• Cartoonito

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      • Mr Bean: The Animated Series

        The Mole. Mr. Bean’s landlady is hopping mad on finding molehills on her lovely croquet lawn. Bean looks to get hammered if he does not rid the old lady of the cuddly little half-blind culprit. He fails dismally with his eccentric mole extermination methods and ends up simply taking the pesky rodent for a ride. (10 min)

      • Mr Bean: The Animated Series IV

        Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (20 min)

      • Mr Bean: The Animated Series IV

        Sample Sale. Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams! (10 min)

      • Mr Bean: The Animated Series IV

        Grounded. Mr Bean is watching Clint Chiseljaw - his favourite action TV show - with Billy, but Mrs Wicket orders her nephew downstairs to finish his chores. Inspired by Clint’s catchphrase – “Nobody gets left behind”, Mr Bean tries a variety of different daring plans to break Billy out of Mrs Wicket’s flat. But none of them work, until he hits on the perfect plan… or so he thinks! (20 min)

      • Grizzy and The Lemmings III

        Tai Chi Lemmings. After a game that ends abruptly, the Lemmings fall onto the roof of a temple where they discover drawings of Tai Chi movements. When carried out, the exercises generate a ball of energy! The Lemmings test out the sequence of movements on… Grizzy, until he is evicted from the cabin and falls onto the temple in turn. His fall unveils a new sequence of movements on a fresco that could create an even stronger energy flow! (5 min)

      • Grizzy and The Lemmings III

        Domestic Shaolin. After being thrown out of the log cabin by Grizzy, the Lemmings find a dragon statue with a mysterious stone in a temple. Touching the stone makes a fleeting tattoo appear on their bellies, temporarily endowing them with the mastery of Shaolin Kung Fu. The Lemmings return to the cabin and uproot Grizzy with ease! But Grizzy has not said his last word and manages to get hold of the magic stone. (5 min)

      • Grizzy and The Lemmings III

        Peaceable Enemies. Grizzy and the Lemmings fight over the tablet. During their scuffle, they knock over an army crate which falls into the middle of the bamboo forest surrounding the cabin. Alerted by the noise, a peace missionary panda comes out of the forest and tries to calm down the worked-up adversaries. But will the limitless strategies of Grizzy and the Lemmings get the better of the panda's patience? (15 min)

      • Grizzy and The Lemmings III

        The Legend Of The Lemmings. The Lemmings create a shadow puppet show where seven papercut lemmings confront a bear over a jar of Yummy chocolate spread. The Lemmings in the audience are super enthusiastic, but Grizzy is outraged by the treatment inflicted upon the bear. He decides to intervene and equips the paper bear with an armor and saber! The Lemmings retort with ninja effigies of themselves and mount an attack to recover the coveted jar of Yummy spread. (10 min)

      • Grizzy and The Lemmings III

        Dragons & Bears. As Grizzy relaxes in the massage chair, a cloud drifts in front of the sun, immediately stopping the electricity supply in the log cabin. The voltage drops continue, even though the sky seems clear now. Grizzy looks out the window and a dragon appears on the horizon! Once over his initial fright, the bear realizes that it's only a kite flown by the Lemmings – using the electricity from the cabin they have rerouted! (5 min)

      • Grizzy and The Lemmings III

        Bamboo Warfare. Grizzy dismantles the toboggan built by the Lemmings in the log cabin and reemploys the bamboo sticks to build a jacuzzi. When the Lemmings discover the bear's piece of work, they imagine a giant waterpark dominated by an immense waterslide. Anticipating the Lemmings' desire, Grizzy tries to barricade himself inside but the rodents manage to eject him from the cabin. The bear comes back, protected by a super bamboo armor… (5 min)

      • Grizzy and The Lemmings III

        Bear In The Clouds. The Lemmings organize a drone race throughout the cabin. Grizzy, who was on the verge of falling asleep, interrupts the competition but must contend with the rodents' reprisals. Thrown out of the cabin, the bear falls onto a temple dedicated to the Monkey King. He appropriates the statue's powers, operating a magic cloud by remote control. Grizzy settles in on the cloud and wins the race before the Lemmings. But a cloud that flies that fast can only arouse lust… (15 min)

      • Batwheels

        Grass is Greener. MOE wants to know what it's like to be a member of the Batwheels, but the bot gets more than he bargained for when Bam invites him along for an exciting mission to stop Poison Ivy. (10 min)

      • Batwheels

        Bam's Clawful Mistake. Bam brings Catwoman's Catmobile, Kitty, to life so the Batwheels can have even teams for their game of "Bat-Ball," but the Kitty "Kitty" is too wild to be contained, despite Bam's best attempts to convince her to play along. (15 min)

      • Batwheels

        Harley Did It. Everyone assumes that Harley Quinn is the culprit in a recent burglary. But as Batman and Bam pursue Harley, Bibi and Redbird begin to suspect that she may actually be innocent. (10 min)

      • Batwheels

        Buff in a China Shop. Buff trains with Batwing to improve his gracefulness and uses her lessons on a delicate mission against the Riddler. (20 min)

      • Bugs Bunny Builders II

        Outer Space. The Looney Builders build Marvin the Martian and his Martian crew a space station. Marvin soon becomes overwhelmed by his Martian crew’s antics and lack of personal space. (10 min)

      • Bugs Bunny Builders II

        The Great Flying Flea. The Looney Builders discover Zippy, an acrobatic flea, living on Sylvester’s back. They build Zippy a flea circus to try and convince him to relocate and relieve Sylvester’s itch. (15 min)

      • Bugs Bunny Builders II

        The Snuffles. The Looney Builders are hired to build an outdoor movie theater in the park. Lola is sick, but she doesn’t want to admit it and miss out on all the fun. (10 min)

      • Bugs Bunny Builders II

        Rainy Day. When it starts to rain outside, Porky hopes to show The Looney Builders that they can still have fun inside by building a fort. (20 min)

      • The Tom and Jerry Show II

        The Paper Airplane Chase. Tom is determined to hijack the fun Jerry and Tuffy are having making paper airplanes, but the hijinks take a turn for the worse when Tom realizes he's made a paper airplane out of Ginger's great-great-grandmother's treasured fruitcake recipe. (5 min)

