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Mr Bean: The Animated Series
The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (10 min)
Mr Bean: The Animated Series II
Scout Bean. Mr Bean inadvertently causes an accident which prevents Irma taking the scout troop to Big Bear’s Scout Camp. With the scout master and mini bus out of action Mr Bean steps in to save the day. As temporary scoutmaster Mr Bean enjoys his new role but his obsessive badge collecting wins him no friends within the group. (10 min)
Mr Bean: The Animated Series II
Back To School. Mr Bean cannot find anywhere to park other than the space he spots in a school’s car park. There’s a case of mistaken identity and Mr Bean finds himself teaching a class of unruly school kids. Bean uses every trick in the book to win them over and ends up teaching the headmaster how to be a success in school. (15 min)
Mr Bean: The Animated Series II
Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (10 min)
Mr Bean: The Animated Series II
Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (20 min)
Grizzy and The Lemmings IV
Happy Birthday Grizzy! Grizzy has anticipated everything for his birthday and plans on spending a peaceful day in the cabin doing his favorite activities. But when the Lemmings find out it’s Grizzy’s birthday, they devise other plans. Farewell, Grizzy’s peaceful day - make way for the Lemmings’ party surprises! (5 min)
Grizzy and The Lemmings IV
The War of the Lambs. Grizzy has adopted a lamb and wants to give it a proper education. The Lemmings have only one desire: play leap-frog with the baby! Grizzy is forced to play policeman and lock the Lemmings in one of the disused tower rooms. But the Lemmings find a strange machine capable of duplicating living beings. They decide to test it out on the lamb. (10 min)
Grizzy and The Lemmings IV
Ultra Wool. The Lemmings have fun jumping up and down on the wool of the sheep. The game turns into a nightmarewhen Grizzy’s hindquarters accidentally get shaved because of the Lemmings. Grizzy grabs a pair of shears shaves the sheep. The Lemmings’ toy is gone but they discover another sheep whose coat is even bouncier. (15 min)
Grizzy and The Lemmings IV
Lemming Hoods. Grizzy finds a crate of Yummy flavored jelly. In order to enjoy the treat alone, he throws the Lemmings intothe dungeon. The Lemmings discover a book on Robin Hood and use it as inspiration to free themselves andsteal the bear’s feast. The Lemming archers confront Grizzy armed with a sword. May the battle begin! (5 min)
Grizzy and The Lemmings IV
Good Fairy, Bad Fairy. The Lemmings have organized a magic show in the cabin living room but Grizzy wants to get comfy andwatch TV. He evicts the Lemmings who find a strange alignment of menhirs in the Scottish moor. Bystanding in a certain spot between the ancestral stones, one Lemming is transformed into a fairy. With his magic wand, he will now be able to organize a memorable new show and above all get rid of Grizzy. (5 min)
Grizzy and The Lemmings IV
Odd Twists. Grizzy does not know how to put an end to the Lemmings’ new ball game. After devastating the cabinplaying dodgeball, the Lemmings admire the magic stone balls that whirl around the cabin like raginganimals. In a secret Stonehenge cavern, Grizzy discovers a glove that can stop the uncontrollable flying objects. (10 min)
Grizzy and The Lemmings IV
The Battle of the Sacred Crown. Grizzy and the Lemmings have a new game. They fight over a crown to place on a stuffed animal in theirimage. After a first epic confrontation, Grizzy recovers the crown, but his stuffed animal has been damaged.Grizzy shoos the Lemmings far away and tries to repair his royal stuffed effigy. Meanwhile, the Lemmings discover a stuffed animal factory that might allow them to retake possession of the crown and win the match. (10 min)
Batwheels II
Nightbike's Noisy Night. After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo. (10 min)
Batwheels II
Bite-Sized Buff. Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse! (20 min)
Batwheels II
The Wizard of Bats Pt. 1. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)
Batwheels II
The Wizard of Bats Pt. 2. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)
Meet the Batwheels
Bam! Set to his rocking theme song, Bam the Batmobile takes to the streets of Gotham and uses his smarts, leadership skills, and awesome gadgets to fight crime and stop the villainous Legion of Zoom. (10 min)
Bugs Bunny Builders
Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (10 min)
Bugs Bunny Builders
Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (15 min)
Bugs Bunny Builders
Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (10 min)
Bugs Bunny Builders
Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (20 min)
The Tom and Jerry Show II
Brain Food. Waffles is worried that his roommate Bo had his brain eaten by aliens, leaving him a zombie dog. Turns out he's not the first dog in his neighborhood to wake up stupid. Afraid of becoming the next Bo, Waffles hires the Cat and Mouse Detectives to put a stop to this alien invasion. Our Narrator thinks all of this extraterrestrial talk is a load of sci-fi hooey but not our detectives; they're covering all their bases and taking every necessary precaution. Turns out the dog's behavior has more to do with a tainted bag of kibble than visitors from another planet… or does it? (5 min)
