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Mr Bean: The Animated Series
Egg & Bean. Mr. Bean gets in a flap when a monster turns up in his cake-mix. The good news, though, is that the monster turns out to be a harmless baby bird. The bad news is that it grows into a huge stork and takes over his home. Bean attempts to return it to the wild, and finds teaching it to fly makes his arms ache. (10 min)
Mr Bean: The Animated Series III
Bean Bug. Scrapper gives Bean fleas and Bean is forced to call in the pest control person. His flat will take 24 hours to fumigate. Bean begs Mrs. Wicket to let him stay with her. She agrees as long as Bean helps her with cooking cleaning etc. 24 hours later and Bean is desperate to see the back of her. The feeling is mutual. But then Mrs. Wicket starts itching … (20 min)
Mr Bean: The Animated Series III
Coffee Bean. Mr. Bean is out shopping when it starts to rain. Taking refuge in a trendy coffee bar Bean is fascinated both by the brewing machinery and the amount of money people will pay for small cups of coffee! Scenting a fortune to be made Bean opens up his own strange successful coffee bar … (10 min)
Mr Bean: The Animated Series III
The Big Freeze. Mr. Bean wakes up on a freezing cold winter’s morning to discover that the boiler is broken and no sign of the repairman. He tries increasingly ridiculous ways to warm up his tea his toothpaste and himself before venturing out to discover somewhere to hunker down and get warm. (20 min)
Grizzy and The Lemmings II
Yummy Fly. The Lemmings notice that Grizzy moves away from the jar of chocolate spread whenever he chases the fly buzzing around him. But the insect can never hold out long enough for the Lemmings to swipe the jar before being knocked out. They decide to give the fly intensive sports training. (5 min)
Grizzy and The Lemmings II
Call of the Bear. Grizzy discovers the ranger's collection of bird calls by chance. With a simple blow of the whistle, he can attract a flock of partridges that are at his beck and call. For Grizzy, it's a super-practical way of being waited on by feathered servants, while the Lemmings see it as a golden opportunity to have a squadron which obeys at the drop of a dime. (5 min)
Grizzy and The Lemmings II
Weightless Bear. While fighting over a jar of chocolate spread, Grizzy and the Lemmings set off a chain reaction which sends the jar flying into space, where it damages the space station. Amongst the debris that falls in front of the cabin, the Lemmings discover a box that cancels out gravity. (15 min)
Grizzy and The Lemmings II
Hat Tricks. Grizzy finds a magician's hat that tosses out objects stored inside beforehand with the tap of a magic wand. He decides to impress his beloved she-bear with a magician's act. But he will have to work around the Lemmings, who have the gift of coming out of the hat at the wrong moment. (5 min)
Grizzy and The Lemmings II
No See, No Do. Grizzy wants to try out the brand new packaging format of chocolate spread that he discovers in the ranger's cupboard: a yummy-looking XXL jar. And he does not intend to share it with the Lemmings. After observing a chameleon toad that is able to blend into its surroundings, the Lemmings decide to make themselves invisible to attain Grizzy's treasure. (10 min)
Grizzy and The Lemmings II
Good Bear, Bad Bear. A magic tomahawk divides Grizzy into two identical bears with diametrically opposite personalities: one short-tempered, the other super-sweet. The Lemmings, who did not witness Grizzy's split, will have a hard time working out the behavior of their usual enemy, who seems to swing from excessive kindness to the worst trickery for no reason. (5 min)
Grizzy and The Lemmings II
High-Risk Driving. After studying a magazine advertisement with a couple standing in front of an SUV, Grizzy imagines that if only he had a nice car, his favorite she-bear would be interested in him. He decides to confiscate the Lemmings crate on wheels and give it a serious overhaul. The Lemmings have nothing against an upgrade, as long as they remain behind the wheel! (15 min)
Batwheels II
Banebuggy. The Batwheels take on a new vehicular villain who keeps growing bigger and bigger, while learning that size doesn't always win the day. (10 min)
Batwheels II
Spiffledipped. While Green Lantern is having his spaceship repaired in the Batcave, the Batwheels want to play with his adorable alien pet, only to discover that this cute critter has wild alien powers! (15 min)
Batwheels II
Bibi and the Bad Seed. When Poison Ivy uses a rare pollen-spewing flower to put all of Gotham to sleep, it's up to Bibi to save her friends and save the day. (10 min)
Batwheels
Secret Origin of the Batwheels Pt.1. When Batman, Robin, and Batgirl are all captured, the Batcomputer brings the Bat-Vehicles to life. Now the newly-minted Batwheels must defend the Batcave and face off with the Legion of Zoom… all without Batman’s help! (20 min)
Bugs Bunny Builders
Blast Off. When Marvin the Martian crash lands in Looneyburg, he’s in a hurry to leave and hires The Looney Builders to build him a spaceship. (10 min)
Bugs Bunny Builders
K-9: Space Puppy. Marvin the Martian hires The Looney Builders to build a doghouse on Mars for his puppy, K-9. Daffy soon bonds with K-9 and comes up with a plan to prolong their playtime. (15 min)
Bugs Bunny Builders
Cousin Billy. When Daffy’s cool cousin Billy hires The Looney Builders to build her an art studio, Daffy tries to show off to prove how cool he is. (10 min)
Bugs Bunny Builders
Cheddar Days. The Mouse Sisters hire The Looney Builders to build a cheese café featuring a mural by Sylvester who is having a bad day. (20 min)
Mr Bean: The Animated Series IV
Wicket's Driving Lesson. Fed up of driving Mrs Wicket everywhere, Mr Bean decides to teach her how to drive. He sets up a practice “car” in his flat using tin cans as pedals and household objects for all the levers. Mrs Wicket does so well that Mr Bean lets her have a proper lesson in his beloved car – but Mrs Wicket gets carried away in the real car, and it’s a white-knuckle ride! (10 min)
