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Mr Bean: The Animated Series IV
The Sofa Stain. Irma and Mr Bean are invited across the road for dinner, and Mr Paliwal is particularly keen to show off his brand-new white sofa. As Mr Bean tests it out, he feels the squish of a chocolate bar in his back pocket and realises it’s gone all over the white cushions. Can Mr Bean clean the sofa before anyone notices? (10 min)
Mr Bean: The Animated Series IV
Bean The Pet Groomer. When Mrs Wicket gives Mr Bean some cash to take Scrapper to the pet groomer’s, he can’t believe the cost! Instead he buys a basic grooming kit, pockets the rest of the cash and gives the cat a makeover himself, without Mrs Wicket realising. Spotting a business opportunity, Mr Bean then sets himself up as a pet groomer in the back garden. But Mrs Wicket discovers she’s been tricked and now she wants revenge! (20 min)
Mr Bean: The Animated Series II
Home Movie. Mr Bean is unimpressed with a horror movie he sees at the cinema and reckons he can do much better. Bean sets out to create his very own home movie masterpiece –featuring Mrs Wicket Irma and Teddy! The screening in the garden is a huge success but will Mrs Wicket be pleased with her makeover and starring role? (10 min)
Mr Bean: The Animated Series
Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (20 min)
Grizzy and The Lemmings IV
The Ten Plagues of Grizzy. The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna. (5 min)
Grizzy and The Lemmings IV
Sandbox Games. Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy! (5 min)
Grizzy and The Lemmings IV
Chocolate Deposit. The Lemmings find a magic stick that functions as a Yummy divining rod. Grizzy steals their stick and finds a Yummy deposit in the savanna. To take control over Grizzy’s discovery, the Lemmings set a trap to draw the bear far from the deposit and transform it into an industrial chocolate factory. Grizzy will want to recover his chocolate deposit. (15 min)
Grizzy and The Lemmings IV
Firefly Party. An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies. (10 min)
Grizzy and The Lemmings IV
Keyring Cabin. The Lemmings recover a jar of Yummy from an automatic distributor but before they can enjoy it Grizzy confiscates the treat. In exchange, he leaves them the keyring that came as a gift. The Lemmings aren’t interested until the keyring lands in a magic vial which gives it an extraordinary power: stick the keyring onto any object and it will shrink to the size of a plastic miniature figurine! (5 min)
Grizzy and The Lemmings IV
Great Wall Disco. Grizzy is jealous of the Lemmings’ new game: an interactive dance mat connected to the TV where the idea is to jump around and perform dance sequences. As they fight over the mat, Grizzy and the Lemmings discover a hidden mechanism in one of the Great Wall of China’s watchtowers. The mechanism activates a game on the wall’s paving stones that is similar to the interactive mat, only life size. On your marks, get ready, dance! (5 min)
Grizzy and The Lemmings IV
Choco-Noodles. Grizzy and the Lemmings are hungry! While fighting over a jar of Yummy chocolate spread, the jar is destroyed. But Grizzy discovers an ingenious manner to recover the remains of another Yummy jar using instant Chinese noodles as inspiration. The result is delicious. Grizzy and the Lemmings will once again fight over this new Yummy-based recipe: Choco-noodles. (15 min)
Batwheels II
Condiment Chaos! Condiment King takes advantage of no Batwheels being on patrol to unleash a barrage of ketchup and mustard on an unsuspecting Gotham. (10 min)
Batwheels II
Bat-Blast-Off! When King Tut steals an ancient artifact that makes his Carcophagus magically fast, MOE equips Bam with rocket boosters to catch the villain and Bam must learn how to control all that speed. (15 min)
Batwheels II
Flight of the Kitty. Now that Catwoman has equipped Kitty with wings, Batwing tries to teach the easily-distracted Kitty how to fly. (15 min)
Batwheels II
The Bestah Way. When Harley Quinn’s Hyena goes missing, Bibi agrees to help Jestah look for her. (10 min)
Meet the Batwheels
Rockin' Robin. Redbird gushes about his favorite hero and driver - Robin - as he shows off their action-packed adventures and gadgets in his own personal vlog. (5 min)
Bugs Bunny Builders
Game Time. Chef Hector hires The Looney Builders to build him a burger restaurant, but Daffy is so focused on beating his handheld game that he causes major setbacks. (15 min)
Bugs Bunny Builders
Soup Up. As The Looney Builders help Petunia build a greenhouse, she can’t wait for the veggies to grow and does everything she can to speed up the process. (15 min)
Bugs Bunny Builders
Looneyburg Lights Part 1. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (10 min)
