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      • Mr Bean: The Animated Series II

        Ice Cream. Mr Bean wants an ice cream from the ice cream van. But by the time he gets to the front of the queue the ice-cream man has gone to lunch. Bean takes it upon himself to climb through in an open window and into the back of the van from where he starts to help himself. Unfortunately he soon attracts a crowd and is forced to serve a long queue of kids until all the ice cream runs out. When the ice-cream man comes back from lunch and drives away he is unaware that Bean is still hiding in the back of his van en route to the ice cream factory. (10 min)

      • Mr Bean: The Animated Series II

        Birthday Party. Mr Bean is feeling very left out when he discovers that Mrs Wicket is having a huge party downstairs and apparently he isn’t invited. Bean tries every trick in the book to sneak himself into the party – even resorting to hiding inside an enormous cake. If only he knew the real reason for the celebration. (20 min)

      • Mr Bean: The Animated Series II

        In The Garden. Mr Bean’s attempt to cut the grass is thwarted by a pesky root which refuses to budge. When Mr Bean breaks his spade he heads to the local Garden Centre to find a replacement. But instead of simply buying one he enters a gardening competition to win one - judged by none other than the Queen herself! Its gardening gloves off when Mr Bean goes into battle with his rival green-fingered competitors. (10 min)

      • Mr Bean: The Animated Series

        Double Trouble. Mr. Bean is over the moon when he meets Mr. Pod because both men have so much in common; same shirt, jacket, trousers and underpants. And to top it all, Pod is Bean’s spitting image! Bean falls to Earth with a bump, though, when his girlfriend, Irma Gobb, finds Mr. Pod much better looking than him. (20 min)

      • Grizzy and The Lemmings

        Wandering Spirits. Grizzy finds a strange American Indian figurine with the power to switch the spirits of two living beings and finds himself imprisoned in the body of a caribou. He immediately tries to activate the reverse procedure, but the Lemmings steal the figurine in order to turn into a partridge and fly away. (5 min)

      • Grizzy and The Lemmings

        Mirror, Mirror On The Wall. While salmon fishing on the riverbank, Grizzy hauls in an unusual catch: an old hand mirror straight out of a fairytale. Instead of showing the reflection of the person who holds it, the mirror shows an idealized vision of his surroundings. Whether it be Grizzy or the Lemmings, everyone sees the world of his dreams, and no one wants to share it. (5 min)

      • Grizzy and The Lemmings

        Grizzy The Wizard. In a casing that fell from a circus caravan, the Lemmings find a magic stick that can enchant objects and make them come alive. Grizzy is sure that a stick like that would save him a lot of work, the only problem is how to get it from the Lemmings, who have become sorcerer's apprentices? (15 min)

      • Grizzy and The Lemmings

        Moonwalk Bear. Whilst trying to stop the Lemmings from playing with a crate of firework rockets, Grizzy is literally carried away with them when the largest specimen shoots off. When the entire crate of fireworks explodes with a boom, they are hurled out of the atmosphere and all the way to the moon. (5 min)

      • Grizzy and The Lemmings II

        Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (10 min)

      • Grizzy and The Lemmings II

        Ice and Bears. The Lemmings encounter a white bear which has drifted all the way to them on a chunk of ice which is slowly melting. The bear makes a fabulous rodeo partner, he just needs enough ice to keep cool. Even a few ice cubes on his head are enough. The only obstacle to this beautiful friendship is Grizzy, who considers himself master of the fridge and thus of the cabin's ice production. (5 min)

      • Grizzy and The Lemmings II

        Carried Away Bear. Grizzy gets rid of the Lemmings by crushing them with one of the ranger's heavy trunks, which he immediately clears out of the cabin, his enemies stuck to it like stickers. What he doesn't know, is that the trunk contains a multifunction drone, complete with joystick and virtual reality headset, which enables "embedded" piloting. Thanks to this cutting-edge technology, the Lemmings decide to regain control of the situation! (15 min)

      • Batwheels II

        The Ulti-Bat Rises, Part 1. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (10 min)

      • Batwheels II

        The Ulti-Bat Rises, Part 2. When the Legion of Zoom gains control of the Batcave's giant T-Rex, MOE creates a giant Bat-robot to stop the marauding dinosaur. (15 min)

      • Batwheels II

        Bats in Show. Gotham’s annual dog show is tonight, and Harley plans to compete for the prized “Best in Show” ribbon. Sensing she’s up to no good, Robin decides to enter rough-and-tumble Ace the Bat-Dog to keep an eye on the thieving trickster. (10 min)

      • Batwheels II

        The Gotham Guardians. Bam must lead a new super vehicle team consisting of Nightbike, Goldie, Grundy, and Kitty after the Legion of Zoom traps the rest of the Batwheels in the Batcave. (15 min)

      • Meet the Batwheels

        Fly. Tour the glittering night sky with Batwing, Gotham's flying protector with a penchant for posing, as she dips, dives, and dodges through buildings and water to take on villains and bail out a friend or two - set to her funky-fresh theme song. (5 min)

      • Bugs Bunny Builders II

        Mamma Mia Pizzeria. The Looney Builders are hired by Giovanna Badgerini to update her family’s pizzeria in Italy. However, Giovanna’s Mamma prefers the old way of doing things, which causes setbacks with the build until the crew helps them compromise. (10 min)

      • Bugs Bunny Builders II

        Carnaval. Carina Capybara hires The Looney Builders to build her Samba School a float for Brazil’s Carnaval parade. She soon realizes the float will be even better if they incorporate her students’ ideas, and they all work together to revise the design. (20 min)

      • Bugs Bunny Builders II

        Puppet Showstopper. The Looney Builders are hired by Parth Peacock to build a puppet stage and puppets in India. They soon learn that Parth’s form of puppetry differs from their own and must correct everything in time for his big show. (10 min)

      • Bugs Bunny Builders II

        Santa’s Toyshop. After a hot cocoa disaster, Santa Claus hires The Looney Builders to build him a new toyshop in time to save Christmas. (15 min)

      • The Tom and Jerry Show III

        Plant Food. At midnight, a gothic lady cat appears with her favorite sinister plant creatures including her personal favorite: Fang, a big man-eating plant. As long as it's sealed in the hothouse, nothing can go wrong. But Tom, Jerry and Tuffy soon have their hands full with the escaped plant. (10 min)