Mr Bean: The Animated Series IV
Prize Photo. Mr Bean wants to take a photo of a rare bird, the Rosy Starling, hoping to win a cash prize from a nature magazine. But the special nuts he’s bought to lure the bird have instead attracted a couple of persistent squirrels, who keep hopping onto the bird table he’s installed and helping themselves to the tasty nuts. It’s Bean vs squirrels, or so he thinks… (15 min)
Mr Bean: The Animated Series
Dead Cat. Whilst trying to redecorate the hall, Bean is obstructed at every turn by his landlady’s vile one-eyed cat. Bean pops it in the dustbin to keep it out of the way for a while. Just his luck that it’s rubbish collection day. (10 min)
Mr Bean: The Animated Series
Supertrolley. Nipping to the shops for a few provisions becomes a nightmare when a mile-long shopping list from his landlady and a clapped out trolley with a wonky wheel conspire to ruin his day. Subscribing to the theory that bigger is better, he constructs his own shopping trolley incorporating a petrol mower, pram wheels and an extra pair of hydraulic hands. (20 min)
Grizzy and The Lemmings II
Lemming Juice. Grizzy can't believe it: he has just swallowed a spoonful of his favorite food, chocolate spread, and he hates it! How could that be possible? And yet, when he swiped the jar from the Lemmings, they seemed to be enjoying it immensely. A quick investigation reveals that the Lemmings added a dash of lemon juice to the jar to give the spread a sharper taste. And they intend to jazz up the rest of the stock as well! (5 min)
Grizzy and The Lemmings II
Zen Bear. Grizzy discovers the fondness of his beloved she-bear for meditation. To seduce her, he sets out to prove to her that he too can attain the Zen attitude. This demands practice, of course, but it especially demands lots of willpower and concentration to get rid of the rowdy Lemmings without losing one's temper. (5 min)
Grizzy and The Lemmings II
Ctrl+Alt+Bear. Grizzy and the Lemmings discover a super-secret Canadian Army prototype which resembles a simple computer keyboard. It has only several command keys: select, cut and paste, and delete, but the keys act directly on surrounding elements... as well as on living beings! (10 min)
Grizzy and The Lemmings II
Lemming Bowling. The Lemmings are having a blast with a bowling game they found in the Ranger's storeroom. Grizzy hastens to destroy the pins to ensure his peace and quiet. But the Lemmings discover a remote-control device that can modify the ball's weight. By setting it on maximum, the ball could knock over much more than pins: furniture, a bear and even a log cabin! (10 min)
Grizzy and The Lemmings II
Mushroom Hunt. After the rains, to the great delight of the Lemmings, strange bouncing mushrooms have sprouted in the yard. To put an end to the Lemmings' noisy games - which prevent Grizzy from enjoying his peace and quiet - Grizzy tramples the mushrooms. Only to realize that each crushed mushroom frees a cloud of spores that instantly creates... a bunch of identical mushrooms. (10 min)
Grizzy and The Lemmings II
Flying Bear. The Lemmings have laid hand on special magnets which turn any object they are stuck to into flying objects. Grizzy bears the consequences and is ejected out of the cabin on his couch, which has turned into a flying-couch. Upon landing, Grizzy discovers by chance that the magnet stuck to his forehead enables him to fly like Peter Pan. (5 min)
Grizzy and The Lemmings II
Big Top Bear. With a lion-tamer's whip, a sugar bowl and lots of work, the Lemmings have successfully trained a caribou to go through their obstacle course. Grizzy cannot help but admire the performance. He decides to steal their idea, and the caribou, to create his own circus act and impress his lovely she-bear. (5 min)
Grizzy and The Lemmings II
Electro Ranger Lemming. Grizzy happens onto the electronic version of the "Ranger Lemming" toy which is capable of reproducing the movements one teaches it, like a smart robot. Grizzy immediately grasps the potential of a robot that could perform chores with rapidity and precision, but the Lemmings would rather teach it to dance. (15 min)
Grizzy and The Lemmings II
Bear Repellent. The Ranger's cabin is equipped with an ultra-effective pest detector capable of sensing the presence of an intruder, then chasing it out by emitting a wave that instructs the creature's brain to leave at once. Grizzy and the Lemmings are no longer able to stay inside, until they discover that the box's remote-control device allows you to select which type of animal will be spared or targeted by the wave. (5 min)
Grizzy and The Lemmings II
Bear Behind the Wheel. Grizzy finds himself unwillingly caught up in a race between two teams of Lemmings. When he understands the stakes, he tries to win but loses. Grizzy has his pride: he wants a rematch. He decides to build his own racing machine to challenge the Lemmings' soapbox. (10 min)
Grizzy and The Lemmings II
Rolling Cabin. The Lemmings have placed giant remote-controlled hydraulic jacks under the cabin to transform it into a life-sized rolling ball game. Grizzy, who in inclined to seasickness, tries to put things back in place. The cabin tips over into empty space. (10 min)
Grizzy and The Lemmings II
Lemmings Plant. Grizzy is disturbed during his nap by a few uncatchable flies which buzz incessantly around his head. When he realizes that the carnivorous plant upon which the Lemmings are playing rodeo feeds off flying insects, he decides to confiscate it and use it as an anti-fly weapon. (10 min)
Grizzy and The Lemmings II
Target Bear. The Lemmings have unearthed a crate of competition boomerangs. They rapidly become pros capable of disarming Grizzy at a distance and ejecting him from the cabin with disconcerting ease. To compete with the precision of the Lemming boomerangs, Grizzy decides to learn archery and becomes the Canadian William Tell. (5 min)
Grizzy and The Lemmings II
Northern Lights. Exasperated by the Lemmings who prevent him from watching his favorite TV show in peace, Grizzy catapults them out of the cabin. One of them passes through the northern lights and undergoes a strange mutation: he now has the power to control metal with his mind. (5 min)