Bugs Bunny Builders
Looneyburg Lights Part 2. The Looney Builders prepare to host a big holiday lights festival in Looneyburg Park when an unexpected snowstorm prevents Looneyburgers from attending. (15 min)
The Tom and Jerry Show IV
Turkey Tom. Tom and Jerry work together to save a live turkey from becoming the centerpiece of a holiday feast. (10 min)
The Tom and Jerry Show IV
Broom for Improvement. The gang does battle with a magical broom. (5 min)
The Tom and Jerry Show IV
Bones of Contention. Spike's bones are missing, and Frankie the Rat is the culprit. Now all they have to do is catch in the dirty rat in the act. (15 min)
The Tom and Jerry Show IV
Tom Save the Queen. The detectives across the hall must solve a series of high-profile thefts that are framing innocent people for the crimes. (5 min)
The Tom and Jerry Show IV
Slam Dunk. The Cat and Mouse are hired to find out who absconded with Hoops McJumpalot's lucky hightop sneakers. (5 min)
The Tom and Jerry Show IV
Attachment Disorder. Tom and Spike get glued together. (15 min)
The Tom and Jerry Show IV
The French Mistake. Tom is placed in charge of caring for the Duchess's French Poodle and needs Tuffy and Jerry's help in keeping the ill-tempered mutt under control. (10 min)
The Tom and Jerry Show IV
Farmed and Dangerous. Things get crazy down on the farm when a cat and mouse pursuit lead Jerry to hide his turtle egg in a hen's nest. (5 min)
The Tom and Jerry Show V
Giant Problems. Papa tells his fractured version of the Jack and the Beanstalk story to the Bavarian mouse trio. (15 min)
The Tom and Jerry Show V
Hold the Cheese. To Tom and Jerry's delight, Ginger's new "no junk food in the house" diet causes Rick to sleepwalk every night to the local fast food joint. (5 min)
The Tom and Jerry Show V
Not So Grand Canyon. Tom and Jerry take the scouts on a camping trip to canyon country and get more than they bargained for when a coyote pup shows up. (5 min)
The Tom and Jerry Show V
Eight Legs No Waiting. The gang get more than they bargained for when they try to shoo away a seemingly docile spider. (10 min)
The Tom and Jerry Show
Superfied. Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies, and they have fun terrorizing Tom, an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies. (15 min)
Grizzy and The Lemmings III
Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (5 min)
Grizzy and The Lemmings III
Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (10 min)
Grizzy and The Lemmings III
Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)
Grizzy and The Lemmings III
In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (10 min)
Grizzy and The Lemmings III
Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (5 min)
Grizzy and The Lemmings III
1 + 1 = 1. A confrontation between Grizzy and the Lemmings leads to a room in the castle tower. The bear accidentally sets off a mechanism and discovers a large medieval magic trunk. (5 min)
Grizzy and The Lemmings III
Jelly Lemmings. When the Lemmings spoil Grizzy's meal with their new game, the bear evicts them far from the cabin. (15 min)
Mr Bean: The Animated Series II
The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (10 min)
Mr Bean: The Animated Series II
Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (15 min)
Mr Bean: The Animated Series II
Green Bean. Mr Bean’s electricity supply is cut off when Mrs Wicket sees the cost of her enormous electricity bill. As the snow falls outside Mr Bean’s flat becomes so cold that there are ice cubes in his bath water. Mr Bean has the idea to build a huge wind turbine in the back garden providing his own power. All is going very well until an unexpected storm sends Bean’s wind turbine into overdrive creating a huge surge of electricity and a huge shock for everyone (10 min)
Mr Bean: The Animated Series II
Cash Machine. Mr Bean goes to his local bakery to buy a cake but finds he doesn’t have any money. He goes to the bank to use the cash machine but he can’t remember his pin number. When Mr Bean's bankcard is swallowed up by the cash machine there’s only one thing to do - go into the machine and fetch it back. The police are alerted but Bean’s main concern is to get some money and get back to the baker’s before all the cakes are sold. (20 min)
Moley
Mud Molevelous Mud. All of MoleTown goes into a cleaning frenzy after Moley tries to explain why humans in the Great Above think dirt is dirty! (10 min)
Moley
The Ambassador. Moley tries to impress the new ambassador from MoleTown’s sister city, Moledonia, meanwhile the Gardener has schemed up a free tour in order to get his hands on Manny. (10 min)
Moley
The Abominable Snowmole. It’s winter in MoleTown and a mysterious snowy creature is roaming the Big Below, the Gardener uses this as the perfect opportunity to try and scare Moley with his own Abominable Snowmole, and catch Manny. (20 min)
