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      • Mr Bean: The Animated Series IV

        Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (10 min)

      • Mr Bean: The Animated Series IV

        Blown Away. Mr Bean has cleared up the leaves in Mrs Wicket’s path using a leafblower, but can’t find anywhere to put the heap he’s created. So he uses the power tool to blow the pile of leaves in a neat bundle along the street to find somewhere to dump them. Things take a turn when he inadvertently manages to foil a bank robbery with his new toy. (20 min)

      • Mr Bean: The Animated Series IV

        Autograph Hunter. When Mr Bean discovers that his favourite TV action star is in town, he takes a photo to be autographed – but the queue to meet him is massive! So, using a couple of props, he disguises himself as a security guard to get to the front – but he is caught out. How will Mr Bean get his autograph before TV star rushes off to catch his plane? (10 min)

      • Mr Bean: The Animated Series

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (20 min)

      • Grizzy and The Lemmings IV

        Termitator. Grizzy uses insecticide and a fly swatter to get rid of vermin that are bothering him during his siesta. The Lemmings heal his last victim: a cute little insect they adopt as their house pet. Only problem, their starving mascot only eats wood! The cabin has lots of it, but when Grizzy realizes that an insect is eating his home from the inside, he takes drastic measures to eliminate it permanently. (5 min)

      • Grizzy and The Lemmings IV

        Dad Despite Himself. Grizzy is too hot and proposes the Lemmings an exchange: their ventilator, which they use to propel their skateboard in the air, for a baby ostrich Grizzy found outside the cabin and who can tow them. The Lemmings are delighted to play with their new baby friend who is overflowing with energy. But the baby’s parents have a different outlook and do not want their son taking risks. Thinking that Grizzy is the Lemmings’ father, they hold him accountable. (10 min)

      • Grizzy and The Lemmings IV

        Illuminated Lemmings. Grizzy has played for too many hours on the console. His eyes are so fatigued he cannot stand a single ray of light. The Lemmings choose this very moment to throw a big birthday party with as many lights as possible! Grizzy goes to great lengths to settle the issue and decides to trip the power supply. The Lemmings discover a source of magical light deep in the savanna. (15 min)

      • Grizzy and The Lemmings IV

        Hide-n-Seek Lemmings. Grizzy watches the Lemmings play Hide-n-Seek and cannot refrain from sabotaging their game by revealing their hiding places. The Lemmings challenge him to play against them. The two sides outdo each other in cunning and trickery, but they are equally good. For the last decisive round, the opponents decide to extend the game zone to the entire savanna. (5 min)

      • Grizzy and The Lemmings IV

        Nocturnal Din. The Lemmings have organized a mega party at the cabin. This is obviously not to Grizzy’s liking and the bear throws them out. The Lemmings discover a cave where the party is even more fun, but their ruckus drives out the bats who seek refuge in the cabin. Terrified of them, Grizzy tries everything to get rid of them and understands that the most effective thing is the Lemmings’ ghetto blaster. (5 min)

      • Grizzy and The Lemmings IV

        A Love for Fridges. Grizzy needs the fridge to keep his fish cold, but the Lemmings want it to make ice for their miniature ice skating rink. When Grizzy finds a new model robot air conditioner that is both rapid and efficient, the problem seems to be solved: each party will have their own source of cold. But when the Lemmings activate the robot’s artificial intelligence, the gadget starts to feel a powerful love for the person who resembles him most in his new surroundings: the fridge. Grizzy and the Lemmings will do everything to break up this budding romance and recover the cold sources that are rightfully theirs. (5 min)

      • Grizzy and The Lemmings IV

        Bear Family. Grizzy finds a white bear that fell out of a zoo’s refrigerated truck. After consulting the encyclopedia, he realizes that he and the bear are brothers of the same species! He decides to follow the encyclopedia’s instructions to the letter and take care of his brother during his hibernation. This runs counter to all of the Lemmings favorite activities. The Lemmings decide to create a false encyclopedia page which says that they too are bears. Grizzy is now obliged to treat them like brothers as well. (15 min)

      • Batwheels II

        Clay Date. Clayface, Gotham City's messiest villain, arrives to cause trouble during Gotham's annual Clean Up Day. Redbird must overcome his fear of taking baths if he's going to help Bam bring Clayface to justice. (10 min)