Grizzy and The Lemmings II
Tick Tock Bear. A strange new object figures prominently in the cabin: a big wall clock that resembles a Swiss cuckoo. Grizzy instantly falls in love with the regular "tick-tock," which comforts and soothes him. But when the hands strike noon, figurines come out and perform a song and dance with a flourish. The Lemmings notice that by turning the hands of the clock manually, it can be noontime every two seconds. (15 min)
Mr Bean: The Animated Series III
Cat Chaos. Mrs. Wicket becomes annoyingly inconsolable when Scrapper goes missing – calling for him at all hours of the day and night. Bean can’t get any sleep! He decides that the only way to restore peace in the household is to go out and find Scrapper himself – a journey that takes him deep into London’s sewers … (10 min)
Mr Bean: The Animated Series III
Stick It. Bean discovers Mrs. Wicket’s nephew and Bruiser Jnr swapping football stickers and decides that he wants to fill up a sticker album too. He buys-up all the stickers in the neighbourhood and has almost completed his task when Nephew points out that he’s missing one: the famous sticker owned by local footballing celebrity Jamie Studds. Bean turns thief to be the best collector of ‘em all. (15 min)
Mr Bean: The Animated Series IV
Blown Away. Mr Bean has cleared up the leaves in Mrs Wicket’s path using a leafblower, but can’t find anywhere to put the heap he’s created. So he uses the power tool to blow the pile of leaves in a neat bundle along the street to find somewhere to dump them. Things take a turn when he inadvertently manages to foil a bank robbery with his new toy. (10 min)
Mr Bean: The Animated Series IV
Autograph Hunter. When Mr Bean discovers that his favourite TV action star is in town, he takes a photo to be autographed – but the queue to meet him is massive! So, using a couple of props, he disguises himself as a security guard to get to the front – but he is caught out. How will Mr Bean get his autograph before TV star rushes off to catch his plane? (20 min)
Moley
MoleTowns a Stage. Mrs Moley is directing a small play, with Moley cast as the hero, but his fear gets the better of him and so Manny conjures up a spell which turns all residents into their characters, now Moley must save them for real. (10 min)
Moley
Sidekick Roadtrip. Moley and the Gardener each head off for a road trip, leaving Manny and Squirm home alone, but it isn’t long before the two of them take an adventure of their own. (10 min)
Moley
Mrs Moleys Manic Movers. When Mrs Moley needs a wardobe picking up from Miss Petunia, Moley and Dotty must figure out how they can transport the beast from the other side of town. (20 min)
Moley
Camp Councelor. Dotty persuades Moley and Mishmosh to head out for a spot of camping, meanwhile the Gardener has his own plans. (10 min)
Moley
Mission Impossimole. Mystic Mole leaves Moley and Dotty in charge of the temple, meanwhile the Gardener hatches an ingenious plan to get his hands on Manny! (10 min)
Tom and Jerry Gokko
Fish Bowl / At the Cinema / Coffee Shop. Tom has Jerry and Tuffy trapped in a fish bowl. / Tom is at the movies, Jerry and Tuffy pop out of his bucket of popcorn. / At a coffee shop, Jerry and Tuffy are eating a strawberry cake. (10 min)
Mush-Mush And The Mushables II
Mistakes are Made. To prove to everyone that he does not make cooking mistakes, Sushi-Mushi revisits his chef training. But what he really needs training in, is admitting mistakes! (10 min)
Mush-Mush And The Mushables II
A Shell of One's Own. Lilit is finding getting some ‘alone time’ to herself tricky. So when she finds an old shell to hangout in the forest, she is rapt… and doesn’t want to share it. (10 min)
Mush-Mush And The Mushables II
Coach Mushpie. When Mushpie starts coaching Sumush to become fitter, faster, stronger, it unleashes a new Mushpie: one who demands excellence and full commitment! Poor Sumush! (20 min)
Mush-Mush And The Mushables II
The Forest Song. To Truff, making music comes effortlessly. So when he needs to put in a big effort to make a ‘forest song’, it affects him in unusual ways. (10 min)
Mush-Mush And The Mushables II
The Statue. Lilit loves Chanterelle’s art so much. But when Chanterelle makes a statue of Lilit, she can’t stand it. Does Lilit tell the truth or does she just carry on pretending to like it? (20 min)
SuperThings: Rivals of Kaboom - Kazoom Power
The Eyes Of A Villain. During training at the Hero Base, the SuperThings mistake Kid Fury for a villain because of his yellow eyes. (5 min)
Lamput IV
Power of Moustache. After failing to catch Lamput again and again, the Docs notice that they lack something crucial in order to be successful in life, a good moustache! With their new found facial hair, the world now bends to their will! (10 min)
Lamput IV
Docs on the Moon. The Docs’ pursuit of Lamput takes them off-earth and they end up on the moon after hitching a ride on Boss’ rocket ship. Lamput accidentally discovers aliens on the moon who are seemingly planning to destroy Earth. He seeks out the Docs for help to prevent this terrible event. (15 min)
Lamput IV
Boss' Birthday. In order to win his approval, the two Docs plan to catch Lamput to surprise Boss’ on his birthday, but things get complicated with the other docs in the lab plan to do the same thing. A fierce race starts between the two teams! (7 min)
Lamput III
Super Docs. The Docs get their mitts on super-suits that grant mighty powers. Do they use their new powers to fight evil and help the needy? Nope. (3 min)
Lamput III
Skinny's Dance Night. It’s the night of the Big Dance, and Skinny has some serious moves ready to go. Shame we’ll never get to see them; Skinny practices so hard that he renders himself unconscious. (15 min)
Baby Lemmings