Moley
Beach Blanket Moley. All of MoleTown enjoys a day at the beach. But when they found out Mona Lisa can’t swim, Mishmosh comes to the rescue with his new submarine invention! (10 min)
Moley
The Hat Trick. MoleTown’s orchestra is performing, and everyone is impressed with Milo’s new hat until Moley accidentally breaks it. Moley must come up with a way to get Milo’s hat back to normal and fast! (10 min)
Tom and Jerry Gokko
Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)
Mush-Mush And The Mushables II
Be Strong, Chep. Chep is the only Mushable who can’t bend a small branch back to catapult himself between two trees. He feels weak and embarrassed. But when strength doesn’t work, Chep realizes that it’s all in the technique! (10 min)
Mush-Mush And The Mushables II
The Answer is Starmush. It seems like Starmush is the only one who can answer Mush-Mush's difficult questions. But Starmush lives so far away in the Dark Forest! Mush-Mush hatches a plan to get Starmush to move to Mushton, so he can get answers right here at home. (10 min)
Mush-Mush And The Mushables II
A Fine Vine. Lilit remembers loving balancing on a slack-vine when she was a Mushlet. But actually, she never really learnt how, so she keeps falling off and getting really frustrated. It’s up to Morel to step up and finally teach Lilit how to slack-vine like a pro. (20 min)
Mush-Mush And The Mushables II
Seeing the Light. Chep and Mush-Mush sometimes don’t listen to Lilit. So when she tries to tell them about her great idea to have a special firefly night, they instead believe it is their idea. Grrr! Whose special firefly night will come out on top? (10 min)
Mush-Mush And The Mushables II
A Speedy Recovery. Bolly hurts his foot and can’t go fast until it heals. Phooey! But when everyone gives him treats to cheer him up, Bolly decides he never wants his foot to heal. (20 min)
Lamput IV
The Tribe. While trying to escape from the Docs, Lamput stumbles into a hole in the ground, which leads in an underground civilization with a large tribe in it! Lamput gets misunderstood as the Chosen One according to the tribe’s prophecy. The tribe hails Lamput as the prophet and this proves to be a huge challenge for the Docs to catch Lamput, now that Lamput is surrounded by worshippers and guards at all times! (5 min)
Lamput IV
Dragon Bros. The Docs are in the mountains, doing mountainy things. They look through their binoculars and see Lamput in the distance, doing his own mountainy things. GET HIM! After a dramatic chase across the mountain range, Lamput escapes into a cave and the Docs pursue, but it's no ordinary cave. It's the home of a very grumpy dragon who loves his beauty sleep! The Docs are captured and Lamput has to come to the rescue to save the day. Luckily for him, his new forest buddies and his specular musical skills might just help in coming up with a solution. (10 min)
Lamput III
The Split. The strain of constant failure gets too much for the Docs, and their friendship breaks down once and for all. (10 min)
Lamput IV
The Little Ghost Prince. The Docs chase Lamput to a haunted mansion populated by ghosts, monsters and all things spooky. Lamput makes quick friends with a ghost prince who happens to be the lord of the mansion, but the Docs run into much less friendlier characters while trying to catch Lamput. (5 min)
Lamput IV
Back to School. Lamput is hiding in a school, and the only way for the Docs to get him is to anti-age zap themselves back into childhood. After stalking him in the corridors and unsuccessfully evading detention slips from the Headteacher, they find themselves in class. Skinny is rather happy to be back, but Specs doesn't like tests or art or chemistry or anything that distracts him from his true objective. Each time they almost get him, Lamput is saved by the bell (and even becomes the bell), and it's a race against home time to see if they can get Lamput before the Headteacher gets them. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Calm Before the Storm. The heroes prepare for the final battle as they recall their experiences, when Kid Fury manages to steal all the Kazoom fragments. (15 min)
Grizzy and The Lemmings
Thirst Quencher. Another heat wave: even the riverbed is dried up. One very thirsty Grizzy discovers that the Lemmings have used the last remaining bottles of water to fill their inflatable pool. He has no intention of letting the Lemmings swim in what might very well be his last chance to quench his thirst. (10 min)
Grizzy and The Lemmings
