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Mr Bean: The Animated Series II
Superhero Bean. A crafty cat burglar is causing alarm and concern throughout the town with a series of daring rooftop robberies. After Mrs Wicket’s house is burgled and Bean has his wallet stolen he decides the only way to deal with this cunning housebreaker is to don a costume and become a superhero (like the ones in his favourite comic book). But Super Bean soon finds he has his hands full helping to rescue cats stuck in trees and old ladies with their spilled shopping. (10 min)
Mr Bean: The Animated Series II
What a load of Rubbish. Mr Bean is tidying his flat and chucking out a load of old unwanted junk. Unfortunately during the big clear out Teddy accidentally falls into a bin bag which gets put out in the street. Bean is horrified when the rubbish van arrives and he realises that dear old Teddy is now on his way to the landfill. Bean races across town to the dump but how will he ever find his friend amongst all the mountains of junk? (20 min)
Mr Bean: The Animated Series II
The Robot. Mr Bean buys a robot to clean his flat but it ends up trashing half the town. (10 min)
Mr Bean: The Animated Series
Bean in Love. He’s got her record, the poster and the T-shirt, so when Mr. Bean’s heart-throb, Roxy, is set to sing in concert at the London Palladium, he sets his sights on the only thing that will make his life complete: her signature in his autograph book. A difficult feat but can love prevail? (20 min)
Grizzy and The Lemmings
Transformational Bear. Wedged in his sofa to relieve his aching back, Grizzy balks at getting up. He designs clever strategies to do everything from a distance, including confiscating the Lemming's radio-controlled toy robot-transformer which he will use as a butler. (5 min)
Grizzy and The Lemmings
Shaken-Up Bear. The vibrations created by Grizzy's snoring during his nap give the Lemmings an idea for a bouncing game. But when Grizzy changes positions and his snoring stops, the Lemmings must find other sources of vibrations. Only these are no longer compatible with Grizzy's nap. (5 min)
Grizzy and The Lemmings
Piňata Party. Grizzy finds a birthday piňata in the ranger's living room. The idea of bursting open a papier-mâché statue with a bat like it says in the instructions pleases him. The Lemmings, who prefer to use it as a toy to swing from, are determined to stop Grizzy from destroying the piňata. (15 min)
Grizzy and The Lemmings
Bear Game. Inside a mysterious cave, Grizzy and the Lemmings discover a magical Game of the Goose. The events displayed in the squares that the players land on come true in real life. When Grizzy and the Lemmings realize, it's too late to stop the game. (5 min)
Grizzy and The Lemmings
Ranger Lemming. Grizzy is bothered by an object stuck in between the sofa cushions: a big fur lemming puppet glove. He puts his hand inside and has fun pretending that the puppet is strangling him. The Lemmings believe that the puppet is a Super Lemming who's stronger than Grizzy and start to obey it. (10 min)
Grizzy and The Lemmings
Halloween Bear. Grizzy discovers the leftovers of a Halloween party in the ranger's cabin, which was entirely redecorated for the occasion, with stupefaction. But if the curious ambiance perturbs Grizzy, the Lemmings are in seventh heaven and have a whale of a time jumping up and down inside a cooking pot full of marshmallows. Grizzy wants to get rid of it until he accidentally swallows a marshmallow and discovers the best flavor of his life. (5 min)
Grizzy and The Lemmings
Clean Bear. Grizzy wants to give the she-bear he's in love with a plastic ring which he finds really swell. But since the object was found in the trash, he needs to wash it first. And the Lemmings are using the sole bar of soap in the house as a bobsleigh. (15 min)
Batwheels II
Monster Truck Amok. Grundy, a giant monster truck, causes chaos as he stomps around Gotham and creates a mess. He’s too powerful for the Batwheels to stop, but Buff finds a friendly solution to end the city shaking shenanigans. (10 min)
Batwheels II
Razzle Dazzle Frazzle. When MOE creates a new, super sparkly vehicle paint, the Batwheels decide to put on a talent show to see who will get a shiny new makeover! (15 min)
Batwheels II
Multi-MOE. To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! (10 min)
Batwheels II
A T-Rexcellent Adventure. Super-genius villain Egghead is on the loose, planning to use Gotham Museum’s famed giant egg to cook up a record-breaking breakfast. (10 min)
Meet the Batwheels
Faster. It's time to go, go, go with Batgirl's motorbike Bibi as she zigs and zags her way to victory in this high-energy music video - it doesn't matter if it's a stunt jump or a speeding supervillain, Bibi always gives it her all and then some! (10 min)
Bugs Bunny Builders II
Dodo's Wacky Funhouse. Yoyo Dodo hires The Looney Builders to build a funhouse for Looneyburg. The crew thinks he’s goofing around as they work, but soon discover they’ve misunderstood what Yoyo really wants. (10 min)
Bugs Bunny Builders II
Robo-Runner. The Looney Builders are hired to build a festive course for the Fall foot race. Wile E. Coyote is determined to beat the Road Runner with his Robo-Runner despite its malfunctions. (20 min)
Bugs Bunny Builders II
Cuckoo Cuckoo. Curt Cuckoo hires The Looney Builders to build a giant cuckoo clock in Germany to signal the start of Martinstag. The crew struggles to get it right until they ask Curt for his help. (10 min)
Bugs Bunny Builders II
Surf's Up. The Looney Builders are hired to build a surfside hangout in Australia for a surfing competition. Bugs and Daffy want to compete but are a little out of their league until Taz offers to teach them. (15 min)