The Tom and Jerry Show II
Wish Bone. Butch finds a wish bone in the garbage and dupes Tom into believing that it will make his wishes come true. Butch trades Tom the bone for a dozen cans of cat food. The alley cat thinks he's pulled off the best scam ever UNTIL Tom's wishes start coming true (from Jerry getting his just dessert to Toodles paying an unexpected visit)! Now Butch will stop at nothing to get that bone back! (5 min)
The Tom and Jerry Show II
Going Going Gone Viral. When Rick uploads a video of Tom getting his head stuck in Jerry's mouse hole, the video instantly goes viral and Tom becomes the laughing stock of the feline community. Now Tom must restore his reputation by catching Jerry and capturing it all on video. Easier said than done. (15 min)
The Tom and Jerry Show II
The Tortoise Don't Play Fair. When a Hare loses to a Tortoise in the biggest race of the year, he comes to Tom and Jerry claiming foul play. It's up to the duo to see what's really behind the most famous race in history. (5 min)
The Tom and Jerry Show II
Fish Out of Water. Hildie and Beatie return from the Ol' Time Goblin Fair with kettle corn, a giant stuffed warlock, and a piranha they won in the ball toss. Despite their warning not to touch the fish, Tom can't pass up a chance to eat the catch of the day! But first he has to get past Jerry who is determined to protect his new friend. When a failed attempt by Tom ends up with the fish bowl being shattered, Jerry quickly casts a spell with the wand that allows the fish to breathe on dry land! The liberated fish is excited to explore his newfound freedom (walking on his tail fin) and ends up making life a lot more complicated for Jerry who's trying to protect him! (10 min)
The Tom and Jerry Show II
Cat Match Fever. Butch is bobbing for apple cores when he spots a dolled up Toodles heading his way! Butch slicks back his hair with some lard and strikes a pose. But she walks right past the alley cat. Meanwhile, inside the house, Tom spots Toodles headed in his direction. After a quick spruce up, Tom opens the door only to watch her walk right past the house. Tom slumps. Turns out Toodles is headed to Winston's house. Yep, who knew the two were a match made in kitty heaven (or at least that's what the catmatch app said). Tom and Butch both set out to win Toodles affection while Jerry plays Cyrano to Winston to help him get over his nerves. (15 min)
The Tom and Jerry Show II
Cold Snap. Wanting to cool off from the blistering heat, Tom and Jerry use a little magic to make it snow, turning the witches' world into a haunted winter wonderland with an evil snowman, haunted snow forts and magic snowball fights. Now they have to figure out how to make it stop snowing. (5 min)
The Tom and Jerry Show II
Novel Idea. An overflowing trash bin filled with crumpled paper can mean only one thing…Tom is writing a novel - it's a mystery novel, of course! Tom soon realizes his book is playing out in real life (including the femme fatale who has taken an interest in the feline Mikey Spillane). At first, Tom has fun crafting his own fate, but soon realizes no matter how hard he tries to rewrite his story, he gets deeper and deeper into trouble. Jerry begins to suspect the alley cat, Butch, is up to no good – in the end, Jerry figures out Butch was retrieving Tom's discarded writing from the trash and using it to his advantage! (5 min)
The Tom and Jerry Show III
Someone's in the Kitchen with Mynah. Ginger brings home a new pet—a mynah bird who can mimic anyone and anything. Rick complains about the money they will have to spend to feed and care for another pet. Spike and Tom are on notice, as somebody's got to go. (15 min)
The Tom and Jerry Show III
Don't Cut the Cheese. It's that special time of year when the Lady of the House's rare, exotic (and very stinky) cheese gets delivered to the manor. It's up to Tom to make sure not a crumb of this cheese—known to be a favorite of mice—goes missing. (5 min)
The Tom and Jerry Show III
When You Leash Expect It. Ginger decides she wants to teach Tom to walk on a leash to ensure he gets much-needed exercise. Tom hates the leash and does not want to go for a walk. Finally, they're on their way, much to Tom's chagrin. Back home, Jerry and Tuffy proceed to raid the fridge. (10 min)
The Tom and Jerry Show III
Calamari Jerry. Ginger leaves some frozen fish on the kitchen counter to thaw. Ginger and Rick warn Tom to keep his paws away, or he will not get anything to eat. Soon, a live baby octopus crawls out of the mouth of one of the thawing fish and jumps off the counter, looking for a place to hide. Jerry befriends him and does his best to protect him from Tom. (5 min)
The Tom and Jerry Show
Poof! Tom and Jerry are hired by a bad magician to find out where his pigeon friend disappeared to during a magic trick gone awry. At the end of the day, the power of friendship solves the case. (15 min)