      • The Tom and Jerry Show III

        Bird Flue. Cates appears and assigns Tom the job of sweeping the estate's chimneys, warning him not to upset the Duchess's new exotic pet bird. Unfortunately, both the pet bird and a stork at the top of the chimney think Jerry is a worm. Soon chaos breaks out, hurting Tom's cleaning efforts. (5 min)

      • The Tom and Jerry Show III

        A Star Forlorn. When Tom finds out he won a contest to be in a cat food commercial, his behavior turns smug. This irritates Jerry, who goes to great lengths to ruin the commercial shoot at the house as Tom struggles in his role. (15 min)

      • The Tom and Jerry Show III

        Eggs on a Train. Peter, a pretentious cheapskate poodle, demands that Tom and Jerry help protect his precious sapphire egg on a train journey but won't pay their fare. The cat and mouse become stowaways and go to a lot of trouble to do their job, but the outcome is unexpected. (5 min)

      • The Tom and Jerry Show III

        Game Changer. As Jerry and Tuffy play marbles, Tom throws a soccer ball in their direction and upsets the game. This sparks a chase between Tom and Jerry, and Jerry takes cover in a room that looks like a giant chessboard. As more chess pieces show up, Tom and Jerry attempt their best to outplay them. (5 min)

      • The Tom and Jerry Show III

        Bars and Stripes. After catching a crook, Tom and Jerry are framed, and the police chase them instead of the true criminal. Tom and Jerry must go on the lam as they try to avoid jail time. (15 min)

      • The Tom and Jerry Show III

        Rosemary's Gravy. Because of an injured foot, Rick stays home with Ginger's mother, Rosemary, taking care of him. Rosemary brings her infamous fat-free-dairy-free whole wheat gravy, and she quickly puts Rick, Spike and Tom on nutritious diets. Antics and fights break out as Rick and the pets crave real food. (5 min)

      • The Tom and Jerry Show III

        Hula Whoops. Tom and Jerry take a case for Toodles' cousin in Hawaii, hoping to sneak in some rest and relaxation, but it's no vacation. The cousin's missing pineapple plant is only the starting place of the investigation as Tom and Jerry track down the culprit in this tropical environment. (10 min)

      • The Tom and Jerry Show III

        Kiss and Makeup. Tom is chasing the mice around the haunted house when midnight strikes, and he finds himself face-to-face with a green-faced beast who's just as surprised to encounter Tom. It's soon revealed to be Toodles, who's a good witch brewing magic beauty products. Although Tom is enchanted at first, things stop going smoothly when he helps with her potions. (10 min)

      • The Tom and Jerry Show III

        No Contest. After entering Tyke in an agility contest, Spike sets up a course for the puppy in the backyard. Soon, Spike decides the course isn't hard enough and gets Tom to help, bending Tom into pretzel-like positions for Tyke to leap over, through, or into. After all this preparation, Tyke must still make it to the competition on time. (10 min)

      • The Tom and Jerry Show III

        Bull Fight. Tom and Jerry take a case from a mother tortoise to find out where her son Seymour is sneaking off to at night. They discover Seymour is self-training to win a championship boxing match, planning to pay off bills with the prize money so his mom can quit the car wash. When he offers Tom and Jerry a cut of the money to keep his secret, they take it and agree to train him—but it won't be easy. (5 min)

      • The Tom and Jerry Show III

        Whack a Gopher. Ginger and Rick's vegetable garden is growing, and they need a way to keep out the gophers. Ginger says traps are cruel, but Tom can handle the task! However, things start getting out of hand when a lady gopher falls in love with Jerry, and the two plan a garden raid together. (10 min)

      • The Tom and Jerry Show

        Just Plane Nuts. Rick and Ginger are going on a vacation and bring Tom and Spike aboard the plane. Stowaways Jerry and Tuffy are also along for the ride, although Rick and Ginger aren't aware - nor are they aware when all the pets start chasing each other on the plane! (15 min)

      • Grizzy and The Lemmings IV

        Monstrous Costumes. To celebrate Halloween, the Lemmings disguise themselves and decorate the cabin. Wanting to regaincontrol of the premises, Grizzy gets rid of the Lemmings by making them believe he too disguised himself to play. Propelled far from the cabin, the Lemmings find a magic hat that can truly turn them into whatever their costume is. All the Lemmings are delighted, except one whose costume is stuck inside the cabin. (5 min)

      • Grizzy and The Lemmings IV

        The Crime was Almost Yummy. The Lemmings play a game of Murder Mystery where a detective must lead an enquiry to resolve a falsemurder. Meanwhile, Grizzy prepares a meal with a sample of Yummy but when his back is turned his sample is mysteriously crushed! Grizzy immediately accuses the Lemmings, who can prove they were playing at the time of the “crime.” Grizzy is distraught but the Lemmings are well determined to lead their own enquiry and unmask the true “assassin” of the Yummy sample. (10 min)

      • Grizzy and The Lemmings IV

        Cabin, My Love. The Lemmings find a talisman that makes inanimate objects come to life. When the talisman lands atop thecabin, Grizzy and the Lemmings realize how many misadventures the cabin has suffered from on theirtravels since they left Canada. The now “living” cabin has only one objective: return to Canada, withoutGrizzy or the Lemmings. (10 min)

      • Grizzy and The Lemmings

        Polar Bear. Nutty Hill is suffering from a stifling heat wave. Searching in vain for a bit of cool air, Grizzy suddenly has a brilliant idea. He'll get into the fridge, where the temperature will be more bearable. One slight detail, the refrigerator shelves are already full of Lemmings. (10 min)

      • Grizzy and The Lemmings

        Bear Spread. Grizzy is frustrated: just as he was about to coat a nice big fresh salmon with chocolate spread and snuggle up in front of the TV, he discovers that the pantry is empty! His frustration transforms into rage when he finds the last jar in the clutches of the Lemmings, who are organizing a sort of "beach party" in the sandbox. (5 min)

      • Grizzy and The Lemmings

        Cellular Bear. Grizzy's nap is interrupted by an annoying vibrating. He sees the forest ranger's cell phone on the couch. It has various functions, including a game to which he instantly becomes addicted. However the Lemmings, who have already detected the phone's music app, need it in order to transform the garage into a discotheque. (5 min)