      • Batwheels II

        Wish Upon a Car. Buff makes a wish on a magic artifact for the other Batwheels to be turned into monster trucks, just like him! The rest of the Batwheels must learn how to use their big new bodies to undo the wish! (20 min)

      • Batwheels II

        Bibi's Bat-Belt Blunder. Bibi just can’t put down her new exciting video game, even when MOE needs her help packing Bam’s utility belt for a mission. Can she overcome the enticing distraction to save the day when Bam’s mis-packed belt goes haywire? (10 min)

      • Batwheels II

        Lend Me Your Volunteer. Buff tries to show Batwing how great it is to volunteer to help Gotham's needy, but the Legion of Zoom get in the way. (15 min)

      • Bugs Bunny Builders

        Looney Science. The Looney Builders build a science museum in the desert where Wile E. Coyote becomes distracted by the Road Runner. (10 min)

      • Bugs Bunny Builders

        Big Feet. Mayor Leghorn hires The Looney Builders to build a water wheel in the forest where Porky worries about a mythical creature named “Big Feet.” (20 min)

      • Bugs Bunny Builders

        Squirreled Away. The Looney Builders build Tibs Squirrel a closet in his tree, but it won’t fit all of Tibs’ stuff and he doesn’t want to get rid of anything. (10 min)

      • Bugs Bunny Builders

        Beach Battle. When The Looney Builders enter a sandcastle building contest, Tweety sees the competition and loses confidence in his idea. (15 min)

      • The Tom and Jerry Show IV

        Ten Toms the Trouble. Tom uses a newfangled scientific machine to make copies off himself creating a living nightmare for Jerry. (10 min)

      • The Tom and Jerry Show IV

        See Ya Gator. Jerry befriends a lost baby gator, keeping it safe from harm until its momma arrives to take it back home. (5 min)

      • The Tom and Jerry Show IV

        Donut Daze. It's a Battle Royale over the last box of donuts. (15 min)

      • The Tom and Jerry Show IV

        How to be a Dog. Spike demonstrates for Tuffy what it takes to be a dog. (5 min)

      • The Tom and Jerry Show IV

        All that Glitters. The cat and mouse detectives pose as bellhops at a swanky hotel in order to catch a jewel thief. (5 min)

      • The Tom and Jerry Show IV

        The Ol' Switcheroo. Tuffy's wish to be as strong as Spike comes true. (15 min)

      • The Tom and Jerry Show IV

        Tom's Cruise. Tom and Jerry get locked inside a travel trunk and end up on a vacation cruise to France. (5 min)

      • The Tom and Jerry Show IV

        Tap Cat. An old pair of Ginger's tap shoes turns Tom into a tap-dancing fanatic. (10 min)

      • The Tom and Jerry Show IV

        A Kick in the Tail. When Tuffy shows an interest in soccer, Jerry decides to be the little guy's coach and show him how the game is really played by beating Tom in a one-on-one match. (10 min)

      • The Tom and Jerry Show IV

        Party Animals. Tom is placed in charge of the preparations for the Duchess's surprise birthday party for her nephew, Rupert, and Jerry is determined to make a mess of it all. (10 min)

      • The Tom and Jerry Show IV

        Junkyard Pup. When Tyke is accidentally carried off to the local dump, Spike is forced to enlist the help of Jerry and Tom to get his boy back before Ace and Rocco – the junkyard guard dogs – turn him into a formidable junkyard pup. (5 min)

      • The Tom and Jerry Show IV

        Puppy Guard. An overprotective Spike goes to extreme lengths to keep his precious pup safe from harm. (5 min)

      • The Tom and Jerry Show

        Here's Looking A-Choo Kid. When it seems like Spike has developed an allergic reaction to Tom, Rick buys Ginger a hypoallergetic cat named Glory.At first it seems like she's too good to be true, but she's secretly making Spike, Tom and Jerry miserable. The three team up to get rid of Glory, but she's more cunning than she looks. (20 min)

      • Grizzy and The Lemmings III

        Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (5 min)

      • Grizzy and The Lemmings III

        Roaring Lemmings. Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy. (5 min)

      • Grizzy and The Lemmings III

        Mini Troubles. To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread. (15 min)

      • Grizzy and The Lemmings III

        For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (5 min)

      • Grizzy and The Lemmings III

        Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (10 min)

      • Grizzy and The Lemmings III

        Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (5 min)

      • Grizzy and The Lemmings III

        False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (15 min)