Toad & Friends
The Hammock. Toad shows off his new hammock but refuses to let anyone else have a nap in it. The weasels trap Toad in the hammock, leaving Toad Hall wide open for them. Can Toad’s friends use the hammock to regain Toad Hall? (10 min)
Toad & Friends
The Mystery of the Missing Pears. Many of the riverbank folk have their eyes on Toad’s ripe pears. Ratty offers to guard the pear tree all night but in the morning, all the pears are gone thus mounting an investigation to find the culprit. (20 min)
Toad & Friends
Ratty Hall. When Ratty’s brother comes to visit, Ratty has to pretend that he lives in Toad Hall as he had claimed in his letters. Ratty persuades Toad to be butler and his friends reluctantly go along with it. (10 min)
Toad & Friends
Moles Broken Glasses. When Mole goes to find Hedge in the Wild Woods without his glasses, the weasels play a nasty trick on him and Mole falls into a ditch with Hedge. How will they ever get out to find Badger and get Mole’s glasses fixed? (10 min)
Toad & Friends
Hot Air Toad. Toad boasts he can get to the seaside in his hot air balloon and be back in time for his grand dinner. He soon gets into trouble and crash lands in the Wild Woods. Trapped in the ropes and branches of trees, Toad is helpless to stop the weasels marching on Toad Hall. (15 min)
Mr Bean: The Animated Series
Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (10 min)
Mr Bean: The Animated Series
Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (20 min)
Mr Bean: The Animated Series
Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (10 min)
Mr Bean: The Animated Series
Royal Bean. When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost. (15 min)
Interstellar Ella
Momella Day. Ella always looks forward to Momella Day. And this Momella day promises to be the most interstellar yet, because they are going to see a small but powerful Red Dwarf star! (10 min)
Interstellar Ella
The Martian Chronicles. Priya has arrived from Earth to complete a school project about Mars. Priya is unfamiliar with the planet and a bit nervous about its huge dust storms. Ella, Slippy and Madhu convince her she needs to visit Mars. (10 min)
Interstellar Ella
That's so Madhu. Madhu has special presents for Ella and Slippy, to celebrate the anniversary of the day they met. But when Ella and Slippy say they can’t hang out, Madhu is sent off with only Maggie for company (20 min)
Interstellar Ella
Ghost Story. Slippy has heard a rumour that the abandoned outpost the gang plans to visit is haunted so he brings his ghost detector goggles, just in case! Ella assures him that there are no such things as ghosts, but then odd things begin to happen. (10 min)
Interstellar Ella
For the Win. Ella’s mom is a hall of fame Enceladus 500 race champion, and Ella wants to be just like her! She plans to skate, scooter race and geyser jump her way to a championship trophy! (10 min)
Tom and Jerry Gokko
Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)
Toad & Friends
Moles Broken Glasses. When Mole goes to find Hedge in the Wild Woods without his glasses, the weasels play a nasty trick on him and Mole falls into a ditch with Hedge. How will they ever get out to find Badger and get Mole’s glasses fixed? (10 min)
Toad & Friends
Hot Air Toad. Toad boasts he can get to the seaside in his hot air balloon and be back in time for his grand dinner. He soon gets into trouble and crash lands in the Wild Woods. Trapped in the ropes and branches of trees, Toad is helpless to stop the weasels marching on Toad Hall. (10 min)
Toad & Friends
Portrait of A Toad. Toad commissions a portrait of himself from Mrs Otter but can’t keep still enough for her to paint him. Will there ever be a portrait of Toad hanging in Toad Hall? (15 min)
Toad & Friends
The Chair. When Toad throws out an old chair, he immediately regrets it but the Weasels have now claimed it. Can Toad and his friends persuade them to return it to him? (10 min)
Toad & Friends
The Wild Wood Warblers. Badger finds an old dirty painting of the Riverbankers’ ancestors as a choir and Ratty offers to put a new choir together. Chief and Tinker won’t let him Smudge join. Only a full restoration of the painting will reveal who really was in the The Wild Wood Warblers! (20 min)
Lamput IV
Docs on the Moon. The Docs’ pursuit of Lamput takes them off-earth and they end up on the moon after hitching a ride on Boss’ rocket ship. Lamput accidentally discovers aliens on the moon who are seemingly planning to destroy Earth. He seeks out the Docs for help to prevent this terrible event. (5 min)
Lamput IV
Boss' Birthday. In order to win his approval, the two Docs plan to catch Lamput to surprise Boss’ on his birthday, but things get complicated with the other docs in the lab plan to do the same thing. A fierce race starts between the two teams! (10 min)
Lamput III
Doc And The Thief. Specs and the jewel thief have a lot in common. They are both round and blue. Also they both like accelerating into blind corners. (10 min)
Lamput IV