Totally Hazelnuts. The Baby Lemmings are playing a game with a moss ball that falls apart too quickly. They discover a hazel tree with huge hazelnuts that are perfect for making their game even more fun! Their neighbor, Baby Chipmunk, who has the largest stockpile of hazelnuts in the whole forest and a veritable internal radar for detecting them, quickly realizes that the Baby Lemmings have found one. She can’t help but steal it for his own hoard. The Baby Lemmings realize that Baby Chipmunk hates to share so they decide to get their ball back and continue their game. Baby Chipmunk’s hoard is very well protected in a hollow tree, however. (5 min)
Baby Lemmings
Pine Cone Tower. The Baby Lemmings invent a new building game using pine cones clipped together. Baby Beaver tries to build a hut on a flat rock in the middle of the river, but his impatience and haste prevent him from succeeding. When he discovers the Lemmings pine cone construction, a magnificent amusement park, he decides to use it as a structure for his tree house. (5 min)
Baby Lemmings
Foolhardy Plushie. Baby Owl can't sleep without her little owl blankie. But she loses it because she's clumsy. When the baby lemmings discover it, they think it's so cool they decide to include it in their activities - it really is a good friend! In a panic, Baby Owl looks for her comforter and tries to get it back from the baby lemmings, but her clumsiness gives them the impression that she wants to harm the comforter! The baby lemmings decide to protect the comforter against all odds! (15 min)
Batwheels III
Flight Night. Batwing borrows a device that will allow the other Batwheels to fly like her! But if it falls into the wrong hands, it could spell trouble for Gotham. (10 min)
Batwheels II
MOE Alone. A sneaky trick strands the Batwheels at the docks, clearing the way for a Batcave heist by the Legion of Zoom. It’s up to MOE to stop the Zoomers with zany improvised tricks and traps with a little help from Ace and Batcomputer. (20 min)
Ben 10
Take 10. While trying to film his own indie film, Ben accidentally allows the Bug Gang to go free and when he takes the fight to their hidden lair, Ben has to take on their narcissistic leader the Ant Queen. (10 min)
Ben 10
Ben 24hrs. When Ben (and Gwen!) attempt to stay up all night for Adrenaland, he not only fails to utilize his alien powers to stay awake, but his "sleep-alien-ing" causes disaster after disaster. (20 min)
Be Cool, Scooby-Doo! II
Junkyard Dogs. Scooby runs into an old kennel mate Axel who is a highly trained Police dog who thinks mystery of the Junk yard monster is too big a case for the gang. (25 min)
Be Cool, Scooby-Doo! II
Protein Titans 2. When a video game company tries to buy an old algorithm from Velma and convince her to work for them in San Francisco, the gang becomes embroiled in the mystery of a video game villain who has seemingly come to life, the Ghost Chef. (25 min)
Tom and Jerry Gokko
A Day At The Diner. Tom is serving food at a diner. Jerry and Tuffy sneak in and eat the food. Tom tries to chase them out of the diner and in the end they all share a delicious treat. (10 min)
Mr Bean: The Animated Series III
A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (10 min)
Mr Bean: The Animated Series III
Trophy Bean. Mrs. Wicket’s Nephew is staying with her when he wins two tickets to an Outward Bound course. She refuses to go but then ropes in Bean to look after the child. The two start a competition to see who will win the trophy. Bean is a relentless competitor winning everything up until the point things start getting out of hand … (15 min)
Mr Bean: The Animated Series IV
A Day In Bed. Mr Bean and Teddy have no plans, so decide to stay in bed all day. Mr Bean is determined that his feet can’t touch the ground, so he pushes the bed around with a broom. He has to find ingenious ways to make his tea and toast for breakfast, brush his teeth and an even bigger challenge of ordering a pizza and collecting it from downstairs without getting out of bed! (10 min)
Mr Bean: The Animated Series
Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (20 min)
The Tom and Jerry Show IV
Polar Excess. Tom and Jerry have to contend with a baby polar bear that has been mistakenly deliver to Rick and Ginger's house. (5 min)
The Tom and Jerry Show IV
The Wearing of the Green. Jerry helps a Leprechaun retrieve the pot of gold that he's lost to Tom. (10 min)
The Tom and Jerry Show IV
Flower Power. A bouquet of flowers causes Tom no end of trouble. (15 min)
The Tom and Jerry Show IV
The Masked Mouse. Tuffy surprises Jerry with a visit from the actor who plays his favorite TV show character – The Masked Mouse. Turns out the actor a prima donna who makes everyone's life miserable. (5 min)
The Tom and Jerry Show IV
The Butterfly Effect. Pretending to be butterflies, Tuffy & Jerry cause all sorts of trouble in the house, until the Duke catches Tuffy with the intention of adding him to his butterfly collection. (5 min)
The Tom and Jerry Show
Superfied. Dr. Bigby creates cookies that can give animals superpowers. Jerry and Napoleon sneak some cookies, and they have fun terrorizing Tom, an alley cat who has broken in to eat them. The tables are turned when Tom gets his hands on the cookies. (20 min)
Be Cool, Scooby-Doo! II
Silver Scream. The gang tours an old Hollywood Studio, but they soon uncover a mystery concerning the ghost of a silent film comedy star who has returned to make sure his recently discovered final film is never seen! (30 min)
Be Cool, Scooby-Doo! II
Fright of Hand. Fred lives out his childhood dream of being a stage magician as he and the gang go uncover at a private magic club being terrorized by a mutant Rabbit monster! (30 min)
Mr Bean: The Animated Series IV
Sheepish Bean. Irma is struggling to sell items from her knitwear stall at the market, so sends Mr Bean to collect a sheep costume he can wear to attract customers. Once at the fancy dress shop however, Mr Bean gets stuck in the sheep costume and has to travel back to the market wearing it. Things go from bad to worse when Mr Bean takes a short cut across the field and gets caught up in a flock of real sheep! (10 min)
Mr Bean: The Animated Series