      • Mr Bean: The Animated Series

        Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (10 min)

      • Mr Bean: The Animated Series

        Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (15 min)

      • Mr Bean: The Animated Series II

        Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)

      • Mr Bean: The Animated Series II

        Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (20 min)

      • Moley

        Mrs Moleys Manic Movers. When Mrs Moley needs a wardobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town. (10 min)

      • Moley

        Camp Councelor. Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans. (10 min)

      • Moley

        Mission Impossimole. Mystic Mole leaves Moley and Dotty in charge of the temple, meanwhile the Gardener hatches an ingenious plan to get his hands on Manny! (20 min)

      • Moley

        The Beast of James Bay. Moley and Dotty must track down the mysterious Beast of James Bay, meanwhile, the Gardener uses this opportunity to try out his new creature disguise to try and trap Manny. (10 min)

      • Moley

        It's a Molevelous Life. It’s the anniversary of Café Moley. But Lester isn’t feeling himself, Moley conjures up a spell and they get sucked into Manny and go on a journey through Lester’s past. (10 min)

      • Meet the Batwheels

        Bad Day. Bam gushes over his personal hero and idol - Batman! During an ongoing mission, Bam awes at all the cool moves and awesome antics that Batman shows off. Potentially can be done with existing footage. (10 min)

      • Mush-Mush And The Mushables

        Watch the Storm. When Chep asks Mush-Mush and Lilit to go storm-watching and they refuse, Lilit feels bad and convinces Mush-Mush to join their friend. But there are no storms on the horizon. When they notice Chanterelle going through the forest mysteriously, our Mushlers decide to find out what she’s up to instead. That’s when a big storm starts brewing on the horizon... (10 min)

      • Mush-Mush And The Mushables

        Lightning Bark. Fung and Miff have come across a rare piece of bark struck by lightning. Chep desperately wants to add it to his collection, but Fung and Miff have no intention to give it to him. Now remembering every time Chep has been nice to them, Fung and Miff end up doing something they never thought possible… (10 min)

      • Mush-Mush And The Mushables

        Special Delivery. Chep knows so many things about nature that Mush-Mush and Lilit are confident he’s not far from being an expert like Mushpot. So, when Travel Snail seems unwell, Mush-Mush and Lilit encourage their friend to take care of her in Mushpot’s absence. Chep’s diagnosis takes everyone by surprise: Travel Snail is expecting baby snails! At least that’s what Chep is convinced about… (20 min)

      • Mush-Mush And The Mushables

        The Perfect Fritter. Chep has been watching Sushi-Mushi test new compost fritters recipes. When Mush-Mush gets to taste one, he can’t believe it: Sushi-Mushi has cooked the perfect fritter. He tells the news to everyone in Mushton and now, all the Mushables want to taste the perfect fritter too! Only problem is the pressure is so high Sushi-Mushi can’t remember the recipe anymore… (10 min)

      • Mush-Mush And The Mushables II

        Dish of Doom. The Mushlers lead Sushi-Mushi to believe that Pickled Swampost is Mushpot’s favourite dish when he can't stand it. Now they must try to stop Sushi-Mushi from serving this horrible food to Mushpot! (20 min)

      • Lamput IV

        Break Out. The Docs finally catch Lamput! Mission accomplished…and now they have nothing to do. Every other job to catch lab experiments gone rogue is a piece of cake compared to Lamput. Realizing that they’ve lost their lives’ purpose, Specs and Skinny decide to break Lamput out of the lab’s hi-tech prison so that they can go back to catching him again. (5 min)

      • Lamput IV

        Magic Marker. After the Docs constantly fail to catch Lamput with the power of science and technology, they come across an unlikely source to help them with their troubles - Magic! A witch offers them a magic marker that gives them any supernatural powers they draw on their skin. Lamput must now escape and Skinny with their new magical power! (10 min)

      • Lamput III

        Rival Doc. Lamput has escaped yet again, and yet again, Specs and Skinny are in serious trouble with the Boss. He’s so fed up with their constant failure that he hires an out-of-towner: a super cool, hi-tech Doc who has all the moves and the attitude to match. (10 min)

      • Lamput IV

        Theatre Night. It's a night out at the theatre for the Docs but when they spot Lamput in the front row, they decide to give up their night of culture for a night of capture! Lamput escapes backstage where he morphs from scenery into props, then into costume and eventually ends up on stage! The Docs make chase, and end up becoming part of the performance too, much to the Directors dismay. Can the show go on? Or will it be a total flop? (5 min)

