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Mr Bean: The Animated Series IV
Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (15 min)
Mr Bean: The Animated Series II
Bean's Safari. Mr Bean finds himself babysitting a baboon. (10 min)
Mr Bean: The Animated Series II
A Round of Golf. Mr Bean fancies a game of golf so he creates his own golf course inside his flat and invites Irma to join him for a round. Their somewhat eccentric game takes them from sitting room to bathroom and through Mrs Wicket’s flat as they battle to be the winner of the First Bean Open Championship. (10 min)
Mr Bean: The Animated Series
Car Trouble. Conned by a mechanic into believing his beloved car to be beyond repair, Mr. Bean reluctantly consigns his faithful four-wheeled friend to the car crusher. After choosing hot-air ballooning as an alternative mode of transport, he spots his cherished car from the air… with the unscrupulous mechanic whistling at the wheel! This discovery raises more than Mr. Bean’s spirits. (10 min)
Tom and Jerry
Be Careful What You Fish For. Jerry has his eyes set on Tom’s catch of the day and is determined to stand in the way. Tom is also bent on getting a taste of the sea one way or the other! Will they sink or swim? (15 min)
Grizzy and The Lemmings IV
Crab Crush. The Lemmings take a liking to an endangered crab on the beach and decide to shelter it from a seagull who is using its shell to open coconuts. They bring it home to a disgruntled Grizzy, who wants to watch TV in peace while snacking on Cheetos. When the Lemmings turn into full-fledged crab rescuers, the house is soon overrun with crustaceans. Grizzy decides to use the seagull to get rid of the crabs. But the Lemmings - ready to do anything to protect their new friends - embark the entire house, like a raft on water. (5 min)
Grizzy and The Lemmings IV
Pirates in Sight. The Lemmings play pirates on a beached boat. Grizzy, who is fishing further down, realizes that with the Lemmings’ boat, he could come closer to a zone that’s teeming with fish. Grizzy takes a malicious pleasure playing pirate himself to unseat the Lemmings and steal their boat. The Lemmings discover a chest containing real pirate belongings. A telescope conjures the owner’s ghost who immediately places his saber and hook at their disposal. (5 min)
Grizzy and The Lemmings IV
Crab Basket. Grizzy sets sail with his fishing gear. But he has no intention of fishing: it's a scheme to enjoy a jar of Yummy chocolate spread alone in peace. The Lemmings sense the subterfuge and sink his boat to get the treat, which sinks to the ocean depths. The characters dive in pursuit and discover a school of intelligent crabs that live in an underwater city. Their treasure is a substance that’s even yummier than Yummy. (15 min)
Grizzy and The Lemmings IV
Grizzy’s Odyssey. The Lemmings find the cabin upside down. Upon closer inspection, it looks like an epic battle took place there. And Grizzy isn't here. The curious Lemmings start imagining what could have happened, visualizing the most improbable scenes for us. They decide to follow their lead to find Grizzy and confirm their zany theories. (10 min)
Grizzy and The Lemmings IV
Flying Sands. Grizzy dreams of drinking some nice cold coconut milk on the couch. Step one, get rid of the Lemmings who are having fun flying through the living room. Two, find coconuts that haven't been emptied of their nectar. While Grizzy struggles to pick coconuts that are too high up, the Lemmings find a magic conch. By simply dusting yourself with its sand, you can fly! It doesn't take Grizzy long to figure this out and the bear rapidly imagines himself as Peter Pan sipping on his easily-harvested coconut milk. (5 min)
Grizzy and The Lemmings IV
Symphony for Lemmings. Grizzy wants to watch TV in peace. The Lemmings have other plans: they want to have fun playing music with homemade instruments. Exasperated by the racket they're making in the garage, Grizzy destroys the instruments and sends the Lemmings flying. The Lemmings discover a magic ukulele that bewitches anyone who hears its music: the perfect tool to regain control of the cabin and get back to their concert. (5 min)
Grizzy and The Lemmings IV
Interplanetary Cabin. Grizzy can't sleep because it's too hot. He decides to confiscate the fans the Lemmings use to power their fake spaceship. Totally into their Space Opera game, the Lemmings try to repel the alien Grizzy with "laser" party favors and are propelled onto an "unknown planet": a volcano crater with a secret base where a rocket is ready to take off. The rocket carries the cabin into space. It's no longer a game: Grizzy and the Lemmings will have to face the dangers of outer space! (15 min)