In the wild. Inspired by a wildlife documentary on TV, Mr. Bean dusts off his camera and treks deep into the countryside in search of the perfect wildlife photograph. After two fruitless days of being the hunter, he is somewhat miffed to find himself the hunted. (10 min)
Mr Bean: The Animated Series
Missing Teddy. Whilst browsing the supermarket for lovely grub, Mr. Bean’s life-long pal, Teddy, is kidnapped. Bean tracks down the nasty men responsible and finds that Teddy is not their only captive. Mr. Bean rescues a hundred teddy bears once their ears are put through an industrial sewing machine. (15 min)
Mr Bean: The Animated Series IV
Page Turner. Mr Bean spots a rare book - the Teddy Bear Haunting - in a bookshop, but it’s too expensive to buy. He secretly tries to read it in the shop… until he’s thrown out. To his dismay someone else then buys the book – so he follows the buyer around trying to read over his shoulder. Will Mr Bean manage to get to the end of the book before getting spotted? (10 min)
Mr Bean: The Animated Series IV
Arcade Trouble. Mr Bean and Teddy are enjoying a day at the arcade, when Mr Bean gets carried away with the dance machine, knocking Teddy onto the floor. Teddy’s picked up, put on a trolley of stuffed toys and figurines – and soon enough, he’s been put in the claw machine as a prize! Mr Bean has run out of coins, so has to find a way of winning Teddy back without looking like he’s cheating! (20 min)
Mr Bean: The Animated Series IV
Alarm Bean. Mr Bean and Teddy are looking forward to seeing a once-in-a-lifetime comet – but it won’t appear until 4am! He tries to stay up, but it’s useless – he keeps dropping off. So instead, Mr Bean decides to go to bed and set an alarm – yet he over-winds the clock and it breaks! With all the shops closed, his only option is to build his own complicated version to make sure he doesn’t miss the comet… (10 min)
Mr Bean: The Animated Series IV
Operation Wicket. Mrs Wicket makes Mr Bean drive her to the hospital to get her ingrown toenail seen to and asks him to wait. Mr Bean gets bored, and on a wander around the hospital he finds a spare doctor’s outfit with stethoscope – great Teddy - I’ll give you a check-up! But a nurse spots him, and thinking he’s a new doctor Mr Bean is asked to visit patients. How long can he keep it up before he’s found out? (20 min)
Mr Bean: The Animated Series IV
Supermarket Ride. Mr Bean is at the supermarket when he spots a cool fire engine ride – but the security guard makes it clear it’s for little kids only. Not to be deterred, Mr Bean tries everything he can to distract the guard to have his go on the ride. When he finally does get his go, it’s not as good as he thought it would be, especially when a real fire engine has to be called to help Mr Bean! (10 min)
Mr Bean: The Animated Series IV
Bean’s Blooms. Mr Bean receives a delivery of a bunch of flowers for Mrs Wicket, but accidentally runs them over in the his car. He can’t afford to replace them, so he decides to recreate the bunch by taking flowers one by one from anywhere he can - a vase in a café, a wedding bouquet, even from between the teeth of a tango dancer! But will he assemble the bunch and be back in time for Mrs Wicket? (10 min)
Mr Bean: The Animated Series IV
Drone Rescue. Mr Bean gets so engrossed playing with Mr Paliwal’s new drone that he doesn’t notice a car thief stealing his car. They quickly jump into Mr Paliwal’s car and use the drone to track the stolen car to the thief’s warehouse hideout. Using the drone, they discover a criminal car-stealing operation – but will they be able to outwit the car thieves using Mr Paliwal’s flying gadget? (20 min)
Baby Lemmings
Totally Hazelnuts. The Baby Lemmings are playing a game with a moss ball that falls apart too quickly. They discover a hazel tree with huge hazelnuts that are perfect for making their game even more fun! Their neighbor, Baby Chipmunk, who has the largest stockpile of hazelnuts in the whole forest and a veritable internal radar for detecting them, quickly realizes that the Baby Lemmings have found one. She can’t help but steal it for his own hoard. The Baby Lemmings realize that Baby Chipmunk hates to share so they decide to get their ball back and continue their game. Baby Chipmunk’s hoard is very well protected in a hollow tree, however. (5 min)
Baby Lemmings
Pine Cone Tower. The Baby Lemmings invent a new building game using pine cones clipped together. Baby Beaver tries to build a hut on a flat rock in the middle of the river, but his impatience and haste prevent him from succeeding. When he discovers the Lemmings pine cone construction, a magnificent amusement park, he decides to use it as a structure for his tree house. (5 min)
Baby Lemmings
Foolhardy Plushie. Baby Owl can't sleep without her little owl blankie. But she loses it because she's clumsy. When the baby lemmings discover it, they think it's so cool they decide to include it in their activities - it really is a good friend! In a panic, Baby Owl looks for her comforter and tries to get it back from the baby lemmings, but her clumsiness gives them the impression that she wants to harm the comforter! The baby lemmings decide to protect the comforter against all odds! (15 min)
Batwheels III
It's My Bat Birthday Too, Yeah. When the Batwheels celebrate their mutual birthdays together in the park, party games that should be fun start to go mysteriously wrong. (10 min)
Batwheels II
Multi-MOE. To ease the burden on MOE, the Batwheels use his duplicating machine to make copies of their repair bot, but the Batcave is soon overrun when the machine breaks! (20 min)
Ben 10
Clown College. While tailgating at a State U. homecoming football game, Ben teams up with Grandpa Max's old college buddies to keep the crazy clown Zombozo from robbing the stadium blind mat halftime. (10 min)
Ben 10
Take 10. While trying to film his own indie film, Ben accidentally allows the Bug Gang to go free and when he takes the fight to their hidden lair, Ben has to take on their narcissistic leader the Ant Queen. (15 min)
Ben 10