      • Lamput IV

        Some Kind Of Magic. The Docs spot Lamput in the audience of a magic show and try to catch him. The chase takes them backstage where Lamput evades the Docs with the help of different magic contraptions until Specs and Skinny unknowingly ends up on stage. They become reluctant assistants to the Magician who is about to perform some death-defying tricks – with the help of the Docs! (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Making My Own Future. Professor K sends Kid Fury after the Orb of Knowledge in Equilibra's pyramid. There, Equilibra confronts him with the past, present, and future. (15 min)

      • Grizzy and The Lemmings

        Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (5 min)

      • Grizzy and The Lemmings

        Lemming Tonic. Grizzy is exhausted and the couch has never seemed so enticing! He goes to fetch a pillow and a sleeping mask, but the Lemmings have entirely different plans for the couch. They see it as a fabulous trampoline and the ideal spot for an aerobics session. To win the right to have his nap, the weary bear must first contend with the super-energetic Lemmings! (10 min)

      • Grizzy and The Lemmings

        Bear Itch. Grizzy discovers that the frenzied "break dance" the Lemmings are doing is actually due to the fleas they are infested with. When Grizzy catches them too, it's panic all round! Grizzy is determined to eliminate the parasites, down to the very last one. The problem is his little roommates have no desire whatsoever to be treated... (15 min)

      • Batwheels

        Ace in the Hole. When a group of alley dogs, aided by a heroic stray, are saved from Catwoman by kind-hearted Buff, he brings them all back to live in the Batcave, unbeknownst to the rest of the Bat-Family. (10 min)

      • Batwheels

        Mechanic Panic. When Jestah injures herself preparing for an extreme sports competition with the other Zoomers, Bibi helps her overcome her fear of going to the mechanic so she can heal up in time to compete. (15 min)

      • Ben 10 II

        Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (10 min)

      • Ben 10 II

        Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (20 min)

      • Be Cool, Scooby-Doo! II

        Silver Scream. The gang tours an old Hollywood Studio, but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen! (30 min)

      • Be Cool, Scooby-Doo! II

        Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go uncover at a private magic club being terrorized by a mutant Rabbit monster! (20 min)

      • Tom and Jerry Gokko

        Food Fight. Jerry is raiding the fridge but gets caught by Tom. Tom tries to get the food back, but Jerry and Tuffy fight back by throwing food at Tom. Jerry accidentally throws Tuffy at Tom and has to rescue him. (10 min)

      • Mr Bean: The Animated Series

        Gadget Kid. Mr. Bean finds himself dogged by a young Japanese boy at the Science Museum. He takes an instant dislike to the Scallywag until he sees what the kid has in his backpack: gadgets so cool you can’t even get them in the West. So when a security guard tries to ruin their fun they run away together to... Mars! (10 min)

      • Mr Bean: The Animated Series II

        Taxi Bean. Mr Bean takes a taxi to his local toyshop but a dodgy cabbie thinks he can take Mr Bean for a ride. After a mix up Mr Bean finds himself driving the taxi and starts to have fun couriering people to their destinations even giving an American tourist an extensive tour of London. But will the taxi driver find out what’s been going on and how much will Bean’s final fare be? (15 min)

      • Mr Bean: The Animated Series II

        Muscle Bean. Mr Bean needs to impress Irma who is infatuated with the hunky deliveryman. Bean tries to improve his physique at the gym but has little success. Instead he opts for an inflatable muscle suit. Irma is indeed impressed and Bean’s plan seems to be working – until the suit gets punctured and Bean makes the mistake of re-inflating it with helium. As Bean floats off into the sky will Irma’s admiration be punctured? (15 min)

      • Mr Bean: The Animated Series II

        A New Friend. Mr Bean is initially charmed when a seemingly cute seagull turns up on his windowsill. Bean feeds the gull and invites the bird inside. But it’s not long before the seagull in the flat turns out to be a cuckoo in the nest taking over Bean’s home – eating all his food controlling the TV and sleeping in his bed. Bean starts to regret taking on a new best friend in place of good old reliable Teddy. (15 min)

      • Grizzy and The Lemmings III

        Non-Peaceful Coaching. After being hit over the head, the Lemmings become hypnotized by a fitness poster and take themselves for sports coaches. They are determined to forcefully train Grizzy, who would much rather lounge around than do push-ups and squats. But the Lemmings' new personality makes them particularly overbearing. (10 min)