Spider Lemmings. The Lemmings have caught a little spider. Her sticky, elastic threads are absolutely perfect for bungee jumping. Grizzy, who has no intention of getting caught in the web, decides to crush the insect. The only problem: he discovers that he has arachnophobia, which is seriously going to complicate the task. (5 min)
Grizzy and The Lemmings
Random Bear. Grizzy and the Lemmings fight over chocolate-spread jar lids, which they use as chips in a competition to win goodies. Indeed, next to the supermarket are two jackpot-style machines with slots the size of the lids. But more importantly, there's a key to be won that makes you eligible for the grand prize... the giant jar of Yummy on display under a glass cover. (15 min)
Batwheels
Improvise My Ride. When Buff's trusty winch is knocked out of action by Poison Ivy, he must learn to improvise and come up with creative solutions on the fly. (10 min)
Batwheels
Dynamic Du-Oh-No. When Snowy and Jestah team up to execute a mysterious plan involving rare freeze-berries, Batwing and Buff pair up to take on the dastardly duo, but Batwing decides to carry out the mission herself, putting both her and Buff at risk. (15 min)
Ben 10 II
Bon Voyage. Aboard the SS Pettigrew on its final voyage, Ben must not only battle seasickness, but Steam Smythe, who looks to use his mechanical creatures to sink the steamship's modern replacement... and the passengers with it! (10 min)
Ben 10 II
Mayhem in Mascot. After their attempt to get a photo with every storefront mascot is foiled, Ben and Gwen sneak out at night to get their photo with the wooden bear totem known as "Yawk"... only to find he and the other mascots have come to life! (20 min)
Be Cool, Scooby-Doo! II
Greece is the Word. The gang travels back to Ancient Greece, where they play unique roles in a Greek Mystery involving the mythological spider woman, Arachne, and her attempts to disrupt the royal wedding that would unite two great cities! (30 min)
Be Cool, Scooby-Doo! II
American Goth. Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang. (20 min)
Tom and Jerry Gokko
Tuffy's Doll House. Jerry puts Tuffy to sleep but Tuffy sneaks out to play in his dollhouse. Tom sees Tuffy and tries to catch him. Tuffy and Jerry dress up in costumes to try and escape Tom. Tom chases them into the dollhouse but he is too big and ends up wearing the house instead. (10 min)
Mr Bean: The Animated Series
The Visitor. Mr. Bean cannot, for the life of him, place the face of the uninvited fat bloke on his doorstep. An old school photograph and school cap just about jog his memory. By this time his new ‘friend’ has put his feet up and is eating Bean out of house and home. This blast from the past proves to be a blasted pain in the neck. (10 min)
Mr Bean: The Animated Series II
The Lift. Mr Bean sees a new toy car in the window of the local department store Havlotts and decides he must have it. But on the way to the toy department Mr Bean gets stuck in the lift. He tries his best to entertain his fellow passengers but they aren’t very appreciative. How can Mr Bean resolve the situation and get the toy he so desperately wants? (15 min)
Mr Bean: The Animated Series II
Dig This. Mr Bean attempts to build a shady gazebo in the back garden on a scorching hot day. But as he digs into the ground he unearths a huge unexploded bomb. Trying to make Mrs Wicket aware of the danger and save Scrapper and Teddy from being blown to smithereens takes courage nerve and a Bean styled homemade bomb disposal kit. (10 min)
Mr Bean: The Animated Series II
Bean Hypnotised. Mr Bean goes to the theatre to see a performance by a celebrated hypnotist Dr Daze. Bean is super keen to come up on stage and be part of the show. But after being hypnotized Bean unknowingly leaves the theatre not realizing that he is still under the influence and certain trigger sounds have him doing silly things at unexpected and embarrassing moments. (20 min)
Grizzy and The Lemmings III
Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (10 min)
Grizzy and The Lemmings III
The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (5 min)
Grizzy and The Lemmings III
Extreme Dominos. The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects. (15 min)
Grizzy and The Lemmings III
Surprise Deglaciation. The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him. (5 min)
Grizzy and The Lemmings III
Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (5 min)
Grizzy and The Lemmings III
Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (10 min)
Grizzy and The Lemmings III
Lemmings Constellation. The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque! (15 min)
The Tom and Jerry Show V
Piňata Yadda Yadda. Tom has trouble keeping track of a pinata full of stolen loot. (5 min)
The Tom and Jerry Show V
Little Red Katzen Hood. Tom is off to visit his grandma with a basket of goodies when he encounters a Wolf and a Witch on the same path to Grandma's house. (5 min)