      • The Tom and Jerry Show II

        Round Tripped. If an injured Tom hasn't gotten better before Rick and Ginger leave for their weekend getaway, Tom will be forced to stay at the Jolly Friends Pet Oasis -- which is anything but jolly for Tom. Jerry goes to great lengths to tempt Tom into doing anything but rest; after all, a weekend without Tom is a holiday for Jerry. (5 min)

      • The Tom and Jerry Show II

        Tough Luck Duck. Little Quaker fears his luck will turn for the worse when he inadvertently walks under a ladder. When a series of unfortunate and painful incidents happen to Tom, Jerry and Spike, but not Little Quaker, he thinks he is to blame. (15 min)

      • The Tom and Jerry Show II

        Cheesy Ball Run. Tom, Jerry and Butch watch a Smack-n-Cheese Cheesy Cheese Puffs commercial and when they hear the words "Supplies are running out," the trio's rivalry reaches new heights as they compete to get what they imagine to be the very last bag of the snack food. (10 min)

      • The Tom and Jerry Show II

        Say Uncle. Jerry's Uncle Harry is coming for a visit. Tuffy's excited to meet the Great Uncle he has heard so much about. Harry craves a respite from his life as a nomad on the party cruise ship circuit, but it doesn't take him long to realize that life on the high seas has its advantages -- specifically, not being holed up with Tom! (5 min)

      • The Tom and Jerry Show II

        Here Comes the Bribe. Toodles' folks are coming for a visit. The problem is, they think she's married with kittens. Tom happily plays the role of husband and volunteers Jerry and Tuffy to play their adorable kittens. Complications ensue when Toodles' dad doesn't take to Tom; her mom coddles Jerry and Tuffy a little too much; and Toodles' ex-boyfriend, Butch, learns that his girl "got hitched." (15 min)

      • The Tom and Jerry Show II

        Dental Case. Spike recruits Tom and Jerry to help him remove a bad tooth so he can avoid the vet. (5 min)

      • The Tom and Jerry Show II

        Big Top Tom. After believing that Jerry has been eaten by a hungry bear cub, Tom must avoid the mama bear's wrath as he tries to retrieve his pal. Meanwhile, oblivious to Tom's plight, Jerry's enjoying the perks of circus life. (5 min)

      • The Tom and Jerry Show II

        Reward if Lost. After Jerry mocks up a "Reward If Found" poster for Tom with the address of a neighbor with a ferocious dog, some good Samaritans bring Tom "home." Now, Tom has to escape from the house with his nine lives intact before he's brought back again and again. (15 min)

      • The Tom and Jerry Show II

        Build-A-Beast. When Hildie and Beatie believe they've had a few of their things stolen, they employ a little magic to create Bog, the Cottage Beast. In order to prove that Bog is overkill, however, Tom and Jerry must confess to borrowing the "stolen" goods to beat up on each other. (5 min)

      • The Tom and Jerry Show II

        Tuffy's Big Adventure. When Tuffy and Tyke head out on their own big adventure into the snowy mountains during a family vacation, Tom catches the blame from Spike and Jerry for letting them go. But when all three set out on a rescue mission for the little ones, it's Tom, Jerry and Spike who'll need rescuing. (10 min)

      • The Tom and Jerry Show II

        Dragon Down the Holidays. Hildie sends Tom and Jerry into the woods to find a baby dragon who they befriend on their way home. But when Hildie tells them she plans on making the dragon into dinner, Tom and Jerry work together to save him. (5 min)

      • The Tom and Jerry Show

        Hunger Strikes. Believing they are going to run out of food during a snowstorm, the pets start hoarding food. Things get out of control when they start stealing food and double-crossing one other. (15 min)

      • Grizzy and The Lemmings II

        Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (10 min)

      • Grizzy and The Lemmings II

        Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (5 min)

      • Grizzy and The Lemmings II

        Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (15 min)

      • Grizzy and The Lemmings II

        Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)

      • Grizzy and The Lemmings II

        Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (5 min)

      • Grizzy and The Lemmings II

        Bear Pillow. Grizzy needs a nice nap. He can't find a pillow comfortable enough to his taste until he tests the pillow that the Lemmings use as a high-jump mat. The pillow is so soft that Grizzy falls asleep the second he lays his head on it. (10 min)

      • Grizzy and The Lemmings II

        Hooks and Loops Bear. Grizzy is awakened from his nap by the unpleasant, ongoing sound of Velcro strips being ripped off. The Lemmings have covered their bodies in Velcro and are throwing themselves against a doormat, which serves as their target. Grizzy finds peace and quiet by getting rid of the doormat until the Lemmings realize that bear fur is an ideal support for Velcro. (10 min)

      • Mr Bean: The Animated Series

        Homeless. After a regrettable episode involving his landlady sleepwalking into his room, Mr. Bean suddenly finds himself out on his ear with nowhere to live. Near to tears, he yearns for the cosy familiarity of his old home. A scarecrow and a pair of false teeth come to his rescue. (10 min)

      • Mr Bean: The Animated Series

        Camping. An old photo album causes Bean to reminisce about his lovely summers at scout camp as a boy, and sets him planning a night under the stars with Teddy. Purchasing a tent becomes a tricky problem – but nothing will stop him having a good time, even if he has to get the garden shed over the roof of his house. (20 min)

      • Mr Bean: The Animated Series

        Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (10 min)

      • Mr Bean: The Animated Series

        Royal Bean. When Mr. Bean breaks his favourite Royal mug he discovers there's only one place to buy a replacement: Buckingham Palace, home of the Queen of England. When one of Her Majesty's corgis runs off with his teddy, Bean gives chase through secret tunnels… and gets lost. (20 min)

      • Moley

        Moleder and Dotty. When a mysterious sighting breeds rumors of aliens in Mole Town, Moley and Dotty investigate in hopes of finding the truth. (10 min)

      • Moley

        Dotty’s Disastrous Day. When everything seems to be going wrong for Dotty, she takes Manny out on an adventure and runs into the Gardener, who plots to steal him! (10 min)