Boss' Mom II. Victory! The Docs finally catch Lamput but the timing could not be worse, because Boss Mom is here to visit and she does not take kindly to her friend Lamput being imprisoned. Against his better judgement but to please his mother, Boss orders the Docs to chaperone and serve Boss Mom and Lamput as they spend time shopping, being pampered and spoiling themselves. Lamput can't believe his luck and the Docs can't believe theirs either! But when Boss Mom finds herself in mild peril, there's a chance of redemption and the possibility of a her finding a new favourite. (5 min)
Lamput IV
Tall Tales. Specs & Skinny are late to work and Boss is mighty angry! The Docs cook up a quick, fake story of how they were chasing Lamput all over the city. It was a real tough chase across various terrains and that's what got them late to work!Boss calmly hears out their story and then opens his cabinet to show Lamput already caught and sitting there in a jar! The Docs sweat! We now see the Docs running all over the various terrains of the city with Boss chasing them on his scooter! (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
This Is Our Base. Mia and Kai have to infiltrate Enigma’s base, taken over by the villains, to get it back and access the super computer. (15 min)
Grizzy and The Lemmings IV
Jungle Rhythm. The Lemmings organize a dance contest where the first prize is a jar of chocolate spread. Grizzy is hungry and decides to participate. He partners up with a talented dancing parrot and wins. Incapable of sharing, Grizzy and the Lemmings fight over the prize. The parrot brings the jar to a temple devoted to the glory of dancing parrots. To get it back, Grizzy and the Lemmings must perform a choreography. They decide to rehearse together. (10 min)
Grizzy and The Lemmings IV
The Grizming. Grizzy finds a strange creature fossilized in amber resin that resembles him. A natural science encyclopedia confirms that it’s his ancestor. Grizzy wants to take the block of amber, but the Lemmings fight him for it because the blue animal with big teeth is their ancestor too. The block cracks during their fight and frees the ancestor who turns out to be a rather unmanageable burden. (5 min)
Grizzy and The Lemmings IV
For Real. The Lemmings find a strange card game representing the elements along with instructions. The idea is to pretend that the ground is on fire or of ice, like in the game “Floor is Lava.” They transform the cabin into a giant adventure trail. Depending on the card drawn, they must avoid zones on the floor with flames or wax. Grizzy unceremoniously gets rids of the setup to regain control of the cabin. One of the cards lands on a stone slab that transforms into lava. The Lemmings are delighted: they will be able to play “for real”! (15 min)
Batwheels II
Multi-MOE. To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! (10 min)
Batwheels II
A T-Rexcellent Adventure. Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast. (15 min)
Ben 10
Take 10. While trying to film his own indie film, Ben accidentally allows the Bug Gang to go free and when he takes the fight to their hidden lair, Ben has to take on their narcissistic leader the Ant Queen. (10 min)
Ben 10
Ben 24hrs. When Ben (and Gwen!) attempt to stay up all night for Adrenaland, he not only fails to utilize his alien powers to stay awake, but his "sleep-alien-ing" causes disaster after disaster. (20 min)
Be Cool, Scooby-Doo! II
In Space. A very bad parking choice on Fred's part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one, turning them into evil skull-headed aliens. The paranoid, terrified gang must try to solve the mystery before the virus reaches them, as well – if it hasn't already! (30 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (30 min)
Mr Bean: The Animated Series IV
Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (10 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (15 min)
Mr Bean: The Animated Series IV
Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (15 min)
Mr Bean: The Animated Series IV
Alarm Bean. Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet… (10 min)
Tom and Jerry Gokko
Food Fight. Jerry is raiding the fridge but gets caught by Tom. Tom tries to get the food back, but Jerry and Tuffy fight back by throwing food at Tom. Jerry accidentally throws Tuffy at Tom and has to rescue him. (10 min)
Grizzy and The Lemmings
Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (5 min)
Grizzy and The Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (5 min)
Grizzy and The Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (15 min)
Grizzy and The Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (5 min)
Grizzy and The Lemmings
Lemming Interference. Grizzy has prepared himself a TV dinner to eat in front of his favorite series. But his moment of pleasure is abruptly interrupted by unexplained static. Grizzy rapidly discovers that the true "interference" is the Lemmings, who are using the TV antenna as a diving board for their water games. (10 min)
Grizzy and The Lemmings
High Voltage Bear Attack. The Lemmings are having a rave party. When Grizzy throws their ghetto blaster into the river, he sparks a general power outage. Unless he finds an alternative source of energy, and before the Lemmings do, he can kiss his TV night goodbye! (15 min)