      • Grizzy and The Lemmings

        Jurassic Bear. Freed by the thawing ice, a mysterious giant egg slides up to the front door of the log cabin. The Lemmings watch the hatching of a large baby dinosaur that immediately mistakes them for his "mommies." Grizzy cannot tolerate a new intruder like this in the cabin, but how does one earn the respect of a gang of Lemmings armed with a T-Rex, even it is only a baby? (15 min)

      • Mr Bean: The Animated Series III

        Haunted House. Mr. Bean has to retrieve a football from a haunted house … and get back out alive. (10 min)

      • Mr Bean: The Animated Series III

        Eau De Bean. Mr. Bean accidentally creates an amazing new perfume; but who likes it more? Mrs. Wicket or Scrapper? (15 min)

      • Mr Bean: The Animated Series III

        Running on Empty. Mr Bean is on his way to the seaside when the mini runs out of petrol. Undeterred he manages to get a push but for some reason the do-gooders don’t want to push him all the way to the beach! Instead he uses wind power piggy backs on a car transporter and 802harnesses up some horses to try and get to his destination. (10 min)

      • Mr Bean: The Animated Series III

        Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (20 min)

      • Moley

        For All Molekind. Mishmosh builds a tunnel digger, upsetting some that it will replace moles’ need to dig themselves. Dotty accidently gets locked in the machine and it gets activated! (10 min)

      • Moley

        Dogzilla. When Buttercup (the Queen’s dog) digs his way down into Moletown, he forms a bond with the Gardener. (10 min)

      • Moley

        MoleTown’s Got Talent. Moley agrees to organize a town talent show, but when the level of actual “talent” in Mole Town is lacking, he worries the show will be a failure. (20 min)

      • Moley

        Mr. Know It All. Moley is frustrated with his inability to do a crossword puzzle so he casts a spell with the aim of “knowing all the answers.” The spell works, but the more knowledge he gains, the bigger and brighter his head gets (figuratively and literally). (10 min)

      • Moley

        Science Fair. Moley and his mom enter Mishmosh’s yearly science fair while the Gardener and Squirm plot to snag Manny. (10 min)

      • Tom and Jerry Gokko

        Rainbow Candy Shop. Tom is taking selfies and enjoying a sweet snack at the candy shop, when Jerry and Tuffy sneak up and eat his strawberries. Tom proceeds to chase after them, but Tuffy falls into the claw machine. Jerry tries to save him, and Tom fishes them out. Tom makes Tuffy cry and apologizes by feeding him sweets. (10 min)

      • Mush-Mush And The Mushables

        Star Helpers. Starmush’s back is stuck, and the Mushelder has no choice but to ask for help in Mushton. Because Chep is the one that finds a solution to his back problem, Starmush chooses him to help with his daily activities. But Mush-Mush is jealous, he would have loved being the chosen one… (10 min)

      • Mush-Mush And The Mushables

        The Rollinator. Chep is so good at moss-marbles, no one wants to play him anymore! No one except Sumush who reveals himself to be a tough competitor. To Chep’s disbelief, Sumush keeps on winning. But Lilit and Mush-Mush convince their friend not to give up. Chep decides to play his favourite moss-marble: the Rollinator. The one marble he never risked playing before... (10 min)

      • Mush-Mush And The Mushables

        The Art of Friendship. When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit’s art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing… (20 min)

      • Mush-Mush And The Mushables

        What a Stinker. Chep is very excited: tonight, a rare and extremely stinky plant is going to bloom! But he already promised Mush-Mush to play their favourite game. When he chooses the flower instead, Mush-Mush is angry and the two friends stop talking. But when Mush-Mush realises that Chep is about to miss the blooming, he decides he won’t let that happen and helps his friend! (10 min)

      • Mush-Mush And The Mushables

        Compost to Go. When Mush-Mush, Chep and Lilit take their compost meals back to their home-tree to eat, they think they have made a great new discovery – compost to go! They set up a delivery service so everyone can eat at home too. It’s so cool! Except Sushi-Mushi misses hosting everyone at the Food Snail, and everyone starts missing eating together… (20 min)

      • Lamput III

        Animal X. The Docs come up with a new gadget, giving them the ability to take on the animal’s strength to take Lamput down! (5 min)

      • Lamput III

        Cast Away. Lamput and Specs find themselves on an island. Spec learns a harsh lesson on listening. (5 min)

      • Lamput III

        Alien Again. A tiny mixup lands Skinny at the controls of an intergalactic UFO. Meanwhile a Skinny-shaped alien ends up working at the Lab. (15 min)

      • Lamput III

        Lamput meets Tuzki. Lamput is caught but makes a new friend, Tuzki who comes to his rescue! (5 min)

      • Lamput IV

        Everyone Needs Friends. While trying to escape from the Docs at a small sea side town, Lamput meets a lonely sea monster. Lamput attempts to help the sea monster makes friends but all his plans backfires. Now the locals are enraged, and the docs take the opportunity to stir up an angry mob to take down the creature and catch Lamput in the process! Not unless Lamput’s new friend has anything to say about it. (10 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Wreck Delivery Service. The villains have discovered the location of Enigma’s base and the Kazoom Kids must protect it from an attack led by Mr. King. (15 min)

      • Grizzy and The Lemmings

        Get Off My Tennis Shoes. The Lemmings have discovered an addictive new game based on the astonishing bouncing properties of the ranger's new running shoes. Grizzy, who is trying to relax, confiscates the shoes and soon realizes they are far more comfortable than his thongs. (5 min)

      • Grizzy and The Lemmings

        Babysitting. Grizzy babysits for the she-bear he has a crush on, who has entrusted him with the care of her cub. There's no question of Grizzy tripping up, for he has no intention of taking any risks! But he hadn't reckoned on the Lemmings. Captivated by the baby's burps after meals, they dream of making it drink gallons of soda pop to make it do the "Big One." (10 min)

      • Grizzy and The Lemmings II

        Camping in the Wild. With their endless battles over the ranger's cabin which they do not want to share, Grizzy and the Lemmings end up blowing the cabin up. Amidst the debris, they discover a strange pack: an army tent with all the necessary equipment to recreate a home in nature. It's the chance to discover the joys of camping in the wild. (5 min)

      • Tom and Jerry Gokko

        A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)

      • Batwheels II

        The Batgirlmobile. With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree. Bam will have to get used to having Batgirl in the driver's seat and learn something new if he's going to help her stop Mr. Freeze! (10 min)

      • Batwheels II

        Music Meister Mayhem. Music Meister is stealing the singing voices of all the people in Gotham. Now it's up to bashful Buff to gain confidence in his voice and use it to take down Music Meister. (15 min)

      • Ben 10 II

        The Feels. While Max and Gwen revel in the holiday spirit of Winter Wonderland, Ben couldn't be more unamused and focused on the toys, but once the Weatherheads set their sights on Winter Wonderland as their next target, our hero must become one with his emotion if he is to save the town. (10 min)

      • Ben 10 II

        Past Aliens Present. After Ben stumbles upon a video of Cannonbolt ripping up a computer lab on the internet, Team Tennyson must race to State U. to find the imposter, but once Ben discovers it is a steampunk version of his alien that is terrorizing the campus, Ben must take down the man behind the machine: Steam Smythe! (20 min)

      • Be Cool, Scooby-Doo!