      • Moley

        My Burrow Is Your Burrow. When Mishmosh’s lab is flooded, Moley invites Mishmosh to temporarily stay at his burrow. But when Mishmosh proves to be a difficult houseguest by turning Moley’s place into a makeshift lab, Moley’s patience is tested. (20 min)

      • Moley

        Molecare Plan. After the Gardener is injured attempting to steal Manny, Moley volunteers himself and his friends to nurse the curmudgeon back to health—driving him bonkers in the process. (10 min)

      • Moley

        A Book By Its Cover Part 1. When Manny’s missing page is replaced with the wrong kind of page, it leads to chaos in Mole Town! Moley must do whatever it takes to replace the page and rescue Manny. (10 min)

      • Meet the Batwheels

        Rockin' Robin. Redbird gushes about his favorite hero and driver - Robin - as he shows off their action-packed adventures and gadgets in his own personal vlog. (10 min)

      • Mush-Mush And The Mushables

        Get The Egg Home. When an egg blows down into the village, it is Mush-Mush and friends mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet... (10 min)

      • Mush-Mush And The Mushables

        Fly, Chase, Fly. Chep is disappointed Mush-Mush and Lilit are too busy leaf-gliding to play moss-ball with him, so he hangs out with a new weevil friend instead. But Chep's new friend must migrate with all the other weevils -Except he doesn't know how to fly! Chep must teach him to fly while overcoming his own secret fear of heights. (10 min)

      • Mush-Mush And The Mushables

        Oh My Compost. When Sushi-Mushi breaks the only spoon he has ever cooked with, he declares his cooking days are over! So Mush-Mush and friends step up to cook for everyone instead, how hard can it be? It turns out, very! The Mushlers will have to convince Sushi-Mushi he's still the best compost chef, even without his favorite spoon! (20 min)

      • Mush-Mush And The Mushables

        Snails Forever. Chep wants to return a favour to Mush-Mush, but all Mush-Mush wants is to have a compost pancake on Pancake Day! But when the Food Snail falls for, and takes off after, the Travel Snail, Pancake Day has to be cancelled. Chep sees an opportunity to save the day for his friend! But er, how do you solve a snail falling for another? (10 min)

      • Mush-Mush And The Mushables

        A Frog Of A Problem. MM's favourite frog has had its home taken over by a lizard. Mushpot says not to interfere - nature must run its course. But Lilit feels so sorry for the frog she takes it back to Mushton where it causes havoc. Now our friends must lure the frog back to its home where it deals with the lizard itself. (20 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Magma Mission. Kid Kazoom and Multy have to enter an active volcano to retrieve a new Kazoom fragment. (8 min)

      • Lamput III

        Dr Lamput. After a mishap involving a bucket of grey paint, Lamput ends up back at the Lab, working undercover as the newest Doc on the block. (2 min)

      • Lamput III

        Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (15 min)

      • Lamput III

        Jamput. Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade. (7 min)

      • Lamput III

        Opera. Specs and Skinny spruce themselves up and head out to a piano concerto in the royal concert hall. They're on their best behavior, until they spot a fellow culture vulture who also happens to be small, orange and squishy. Honestly, they're letting all sorts of rabble into these places these days. The Docs decide that a sleeping potion might be a quick and quiet way of capturing Lamput. Naturally things get out of hand, and when the entire audience catches a whiff of the snoozy brew, we find out exactly how hard it is to stay awake during a classical music recital. One star. (3 min)

      • Lamput III

        Wig 2. Lamput jumps on Skinny's head and poses as a luscious mane of auburn hair. Specs falls in love. Romance is tough. Especially when you're an idiot. (5 min)

      • Lamput III

        Animal X. The Docs come up with a new gadget, giving them the ability to take on the animal’s strength to take Lamput down! (15 min)

      • Grizzy and The Lemmings II

        Household Avatar. Grizzy discovers a new generation Tamagotchi game on the Ranger's tablet: the camera scans the player and gives him a virtual avatar of himself to take care of. You must feed it, put it to bed, play with it... Grizzy takes his new responsibility as a "parent" very seriously, but the Lemmings decide to complete the virtual Grizzy's education with far more intense activities. (5 min)

      • Grizzy and The Lemmings II

        Beastly Genie. Grizzy and the Lemmings find a native American Indian vase with a genie inside that will make anyone's dreams come true, if they only let him out by rubbing the vase. There is nonetheless one little snag: the effects of the genie's magic instantly wear off as soon as he returns to his vase and the lid shuts. (10 min)

      • Grizzy and The Lemmings II

        Make Peace Not War. The Lemmings get their hands on a secret weapon that belongs to the Canadian Army: anyone hit with it becomes non-violent. They use the arm to transform Grizzy into a cherub, despite himself. (15 min)

      • Batwheels

        Cave Sweet Cave. After the Joker floods the Batcave, the Batwheels evacuate and relocate to a nearby parking garage. As they adapt to their temporary home, they learn important lessons about family and making the most of what you have. (10 min)

      • Batwheels

        Scaredy-Bat. When Batman refuses to engage Joker in a race, Prank goads Bam into a rematch. Can Bam learn to not give in to the bully's dares and take the high road? (15 min)

      • Ben 10 II

        Super-Villain Team-Up. After a lull in alien antics, a restless Ben suggests to Max and Gwen that he might be a better hero if he went solo, but once Vilgax enlists the help of Zombozo to build a giant hypno-mechanism to hypnotize the entire world, Ben must rethink his strategy if he is to defeat the super-villain team-up. (10 min)

      • Ben 10 II

        Can I Keep It? After stumbling upon a cute cat-dog-rabbit creature hybrid, or "Cadobbit", Ben ignores Grandpa Max's advice and sneaks the animal onto the Rustbucket, but is quickly in over his head as Dr. Amino's creation turns on him! (20 min)

      • Be Cool, Scooby-Doo! II

        Omelettes Are Forever. The gang gets caught up in international espionage and intrigue when they cross paths with British secret agent, Jenny Vex, and must help her complete her dangerous mission of stopping an evil mercenary called Minus from killing breakfast. (30 min)