The Tom and Jerry Show III
The Beast from the Bayou. When Tom goes through reverse evolution and is transformed into a swamp monster, he uses it to his advantage, scaring creatures that frightened him earlier. Soon he sees Van Mouseling in the woods and can't resist chasing him all over. (5 min)
The Tom and Jerry Show III
Lightning Bug Blues. Kept awake by Tom watching TV, Jerry goes outside and encounters some lightning bugs. The smallest one can't keep up, so Jerry steals Tom's energy drink for the little guy. It helps, but soon the super-charged bug causes unexpected issues for Tom and Jerry. (10 min)
The Tom and Jerry Show III
Wrap Star. Skullie warns Tom that it's almost midnight, so he'd best be on alert for one of the Catsylvania ghouls to show up. Tom reaches for a towel to wipe the soap out of his eyes but is shocked to discover that he's not using a towel at all, but a Mummy-cat's wrap! Soon, the Mummy-cat finds ways to freak out Tom and befuddle him, Jerry and Tuffy all over the house. (10 min)
The Tom and Jerry Show III
Perfume Party. Hoping to woo Toodles, Tom decides to make some homemade perfume for her. He throws in many unusual ingredients and gets a surprisingly pleasant outcome, getting the attention he craved. However, soon Tom and Jerry must come up with a plan when the heavenly scent turns bad. (10 min)
The Tom and Jerry Show III
Charm School Dropouts. When Tom and Butch both arrive to ask out Toodles, their competitive behavior prompts her to send them away to a charm school she recently attended. But how will they fare in the grueling etiquette courses taught by elegant cat instructors? (5 min)
The Tom and Jerry Show III
Driven Crazy. Things go awry when Cates orders Tom to clean and inspect the family automobile. Tom, Jerry and Tuffy end up taking the car into the countryside and doing their best to control it. As Tom reads and attempts to follow the instruction manual, Jerry and Tuffy help, but they also suffer many near-misses. (15 min)
The Tom and Jerry Show III
Alley Oops! Butch gets muscled out of his alley by a bullying runt of an alley cat and Tom, Jerry and Spike team up to help Butch win back his territory (and keep him out of theirs). (5 min)
The Tom and Jerry Show III
Saddle Soreheads. Bedfordshire Bertie, a champion show horse, runs away and hides on the estate grounds, where Jerry does his best to help her hide from nosey Tom. Bertie is stressed out over a big upcoming meet, but Jerry has a calming effect on her. When Tom catches up with them, he, too, helps the horse overcome her nerves and get back to her old self. (10 min)
The Tom and Jerry Show III
Magic Hat Cat. A magician's hat is left behind at Ginger and Rick's house. Jerry runs into it, but when Tom reaches in after him, all he gets are multiple magician props. Tyke and Spike soon join in, and the top hat continues to wreak havoc. (10 min)
The Tom and Jerry Show III
Tom's Tangled Web. In Catsylvania, a strange flying bug bites Tom, transforming him into a Tom-sized bug monster. Van Mouseling saves the village with an old-fashioned canister of bug poison, and Tom flies off to the abandoned castle on the hill. But Tom's troubles aren't over yet! Inside, he must deal with huge spider webs and a spider the size of a truck. (10 min)
The Tom and Jerry Show III
Truffle Trouble. While mopping the kitchen floor, Tom uses an odd-looking sponge on a plate to clean up the mess. But the "sponge" turns out to be a rare truffle, which the estate's new pig ate. To pacify Cates, Tom and Jerry must find out whether the animal is also good at hunting truffles. (5 min)
The Tom and Jerry Show III
Cuckoo Clock. Ginger places her granny's old cuckoo clock in the hall, and it still works! However, the newly arrived clock causes issues when Tom wants to catch the tiny wooden bird inside and Tuffy wants to befriend it. (5 min)
The Tom and Jerry Show
Molecular Breakup. Dr. Bigby invents a transporting machine that accidentally transports Jerry and Tom to Paris where they meet Gigi and Cozette. (20 min)
Grizzy and The Lemmings IV
Good Fairy, Bad Fairy. The Lemmings have organized a magic show in the cabin living room but Grizzy wants to get comfy andwatch TV. He evicts the Lemmings who find a strange alignment of menhirs in the Scottish moor. Bystanding in a certain spot between the ancestral stones, one Lemming is transformed into a fairy. With his magic wand, he will now be able to organize a memorable new show and above all get rid of Grizzy. (5 min)
Grizzy and The Lemmings IV
Odd Twists. Grizzy does not know how to put an end to the Lemmings’ new ball game. After devastating the cabinplaying dodgeball, the Lemmings admire the magic stone balls that whirl around the cabin like raginganimals. In a secret Stonehenge cavern, Grizzy discovers a glove that can stop the uncontrollable flying objects. (5 min)
Grizzy and The Lemmings IV
The Battle of the Sacred Crown. Grizzy and the Lemmings have a new game. They fight over a crown to place on a stuffed animal in theirimage. After a first epic confrontation, Grizzy recovers the crown, but his stuffed animal has been damaged.Grizzy shoos the Lemmings far away and tries to repair his royal stuffed effigy. Meanwhile, the Lemmings discover a stuffed animal factory that might allow them to retake possession of the crown and win the match. (15 min)
Grizzy and The Lemmings IV
Were-Lemming. Grizzy wants to take a nap but the Lemmings are goofing around astride a sheep inside the cabin. Grizzy throws the Lemmings out, but one of them is propelled into a strange crypt away from the others. When he comes into physical contact with a sharp mysterious tooth inside the crypt, the Lemming is transformed into a fearsome creature: the Were-Lemming! (5 min)