Batwheels II
The Great Christmas Caper, Part 1. When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them! (10 min)
Batwheels II
The Great Christmas Caper, Part 2. When Santa's sleigh is damaged, the Batwheels must help Santa deliver presents to the children of Gotham, and stop the Legion of Zoom from trying to steal them! (20 min)
Batwheels II
Music Meister Mayhem. Music Meister is stealing the singing voices of all the people in Gotham. Now it's up to bashful Buff to gain confidence in his voice and use it to take down Music Meister. (10 min)
Batwheels II
Batwing and the Nets. When Batwing's favorite Bat-Net gets ripped during a chase with Riddler, she must learn to let go of her old net (despite it being her favorite) if she's going to help Batman stop the Riddler in his tracks. (15 min)
Bugs Bunny Builders
Rock On. The Looney Builders are hired by Mac and Tosh Gopher to build them a home underground. Daffy can’t remove rocks from the area fast enough and fails to ask for help. (10 min)
Bugs Bunny Builders
Buzz In. Bizzy Buzzard’s mom hires The Looney Builders to build her family a new nest. Bizzy wants to help but keeps getting in the way creating all sorts of problems for the crew. (20 min)
Bugs Bunny Builders
Stories. The Looney Builders are hired by Hoots Talon to expand and paint the old library. They enlist master painter Sylvester who faces his fear of heights with his build buddy, Tweety. (10 min)
Bugs Bunny Builders
Cheesy Peasy. The Looney Builders are hired by the Mouse Sisters to build a bridge over a mac and cheese spill. Lola turns the job into a game which results in the crew losing sight of the bigger goal. (15 min)
The Tom and Jerry Show IV
Who Sled the Dogs Out? The detectives help a team of huskies find the villain who is determined to sabotage their dog sled race. (5 min)
The Tom and Jerry Show IV
Un-Easy Chair. Tom has to enlist the neighborhood cats to help him remove the cat hairs from Rick's new massage chair. (10 min)
The Tom and Jerry Show IV
Curiosity Thrilled the Cat. Tom and Jerry become obsessed with the contents of a wrapped package and go to extraordinary measures to find out what's inside without being caught by Rick and Ginger. (10 min)
The Tom and Jerry Show IV
Something to Crow About. A scarecrow terrorizes Catsylvania. (10 min)
The Tom and Jerry Show IV
A Rare Breed. Mistaken for a rare breed of Guinea Pig by the Duchess's professor friend, Jerry uses his protected, elevated status to create endless problems for Tom. (5 min)
The Tom and Jerry Show IV
Polar Excess. Tom and Jerry have to contend with a baby polar bear that has been mistakenly deliver to Rick and Ginger's house. (15 min)
The Tom and Jerry Show IV
The Wearing of the Green. Jerry helps a Leprechaun retrieve the pot of gold that he's lost to Tom. (5 min)
The Tom and Jerry Show IV
Flower Power. A bouquet of flowers causes Tom no end of trouble. (10 min)
The Tom and Jerry Show IV
The Masked Mouse. Tuffy surprises Jerry with a visit from the actor who plays his favorite TV show character – The Masked Mouse. Turns out the actor a prima donna who makes everyone's life miserable. (10 min)
The Tom and Jerry Show IV
The Butterfly Effect. Pretending to be butterflies, Tuffy & Jerry cause all sorts of trouble in the house, until the Duke catches Tuffy with the intention of adding him to his butterfly collection. (10 min)
The Tom and Jerry Show IV
Hush Puppy. Ginger is asked by her mother to watch her dog, Goliath, while she is away. Goliath is a gentle giant – unless you wake him from his nap! (5 min)
The Tom and Jerry Show IV
Dog Star Spike. The Mice from Mars make a return visit and set about making mischief between Spike and Tom. (5 min)
The Tom and Jerry Show
Haunted Mouse. Tuffy hires detectives Tom and Jerry to investigate the ghost hauntings in his house. At first Tom and Jerry think it's just his imagination but discover that the house seems haunted. They find out it's a rat who wanted to chase Tuffy out so he could live there with his family but is ok with sharing the home. (20 min)
Grizzy and The Lemmings III
Spinning Lemmings. The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic. (5 min)
Grizzy and The Lemmings III
Polar Super Star. Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well! (5 min)
Grizzy and The Lemmings III
My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (15 min)
Grizzy and The Lemmings III
Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (5 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (10 min)