The Tom and Jerry Show V
Tom Quixote. A knock on the head turns Tom into Quixote and leads him into battle with Butch over Toodles affections. (15 min)
The Tom and Jerry Show V
Me and My Big Foot. A trip to the woods leads to an unexpected encounter with Big Foot. (5 min)
The Tom and Jerry Show V
Professor Meathead. Meathead turns into a genius when he gulps down a bottle of specially formulated water. (10 min)
The Tom and Jerry Show V
Rikki Tikki Tabby. The Duke returns from India with some wild animals that escape their cages and begin to terrorize the manor. Tom is tasked with putting everything back in order. (15 min)
Mr Bean: The Animated Series IV
Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (10 min)
Mr Bean: The Animated Series IV
Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (10 min)
Mr Bean: The Animated Series IV
Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (15 min)
Mr Bean: The Animated Series
Goldfish. With his teddy bear at the dry cleaners, Mr. Bean finds himself feeling lonely. Fortunately, a new playmate appears in the shape of a goldfish from the garden pond. Bean has a great time with his new best friend until, at the seaside, he discovers that some fish are gigantic, have large pointed teeth and fins on their backs. (10 min)
Mr Bean: The Animated Series
Inventor. When Mr. Wicket gets a new lodger who is an Inventor, and a big nuisance, Bean discovers that he has to become ‘inventive’ himself. But, when your enemy is clever and sneaky, you have to be even cleverer and sneakier. Bean has never lost ‘a cleverness competition’, but maybe there is a first time for everything! (20 min)
Mr Bean: The Animated Series IV
Proposal Problem. Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day! (10 min)
Mr Bean: The Animated Series IV
Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (20 min)
Mr Bean: The Animated Series IV
Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (10 min)
Mr Bean: The Animated Series IV
Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (10 min)
Mr Bean: The Animated Series IV
Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (19 min)
Lamput III
Doc And The Thief. Specs and the jewel thief have a lot in common. They are both round and blue. Also they both like accelerating into blind corners. (6 min)
Lamput IV
A Case of Mistaken Identity. Lamput, The Docs, The Thief and Droopy are all approaching the end of a typical day - the Docs are chasing Lamput, the thief has achieved the perfect gallery art heist and Droopy has finished his day at the office. But an unexpected collision causes confusion when their briefcases get muddled up and they each end up with each others belongings. Its’ not long before they find out about the mistake, but who has whose stuff? And how will they get it back? (5 min)
Lamput IV
Arctic Adventure. The Docs pursuit of Lamput takes them to the North Pole, where Lamput is taking photographs of arctic wildlife. The Docs decide to disguise themselves as various animals to get close to Lamput, only to be thwarted each time by the same animals they’re pretending to be, including a polar bear mother and her cub. (5 min)
Tom and Jerry Gokko
Food Fight. Jerry is raiding the fridge but gets caught by Tom. Tom tries to get the food back, but Jerry and Tuffy fight back by throwing food at Tom. Jerry accidentally throws Tuffy at Tom and has to rescue him. (10 min)
Batwheels
Bam's Upgrade. Feeling neglected after being passed over on missions, Bam asks MOE to install experimental upgrades to curry Batman's favor. But, when Bam's new powers are stronger than he can control, Batman – and the mission – are suddenly in danger! (10 min)
Batwheels
Redbird's Bogus Beach Day. Redbird gets excited when he learns that Batman and Robin are taking him and Bam for a drive up the coast! But when the Joker and his van Prank show up unexpectedly and ruin Redbird’s beach day plans, Bam helps him realize that even though things didn’t go exactly as planned, they still had a great day! (20 min)
Ben 10 II
Screamcatcher. When a cavity forces Ben to the dentist, his day gets even worse when the malevolent magician Hex uses a nearby dreamcatcher to bring our hero's fears to life and transports them both to a nightmarish dreamscape. (10 min)
Ben 10 II
Creature Feature. When Max dozes off before a double feature, Ben and Gwen are left to save the drive-in by themselves as the evil magician Hex brings the movie monster That to life, and unleashes him on the unsuspecting moviegoers. (20 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company, the gang has to solve the computerized mystery - and maybe learn a lesson about relying too much on technology. (25 min)
Be Cool, Scooby-Doo!