Grizzy and The Lemmings IV
Hold-Up, Hens & Yummy. Grizzy finds a giant crate of Yummy chocolate spread along the roadside. Using guile, he discreetly stockshis loot inside the cabin without arousing the suspicions of the Lemmings, but they quickly catch onto his ruse. Grizzy throws the Lemmings out but he knows his peace is only temporary. He must develop an efficient anti-Lemming protection system. He opts for a hen who mistakes the Yummy jars for her eggs. (10 min)
Grizzy and The Lemmings IV
Ever Higher. Grizzy and the Lemmings fight over a jar of jelly. During their battle, the jar soars into the air and gets stuck in an inaccessible high-up spot. The rivals throw themselves into the construction of a tower to reach their target first. Each side has his own personal style to attain the summits, and to cheat. Due to the whims of hazard – or perhaps their rush – the jar continues to slip away from them, landing in ever-higher places. Will Grizzy and the Lemmings be up to the challenge? (5 min)
Grizzy and The Lemmings IV
Witchcraft Game. While looking for a pack of instant gelatine in the garage, Grizzy happens upon a box of figurines. One of them looks just like him! Grizzy invents an imaginary game where his bear figurine turns into a great and powerful magician who will make a gelatine potion. The Lemmings discover that the magician has locked their figurines inside a cage. They decide to play along: the Lemmings Knights challenge the Bear Magician. (15 min)
Mr Bean: The Animated Series III
Spa Day. Mrs. Wicket demands that Bean drives her and Miss Wince to their booked spa retreat; and wait outside in the car until they’re done. Bean gets bored so bored that he decides to sneak into the spa and get Mrs. Wicket and Miss Wince out. Chased by the irate Receptionist Bean gets more than he bargained for when he crashes into Mrs. Wicket’s massage session. (10 min)
Mr Bean: The Animated Series III
Charity Bean. Bean is both cajoled by Irma and spurred by his own jealousy of the fund-raising super-star Declan into raising money for the local donkey sanctuary. He tries to thwart Declan’s success and increase the amount of money he’s raising until eventually he finds himself challenging Declan to a sky-diving competition. (15 min)
Mr Bean: The Animated Series III
Bean Encore. The Great Eduardo violinist supreme is in town and Irma wants to go to the concert. But Bean won’t pay for the tickets. More than that he claims that he can play the violin better. Now he has to prove it. After a lot of painful sawing even Eduardo can’t bear the noise. He offers to teach Bean who ends up replacing him in the concert! (10 min)
Mr Bean: The Animated Series III
Mobile Home. Mr. Bean makes his own caravan out of Mrs. Wicket's garden shed and goes on vacation. (20 min)
Moley
Molerskating Mayhem. Moley must learn to Molerskate for the Great Mole Roll skating competition and discovers his parents have a hidden talent. (10 min)
Moley
Duck Moley Duck! When an egg rolls into Moletown and a duckling hatches, Moley must play momma to the baby duck until they can find its home. (10 min)
Moley
Squirm’s Day Out. When Moley helps take care of the worms at Dotty’s Adopt a Worm Rescue Center, the Gardener sends Squirm to pose as a homeless worm and help him steal Manny. (15 min)
Moley
Wormalicious. Moley vows to not eat worms for a few days in support of Dotty’s veganism and his worm craving temptations get out of control. (15 min)
Moley
Keeper for a Day. When Moley spends the day with a young mole named Cheese who wants to be just like him, Moley helps Cheese recognize his own talents and uniqueness. (10 min)
Meet the Batwheels
Parking Problems. The Batwheels face off with the Legion of Zoom as they attempt to recover Batman's stolen cowl from the villainous vehicles. (10 min)
Mush-Mush And The Mushables
Mushpot's Treasure. When Mushpot wishes he could roll back the seasons and relive being a Mushler, our friends get him to hang out doing cool Mushler stuff. But this just shows that Mushpot is no longer able to do all those things. Sigh! However, when our friends find a map that points to a treasure he buried when he was a Mushler, Mushpot realises it's just the Mushler experience he needed. (10 min)
Mush-Mush And The Mushables
Mush-Mush The Predictor. Mush-Mush can't figure out why his sense foot keeps buzzing like crazy... until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton... (10 min)
Mush-Mush And The Mushables
Who's Eating Mushton. Everyone in Mushton is finding that their precious wooden things are being munched and destroyed by someone or something. All the evidence points toward Truff's new woodworm pet: Chompski. But Truff refuses to believe Chompski would do such a thing! It's up to Chep, Lilit and Mush-Mush to convince Truff. But first they have to catch Chompski in the act! (20 min)
Mush-Mush And The Mushables
The Breathtaking Bolly Show. If Mush-Mush had Bolly’s speed, he’d want everyone to see just how awesomely fast he was. But Bolly is different – he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn’t like to show off. But Mush-Mush promised everyone a show so a show he will give them – with Mush-Mush performing instead of Bolly! Gulp! (10 min)
Mush-Mush And The Mushables
Work Like a Charm. Chep becomes obsessed with learning all about Mushlore – all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer… to the point that it becomes quite dangerous! (20 min)
Lamput IV
Giant Lamput. A freak accident causes Lamput to grow giant in size! The two Docs must find a way to deal with this gargantuan problem and catch him roaming the big city! (5 min)