        Scary Christmas. It's Christmas Eve and Fred is ready to solve a Christmas mystery! Unfortunately, the gang has arrived in a town that's being attacked by a Pterodactyl and it doesn't seem to have anything to do with Christmas! (30 min)

      • Be Cool, Scooby-Doo!

        Giant Problems. Daphne brings the gang to Ireland to visit an ancient Blake family castle. As the gang becomes enchanted by the magical Emerald Isle, an angry, rampaging Giant makes them reconsider just how wonderful all the old myths and legends really are. (30 min)

      • Mr Bean: The Animated Series III

        Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (15 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (15 min)

      • Mr Bean: The Animated Series

        The Fly. When Mr. Bean finds a fly in his room, it's war. He needs weapons. Fly spray? A rolled-up magazine? These are only the start. In desperation, he enlists a mouldy doughnut, an encyclopaedia, an upside-down dustbin and a club-hammer. Finally, Bean becomes the first man in history to wage war on a fly... with a fridge. (15 min)

      • Grizzy and The Lemmings IV

        Tough Cookie. Grizzy and the Lemmings, who are both starving, discover a temple dedicated to an ancestral brioche. According to the book lying open inside the temple, to obtain a perfect brioche you must gather three gold ingredients and set them on the altar. When the panda idol who guards the temple receives the offering, the person will receive his favorite food in abundance. Grizzy and Lemmings set out to find the sacred ingredients but there is no question of working together. May the best critter win! (10 min)

      • Grizzy and The Lemmings IV

        Artificial Intelligence, Natural Idiocy. An integrated circuit containing an artificial intelligence accidentally connects to Grizzy’s stuffed teddy bear, which comes to life like a modern-day Pinocchio. Grizzy educates the chip until it decides to connect to the Lemmings’ robot to play with them. When the AI becomes a teenager, it is no longer interested in either Grizzy or the Lemmings and prefers using a smartphone to keep learning. Grizzy and the Lemmings join efforts to try and reset the chip’s memory and relive its childhood phase over and over. (5 min)

      • Grizzy and The Lemmings IV

        All Out for Silk. Grizzy and the Lemmings fight over a large silkworm that produces an extremely soft and resilient elastic thread ad infinitum. The Lemmings consider the worm the ideal game companion, but Grizzy needs the worm to make his knitwear. To become masters of the silkworm, the close enemies will go to harsh extremes. (15 min)

      • Grizzy and The Lemmings IV

        Hello Grizzy? Here Lemmings! The Lemmings find a crate of cell phones: there’s one for everyone. But before being able to play with their new toys, they need to charge the batteries. This operation uses all the electricity stored in the cabin’s solar battery and prevents Grizzy from watching TV. Grizzy soon realizes that this is the least of his worries, for living with the Lemmings and their phones is a guaranteed nonstop stream of noise pollution. (5 min)

      • Grizzy and The Lemmings IV

        Grasshopper Bounty. The Lemmings catch a grasshopper that can give you whatever your heart desires in abundance. All you need to do is set the grasshopper on its head while concentrating hard on what you want. As discretion is not the Lemmings’ strong point, Grizzy ends up understanding where their profusion of toys is coming from. Grizzy decides that it’s his turn to hunt down the grasshopper. (5 min)

      • Grizzy and The Lemmings IV

        Sound and Light. The Lemmings discover a new passion: magic Chinese lanterns that they use for sound and light performances. Grizzy is not very enthusiastic about this new electric activity which keeps him from sleeping. While Grizzy thinks that he got rid of their lanterns, the Lemmings discover new high-tech lanterns capable of making even more of a ruckus. (10 min)

      • Grizzy and The Lemmings IV

        Hero Despite Himself. The Lemmings lay hands on an ancient console that lets you play life-sized games in the real world. The console emits magical streams of energy that randomly pick avatars to confront one another. Grizzy is chosen as the hero. He must leap onto platforms and confront both enemies and a fearsome leader: a panda equipped with bamboo sticks. The Lemmings are obviously in control of the joystick! (15 min)

      • The Tom and Jerry Show

        Pipeline. When Tom and Jerry accidentally lose Ginger's wedding ring down the drain, they send Jerry down the pipes to retrieve it, but it leads down the drain, to the sewers and out to the beach! The pets must keep Rick and Ginger from using the water until everything is back in order. (5 min)

      • The Tom and Jerry Show

        No Brain, No Gain. Dr. Bigby creates an amazing helmet that accidentally turns Tom into a genius. Napoleon, Jerry and Hamster all work together to take down the newly smart Tom who is now building a mouse-destroying weapon. (20 min)

      • The Tom and Jerry Show

        Cat Napped. Tom breaks his leg during a chase. While in his wheelchair, he witnesses what seems like the kidnapping of Misty, the cute cat across the street. He enlists the help of her neighbor and they track down her whereabouts. As it turns out, perhaps Misty wasn't kidnapped after all! (10 min)

      • The Tom and Jerry Show

        Black Cat. Hildie and Beatie are fed up with Tom and threaten to get a "real" witch's cat: a black cat. In desperation, Tom takes a magic potion that makes him turn black but only temporarily. He has to keep up the disguise for the witches - but maybe they know more than they let on. (20 min)

      • Mr Bean: The Animated Series

        The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (10 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (10 min)

      • Mr Bean: The Animated Series IV

        Tale Of Two Teddies. When Scrapper claws a rip in Teddy, Mr Bean rushes him to the Teddy hospital. As Teddy is being fixed, Mr Bean is rather taken with another Ted on sale in the shop. He decided to take Big Ted home with him once Teddy is fixed. But at home it seems as though Big Ted is freezing Teddy out, and after a particularly terrifying nightmare, Mr Bean realises he has to get rid of his new guest. (20 min)