Grizzy and The Lemmings III
Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (5 min)
Grizzy and The Lemmings III
Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (15 min)
Mr Bean: The Animated Series
Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (10 min)
Mr Bean: The Animated Series
A Grand Invitation. Mr. Bean meets an aristocratic old lady when he nearly runs over her lapdog with his mini. He’s thrilled to be invited for luncheon at her grand but strangely shabby mansion. Bean is determined to rise to the occasion. He’s so busy with matters of protocol he doesn’t notice that the lady and her sinister butler aren’t quite what they seem… (15 min)
Mr Bean: The Animated Series
A Royal Make-over. How does one choose tasteful wallpaper these days? After watching a royal documentary on TV, Mr. Bean decides to decorate his room in the style of Buckingham Palace. If the Queen’s new wallpaper is good enough for Her Royal Highness, then it’s going to be good enough for him. Meanwhile, his landlady, Mrs. Wicket, suffers from illusions of grandeur and crowns herself Queen of the street. (10 min)
Mr Bean: The Animated Series
SuperMarrow. Mr. Bean finds himself in a race to grow a giant marrow with his next-door neighbour. There’s prize money at stake and a chance to get his photo in the papers. And so, as the competition gets tough, Bean’s gardening techniques become more ingenious, unconventional and desperate. (20 min)
Moley
Mona’s Monstrous Makeover. Mona Lisa is hosting an extravagant fashion show and she wants Moley to be the guest of honour, but what will Moley wear for the show? (10 min)
Moley
Gardener and Mole. Things take a dramatic turn when the Gardener and Moley magically switch places, leading to a very bored Moley and a very tired and frustrated Gardener. (10 min)
Moley
Moley’s Wild Ride. MoleTown has a spectacular fun fair and at its heart is a huge ferris wheel created by Mishmosh, but after Manny speeds things up, Moley has to save the day. (20 min)
Moley
MoleTowns a Stage. Mrs Moley is directing a small play, with Moley cast as the hero, but his fear gets the better of him and so Manny conjures up a spell which turns all residents into their characters, now Moley must save them for real. (10 min)
Moley
Sidekick Roadtrip. Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own. (10 min)
Tom and Jerry Gokko
Bubble Bath Time. Tom is enjoying his bath time while Jerry bathes Tuffy. Tuffy ends up floating off in a bubble and lands in Tom's bath. Jerry throws in all of the bath bombs creating a massive amount of bubbles. In the end, they all work together to get clean. (10 min)
Mush-Mush And The Mushables
The Adventurers. Because Mush-Mush, Chep and Lilit are always up to new adventures, Bolly has dubbed them The Adventurers. Flattered, our friends invite Bolly to choose his challenge to become an Adventurer too. Bolly will have to be the first Mushable to set foot somewhere. Mushton being crowded, Mush-Mush suggests they find an island, somewhere on the giant lake… (10 min)
Mush-Mush And The Mushables
Getting Truffy With It. Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced… (10 min)
Mush-Mush And The Mushables
Good Vibrations. Lilit is under pressure. Truff, the most talented musician in Mushton, has invited her, Mush-Mush and Chep to form a band with him. Only problem is they can hardly play music! Truff insists: they just need to relax and feel the groove. But when Truff tells his new band they will perform at the Food Snail, Lilit isn’t relaxed at all! (20 min)
Mush-Mush And The Mushables
Puff's Perfect Picnic. Because he has won the moss-ball game last year, Puff is in charge of organizing this Summer’s Picnic. Only Puff isn’t comfortable in that role. Mush-Mush, Chep and Lilit offer to help and make sure all the Mushables will follow Puff’s lead. Gradually, Puff gains confidence and ends up bossing everyone around. Now, all the Mushables are about to flee the Picnic! (10 min)
Mush-Mush And The Mushables
Run, Mushpie, Run. Mush-Mush, Chep and Lilit notice that Mushpie seems in great shape lately. They want to feel as great as she does and try to discover her secret. When they realise that she works out every morning, our friends decide to join her. And soon, all the Mushables do too. Now Lilit notices that Mushpie doesn’t seem in such great shape anymore… (20 min)
Lamput IV
Abduction. Specs and Lamput are accidentally taken onboard an alien spaceship! Before the aliens start experimenting on them, they have to find a way to escape. Thank goodness, Skinny and Boss come to the rescue but Specs and Lamput to figure out how to use an alien teleporter. Will they be able to do it before the aliens find them? (5 min)