Lamput III
Shrunk Docs. Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it. (5 min)
Lamput III
Boss'stache. Catastrophe strikes!! The Boss has a shaving accident that costs him his glorious 'Tache! It really stirs up some deep seated family issues for him. (15 min)
Lamput III
Jamput. Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade. (5 min)
Lamput III
Wig 2. Lamput jumps on Skinny's head and poses as a luscious mane of auburn hair. Specs falls in love. Romance is tough. Especially when you're an idiot. (10 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Check To The Barracks. Mr. King attacks the Heroes Base to steal the Kazoom with his Robotoxic-Launch Truck. (15 min)
Grizzy and The Lemmings
Chemical Lemmings. How can one peacefully watch a documentary on salmon fish, nice and comfy on the sofa, when the Lemmings are playing chemistry novices with a fun experiment box? By confiscating their equipment? Beware of side effects. (5 min)
Grizzy and The Lemmings
Remote Control. Grizzy's TV remote control is stolen by a partridge who collects high-tech objects in his nest perched high up in a tree. This is a case of absolute urgency! Grizzy has no other choice but to requisition the Lemmings propulsion game to recover his possession. But try and make a Lemming understand that! (10 min)
Grizzy and The Lemmings
The Bear and the Butterfly. Grizzy has got it into his head to offer a butterfly to the she-bear he's in love with. But the Lemmings fight with him over the rare specimens he's spotted, for they want to play helicopter. The butterfly hunt is on! (5 min)
Tom and Jerry Gokko
Cheese Day Festival. Jerry and Tuffy go to the Cheese Festival. Tom is cooking in the food truck and turns Jerry into a hotdog. Tom chases after Jerry and Tuffy as they escape. (10 min)
Batwheels II
The Wizard of Bats Pt. 1. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (10 min)
Batwheels II
The Wizard of Bats Pt. 2. Bibi enters the world of The Wizard of Oz, where she meets familiar vehicle friends and goes on an amazing quest to see the wizard himself! (15 min)
Ben 10 II
Reststop Roustabout. With the Rustbucket stopped on the Midwest roadside, Ben locks himself inside with his tablet as Max and Gwen enjoy the great outdoors, until Team Tennyson is pulled into a wild Jack-a-Lope chase. (10 min)
Ben 10 II
That's the Stuff. While touring a space museum, Ben's excitement multiplies when he learns that recently discovered "space stuff" is being examined inside the museum's lab, but once The Stuff comes to life and the shapeshifting goo replicates our hero, Ben must look within if he is to stop the case of mistaken identity. (20 min)
Be Cool, Scooby-Doo!
Saga of the Swamp Beast. The gang's trip to the bayou is ruined by a shambling Swamp Beast that's scaring away anyone who dares to enter its soggy domain! (30 min)
Be Cool, Scooby-Doo!
Be Cold Scooby-Doo! The gang hits the ski slopes, although Daphne's more focused on nailing Fred with a revenge snowball. Their snowy fun is soon interrupted by the appearance of an evil Snowman Monster eager to scare all trespassers off his mountain. (30 min)
Mr Bean: The Animated Series III
Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (10 min)
Mr Bean: The Animated Series III
For Sale. Mrs. Wicket is persuaded by a jaunty estate agent to put her house up for sale. Bean is distraught – where will he live? Not Mrs. Wicket’s problem. Bean decides to hi-jack the sales process in order to deter all potential buyers – even if it means turning the whole house upside down! (15 min)
Mr Bean: The Animated Series III
Jumping Bean. Mr. Bean wants to learn skateboarding but hurts himself on his first try. Meanwhile Miss Wince is showing off her new mobility scooter at Mrs. Wicket’s. Bean is entranced. He could do wicked ‘ollies’ with that! He absconds with a souped-up scooter and heads straight to the skate park ready to challenge Bruiser Senior and Junior … (10 min)
Mr Bean: The Animated Series
Artful Bean. There’s easy money to be had in the art world and Mr. Bean is set on getting some of it. Once equipped with the right tools, he ventures into the countryside with a blank canvas in search of inspiration – and comes home with a painting full of life. Literally. (20 min)
Grizzy and The Lemmings IV
The Ten Plagues of Grizzy. The Lemmings’ hard rock concert is driving Grizzy mad. After kicking them out, Grizzy requisitions their ghetto blaster and listens to a relaxation cassette to calm down. The Lemmings discover an ancestral tree whose engraved strips of bark cast targeted maledictions. To recover their material, the Lemmings decide to drive Grizzy out by cursing him with the Ten Plaques of the Savanna. (5 min)
Grizzy and The Lemmings IV
Sandbox Games. Inspired by a magazine, Grizzy decides to redo the cabin’s interior design. To make sure everything is perfect, he ousts the Lemmings and their electric train. By chance, the Lemmings discover an underground futuristic premises in the middle of the savanna. From this secret place, they can see the entire savanna on a giant screen, down to the very inside of Grizzy’s cabin just like in a sandbox video game. By using the menus, they can have an impact on reality and thus... on Grizzy! (10 min)
Grizzy and The Lemmings IV
Chocolate Deposit. The Lemmings find a magic stick that functions as a Yummy divining rod. Grizzy steals their stick and finds a Yummy deposit in the savanna. To take control over Grizzy’s discovery, the Lemmings set a trap to draw the bear far from the deposit and transform it into an industrial chocolate factory. Grizzy will want to recover his chocolate deposit. (15 min)
Grizzy and The Lemmings IV