Max To The Max. While Ben, Gwen, and Max hike to a waterfall, the Bugg Brothers are back with a plan to duplicate Diamondhead, but when their cloning ray gun fires on Max instead - multiplying him endlessly - Gwen and Ben must round up all the Maxes while also fighting off the Bugg Brothers. (15 min)
Ben 10
Zombozo-Land. Ben, Gwen and Max revisit their favorite amusement park -- renovated and rebranded as AdrenaWORLD! Unfortunately, the new management is Zombozo and his trio of new henchmen! He's got a plan to hypnotize everyone in the park to form a criminal army. Ben has to set aside his desire to ride every ride in the park and make things right. (15 min)
Ben 10 II
Battle At Biggie Box. Ben and Billy Billions go head-to-head over a Sumo Slammer Set sold exclusively inside the World's largest shopping center, only to find six-year-old Simon Sez has gotten it first! A battle royal ensues inside a store that seemingly has everything except an easy to find exit. (10 min)
Ben 10 II
Screamcatcher. When a cavity forces Ben to the dentist, his day gets even worse when the malevolent magician Hex uses a nearby dreamcatcher to bring our hero's fears to life and transports them both to a nightmarish dreamscape. (10 min)
Lamput III
Skinny Monster. Skinny gets a monstrous case of the hiccups. Like, literally he's turning into a monster. Not Lamput's fault. Definitely Lamput's problem. (15 min)
Mr Bean: The Animated Series
The Big TV. Irma Gobb comes round to watch TV and Bean finds that liking different programmes to your girlfriend can be very bad for a relationship. After an explosive argument the TV blows up, forcing Mr. Bean to invent his own very ingenious form of home entertainment. (10 min)
Mr Bean: The Animated Series II
Lord Bean. Mr Bean is in the library studying his family heritage. Someone brings to his attention Mr Bean’s resemblance to a certain Lord Bean. Mr Bean sets off to track down his ancestral home (a castle) in Scotland where he is welcomed with open arms. But owning a castle is not cheap. Can Mr Bean escape before he runs out of money and has there been a case of mistaken identity? (20 min)
Mr Bean: The Animated Series II
Car Wars. Mr Bean and his beloved car find themselves in a crash for crash battle with his arch nemesis the Reliant Robin. It’s a contest to find out who can hold their nerve the longest. Does Mr Bean win? Is his car left unscathed? And more importantly do we find out who the driver of the Reliant Robin really is? (10 min)
Mr Bean: The Animated Series II
Wedding Day. Mr Bean has got everything ready for Irma’s birthday; card cake candles but he just needs to get her some flowers. But nothing goes to plan as Mr Bean inadvertently causes a car crash involving a bride on her wedding day. There’s no time to lose as Mr Bean promises he’ll get the bride to the church on time. Irma is not a happy lady as Mr Bean is distracted by the task in hand. (20 min)
Baby Lemmings
Artistic Recycling. The baby lemmings have discovered a new creative passion: land art. By assembling different elements on the ground, they create a beautiful work of art that can be admired from above. Baby Raccoon is horrified by this activity, thinking that the baby lemmings are just making a mess. Baby Raccoon wants to tidy up what he perceives to be the mess made by the baby lemmings. (5 min)
Baby Lemmings
Sneaky Harvest. Baby Moose has a passion for little blue mushrooms (which look like a baby lemming lying on its belly), which he searches for like a truffle-hunting dog. But the baby lemmings, after seeing a butterfly disguised as a leaf, decide that day to play hide-and-seek. So when Baby Moose thinks he's going to find some mushrooms, the baby lemmings jump out of their hiding place. Baby Moose gets scared every time and decides to put an end to the baby lemmings' game. (5 min)
Baby Lemmings
Marble Squabble. The Baby chipmunk has a collection of pretty gems. But when she loses a round one and it rolls past the Baby lemmings, they get the idea of organising a marble run. They collect lots of objects, cut them to make them spherical and... And off they go! But when the Baby chipmunk realises she's lost her stone, she wants it back. And when she sees all the new stones the Baby lemmings have collected, she wants them all back! But the baby lemmings have no intention of stopping their mad marble race through the forest! (16 min)
Lamput III
Skinny Monster. Skinny gets a monstrous case of the hiccups. Like, literally he's turning into a monster. Not Lamput's fault. Definitely Lamput's problem. (4 min)
Lamput III
Shrunk Docs. Safety standards at the Docs' Lab remain shockingly low. Once, just once, it would be nice to invent something that doesn't then get out of hand and backfire, causing widespread chaos. Well, this shrink ray ain't it. (5 min)
Lamput III
Jamput. Doc Specs tries to goose his numbers by turning in a counterfeit Lamput, made out of ping pong balls and a jar of marmalade. (9 min)
Lamput III
Fashion Show. The premiere event on the fashion calendar is about to begin!! The Docs chase Lamput in through the stage door and bring the tone way down. Before you know it everyone’s embarked upon a short and exceedingly painful catwalk career. This season’s colour: orange. The Docs try their hand at lighting design. They suck at that, too. The blue nerds get ejected hard by venue security, and Lamput becomes the hit look of the show. So versatile! So changeable! One size fits all! (1 min)
SuperThings: Rivals of Kaboom - Kazoom Power
Wreck Delivery Service. The villains have discovered the location of Enigma’s base and the Kazoom Kids must protect it from an attack led by Mr. King. (20 min)
Ben 10
Freaky Gwen Ben. When Ben interferes with malicious magician Hex's quest for the earth-moving Titan Gloves at a swap meet, he inadvertently switches bodies with Gwen forcing him to walk a mile in her shoes... and vice-versa! (10 min)
Ben 10
Rustbucket Rip. During a tour of historic Oldeville, Ben finds a rare Sumo Slammers card, but when Billy Billions comes to claim the same card, Ben has to battle Billy's high-tech drones which have hijacked the Rust Bucket! (15 min)
Be Cool, Scooby-Doo!