Gremlin on a Plane. The Gang has seats on the largest airplane ever to fly the open airways! Unfortunately, the plane is also beset by a Gremlin bent on sabotaging the flight! The Gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne in the pilot seat! (25 min)
Lamput III
Future Tense. Skinny might be a man of science, but he’s more than happy to get his fortune told for a laugh. The palm-reader sees alarming visions of Skinny’s near future; mostly visions that relate to Skinny being squashed, smooshed or otherwise smeared. It’s kind of Skinny’s own fault; maybe if he paid a bit less attention to chasing Lamput and a bit more attention to not getting squashed, smooshed or smeared, he wouldn’t need constant rescuing by a frazzled mystic. (10 min)
Mr Bean: The Animated Series IV
The Big Shrink. When Irma leaves Mr Bean in charge of her knitwear stall, he manages to tip all the jumpers into a muddy puddle. Panicking, he decides to take them all home to clean them in his washing machine. But somehow he ends up shrinking them all, so tries all sorts of ways to stretch them back to their original size before Irma finds out. (10 min)
Mr Bean: The Animated Series IV
Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (15 min)
Mr Bean: The Animated Series IV
Train Trouble. Mr Bean is off on a train trip but loses his ticket as he waves goodbye to Irma on the platform, so has to find ways of escaping the eagle-eyed ticket inspector. He hides in the toilet, crawls under seats and even climbs into the luggage rack! But can he avoid her until he reaches his destination? (15 min)
Mr Bean: The Animated Series
A Running Battle. It's the start of a Fun Run. Mr. Bean lines-up beside his deadly enemy: the fat bloke who stole his parking space. Fun Run or no, nothing will stop Bean beating this man to the finishing post, even if he has to flag a cab. (10 min)
Tom and Jerry Gokko
Tom's Bakery. Tom is making pastries at the bakery. He takes Jerry and Tuffy and puts them in the pastries. Tuffy and Jerry both escape and make a pastry of their own, scaring Tom away. (9 min)
Lamput III
Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (1 min)
Lamput IV
Strength Potion. Tired of the daily chores at home, Lamput buys a bottle of Super-Strength potion from a roadside salesman! A happy & super-strong Lamput now wraps up his chores with extra ease! When the Docs sneak up to catch him, they get accidentally knocked out by Lamput. Finally, the Docs realize Lamput's secret! They steal the biggest bottle of Super-Strength potion and pour it all over themselves. The Docs' super-actions backfire and eventually land them in jail - all this with Lamput blissfully unaware of all that happened! (15 min)
Lamput III
Transfer Gun. The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself. (10 min)
Lamput IV
Everyone Needs Friends. While trying to escape from the Docs at a small sea side town, Lamput meets a lonely sea monster. Lamput attempts to help the sea monster makes friends but all his plans backfires. Now the locals are enraged, and the docs take the opportunity to stir up an angry mob to take down the creature and catch Lamput in the process! Not unless Lamput’s new friend has anything to say about it. (10 min)
Lamput IV
Doc Mob. The Docs’ latest invention generates identical versions of themselves and create a whole mob of ‘Duplicate’ Specs and Skinnies to catch Lamput! However, the device becomes faulty, and the Duplicates can’t be turned off. Now the Docs are stuck with annoying copies of themselves who are turning their lives upside down! (5 min)
Lamput IV
Library. When Lamput disguises himself as a book and gets returned to the Library, the Docs have to be super quiet in their attempts to get him back. They finally manage to sneak past the Librarian, but all chaos erupts when they open a mysterious book in the restricted area. Lamput and the Docs have to team up to get the new ghostly resident back to where he belongs! (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
The Name Of A Hero. The Kazoom Kids must choose their hero name as they take on Cerealiak with the help of Mighty Moo. (15 min)
Ben 10 II
Screamcatcher. When a cavity forces Ben to the dentist, his day gets even worse when the malevolent magician Hex uses a nearby dreamcatcher to bring our hero's fears to life and transports them both to a nightmarish dreamscape. (10 min)
Ben 10 II
Creature Feature. When Max dozes off before a double feature, Ben and Gwen are left to save the drive-in by themselves as the evil magician Hex brings the movie monster That to life, and unleashes him on the unsuspecting moviegoers. (15 min)
Be Cool, Scooby-Doo! II
Professor Huh? Part 6 3/4. Fred and the gang are called in to help with a mystery involving a figure from Fred's past, Professor Huh? Fred discovers Rose, with whom he learned mystery solving until they had a falling out, has also arrived with her gang. (30 min)
