasses. When Mole goes to find Hedge in the Wild Woods without his glasses, the weasels play a nasty trick on him and Mole falls into a ditch with Hedge. How will they ever get out to find Badger and get Mole’s glasses fixed? (10 min)

      • Toad & Friends

        Hot Air Toad. Toad boasts he can get to the seaside in his hot air balloon and be back in time for his grand dinner. He soon gets into trouble and crash lands in the Wild Woods. Trapped in the ropes and branches of trees, Toad is helpless to stop the weasels marching on Toad Hall. (15 min)

      • Mr Bean: The Animated Series

        Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (10 min)

      • Mr Bean: The Animated Series

        Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (20 min)

      • Mr Bean: The Animated Series

        Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (10 min)

      • Mr Bean: The Animated Series

        Royal Bean. When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost. (15 min)

      • Interstellar Ella

        Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (10 min)

      • Interstellar Ella

        The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (10 min)