The Tom and Jerry Show III
The Invisible Cat. On another scary night in the castle, The Invisible Cat wants nothing more than to catch mice. After it picks up and carries Jerry and Tuffy, Tom is really confused (and spooked) to see the two mice "magically" float through the air! When Tom accidentally smacks The Invisible Cat in the face and knocks Jerry and Tuffy free of his hold, it sparks a slapstick fight between the two cats. (5 min)
The Tom and Jerry Show III
Costume Party Smarty. As Rick and Ginger prepare for a costume party, Tom tries to score some snacks. Jerry and Tuffy are out to do the same. Spike and Tom are initially confused by the guests' costumes. Determined to get their paws on as much party food as they can, however, they contrive their own costumes to crash the party. Will they get away with it? (5 min)
The Tom and Jerry Show III
Catching Some Z's. On the outskirts of Catsylvania, zombie cats pop up out of the ground as Tom passes a cemetery, so Tom runs to Jerry Van Mouseling for help. At first, the mouse thinks Tom is a zombie cat or Frankenstein-cat and tries repelling him. However, once Jerry understands the problem, he and his band of angry peasant mice help fight the zombie cats. (15 min)
The Tom and Jerry Show III
You Are What You Eat. Rick and Ginger wake up late and, in their hurry, they accidentally put dog food in Tom's bowl and cat food in Spike's. This causes Spike to behave like a cat and Tom to act like a dog. Although they're confused at first, they soon eat other types of food and discover how it makes them act. (10 min)
The Tom and Jerry Show
Sleep Disorder. Rick buys Ginger a brand new mattress with a lot of high tech features. Tom is under strict orders to never sleep on it, but Butch convinces him to try it out. Jerry uses the controls against them and soon that mattress is out of control and destroys the entire house. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Fragmented Pyramid. A labyrinth inside a pyramid puts the Kazoom Kids to the test. Only those who truly collaborate will be able to get near the next Kazoom fragment. (15 min)
Mr Bean: The Animated Series IV
Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (10 min)
Mr Bean: The Animated Series IV
The New Dress. In the run-up to a fundraising event for the Donkey Sanctuary, Irma realises she doesn’t have a posh dress, so Mr Bean goes to buy one for her. However, all the dresses are very expensive – but he comes up with a plan. He can buy a dress, then return it after the event provided it still has the label attached. Can Mr Bean protect the dress without Irma realising what he’s doing? (20 min)
Mr Bean: The Animated Series II
Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)
Mr Bean: The Animated Series
Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (15 min)
Mr Bean: The Animated Series
Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (15 min)
Mr Bean: The Animated Series II
Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (10 min)
Mr Bean: The Animated Series II
The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (15 min)
Mr Bean: The Animated Series II
Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (10 min)
Mr Bean: The Animated Series II
Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (10 min)
Mr Bean: The Animated Series II
Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (20 min)
Lamput IV
Theatre Night. It's a night out at the theatre for the Docs but when they spot Lamput in the front row, they decide to give up their night of culture for a night of capture! Lamput escapes backstage where he morphs from scenery into props, then into costume and eventually ends up on stage! The Docs make chase, and end up becoming part of the performance too, much to the Directors dismay. Can the show go on? Or will it be a total flop? (5 min)
Lamput IV
Some Kind Of Magic. The Docs spot Lamput in the audience of a magic show and try to catch him. The chase takes them backstage where Lamput evades the Docs with the help of different magic contraptions until Specs and Skinny unknowingly ends up on stage. They become reluctant assistants to the Magician who is about to perform some death-defying tricks – with the help of the Docs! (10 min)
Lamput III
The Split. The strain of constant failure gets too much for the Docs, and their friendship breaks down once and for all. (10 min)
Batwheels
Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (20 min)
Ben 10
Bright Lights, Black Hearts. Ben, Gwen, and Max stop by the graveyard set of Gwen's favorite TV show, The Unalivers, but when Ben discovers its lead, Michael Morningstar, is an energy vampire, he goes alien to show the world the real star of the show: Heatblast. (10 min)
Ben 10
Adventures In Babysitting. Ben, Gwen, and Max meet a family that appears to be a mirror image of them, but when Max goes off on a hike with their matriarch, Maxine, Ben is forced to babysit Simon Sez, a brat with a Billy Billions designed backpack, that turns him into a formidable robot. (20 min)
Be Cool, Scooby-Doo!