Mr Bean: The Animated Series II
Fish Sitting. Mr Bean has to look after Mrs Wicket’s pet goldfish while she is away. With a ravenous Scrapper sniffing around Bean ends up becoming more bodyguard than babysitter. But when he manages to lose his fishy friend Mr Bean takes a nightmare journey down the sewer and back to his neighbour’s house via the park. Can Mr Bean get the pesky pet back in the bowl before Mrs Wicket returns home? (10 min)
Mr Bean: The Animated Series II
The Cruise. Mr Bean wins two tickets for an exotic cruise and naturally he takes Teddy along for the trip of a lifetime. Once aboard the huge ocean liner Mr Bean soon settles into a life of luxury but while showing off to a new friend Bean becomes ‘man overboard’ and stranded on a dessert island. The hungrier he gets the wilder he becomes and desperate to find a way off the island. (20 min)
Mr Bean: The Animated Series II
Coconut Shy. Mr Bean goes to his favourite china shop to buy a new cup for Teddy but when he opens his wallet he doesn’t have enough money to pay for it. When he sees a poster for the local funfair where the stalls have cash prizes Bean is determined to win himself some money on the Coconut Shy. But after many unsuccessful attempts he realises it’s a fix and lets everyone know about it. Naturally this doesn’t go down well with the stallholder who wants revenge and a chase around the funfair ensues. (10 min)
Mr Bean: The Animated Series
Scaredy Bean. Who's afraid of daft films about giant killer cats, blobs from outer space and thumb-size men who dance around in sugar bowls? Mr. Bean is. He's very afraid. A trip to the cinema makes Mr. Bean’s imagination play tricks on him. (20 min)
Grizzy and The Lemmings IV
Tough Cookie. Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win! (5 min)
Grizzy and The Lemmings IV
Artificial Intelligence, Natural Idiocy. An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over. (5 min)
Grizzy and The Lemmings IV
All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (15 min)
Grizzy and The Lemmings IV
Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (10 min)
Grizzy and The Lemmings IV
Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (5 min)
Grizzy and The Lemmings IV
Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (5 min)
Grizzy and The Lemmings IV
Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (15 min)
Batwheels II
MOE Alone. A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom. It’s up to MOE to stop the Zoomers with zany improvised tricks and traps with a little help from Ace and Batcomputer. (10 min)
Batwheels II
Bat-Buds Forever. Bibi and Batwing must work together to get past the Legion of Zoom in order to deliver a new giant screen to Batcomputer. (15 min)
Batwheels II
Banebuggy. The Batwheels take on a new vehicular villain who keeps growing bigger and bigger, while learning that size doesn't always win the day. (15 min)
Batwheels II
Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (10 min)
Meet the Batwheels
Bibi Bops. Bibi guides the audience through an interactive workout featuring jumping, spinning, and other athletic feats! (5 min)
Bugs Bunny Builders
Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (20 min)
Bugs Bunny Builders
Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (10 min)
Bugs Bunny Builders
Cheddar Days. The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day. (15 min)
The Tom and Jerry Show V
A Kick in the Butler. A Tom and Jerry chase through Postlewaite Manor results in major injuries to Cates which places his defense of the Butler's Linen Gloves Boxing Title in jeopardy. But never fear, Tom will step into the ring and defend Cate's title. (10 min)
The Tom and Jerry Show V
Para-Abnormal Activities. Jerry pretends to be a ghost to terrorize Tom until he gets a fright of his own. (5 min)
The Tom and Jerry Show V
Ape for Tom and Jerry. When Rick and Ginger forget Tom's birthday, the tomcat moves in with the one person who appreciates him -- the local Zoo's gorilla, Cuddles. (15 min)
The Tom and Jerry Show V
Tom Thumblestein. Papa tells his fractured version of the Tom Thumb story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
Sock it to Me. There has been a wave of sock thefts from the local laundromat and the Cat and Mouse Detectives have been hired by Pontius Pig to solve the case before his laundry business goes belly up. (5 min)
The Tom and Jerry Show V
Cave Cat. A prehistoric Cave Cat arrives at Rick and Ginger's house. (15 min)
The Tom and Jerry Show V
The Three Little Mice. Papa tells his fractured version of the Three Little Pigs story to the Bavarian mouse trio. (5 min)
The Tom and Jerry Show V
Pumpkin Punks. Maude tasks Tom with guarding her prize pumpkin until she enters it into competition at the county fair. (10 min)
The Tom and Jerry Show V