Lamput IV
Wrong Date. Mr. Moustache is on a romantic date with Miss Lipstick during Loi Krathong festival (the famous annual Thailand's light festival), an event that nothing must go wrong! However, the Docs and their chase with Lamput keeps getting in the way of the the lovers' perfect night out. (10 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. (10 min)
Lamput IV
The House Guest. After a beautiful start to a beautiful day, a sudden storm cuts the fun short and the Docs have to go home. Lamput accidentally gets taken home with them. As always, Lamput makes himself at home. No one is the wiser until the next morning. It’s time for Skinny and Specs to go into full on detective mode and to find out who or what is in their house. Can Lamput make a run for it before they find him? (5 min)
Lamput IV
The Desert Years. The Docs pursue Lamput across a vast desert. Things go wrong and all three end up stranded with no way to call for help. Stuck with each other, the trio roam the desert as days turn into years and the Docs grow old. One day, they find a map that leads to a Fountain of Youth and a way out of the desert, but can they survive the journey across the harsh, sand sea? (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Back to the Laboratory. Bad Bulb steals a chip from Doc Vroom's laboratory and faces off against Multy. The fight unleashes a surprising power she can't yet control. (15 min)
Grizzy and The Lemmings
Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (10 min)
Grizzy and The Lemmings
Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (5 min)
Grizzy and The Lemmings
Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (15 min)
Batwheels
Tough Buff Blues. After he takes down Riddler with an impressive wheel slam move, the Batwheels give Buff the nickname "Tough Buff." But Buff abruptly bristles at the name, leading the Batwheels to realize that it's not okay to call your friends nicknames that they don't like. (10 min)
Batwheels
Wheel Side Story. After being zapped by Penguin's Songinator ray, the Batwheels find themselves only able to communicate through song! They'll need to learn to harmonize as a team to defeat the musical prankster. (15 min)
Ben 10
Need For Speed. Touring Yellowstone, Ben uncovers a plot by the fast & furious LaGrange to find treasure buried below the national park, but with a little help from Old Faithful, Overflow is able to douse LaGrange's dreams. (10 min)
Ben 10
Brief Career Of Lucky Girl. When a wizard cosplayer gets his hands on a real, magical wand at Comic Con, Ben enlists Gwen to help stop Hex from retrieving it by tricking the wicked warlock into thinking she is a powerful magic-wielder in her own right: the one and only Lucky Girl! (20 min)
Be Cool, Scooby-Doo! II
In Space. A very bad parking choice on Fred's part leads the gang to an asteroid mining base in outer space where an alien virus appears to be infecting the crew one by one, turning them into evil skull-headed aliens. The paranoid, terrified gang must try to solve the mystery before the virus reaches them, as well – if it hasn't already! (30 min)
Be Cool, Scooby-Doo! II
Doo Not Disturb. To escape a snowstorm, the gang checks into a creepy, massive hotel run by a man very strict about the hotel rules established by his deceased mother. The gang soon discovers the penalty for breaking the hotel rules is a horrifying scolding from the ghost of the owner's mother, herself! (30 min)
Mr Bean: The Animated Series
Wanted. Mistaken for an escaped convict, Bean is carted off to jail where he finds that, with a little imagination, prison can be quite nice actually. The real convict finds life less cosy under the thumb of Mr. Bean’s landlady. (10 min)
Mr Bean: The Animated Series II
Jurassic Bean. Mr Bean is on a photography jaunt in the countryside snapping the normal everyday wildlife – a fox a bird a dinosaur! A DINOSAUR?!! Mr Bean is terrified until he realises what fame and fortune it could bring him. Does he get the photograph of a lifetime or is the situation not quite as it seems? (15 min)
Mr Bean: The Animated Series II
Caring Bean. Mr Bean accidently causes Mrs Wicket to be hospitalised and in need of a wheelchair. Back home Mr Bean has thoughtfully set up a bell service so that he can be at Mrs Wicket’s beck and call at any time of day or night. Mrs Wicket likes this...a lot. The bell doesn’t stop ringing and an exhausted Mr Bean finds himself running up and down the stairs carrying and fetching until he eventually loses patience with his patient. (15 min)