Firefly Party. An eclipse prevents the solar panels from supplying the cabin with electricity and Grizzy is disgruntledbecause he can’t watch TV. When he discovers that the Lemmings are using fireflies to have a party withoutelectricity, Grizzy evicts the Lemmings and recovers the fireflies to fuel the solar panels. The Lemmingshappen upon a jewel that gives them total control over the fireflies. (5 min)
Grizzy and The Lemmings IV
Keyring Cabin. The Lemmings recover a jar of Yummy from an automatic distributor but before they can enjoy it Grizzy confiscates the treat. In exchange, he leaves them the keyring that came as a gift. The Lemmings aren’t interested until the keyring lands in a magic vial which gives it an extraordinary power: stick the keyring onto any object and it will shrink to the size of a plastic miniature figurine! (5 min)
Grizzy and The Lemmings IV
Great Wall Disco. Grizzy is jealous of the Lemmings’ new game: an interactive dance mat connected to the TV where the idea is to jump around and perform dance sequences. As they fight over the mat, Grizzy and the Lemmings discover a hidden mechanism in one of the Great Wall of China’s watchtowers. The mechanism activates a game on the wall’s paving stones that is similar to the interactive mat, only life size. On your marks, get ready, dance! (10 min)
Grizzy and The Lemmings IV
Choco-Noodles. Grizzy and the Lemmings are hungry! While fighting over a jar of Yummy chocolate spread, the jar is destroyed. But Grizzy discovers an ingenious manner to recover the remains of another Yummy jar using instant Chinese noodles as inspiration. The result is delicious. Grizzy and the Lemmings will once again fight over this new Yummy-based recipe: Choco-noodles. (15 min)
The Tom and Jerry Show
Magic Mirror. Hildie and Beatie bring home a fortune-telling magic mirror. When it shows Tom a future he doesn't like, he tries everything to avoid it. In fact, everything that Tom does to avoid his future only seems to make it worse. (5 min)
The Tom and Jerry Show
Bone Dry. Spike comes to Tom and Jerry for help finding his missing bones. The detectives investigate a community garden, and it seems like their number-one suspect is an elusive gopher. It turns out that Tyke dug up all of his dad's bones and was saving them as a birthday present for Spike. (20 min)
The Tom and Jerry Show
My Bot-y Guard. Dr. Bigby upgrades Bot to a Bot-y Guard. When Tom breaks in and sets off Bot's defensive systems, things get out of control and Bot terrorizes the whole lab crew. Jerry and Napoleon must figure out how to disarm Bot without hurting him. (10 min)
The Tom and Jerry Show
Little Quacker and Mr. Fuzzy Hide. When the witches' herb garden is destroyed, Tom sets a trap to capture the pest responsible. Quackers helps him but is unknowingly the pest Tom seeks to capture. (20 min)
Mr Bean: The Animated Series
Ray of Sunshine. It’s a beautiful day at the beach. Bean breathes in the salty air, bliss - and not another soul in sight. What could possibly spoil his perfect day? Answer: British weather. Mr. Bean finds himself chasing an illusive ray of sunshine across town, over hills and dales, a football stadium and the English Channel. (10 min)
Mr Bean: The Animated Series
Birthday Bear. Mr. Bean is shocked when Teddy receives a birthday card from Bean’s girlfriend, Irma Gobb. The bear’s Birthday had completely slipped his mind. And what do you get for the teddy that has everything? A morning in a toy shop, burgers for lunch and a slap up tea party, of course. (But only if you can afford it.) (10 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (15 min)
Mr Bean: The Animated Series IV
Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (15 min)
Mr Bean: The Animated Series IV
Alarm Bean. Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet… (15 min)
Mr Bean: The Animated Series IV
Operation Wicket. Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out? (10 min)
Mr Bean: The Animated Series IV
Supermarket Ride. Mr Bean is at the supermarket when he spots a cool fire engine ride – but the security guard makes it clear it’s for little kids only. Not to be deterred, Mr Bean tries everything he can to distract the guard to have his go on the ride. When he finally does get his go, it’s not as good as he thought it would be, especially when a real fire engine has to be called to help Mr Bean! (20 min)
Mr Bean: The Animated Series IV
Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (10 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (10 min)
Mr Bean: The Animated Series IV
Say Cheese! Irma is dragging a very bored Mr Bean around a shopping centre when he spots a competition for Minty Mints – pull your silliest face for a photo and win a cash prize! Mr Bean tries to queue but it’s too long - so he persuades Irma to visit a photo studio offering romantic photoshoots. Can Mr Bean get away with pulling funny faces and submit the photo to the Minty Mints people without Irma knowing? (20 min)
Lamput IV
Power of Moustache. After failing to catch Lamput again and again, the Docs notice that they lack something crucial in order to be successful in life, a good moustache! With their new found facial hair, the world now bends to their will! (6 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (4 min)
Lamput IV
Docs on the Moon. The Docs’ pursuit of Lamput takes them off-earth and they end up on the moon after hitching a ride on Boss’ rocket ship. Lamput accidentally discovers aliens on the moon who are seemingly planning to destroy Earth. He seeks out the Docs for help to prevent this terrible event. (15 min)
Batwheels
License to Joke. When Redbird tries his hand at espionage as “V-8, the Super-Spy”, he quickly realizes he's gotten in over his head, so Redbird teams up with Bibi to save the Amusement Mile from Dr. Spy! (10 min)