      • Grizzy and The Lemmings III

        Bear In Troubled Waters. Nothing seems to be biting Grizzy's fishing rod and the bear is in despair. Suddenly he spots a fabulous swordfish swimming in the lagoon. The bear is already licking his chops, when he sees the Lemmings straddling the fish in a rodeo game. From inside the cabin he uses as a mooring post, Grizzy manages to snare the swordfish and is about to pull it in, but the Lemmings are riding it toward the high seas. Each party tugs hard. And the cabin starts to slide… (5 min)

      • Grizzy and The Lemmings III

        Earthquake-Proof Bear. The Lemmings discover that several drops of Tabasco sauce poured into a rock fault releases powerful sprays of steam that propel them high into the sky on a pot lid. Except that the entire volcanic island shudders each time the drops are poured. Grizzy, who has decided to take a nap in his hammock, confiscates the bottle before realizing that the Lemmings have an entire stock ! (15 min)

      • Grizzy and The Lemmings III

        The Spirit Of Competition. The Lemmings have decided to organize a race with two sand yachts they found on the beach. The only thing missing, is a worthy adversary. They put Grizzy, who was taking a nap, on one of the yachts without waking him up. And the race is off. Grizzy wakes up in shock onboard his sand yacht. (5 min)

      • Grizzy and The Lemmings III

        Odd-Job Crab. Grizzy has run out of ideas to open his coconut until he sees the Lemmings' new friend the crab open one with a simple snip of the claw. He confiscates the crustacean and uses it to take the tops off his coconuts. As they fight over the crab, the characters discover a remote-control device in a secret grotto that operates a giant crab. Grizzy takes over the controls, but the Lemmings want to play with the joystick too! (5 min)

      • Grizzy and The Lemmings III

        Ordeal Of Comfort. A helicopter takes off from the beach, leaving behind installations for a TV game, namely lots of food supplies – which are locked up. To access the keys and the food, participants must win team tests under the surveillance of a drone. The Lemmings are the yellow team. The red team is comprised of Grizzy, an oar, and a flabbergasted crab! (10 min)

      • Grizzy and The Lemmings III

        Outboard Cabin. While trying to avoid the Lemmings' outboard speedboat, Grizzy punctures his air mattress and is propelled into a hidden grotto where he finds a conch decorated with Maori symbols that can control whales. Grizzy returns, proudly straddling his cetacean and chases the Lemmings from his peaceful spot. But the Lemmings' imagination is equal to the size of this potential new playmate! (15 min)

      • The Tom and Jerry Show V

        Cave Cat. A prehistoric Cave Cat arrives at Rick and Ginger's house. (5 min)

      • The Tom and Jerry Show V

        The Three Little Mice. Papa tells his fractured version of the Three Little Pigs story to the Bavarian mouse trio. (5 min)

      • The Tom and Jerry Show V

        Pumpkin Punks. Maude tasks Tom with guarding her prize pumpkin until she enters it into competition at the county fair. (15 min)

      • The Tom and Jerry Show V

        I Dream of Jerry. A battle ensues over who will control the Genie that emerges from an antic lamp Genger brings home from a yard sale. (10 min)

      • The Tom and Jerry Show V

        Mr. Nobody. The Cat and Mouse Detectives are hired to track down Tuffy's imaginary scapegoat, Mr. Nobody. (5 min)

      • The Tom and Jerry Show V

        Pranks for Nothin'. It's the battle of the soldier angels when pranks run amok on April Fool's Day. (15 min)

      • Mr Bean: The Animated Series IV

        Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (10 min)

      • Mr Bean: The Animated Series IV

        Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (10 min)

      • Mr Bean: The Animated Series IV

        Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (20 min)

      • Mr Bean: The Animated Series

        Cat-Sitting. After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after. (10 min)

      • Mr Bean: The Animated Series

        The Bottle. Mr. Bean is delighted with his new ‘ship in a bottle’ until it mistakenly ends up on a milkman’s float. He frantically pursues his prize possession, only to see it disappear into a milk bottling plant at the local dairy. Getting it back promises to be a mission of the impossible. (15 min)

      • Mr Bean: The Animated Series IV

        Alarm Bean. Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet… (10 min)

      • Mr Bean: The Animated Series IV

        Operation Wicket. Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out? (20 min)