Mr Bean: The Animated Series II
Opera Bean. Mr Bean’s car has broken down and he is late to meet Irma for a night at the opera. Mr Bean finally arrives but he is refused entry to the theatre because of his filthy attire. Forced to borrow some clothes from the local launderette Bean is mistaken for the star of the show and ends up on the stage giving the operatic performance of a lifetime. (15 min)
Grizzy and The Lemmings III
Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (10 min)
Grizzy and The Lemmings III
Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)
Grizzy and The Lemmings III
Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (15 min)
Grizzy and The Lemmings III
Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (5 min)
Grizzy and The Lemmings III
Yummy Pirates. The cupboards of the log cabin are hopelessly empty and Grizzy's belly is rumbling. Through his binoculars, he observes the overexcited Lemmings slipping all sorts of small metal objects into the slot of… a Yummy vending machine!?! The bear joins them on the pontoon. If only they could find some coins to make the machine work. Maybe the solution is to find the booty indicated on the treasure map they unearthed on the beach? (5 min)
Grizzy and The Lemmings III
Sea Excursion. After accidentally breaking his favorite sofa, Grizzy spots a cozy fishing cabin on a neighboring island. He requisitions the Lemmings' canoe to get there but discovers that the new cabin is dilapidated and lacking all comfort. The poor bear had been deluded by a poster. However, a fabulous yacht is moored nearby. It catches both his attention and that of the Lemmings, who have just disembarked on the island! (10 min)
Grizzy and The Lemmings III
Sand Lemmings. The Lemmings have fun taking potshots at sand statues depicting Grizzy. Outraged, he catapults them far into the distance. Grizzy takes advantage of their absence to erect a monumental sculpture of himself. But just as he takes a selfie in front of the sculpture, Grizzy realizes that the Lemmings have laid hands on… a pirate cannon! (15 min)
The Tom and Jerry Show V
Eight Legs No Waiting. The gang get more than they bargained for when they try to shoo away a seemingly docile spider. (5 min)
The Tom and Jerry Show V
A Kick in the Butler. A Tom and Jerry chase through Postlewaite Manor results in major injuries to Cates which places his defense of the Butler's Linen Gloves Boxing Title in jeopardy. But never fear, Tom will step into the ring and defend Cate's title. (5 min)
The Tom and Jerry Show V
Para-Abnormal Activities. Jerry pretends to be a ghost to terrorize Tom until he gets a fright of his own. (15 min)
The Tom and Jerry Show V
Ape for Tom and Jerry. When Rick and Ginger forget Tom's birthday, the tomcat moves in with the one person who appreciates him -- the local Zoo's gorilla, Cuddles. (10 min)
The Tom and Jerry Show V
Tom Thumblestein. Papa tells his fractured version of the Tom Thumb story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
Sock it to Me. There has been a wave of sock thefts from the local laundromat and the Cat and Mouse Detectives have been hired by Pontius Pig to solve the case before his laundry business goes belly up. (15 min)
Mr Bean: The Animated Series IV
A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (10 min)
Mr Bean: The Animated Series IV
Karting Bean. After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house. (10 min)
Mr Bean: The Animated Series IV
Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (20 min)
Mr Bean: The Animated Series
Supertrolley. Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands. (10 min)
Mr Bean: The Animated Series
Magpie. When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight. (15 min)
Mr Bean: The Animated Series IV
Sample Sale. Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams! (15 min)
Mr Bean: The Animated Series IV
Grounded. Mr Bean is watching Clint Chiseljaw - his favourite action TV show - with Billy, but Mrs Wicket orders her nephew downstairs to finish his chores. Inspired by Clint’s catchphrase – “Nobody gets left behind”, Mr Bean tries a variety of different daring plans to break Billy out of Mrs Wicket’s flat. But none of them work, until he hits on the perfect plan… or so he thinks! (15 min)
Mr Bean: The Animated Series IV
Un-Suitable. Mr Bean peers through the window of the opening party of an art exhibition and sees free snacks being handed around – yum! But he’s told by the bouncer that he needs to be smartly dressed. So he sneaks into the artist’s studio and paints a tuxedo onto himself. This time he’s let in, but will Bean’s fake painted suit last long enough for him to get his free food? (10 min)