      • Be Cool, Scooby-Doo! II

        Ghost in the Mystery Machine. Fred's worst nightmare comes true when an evil spirit possesses the Mystery Machine and turns his beloved van into an unrelenting monster out to destroy him and the gang before they can solve the mystery. (20 min)

      • Tom and Jerry Gokko

        A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)

      • Mr Bean: The Animated Series IV

        Necklace Thief. Mr Bean offers to repair Mrs Wicket’s antique necklace, but when his back is turned Scrapper gets entangled and runs off with it around his neck. Mr Bean turns his flat upside before spotting the bejewelled cat and gives chase. But when Mrs Wicket sees Mr Bean’s abandoned flat in a mess, she thinks her necklace has been stolen by a burglar! (10 min)

      • Mr Bean: The Animated Series IV

        The Big Shrink. When Irma leaves Mr Bean in charge of her knitwear stall, he manages to tip all the jumpers into a muddy puddle. Panicking, he decides to take them all home to clean them in his washing machine. But somehow he ends up shrinking them all, so tries all sorts of ways to stretch them back to their original size before Irma finds out. (20 min)

      • Mr Bean: The Animated Series IV

        Winning Ticket. Mr Bean spots a cool remote-controlled car Mr Paliwal is selling at a yard sale, so he sets up a tombola with his own stuff as prizes to raise some cash. He’s raffling off some not very good things from his flat - the star prize however is his green car, so lots of people are buying tickets hoping to win the car. But Mr Bean has rigged the tombola so that the car can’t be won. Will he get away with it? (5 min)

      • Mr Bean: The Animated Series

        Chocks Away. When his model aeroplane is blown out of the sky by that of a rival kid, Mr. Bean sets his sights on revenge. Next day, his newly constructed fighter plane, almost ready for take-off, sadly lacks a vital part – and the blinking model shop is shut! No matter. It’s chocks away with Teddy at the controls, fighting for airspace over London N10. (20 min)

      • Grizzy and The Lemmings

        Bear Under Lock And Key. Unwilling to share the food both he and the Lemmings are wild about, Grizzy locks it up inside the ranger’s brand new and apparently burglar proof safe. He watches the Lemmings’ vain attempts to open the safe with amusement, until he realizes that the string around his neck with the key is far from indestructible. (10 min)

      • Grizzy and The Lemmings

        Lemming Blues. Grizzy is impressed by the TV show of a magician who transforms a partridge into a bouquet of flowers. To get rid of the Lemmings once and for all, for they exasperate him with their incessant games, Grizzy tries the magic trick on them. And apparently... it works! (5 min)

      • Grizzy and The Lemmings

        Snow Lemmings. It's hot out and when Grizzy sees an ice cream commercial on TV, he has a sudden craving. Unfortunately, the Lemmings made it to the deep-freeze in the garage before him and emptied it out to make themselves a sled run in the backyard with strawberry-vanilla ice cream. For Grizzy, there's no question that the stock they possessively watch over in an icebox winds up as powder snow! (15 min)

      • Grizzy and The Lemmings

        Augmented Bear. The Lemmings have discovered a truly wild new game: an augmented reality program on the ranger's digital tablet. They move around the cabin watching the tablet screen, which displays obstacles as if they were really there. Grizzy confiscates this toy and becomes a fan of the salmon fishing game. (5 min)

      • Grizzy and The Lemmings

        Lemmings Under Pressure. The only edible food item left in the ranger's cabin is a gorgeous salmon... which is stuck inside a block of ice at the back of the freezer compartment. Starving, Grizzy decides to melt the ice with the blow-dryer. Only the Lemmings are already using it for their latest rocket game in the piping system. (5 min)

      • Grizzy and The Lemmings

        Lemmings in Space. The Lemmings have unearthed a box filled with birthday (10 min)

      • Grizzy and The Lemmings

        Sniffer Sniffler Raccoon. Grizzy's last jar of chocolate spread was pinched by the Lemmings, who are savoring it in secret. To localize the Lemmings hiding place, Grizzy trains a raccoon, whose sense of smell equals that of a truffle hound to detect the scent of chocolate spread. (15 min)

      • The Tom and Jerry Show II

        Wing Nuts. Little Quacker is heartsick and he's come to the cat and mouse detective to help mend his broken heart. You see, the duck fell in love at first quack with a bird he met luxuriating in the central park pond. The courtship went south (literally) when Quacker's honey coo-coo migrated with her flock. All that Quacker has left of her is a single feather and he's counting on the cat and mouse detective to find his one true love. Prince Charming had an easier time finding Cinderella with a glass slipper, but Tom and Jerry aren't about to fly the coop. In the end, they find the owner of the lost feather and reunite the two lovebirds who fly off into the sunset... (5 min)

      • The Tom and Jerry Show II

        Cat Dance Fever. The Cat's Meow Dance Competition is coming up and Toodles' dance partner has gone missing! In the meantime, Toodles needs a new dance partner in case hers doesn't turn up. Butch and Tom go toe-to-toe for the honor. But when Tom manages to nab the spot, he winds up disappearing, too! Now it's up to Jerry to solve the case! (5 min)

      • The Tom and Jerry Show II

        Hunger Games. Tom is told he can't eat for 12 hours! (15 min)

      • The Tom and Jerry Show II

        Hair Today, Gone Tomorrow. Tom's being unusually difficult when he's rocked by an epiphany-- HE'S LOSING HIS HAIR! Paranoid that he's going to become a hairless cat, Tom will do anything Jerry tells him to do in order to regrow it. Think mud packs (more like mud slaps), hair transfers (one word – furballs) deep tissue massage to stimulate follicle development (a.k.a repeated blows to the head), and skunk therapy ('nuf said). Most everything he tries only leads to Ginger throwing him in the bath again. Ultimately, Tom realizes that Jerry's spiking his cat shampoo with hair remover and it's about to get hairy for the mouse! (5 min)

      • The Tom and Jerry Show II

        Missing in Traction. When Tom's hit by a trolley while he and Jerry are investigating their latest case, he's sent to recover at the local animal hospital. But a detective is never off the case! Tom begins to suspect the answer to the case they're working on is right under his broken nose. Problem is, he's in traction and can't move. That's okay, he's got a partner in crime-solving – Doc Jerry makes the rounds at the animal hospital and solves the mystery, but not before sending Tom on the rounds to endure various tests (e.g. x-rays, stress test, physical therapy, etc…) and to do some investigating of his own. (10 min)