Trading Chases. Fred switches places with Jeff, the tour guide at a history museum, to give him a chance to lead the Gang in solving a mystery. The mystery: a frightening Egyptian crocodile deity is terrorizing the museum. The problem: Fred is instantly jealous of this new guy and sets out to solve the mystery before Jeff can - with the help of Jeff's tour group of children! (25 min)
Be Cool, Scooby-Doo!
Kitchen Frightmare. Shaggy and Scooby's favorite chef is finally opening his own restaurant but a monstrous Yeti threatens the opening night. The gang has to solve the mystery before dessert is served, while Shaggy and Scooby have to resist eating all the food that's meant for the customers! (25 min)
Lamput III
Evolution. Lamput spends the day at the beach, and, in a pair of swimming trunks, cuts a fine figure indeed. That is to say; a small, round and blobby figure. It only takes one snide comment from a fellow beach-goer to bring Lamput's body issues to the surface. When you're a shape changer, though, there's no need for exercise; before long Lamput is strutting along as an orange amalgam of all the best-looking sunbakers. On the up side, it's a handy disguise when the Docs come a-hunting. On the down side? Well, it's kind of tiring pretending to be someone you're not. Lamput learns an important lesson from a nearby blobby little girl. Be yourself, and if anyone's got a problem with that, they can go find their own patch of sand. (10 min)
Mr Bean: The Animated Series III
Game Over. Mr. Bean becomes obsessed with gaming after being introduced by Mrs. Wicket's nephew. He decides he must have his own console only to discover how expensive they are. But as luck would have it he arrives at the shop at closing time to discover that tomorrow there will be a special sale. All he has to do is be first in line… (10 min)
Mr Bean: The Animated Series III
Special Delivery. Mrs. Wicket demands that Bean stay in to take delivery of a new lounge chair. He is forced to dress up as Mrs. Wicket when Brian the Delivery Man won't deliver the chair to anyone but Mrs. Wicket. Then Brian falls in love with 'her' and asks 'her' out on a date. Bean accepts because he's starving hungry. How long can he keep up the deception? Long enough to fill his stomach? (15 min)
Mr Bean: The Animated Series III
A Dog's Life. Mr Bean dog-sits for Irma and while in the park comes across a professional dog-walker. This guy’s making a fortune while Bean is doing it for free! That evening posters go up and the next morning Bean has four dogs to look after. But who is going to walk whom? (15 min)
Mr Bean: The Animated Series
Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (10 min)
Tom and Jerry Gokko
Tom's Bakery. Tom is making pastries at the bakery. He takes Jerry and Tuffy and puts them in the pastries. Tuffy and Jerry both escape and make a pastry of their own, scaring Tom away. (10 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (25 min)
Be Cool, Scooby-Doo! II
Silver Scream. The gang tours an old Hollywood Studio, but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen! (30 min)
Be Cool, Scooby-Doo! II
Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go uncover at a private magic club being terrorized by a mutant Rabbit monster! (30 min)
Be Cool, Scooby-Doo! II
Greece is the Word. The gang travels back to Ancient Greece, where they play unique roles in a Greek Mystery involving the mythological spider woman, Arachne, and her attempts to disrupt the royal wedding that would unite two great cities! (30 min)
Mr Bean: The Animated Series
Keyboard Capers. Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out! (10 min)
Mr Bean: The Animated Series II
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (10 min)
Mr Bean: The Animated Series II
Bean Phone. Mr Bean is keen to own a brand new smart phone when he discovers all the wonderful things it can do. But after a trip to the mobile phone shop he is horrified at how much they cost and decides to build his own one. Bean’s phone may be bulky but it comes with a whole range of built in gadgets especially useful during a race to The Tower of London. (15 min)
Mr Bean: The Animated Series II
Hotel Bean. A confused Japanese tourist couple mistake Mr Bean’s house for a hotel and because of the language barrier it is difficult to explain otherwise. When the hapless holidaymakers offer to pay to stay Mr Bean and Mrs Wicket see a way of making some money and pretend their house is indeed a hotel. But it’s not long before the tourists start to smell a fish. (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (20 min)
Grizzy and The Lemmings IV
Were-Lemming. Grizzy wants to take a nap but the Lemmings are goofing around astride a sheep inside the cabin. Grizzy throws the Lemmings out, but one of them is propelled into a strange crypt away from the others. When he comes into physical contact with a sharp mysterious tooth inside the crypt, the Lemming is transformed into a fearsome creature: the Were-Lemming! (5 min)