Batwheels
Bibi's Bad Day. Bibi has a terrible no-good day after she keeps messing up and lets Joker get away. She doesn’t think he can help Batgirl anymore, but a “bad today” doesn’t mean it’ll be a “bad tomorrow". (20 min)
Ben 10 II
The Feels. While Max and Gwen revel in the holiday spirit of Winter Wonderland, Ben couldn't be more unamused and focused on the toys, but once the Weatherheads set their sights on Winter Wonderland as their next target, our hero must become one with his emotion if he is to save the town. (10 min)
Ben 10 II
Past Aliens Present. After Ben stumbles upon a video of Cannonbolt ripping up a computer lab on the internet, Team Tennyson must race to State U. to find the imposter, but once Ben discovers it is a steampunk version of his alien that is terrorizing the campus, Ben must take down the man behind the machine: Steam Smythe! (20 min)
Be Cool, Scooby-Doo! II
Greece is the Word. The gang travels back to Ancient Greece, where they play unique roles in a Greek Mystery involving the mythological spider woman, Arachne, and her attempts to disrupt the royal wedding that would unite two great cities! (25 min)
Be Cool, Scooby-Doo! II
American Goth. Shaggy's friend Amelia invites Shaggy and the gang to a party. But Shaggy discovers that Amelia has become a goth. After realizing he has feelings for her Shaggy starts to feel bad that he hasn't changed at all so he decides he too will become a goth. But a mystery appears when an evil plant monster attacks the gang. (20 min)
Lamput III
Date Night. It's Specs big night in the town with the lady of his dream. What could go wrong? The answer to that question might have do with the shapeshifting orange blob at the next table. (15 min)
Grizzy and The Lemmings III
Parental Overload. While arguing over a jar of Yummy, Grizzy and the Lemmings happen upon a polar bear cub who is crying. When the little bear sees them, he wails even louder. Annoyed by his sobs, Grizzy and the rodents try to pacify him, but nothing works. After feeding and changing him, the baby finally falls asleep. How can they pick up their Yummy battle without waking the cub? (5 min)
Grizzy and The Lemmings III
The Attraction Of Lemmings. A meteorite falls not far from the cabin. While the Lemmings are sledding outside on a metal pot lid, their sled is abruptly drawn to the extraterrestrial boulder. In seventh heaven, the rodents start over again, this time using the TV satellite dish. But Grizzy, determined to get the dish back at any cost, must confront the magnetism of the meteorite and the fury of the Lemmings, for the rodents are set on playing. (5 min)
Grizzy and The Lemmings III
Extreme Dominos. The Lemmings have set up a long line of dominos in the cabin that ends with several giant ice blocks and a rocket outside. Weary of not finding the peace and calm he loves so dearly, Grizzy sabotages the game. The rocket hits an ice block and blows up the cabin. Grizzy gets his hands on a machine that can sculpt ice. The bear dreams of an igloo, but the Lemmings have other projects. (15 min)
Grizzy and The Lemmings III
Surprise Deglaciation. The Lemmings find an ice block outside the log cabin that holds a frozen prehistoric animal: a saber-toothed racoon. Softened, the Lemmings free the creature and try to tame it like a kitten. But the raccoon is like a whirlwind. Grizzy wakes up and discovers the cabin topsy-turvy and flies into a rage. But when the bear tries to kick the rodents out, the wild raccoon challenges him. (5 min)
Grizzy and The Lemmings III
Thermal Lemmings. By chance, Grizzy and the Lemmings discover a container filled with metal survival food flasks. Primarily filled with vegetables, they do not find favor with the bear, who is more interested in the hi-tech equipment at the rear of the container. Behind his back, the Lemmings find a flask of Yummy and skedaddle with it. But how will they escape Grizzy equipped with his sophisticated gear? (10 min)
Grizzy and The Lemmings III
Substitute Egg. In a trunk, Grizzy and the Lemmings discover a big chocolate egg with a surprise inside. They are licking their lips. As they fight, they accidentally send the coveted egg flying amidst a group of penguins where a couple of winged creatures adopt it. They sit on the egg as if it were their offspring. Not intimidated, Grizzy and the Lemmings decide to get their hands on it, but the entire bird colony intervenes. (10 min)
Grizzy and The Lemmings III
Lemmings Constellation. The Lemmings open a nightclub with blasting music and a disco ball in an igloo they have built not far from the cabin. The noise prevents Grizzy from sleeping. The bear confiscates the disco ball and propels the Lemmings far into the distance. They land in an ice cave where they discover a console that lights up the stars in the sky and controls the northern lights. The canopy of heaven starts blinking. The Lemmings transform the ice field into an open-air discotheque! (10 min)
Grizzy and The Lemmings III
Spinning Lemmings. The Lemmings come up with a ride worthy of a county fair in the living room. Awakened, Grizzy throws their juice extractor out the window and the rodents land in the neighboring science station where they accidentally wake up… a mammoth! A friendship is born between them. The Lemmings drag the mastodon into their game, and he transforms the entire cabin into a Ferris Wheel. Grizzy, who was trying to doze in peace, wakes up in a panic. (5 min)
Grizzy and The Lemmings III