      • The Tom and Jerry Show II

        Funnel Face. When a little cat and mouse ends poorly for Tom, he ends up having to wear the cone of shame. (15 min)

      • Mr Bean: The Animated Series

        Restaurant. Mr. Bean’s Birthday dinner gets off on the wrong foot when he and Teddy are made to take the worst table at a swanky restaurant. The evening is further ruined by a self-obsessed movie star at the next table. After a swim in the lobster tank, Mr. Bean unwittingly cooks up sweet revenge in the kitchen. (10 min)

      • Mr Bean: The Animated Series

        Art thief. During a visit to London's National Gallery, Bean witnesses the theft of a major work of art. Bloodhound that he is, he pursues the culprit across the Channel to Paris only to be waylaid by a Reliant Robin, a traffic jam, and a mime artist under the Eiffel Tower. Will Mr Bean ‘the International Art Sleuth’ prove successful? (10 min)

      • Mr Bean: The Animated Series III

        Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (15 min)

      • Mr Bean: The Animated Series III

        Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (10 min)

      • Mr Bean: The Animated Series III

        A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (20 min)

      • Mr Bean: The Animated Series III

        Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (10 min)

      • Mr Bean: The Animated Series IV

        A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (20 min)

      • Mr Bean: The Animated Series IV

        Karting Bean. After seeing the flashy electric go-kart Mr Paliwal has bought for his daughter Divya, Mr Bean and Billy build their own using items around Mrs Wicket’s garden. At the go-kart track, Mr Bean and Mr Paliwal are unimpressed with Billy and Divya’s driving skills so take the karts for a “proper” race around the park. Meanwhile Mrs Wicket is on the warpath when she finds things missing from her house. (10 min)

      • Mr Bean: The Animated Series IV

        Bowled Over. Mr Bean and Teddy head to the bowling alley with a free voucher, but Mr Bean finds it a lot harder than he expected. Seeing a little girl with a smaller ball, he borrows it, thinking it will be easier to use. But instead, he gets his fingers stuck in the ball and he causes havoc trying to pull them out. (10 min)

      • Mr Bean: The Animated Series IV

        Sample Sale. Mr Bean is at a farmers’ market with Irma at her knitwear stall – right next to a man selling novelty teapots. Bean is instantly smitten with a green car-shaped one but can’t afford it. When he visits a food truck that’s laid out free samples, he hatches a plan to swipe them and sell them on his own stall so he can raise the cash for the teapot of his dreams! (20 min)

      • Lamput IV

        Library. When Lamput disguises himself as a book and gets returned to the Library, the Docs have to be super quiet in their attempts to get him back. They finally manage to sneak past the Librarian, but all chaos erupts when they open a mysterious book in the restricted area. Lamput and the Docs have to team up to get the new ghostly resident back to where he belongs! (6 min)

      • Lamput III

        Boss'stache. Catastrophe strikes!! The Boss has a shaving accident that costs him his glorious 'Tache! It really stirs up some deep seated family issues for him. (4 min)

      • Lamput IV

        Robinput. Lamput can’t stop reading and gets caught! Back at the lab, the story intrigues everyone who is brought on a captivating adventure – featuring Lamput, Specs and Skinny in the leading role of a classic folktale. Robinput and his mates fight evil dictatorship for the perfect bedtime story. (15 min)

      • Batwheels II

        The Batgirlmobile. With Bibi in need of repairs, Batgirl takes Bam out for a spin to stop Mr. Freeze's latest icy crime spree. Bam will have to get used to having Batgirl in the driver's seat and learn something new if he's going to help her stop Mr. Freeze! (10 min)

      • Batwheels II

        Music Meister Mayhem. Music Meister is stealing the singing voices of all the people in Gotham. Now it's up to bashful Buff to gain confidence in his voice and use it to take down Music Meister. (20 min)

      • Ben 10 II

        Chicken Nuggets of Wisdom. When Ben and Max get into an argument, Ben goes Heatblast to blow off steam against Max's wishes, but once Dr. Animo spots him and subsequently turns Max into a chicken, it's up to Ben to right his wrong if he is to save his Grandpa and stop Dr. Animo. (10 min)

      • Ben 10 II

        All Koiled Up. When Ben grows impatient with the snail-like pace of gardening, he goes O-E Overflow to pick up the pace and accidentally floods the community garden, but once a giant sink hole appears and frees King Koil and his Kimodo Dragon from below, Ben must quickly right his wrong and capture the baddies if he is to save the coastal city of Bayburgh. (20 min)

      • Be Cool, Scooby-Doo!

        Where There's a Will There's a Wraith. When a rich man writes Scooby into his will, the gang must spend a night in his creepy mansion with kooky relatives and a spooky phantom to collect Scooby's share. (25 min)

      • Be Cool, Scooby-Doo!

        Sorcerer Snacks Scare. Shaggy and Scooby discover their new favorite food as the gang investigates the mystery of a frightening Sorcerer that's haunting a snack factory! (25 min)

      • Lamput III

        Water. Lamput faints of thirst on a desert highway, so already it’s not a great day for the little orange shape-shifter. Add to that the fact that Specs and Skinny just happen by in a lockup van, and things go south pretty promptly. Specs and Skinny learn a valuable lesson: maybe if you’re going to anger a morphing super-blob by throwing them in the back of a van and withholding precious water, you shouldn’t do it whilst driving by a 100 foot cliff drop down to the open ocean. Hopefully these Docs are better swimmers than your average academic. (10 min)

      • Mr Bean: The Animated Series

        No Pets. Sometimes Mr. Bean’s Teddy can be no fun at all. Feeling the need for a new friend, Bean buys a parrot. But getting the parrot past his landlady and her one-eyed cat, Scrapper, proves to be no easy task. Next, is trying to get the blasted bird to speak. (10 min)