Grizzy and The Lemmings IV
Hold-Up, Hens & Yummy. Grizzy finds a giant crate of Yummy chocolate spread along the roadside. Using guile, he discreetly stockshis loot inside the cabin without arousing the suspicions of the Lemmings, but they quickly catch onto his ruse. Grizzy throws the Lemmings out but he knows his peace is only temporary. He must develop an efficient anti-Lemming protection system. He opts for a hen who mistakes the Yummy jars for her eggs. (10 min)
Grizzy and The Lemmings IV
Ever Higher. Grizzy and the Lemmings fight over a jar of jelly. During their battle, the jar soars into the air and gets stuck in an inaccessible high-up spot. The rivals throw themselves into the construction of a tower to reach their target first. Each side has his own personal style to attain the summits, and to cheat. Due to the whims of hazard – or perhaps their rush – the jar continues to slip away from them, landing in ever-higher places. Will Grizzy and the Lemmings be up to the challenge? (15 min)
Grizzy and The Lemmings IV
Witchcraft Game. While looking for a pack of instant gelatine in the garage, Grizzy happens upon a box of figurines. One of them looks just like him! Grizzy invents an imaginary game where his bear figurine turns into a great and powerful magician who will make a gelatine potion. The Lemmings discover that the magician has locked their figurines inside a cage. They decide to play along: the Lemmings Knights challenge the Bear Magician. (5 min)
Grizzy and The Lemmings IV
Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (5 min)
Grizzy and The Lemmings IV
The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (10 min)
Grizzy and The Lemmings IV
Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (10 min)
Batwheels II
Redbird-O-Flage. Redbird struggles to stop Poison Ivy's diabolical schemes because he wants to be in the spotlight. But when he needs to use the bat-o-flage and become invisible, he’ll have to learn that doing good is its own reward. (10 min)
Batwheels II
The Batgirlmobile. With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree. Bam will have to get used to having Batgirl in the driver's seat and learn something new if he's going to help her stop Mr. Freeze! (20 min)
Batwheels II
The Great Christmas Caper, Part 1. When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them! (10 min)
Batwheels II
The Great Christmas Caper, Part 2. When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them! (10 min)
Meet the Batwheels
Buff Tuff. In this country-inspired music video, Buff the Bat-Truck shows off his strength as he tows the bad guys out of town and lifts the spirits of his fellow Batwheels with his sensitive side, all while protecting the people (and critters) of Gotham. (10 min)
Bugs Bunny Builders
Looney Science. The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner. (10 min)
Bugs Bunny Builders
Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (20 min)
Bugs Bunny Builders
Squirreled Away. The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything. (10 min)
Bugs Bunny Builders
Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (15 min)
The Tom and Jerry Show III
Drone Sweet Drone. Up to their usual antics, Tom, Jerry and Spike get into monkey business with a drone at Rick and Ginger's house. (5 min)
The Tom and Jerry Show III
Cattyshack. It's time for the annual croquet tournament at the Manor. The butler tells Tom how important it is to the Lady of the Manor to always win…no matter what! The last thing they need is any pesky rodents interfering with the game. Knowing any sighting of Jerry or Tuffy would cast Tom in a bad light, he's determined to keep them off the lawn. (10 min)
The Tom and Jerry Show III
Live and Let Diet. The Lady of the Manor's prize Pomeranian, Alfred, must get some pounds off before the big dog show. The butler suggests exercise—chasing a cat perhaps? Tom happily obliges, as Alfred's successful weight loss guarantees him a cushy spot upstairs. Meanwhile, Jerry aims to sabotage Tom's efforts. (10 min)
The Tom and Jerry Show III
Auntie Social. When Rick and Ginger go to a couple's retreat, they leave Tom with Rick's Auntie Louella. Hearing that she's a whiz in the kitchen, Jerry comes along. The old woman is sweet, but she has a nasty little lap dog that bedevils Tom like crazy. Louella keeps treating Tom poorly, and Tom and Jerry make their plans to escape. (10 min)
The Tom and Jerry Show III
A Snootful. The Lady of the House's cousins, the Van der Snoots, visit with their prize-winning Persian cat, Prancy Van der Snoot. Tom is warned to make sure that Snooty doesn't catch sight of the pesky manor mice, lest she get upset or dirty her snowy white paws chasing the vermin. Tom is on it, but nothing goes as planned... (5 min)
The Tom and Jerry Show III