      • Mr Bean: The Animated Series IV

        Climbing Bean. Mr Bean takes Billy to a climbing centre but gets annoyed by a competitive dad who accuses him of being a beginner. Mr Bean insists he’s an expert but is made to prove it when they both compete for a trophy – the winner being the first to climb “The Big One”, a huge, scary wall for adults only! Mr Bean is determined to win but hadn’t counted on the competitive dad’s dirty tricks! (10 min)

      • Mr Bean: The Animated Series IV

        Proposal Problem. Mr Bean is waiting for Irma at the park for a picnic, when he sees a nervous man rehearsing an engagement proposal to his girlfriend. Mr Bean tries to show him how it’s done but manages to send the engagement ring flying! It lands in a bicycle basket, gets flicked into a pram, flung onto an ice cream - Mr Bean has to chase it around the park as it keeps being launched from place to place, in the hope he can save the day! (15 min)

      • Mr Bean: The Animated Series IV

        Precious Plant. Mr Bean is under strict instructions to water Mr Paliwal’s precious plant once a day while he’s on holiday. It’s all going fine, and Mr Bean is enjoying playing with his neighbour’s gadgets while he’s away. However, one day he forgets his task and has to let himself in late at night – but Mr Bean’s other neighbour, Bruiser, spots the suspicious activity, and thinks Mr Paliwal’s got a burglar! (10 min)

      • Mr Bean: The Animated Series IV

        Bin & Gone. Mr Bean is dismayed to find that the bin men are refusing to take his wheelie bin because the lid won’t shut as it’s too full of rubbish – and by the time he’s shut it, they’ve gone! So he sneaks the bin in front of other houses, hoping they won’t notice and pick it up. Meanwhile, Mrs Wicket realises that her purse has ended up in the rubbish, and is chasing Mr Bean… who is chasing the bin men! (20 min)

      • Mr Bean: The Animated Series IV

        Staycation. Mr Bean drops Irma off at the airport – she and Lottie are going on a lovely sunny holiday without them. To cheer Teddy up, Mr Bean has a brainwave - don’t worry, we’ll have a holiday right here at home! So Mr Bean goes about recreating all the things he saw in Irma’s brochure – a flight on an Bean Airways and a stay at Hotel Bean with sea view and a pool! Hope Irma is having a great time too… (10 min)

      • Mr Bean: The Animated Series IV

        Funfair. At a funfair, Mr Bean wins a balloon for Teddy and ties it to him while he plays on the hook a duck. But he’s so engrossed he doesn’t notice his companion floating away! Soon Mr Bean is chasing Teddy as he glides and snags on various fairground rides. Will Mr Bean rescue Teddy before he floats away forever? (10 min)

      • Mr Bean: The Animated Series IV

        Grandfather Clock. Mrs Wicket has just inherited an antique grandfather clock – Mr Bean is impressed! But he soon starts to resent it when it bongs loudly on the hour all through the night. Desperate for sleep as dawn is breaking, he fiddles inside the clock, only for it to fall apart and onto the floor! Can he get the bulky heirloom to a repair shop and back before Mrs Wicket wakes up? (20 min)

      • Lamput IV

        Boss' Birthday. In order to win his approval, the two Docs plan to catch Lamput to surprise Boss’ on his birthday, but things get complicated with the other docs in the lab plan to do the same thing. A fierce race starts between the two teams! (7 min)

      • Lamput III

        Lamput Checks In. Lamput takes refuge in a fancy hotel. Specs and Skinny bluff their way past the doorman by acting like they come from the expensive side of the tracks. Spoiler: they don’t. (3 min)

      • Lamput IV

        Boss' Mom II. Victory! The Docs finally catch Lamput but the timing could not be worse, because Boss Mom is here to visit and she does not take kindly to her friend Lamput being imprisoned. Against his better judgement but to please his mother, Boss orders the Docs to chaperone and serve Boss Mom and Lamput as they spend time shopping, being pampered and spoiling themselves. Lamput can't believe his luck and the Docs can't believe theirs either! But when Boss Mom finds herself in mild peril, there's a chance of redemption and the possibility of a her finding a new favourite. (15 min)

      • Batwheels

        A Jet Out of Water. After refusing to practice with her new underwater mode, Batwing is unable to save Batman from Penguin's sunken ship trap. The Batwheels must help Wing practice her submersible skills before she can save the day. (10 min)

      • Batwheels

        Batty Body Swap. After agreeing to swap motherboards and change bodies, the Batwheels have to quickly learn to “drive a mile in each other’s wheels” in time to stop the approaching Legion of Zoom! (20 min)

      • Ben 10 II

        Dreamtime. After a series of reoccurring nightmares affect his sleep, Ben refuses to open up to Max and Gwen about what's bothering him, but once they realize Zombozo himself is behind it, Ben must accept Max and Gwen's help if they are going to put a stop to the terror. (10 min)

      • Ben 10 II

        Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (20 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast. (25 min)

      • Be Cool, Scooby-Doo! II

        Ghost in the Mystery Machine. Fred's worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (25 min)

      • Lamput III

        Date Night. It's Specs big night in the town with the lady of his dream. What could go wrong? The answer to that question might have do with the shapeshifting orange blob at the next table. (10 min)

      • Grizzy and The Lemmings III

        Return Of The Beloved Being. Grizzy pinches a magic statue from the Lemmings that has the power to make objects appear in real life. All you have to do, is pin the photo of one's desires upon it. Too bad for the rodents' snow-bike! Grizzy replaces the vehicle's photo with the portrait of his beloved she-bear who stayed behind in Canada. Barely arrived in African, the she-bear disappears again, victim of the rodents' trickery. It is the outbreak of a bitter dispute. (5 min)

      • Grizzy and The Lemmings III

        Masked Powers. Annoyed by the Lemmings' new magnetic train, Grizzy propels the whole lot of them far from the cabin. The rodents land in the neighboring hut of a sorcerer and a mysterious mask falls onto one of them, endowing him with the power of telekinesis. The Lemmings are thrilled! They return to the cabin to explore this new magic power. Perched upon pieces of furniture, they fly around the room to finish their life-size flying train game! (5 min)