      • Mr Bean: The Animated Series II

        Where Did You Get That Cat? Mr Bean chases Scrapper around Mrs Wicket’s flat but her sideboard tumbles over and when Bean sees a bit of fur poking out from under it he is horrified to think he has squashed poor Scrapper. Not realizing that it’s only his landlady’s furry hat Bean rushes what he thinks is a flattened cat across town to the vets in a desperate attempt to save his feline friend’s life. (15 min)

      • Mr Bean: The Animated Series II

        Valuable Lessons. Mr Bean helps Mrs Wicket collect up all her money together after she witnesses a robbery. With all her cash safely locked in a bank vault Mrs Wicket suddenly finds she has a new admirer but Mr Bean doesn’t trust this smooth operator one bit. With wedding bells ringing Mr Bean races against time to solve the mystery and save Mrs Wicket…and her money. (10 min)

      • Mr Bean: The Animated Series II

        Halloween. Mr Bean loves Halloween and prepares to give the neighbourhood kids some tricks and treats they won’t forget. But when Mr Bean gets carried away with his spooky pranks he becomes the target of even more fiendish tricks from his neighbours the Bruisers. (20 min)

      • Lamput IV

        Strength Potion. Tired of the daily chores at home, Lamput buys a bottle of Super-Strength potion from a roadside salesman! A happy & super-strong Lamput now wraps up his chores with extra ease! When the Docs sneak up to catch him, they get accidentally knocked out by Lamput. Finally, the Docs realize Lamput's secret! They steal the biggest bottle of Super-Strength potion and pour it all over themselves. The Docs' super-actions backfire and eventually land them in jail - all this with Lamput blissfully unaware of all that happened! (10 min)

      • Lamput IV

        Rival's Revenge. Rival Doc nurses an old grudge against the Docs for getting him fired from the lab. This time he seeks revenge! He gets Specs & Skinny docs framed for knocking out the old night guard at the lab and kidnapping Lamput. Together in the prison, Lamput & the Docs join forces to unearth the truth and expose the actual culprit! (20 min)

      • Lamput III

        Jamput. Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade. (8 min)

      • Lamput III

        Dr Lamput. After a mishap involving a bucket of grey paint, Lamput ends up back at the Lab, working undercover as the newest Doc on the block. (5 min)

      • Lamput III

        Arm Wrestling. The Boss takes on a particularly enormous sailor in a seedy underground arm wrestling tournament. Who knew old Boss such grit? (2 min)

      • Lamput III

        Transfer Gun. The Boss invents a brain-swapping ray. Clever stuff. You know what’s not so clever? Accidentally using it on yourself. (5 min)

      • SuperThings: Rivals of Kaboom - Kazoom Power

        Next Station: Trouble! A runaway train is carrying a Kazoom fragment. Heroes and villains must work together to prevent it from crashing into Kaboom City. (20 min)

      • Ben 10 II

        Chicken Nuggets of Wisdom. When Ben and Max get into an argument, Ben goes Heatblast to blow off steam against Max's wishes, but once Dr. Animo spots him and subsequently turns Max into a chicken, it's up to Ben to right his wrong if he is to save his Grandpa and stop Dr. Animo. (10 min)

      • Ben 10 II

        All Koiled Up. When Ben grows impatient with the snail-like pace of gardening, he goes O-E Overflow to pick up the pace and accidentally floods the community garden, but once a giant sink hole appears and frees King Koil and his Kimodo Dragon from below, Ben must quickly right his wrong and capture the baddies if he is to save the coastal city of Bayburgh. (15 min)

      • Be Cool, Scooby-Doo!

        The People vs. Fred Jones. Fred is on trial, convicted of being the real mastermind behind all the mysteries he's solved. With the help of his defense attorney, Daphne, we go back over the day's events at a town that had been abandoned since the 1950's because of a toxic chemical spill where a Toxic Mutant has been terrorizing all who dare go near the town. (30 min)

      • Mr Bean: The Animated Series

        Roadworks. Mr. Bean’s tranquillity is shattered by deafening roadworks outside his bedroom window. Threats, sabotage and subterfuge all fail to quell the cacophony until Bean has the ingenious idea of feeding the workmen into peaceful submission. But the silence ends with a bang! (10 min)

      • Mr Bean: The Animated Series IV

        Un-Suitable. Mr Bean peers through the window of the opening party of an art exhibition and sees free snacks being handed around – yum! But he’s told by the bouncer that he needs to be smartly dressed. So he sneaks into the artist’s studio and paints a tuxedo onto himself. This time he’s let in, but will Bean’s fake painted suit last long enough for him to get his free food? (20 min)

      • Mr Bean: The Animated Series IV

        Fitness Instructor. Mr Bean is trying to watch the motor racing on TV, when Mrs Wicket interrupts him to offer a deal – revamp her garden with new paving and ornaments, and he’ll get a month’s rent for free. Bean reluctantly agrees, but when he sees Mr Paliwal finish a personal training session and keen for more, he offers him a new workout… doing all Mr Bean’s work for him while he watches the racing! Win, win! (10 min)

      • Mr Bean: The Animated Series IV

        Trampoline Trouble. Mr Bean is bored of queuing for a trampoline park, so secretly bounces in through a window using a trampette. But he soon gets on the wrong side of a young show-off boy who keeps stealing Teddy and throwing him in hard-to-reach spots. To settle their row, they agree on a race around the trampoline park – first place wins Teddy. Will Mr Bean triumph before he’s chucked out for jumping the queue? (20 min)

      • Grizzy and The Lemmings III

        Umbrella Tactics. To trick Grizzy's vigilance and steal the TV, the Lemmings, disguised as traditional Chinese dancers, perform a number that leaves the bear flabbergasted. The rodents take advantage of their diversion to carry off the TV set on their airborne craft made of Chinese umbrellas. But before they can escape with their bounty, Grizzy recovers the screen. Ever as determined, the Lemmings come back after upgrading their vessel. (5 min)

      • Grizzy and The Lemmings III

        Neither Yin, Nor Yang. Annoyed by a noisy high-speed chase between the Lemmings and a raccoon, Grizzy abruptly stops the game. The players fall into empty space and land in a clearing. The impact of their crash-landing cracks a black and white tile representing Yin and Yang and a strange light pours over the raccoon. Depending on his mood, the color of his fur changes, and his excitement or calm become contagious to all those around him! (5 min)