      • Mr Bean: The Animated Series IV

        Supermarket Ride. Mr Bean is at the supermarket when he spots a cool fire engine ride – but the security guard makes it clear it’s for little kids only. Not to be deterred, Mr Bean tries everything he can to distract the guard to have his go on the ride. When he finally does get his go, it’s not as good as he thought it would be, especially when a real fire engine has to be called to help Mr Bean! (10 min)

      • Mr Bean: The Animated Series IV

        Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (10 min)

      • Mr Bean: The Animated Series IV

        Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (20 min)

      • Lamput III

        Sleepwalking. Specs will never learn about watching horror movies before bed. He can never sleep afterwards. He jumps at every strange noise - including the ones Skinny's making downstairs, as he blends up a smoothie IN HIS SLEEP. (5 min)

      • Lamput IV

        The Docs Express. The Docs are on holiday and board a high-speed train only to realise that Lamput is also on the same train, except he’s in First Class! During the train journey, the Docs try to get from Coach into First Class but are refused entry by the train’s Captain. They then disguise themselves as train staff and finally get in, ready to capture the unsuspecting Lamput. (5 min)

      • Lamput IV

        Clowning Around. The Docs and Lamput are excited because the FunFair is in town! But after the Docs cause havoc for the Carnival Clown during his juggling act, Lamput tries to make things right. The Clown is delighted in his new found friend and the two of them disappear into his House of Fun, with the Docs giving chase. But not all is as it seems inside the mysterious fun house, and the Docs have to come up with a cunning plan to capture Lamput and avoid upsetting the Clown any more! (15 min)

      • Batwheels

        Sidekicked to the Curb. When Bam is sent to take on Prank, Redbird is forced to hang back because The Joker’s van is too dangerous! When Bam discovers that Redbird secretly tagged along, he’s upset… until Redbird bails him out of a tight spot. (10 min)

      • Batwheels

        Keep Calm and Roll On. After Jestah’s insults get the best of her, a short-tempered Bibi tries to not let the big-wheeled bully's words get to her so she can help Batgirl catch Harley. (20 min)

      • Ben 10 II

        Bon Voyage. Aboard the SS Pettigrew on its final voyage, Ben must not only battle seasickness, but Steam Smythe, who looks to use his mechanical creatures to sink the steamship's modern replacement... and the passengers with it! (10 min)

      • Ben 10 II

        Mayhem in Mascot. After their attempt to get a photo with every storefront mascot is foiled, Ben and Gwen sneak out at night to get their photo with the wooden bear totem known as "Yawk"... only to find he and the other mascots have come to life! (20 min)

      • Be Cool, Scooby-Doo!

        Area 51 Adjacent. Daphne had always dreamed of meeting extraterrestrial life, but that dream becomes a nightmare when the gang gets caught up in the mystery of a scary alien monster and brought to Area 53 - a government facility so secret, it's two numbers higher than Area 51! (25 min)

      • Be Cool, Scooby-Doo!

        Grand Scam. Shaggy takes the Gang to the Minor League Baseball stadium of his youth only to learn that it's about to be shut down because a Ghostly Baseball Player is scaring away the fans - and the team! Shaggy puts aside his cowardly ways to save his home team. But will Scooby stand by his (now not-so-scared) pal? (25 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)

      • Mr Bean: The Animated Series IV

        Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (10 min)

      • Mr Bean: The Animated Series IV

        Ghost Spotters. When a TV show offers cash to film in haunted homes, Mr Bean invites a film crew over and rigs his flat up to make it as spooky as possible – wobbly picture frames on wires, eerie noises on a tape recorder and a good old-fashioned sheet for a ghost. But will the tricks be convincing enough to win Mr Bean the money? (15 min)

      • Mr Bean: The Animated Series IV

        Necklace Thief. Mr Bean offers to repair Mrs Wicket’s antique necklace, but when his back is turned Scrapper gets entangled and runs off with it around his neck. Mr Bean turns his flat upside before spotting the bejewelled cat and gives chase. But when Mrs Wicket sees Mr Bean’s abandoned flat in a mess, she thinks her necklace has been stolen by a burglar! (10 min)

      • Mr Bean: The Animated Series

        Keyboard Capers. Determined to master Beethoven’s symphony, Mr Bean wangles himself a grand piano, a music book, a candelabra and a very patient piano teacher. Liberace, eat your heart out! (15 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (9 min)