If You Can't Scooby-Doo the Time Don't Scooby-Doo the Crime. Fred is excited to visit The Vault - a high security prison from which no convict has ever escaped. But when the ghost of Stealing Stan (JOHN DiMAGGIO), an inmate who always claimed to be innocent, terrorizes the prison, Fred has to solve the mystery and rethink his stance on criminal justice! (30 min)
Mr Bean: The Animated Series
Hopping Mad! When the frogspawn in Mr. Bean’s bath hatch out, it’s the last thing his landlady needs, especially when she’s invited the Mayor for tea. Hundreds of angry amphibians decide to invite themselves as well. Bean proves to be no expert at catching slippery green things that won’t stop hopping about all over the blinking place. (10 min)
Mr Bean: The Animated Series III
Scrapper Cleans Up. Irma wants a romantic break; Bean doesn’t. It’s too expensive. Irma kidnaps Teddy and refuses to give him back unless Bean promises to take her to Paris. Caught between his inability to pay and his love of Teddy Bean doesn’t know what to do! Until he spots a cat beauty competition in which first prize is a romantic break in Paris – if only he can catch Scrapper … (20 min)
Mr Bean: The Animated Series III
Coach Trip. Bean wants to avoid lunch with Irma’s Mum at all costs. He persuades Mrs. Wicket to let him join her on a coach trip to a concert – but he has to disguise himself as an old-aged pensioner or he won’t be allowed on the coach. Once on the coach Bean drives everyone mad with his anti-boredom antics. (10 min)
Mr Bean: The Animated Series III
Save That Tree. Bean is showing Irma his favourite tree in the park one day when he discovers a tree surgeon getting ready to cut it down. He darts up the tree and won’t come back down. Irma loves this new side of Bean-ey! The tree surgeon is frustrated and tries various ploys to get Bean down. But can Bean make it to the toilet without being discovered and still save that tree? (20 min)
Grizzy and The Lemmings II
Bear Predictions. While chasing the Lemmings, who stole his jar of chocolate spread, Grizzy crashes into an arcade cabinet near the supermarket which displays a model fortune teller and her crystal ball. Grizzy realizes that he can foresee events that are going to happen to him in the crystal ball, and namely the traps that the Lemmings have planned for him. (5 min)
Grizzy and The Lemmings II
Lemming Beach. A newly unpacked UV tanning booth holds the place of honor in the middle of the cabin. Grizzy gets it into his head that a classy tan will help him draw the attention of the she-bear he's enamored with. When he opens the box, he discovers that the Lemmings have beat him to it and are already playing "beach party" inside the bed. (5 min)
Grizzy and The Lemmings II
Of Fur And Swords. The Lemmings have turned the entire cabin topsy-turvy to organize medieval jousts with the ranger's fencing gear. Grizzy, who wishes to recover his couch, tries to straighten up, but is driven out by their fencing foils. To retaliate, Grizzy must find a blade equal to the task. He opts for a fine... frozen swordfish! (15 min)
Grizzy and The Lemmings II
Lemmings Board. A strange object is delivered to the Ranger's cabin: an over-board! It's a latest generation skateboard which levitates above the ground without wheels. The Lemmings immediately try to get their paws on it, but Grizzy also covets the board as a table to set his TV-dinners down on. (5 min)
Grizzy and The Lemmings II
Animal Pics. Grizzy and the Lemmings discover the joys of photography with the ranger's instant print camera. Grizzy would like to make a beautiful artistic portrait of the she-bear he's in love with, whereas the Lemmings prefer a group photo with a face-making competition: two radically opposed artistic trends! (10 min)
Grizzy and The Lemmings II
Bear Diet. The fridge in the cabin has changed: it's been replaced by a brand new state-of-the-art appliance which analyzes the body fat percentage of whoever wants to serve himself, before selecting the appropriate foodstuffs. For Grizzy, no question of touching the chocolate spread or sodas! Instead, to the Lemmings' delight, the fridge transforms into an extreme exercise machine. (5 min)
Grizzy and The Lemmings II
Balloon Bear. Grizzy watches a demonstration of balloon modelling on TV. He decides to make a balloon poodle to offer to the she-bear he's enamored with. By observing Grizzy, the Lemmings discover with enthusiasm that you can blow up modelling balloons far more than regular ones, and that they end up exploding in a shower of tattered strips. (15 min)
Batwheels
Secret Origin of the Batwheels Pt. 2. With Batman, Robin, and Batgirl unreachable, Batcomputer brings Batman’s trusty Batmobile, Bam, to life to help protect the Batcave from a mysterious intruder. (10 min)
Batwheels
Secret Origin of the Batwheels Pt. 3. Bam discovers a villainous vehicle squad - the Legion of Zoom - is on the loose and preparing to storm the Batcave. In need of reinforcements, Batcomputer brings the rest of Batman’s Bat-vehicles to life, and the newly minted Batwheels must learn how to work together as a team to protect the Batcave! (20 min)
Batwheels
Stop That Ducky! After snagging an ultra-fuel-cell upgrade, Penguin’s Ducky Boat suddenly becomes the fastest vehicle in Gotham. Confident leader Bam must rally the Batwheels to stop the turbo-Ducky! (10 min)
Batwheels
Buff's BFF. When Buff befriends Mr. Freeze’s snowcrawler Snowy, the other Batwheels bristle at the thought of hanging out with a “bad guy…” so Buff sets out to change their minds. (15 min)
Bugs Bunny Builders
Taz Recycle. When The Looney Builders build Taz a wrecking ball vehicle, he struggles to learn how to operate it. (10 min)
Bugs Bunny Builders
Sea School. The Looney Builders face underwater challenges as they build a sea school for Moxie Manatee. (20 min)
Bugs Bunny Builders
Underwater Star. Moxie Manatee hires The Looney Builders to build an obstacle course for the Sandy Shells Preschool Games, but Lola isn’t listening to her crew. (10 min)
Bugs Bunny Builders
Party Boat. The Looney Builders build a party boat for Mac and Tosh when Tweety accidentally makes a mistake but doesn’t ask for help. (15 min)
Mr Bean: The Animated Series IV
Scrapper's Snack. Mr Bean buys himself a DIY remote-controlled boat kit so he can compete in a race on the local pond. But just as he’s about to finish it, Scrapper sniffs out some nearby sandwiches and causes havoc. In the confusion, Mr Bean thinks the cat has swallowed the rudder of his toy boat, so has to capture him and take him to the vet. Will he get his rudder back in time for the race? (10 min)
Mr Bean: The Animated Series IV
Movie Mayhem. Irma and Mr Bean are at the cinema to see the three hour long “Romance In Paris”, which Mr Bean is not looking forward to. But when he sees that they are also showing an action movie – Zombie Aliens 3 – he finds a way to sneak out and into the other screen. But will he get past the usher, and what will happen when Irma notices? (20 min)