      • Grizzy and The Lemmings III

        Mechatronics Bear. On the way back from a fishing outing, Grizzy unwittingly brings back an electrode that controls a robot. Once activated, the gadget puts itself in the service of the bear, satisfying his each and every need. The envious Lemmings plot to take possession of this new metallic ally. They manage to evict the bear, who does not intend to take this lying down… especially when he discovers a pair of robotic arms hidden in a module that fell out of the robot! (15 min)

      • Grizzy and The Lemmings III

        Fireworks Cabin. At nightfall, just as Grizzy starts to doze off, a racket comes from outside the cabin: the Lemmings are sliding along the Great Wall in a crate, propelled by firework rockets. Cleverly avoiding the bear's strategies to stop them, the Lemmings accidentally set off a mechanism in a tower. A secret room filled with cannons and catapults opens, just waiting to be used by the powder monkey apprentices… (10 min)

      • Grizzy and The Lemmings III

        Diving In The Wild. Grizzy and the Lemmings fight over the last jar of Yummy chocolate spread in the cabin and it ends up sinking in the lagoon. The bear makes a diving suit from various home facilities, while the Lemmings share a diving tank to put a wrench in their adversary's flippers! But the local wildlife comes to meet them… (5 min)

      • Grizzy and The Lemmings III

        Choco-Coco. Grizzy wakes up after a nap, starving, but the last jar of Yummy chocolate spread is empty. The cupboards are barren, except for a package of chocolate powder. Grizzy has the idea of mixing it with coconut milk. It's absolutely delicious! But the Lemmings, who are every bit as gluttonous, want their share of the choco-coco drink! (5 min)

      • Grizzy and The Lemmings III

        Parasailing Fishing. Grizzy gets a nice big bite on the end of his fishing line. While he concentrates hard to strike his catch, the Lemmings divert the fish to tow them on a kite. Grizzy tries to sabotage their improvised kitesurfing game to recover what's rightfully his, until a shark's fin appears on the horizon! (15 min)

      • Batwheels

        A Tale of Two Bibis. Badcomputer captures Bibi and disguises Jestah to take her place with the Batwheels so that Jestah can steal the Batcomputer’s motherboard. Can Bibi get free in time to unmask the imposter and save the day? (10 min)

      • Batwheels

        Batty Race. When the Legion of Zoom plan to cheat their way to winning the Gotham Grand Prix, the Batwheels zoom into action to ensure the race is won the right way - fair and square ! (15 min)

      • Batwheels

        When You're A Jet. Green Arrow and his Arrowplane, Goldie, come to help Batman take on the Riddler. Batwing is so happy to have another flying vehicle around that she brings Goldie to life and the two become BFFs. But when Goldie eventually has to leave, Batwing learns that saying goodbye doesn't always mean forever! (10 min)

      • Batwheels

        Ride Along. After Kitty the Catmobile saves Bam when he's in a tight spot, Bam decides to take her on a ride along patrol in the hopes of recruiting her as a Batwheel - if he can convince her to stop playing long enough to focus on their mission! (20 min)

      • Bugs Bunny Builders II

        Bugs and the Beanstalk. The Looney Builders build a castle for Elmer the Giant. They admire his toys and use them without his permission. (10 min)

      • Bugs Bunny Builders II

        Jazz Hooves. Fosse Ferret hires The Looney Builders to build a stage for the kids’ dance recital. Eggbert has stage fright, but Porky is determined to help him overcome it. (15 min)

      • Bugs Bunny Builders II

        Looney Games. The Looney Builders are hired by Mayor Leghorn to build the venue for the Looney Games. They soon become overwhelmed by the job and must ask for help. (10 min)

      • Bugs Bunny Builders II

        Roller Disco. Pete Puma hires The Looney Builders to build a roller disco for Looneyburg. Lola is new to roller skating, but doesn’t want to take it slow and practice. (20 min)

      • The Tom and Jerry Show II

        Slaphappy Birthday. It's Spike's birthday and he has been counting the days down. Every year, Rick goes all out to make it special, but not this one. He has forgotten! Seeing how sad Spike is, Tom and Jerry work together to give the pooch a birthday to remember. Unfortunately, their every effort backfires -- but don't worry, it ends happily. (5 min)

      • The Tom and Jerry Show II

        To Kill a Mockingbird. A mockingbird has taken roost in a tree outside Ginger's window, where it sings the sweetest songs whenever she's around. When she leaves for work, however, the mockingbird earns its name by mocking Tom and Jerry relentlessly. When her nest full of eggs hatches and the insults really take flight, Tom, Jerry and even Spike, decide it's time for these birds to fly the coop! (5 min)

      • The Tom and Jerry Show II

        From Nuts to Soup. When the Witch Sisters are brewing up their latest concoction, they discover that their stash of walnuts has disappeared. Needless to say, Jerry is enjoying the "nuts" of his labor, while Tom is sent out to gather more nuts. When Tom steals the winter's supply of nuts from a feisty flying squirrel, things go from bad to worse. Not only does the squirrel take Jerry's stash, but the irate rodent launches an attack on Tom inside the house. (15 min)

      • The Tom and Jerry Show II

        No Fly Zone. After Tom finally drifts off to sleep, Jerry heads for the coveted wedge of cheese in the kitchen – only to have a pesky fly get between him and his meal. Even though Jerry offers to share the cheese, the winged cheese bandit sets out to do his very best to make sure that Jerry will never enjoy that cheese – including waking up Tom! (10 min)

      • The Tom and Jerry Show II

        X Marks the Thumpin'. Not wanting to miss a marathon of their favorite TV show, Butch and Meathead give Tom a fake treasure map in exchange for a little TV time. While they try to get comfortable in Rick and Ginger's house, Tom and Jerry must figure out a way to circumvent Spike when they realize his house is sitting directly atop their riches. (5 min)

      • The Tom and Jerry Show II

        Charity Case. Feeling bad for giving Tom's precious blanket to "Badwill," Jerry's determined to get it back. But with all the bizarre, enchanted items that have been donated over the centuries, getting anything back from Badwill is not easily done. (15 min)