      • Grizzy and The Lemmings III

        Roaring Lemmings. Grizzy chases after the Lemmings, who have loaded a jar of Yummy into their remote-control driven car. Where the bear gets to the gas station, he destroys the vehicle and recovers the chocolate spread. The rodents find little mini-cars and chase Grizzy all the way back to the cabin, where they trip him up and intercept the coveted jar. Helpless, the bear sets out after them, until he runs into a tank truck filled with Yummy. (15 min)

      • Grizzy and The Lemmings III

        Mini Troubles. To recover the jar of Yummy that Grizzy confiscated from them, the Lemmings decide to infest the bear's coat with fleas. The scheme works and Grizzy starts scratching himself frenetically. Nonetheless, the bear manages to counter their diversion and expulse the rodents. When they land on a sorcerer's hut, the Lemmings take possession of a magic scepter that has the ability to temporarily shrink objects. Now microscopic-sized, the rodents return to the cabin to get their paws on the chocolate spread. (5 min)

      • Grizzy and The Lemmings III

        For Peanuts. Grizzy wakes up starving but the cupboards are empty. While the Lemmings play nearby with an elephant, the bear swipes their peanut reserves. Not at all pleased, the rodents decide to recover their bag of nuts and use the elephant's trunk like a powerful vacuum cleaner to hurl all sorts of objects at Grizzy. In the heat of the battle, the Lemmings discover a pack of fabulous peanut and chili pepper cookies that seem to make the pachyderm ultra-powerful. (10 min)

      • Grizzy and The Lemmings III

        Within Snout's Reach. Grizzy is about to start eating the last remaining food in the cabin: cocktail snacks. But the sly Lemmings get there first. A fight breaks out but is quickly cut short by the unexpected visit of a wart hog. The pig devours the crackers and then, using his snout, detects a forgotten old package of candy under the bed, which he also proceeds to gobble down. Everyone realizes that the creature has the ability to find food. Grizzy and the Lemmings fight over who will follow the beast to track down food. (10 min)

      • Grizzy and The Lemmings III

        Safari Express. In order to win a trophy filled with Yummy candies, Grizzy and the Lemmings take part in a safari photo competition on an animal reserve. They must capture the portraits of a number of wild animals that live in the park. It requires all their cunning to approach the elephant, wart hog and bat and take photos for the contest. But when it comes to the super-speedy, blue-necked ostrich, it's a different kettle of fish! (10 min)

      • Grizzy and The Lemmings III

        False Children. While Grizzy organizes a picnic alongside the pond, the Lemmings steal his jar of Yummy using water balls to discreetly advance underwater. Despite their equipment, the bear surprises the Lemmings and traps the rodents inside a waterproof ball which he throws far into the distance. An ostrich mistakes the ball for her egg and sits on it, waiting for the egg to hatch. The Lemmings are adopted by this new mother who is prepared to do anything to satisfy her offspring! (5 min)

      • Grizzy and The Lemmings III

        Game Of Stone. Chased by a raging elephant, Grizzy and the Lemmings are ejected from the cabin and land on a small nearby promontory. One of the rodents finds himself seated upon a throne-shaped boulder. A ray of sunlight illuminates him, and the savannah animals bow down before the Lemming king! But as soon as he leaves his royal seat, his powers disappear. Grizzy grabs the opportunity to plop down on the throne. Upon his orders, the other animals seek to provide him with every comfort, bringing the cabin, television and food closer. But the Lemmings put their feet down. (15 min)

      • Grizzy and The Lemmings III

        Tam-Tam Lemming. Grizzy is brutally awakened by four Lemmings who are giving a grand percussion concert near the cabin, while the rest of the group dances to the rhythm. The grumpy bear puts an end to the festivities by propelling the Lemmings into the distance. When they land, they discover a magical djembe inside the trunk of a baobab tree. When the percussionists start playing again, the Lemmings and all the other wild animals are possessed by the demon of dance! (5 min)

      • Grizzy and The Lemmings III

        Ice Madness! In the midst of a heat wave, Grizzy and the Lemmings fight over the fridge. The rodents want to transform themselves into ice cubes to glide across their super curling ice slide, while Grizzy wishes merely to lie down inside the nice, cool appliance. After literally breaking the fridge in two, the Lemmings discover a container of refrigerant and create a new giant curling sheet in the savannah. But Grizzy has not given up the idea of resting in a cool spot! (10 min)

      • Grizzy and The Lemmings III

        In Your Dreams. Grizzy has gone all out for his dinner guest, the she-bear. But just as he is about to kiss her… Vroom! In the middle of a mad car race, the Lemmings wake him up with a jolt! Dragged out of his slumber and swept away upon a vehicle, Grizzy finishes the race in a daze. Not far away, the Lemmings find a mask that can control dreams. Once Grizzy gathers his wits, he wants only to get hold of the object and return to the she-bear of his dreams. But the Lemmings have other dreams, like high-powered racing cars. (5 min)

      • Grizzy and The Lemmings III

        Super-Voltaic Cabin. Grizzy watches a documentary on salmon, whereas the Lemmings want to dance it up in the garage, nightclub style. TV versus music, the sonic war has begun! When a cloud passes overhead, Grizzy realizes that their respective gadgets run on electricity provided by solar panels. No more sun, no more electricity! He devises a plan whereby he will be the only one to access the energy, but the Lemmings have not said their last word! (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        The Newcomers. Three New Kazoom Kids—friends of Finn, Kai, and Mia—appear unexpectedly in Kaboom City. (20 min)

      • Ben 10 II

        Dreamtime. After a series of reoccurring nightmares affect his sleep, Ben refuses to open up to Max and Gwen about what's bothering him, but once they realize Zombozo himself is behind it, Ben must accept Max and Gwen's help if they are going to put a stop to the terror. (10 min)

      • Ben 10 II

        Out to Launch. While on a visit to Cape Canaveral, the Tennyson Trio are present for the inaugural launch of an experimental space plane, but when Vilgax commandeers the ship, Ben must stop the baddie from weaponizing the shuttle before the countdown hits zero. (15 min)

      • Be Cool, Scooby-Doo!