Mr Bean: The Animated Series IV
Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (10 min)
Mr Bean: The Animated Series IV
Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (21 min)
Lamput III
Skinny Monster. Skinny gets a monstrous case of the hiccups. Like, literally he's turning into a monster. Not Lamput's fault. Definitely Lamput's problem. (4 min)
Lamput IV
Lamput & The Ducklings. Lamput decides to help two distressed ducks find their missing children. However the ducklings are too much for him to handle! (5 min)
Lamput IV
Lamput Docs and Robot. Lamput is stuck in the lab with a dangerous robot on the loose! It’s up to the combined effort of the two Docs and the entire Lab team to save him before it is too late. (15 min)
Batwheels
Up in the Air. After he causes the Batwing to crash, Bam becomes obsessed with making it up to her during a high-stakes aerial mission against Penguin and his giant ducky blimp. (10 min)
Batwheels
Bibi's Do-Over. Everyone is ecstatic when Bibi, Batgirl, and Robin capture Toyman and his Do-Over remote – except for Bibi, who failed to stick the landing on a big jump. Unwilling to accept her failure, Bibi uses Toyman’s Do-Over remote until she perfects her jump! (20 min)
Ben 10 II
Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (10 min)
Ben 10 II
Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (20 min)
Be Cool, Scooby-Doo!
Trading Chases. Fred switches places with Jeff, the tour guide at a history museum, to give him a chance to lead the Gang in solving a mystery. The mystery: a frightening Egyptian crocodile deity is terrorizing the museum. The problem: Fred is instantly jealous of this new guy and sets out to solve the mystery before Jeff can - with the help of Jeff's tour group of children! (30 min)
Be Cool, Scooby-Doo!
Kitchen Frightmare. Shaggy and Scooby's favorite chef is finally opening his own restaurant but a monstrous Yeti threatens the opening night. The gang has to solve the mystery before dessert is served, while Shaggy and Scooby have to resist eating all the food that's meant for the customers! (20 min)
Lamput III
Sunday Holiday. It might be Sunday, but Specs just won’t let up: his obsession with Lamput knows no weekends. Skinny, on the other hand, knows just how to spend his day off. Asleep, that’s how. Even if his workaholic buddy insists on dragging him through the usual pointless search. The call of a morning coffee wins the day, though; when Specs finally agrees to take a break, he discovers that even orange blobs like a sleep-in. And pancakes. Lots of pancakes. (10 min)
Mr Bean: The Animated Series IV
Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (10 min)
Mr Bean: The Animated Series IV
Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (20 min)
Mr Bean: The Animated Series IV
Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (10 min)
Mr Bean: The Animated Series
The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (10 min)
Tom and Jerry Gokko
Party Time! Jerry sneaks into the party set up to steal some cheese while Tom is sleeping. Tom wakes up and chases Jerry across a table filled with all kinds of food. During the chase, Tom eats a melon which turns him into a sphere shape and Jerry eats a piece of cheese which turns him into a triangle shape. (9 min)
Lamput III
The Chase. Lamput escapes from the Lab, the Boss gives the job of orange-blob-retrieval to Doc Specs and Doc Skinny, who turn out to really suck at orange-blob-retrieval. (6 min)
Lamput IV
Lamput & The Beanstalk. In a freak accident involving the Shrink Gun, a potted plant at the Docs' home scales up into a giant beanstalk taking Lamput with it! Up there beyond the clouds, the Docs and Lamput discover a giant world inhabited by a giant Mustache man. To make matters worse, Skinny gets trapped under the giant's shoe and is carried away to the giant's den. Specs and Lamput now need to rescue Skinny without alerting the giant and together they have to escape back to their world below. (10 min)
Lamput III
Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. (10 min)
Lamput III
Shrunk Docs. Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it. (10 min)
Lamput III
Jamput. Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade. (5 min)
Lamput III
Wig 2. Lamput jumps on Skinny's head and poses as a luscious mane of auburn hair. Specs falls in love. Romance is tough. Especially when you're an idiot. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