Mr Bean: The Animated Series
Magpie. When nursing an injured magpie in his room, Mr. Bean learns something the rest of us already know: magpies can’t help stealing anything that sparkles. When the police arrive to investigate the theft of his landlady’s jewellery, it’s not just Mr. Bean that needs to take flight. (10 min)
Mr Bean: The Animated Series
Cat-Sitting. After a head-on collision with the milkman, Mr. Bean’s landlady is rushed to hospital, leaving him to look after her odious one-eyed cat Scrapper. Fur isn’t the only thing that flies and in the end it’s Bean that needs looking after. (15 min)
Grizzy and The Lemmings II
Dreams On Command. Woken with a start by a nightmare filled with Lemmings, Grizzy stumbles on the Ranger's dream machine. It's a headphone set where you can program the theme of your choice before falling asleep within seconds for a night filled with sweet dreams. But who could possibly sleep soundly surrounded by Lemmings who want their fair share too? (10 min)
Grizzy and The Lemmings II
Elementary Lemmings. Grizzy happens onto an old American India medallion bearing the symbol of the wind. He who wears it has the power to command air streams. Grizzy would be quite content to never leave the sofa again and control things from a distance, but the Lemmings want it to create fantastic new games that literally blow you away. (5 min)
Grizzy and The Lemmings II
Bear Sitter. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. It soars off, leaving a rainbow-colored streak in its wake. When Grizzy sees this strange creature, he dreams of taming it as a gift for his beloved she-bear, while the Lemmings imagine themselves playing rodeo on a bucking unicorn. (5 min)
Grizzy and The Lemmings II
Rainbow Moose. A magic horn lands on the muzzle of a moose, endowing it with grace and the ability to fly. Grizzy decided to catch him for impressing she bear while lemmings wants to play on it. (15 min)
Grizzy and The Lemmings II
Radar Bear. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)
Grizzy and The Lemmings II
Zorbing Lemmings. While looking for the TV remote-control device, Grizzy happens onto a box that can localize a bunch of keys thanks to its key ring, which is equipped with a tracker. Grizzy decides to stick the spy device under a jar of chocolate spread, just in case the Lemmings should decide to carry it off. (5 min)
Grizzy and The Lemmings II
Air Trafficking. The Lemmings create a customized hang-glider using a supermarket shopping cart for the nacelle and a ventilator as an engine. Their aerobatics fascinate the she-bear that Grizzy is in love with, which gives him the idea of replacing the shopping cart with a double-seat and inviting his beloved for a sky promenade. But confiscating a wing in mid-flight is not within the reach of just any old bear. (10 min)
Grizzy and The Lemmings II
A Lemmings Fairy Tale. In this fairy episode, due to a strike on the head and seeing the fairy story book pictures, the Lemmings believe they are the dwarves from the tale Snow White, and start attacking the cabin with pickaxes. After that Grizzy also believes he is Snow White due to same incidence. (10 min)
Grizzy and The Lemmings II
Slam Dunk Lemmings. Grizzy and the Lemmings' favorite chocolate spread brand is organizing a big competition where the prize is a giant jar of spread. To win, one must make ten baskets in a row in a hoop set up on a supermarket parking lot for the occasion. Ready to play? (10 min)
Grizzy and The Lemmings II
Uncouth Bear. After being frozen for millions of years, a saber-toothed bear bursts into the cabin looking for food. (5 min)
Grizzy and The Lemmings II
Passing Through Walls. The Lemmings discover a top-secret Canadian Army prototype that allows you to pass through solid surfaces for a window of several seconds. (15 min)
Grizzy and The Lemmings II
Eagle Spirit. The Lemmings have found an Amerindian eagle amulet that endows he who wears it with the powers of a bird of prey. Grizzy would like to impress his beloved she-bear by soaring majestically through the sky. But to confiscate the magic totem from the Lemmings, who are now as sharp as eagles, Grizzy will have to use the cunning... of a puma. (5 min)
Grizzy and The Lemmings II
Rock'N'Lemming. The Lemmings are having a blast with the ranger's electric guitar and the cabin walls tremble with their experimental rock. Just as Grizzy is about to destroy the instrument, he realizes it can make harmonious sounds too. Will this be enough to seduce the she-bear he's in love with? (5 min)
Grizzy and The Lemmings II
Ancestral Bear. Grizzy and the Lemmings discover an ancient Amerindian table with the power to show you past events. They relive their prehistoric ancestors' first confrontations, and learn that chocolate spread was invented long, long ago. (10 min)
Krypto Saves the Day!
School Bus Scuffle. Krypto embarks on a high-flying chase that creates major mayhem for a bus driver on his way to school. (10 min)
Mr Bean: The Animated Series III
Bean at the Museum. Mr. Bean thinks he’s just dug up a valuable coin in the back-garden and goes rushing off to the Museum to have it valued little knowing that it’s actually Bruiser Snr’s much-loved but valueless fake gold medallion. Bruiser Snr wants it back; and forces Bean to break back into the Museum to get it. (10 min)
Mr Bean: The Animated Series III
A Car for Irma. Bean discovers Declan giving Irma a lift in his swanky new SUV. Bean is unimpressed until Declan shows off all the car’s features. Undeterred Bean professes his car superior. Declan issues a challenge – to see which car Irma will choose for her lift back to work. Bean decides his car may need a little ‘pimping’ … (20 min)
Mr Bean: The Animated Series IV
The Sofa Stain. Irma and Mr Bean are invited across the road for dinner, and Mr Paliwal is particularly keen to show off his brand-new white sofa. As Mr Bean tests it out, he feels the squish of a chocolate bar in his back pocket and realises it’s gone all over the white cushions. Can Mr Bean clean the sofa before anyone notices? (10 min)
Mr Bean: The Animated Series IV
Bean The Pet Groomer. When Mrs Wicket gives Mr Bean some cash to take Scrapper to the pet groomer’s, he can’t believe the cost! Instead he buys a basic grooming kit, pockets the rest of the cash and gives the cat a makeover himself, without Mrs Wicket realising. Spotting a business opportunity, Mr Bean then sets himself up as a pet groomer in the back garden. But Mrs Wicket discovers she’s been tricked and now she wants revenge! (15 min)
Moley
The Beast of James Bay. Moley and Dotty must track down the mysterious Beast of James Bay, meanwhile, the Gardener uses this opportunity to try out his new creature disguise to try and trap Manny. (10 min)
Moley
It's a Molevelous Life. It’s the anniversary of Café Moley. But Lester isn’t feeling himself, Moley conjures up a spell and they get sucked into Manny and go on a journey through Lester’s past. (10 min)