        Gremlin on a Plane. The Gang has seats on the largest airplane ever to fly the open airways! Unfortunately, the plane is also beset by a Gremlin bent on sabotaging the flight! The Gang has to step up to solve the airborne mystery as well as deal with something even scarier: Daphne in the pilot seat! (30 min)

      • Mr Bean: The Animated Series II

        A Magic Day Out. Mr Bean and Irma are off for a day at the seaside. Irma is travelling light but Bean wants to take almost everything his owns in an enormous trunk. Arriving at the seaside Bean’s trunk gets accidentally swapped with a trunk belonging to a famous stage magician. As Bean entertains Irma pulling rabbits out of hats the angry magician arrives on the scene - and he’s not a happy bunny. (10 min)

      • Mr Bean: The Animated Series II

        Ball Pool. Mr Bean loves playing in the neighbourhood soft play centre – bouncing on the trampolines whizzing down the slides and most of all immersing himself in the ball pool. But he doesn’t like sharing the place with all those annoying kids. So Bean decides to turn his flat into his own private play area where he can play in peace. Unfortunately Irma Mrs Wicket and The Bruisers all want to join in the fun with him. (20 min)

      • Mr Bean: The Animated Series II

        Pizza Bean. Mr Bean orders a takeaway pizza but when it arrives he feels let down by the size of it. So he sets out to bake his own unique Teddy shaped pizzas. Under the name Pizza Bean his pizzas become extremely popular and very soon business in booming. As a result rival pizza producer Don Crustyoni sees his profits plummeting and decides to make Mr Bean an offer he can’t refuse. (10 min)

      • Mr Bean: The Animated Series II

        The Photograph. Mr Bean is not allowed to fly off on holiday as his passport has no photograph. After failing to get one from a photo booth he tries numerous other ways to get his photo taken including photobombing a tourist’s snap. None of these work but after Bean is arrested maybe the police can assist him. Say cheese! (20 min)

      • Grizzy and The Lemmings II

        Fountain of Bear Youth. The Lemmings discover a strange pond in an American Indian grotto that has the power to rejuvenate anyone who dips in it. They spray a bit of the water of youth onto Grizzy and he instantly turns into a harmless cub they can easily rid themselves of. But the effects of the waters are only temporary. (5 min)

      • Grizzy and The Lemmings II

        Lemmings Kit. Before taking a nap, Grizzy locks the food cupboard to prevent the Lemmings from getting into it. And to be sure they cannot force the lock, Grizzy throws all the house tools into the ravine. The Lemmings find a crate of mini building-blocks which enables them to build a hammer... and any other object they wish! (5 min)

      • Grizzy and The Lemmings II

        Timeless Bear. Grizzy and the Lemmings happen on a native American Indian burial place under the ranger's cabin. When they accidentally activate a magic disk representing the earth, they are sent back in time to the prehistoric era... (15 min)

      • Grizzy and The Lemmings II

        Irresistible Bear. Grizzy finds a phial containing a love potion: anyone who drinks it immediately falls in love with the first creature he sees. Grizzy already imagines himself becoming irresistible in the eyes of his beloved she-bear. But that is without taking into account the Lemmings... clumsiness, and their rodeo caribou drinking the magic potion. (10 min)

      • Grizzy and The Lemmings II

        Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)

      • Grizzy and The Lemmings II

        Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)

      • Grizzy and The Lemmings II

        Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (15 min)

      • Batwheels II

        Pumpkin Panic. On Halloween Night, Poison Ivy brings all the pumpkins to life, creating an army of Snack-O-Lanterns that are eating all the candy. It’s up to Redbird and Bam to end her pumpkin panic to save Gotham’s Halloween fun, as well as their own. (10 min)

      • Batwheels II

        Save the Bat Dance for Me. Redbird is convinced that nobody likes his eccentric dance moves, but when Toyman traps Robin behind a dance-themed gauntlet, it’s up to the rambunctious rally car to dance his way to victory. (15 min)

      • Batwheels II

        Nightbike's Noisy Night. After Nightbike reveals that he's afraid of loud noises, the Batwheels help him overcome his fear so he can stop The Penguin from strealing some valuable cargo. (10 min)

      • Batwheels II

        Bite-Sized Buff. Feeling insecure about his size after a game of Hide-And-Seek, Buff uses the shrink belt belonging to The Atom and accidentally shrinks himself down to the size of a mouse! (15 min)

      • Meet the Batwheels

        Spooky Batcave. A series of spooky sounds and sights leads the Batwheels to believe that the Batcave is haunted by a B-B-Bat-Ghost! (5 min)

      • Bugs Bunny Builders

        Splash Zone. Mayor Foghorn Leghorn hires The Looney Builders to build a giant water slide for Looneyburg’s waterpark. He keeps adding onto the design with the support of Bugs until problems arise. (15 min)

      • Bugs Bunny Builders

        Ice Creamed. It’s Taz’s birthday, so The Looney Builders build him a huge ice cream sundae. Porky worries about making a mistake and delays the build causing the ice cream to start to melt. (15 min)

      • Bugs Bunny Builders

        Race Track Race. The Looney Builders race against the clock to build Cecil Turtle a new racetrack. Daffy gets caught up in his own desire to race and changes part of the build. (10 min)

      • Bugs Bunny Builders

        Dino Fright. George P. Mandrake hires The Looney Builders to build a T. Rex fossil. It’s Tweety’s job to place the bones with his crane, but his fear of the big dino affects his ability to get the job done. (15 min)

      • The Tom and Jerry Show III

        Mirror Image. Skullie tells Tom that he won't have to sweat a visit from one of the spooks tonight. However, Tom is soon drawn to a full-length mirror that causes no shortage of trouble. As he gets pulled into the mirror, an evil reflection cat trades places with him. Tuffy and Jerry enter the mirror world too and must fight their reflection selves for survival. (10 min)

      • The Tom and Jerry Show III

        Fortune Hunters. When Stinker, the trash-loving dog, comes by looking for help, Tom and Jerry aren't inclined to take the case until they hear it involves a missing fortune. So, they're disappointed when they find out Stinker is searching for a lost fortune cookie from his Chinese takeout to learn his fate. Retracing the dog's steps, they chase the fortune cookie's trail through town. (5 min)

      • The Tom and Jerry Show III

        A Game of Bones. After Tyke digs up, Hammy, Spike's lucky bone, Spike reburies it right away because it's bad luck to remove it. Soon afterward, Tom gets a set of toy dog bones that do tricks, and he teases Spike and Tyke with them. When the whirly-bone buries itself and unearths Hammy for a second time, Spike recruits the other animals to help prevent the bad luck he expects. (15 min)

      • The Tom and Jerry Show III

        Suitable for Framing. A ghost paints a flattering portrait of Tom, but Tom is stingy with his payment and the ghost casts a spell on the portrait. Strange things start happening as the portrait absorbs injuries and calories that should be affecting Tom. However, soon Jerry and Tuffy figure out what's going on and use it to their advantage. (5 min)