Polar Super Star. Before an audience of penguins and walruses, two teams of Lemmings perform acrobatic high jumps, competing for the winning prize. When Grizzy accidentally jumps in, he quickly gets caught up in the game and the clapometer goes wild! Intoxicated by his victory, the bear is by no means a modest winner! But the Lemmings want their moment of glory in the limelight as well! (15 min)
Grizzy and The Lemmings III
My Friend The Penguin. While Grizzy fishes, a penguin comes over and sees that the bear's bucket is empty. He decides to help him and catches piles of fish. Impressed, the bear brings the penguin back to the cabin, where a friendship rapidly strikes up. This pleasant and friendly new companion quickly arouses the Lemmings' curiosity. They lure the penguin away on the sly and replace him with another one who's not nearly as clever. Grizzy will quickly see through the trickery. (5 min)
Grizzy and The Lemmings III
Thermal Shock! Just as Grizzy settles into the couch by the fireside, the Lemmings come charging into the living room on their new mount, the vacuum cleaner. Irritated, the bear throws the mechanical charger into the fireplace, which blows up. Freezing air sweeps into the cabin. Seeking a source of heat, Grizzy decides to move into the science station greenhouse where the temperature is controlled by a drone. But the bear is unaware of what he carries in his luggage: the Lemmings! (10 min)
Grizzy and The Lemmings III
Primitive Activities. The Lemmings have a new playmate: a walrus! The rodents ride the creature throughout the cabin, then make him slide down the roof before starting all over again. Grizzy steps in and propels the creature to the back of a mysterious ice cave. In the center is a dolmen with a bone sitting on it. Whoever touches the bone becomes docile and prehistoric in appearance. The Lemmings dream up a scheme where Grizzy would submit to their will. (5 min)
Grizzy and The Lemmings III
Cabin On Ice. When Grizzy goes fishing, the Lemmings jump on the opportunity to transform the cabin into a giant ice slide. Upon his return, the bear puts an end to the rodents' bobsleigh party and gets ready to savor his day's catch. But the Lemmings steal his fish and draw the bear outside the cabin. Grizzy must try to recover his lunch while protecting his territory from a rodent invasion. (5 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Candy Challenge. The Heroes must retrieve a Kazoom fragment before the Villains do. (20 min)
Ben 10 II
The Feels. While Max and Gwen revel in the holiday spirit of Winter Wonderland, Ben couldn't be more unamused and focused on the toys, but once the Weatherheads set their sights on Winter Wonderland as their next target, our hero must become one with his emotion if he is to save the town. (10 min)
Ben 10 II
Past Aliens Present. After Ben stumbles upon a video of Cannonbolt ripping up a computer lab on the internet, Team Tennyson must race to State U. to find the imposter, but once Ben discovers it is a steampunk version of his alien that is terrorizing the campus, Ben must take down the man behind the machine: Steam Smythe! (15 min)
Be Cool, Scooby-Doo!
Me, Myself and A.I. When an Artificial Intelligence takes over the building of a trendy tech company, the gang has to solve the computerized mystery - and maybe learn a lesson about relying too much on technology. (30 min)
Mr Bean: The Animated Series II
Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)
Mr Bean: The Animated Series II
Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (20 min)
Mr Bean: The Animated Series II
In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (10 min)
Mr Bean: The Animated Series
Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (20 min)
Grizzy and The Lemmings
Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (5 min)
Grizzy and The Lemmings
Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)
Grizzy and The Lemmings
Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (15 min)
Grizzy and The Lemmings
Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)
Grizzy and The Lemmings II
Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (10 min)
Grizzy and The Lemmings II
Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)
Grizzy and The Lemmings II
Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (15 min)
Batwheels II
The Ulti-Bat Rises, Part 1. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (10 min)
Batwheels II
The Ulti-Bat Rises, Part 2. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (15 min)
Batwheels II
Bats in Show. Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster. (10 min)
Batwheels II
The Gotham Guardians. Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave. (15 min)
Meet the Batwheels
Fly. Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song. (5 min)
Bugs Bunny Builders II
Mamma Mia Pizzeria. The Looney Builders are hired by Giovanna Badgerini to update her family’s pizzeria in Italy. However, Giovanna’s Mamma prefers the old way of doing things, which causes setbacks with the build until the crew helps them compromise. (10 min)
Bugs Bunny Builders II
Carnaval. Carina Capybara hires The Looney Builders to build her Samba School a float for Brazil’s Carnaval parade. She soon realizes the float will be even better if they incorporate her students’ ideas, and they all work together to revise the design. (20 min)
Bugs Bunny Builders II
Puppet Showstopper. The Looney Builders are hired by Parth Peacock to build a puppet stage and puppets in India. They soon learn that Parth’s form of puppetry differs from their own and must correct everything in time for his big show. (10 min)
Bugs Bunny Builders II
Santa’s Toyshop. After a hot cocoa disaster, Santa Claus hires The Looney Builders to build him a new toyshop in time to save Christmas. (15 min)
The Tom and Jerry Show III