The Power Of The Kazoom. Kai, Finn, and Mia transform into Kazoom Kids and are called upon by Enigma to save Kaboom City from the threat of a great villain. (15 min)
Ben 10 II
Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (10 min)
Ben 10 II
Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (15 min)
Be Cool, Scooby-Doo! II
World of Witchcraft. The gang goes to Salem, Massachusetts for a historical festival, only to discover history repeating itself as a demon has been set loose on the town, summoned by a witch as revenge for the infamous 17th Century Salem Witch Trials. (30 min)
Mr Bean: The Animated Series IV
Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (10 min)
Mr Bean: The Animated Series IV
Blown Away. Mr Bean has cleared up the leaves in Mrs Wicket’s path using a leafblower, but can’t find anywhere to put the heap he’s created. So he uses the power tool to blow the pile of leaves in a neat bundle along the street to find somewhere to dump them. Things take a turn when he inadvertently manages to foil a bank robbery with his new toy. (20 min)
Mr Bean: The Animated Series IV
Autograph Hunter. When Mr Bean discovers that his favourite TV action star is in town, he takes a photo to be autographed – but the queue to meet him is massive! So, using a couple of props, he disguises himself as a security guard to get to the front – but he is caught out. How will Mr Bean get his autograph before TV star rushes off to catch his plane? (10 min)
Mr Bean: The Animated Series
Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (20 min)
Grizzy and The Lemmings IV
Termitator. Grizzy uses insecticide and a fly swatter to get rid of vermin that are bothering him during his siesta. The Lemmings heal his last victim: a cute little insect they adopt as their house pet. Only problem, their starving mascot only eats wood! The cabin has lots of it, but when Grizzy realizes that an insect is eating his home from the inside, he takes drastic measures to eliminate it permanently. (5 min)
Grizzy and The Lemmings IV
Dad Despite Himself. Grizzy is too hot and proposes the Lemmings an exchange: their ventilator, which they use to propel their skateboard in the air, for a baby ostrich Grizzy found outside the cabin and who can tow them. The Lemmings are delighted to play with their new baby friend who is overflowing with energy. But the baby’s parents have a different outlook and do not want their son taking risks. Thinking that Grizzy is the Lemmings’ father, they hold him accountable. (10 min)
Grizzy and The Lemmings IV
Illuminated Lemmings. Grizzy has played for too many hours on the console. His eyes are so fatigued he cannot stand a single ray of light. The Lemmings choose this very moment to throw a big birthday party with as many lights as possible! Grizzy goes to great lengths to settle the issue and decides to trip the power supply. The Lemmings discover a source of magical light deep in the savanna. (15 min)
Grizzy and The Lemmings IV
Hide-n-Seek Lemmings. Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna. (5 min)
Grizzy and The Lemmings IV
Nocturnal Din. The Lemmings have organized a mega party at the cabin. This is obviously not to Grizzy’s liking and the bear throws them out. The Lemmings discover a cave where the party is even more fun, but their ruckus drives out the bats who seek refuge in the cabin. Terrified of them, Grizzy tries everything to get rid of them and understands that the most effective thing is the Lemmings’ ghetto blaster. (5 min)
Grizzy and The Lemmings IV
A Love for Fridges. Grizzy needs the fridge to keep his fish cold, but the Lemmings want it to make ice for their miniature ice skating rink. When Grizzy finds a new model robot air conditioner that is both rapid and efficient, the problem seems to be solved: each party will have their own source of cold. But when the Lemmings activate the robot’s artificial intelligence, the gadget starts to feel a powerful love for the person who resembles him most in his new surroundings: the fridge. Grizzy and the Lemmings will do everything to break up this budding romance and recover the cold sources that are rightfully theirs. (5 min)
Grizzy and The Lemmings IV
Bear Family. Grizzy finds a white bear that fell out of a zoo’s refrigerated truck. After consulting the encyclopedia, he realizes that he and the bear are brothers of the same species! He decides to follow the encyclopedia’s instructions to the letter and take care of his brother during his hibernation. This runs counter to all of the Lemmings favorite activities. The Lemmings decide to create a false encyclopedia page which says that they too are bears. Grizzy is now obliged to treat them like brothers as well. (15 min)