      • Lamput III

        The Split. The strain of constant failure gets too much for the Docs, and their friendship breaks down once and for all. (1 min)

      • Lamput IV

        Boss On The Moon. Boss is writing his new novel but he finds it extremely hard to focus with all the noise and disturbance at the lab. Looking for some tranquillity, Boss finally settles inside the old cannon at launch pad of the lab and accidentally gets fired out all the way to the moon!! It’s completely quiet on the moon, just what Boss needs. He can’t stop writing. Back at the lab, they build a rocket to bring Boss back! Hopefully boss gets to finish his novel first. (15 min)

      • Lamput III

        Dr Lamput. After a mishap involving a bucket of grey paint, Lamput ends up back at the Lab, working undercover as the newest Doc on the block. (10 min)

      • Lamput III

        Animal X. The Docs come up with a new gadget, giving them the ability to take on the animal’s strength to take Lamput down! (10 min)

      • Lamput III

        Cast Away. Lamput and Specs find themselves on an island. Spec learns a harsh lesson on listening. (5 min)

      • Lamput III

        Lamput meets Tuzki. Lamput is caught but makes a new friend, Tuzki who comes to his rescue! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Welcome To Kaboom City. The Kazoom Kids are getting to know Kaboom City when they get their first mission: to save Super C from Jack the Juicer. (20 min)

      • Ben 10 II

        Bon Voyage. Aboard the SS Pettigrew on its final voyage, Ben must not only battle seasickness, but Steam Smythe, who looks to use his mechanical creatures to sink the steamship's modern replacement... and the passengers with it! (10 min)

      • Ben 10 II

        Mayhem in Mascot. After their attempt to get a photo with every storefront mascot is foiled, Ben and Gwen sneak out at night to get their photo with the wooden bear totem known as "Yawk"... only to find he and the other mascots have come to life! (15 min)

      • Be Cool, Scooby-Doo! II

        Professor Huh? Part 1. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)

      • Mr Bean: The Animated Series IV

        The Sofa Stain. Irma and Mr Bean are invited across the road for dinner, and Mr Paliwal is particularly keen to show off his brand-new white sofa. As Mr Bean tests it out, he feels the squish of a chocolate bar in his back pocket and realises it’s gone all over the white cushions. Can Mr Bean clean the sofa before anyone notices? (10 min)

      • Mr Bean: The Animated Series IV

        Bean The Pet Groomer. When Mrs Wicket gives Mr Bean some cash to take Scrapper to the pet groomer’s, he can’t believe the cost! Instead he buys a basic grooming kit, pockets the rest of the cash and gives the cat a makeover himself, without Mrs Wicket realising. Spotting a business opportunity, Mr Bean then sets himself up as a pet groomer in the back garden. But Mrs Wicket discovers she’s been tricked and now she wants revenge! (20 min)

      • Mr Bean: The Animated Series II

        Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (20 min)

      • Grizzy and The Lemmings IV

        The Ten Plagues of Grizzy. The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna. (5 min)

      • Grizzy and The Lemmings IV

        Sandbox Games. Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy! (5 min)

      • Grizzy and The Lemmings IV

        Chocolate Deposit. The Lemmings find a magic stick that functions as a Yummy divining rod. Grizzy steals their stick and finds a Yummy deposit in the savanna. To take control over Grizzy’s discovery, the Lemmings set a trap to draw the bear far from the deposit and transform it into an industrial chocolate factory. Grizzy will want to recover his chocolate deposit. (15 min)

      • Grizzy and The Lemmings IV

        Firefly Party. An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies. (10 min)

      • Grizzy and The Lemmings IV

        Keyring Cabin. The Lemmings recover a jar of Yummy from an automatic distributor but before they can enjoy it Grizzy confiscates the treat. In exchange, he leaves them the keyring that came as a gift. The Lemmings aren’t interested until the keyring lands in a magic vial which gives it an extraordinary power: stick the keyring onto any object and it will shrink to the size of a plastic miniature figurine! (5 min)

      • Grizzy and The Lemmings IV

        Great Wall Disco. Grizzy is jealous of the Lemmings’ new game: an interactive dance mat connected to the TV where the idea is to jump around and perform dance sequences. As they fight over the mat, Grizzy and the Lemmings discover a hidden mechanism in one of the Great Wall of China’s watchtowers. The mechanism activates a game on the wall’s paving stones that is similar to the interactive mat, only life size. On your marks, get ready, dance! (5 min)