Plant Food. At midnight, a gothic lady cat appears with her favorite sinister plant creatures including her personal favorite: Fang, a big man-eating plant. As long as it's sealed in the hothouse, nothing can go wrong. But Tom, Jerry and Tuffy soon have their hands full with the escaped plant. (10 min)
The Tom and Jerry Show III
Bird Flue. Cates appears and assigns Tom the job of sweeping the estate's chimneys, warning him not to upset the Duchess's new exotic pet bird. Unfortunately, both the pet bird and a stork at the top of the chimney think Jerry is a worm. Soon chaos breaks out, hurting Tom's cleaning efforts. (5 min)
The Tom and Jerry Show III
A Star Forlorn. When Tom finds out he won a contest to be in a cat food commercial, his behavior turns smug. This irritates Jerry, who goes to great lengths to ruin the commercial shoot at the house as Tom struggles in his role. (15 min)
The Tom and Jerry Show III
Eggs on a Train. Peter, a pretentious cheapskate poodle, demands that Tom and Jerry help protect his precious sapphire egg on a train journey but won't pay their fare. The cat and mouse become stowaways and go to a lot of trouble to do their job, but the outcome is unexpected. (5 min)
The Tom and Jerry Show III
Game Changer. As Jerry and Tuffy play marbles, Tom throws a soccer ball in their direction and upsets the game. This sparks a chase between Tom and Jerry, and Jerry takes cover in a room that looks like a giant chessboard. As more chess pieces show up, Tom and Jerry attempt their best to outplay them. (5 min)
The Tom and Jerry Show III
Bars and Stripes. After catching a crook, Tom and Jerry are framed, and the police chase them instead of the true criminal. Tom and Jerry must go on the lam as they try to avoid jail time. (15 min)
The Tom and Jerry Show III
Rosemary's Gravy. Because of an injured foot, Rick stays home with Ginger's mother, Rosemary, taking care of him. Rosemary brings her infamous fat-free-dairy-free whole wheat gravy, and she quickly puts Rick, Spike and Tom on nutritious diets. Antics and fights break out as Rick and the pets crave real food. (5 min)
The Tom and Jerry Show III
Hula Whoops. Tom and Jerry take a case for Toodles' cousin in Hawaii, hoping to sneak in some rest and relaxation, but it's no vacation. The cousin's missing pineapple plant is only the starting place of the investigation as Tom and Jerry track down the culprit in this tropical environment. (10 min)
The Tom and Jerry Show III
Kiss and Makeup. Tom is chasing the mice around the haunted house when midnight strikes, and he finds himself face-to-face with a green-faced beast who's just as surprised to encounter Tom. It's soon revealed to be Toodles, who's a good witch brewing magic beauty products. Although Tom is enchanted at first, things stop going smoothly when he helps with her potions. (10 min)
The Tom and Jerry Show III
No Contest. After entering Tyke in an agility contest, Spike sets up a course for the puppy in the backyard. Soon, Spike decides the course isn't hard enough and gets Tom to help, bending Tom into pretzel-like positions for Tyke to leap over, through, or into. After all this preparation, Tyke must still make it to the competition on time. (10 min)
The Tom and Jerry Show III
Bull Fight. Tom and Jerry take a case from a mother tortoise to find out where her son Seymour is sneaking off to at night. They discover Seymour is self-training to win a championship boxing match, planning to pay off bills with the prize money so his mom can quit the car wash. When he offers Tom and Jerry a cut of the money to keep his secret, they take it and agree to train him—but it won't be easy. (5 min)
The Tom and Jerry Show III
Whack a Gopher. Ginger and Rick's vegetable garden is growing, and they need a way to keep out the gophers. Ginger says traps are cruel, but Tom can handle the task! However, things start getting out of hand when a lady gopher falls in love with Jerry, and the two plan a garden raid together. (10 min)
The Tom and Jerry Show
Just Plane Nuts. Rick and Ginger are going on a vacation and bring Tom and Spike aboard the plane. Stowaways Jerry and Tuffy are also along for the ride, although Rick and Ginger aren't aware - nor are they aware when all the pets start chasing each other on the plane! (15 min)
Grizzy and The Lemmings IV
Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (5 min)
Grizzy and The Lemmings IV
The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (10 min)
Grizzy and The Lemmings IV
Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (10 min)
Grizzy and The Lemmings
Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (10 min)
Grizzy and The Lemmings
Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (5 min)
Grizzy and The Lemmings
Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (5 min)
Grizzy and The Lemmings
Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (15 min)
Mr Bean: The Animated Series III
Haunted House. Mr. Bean has to retrieve a football from a haunted house … and get back out alive. (10 min)
Mr Bean: The Animated Series III
Eau De Bean. Mr. Bean accidentally creates an amazing new perfume; but who likes it more? Mrs. Wicket or Scrapper? (15 min)
Mr Bean: The Animated Series III
Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)
Mr Bean: The Animated Series III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (20 min)
Moley
For All Molekind. Mishmosh builds a tunnel digger, upsetting some that it will replace moles’ need to dig themselves. Dotty accidently gets locked in the machine and it gets activated! (10 min)
Moley
Dogzilla. When Buttercup (the Queen’s dog) digs his way down into Moletown, he forms a bond with the Gardener. (10 min)