Batwheels II
Clay Date. Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day. Redbird must overcome his fear of taking baths if he's going to help Bam bring Clayface to justice. (10 min)
Batwheels II
Wish Upon a Car. Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him! The rest of the Batwheels must learn how to use their big new bodies to undo the wish! (20 min)
Batwheels II
Bibi's Bat-Belt Blunder. Bibi just can’t put down her new exciting video game, even when MOE needs her help packing Bam’s utility belt for a mission. Can she overcome the enticing distraction to save the day when Bam’s mis-packed belt goes haywire? (10 min)
Batwheels II
Lend Me Your Volunteer. Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom get in the way. (15 min)
Bugs Bunny Builders
Looney Science. The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner. (10 min)
Bugs Bunny Builders
Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (20 min)
Bugs Bunny Builders
Squirreled Away. The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything. (10 min)
Bugs Bunny Builders
Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (15 min)
The Tom and Jerry Show IV
Ten Toms the Trouble. Tom uses a newfangled scientific machine to make copies off himself creating a living nightmare for Jerry. (10 min)
The Tom and Jerry Show IV
See Ya Gator. Jerry befriends a lost baby gator, keeping it safe from harm until its momma arrives to take it back home. (5 min)
The Tom and Jerry Show IV
Donut Daze. It's a Battle Royale over the last box of donuts. (15 min)
The Tom and Jerry Show IV
How to be a Dog. Spike demonstrates for Tuffy what it takes to be a dog. (5 min)
The Tom and Jerry Show IV
All that Glitters. The cat and mouse detectives pose as bellhops at a swanky hotel in order to catch a jewel thief. (5 min)
The Tom and Jerry Show IV
The Ol' Switcheroo. Tuffy's wish to be as strong as Spike comes true. (15 min)
The Tom and Jerry Show IV
Tom's Cruise. Tom and Jerry get locked inside a travel trunk and end up on a vacation cruise to France. (5 min)
The Tom and Jerry Show IV
Tap Cat. An old pair of Ginger's tap shoes turns Tom into a tap-dancing fanatic. (10 min)
The Tom and Jerry Show IV
A Kick in the Tail. When Tuffy shows an interest in soccer, Jerry decides to be the little guy's coach and show him how the game is really played by beating Tom in a one-on-one match. (10 min)
The Tom and Jerry Show IV
Party Animals. Tom is placed in charge of the preparations for the Duchess's surprise birthday party for her nephew, Rupert, and Jerry is determined to make a mess of it all. (10 min)
The Tom and Jerry Show IV
Junkyard Pup. When Tyke is accidentally carried off to the local dump, Spike is forced to enlist the help of Jerry and Tom to get his boy back before Ace and Rocco – the junkyard guard dogs – turn him into a formidable junkyard pup. (5 min)
The Tom and Jerry Show IV
Puppy Guard. An overprotective Spike goes to extreme lengths to keep his precious pup safe from harm. (5 min)
The Tom and Jerry Show
Here's Looking A-Choo Kid. When it seems like Spike has developed an allergic reaction to Tom, Rick buys Ginger a hypoallergetic cat named Glory.At first it seems like she's too good to be true, but she's secretly making Spike, Tom and Jerry miserable. The three team up to get rid of Glory, but she's more cunning than she looks. (20 min)
Grizzy and The Lemmings III
Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (5 min)
Grizzy and The Lemmings III
Roaring Lemmings. Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy. (5 min)
Grizzy and The Lemmings III
Mini Troubles. To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread. (15 min)
Grizzy and The Lemmings III
For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (5 min)
Grizzy and The Lemmings III
Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (10 min)
Grizzy and The Lemmings III
Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (5 min)
Grizzy and The Lemmings III
False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (15 min)
Mr Bean: The Animated Series
Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (10 min)
Mr Bean: The Animated Series
Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (15 min)
Mr Bean: The Animated Series II
Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)
Mr Bean: The Animated Series II
Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)
Moley
Mrs Moleys Manic Movers. When Mrs Moley needs a wardobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town. (10 min)
Moley
Camp Councelor. Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans. (10 min)