      • The Tom and Jerry Show II

        Duck, Duck, Loose. Quacker's sleepwalking habit creates mischief and mayhem for Tom and Jerry during an overnight sleepover. (5 min)

      • The Tom and Jerry Show II

        Dandy Do-Gooders. Quacker, Tuffy and others in the Dandy Do-Gooders club earn their badges with the help of their club leader, Jerry, who creates new ways of irritating Tom. (5 min)

      • The Tom and Jerry Show II

        Shadow Boxin'. Trouble ensues when Tom is separated from his own shadow. Having been trapped with Tom its entire life, the shadow refuses to go back to the life it once had. But when the shadow becomes a total nuisance to Tom and Jerry, they team up to shed some light on the problem! (15 min)

      • The Tom and Jerry Show II

        Baby Blues. While Rick and Ginger are looking after their adorable niece for the weekend, Rick jokingly puts Spike in charge of keeping the kid safe while Ginger goes to the store. Taking his new job seriously, Spike swears that nothing will happen to the baby. Naturally, this is where Tom and Jerry arrive on the scene to wreak havoc and make Spike's babysitting job quite possibly be his last! (5 min)

      • The Tom and Jerry Show II

        Life's A Beach. Tom is stranded on a deserted island. The only other living inhabitant is Jerry. Let the survival of the fittest begin! (10 min)

      • The Tom and Jerry Show II

        Meanie Genie. After the witches fly off into the night, Tom chases Jerry into a room full of enchanted bottles. When Jerry tries to hide in one, he inadvertently releases a mischievous thousand-year old genie who grants him three wishes. (5 min)

      • The Tom and Jerry Show

        Gravi-Tom. Jerry and Napoleon play around with Bigby's brand-new anti-gravity machine ... until Tom breaks into the lab and a chase begins. The machine wrecks havoc on the entire lab, including the cafeteria. (15 min)

      • Grizzy and The Lemmings II

        Fast Workout. The she-bear Grizzy is enamored with has lost her favorite flower in an inaccessible spot under a giant boulder. Grizzy tries to lift it: impossible! He decides to start an intensive bodybuilding routine with the ranger's electrostimulation machine, but the Lemmings are already using it on a caribou to step up their rodeo. (10 min)

      • Grizzy and The Lemmings II

        Bat-Grizzy. The Lemmings try to catch a bat to play rodeo, disturbing Grizzy as he plays his favorite game on the ranger's mobile. But when the phone is hit and its alarm activated, a submarine sonar sound is emitted. When the bat hears it, it seems to become docile. (5 min)

      • Grizzy and The Lemmings II

        Moveable Apps. The Lemmings have a blast testing every app on the ranger's tablet one by one. Grizzy, who is starving, sees that the cupboards are bare. When he realizes that one GPS app can give the itinerary to the nearest chocolate spread store, Grizzy requisitions the tablet. (15 min)

      • Grizzy and The Lemmings II

        Wild Modeling. Grizzy and the Lemmings discover the ranger's latest acquisition: a 3D printer that will duplicate anything at all in miniature format. Grizzy wants to redecorate the cabin with figurines bearing his effigy, but first he needs to get rid of the Lemmings. Without getting them mixed up with their perfect resin replicas. (5 min)

      • Grizzy and The Lemmings II

        The Bear Next Door. Grizzy and the Lemmings discover a strange gateway to a parallel world. On the other side, there is the same cabin, only it doesn't belong to a ranger. It's a chocolate spread museum, where the curators are... another Grizzy and other Lemmings, all with very different personalities. (5 min)

      • Grizzy and The Lemmings II

        Wild Zapping. Grizzy and the Lemmings clumsily destroy the TV remote control while fighting over who gets to watch their favorite program. While looking for a backup zapper, they happen onto a top secret Canadian Army prototype that enables you to apply the usual controls: "play," "pause" and "fast forward" to living beings. (10 min)

      • Grizzy and The Lemmings II

        Warning: Unlimited Lemmings. The Lemmings discover that by changing the speed limit sign on the side of the road, they can accelerate truck traffic and create a huge draft that is just perfect for their extreme kiting game. Grizzy would be more in favor of a "STOP!" or "No Entrance!" sign. A road sign battle begins. (10 min)

      • Mr Bean: The Animated Series

        Young Bean. When did Mr. Bean first meet his teddy bear? Did he really learn to drive his mini at the age of ten? Could he possibly have known his battle-axe of a landlady when she was a sweet and blushing bride? Bean takes us on a journey into the past, answering these questions and giving us an inkling as to what made him the man he is today. (10 min)

      • Mr Bean: The Animated Series

        In the pink. Mr. Bean finds himself lumbered with an unwanted pet in the form of a four-legged ball of pink fur with piggy eyes and a penchant for earthworms. Encyclopedias leave him none the wiser as to the identity of the pesky creature but Bean can’t bring himself to just abandon it. The puzzle is eventually solved after a picnic in the park and a raid on the local pet shop. (20 min)

      • Mr Bean: The Animated Series

        Dinner for two. Mr. Bean forgets the golden rule: never fall asleep in the bath when you've got a chicken in the oven. So what romantic meal can he quickly rustle-up for his luckless girlfriend, Irma Gobb? The cheese from the mousetrap? The flower from the vase? A meal is eventually provided by an uninvited guest. (10 min)

      • Mr Bean: The Animated Series

        The Ball. The nasty tennis player is big and angry and wants his ball back. The one Mr. Bean managed to throw on the roof of a house across the road. Paralysed with vertigo sixty feet up on a windowsill, he is eventually brought to earth by the helpful intervention of a neighbour’s pet gerbil. (15 min)

      • Moley

        A Book By Its Cover Part 2. When Manny’s missing page is replaced with the wrong kind of page, it leads to chaos in Mole Town! Moley must do whatever it takes to replace the page and rescue Manny. (15 min)

      • Moley

        Rally Ho. It’s the annual MoleTown Races, and each of the residents have their own unique car to compete for the grand prize. But how will Moley cope when he finds out there are no rules? (10 min)