      • The Tom and Jerry Show III

        Springtime for Spike. When Rick and Ginger are asked to dog-sit for a friend's French poodle, Sabrina, Tom is initially on his guard, but soon he's practically eating out of her hand. Next, Spike falls for Sabrina and does everything he can to impress her with how kind he is to Tom. How long will everyone's behavior be affected by Sabrina's presence? (5 min)

      • The Tom and Jerry Show III

        Knighty Knight Knight. Tom, Jerry and Tuffy have a run-in with a moving suit of armor. The knight scares Tom away, but Jerry makes a brave stand because he thinks the knight is Tom in disguise. Jerry eventually trips the suit of armor and finds out it's inhabited by three kittens. Relieved at first, the pets soon realize that battling one haunted knight is nothing compared to battling three real-life kittens. (15 min)

      • The Tom and Jerry Show III

        Calorie Count. Jerry's high-born cousin Count DaCalories—a haughty city mouse—visits the estate. At first, he acts sleek and refined, but soon he can't resist pigging out and going on multiple kitchen raids. As his paunch grows, it becomes more and more difficult for him to outrun Tom and stay out of sight of the Duchess's visitor. (5 min)

      • The Tom and Jerry Show III

        Phan-Tom of the Oompah. In Catsylvania, the peasant mice oompah band plays onstage at the auditorium. As the bandleader's lovely daughter, Gretta, hits a high note in her rousing song, Tom—in a mask and hood—swings in on a rope and abducts her. Van Mouseling and the peasant band chase him through the rafters and backstage, but Tom escapes with his captive to a subterranean lair. Will the mice manage to free Gretta? (10 min)

      • The Tom and Jerry Show III

        Ballad of the Catnip Kid. After Tom drifts off to sleep, a tumbleweed blows into his face, and he discovers that the kitchen looks like an old west saloon. The bartender, Spike, and customers recognize him as the Catnip Kid. Then he sees himself in the mirror—dressed like a gunslinger, a silver-plated pea shooter holstered to his hip! Will Sherriff Jerry bring him to justice in this western adventure? (15 min)

      • The Tom and Jerry Show III

        All Cat Jazz. Tom blows on a trumpet to dislodge Jerry from his hiding place, which leads to Frankie the rat convincing Tom he's a great trumpeter. Frankie plays manager, Jerry joins in as percussionist, and they audition neighborhood animals for a third member of their jazz trio. Unfortunately, when Spike is chosen on the upright double bass, rivalries spark up and nerves threaten the trio's success. (5 min)

      • The Tom and Jerry Show IV

        Gym Rat. Overweight Jerry starts working out on a weight machine supplied to him by cousin Muscles. Not to be outdone, Tom starts lifting weights as well – which sets up an epic Battle Royale between the cat and mouse. (5 min)

      • The Tom and Jerry Show IV

        A Class of Their Own. Tom and Jerry are forced to go back to Detective School in order to renew their detective licenses. (10 min)

      • The Tom and Jerry Show

        Pets Not Welcome. When Rick and Ginger sneak Tom and Spike into a hotel where pets are not allowed, they make the pets promise not to leave the hotel room. Will the pets behave or will they trash the hotel and get kicked out of their paradise vacation? (15 min)

      • Grizzy and The Lemmings

        Extreme Fitness. In order to seduce the she-bear he's infatuated with, Grizzy decides to take things in hand and slim down with the ranger's bodybuilding equipment. But before starting his exercise routine, he will first have to settle the problem of the Lemmings, who are already using the machines as an amusement park. (5 min)

      • Grizzy and The Lemmings

        Domestic Robots. By chance, Grizzy discovers that the ranger's new robot vacuum cleaner also gives very pleasant back massages. But the Lemmings see the new gadget more as a competition bumper car. No one wants to do the housecleaning, but everyone wants the robot vacuum cleaner! (10 min)

      • Grizzy and The Lemmings

        Mass Control. While searching for the television remote control, Grizzy discovers a gadget that controls various functions in the cabin. Hup! One button and there's light! Hup! Another surveys the house's nooks and crannies. Grizzy will finally be able to rid himself of the Lemmings, without even leaving the couch! But beware of losing control... (10 min)

      • Grizzy and The Lemmings

        Bear Under Control. To make sure that the Lemmings don't snatch his chocolate spread while he's taking his nap, Grizzy turns the fridge into a safe - combination lock and all. The Lemmings try in vain to break into the fridge until they see Grizzy open the door while sleepwalking. Unfortunately, Grizzy wakes up at the crucial moment. The Lemmings do everything possible to make him fall back asleep as quick as possible. (10 min)

      • Grizzy and The Lemmings

        Popcorn Party. The Lemmings have invented a new popcorn game which consists of throwing popcorn and catching it with their mouths. Grizzy notices that his lovely she-bear seems to be drawn by the scent of the grilled corn and decides to invite her over for a snack, just the two of them. But first, he must quickly recover the popcorn from the Lemmings. (5 min)

      • Grizzy and The Lemmings

        Dancing with the Bears. Grizzy wants to learn to dance the mambo to please the she-bear he's in love with, for she truly adores this rhythm. He finds a learning kit at the ranger's home which has a dance carpet with footprints that light up in rhythm. The only problem is that Lemmings want the ghetto-blaster to continue their rave party to an entirely different beat. (5 min)

      • Grizzy and The Lemmings

        Role Change. After receiving a terrible blow over the head, Grizzy is no longer the same: he thinks he's a rodent! He tries to get the gang to adopt him so that he might participate in their fun and games like any other Lemming. But it's not long before his newfound comrades start to find him rather heavy! (15 min)

      • Mr Bean: The Animated Series III

        Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)

      • Mr Bean: The Animated Series III

        The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (15 min)

      • Mr Bean: The Animated Series III

        Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (10 min)

      • Mr Bean: The Animated Series III

        Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (20 min)

      • Moley

        Lockdown. Moley and Dotty find themselves trapped inside Mishmosh’s lab when his state of the art security system is activated. (10 min)

      • Moley

        Hurley Burley. Hurley, a giant boisterous adventuring mole who boasts of dangerous stories, comes to town looking to drag Moley on one of his adventures! Frightened of being thought a coward, Moley tries to avoid him. (10 min)