I Dream of Jerry. A battle ensues over who will control the Genie that emerges from an antic lamp Genger brings home from a yard sale. (10 min)
The Tom and Jerry Show V
Mr. Nobody. The Cat and Mouse Detectives are hired to track down Tuffy's imaginary scapegoat, Mr. Nobody. (10 min)
The Tom and Jerry Show V
Pranks for Nothin'. It's the battle of the soldier angels when pranks run amok on April Fool's Day. (5 min)
The Tom and Jerry Show V
Piňata Yadda Yadda. Tom has trouble keeping track of a pinata full of stolen loot. (5 min)
The Tom and Jerry Show
What a Pain. After a particularly destructive chase, Tom and Spike have to go to the vet and Ginger hires an exterminator to take care of Jerry and Tuffy once and for all. Spike and Tom try to escape the vet only to get even more hurt, and Jerry and Tuffy make the exterminator's life miserable. (20 min)
Grizzy and The Lemmings III
Javelin Lemmings. The Lemmings are holding a log throwing competition that stops short when Grizzy sends them soaring into the distance. (5 min)
Grizzy and The Lemmings III
Franken-Grizzy. Grizzy and the Lemmings fight over the TV remote control. (5 min)
Grizzy and The Lemmings III
Lemming On Canvas. The Lemmings have a whale of a time revamping the paintings on display in the castle by painting themselves alongside the illustrated noblemen. (15 min)
Grizzy and The Lemmings III
Musical Discord. The Lemmings improvise a trampoline with bagpipes, only each jump is accompanied by a deafening outburst. Grizzy steps in and hurls the object far from the castle. The rodents catch up with it on a mystical nearby isle, where they meet five fairies. One of them breathes life into the musical instrument. The Lemmings return to the castle with five sets of enchanted pipes and catapult Grizzy far away. It's his turn to discover the mysterious isle. (5 min)
Grizzy and The Lemmings III
A Bear In The Sheepfold. Grizzy puts a stop to the Lemmings' furious rodeo game on a sheep. Annoyed, they decide to banish the bear to the bottom of the castle dungeons while he's taking a nap. (10 min)
Grizzy and The Lemmings III
Jelly World. While fighting over a jelly cake, Grizzy banishes the Lemmings to the castle dungeons and the rodents discover a passageway leading to a secret elfin room. (5 min)
Grizzy and The Lemmings III
Pet Sheep. The Lemmings take Polaroid snapshots of themselves disguised outside the castle along with a sheep who poses with them. (15 min)
Mr Bean: The Animated Series II
Litterbug. Mr Bean is furious with the untidy state of the streets and all the people who drop litter so he goes on a one-man mission to clean up the town. Armed with several bin bags Mr Bean collects all the rubbish and puts up his own ‘No Littering’ signs - which have absolutely no effect. When the police show no interest in his campaign Bean builds a homemade vacuuming contraption causing chaos and mayhem wherever he goes. (10 min)
Mr Bean: The Animated Series II
Rat Trap. Mr Bean is very scared on a stormy night and even more so when he hears Mrs Wicket screaming from downstairs. Mr Bean investigates and finds the source of the problem...a rat! Mr Bean offers to help Mrs Wicket rid their house of the troublesome rodent. The only problem is the crafty rat is going nowhere fast and is always one step ahead. Mr Bean looks to inspiration from the Pied Piper but fairy stories don’t always have happy endings. (15 min)
Mr Bean: The Animated Series II
Valentine's Bean. Mr Bean decides to do something romantic on Valentine’s Day for his long-suffering girlfriend Irma. But while he is secretly delivering her valentines card Mr Bean finds out he has a love rival for Irma’s attention. Bean steps up his efforts and takes Irma on a ‘date’ to the Valentine’s Fair only to find his love rival is there too! But will the fortune-teller’s prediction be the ticket to a happy ending? (10 min)
Mr Bean: The Animated Series II
All You Can Eat. Mr Bean has forgotten he's supposed to be cooking dinner for his long-suffering girlfriend Irma. He dashes to the supermarket to buy some groceries but why buy food when you can win an entire trolley full in an All You Can Eat Competition? But Mr Bean has some stiff competition - no one can eat one of Mr Magg’s pies quicker than Mr Maggs himself. Mr Bean has to think fast to win. But after all that eating will Bean still be in the mood to cook a romantic meal? (15 min)
Moley
The Great Mole Detective. When the Gardener finally gets his hands on Manny, Moley and Dotty are on his trail, so he dresses up as the world’s greatest Mole detective and lead them away from the clues. (15 min)
Moley
Moles of Futures Past. Mishmosh’s new de-aging device causes trouble when it accidentally zaps Miss Petunia and Old Coot into their younger selves. But Moley soon discovers that the de-aging doesn’t stop and he and his friends must rescue them before it’s too late. (10 min)