      • Grizzy and The Lemmings IV

        Choco-Noodles. Grizzy and the Lemmings are hungry! While fighting over a jar of Yummy chocolate spread, the jar is destroyed. But Grizzy discovers an ingenious manner to recover the remains of another Yummy jar using instant Chinese noodles as inspiration. The result is delicious. Grizzy and the Lemmings will once again fight over this new Yummy-based recipe: Choco-noodles. (15 min)

      • Batwheels II

        Condiment Chaos! Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham. (10 min)

      • Batwheels II

        Bat-Blast-Off! When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain and Bam must learn how to control all that speed. (15 min)

      • Batwheels II

        Flight of the Kitty. Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly. (15 min)

      • Batwheels II

        The Bestah Way. When Harley Quinn’s Hyena goes missing, Bibi agrees to help Jestah look for her. (10 min)

      • Meet the Batwheels

        Rockin' Robin. Redbird gushes about his favorite hero and driver - Robin - as he shows off their action-packed adventures and gadgets in his own personal vlog. (5 min)

      • Bugs Bunny Builders

        Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (15 min)

      • Bugs Bunny Builders

        Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (15 min)

      • Bugs Bunny Builders

        Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)

      • Bugs Bunny Builders

        Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (15 min)

      • The Tom and Jerry Show IV

        Turkey Tom. Tom and Jerry work together to save a live turkey from becoming the centerpiece of a holiday feast. (10 min)

      • The Tom and Jerry Show IV

        Broom for Improvement. The gang does battle with a magical broom. (5 min)

      • The Tom and Jerry Show IV

        Bones of Contention. Spike's bones are missing, and Frankie the Rat is the culprit. Now all they have to do is catch in the dirty rat in the act. (15 min)

      • The Tom and Jerry Show IV

        Tom Save the Queen. The detectives across the hall must solve a series of high-profile thefts that are framing innocent people for the crimes. (5 min)

      • The Tom and Jerry Show IV

        Slam Dunk. The Cat and Mouse are hired to find out who absconded with Hoops McJumpalot's lucky hightop sneakers. (5 min)

      • The Tom and Jerry Show IV

        Attachment Disorder. Tom and Spike get glued together. (15 min)

      • The Tom and Jerry Show IV

        The French Mistake. Tom is placed in charge of caring for the Duchess's French Poodle and needs Tuffy and Jerry's help in keeping the ill-tempered mutt under control. (10 min)

      • The Tom and Jerry Show IV

        Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest. (5 min)

      • The Tom and Jerry Show V

        Giant Problems. Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio. (15 min)

      • The Tom and Jerry Show V

        Hold the Cheese. To Tom and Jerry's delight, Ginger's new "no junk food in the house" diet causes Rick to sleepwalk every night to the local fast food joint. (5 min)

      • The Tom and Jerry Show V

        Not So Grand Canyon. Tom and Jerry take the scouts on a camping trip to canyon country and get more than they bargained for when a coyote pup shows up. (5 min)

      • The Tom and Jerry Show V

        Eight Legs No Waiting. The gang get more than they bargained for when they try to shoo away a seemingly docile spider. (10 min)

      • The Tom and Jerry Show

        Superfied. Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies, and they have fun terrorizing Tom, an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies. (15 min)

      • Grizzy and The Lemmings III

        Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)

      • Grizzy and The Lemmings III

        Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (10 min)

      • Grizzy and The Lemmings III

        Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)

      • Grizzy and The Lemmings III

        In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (10 min)

      • Grizzy and The Lemmings III

        Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (5 min)

      • Grizzy and The Lemmings III

        1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)

      • Grizzy and The Lemmings III

        Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (15 min)

      • Mr Bean: The Animated Series II

        The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)

      • Mr Bean: The Animated Series II

        Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (15 min)

      • Mr Bean: The Animated Series II

        Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (10 min)

      • Mr Bean: The Animated Series II

        Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (20 min)

      • Moley

        Mud Molevelous Mud. All of MoleTown goes into a cleaning frenzy after Moley tries to explain why humans in the Great Above think dirt is dirty! (10 min)

      • Moley

        The Ambassador. Moley tries to impress the new ambassador from MoleTown’s sister city, Moledonia, meanwhile the Gardener has schemed up a free tour in order to get his hands on Manny. (10 min)