Chew Toy. Tom is watching a hypnotist on TV, when the words "you are asleep" hit him hard. He becomes a virtual rag doll and ends up in a jumble of junk for Rick and Ginger's yard sale. A woman who thinks he's a stuffed animal buys him. Jerry feels bad and hops aboard the car to rescue Tom. (15 min)
The Tom and Jerry Show III
Home Away from Home. Tom falls asleep inside a rolled-up carpet left out on the curb by Rick with a "free" sign attached. When the new owners unload their pickup truck and leave the carpet in front of their home, a sleepy Tom doesn't notice at first that everything is similar to, but a little different than, his usual surroundings. Soon Tom feels that he's landed in bizarro world. (5 min)
The Tom and Jerry Show III
From Riches to Rags. After a series of beatings from Tom, Jerry storms off into his mouse hole. Soon he falls asleep and dreams himself to be the Lord of Downton Abbey! Tom is now servant to Lord Jerry, and the Master wastes no time in making Tom's life miserable. Tom is caught in the act of exacting revenge, so Lord Jerry challenges Tom to a duel in the dream world. (10 min)
The Tom and Jerry Show III
Frown and Country. Jerry is feeling lonely and wishes he had a girlfriend. Spike explains spring fever to Tom and they leave him be. Jerry's mood improves when he gets a message from his brawny cousin Muscles, who has fixed him up with his girlfriend's friend for a double date. (10 min)
The Tom and Jerry Show III
It's All Relative. When Jerry's country cousins visit the Abbey, the cook is convinced Downton is in the midst of a vermin invasion! Cates (the butler) presses Tom into service with the threat of becoming a stable cat otherwise. Tom pursues the cunning, feisty bumpkins, and Jerry, throughout the manor, and they delight in making surprise appearances to Tom in awkward moments. (10 min)
The Tom and Jerry Show III
Vegged Out. Jerry discovers the mysterious phobia cats have toward cucumbers and is inspired to try it out on Tom. After freaking Tom out repeatedly, Butch steps in to counsel Tom and help him overcome his fear, only Butch is far from immune himself. The two encounter more and more trouble as they deal with their phobia. (5 min)
The Tom and Jerry Show III
Lost Marbles. A dim-witted cat walks into the detective agency asking for help. It seems he has lost his marbles: He's the city's champion marble player and has either misplaced his case of lucky marbles, or it's been stolen. The cat is desperate to find them before the big tournament. It's up to Tom and Jerry to retrace the cat's steps and solve this mystery. (5 min)
The Tom and Jerry Show
Top Cat. When Tom and Butch compete to be top cat in the United Mouse Catchers, they must prove their worth by finally catching Jerry. Butch finds out that Jerry is a tough opponent and also finds that living with Spike and Tyke is no piece of cake. (20 min)
Toad & Friends
Portrait of A Toad. Toad commissions a portrait of himself from Mrs Otter but can’t keep still enough for her to paint him. Will there ever be a portrait of Toad hanging in Toad Hall? (10 min)
Toad & Friends
The Chair. When Toad throws out an old chair, he immediately regrets it but the Weasels have now claimed it. Can Toad and his friends persuade them to return it to him? (15 min)
Toad & Friends
The Wild Wood Warblers. Badger finds an old dirty painting of the Riverbankers’ ancestors as a choir and Ratty offers to put a new choir together. Chief and Tinker won’t let him Smudge join. Only a full restoration of the painting will reveal who really was in the The Wild Wood Warblers! (10 min)
Toad & Friends
Bedtime Story. Toad volunteers to babysit Portly for the Otters only to find babysitting isn’t as easy as it looks. (10 min)
Toad & Friends
Hedges First Christmas. Hedge normally hibernates but this year she is determined to see Christmas. Although she’s not much use in decoration preparation, she is able to bring peace and understanding to all when there is a dispute over the Christmas Tree. (15 min)
Mr Bean: The Animated Series
Young Bean. When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today. (10 min)
Mr Bean: The Animated Series
In the pink. Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop. (20 min)
Mr Bean: The Animated Series
Dinner for two. Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest. (10 min)
Mr Bean: The Animated Series
The Ball. The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil. (15 min)
Interstellar Ella
Highs and Lows. Ella and Slippy have been practicing their rock-climbing skills, so that they can tackle the recently formed, huge crater on Saturn’s moon, Enceladus. Ella, however, prefers relying on her space boots to get her to the top of the rock wall (10 min)
Interstellar Ella
Big Little Problems. How can one little golf ball cause a crater the size of a house? By hurtling through space - that’s how! One little rock can cause a chain reaction by hitting bigger and bigger pieces. (10 min)
